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Hast
|
Posted - 2006.01.07 17:55:00 -
[1]
Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
Give miners a log off timer |

nemtrex
|
Posted - 2006.01.07 17:56:00 -
[2]
Edited by: nemtrex on 07/01/2006 17:56:40 signed
(second)
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Gal Amat
|
Posted - 2006.01.07 17:56:00 -
[3]
what? silly. would you also like an aggression timer from all asteroids eve-wide?
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The Enslaver
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Posted - 2006.01.07 17:57:00 -
[4]
I am in full agreement with Mrs. Hast on this matter. -------- Shinra Director
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Hast
|
Posted - 2006.01.07 17:58:00 -
[5]
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
Give miners a log off timer |

Bazman
|
Posted - 2006.01.07 18:00:00 -
[6]
I Agree, its a complete joke that you can mine in 0.0 with absolutely no risk. I suggest Hast's suggestion should be implemented asap.
I also suggest that T2 producers be given a logoff timer every time they build a T2 module, double this time for BCS II producers, and automatically force them to undock while flagged criminally to everyone. Also, invalidate their clone contracts.
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Celador Nane
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Posted - 2006.01.07 18:00:00 -
[7]
I agree :), miners are to much fun to kill to miss out on YARR!
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Clytamnestra
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Posted - 2006.01.07 18:00:00 -
[8]
I'd rather see Local reimplemented to not automatically show every player - as discussed in another thread.
--
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Albus
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Posted - 2006.01.07 18:00:00 -
[9]
Indeed, I second this call for a "Miner Timer". In the case of mining using a Dread, a 1 hr "Super Duper Miner Timer" should be activated.
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Gal Amat
|
Posted - 2006.01.07 18:01:00 -
[10]
Originally by: Hast
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
ok, excuse my initial reaction. what would hapopen is a miner sees a dirty pie-rat enter local, he safespots, goes from safe to safe, for 15 minutes, and THEN logs. and then you'd be posting in here asking for faster scanners and better probes. in fact, maybe a big red line that only you can see, that goes from the nose of your ship to the miner? and a skill 'presence' which at lv5 makes the miner so scared to do anything he just sits there?
|

Hast
|
Posted - 2006.01.07 18:02:00 -
[11]
Originally by: Gal Amat
Originally by: Hast
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
ok, excuse my initial reaction. what would hapopen is a miner sees a dirty pie-rat enter local, he safespots, goes from safe to safe, for 15 minutes, and THEN logs. and then you'd be posting in here asking for faster scanners and better probes. in fact, maybe a big red line that only you can see, that goes from the nose of your ship to the miner? and a skill 'presence' which at lv5 makes the miner so scared to do anything he just sits there?
your scenario is quite fine, what I'm talking about is the people that simply log off as soon as someone enters local, often they dont bother warping out of the belt... now where is the fairness of that?
Give miners a log off timer |

The Enslaver
|
Posted - 2006.01.07 18:03:00 -
[12]
Originally by: Bazman I Agree, its a complete joke that you can mine in 0.0 with absolutely no risk. I suggest Hast's suggestion should be implemented asap.
I also suggest that T2 producers be given a logoff timer every time they build a T2 module, double this time for BCS II producers, and automatically force them to undock while flagged criminally to everyone. Also, invalidate their clone contracts.
 -------- Shinra Director
|

0Virtu0
|
Posted - 2006.01.07 18:03:00 -
[13]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
/signed
|

Espen
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Posted - 2006.01.07 18:03:00 -
[14]
yea, i agree
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Hast
|
Posted - 2006.01.07 18:04:00 -
[15]
stop derailing this thread, it is a serious thread, I might have to call daddy abdalion!
Give miners a log off timer |

Ikvar
|
Posted - 2006.01.07 18:04:00 -
[16]
SIGNED! Npcing one too please.
Originally by: Avon I actually enjoy crafting in EQ2.
|

Laythun
|
Posted - 2006.01.07 18:04:00 -
[17]
Originally by: Gal Amat
Originally by: Hast
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
ok, excuse my initial reaction. what would hapopen is a miner sees a dirty pie-rat enter local, he safespots, goes from safe to safe, for 15 minutes, and THEN logs. and then you'd be posting in here asking for faster scanners and better probes. in fact, maybe a big red line that only you can see, that goes from the nose of your ship to the miner? and a skill 'presence' which at lv5 makes the miner so scared to do anything he just sits there?
sir.
you know nothing.
i agree with Mr Hast, logoff timer for miners. so non of this bs 'omg omg omg someones in locla logoff now!"!12111'
See Me! http://195.225.8.195:7090/listen.[/url] |

Mark A
|
Posted - 2006.01.07 18:05:00 -
[18]
/signed
Also make mining barges align very slowly, so they take a while to get into warp.
|

ParMizaN
|
Posted - 2006.01.07 18:05:00 -
[19]
Most definately signed.
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

fairimear
|
Posted - 2006.01.07 18:06:00 -
[20]
lol why the **** has no one thought of this before.
|

Hast
|
Posted - 2006.01.07 18:07:00 -
[21]
Originally by: fairimear lol why the **** has no one thought of this before.
clearly I am the better man here
Give miners a log off timer |

St Dragon
|
Posted - 2006.01.07 18:07:00 -
[22]
Exallent idea Hast problem is that miners can just hop between safespots till the timer runs out.
Instead why not make it so that pirats [those with negative sec] dont show up in local and on the overview will show up any miners in system so all you have to do is right click on a miner and select warp to 15km 
In case you havent guessed yet all the above was me being sarcastic
Thankfully ccp will NEVER impliment anything like this. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

theRaptor
|
Posted - 2006.01.07 18:07:00 -
[23]
/signed
I don't think you trust, in, my, self-righteous suicide. |

Dust Angel
|
Posted - 2006.01.07 18:07:00 -
[24]
Yes, I agree. I hate to have people who just log the second i enter local. Stressed out with empire politics?
Sansha's Nation helps clear your mind. |

St Dragon
|
Posted - 2006.01.07 18:08:00 -
[25]
Oh btw i realise this was a joke thread -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Hast
|
Posted - 2006.01.07 18:08:00 -
[26]
Originally by: St Dragon Exallent idea Hast problem is that miners can just hop between safespots till the timer runs out.
Instead why not make it so that pirats [those with negative sec] dont show up in local and on the overview will show up any miners in system so all you have to do is right click on a miner and select warp to 15km 
In case you havent guessed yet all the above was me being sarcastic
Thankfully ccp will NEVER impliment anything like this.
them warping inbetween safespots isnt my concern, atleast then I have a fighting chance... the problem is that the time it takes from me to enter local, then scan them down, locking them down is > 2 minutes
Give miners a log off timer |

Sheriff Jones
|
Posted - 2006.01.07 18:09:00 -
[27]
I find it a good thing that you can quit and don't have to wait for the usual 2-5 minutes.
Some solution could be done, but a log out timer, no thanks.
|

Hast
|
Posted - 2006.01.07 18:10:00 -
[28]
Originally by: St Dragon Oh btw i realise this was a joke thread
you sir are infact wrong, it is a very serious thread and if you got nothing to contribute I suggest you keep your mouse away from the post button.
If it was a joke thread I would say something like
think of the roids, give miners a aggro timer!
Give miners a log off timer |

St Dragon
|
Posted - 2006.01.07 18:10:00 -
[29]
Originally by: Hast
Originally by: St Dragon Exallent idea Hast problem is that miners can just hop between safespots till the timer runs out.
Instead why not make it so that pirats [those with negative sec] dont show up in local and on the overview will show up any miners in system so all you have to do is right click on a miner and select warp to 15km 
In case you havent guessed yet all the above was me being sarcastic
Thankfully ccp will NEVER impliment anything like this.
them warping inbetween safespots isnt my concern, atleast then I have a fighting chance... the problem is that the time it takes from me to enter local, then scan them down, locking them down is > 2 minutes
I sympathise with you on that point ive faced that dilema too thing tho is i make this part of the fun in eve and if you persevere you will get someone and its all the sweeter for the extra work.
Also i will point out while they are hiding they cant mine. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Hast
|
Posted - 2006.01.07 18:11:00 -
[30]
Originally by: Sheriff Jones I find it a good thing that you can quit and don't have to wait for the usual 2-5 minutes.
Some solution could be done, but a log out timer, no thanks.
if you got a better idea I would definatly like to hear it
Give miners a log off timer |

St Dragon
|
Posted - 2006.01.07 18:12:00 -
[31]
Originally by: Hast
Originally by: St Dragon Oh btw i realise this was a joke thread
you sir are infact wrong, it is a very serious thread and if you got nothing to contribute I suggest you keep your mouse away from the post button.
If it was a joke thread I would say something like
think of the roids, give miners a aggro timer!
You just did lol -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Vegeir
|
Posted - 2006.01.07 18:14:00 -
[32]
Has I've got a better solution.
If system sovereingty = NO Then ALL log off in space has a 30 min timer.
Period. that's it.
If you are mining and SS and log off in space you are timed, if you are hunting, pirating, anti pirating, exploring anything. You either log off in a station or you float in space for awhile.
If you are in enemy space you can't just log off and log back on a fleet. If you see pirates running you better scoot for the station, if there is no station then guess you better have a cloaking device and a safe spot.
Originally by: Vegeir
Experience exists in EVE, it just isn't measured in numbers.
|

Ikvar
|
Posted - 2006.01.07 18:19:00 -
[33]
Today alone I've had 5 NPCers in our 0.0 space warp to a safe and log when we've tried to engage them. WE NEED A TIMER.
Originally by: Avon I actually enjoy crafting in EQ2.
|

Vegeir
|
Posted - 2006.01.07 18:22:00 -
[34]
Originally by: Ikvar Today alone I've had 5 NPCers in our 0.0 space warp to a safe and log when we've tried to engage them. WE NEED A TIMER.
I live in a world where people don't take personal responsibility for their actions. You'd think I could at least pay for a game to get a taste no?
Originally by: Vegeir
Experience exists in EVE, it just isn't measured in numbers.
|

Ikvar
|
Posted - 2006.01.07 18:25:00 -
[35]
Originally by: Vegeir
Originally by: Ikvar Today alone I've had 5 NPCers in our 0.0 space warp to a safe and log when we've tried to engage them. WE NEED A TIMER.
I live in a world where people don't take personal responsibility for their actions. You'd think I could at least pay for a game to get a taste no?
Wtf
Originally by: Avon I actually enjoy crafting in EQ2.
|

Tiki Rar
|
Posted - 2006.01.07 18:28:00 -
[36]
Originally by: Ikvar SIGNED! Npcing one too please.
Signed x2 _________________________
Father of the BumpageddonÖ
|

Hast
|
Posted - 2006.01.07 18:29:00 -
[37]
Originally by: Ikvar Today alone I've had 5 NPCers in our 0.0 space warp to a safe and log when we've tried to engage them. WE NEED A TIMER.
One of these days I'm gonna fraps jumping alone into a mining system where I hang around.
when I enter local there are 9 others there, one second later I'm alone...
Give miners a log off timer |

Allan Robertson
|
Posted - 2006.01.07 18:30:00 -
[38]
Originally by: Hast
Originally by: Gal Amat
Originally by: Hast
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
ok, excuse my initial reaction. what would hapopen is a miner sees a dirty pie-rat enter local, he safespots, goes from safe to safe, for 15 minutes, and THEN logs. and then you'd be posting in here asking for faster scanners and better probes. in fact, maybe a big red line that only you can see, that goes from the nose of your ship to the miner? and a skill 'presence' which at lv5 makes the miner so scared to do anything he just sits there?
your scenario is quite fine, what I'm talking about is the people that simply log off as soon as someone enters local, often they dont bother warping out of the belt... now where is the fairness of that?
It's their option to log off if they want to, you can't tell them want to do, now quit whining.
|

Gal Amat
|
Posted - 2006.01.07 18:30:00 -
[39]
Originally by: Laythun
Originally by: Gal Amat
Originally by: Hast
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
ok, excuse my initial reaction. what would hapopen is a miner sees a dirty pie-rat enter local, he safespots, goes from safe to safe, for 15 minutes, and THEN logs. and then you'd be posting in here asking for faster scanners and better probes. in fact, maybe a big red line that only you can see, that goes from the nose of your ship to the miner? and a skill 'presence' which at lv5 makes the miner so scared to do anything he just sits there?
sir.
you know nothing.
i agree with Mr Hast, logoff timer for miners. so non of this bs 'omg omg omg someones in locla logoff now!"!12111'
i know nothing? of what? don't just say something then move on
|

Sheriff Jones
|
Posted - 2006.01.07 18:32:00 -
[40]
WARNING: You're about to quit even with those nasty aggressors out there. Are you sure you want to do this? Your ship WILL NOT disappear before two minute timer is gone.
You CAN quit, but your ship is on it's own for the two minute timer.
This is in aggression.
If i understand correctly, if you log out in space, it warps away. this could be done automatically, if possible, or if jammed, the ship would disappear.
|

Mark19960
|
Posted - 2006.01.07 18:32:00 -
[41]
So what you want is the ability to kill miners with ease? Expecially since most, if not all miners carry barely any offensive weapons?
What you want, are easy targets. try picking on someone your own size, and not some miner in a barge with no weapons.
I dont think that logging off and being able to vanish is the best of ideas, but I think mining vessels should have the ability to cloak with no skills required.
If you find the miner, cloaked then you should have the rights to shoot him down. Mining, expecially in 0.0 is a very risky proposition, and any vessel equipped with no offensive weapons should have the ability to equip a cloak as a special ability. why? so the miner cant fight back but can at least hide. say, cloak that uses very low pg when in use, not able to move fast or mine while cloaked. yeah you can stay cloaked a long time, but thats the idea. cloak ... move 200-300km away, uncloak and warp.
the only people i see crying are ones that are pirates. they want to kill players and thats fine. but lets give the miners something other than exploiting some logout scheme when trouble arises. logging out because your threatened by pirates definately hurts the game some, but not granting some defence to miners is just as bad.
|

Hast
|
Posted - 2006.01.07 18:34:00 -
[42]
Originally by: Allan Robertson
Originally by: Hast
Originally by: Gal Amat
Originally by: Hast
Originally by: Gal Amat what? silly. would you also like an aggression timer from all asteroids eve-wide?
yes indeed. This is due to the fact that just logging off is a too simple solution, the scanner often use two minutes just to load up, especially if you dont have overview settings on.
I dont see any reason whatsoever why this should not be implemented
ok, excuse my initial reaction. what would hapopen is a miner sees a dirty pie-rat enter local, he safespots, goes from safe to safe, for 15 minutes, and THEN logs. and then you'd be posting in here asking for faster scanners and better probes. in fact, maybe a big red line that only you can see, that goes from the nose of your ship to the miner? and a skill 'presence' which at lv5 makes the miner so scared to do anything he just sits there?
your scenario is quite fine, what I'm talking about is the people that simply log off as soon as someone enters local, often they dont bother warping out of the belt... now where is the fairness of that?
It's their option to log off if they want to, you can't tell them want to do, now quit whining.
so circumventing game mechanics is fine by you since they can do it?
You dont get anywhere if you dont try to change things. Saying quit your whining aint gonna change anything...
If there was a way to counter it I would try that instead of coming here making perfectly logical arguments, and coming with good and reasonable fixes to this blatant problem.
So no, you quit your whining
Give miners a log off timer |

Hast
|
Posted - 2006.01.07 18:35:00 -
[43]
Originally by: Sheriff Jones WARNING: You're about to quit even with those nasty aggressors out there. Are you sure you want to do this? Your ship WILL NOT disappear before two minute timer is gone.
You CAN quit, but your ship is on it's own for the two minute timer.
This is in aggression.
If i understand correctly, if you log out in space, it warps away. this could be done automatically, if possible, or if jammed, the ship would disappear.
two minutes aint nearly long enough to hunt someone down, even if you know they are there...
Give miners a log off timer |

Allan Robertson
|
Posted - 2006.01.07 18:37:00 -
[44]
This is silly, this guy just wants to force PvP on those who do not want to PvP, I'm not saying PvP is wrong or anything it's a part of the game, but no one should be forced into playing EVE in a way sombody else wants them to and thats final.
|

Hast
|
Posted - 2006.01.07 18:38:00 -
[45]
Originally by: Mark19960 So what you want is the ability to kill miners with ease? Expecially since most, if not all miners carry barely any offensive weapons?
What you want, are easy targets. try picking on someone your own size, and not some miner in a barge with no weapons.
I dont think that logging off and being able to vanish is the best of ideas, but I think mining vessels should have the ability to cloak with no skills required.
If you find the miner, cloaked then you should have the rights to shoot him down. Mining, expecially in 0.0 is a very risky proposition, and any vessel equipped with no offensive weapons should have the ability to equip a cloak as a special ability. why? so the miner cant fight back but can at least hide. say, cloak that uses very low pg when in use, not able to move fast or mine while cloaked. yeah you can stay cloaked a long time, but thats the idea. cloak ... move 200-300km away, uncloak and warp.
the only people i see crying are ones that are pirates. they want to kill players and thats fine. but lets give the miners something other than exploiting some logout scheme when trouble arises. logging out because your threatened by pirates definately hurts the game some, but not granting some defence to miners is just as bad.
you could always have warpcorestab, fit a *gasp* cloak, be aligned to a safespot and use that... thats good counters that I would use when I mine, or like the best one, having a hugeass fleet ready
Give miners a log off timer |

Vegeir
|
Posted - 2006.01.07 18:42:00 -
[46]
Originally by: Ikvar
Originally by: Vegeir
Originally by: Ikvar Today alone I've had 5 NPCers in our 0.0 space warp to a safe and log when we've tried to engage them. WE NEED A TIMER.
I live in a world where people don't take personal responsibility for their actions. You'd think I could at least pay for a game to get a taste no?
Wtf
Called I'd rather play a game where if someone does something that gets them in a fight they deal, not cop out. I live in a world where people cop out of their own actions all the time, I don't need that in my game.
I think share the opinion. Personal responsibility, if you can't deal with the results of your actions don't do them.
Originally by: Vegeir
Experience exists in EVE, it just isn't measured in numbers.
|

Mallikanth
|
Posted - 2006.01.07 18:44:00 -
[47]
I sympathise with your point of view, and in no way do I condone the cowardly tatic of miners logging off, I think that sucks even worse than this idea, but as a Miner myself I'd rather 'do the right thing' and try and escape.
This idea has no merit for anyone - as it would have to implimented for 'pure' PVP and NPC interaction as well.
Sorry but no.
In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams
|

Chowdown
|
Posted - 2006.01.07 18:44:00 -
[48]
Edited by: Chowdown on 07/01/2006 18:44:01
Originally by: Allan Robertson This is silly, this guy just wants to force PvP on those who do not want to PvP, I'm not saying PvP is wrong or anything it's a part of the game, but no one should be forced into playing EVE in a way sombody else wants them to and thats final.
I will force myself upon you soon! You like that don't you ..... mmmmmmmm
|

Vegeir
|
Posted - 2006.01.07 18:46:00 -
[49]
Originally by: Allan Robertson This is silly, this guy just wants to force PvP on those who do not want to PvP, I'm not saying PvP is wrong or anything it's a part of the game, but no one should be forced into playing EVE in a way sombody else wants them to and thats final.
This would be relevant if nearly every single instance in question here takes place in low security which means that both people, being that they are located there, have mutually agreed to PVP.
This is like saying, hey let's play some paintball in the woods. Oh damn you found me time out time out don't shoot.
Or hey let's play tag. Oh man you're faster then me, time out time out.
You remember what happened to the kids that called time out for BS reasons at the schoolyard? Yeah they were real popular huh? That's because most people agree, if you don't plan on playing stay on the fricking sidelines.
Originally by: Vegeir
Experience exists in EVE, it just isn't measured in numbers.
|

Ruby StarFire
|
Posted - 2006.01.07 18:49:00 -
[50]
Originally by: Bazman I Agree, its a complete joke that you can mine in 0.0 with absolutely no risk.
Originally by: Bazman I Agree, its a complete joke that you can mine in 0.0 with absolutely no PVP risk.
There we go. I just sorted out your incredably biased statement to more accurately reflect the problem you seem to be facing. And while were at it why not have miners warp drives not activate while their mining, and all the station deny docking access for 2 minutes...
hehe  ____
Day 2 - When do I get my e-mail CCP? |

Jenz
|
Posted - 2006.01.07 18:50:00 -
[51]
Remove local in 0.0 ... miner doesn't know who's about, pie wat doesn't know if anyone is there... problem solved! 
|

Lord Dynastron
|
Posted - 2006.01.07 18:50:00 -
[52]
Ooo,, seems like a really bad idea for anybody except those wanting to pop unarmed miners. Anything involving harassing unarmed peeps rubs me the wrong way. Besides, destroying harmless people in 0.0 will just make 0.0 even less desirable.
However, if they are popping all your carefully farmed Ark roids then perhaps I can kinda see your point.
|

Hast
|
Posted - 2006.01.07 18:53:00 -
[53]
Originally by: Lord Dynastron Ooo,, seems like a really bad idea for anybody except those wanting to pop unarmed miners. Anything involving harassing unarmed peeps rubs me the wrong way. Besides, destroying harmless people in 0.0 will just make 0.0 even less desirable.
However, if they are popping all your carefully farmed Ark roids then perhaps I can kinda see your point.
When your out in 0.0 your not innocent, and circumventing game mechanics just because you are a "poor miner" just doesent cut it. And I rarely gank innocent bystanders or civilians if you want, most of the people I'm talking about is alts of the people trying to gank me, or their industrial wing.
So please have a can of stfu
Give miners a log off timer |

The Ratfink
|
Posted - 2006.01.07 18:54:00 -
[54]
Edited by: The Ratfink on 07/01/2006 18:57:25 But if there was a agression timer wouldn't that put yourself in a disadvantage Hast because your normally in your new shiny T2 Barge or are you trying to get rid of the competition by just having miner II's creating a aggro timer which will leave your strip miners free to corner the market
  
|

Bazman
|
Posted - 2006.01.07 18:54:00 -
[55]
Originally by: Ruby StarFire
Originally by: Bazman I Agree, its a complete joke that you can mine in 0.0 with absolutely no risk.
Originally by: Bazman I Agree, its a complete joke that you can mine in 0.0 with absolutely no PVP risk.
There we go. I just sorted out your incredably biased statement to more accurately reflect the problem you seem to be facing. And while were at it why not have miners warp drives not activate while their mining, and all the station deny docking access for 2 minutes...
hehe 
Look, i can use the too! 
I routinely see scores of enemy alliance members log off directly in belts when I enter local. And as it stands, PVP is the only risk there is when you mine, since any halfwit knows how to make it completely risk free. The last thing that would make mining remotely dangerous for miners is people looking to kill them, and they can avoid if by clicking the big red X in the top right corner.
Oh dear 
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Chowdown
|
Posted - 2006.01.07 18:57:00 -
[56]

|

DJTheBaron
|
Posted - 2006.01.07 19:00:00 -
[57]
Edited by: DJTheBaron on 07/01/2006 19:02:06 if this logoff timer is not an option, propose an alternative, as logging off as soon as a non friendly piliot enters local is completley risk free 0.0
this may be unfair but i would like to see dust clouds formed and increase over time while lasers are active, that prevent warping within a certian radius, something about defelctors not being powerful enough to fly through a debris feild, even tho they are currently strong enough to warp thru planets... __________________________________________________
Scum, your all scum. |

Syrec
|
Posted - 2006.01.07 19:01:00 -
[58]
To the Original Poster:
The ships you are hunting have no guns, no ECM, no energy draining, no defense, and yet you're sitting here on this very forum complaining that it's too hard to kill them.
...
To the proposed change:
A change like this would probably just keep everyone in boring old empire space. Miners would start losing their 100m+ mining ships much faster than they could make mining ore. Short term this change would be great for pirates, but long term from this change will leave no defenseless miners in space for you to gank. They will all move to empire where they can mine ombers and scordites in peace. The only miners left will be heavily guarded alliance miners, and you'd have to go up against other combat ships to get to them. Since you're main complaint here is about your main prey, defenceless miners, being too hard to kill.. I don't expect that you'd be able to handle fighting other combat ships.
|

Elve Sorrow
|
Posted - 2006.01.07 19:01:00 -
[59]
Edited by: Elve Sorrow on 07/01/2006 19:02:15
Originally by: Ruby StarFire
A pirate comes in and scans the system ONCE to see if there are any targets.
Have you ever scanned a system? Clearly not. See, the scanner only has a range of 14 AU. Systems can be up to 200 AU wide, in multiple directions. Manually scanning that takes half an hour, especially if you factor scanner lag in.
|

Elve Sorrow
|
Posted - 2006.01.07 19:02:00 -
[60]
Originally by: Syrec The ships you are hunting have no guns, no ECM, no energy draining, no defense, and yet you're sitting here on this very forum complaining that it's too hard to kill them.
Why are they in 0.0, with no guns, no ECM, no energy draining, no defense?
|

DJTheBaron
|
Posted - 2006.01.07 19:03:00 -
[61]
saying miners have 0 defence simlpy isnt good enough, they should have other players keeping npc spawns AND PIRATES off their backs __________________________________________________
Scum, your all scum. |

Bazman
|
Posted - 2006.01.07 19:04:00 -
[62]
Edited by: Bazman on 07/01/2006 19:05:03
Originally by: Syrec To the Original Poster:
The ships you are hunting have no guns, no ECM, no energy draining, no defense, and yet you're sitting here on this very forum complaining that it's too hard to kill them.
...
To the proposed change:
A change like this would probably just keep everyone in boring old empire space. Miners would start losing their 100m+ mining ships much faster than they could make mining ore. Short term this change would be great for pirates, but long term from this change will leave no defenseless miners in space for you to gank. They will all move to empire where they can mine ombers and scordites in peace. The only miners left will be heavily guarded alliance miners, and you'd have to go up against other combat ships to get to them. Since you're main complaint here is about your main prey, defenceless miners, being too hard to kill.. I don't expect that you'd be able to handle fighting other combat ships.
That would be perfect! Want to kill a mining op? You have to go through there escort to get to them. PERFECT. As it is you can sit all day long mining and never be at risk, at all, ever.
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Syrec
|
Posted - 2006.01.07 19:06:00 -
[63]
Originally by: DJTheBaron
this may be unfair but i would like to see dust clouds formed and increase over time while lasers are active, that prevent warping within a certian radius, ...
Yes it would be unfair. What do you call a mining ship that is stuck in one spot while being fired upon? A sitting duck, a target, defenseless hunk of scrap metal. Any of these terms will do. If you're so up on risk vs reward, why exactly do you want to hunt miners with no risk? Sorry, but a mining ship that can't warp away is a risk-free kill. Currently the only risk with hunting miners is that they warp out, meaning a risk of time.. which some would argue isn't a risk at all. Now you want to make it even easier? Oh please, stop.. I can't stop giggling 
|

Ruby StarFire
|
Posted - 2006.01.07 19:07:00 -
[64]
Originally by: Bazman ... since any halfwit knows how to make it completely risk free ...
I think you've completely missed the meaning of risk-free there. It denotes the ability to do nothing and STILL be at no greater risk that if you were doing something... NPC's donot just passover you if you afk in a belt. Just becasue the occasional halfwit manages to kill the NPC doesn't mean its riskless...
I do feel for you though... not being able to get your daily quota of miner gankage does wear thin after a few days of searching. My advice is look for something thats willing to shoot you back, and have a bit of fun with that...  ____
Day 2 - When do I get my e-mail CCP? |

Bazman
|
Posted - 2006.01.07 19:10:00 -
[65]
Originally by: Ruby StarFire
Originally by: Bazman ... since any halfwit knows how to make it completely risk free ...
I think you've completely missed the meaning of risk-free there. It denotes the ability to do nothing and STILL be at no greater risk that if you were doing something... NPC's donot just passover you if you afk in a belt. Just becasue the occasional halfwit manages to kill the NPC doesn't mean its riskless...
I do feel for you though... not being able to get your daily quota of miner gankage does wear thin after a few days of searching. My advice is look for something thats willing to shoot you back, and have a bit of fun with that... 
Do you even mine in 0.0? If you do, then you would know theres a way to simply bypass the NPC's
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Syrec
|
Posted - 2006.01.07 19:11:00 -
[66]
Originally by: Bazman
As it is you can sit all day long mining and never be at risk, at all, ever.
There is no risk in hunting defenseless miners, which basicaly throws your argument about risk right out the window.
I said it once and I said it again, you're all complaining about not being able to get free kills. No doubt you are still popping miners and haulers, but apparently every miner should stay in place and bend over to get popped in any system you enter.

|

Ruby StarFire
|
Posted - 2006.01.07 19:11:00 -
[67]
Originally by: Elve Sorrow Edited by: Elve Sorrow on 07/01/2006 19:02:15
Originally by: Ruby StarFire
A pirate comes in and scans the system ONCE to see if there are any targets.
Have you ever scanned a system? Clearly not. See, the scanner only has a range of 14 AU. Systems can be up to 200 AU wide, in multiple directions. Manually scanning that takes half an hour, especially if you factor scanner lag in.
Try finding a smaller system to make it easier on yerself then . I play about in A-ELE2, which, from time to time, gets infested with groups of ppl trying to kill me. Sometimes there on me within 30 seconds of entering a system, and only if there stupid, does it take them 30 mins...
Thankfully, the've never caught me yet tho  ____
Day 2 - When do I get my e-mail CCP? |

Syrec
|
Posted - 2006.01.07 19:12:00 -
[68]
Originally by: Bazman
Do you even mine in 0.0? If you do, then you would know theres a way to simply bypass the NPC's
Not all of us 'sploit the NPCs like you do. 
|

Bazman
|
Posted - 2006.01.07 19:13:00 -
[69]
Originally by: Syrec
Originally by: Bazman
As it is you can sit all day long mining and never be at risk, at all, ever.
There is no risk in hunting defenseless miners, which basicaly throws your argument about risk right out the window.
I said it once and I said it again, you're all complaining about not being able to get free kills. No doubt you are still popping miners and haulers, but apparently every miner should stay in place and bend over to get popped in any system you enter.

lol, way to miss the point of the thread
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Ruby StarFire
|
Posted - 2006.01.07 19:14:00 -
[70]
Originally by: Bazman Do you even mine in 0.0? If you do, then you would know theres a way to simply bypass the NPC's
I gank rats, then carry on mining... hardly rocket science. Just because I can do it MOST of the time, doesn't mean its without its risks though. (A dual BS spawn with frigs is the sort of thing that gets you if your not on it the second it spawns).
And if you know of trixy ways of avoiding rats, do tell... cause it sounds dodgy. ____
Day 2 - When do I get my e-mail CCP? |

Chowdown
|
Posted - 2006.01.07 19:15:00 -
[71]
Edited by: Chowdown on 07/01/2006 19:15:44
Originally by: Syrec
Originally by: Bazman
As it is you can sit all day long mining and never be at risk, at all, ever.
There is no risk in hunting defenseless miners, which basicaly throws your argument about risk right out the window.
I said it once and I said it again, you're all complaining about not being able to get free kills. No doubt you are still popping miners and haulers, but apparently every miner should stay in place and bend over to get popped in any system you enter.

Look dude its not like he is trying to take the veld out of Jita, and as such this won't effect you at all. He is refering to the people who live in 0.0. There is of course risk for the people hunting the NPCs. Furthermore he has not suggested they sit still, seriosuly did you read the post! He is suggesting they should not be able to get away with logging in the belts.
|

Elve Sorrow
|
Posted - 2006.01.07 19:15:00 -
[72]
Originally by: Syrec Not all of us 'sploit the NPCs like you do. 
You'd be hard pressed to find Baz mining atall, so i'd be hugely impressed if you found him 'sploit the NPCs. But apparently you know of an exploit regarding NPCs? Bugreported it yet?
|

Syrec
|
Posted - 2006.01.07 19:16:00 -
[73]
Originally by: Bazman
lol, way to miss the point of the thread
I already replied to the thread topic. You replied to me, and replied back to you. I'm not sure if you have a problem reading quoted messages, but the message I quoted was yours. When a person types under the quote, it implies that they are replying to the quotes message. Hm, well.. I'm sure there is a forum 101 tutorial out there somewhere for you to read. 
|

The Enslaver
|
Posted - 2006.01.07 19:17:00 -
[74]
After a lot of thought, I dislike this idea.
When I am on my RA accounts mining arkonor in cache, its too hard to manually warp out all 16 accounts, and pressing alt+q is the only real option.
As such I feel that this is an awful idea, infact I propose that the 1 min logoff timer should be removed aswell as the PVP timers. Logging off should cause your ship to instantly dissapear. -------- Shinra Director
|

Chowdown
|
Posted - 2006.01.07 19:19:00 -
[75]
Originally by: Syrec
Originally by: Bazman
lol, way to miss the point of the thread
I already replied to the thread topic. You replied to me, and replied back to you. I'm not sure if you have a problem reading quoted messages, but the message I quoted was yours. When a person types under the quote, it implies that they are replying to the quotes message. Hm, well.. I'm sure there is a forum 101 tutorial out there somewhere for you to read. 
But the ppoint is you utterlyu misinterrupted it, but rather than admit this you have continued to post. As such now everyone things your a blithring fool.
|

Hast
|
Posted - 2006.01.07 19:19:00 -
[76]
Originally by: Syrec
Originally by: Bazman
lol, way to miss the point of the thread
I already replied to the thread topic. You replied to me, and replied back to you. I'm not sure if you have a problem reading quoted messages, but the message I quoted was yours. When a person types under the quote, it implies that they are replying to the quotes message. Hm, well.. I'm sure there is a forum 101 tutorial out there somewhere for you to read. 
the risk in hunting defenseless miners is that they might ACTUALLY HAVE A ESCORT, now thats the risk of it. The deterrent that is a actually good way to keep ebil people as myself is actually having a guard thats bigger then my fleet. But I guess that is too much to ask for since its easier to press the x in the top right corner 
Give miners a log off timer |

Ruby StarFire
|
Posted - 2006.01.07 19:19:00 -
[77]
Originally by: The Enslaver After a lot of thought, I dislike this idea.
When I am on my RA accounts mining arkonor in cache, its too hard to manually warp out all 16 accounts, and pressing alt+q is the only real option.
As such I feel that this is an awful idea, infact I propose that the 1 min logoff timer should be removed aswell as the PVP timers. Logging off should cause your ship to instantly dissapear.
Thats quite funny.... 16 you say? Try using gang warp with them all, might save u some time  ____
Day 2 - When do I get my e-mail CCP? |

The Ratfink
|
Posted - 2006.01.07 19:20:00 -
[78]
indeed 
|

The Enslaver
|
Posted - 2006.01.07 19:21:00 -
[79]
Originally by: Ruby StarFire
Originally by: The Enslaver After a lot of thought, I dislike this idea.
When I am on my RA accounts mining arkonor in cache, its too hard to manually warp out all 16 accounts, and pressing alt+q is the only real option.
As such I feel that this is an awful idea, infact I propose that the 1 min logoff timer should be removed aswell as the PVP timers. Logging off should cause your ship to instantly dissapear.
Thats quite funny.... 16 you say? Try using gang warp with them all, might save u some time 
What is this gang warping you speak of? wtf? -------- Shinra Director
|

The Ratfink
|
Posted - 2006.01.07 19:23:00 -
[80]
Originally by: Syrec
Originally by: Bazman
lol, way to miss the point of the thread
I already replied to the thread topic. You replied to me, and replied back to you. I'm not sure if you have a problem reading quoted messages, but the message I quoted was yours. When a person types under the quote, it implies that they are replying to the quotes message. Hm, well.. I'm sure there is a forum 101 tutorial out there somewhere for you to read. 
so now that he already replied to you and your replied back to him im now going to reply back to you the reply that your were replying to his first reply and say get back on topic stop being a pedant.
|

Ruby StarFire
|
Posted - 2006.01.07 19:26:00 -
[81]
Originally by: The Enslaver What is this gang warping you speak of? wtf?
Thats the thing that gets u killed in fleet battles , and im for your idea of insta log-off  ____
Day 2 - When do I get my e-mail CCP? |

The Enslaver
|
Posted - 2006.01.07 19:27:00 -
[82]
Originally by: Ruby StarFire
Originally by: The Enslaver What is this gang warping you speak of? wtf?
Thats the thing that gets u killed in fleet battles , and im for your idea of insta log-off 
Why take a fleet to battle? NPC much more profitable alone... -------- Shinra Director
|

Syrec
|
Posted - 2006.01.07 19:27:00 -
[83]
Originally by: Chowdown
Look dude its not like he is trying to take the veld out of Jita, and as such this won't effect you at all. He is refering to the people who live in 0.0. There is of course risk for the people hunting the NPCs. Furthermore he has not suggested they sit still, seriosuly did you read the post! He is suggesting they should not be able to get away with logging in the belts.
His underlying problem is that the miners get away before he can easily pop them. Why keep random people online for X amount of time just because some joe-pirate enters a system?
Lets play this out so can see why it's pointless to discuss.
Joe-pirate enters the system. Miner-bob warps to a safe spot. Logs when timer is done. Joe-pirate cries on the forum because he didn't get his easy kill. Joe-pirate sucks it up and buys scan probes. Miner-bob warps between safe spots, then logs when timer is done. Joe-pirate makes another thread complaining about warping between safespots because he didn't get his kill.
So you see, either way Joe isn't going to get what he wants. -> a mining ship that can't get away <-. Logging off, warping to safespots, warping between safespots, these all produce the safe exact result.. that is Joe-shmoe sitting alone in a bunch of space dust alt-tabbed to the forum.
Hunting a mining ship has no risk. Mining with NPC rats around and joe-pirates able to pop up at any time is a risk. Logging off is a time risk. They waste a lot of time logging off.. just like Joe-pirate wastes a lot of time avoiding combat ships while trying to find miners to pop.
There are many different ways this problem could have been addressed. Joe-pirate who wants to pop miners is definately the wrong wrong person to address the local issue, partially because instead of changing local he wants to add restrictions and penalties to miners. I don't think Joe-pirate is very bright, but that's just my opinion.
|

Ruby StarFire
|
Posted - 2006.01.07 19:31:00 -
[84]
Originally by: The Enslaver Why take a fleet to battle? NPC much more profitable alone...
Only if you know how to kill them risk-lessly ... (is that even a word? ) ____
Day 2 - When do I get my e-mail CCP? |

Syrec
|
Posted - 2006.01.07 19:33:00 -
[85]
Originally by: Hast
the risk in hunting defenseless miners is that they might ACTUALLY HAVE A ESCORT, now thats the risk of it. The deterrent that is a actually good way to keep ebil people as myself is actually having a guard thats bigger then my fleet. But I guess that is too much to ask for since its easier to press the x in the top right corner 
Well if they have an escort, they aren't a defenseless miner anymore. Since they are protected they probably aren't going to log out, so you would have no problem.
|

The Ratfink
|
Posted - 2006.01.07 19:33:00 -
[86]
Edited by: The Ratfink on 07/01/2006 19:35:47
|

Hast
|
Posted - 2006.01.07 19:35:00 -
[87]
Originally by: Syrec
Originally by: Hast
the risk in hunting defenseless miners is that they might ACTUALLY HAVE A ESCORT, now thats the risk of it. The deterrent that is a actually good way to keep ebil people as myself is actually having a guard thats bigger then my fleet. But I guess that is too much to ask for since its easier to press the x in the top right corner 
Well if they have an escort, they aren't a defenseless miner anymore. Since they are protected they probably aren't going to log out, so you would have no problem.
Oh my god... Thats the point you muppet!
but they dont bring protection, they prefer to log off
Give miners a log off timer |

Syrec
|
Posted - 2006.01.07 19:36:00 -
[88]
Originally by: The Ratfink
Been in a noob corp for over a year with high agent standings not suprising probably a macromining ebaying agent whoring carebear
You can't come up with a decent reply, so you resort to petty insults. You're just an angry little board warrior aren't you. 
|

Chowdown
|
Posted - 2006.01.07 19:36:00 -
[89]
Originally by: Syrec
Originally by: Hast
the risk in hunting defenseless miners is that they might ACTUALLY HAVE A ESCORT, now thats the risk of it. The deterrent that is a actually good way to keep ebil people as myself is actually having a guard thats bigger then my fleet. But I guess that is too much to ask for since its easier to press the x in the top right corner 
Well if they have an escort, they aren't a defenseless miner anymore. Since they are protected they probably aren't going to log out, so you would have no problem.
Yes thats fine, they would still logout, but at least we get to kill the escourt. However it does not change the fact that they need a mining timer.
|

Ilmonstre
|
Posted - 2006.01.07 19:36:00 -
[90]
Originally by: Syrec
Originally by: Hast
the risk in hunting defenseless miners is that they might ACTUALLY HAVE A ESCORT, now thats the risk of it. The deterrent that is a actually good way to keep ebil people as myself is actually having a guard thats bigger then my fleet. But I guess that is too much to ask for since its easier to press the x in the top right corner 
Well if they have an escort, they aren't a defenseless miner anymore. Since they are protected they probably aren't going to log out, so you would have no problem.
they would only bring protection of there actually was a timer
|

Ruby StarFire
|
Posted - 2006.01.07 19:37:00 -
[91]
Originally by: Hast Oh my god... Thats the point you muppet!
but they dont bring protection, they prefer to log off
So there trading one sort of protection for another? seems fair to me  ____
Day 2 - When do I get my e-mail CCP? |

Nanobotter Mk2
|
Posted - 2006.01.07 19:37:00 -
[92]
All you need to do is detail out why it is sooo important for you to be able to gank miners, then this thread will have a shred is credibility.
I suggest grow a pair and stop hunting miners and head out for some real PvP mkay?
If mining ships were supposed to battle other ships they would have the abilty to fight and mine at the same time.
If you think the point of eve is hunting miners well... your a gimp end of story. The fact you made the guy log means you won the encounter he is gone your not, needing to destroy his ship means your a weak carebear ganker who wants to pad killstats with miners, quite emberassing if you ask me.
I got a better idea why not make it so people with full mining equipment set ups dont even show up in local at all.
|

Hast
|
Posted - 2006.01.07 19:38:00 -
[93]
Originally by: Nanobotter Mk2 All you need to do is detail out why it is sooo important for you to be able to gank miners, then this thread will have a shred is credibility.
I suggest grow a pair and stop hunting miners and head out for some real PvP mkay?
If mining ships were supposed to battle other ships they would have the abilty to fight and mine at the same time.
If you think the point of eve is hunting miners well... your a gimp end of story. The fact you made the guy log means you won the encounter he is gone your not, needing to destroy his ship means your a weak carebear ganker who wants to pad killstats with miners, quite emberassing if you ask me.
I got a better idea why not make it so people with full mining equipment set ups dont even show up in local at all.
if you want to mine in 0.0 bring protection. And Ruby, one is within the game mechanics, the other is not. you guess wich is wich
Give miners a log off timer |

Avaleric
|
Posted - 2006.01.07 19:39:00 -
[94]
...what, u are actually complaining that is is too hard to attack defenseless miners..???
- Ignorance is bliss... |

Syrec
|
Posted - 2006.01.07 19:40:00 -
[95]
Originally by: Hast
Oh my god... Thats the point you muppet!
but they dont bring protection, they prefer to log off
Cookie monster is my favourite muppet.
In all honestly, would it satisfy you if they warped between safe spots for 15 minutes before logging off? They are never going to willingly let you lock and fire on them, so until every game mechanic that allows them to easily escape is nerfed, you are going to be out of luck.
You'd be better off commenting on local chat instead of wanting penalties for miners (isn't going to happen). At least with a local chat nerf the miner can't see the pirate and the pirate can't see the miner. It would work both ways and provide a fair and balanced solution to many problems.
|

Hast
|
Posted - 2006.01.07 19:40:00 -
[96]
Originally by: Avaleric ...what, u are actually complaining that is is too hard to attack defenseless miners..???
have you even read the thread?
Give miners a log off timer |

Ilmonstre
|
Posted - 2006.01.07 19:41:00 -
[97]
Originally by: Nanobotter Mk2 All you need to do is detail out why it is sooo important for you to be able to gank miners, then this thread will have a shred is credibility.
I suggest grow a pair and stop hunting miners and head out for some real PvP mkay?
If mining ships were supposed to battle other ships they would have the abilty to fight and mine at the same time.
If you think the point of eve is hunting miners well... your a gimp end of story. The fact you made the guy log means you won the encounter he is gone your not, needing to destroy his ship means your a weak carebear ganker who wants to pad killstats with miners, quite emberassing if you ask me.
I got a better idea why not make it so people with full mining equipment set ups dont even show up in local at all.
so its ok that you go deep into hostile space do your mining thing then when the people who claim it show up you just log off and they are defensless to do annything about those incursions into your space.
but if there is a timer people cant just go and wonder into deep space and get away becouse there is 0 risk when you can just log off and dissapear in 2 minutes becouse you do not have a timer or annythign and then you log in an hour later and go on mining and just give them the finger.
or are you not capable of grasping that.
|

Ruby StarFire
|
Posted - 2006.01.07 19:42:00 -
[98]
Originally by: Hast if you want to mine in 0.0 bring protection. And Ruby, one is within the game mechanics, the other is not. you guess wich is wich
Now now, its frowned upon, but its not exploiting... you can call them coward, chickens, or whatever you like, and im sure you'd be right... and im also sure they wouldn't care.
If it wasn't in the game mechanics, the log out option would not appear inspace, but it does... I suggest you camp like everyone else does in 0.0. The kill rate is much higher if you time it right. ____
Day 2 - When do I get my e-mail CCP? |

Hast
|
Posted - 2006.01.07 19:45:00 -
[99]
Originally by: Syrec
Originally by: Hast
Oh my god... Thats the point you muppet!
but they dont bring protection, they prefer to log off
Cookie monster is my favourite muppet.
In all honestly, would it satisfy you if they warped between safe spots for 15 minutes before logging off? They are never going to willingly let you lock and fire on them, so until every game mechanic that allows them to easily escape is nerfed, you are going to be out of luck.
You'd be better off commenting on local chat instead of wanting penalties for miners (isn't going to happen). At least with a local chat nerf the miner can't see the pirate and the pirate can't see the miner. It would work both ways and provide a fair and balanced solution to many problems.
yes, that would satisfy me, because then it comes down to my skills vs their skills, and my mods compared to theirs. not if they manage to spot me and close the client before I find them...
Give miners a log off timer |

Rayzr
|
Posted - 2006.01.07 19:46:00 -
[100]
I completely agree with Hast on this matter. This game is turning more and more into a carebear game. Stop making improvements for carebears and nerfing all that is good for pvp'ers.
Set a logoff timer for chicken miners that logoff as soon as ppl come into the system and gets out without any probs. 
Curse carebears, may they be doomed. 
|

Hast
|
Posted - 2006.01.07 19:46:00 -
[101]
Originally by: Ruby StarFire
Originally by: Hast if you want to mine in 0.0 bring protection. And Ruby, one is within the game mechanics, the other is not. you guess wich is wich
Now now, its frowned upon, but its not exploiting... you can call them coward, chickens, or whatever you like, and im sure you'd be right... and im also sure they wouldn't care.
If it wasn't in the game mechanics, the log out option would not appear inspace, but it does... I suggest you camp like everyone else does in 0.0. The kill rate is much higher if you time it right.
camping is boring and I dont think camping is a form of pvp. anyone who has tried camping knows that its useless. you can spot a camp from miles away...
Give miners a log off timer |

Nanobotter Mk2
|
Posted - 2006.01.07 19:48:00 -
[102]
"That would be perfect! Want to kill a mining op? You have to go through there escort to get to them. PERFECT. As it is you can sit all day long mining and never be at risk, at all, ever."
Great now what can we do about putting the gankers at risk? You get to drive aroud all day long with no risk (can log any time you want)looking for miners to gank. Why is it that the miners have to be the ones carrying the risk but not you?
Lets make it so anyone without a full mining laser set up can only warp once every 15 minutes and for every ship within 200 km your allied with you take a 25% penalty to accuracy and dmg!
No better yet lets give mining ships the abilty to self destruct instantly and instant kill everything with in 500 square kilometers.
LEts....... lets stop being retarded eve is about freedom it is an open world where players are left to choose how they want to play
|

Syrec
|
Posted - 2006.01.07 19:52:00 -
[103]
Originally by: Hast
yes, that would satisfy me, because then it comes down to my skills vs their skills, and my mods compared to theirs. not if they manage to spot me and close the client before I find them...
Your 'skill' compared to them?! Are you joking? You're fighting a mining ship and actually talking about skill?
You wouldn't get a chance to use your mods with them warping between safe spots.
The point I'm trying to get across to you is that you are a combat ship fit to destroy other ships. If you ever get in locking distance of the mining ship, you are probably going to destroy it. Their mods are mining lasers and doodads to increase their ability to mine. They rely on their ability to spot you, just the same as you go system to system looking for miners.
If they had no way to tell you were around while you could see them and swoop into their belt, they would stand no chance. It would be too easy for you. Easy-mode, meaning not balanced. The only skill involved in pirating a mining ship is finding the mining ship. Mods and fighting skill don't matter. Any n00b in a cruiser can attack and mining ship and win.
|

Ruby StarFire
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Posted - 2006.01.07 19:54:00 -
[104]
Originally by: Hast camping is boring and I dont think camping is a form of pvp. anyone who has tried camping knows that its useless. you can spot a camp from miles away...
Camping isn't useless... Ive been caught many a time by a camp and gotten my ship blown up for my troubles. You just need to know where to set it up, what to use, and to move around a bit... which surprisingly enough, apply to everything else in the game.
If your camping defenceless miners, all you need is a single inty... And thats hardly gonna show up on the map is it? ____
Day 2 - When do I get my e-mail CCP? |

Ruby StarFire
|
Posted - 2006.01.07 19:56:00 -
[105]
Originally by: Syrec
Originally by: Hast
yes, that would satisfy me, because then it comes down to my skills vs their skills, and my mods compared to theirs. not if they manage to spot me and close the client before I find them...
Your 'skill' compared to them?! Are you joking? You're fighting a mining ship and actually talking about skill?
You wouldn't get a chance to use your mods with them warping between safe spots.
The point I'm trying to get across to you is that you are a combat ship fit to destroy other ships. If you ever get in locking distance of the mining ship, you are probably going to destroy it. Their mods are mining lasers and doodads to increase their ability to mine. They rely on their ability to spot you, just the same as you go system to system looking for miners.
If they had no way to tell you were around while you could see them and swoop into their belt, they would stand no chance. It would be too easy for you. Easy-mode, meaning not balanced. The only skill involved in pirating a mining ship is finding the mining ship. Mods and fighting skill don't matter. Any n00b in a cruiser can attack and mining ship and win.
The skill hes refering to is the ability to look at a map, locate a single person, and hope to god its a miner (or do the homework and find out who regularly uses that system) so he can sneak in and kill him before the miner can get to a SS... ____
Day 2 - When do I get my e-mail CCP? |

Ayla Vanir
|
Posted - 2006.01.07 20:05:00 -
[106]
Edited by: Ayla Vanir on 07/01/2006 20:06:19
Originally by: Hast <snip pre-amble>
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
No. However, if something like this is implemented, I want it to affect all players, regardless of whether or not they mine. [Edited to add: Like you can't use the market, fly a ship, chat - or anything for 15 minutes after you log on.]
Escrow Market Revamp
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Bazman
|
Posted - 2006.01.07 20:09:00 -
[107]
Originally by: Nanobotter Mk2 "That would be perfect! Want to kill a mining op? You have to go through there escort to get to them. PERFECT. As it is you can sit all day long mining and never be at risk, at all, ever."
Great now what can we do about putting the gankers at risk? You get to drive aroud all day long with no risk (can log any time you want)looking for miners to gank. Why is it that the miners have to be the ones carrying the risk but not you?
Lets make it so anyone without a full mining laser set up can only warp once every 15 minutes and for every ship within 200 km your allied with you take a 25% penalty to accuracy and dmg!
No better yet lets give mining ships the abilty to self destruct instantly and instant kill everything with in 500 square kilometers.
LEts....... lets stop being retarded eve is about freedom it is an open world where players are left to choose how they want to play
LOL, yes, fighting is 100% risk free, you never lose ships and you actually GAIN ammo every time you fire a gun.
Empire miners should just stay out of here, we're talking about the 0.0 alliance members who happily sit away plinking away at the roids making billions of isk over the weeks and feed them to their mains. Hitting miners and npcer's is one of the few ways to actually hurt your enemies, but hey, why risk your money making alts at all when your enemies try to hit them, log off!
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

ToxicFire
|
Posted - 2006.01.07 20:12:00 -
[108]
rofl a carebear pirate thread.
How about this we'll also have a timer for engaging in combat you can't use your weapons or sheild boosters or can't log out of eve.
|

Ruby StarFire
|
Posted - 2006.01.07 20:24:00 -
[109]
Lets try and put this in perspective. I enjoy only 2 areas of Eve gameplay, 1 being Rat hunting and the other being chatting. As Chatting is more or less risk free i'll just concentrate on rat hunting.
I rat hunt whenever i get the opportunity. I know what im doing, and as such I can on the whole, keep away from PvP and unfavourable NPC encounters. If someone decides to come looking for me then I will do everything that isnt considered an exploit to not lose my ship...
That usially entails me running to a SS, using an insta dock BM and watching the situation from there, or in a really bad case, logging and hoping the ship makes it out in 1 piece (which it RARELY does). All of these methods are frowned upon by PvPers because it means that if I know what im doing it severly reduces the risk of me being caught offguard.
But PvPers also ruin my game experiance by crashing my party, so im only repaying you in kind... If you cant deal with that, go and look for someone else to try to kill.
Basically, if I can't do what I enjoy doing, then why the hell should I hang about and let you enjoy killing me? Thats about as balanced an argument that your going to get from this carebear... ____
Day 2 - When do I get my e-mail CCP? |

Garric Vor'g
|
Posted - 2006.01.07 20:26:00 -
[110]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
Mostly agree ... infact there should just plain be a 15minute interaction timer. No matter what your doing or where. If you interacted with something/anything, ie shoot/mine agress/support. The ship should warp out if not scrambled, but stay in a ss for the duration (just like the combat timer).
BUT logging in a station, at a pos or outpost should be instant as those ships cannot be affected by others anyway.
BTW, before people say anything ... look at my security status, I am NOT a PK and prefer to stay away from most combat.
General of Escape Pod Testing |

Ruby StarFire
|
Posted - 2006.01.07 20:44:00 -
[111]
Originally by: Garric Vor'g BTW, before people say anything ... look at my security status, I am NOT a PK and prefer to stay away from most combat.
A high security status means nothing... hell, most of BoB have >3 sec standing, but I dont bump into them in delve and comment on how shiny their ships are. (I only ONCE fell for the security status trick... and I'm still on the lookout for him). ____
Day 2 - When do I get my e-mail CCP? |

Cmdr Sy
|
Posted - 2006.01.07 20:53:00 -
[112]
Signed, it is too easy for farmers to escape at the moment. Someone enters system, the supervisor yanks the cable on all of them.
Hegemonising Swarm Objects / von Neumann Probes |

Hoshino
|
Posted - 2006.01.07 21:00:00 -
[113]
LOL well if its not the biggest whiners of all the pirates You whine about bm you whine about this and that sorry guys but loging is the only defence that solo miners and miners with no corp fleet for protection in deep space have so i fully understand that you want to take that from them   So like all you log of pirates and gankers that you guys are do what we cearbears do live with it ok. And lets face it hunting miners killing targets that cant realy shoot back you are so lame thats its almost funny but not realy cause its just sad how cool you guys think you are killing stuff that cant kill you back  So ccp has in its almighty wisdom decided that cearbear miners can log of so you guys cant get them ok so stop whining and start thinking about a way to make this work for you like the cearbear world has done around pirates 
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Tony Fats
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Posted - 2006.01.07 21:09:00 -
[114]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
/signed
|

Chowdown
|
Posted - 2006.01.07 21:18:00 -
[115]
Edited by: Chowdown on 07/01/2006 21:19:12
Originally by: Hoshino LOL well if its not the biggest whiners of all the pirates
Who?
Quote: You whine about bm you whine about this and that sorry guys but loging is the only defence that solo miners and miners with no corp fleet for protection in deep space have so i fully understand that you want to take that from them  
READ THE POST!!!!!!!!! There is no complaint about them login, merely apathetically loginning in the belt. No matter how many [ lol]'s you put after a statement if its nto funny its not funny.
Quote: So like all you log of pirates and gankers that you guys are do what we cearbears do live with it ok.
Yes we log off with a timer, equality is king.
Quote: And lets face it hunting miners killing targets that cant realy shoot back you are so lame thats its almost funny but not realy cause its just sad how cool you guys think you are killing stuff that cant kill you back 
Whats lame is sitting paying a subscription to stare at an asteriod.
Quote: start thinking about a way to make this work for you like the cearbear world has done around pirates 
This is the whole point if your read any of the post before this extended rant of dog turd. There is no way around it!
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Syrec
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Posted - 2006.01.07 21:27:00 -
[116]
Originally by: Chowdown
Whats lame is sitting paying a subscription to stare at an asteriod.
Oh how little you know young padawan. The astroids are an incarnation of death. Lead by the mighty Veldspar race, they have armies in mulitple parts of *every* solar system. If not kept in check they will surely conquer the galaxy and destroy us all.
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Chowdown
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Posted - 2006.01.07 21:43:00 -
[117]
Originally by: Syrec
Originally by: Chowdown
Whats lame is sitting paying a subscription to stare at an asteriod.
Oh how little you know young padawan. The astroids are an incarnation of death. Lead by the mighty Veldspar race, they have armies in mulitple parts of *every* solar system. If not kept in check they will surely conquer the galaxy and destroy us all.
I stand correct, scratch the mining timer idea, its all been a horrible mistake.
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Mudkest
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Posted - 2006.01.07 21:55:00 -
[118]
why not add a new missile that homes in on the frequency of mining lasers when launched, then enters warp, comes out 15km away from the target, creates a bookmark in your ppl and places menu then explodes in a massive blast insta killing all ships in a 1000km radius? you can even launch 2 in 2-3 second succesion to insta kill all pods after the first explosion too 
-just an fyi. Albert Einstein was dyslexic, and I wouldnt be surprised if he coulnd't spell properly either ;) |

Hoshino
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Posted - 2006.01.07 23:10:00 -
[119]
oh im sorry if my remark ****ed you off was answering the 1st not all you guys that have some important input to this i realy dont cear what you think or say this is just my 2 cents on this matter take it or just dont i do not cear but logging of is a realy smart tacktic to pirates that try to gank miners end of story and like i sayd b4 it can **** you off or not if it does **** you off then try to use the tools you got to work around the problem end of story 
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MysticNZ
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Posted - 2006.01.07 23:16:00 -
[120]
Macro scripts pick up color on the screen, if this was introduced, they would just click the button for the timer...
Silly idea anyway. -
                        |

Hast
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Posted - 2006.01.08 02:32:00 -
[121]
Originally by: Hoshino oh im sorry if my remark ****ed you off was answering the 1st not all you guys that have some important input to this i realy dont cear what you think or say this is just my 2 cents on this matter take it or just dont i do not cear but logging of is a realy smart tacktic to pirates that try to gank miners end of story and like i sayd b4 it can **** you off or not if it does **** you off then try to use the tools you got to work around the problem end of story 
what tools? come home to you and physically restraining you from logging off?
Give miners a log off timer |

CdCommander
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Posted - 2006.01.08 02:36:00 -
[122]
/signed by cosmic fusion
miners shouldn;t get it easy
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BloodSpoon
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Posted - 2006.01.08 03:04:00 -
[123]
/signed......
strip miners are an easy couple mill
"Arguing about lag is like competing in the special olympics. Even if you win you still look like a retard" |

Ituralde
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Posted - 2006.01.08 04:02:00 -
[124]
Originally by: Hast
Originally by: Hoshino oh im sorry if my remark ****ed you off was answering the 1st not all you guys that have some important input to this i realy dont cear what you think or say this is just my 2 cents on this matter take it or just dont i do not cear but logging of is a realy smart tacktic to pirates that try to gank miners end of story and like i sayd b4 it can **** you off or not if it does **** you off then try to use the tools you got to work around the problem end of story 
what tools? come home to you and physically restraining you from logging off?
Yes. Denizens of EVE are not allowed a RL. 
[carebear devils advocate]Ok look. That poor guy you want to gank mining probably built one of the ships you use. What, hast? can't gank anything equipped with more than mining lasers? Seriously, roids don't have feelings too, and unless you let miners and strips damage your ships I say this is the dumbest idea ever. Get someone worth fighting instead of popping barges and haulers, or secure your space so they don't get in in the first place. If LV has to worry about this then really you guys must suck as an alliance[/carebear devils advocate]
Ok, that was fun. Not enough opposition to this thread anyhow. my counter:
Ugh! You are so impersonal, all you can gank is innocent roids yet you are so cowardly that you don't even have the balls to deal with those who run to their defense? Really, you carebear, if you can't hold your own in 0.0 then get out. Or, get a mining pass. There are ways to work around this such that you don't need to be a coward and log off every time hostiles come in a hostile environment.
Really though, in my real opinion, don't be so ****ed that you missed ganking a miner. If you regularly patrol your space then you should be able to take him out when he logs back on and tries to escape, or delay him so much that it would have been more economical to die and go someplace else to mine than sit there logged off. Its easy enough to kill miners as is , no need to aggro them when they touch a roid.
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Ras Blumin
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Posted - 2006.01.08 04:04:00 -
[125]
Edited by: Ras Blumin on 08/01/2006 04:07:07 And once again, people abusing game mechanics will lead to whines from the people who actually crash, IF this actually gets implemented ofc.
@ all the carebears who logs instead of safespotting, stop playing EVE in easy mode plz. If you're just posting coz you lack the balls to actually fight any of us carebearkillers without twice the numbers, get the fo of this thread.
Oh, and saying that ganking miners is risk free is bs. The actual ganking might be virtually riskfree, but getting to the system/belt and out again certainly is not, unless noone is protecting the space, ofc.
p - l - u - r
My first vid |

Tasuric Orka
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Posted - 2006.01.08 04:24:00 -
[126]
I do.. not agree with this idea.
Its hardly "your space" if you dont have people on the gates, at least CHECKING who gets in. To me you are just running around looking for some-one to kill or loot. In random space one should be able to do whatever he or she wants.
Now.. if you have souvereinty9sp?) to the sector, then it should be different.. otherwise, suck it up and move on.
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Deja Thoris
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Posted - 2006.01.08 05:49:00 -
[127]
Its because you dont have an honest face like me.
We got a 47 man blob in a certain 0.0 system. There were 48 people in local.
Lo and behold there was an npc'ing ship in a belt
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TheKiller8
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Posted - 2006.01.08 05:59:00 -
[128]
I said it countless times before and I will say it again: I am a firm believer that ships should not disappear at all when logged off. Make cloaking devices stay active after logging off. Keep ships in POSes after logging off. Hell, put in new 'stealth' bubbles that protect you from scanprobes if you're inside the bubbles field but don't just let ships disappear and remain hidden in your back yard. Imo the only place one should ever be safe online and offline is docked inside a station. Yes I know the devs have already stated that keeping ships in space for long periods is not doable for whatever server related reasons.. I just think it's a better idea than all these silly timers.
.: Click 2 See My Flash Animations :. |

Calshim
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Posted - 2006.01.08 06:45:00 -
[129]
I can't stand this any longer
First things first -- I'm really sorry Boss but I couldn't sit here and read all this without commenting on what I've seen !!
5 Pages and still nobody really gets the point of this thread
We are not talking about ganking innocent miners here we are talking about miners that come into the region of space that we have fought damn hard to get and fight damn hard to keep, we are talking about theft of our assets ( yes they are assets, why else lay claim to a piece of 0.0 )
We spend a lot of time and resources protecting our little piece of space, only to have some miner come in and strip the belts and log off when he sees the guards coming, is that right ? I think not.
Safespot and logoff yeah thats fine, got no problem with that, valid tactic, but just logoff at the belt instantly with zero risk, nah sorry, mining in someone elses backyard should carry a risk, currently there is no risk. --------------------------------------------------------------
*** Ba (hons) Male Bovine Excrement Speech Techniques ***
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Sarela
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Posted - 2006.01.08 07:12:00 -
[130]
I just don't understand sometimes.
As a full time miner for over a year now it has been a labour of love.
An opertonity to meet in space with friends, to train new pilots that are just starting eve (mining allows good chat time), and peacefully stare at a roid for over 92% of all my online time.
There has always been better ways to make isk. lvl 4 missions alone reap far better rewards than sitting still while you mine any roid type.
With this gathered material we would make ships, all kinds of cruisers and BS's to sell on the market. As a small group its an honest way to make some measly gains in the grand scheem of things.
As if time well wasted was not hard and boring enough in its own right, we have been subjected to so many hardships along the way. Pirates, Corp Wars, Macro Miners stripping our home fields, Ore Thiefs.
And now you suggest that CCP makes it even harder to do the one thing that I have enjoyed for over a year by removing my only last resort in an un-winable situation?
Maybe your right that its frustrating for you seeking an easy kill to add to you trophy mantle, but you fly away with a ship intact in the end, all I would gain is a pod or clone ride and yet another ship to replace, thus even more mining to recover from the losses.
If eve is eroding into a pure PvP game then I suspect that you will never see the blobs venture farther than the Emperial confines.
Sure im a carebear, Sure I do the boring things that you fighters would never dream of wasting your time with. But lets not completely phase out the strugling miners that are just trying to take the peacefull path of advancement by implementing such a concept as this to the arena.
If I log off when I know I wont survive because I want to save my last mining ship so I can try again another day then I emplore you all that are entertaining this idea to reconsider.
I for one vote no to your proposal and trust that CCP would never entertain such a concept if it wishes to retain its civilian population as an ongoing venue for players wanting to enjoy the game in a way thats different than yours.
Not all of us want to blow stuff up, not all of us want to keep losing ships simply because we are easy targets for the elite fighters like yourselves.
What ever happened to Fighters wishing to fight on even ground with each other? Why hunt down the weaker pilots that have put a huge skill investment towards peacefull endeavours, and thus do not have the skills needed to face battle hungry pilots like yourselves?
Is the universe not big enough for both types of pilots? Maybe its time to open up Jovian space instead. Because it sure seems like theres fewer and fewer places where the miner is welcome in this game.
Rather than hunting the miners down, I would sure like to see a body of pilots bent on protecting them as a valued resource instead. But alas. This is as unlikely to happen as your proposal.
And so I shall keep my eye on local chanel, and use every available means to avoid providing you an easy kill. Even if that includes logging off in the fields.
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Calshir
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Posted - 2006.01.08 07:25:00 -
[131]
Originally by: Sarela
*snip*
This is not about EASY kills this is about protection of assets... pure and simple.
**************************************** If Hindsight was Foresight the world would be a much better place to live in !!!!
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c0rn1
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Posted - 2006.01.08 07:32:00 -
[132]
/signed
The same timer should count when you agress a player as if you agress a roid with your miners (at least in 0.0).
It's ridiculous when you try to grab an opponent by the industrial wing and you won't be able to touch them because they insta logoff in 0.0 space. x x x x x x x x x x x x x x
Life's a waste of time ...
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Slink Grinsdikild
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Posted - 2006.01.08 07:41:00 -
[133]
Just make local optional (i.e. talk = show portrait in local) and we wouldn't have this problem now would we.
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Ayla Vanir
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Posted - 2006.01.08 09:13:00 -
[134]
Edited by: Ayla Vanir on 08/01/2006 09:13:36
Originally by: Slink Grinsdikild Just make local optional (i.e. talk = show portrait in local) and we wouldn't have this problem now would we.
This makes sense, and is the only argument I can agree with in this thread. It balances the playing field on all sides.
First off, Hast and others initiate the hunt because they see the names listed in Local. Not good. Then people log off to avoid the hunt because they see others appear in Local. Also not good. Changing Local eliminates both problems.
But if CCP ultimately does specifically target miners by introducing a roid flag, then I want to see it applied to every single activity in this game. No one should be left out from the inconvenience of a log-off timer then. Not even someone docked in a station - I'd want the marketeers to be unable to use the Market or Escrows for 15-mins. Just so that everyone can be as inconvenienced as miners by Hast's suggested 'fix' to the problem.
Escrow Market Revamp
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Jeb Rand
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Posted - 2006.01.08 09:40:00 -
[135]
Solve the problem with local and you solve the problem with the logging out of miners. Adds a whole new dimension and suspense to the game too.
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DARTHEXIDOUS
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Posted - 2006.01.08 12:18:00 -
[136]
While were at it how about a 1 hour timer were if a pirate gets hit by a sentry gun they cant log off till 1 hour is up gezzzz get real do you want more patches and problems with server its those above this thread that cause this to happen thats why theres all the lagg now go and have a chill pill and think carefully what your wanting in an adult way of thinking :P make note to pod 30 pirates today for the fun of it mwhahaha.
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Clytamnestra
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Posted - 2006.01.08 12:24:00 -
[137]
Originally by: DARTHEXIDOUS While were at it how about a 1 hour timer were if a pirate gets hit by a sentry gun they cant log off till 1 hour is up gezzzz get real do you want more patches and problems with server its those above this thread that cause this to happen thats why theres all the lagg now go and have a chill pill and think carefully what your wanting in an adult way of thinking :P make note to pod 30 pirates today for the fun of it mwhahaha.
This is a full stop -> . It's part of a class of marks commonly known as punctuation. Using punctuation allows people to read what you have written.
--
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Azuriel Talloth
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Posted - 2006.01.08 12:46:00 -
[138]
Edited by: Azuriel Talloth on 08/01/2006 12:47:26
Originally by: DARTHEXIDOUS While were at it how about a 1 hour timer were if a pirate gets hit by a sentry gun they cant log off till 1 hour is up gezzzz get real do you want more patches and problems with server its those above this thread that cause this to happen thats why theres all the lagg now go and have a chill pill and think carefully what your wanting in an adult way of thinking :P make note to pod 30 pirates today for the fun of it mwhahaha.
OH LOOK! Someone who thinks the thread is about low-sec gate camping 
It's called Risk vs Reward. Mining with no protection in complete safety because of insta log-off = zero risk for high reward.
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Ion Shape
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Posted - 2006.01.08 13:03:00 -
[139]
Edited by: Ion Shape on 08/01/2006 13:05:08
Originally by: Mark A /signed
Also make mining barges align very slowly, so they take a while to get into warp.
As a miner I can tell u - it's already take like forever so not this!! I'm NOT logging of my self if any "bad" person come to local, but I of cause maybe flee to ss or to station. I can see the problem here and maybe this solution width some sort of timer-punishment would be okay if it goes for all types of logging off in belts (battles i.e).
Now let say I flee to station and the "bad" person now just camping my station then I maybe after some time logs cus the dude just sitting out there like forever. Let there also be a "boring" timer on camping stations for maybe say more than 10 min. After 10 he would get a warning and asked to move out or dock - else he would be fired on.
Also if I go to ss I have to wait say 5 min before I can log out. If I wait I wont get the timer-punishment next time I log in.
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Tennotsukai
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Posted - 2006.01.08 13:31:00 -
[140]
As annoying as it is adding a log off timer for miners would do more harm then good.
The whole point of the recent patches was to get people into low sec and 0.0 space..
Its true for the most it hasn't really happend but in some cases it has now adding a log off timer to miners would see many of the miners heading back into empire which kinda defeats the whole object of you wanting a timer to grab an easy kill.
As much as it pains me.. i have to say /not signed as it would have a more harmful effect on the game by driving many of the carebears back into empire.
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Hast
|
Posted - 2006.01.08 13:33:00 -
[141]
I think you will find that most of the ships I kill have guns fitted. I dont think I've shot a mining barge more then 5 times.
Its not about getting easy ganks, its about getting the playing field even. And this is a double edged sword, if someone tries to kill my mining alt (yes, I do have a mining alt who can use covetors and stripminers) I'm in the same boat.
I'm not trying to make hunting miners a turkeyshoot more then it is today. All I'm trying to advocate is a even playing ground where there are less room for questionable tactics.
I really dont think you have read the thread when you come call me a "carebear pvp'er" griefer and whatnot. Its not about the poor guy in a low security system chewing happily away at his omber or jaspet roid while enjoying a chat with his corp mate.
This is about the big bad 0.0 miners that doesent even warp out of the belt. Some of them even mine in a highway system on the route to my home. its a highway even tho its in 0.0. As soon as I enter local, even in a shuttle, they just disappear, vanish out of thin air.
Now, why am I suddently the bad guy?
Give miners a log off timer |

DARTHEXIDOUS
|
Posted - 2006.01.08 14:18:00 -
[142]
Edited by: DARTHEXIDOUS on 08/01/2006 14:20:58 I will write how I like if you dont like the way I type tough theres no rules that say you have to use punctuation marks pokes toungue out even more 
ps ok ill be sriaght with you if you can teach me were the dots go then ill be grateful but as it is i dont know were they go so you will have to accept this sorry
|

Halkin
|
Posted - 2006.01.08 14:56:00 -
[143]
I cant quite believe people dont get the point of this post. Log off timer should apply to any activity that has any hi slot action.
To the people saying it should apply to combat, it already does! As for the NPC agression timer,I'm not sure if that makes your ship stay in space or not, but if it doesnt it should.
Why should miners be able to simply ctrl + q their way out of trouble in 0.0 space? To the people sho say they should because they are miners then why are they in 0.0 without protection in the first place.
Miner log off timer should be brought into the game.
I've mined in 0.0 myself without protection, simply tanked the spawn with my other char, and it can be frustrating when someone comes along and pops your can full of bistot but thats why its 0.0 ffs.
If you want to be able to earn millions of isk in no time at all in 0.0 space then it shouldnt be a risk free endeavour.
|

Hast
|
Posted - 2006.01.08 15:10:00 -
[144]
Originally by: Halkin I cant quite believe people dont get the point of this post. Log off timer should apply to any activity that has any hi slot action.
To the people saying it should apply to combat, it already does! As for the NPC agression timer,I'm not sure if that makes your ship stay in space or not, but if it doesnt it should.
Why should miners be able to simply ctrl + q their way out of trouble in 0.0 space? To the people sho say they should because they are miners then why are they in 0.0 without protection in the first place.
Miner log off timer should be brought into the game.
I've mined in 0.0 myself without protection, simply tanked the spawn with my other char, and it can be frustrating when someone comes along and pops your can full of bistot but thats why its 0.0 ffs.
If you want to be able to earn millions of isk in no time at all in 0.0 space then it shouldnt be a risk free endeavour.
*clap* *clap* *clap*
finally someone who gets it.
Give miners a log off timer |

Filan
|
Posted - 2006.01.08 15:18:00 -
[145]
why not let mining lasers cause damage and other side effects to ships? i mean a strip miner can bore a hole clean through an astroid i can imagine they could do the same to a ship even one that is shielded. i can also figure due to how they carry the ore back there would be huge EM interfearence to the enemy targeting systems. would be funny to see an APoc mined to death.
|

Oriana Fallaci
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Posted - 2006.01.08 15:46:00 -
[146]
yes signed, it is just too easy and tempting to hit ctrl+q whenever a hostile comes in.
I can safely mine this way in 0.0. and never get caught
|

Hoshino
|
Posted - 2006.01.08 16:04:00 -
[147]
Well 1st of all mining in 0,0 space is safer then mining low sec empire and you can stay in a system for days alone. but that is only half the story if you dont have pos there then you got to haul it to a station for refining not much danger there you got bm and its deep space not many that put up bubbles there unless you in a war sone,now then you got say 200k mega and 200k zyd you want to take it to empire and sell it mabe 40 jumps for you to safe space. Now thous minerals are abut 1,8 bill on market and i tell you 1st 38 jumps to safe space are np but the closer you get the more dangerus it becomes and you loose mabe 1/10-1/2 shipments unless you can ship it in a covert so mining may bee low risk but loosing everything you have made to some pirates(they are a part of game and no resentment) is bad but trying to make it easyer for them to kill deep space miners is just stupid and if you want that timer to come then 1st give the miners somthing to defend them selfs with and then im talking somthing that can realy hurt you so outcome is not sure (you might loose your ship ) So basicly if you want that timer give mining ships some huge bonus on drones or a extra 2-3 high slotts for guns that can only b fired if ship is under attack from a player or somthing but 1st id like to see the miners get somthing to defend themselfs with b4 you get the timer
|

Vargrh
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Posted - 2006.01.08 16:35:00 -
[148]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
Fully support this
|

DukDodgerz
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Posted - 2006.01.08 17:08:00 -
[149]
they heed an "I win because I want to win" button on the GUI...
the thread is a joke, or the OP is...
|

kahle
|
Posted - 2006.01.08 17:57:00 -
[150]
Originally by: DukDodgerz they heed an "I win because I want to win" button on the GUI...
the thread is a joke, or the OP is...
if anything is a joke its your post, at least enlighten us with your amazing insight and give a reason why this shouldnt be implemented. or are you the chicken kinda guy who logs at the first sign of trouble?
|

Judas Jones
|
Posted - 2006.01.08 18:14:00 -
[151]
Miner Timer ehh!
Well, in that case there should be a camper/sniper timer as well...hmm, if u get within 300km's of a gate and commit a hostile action, you can't log for 20mins and your warp drive becomes inoperable for 10mins. This is due to the interaction of charged particles resulting from weapons fire and impacting upon shileds, interluding with gate trasnversal multispectral energy that is present to initiate a jump sequence.
Mkay?    -----------------------------------------------
Expect Typo's |

kahle
|
Posted - 2006.01.08 18:35:00 -
[152]
Originally by: Judas Jones Miner Timer ehh!
Well, in that case there should be a camper/sniper timer as well...hmm, if u get within 300km's of a gate and commit a hostile action, you can't log for 20mins and your warp drive becomes inoperable for 10mins. This is due to the interaction of charged particles resulting from weapons fire and impacting upon shileds, interluding with gate trasnversal multispectral energy that is present to initiate a jump sequence.
Mkay?   
this already exists, now, in game. any hostiles action you perform and you have a 15min timer that keeps your ship in space, you can be probed and destroyed
|

Alexis Ne
|
Posted - 2006.01.08 19:25:00 -
[153]
Originally by: kahle if anything is a joke its your post, at least enlighten us with your amazing insight and give a reason why this shouldnt be implemented. or are you the chicken kinda guy who logs at the first sign of trouble?
One can have a good laugh reading that as well.
Better be a chicken and logoff, than be a dumbass and get killed without a slightest chance to defend oneself.
|

Judas Jones
|
Posted - 2006.01.08 19:30:00 -
[154]
Pirate/Snipers sit at gates with much inpunity, fitted with WCS and run the first time a hostile fleet looks like its gonna ruin there parade. I do not object to this at all as its part of the game. Yet one cop out tatic is accepted but another is not? Both are designed for self preservation with one key difference, the sniper is looking to kill and PvP gank whereas the miner is not therefor why should the miner be mroe handicaped? -----------------------------------------------
Expect Typo's |

Chowdown
|
Posted - 2006.01.09 16:56:00 -
[155]
Originally by: Judas Jones Pirate/Snipers sit at gates with much inpunity, fitted with WCS and run the first time a hostile fleet looks like its gonna ruin there parade. I do not object to this at all as its part of the game. Yet one cop out tatic is accepted but another is not? Both are designed for self preservation with one key difference, the sniper is looking to kill and PvP gank whereas the miner is not therefor why should the miner be mroe handicaped?
Sorry your example is completely unrelated I never snipe at gates with WCS fitted. However I will hunt miners mining in 0.0 belts. All that is suggested, is that the playing field is levelled. If I shoot at the miner in a belt I am immediatley on a 15min pvp timer. As such the miner should be on a mining timer if mining. This is not going to stop him getting away, its not going to magically hold him in the belt. It is merely gonna stopping him using "logoffski."
However your argument is fundamentally flawed much as I loathe gate snipers. Gate snipers use game mechanics to escape. "Logoffskis" do not.
|

WildHope
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Posted - 2006.01.09 17:41:00 -
[156]
Originally by: Judas Jones Pirate/Snipers sit at gates with much inpunity, fitted with WCS and run the first time a hostile fleet looks like its gonna ruin there parade. I do not object to this at all as its part of the game. Yet one cop out tatic is accepted but another is not? Both are designed for self preservation with one key difference, the sniper is looking to kill and PvP gank whereas the miner is not therefor why should the miner be mroe handicaped?
The point is of course, that as long as those snipers remain in-game, they can be found with scan probes. If they log off to escape, then they suffer the 15 minute aggression timer. You ask any PvPer, they will never have any problem with miners warping around the system from safespot to safespot for 15 minutes in the same manner of snipers until the miner/aggression timer has passed. At least this is utlizing in-game mechanics, and a degree of 1) skill & 2) responsibility.
RE your example: Your analogy is flawed as miners who log straight out negate the use of scan probes. The inclusion of this rule would not increase the handicap of the miner beyond the sniper in any way.
For all your moaning that PvPers want a 'WIN' button, you're quite happy to overlook the fact that Ctrl Q represents an 'Invulnerability button' for miners.
Wildhope ShinRa Curse Alliance (may it last 1000 generations)
Alter the 'CTRL Q' Invulnerability button |

Serendipity Max
|
Posted - 2006.01.09 17:46:00 -
[157]
This seems pretty obvious; If you hate gate campers YOU HAVE TO SUPPORT an idea that helps other forms of PvP like belt piracy.
Objecting to this idea because you hate campers essentially stamps a sign on your forehead saying "no non-consual PvP please"
|

Strongbow
|
Posted - 2006.01.09 18:37:00 -
[158]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
There should be a flat 10 min timer for everyone that logs off while they are undocked as it's not just miners that like to use it to avoid PVP.
10 mins is long enough that if you log off and no ones around the chances of being found are very slim or if you make a decent safe spot you will probably not get probed in time, however if you log as soon as some one enters a system or to avoid combat you stand a pretty good chance of being found and offered the free clone ride you deserve.
CTRL+Q has no consequence and is being used more and more as an I WIN button.
|

Smith
|
Posted - 2006.01.10 08:57:00 -
[159]
I agree with Hasts request/idea.
|

Dahin
|
Posted - 2006.01.10 09:11:00 -
[160]
Edited by: Dahin on 10/01/2006 09:15:25 Wait, when pvp'ers facing a larger gang log off it's "ok". When miners with brains (the ones checking local) do it, it's "omg timer"?
What we forget to mentioned is how widespread logging of is these days. Even the agression timer doesn't do much other than **** you off for 15 minutes while you hop from safespot to safespot till you can log.
It is simply absurd that people and ships can vanish for ever with such a simple move. It even has a damn button combination to facilitate the logging off faster (yarrr, you be lots! ...ctrl+q)
The old beaten-to-death remove-local is a very, VERY good move. But it's not directly associated with logging off (omg hostiles in scanner... ctrl+q). Nerfing the dissapearance of ships in hostile space is more like it, but it's also an old topic that has been discussed ample. Imho, both local and non-logoff-dissapearance should be implemented after the sovereignity system is developed enough to offer some minimal territorial advantages (like small turrets at gates and some form of auto-intel in local).
Because let's face it, there's just not enough advantages of fighting in your own territory.
EDIT: no, no, no, no. "Earning lots of money" has nothing to do with this case. The current pricing of the minerals coming from 0.0 is directly associated with the ease of acquiring them (given a steady demand). If it was as easy as empire, zyd would just cost 5x trit and so on. I feel the debate here is that escaping a hostile force is ridiculously easy and has nothing to do isk vs risk. If something happens and miners in 0.0 are more helpless, the prices will jump up enough to justify the risk and balance the supply once more.
|

In'Nala
|
Posted - 2006.01.10 09:27:00 -
[161]
Originally by: Judas Jones Pirate/Snipers sit at gates with much inpunity, fitted with WCS and run the first time a hostile fleet looks like its gonna ruin there parade. I do not object to this at all as its part of the game. Yet one cop out tatic is accepted but another is not?
You said it yourself. WCS are part of the game. Logging off... is not.
So ask yourself... if pirates can sit at gates with WCS and be "invincible," why can't miners use the same tactics in belts? If pirates are safe while sniping, even while criminally flagged and underneath a 15 minute logoff timer, then miners can be safe under the same conditions.
The plain fact is that some people are too lazy or too stupid to put to use the tools they have in-game to ensure their safety. Instead, these people simply abandon the game at the first hint of danger, hoping that CCP will save them because they are too pathetic to save themselves.
|

Darkrydar
|
Posted - 2006.01.10 10:06:00 -
[162]
Originally by: Ruby StarFire
Originally by: Bazman ... since any halfwit knows how to make it completely risk free ...
I think you've completely missed the meaning of risk-free there. It denotes the ability to do nothing and STILL be at no greater risk that if you were doing something... NPC's donot just passover you if you afk in a belt. Just becasue the occasional halfwit manages to kill the NPC doesn't mean its riskless...
I do feel for you though... not being able to get your daily quota of miner gankage does wear thin after a few days of searching. My advice is look for something thats willing to shoot you back, and have a bit of fun with that... 
OMFG
Yes becuse for example the RA ppl dont have loads of minign alts that instalog? Where do you think this sik goes (hopefully)? It goes to making war ships for them and such. So please spare me this ganking poor miner bull****!
Ppl that log as soon as a hostile jumps in simply exploits the fact taht probe scanning takes too long.
You dont want a logoff time, fine. How does a 20 sec covert ops scanner sound?
|

Darkrydar
|
Posted - 2006.01.10 10:07:00 -
[163]
Originally by: DukDodgerz they heed an "I win because I want to win" button on the GUI...
the thread is a joke, or the OP is...
Knee-Jerk reactions 4TL. There is always a few muppets taht will resist any change because it might force them to think and get out of their rut of complaciency(sp).
|

Auman
|
Posted - 2006.01.10 10:29:00 -
[164]
It's a nice idea but I think removing local/making it optional would be a better solution.
|

var'ulfur
|
Posted - 2006.01.10 11:34:00 -
[165]
well thier is nothing that gets the blood flowing like killing near helpless mining ships. id say go find a real fight. i just whish we had a type of cloak that makes the scanner see a miner and in reality you sitting at a belt with a fully fitted apoc. would make things a bit more interesting  dont you think
talk is cheap the cost of action is enormus
|

Flyyn
|
Posted - 2006.01.10 12:31:00 -
[166]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
Shure, I like that. But also add a warning broadcasted from the jump gate, "Warning!!! Hast, an evil pirate has entered the system!! Run!! Hide!! or just kiss you arse goodbye!!"
Yeah lets make it easy for gankers and Pk'ers to drive more people from the game. That just adds more room for the macro miners.
You already made it so, a newbie cant survive an encounter with you, they can log, they cant pay your ransome, just die. Now you want to sneak up on them? And keep them from surviving?
They dont want to fight you, of course, its really not much of a fight, "****!!! Where did he come from?? Run guys!!! Hey its been awhile, I forgot my clone was here..." And that is how long the fight will last.
Get your rocks off by attacking sombody that can defend themselves.
|

DeGrand
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Posted - 2006.01.10 12:36:00 -
[167]
Great idea, and yes it should apply to other things as well..like npcing. I npc a lot and wouldnt be opposed to a timer..I dont log off anyway (well not within half an hr at least). Besides its much more amusing to have a lil talk with the `hostile` while evading him.
Id love to know how many of the nay-sayers spend their ingametime in 0.0..im betting most don`t even set foot near it.
|

Razor Jaxx
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Posted - 2006.01.10 12:38:00 -
[168]
Canning local altogether is definitely a better option imo. It's been said many times over, you shouldn't appear in local until you actually talk in local; local chat, as its name implies, is after all a communication interface, not an intel-gathering device - or at least it shouldn't be.
|

Darkdashing
|
Posted - 2006.01.10 12:38:00 -
[169]
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
this is rediculous, what If the miner had to log for legit reasons? No go.
There is beauty in tension.... |

Teranor
|
Posted - 2006.01.10 12:38:00 -
[170]
So you want it to be even more easier for you to hunt down defenseless miners, by not showing up in local and so they can not instantly jump to safety. Sick, just sick,.....you already got a free ticket to shot down miners with the can flagging and now you want a miner timer......come on get real, you just want your life to be much easier..... see it as a sport m8, sometimes you win sometimes you loose. By the way I'm not a carebear, I'm also a fighter but I think you are trying to make your work too easy m8.
|

BuRnEr
|
Posted - 2006.01.10 12:40:00 -
[171]
Edited by: BuRnEr on 10/01/2006 12:47:36
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
This would be a nice addition, or nerf local.
Quote: this is rediculous, what If the miner had to log for legit reasons? No go.
Whana be safe? go dock in a station/outpost or even go afk in a POS, use your brain not ctrl-q .
oveur - show us that you have some b*lls and put this in.
|

Hast
|
Posted - 2006.01.10 13:08:00 -
[172]
Originally by: Flyyn
Originally by: Hast Lately I have noticed a growing trend of miners just simply logging of as soon as you enter system... This is annoying since there is no counter to that "tactic" whatsoever.
I therefor propose having a 15 minute timer for activating a mining laser aswell as the usual timer. That should not be a hard thing to include.
Best regard A unhappy Hast
Shure, I like that. But also add a warning broadcasted from the jump gate, "Warning!!! Hast, an evil pirate has entered the system!! Run!! Hide!! or just kiss you arse goodbye!!"
Yeah lets make it easy for gankers and Pk'ers to drive more people from the game. That just adds more room for the macro miners.
You already made it so, a newbie cant survive an encounter with you, they can log, they cant pay your ransome, just die. Now you want to sneak up on them? And keep them from surviving?
They dont want to fight you, of course, its really not much of a fight, "****!!! Where did he come from?? Run guys!!! Hey its been awhile, I forgot my clone was here..." And that is how long the fight will last.
Get your rocks off by attacking sombody that can defend themselves.
mind if I put some of that in my sig? 
Give miners a log off timer
|

Gibbah Dibb
|
Posted - 2006.01.10 13:29:00 -
[173]
I don't have any probs with a timer, but people, listen to your selfves! Lol, you actually want the gamedevelopers change the game to make it more easy for you to gank a non-hostile un-armed player minding his own business? It's like a little kid squashing ants for fun. Don't you want little bit more challenging targets then that???
|

Chowdown
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Posted - 2006.01.10 13:54:00 -
[174]
Originally by: Gibbah Dibb I don't have any probs with a timer, but people, listen to your selfves! Lol, you actually want the gamedevelopers change the game to make it more easy for you to gank a non-hostile un-armed player minding his own business? It's like a little kid squashing ants for fun. Don't you want little bit more challenging targets then that???
The reason 0.0 space exists is too ensure that the game sticks to the fundamental premis that makes it great, non concensual pvp. I honestly worry about the intellect of some of the people who browse the general section of these forums.
|

Gibbah Dibb
|
Posted - 2006.01.10 14:06:00 -
[175]
Edited by: Gibbah Dibb on 10/01/2006 14:08:13 Edited by: Gibbah Dibb on 10/01/2006 14:07:45
Originally by: Chowdown
Originally by: Gibbah Dibb I don't have any probs with a timer, but people, listen to your selfves! Lol, you actually want the gamedevelopers change the game to make it more easy for you to gank a non-hostile un-armed player minding his own business? It's like a little kid squashing ants for fun. Don't you want little bit more challenging targets then that???
The reason 0.0 space exists is too ensure that the game sticks to the fundamental premis that makes it great, non concensual pvp. I honestly worry about the intellect of some of the people who browse the general section of these forums.
Im sorry, my intellect is obviously not on par with yours. I understand that now. I hope you can forgive me.
|

Chowdown
|
Posted - 2006.01.10 14:11:00 -
[176]
Originally by: Gibbah Dibb Edited by: Gibbah Dibb on 10/01/2006 14:08:13 Edited by: Gibbah Dibb on 10/01/2006 14:07:45
Originally by: Chowdown
Originally by: Gibbah Dibb I don't have any probs with a timer, but people, listen to your selfves! Lol, you actually want the gamedevelopers change the game to make it more easy for you to gank a non-hostile un-armed player minding his own business? It's like a little kid squashing ants for fun. Don't you want little bit more challenging targets then that???
The reason 0.0 space exists is too ensure that the game sticks to the fundamental premis that makes it great, non concensual pvp. I honestly worry about the intellect of some of the people who browse the general section of these forums.
Im sorry, my intellect is obviously not on par with yours. I understand that now. I hope you can forgive me.
Actually I was referring to some of the previous posts. Your although wrong did not smack of stupidity. Consider yourself forgiven tho for your assumption 
|

Felicia Stone
|
Posted - 2006.01.10 14:20:00 -
[177]
I totally agree with your reasons for suggesting this feature. Logging off to avoid combat is lame and a game mechanic loophole. However... What is to become of people that have a client crash or an ISP failure? With your solution in place miners in any sec space can be torn apart by rats (or players) if they are forced to logout for reasons that are beyond their control. I realise that for a simple CTD you can log back in but a powercut or ISP screw up could leave you offline for hours. You could attempt to petition to get your ship/equipment replaced but what proof would you have? How easy would it be to exploit the helpful GM's? As such I think that your solution is reasonable but could never be implemented.
Flic
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Hast
|
Posted - 2006.01.10 17:40:00 -
[178]
Originally by: Felicia Stone I totally agree with your reasons for suggesting this feature. Logging off to avoid combat is lame and a game mechanic loophole. However... What is to become of people that have a client crash or an ISP failure? With your solution in place miners in any sec space can be torn apart by rats (or players) if they are forced to logout for reasons that are beyond their control. I realise that for a simple CTD you can log back in but a powercut or ISP screw up could leave you offline for hours. You could attempt to petition to get your ship/equipment replaced but what proof would you have? How easy would it be to exploit the helpful GM's? As such I think that your solution is reasonable but could never be implemented.
Flic
well, the torn apart by rats problem isnt a issue really since a) if your tanking the rats your tank will still be running b) if your not you would have gotten out and c) if you got scrambled chances are you would die anyways...
Give miners a log off timer
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Hast
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Posted - 2006.01.10 17:43:00 -
[179]
Originally by: BirdBleed if shinra spent more time trying to kill the poor noob miners than they did spamming crap on the forums, they might actually get a kill !!!!!
:)
If you spent more time thinking of ways to improve the game, rather then coming with blatantly retarded assumptions then the game might actually get somewhere

Give miners a log off timer
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CaptainSeafort
|
Posted - 2006.01.10 17:57:00 -
[180]
Originally by: Hast
Originally by: Sheriff Jones I find it a good thing that you can quit and don't have to wait for the usual 2-5 minutes.
Some solution could be done, but a log out timer, no thanks.
if you got a better idea I would definatly like to hear it
im happy for this, so long as you give us a 15minute shield from when you enter system. of coruse, we couldnt have things getting unbalanced, could we? =)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

000Hunter000
|
Posted - 2006.01.10 18:10:00 -
[181]
hm the fun part is i read a thread in this here forum about someone that complained cause he got ganked by the reverse, they used the tactic of sending in a lone ship, but had 2 HAC's logged off in the system allready, the single ship webbied (or scrambled, i forgot which) the target which wasn't afraid cause he could take on the single ship, but then within seconds the 2 HAC's logged on and destroyed his ship... nobody thought that was unfair...
So should we have a LOG ON timer as well? if u log on u can't do crap for the first 15 minutes? (yes i was beeing sarcastic)
Anyways, logging off if someone enters your system is lame i fully agree ( u could just warp to a safespot and keep warping around to avoid beeing probed)
But asking for a log off timer is just as silly imo.
What will be next? 'OMG THE MINER JUST WARPED AWAY AND APPARENTLY IS SMART ENOUGH TO KEEP MOVING BETWEEN 2 SAFESPOTS, SO PLEASE MAKE THEM UNABLE TO WARP FOR 15 MINUTES AFTER THEY START MINING!!!111ONE!!!' thread?
LOL, tbh i'm fully expecting some people answering that with yes please 
|

Big Dummy
|
Posted - 2006.01.10 18:19:00 -
[182]
Edited by: Big Dummy on 10/01/2006 18:22:20 Why not just institute a 15-30 minute log timer across the board on everyone?
That way the only safe way to log is docked.
Edit: Or, better yet make logging in space no longer valid. As in, you are in space, you log, your ship sits there in space until you log back in. Dock and log, you are safe.
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CaptainSeafort
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Posted - 2006.01.10 18:22:00 -
[183]
oh great, parents shout "tea time" and i haveta sit there...and wait...and wait...and wait... and then eat, all cos i dont want my ship wtf pwnt by belt rats? xD
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Sykosys
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Posted - 2006.01.10 18:23:00 -
[184]
Ive actually read the whole thread
I say no to this idea. It will cause far more problems
If the system the miners are in has no stations they can only mine so much. And by making them log off your hurting them far worse by killing their play time, and without play time there is no mining on that account.
This idea wouldn't work as someone mentioned before about blackouts and ISP issues.
The reason there is a PVP timer is that during combat it was too easy to log off and dissapear while actually fighting. The guys doing the Ctrl-Q bit (Which I don't agree with) is lame but its their only way of escaping you. I mean if they ran to a ss and logged or POS and logged or NPC station or logged whats the really big deal. Hey if they are using drones you just got a bunch of free drones.
I think this is a bad idea. Hey yes its your space all you need is to protect your borders a bit better. Remember if there is no station he has to leave eventually somehow. And that is when you kill this intruder which for some reason seems to bother you so much.
Ummm you could always have someone else enter local that looks a little more friendly and have them scout the belts they use. They have to log back eventually too at 1 point. And when they log back they warp tot he spot they logged off at.
Yes I am a miner
SYKOSYS _______________________
"She'll fly apart sir," "FLY HER APART THEN!!!" |

Gankinator
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Posted - 2006.01.10 18:23:00 -
[185]
Originally by: CaptainSeafort oh great, parents shout "tea time" and i haveta sit there...and wait...and wait...and wait... and then eat, all cos i dont want my ship wtf pwnt by belt rats? xD
You can't take 30 seconds to dock?
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Gankinator
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Posted - 2006.01.10 18:25:00 -
[186]
Edited by: Gankinator on 10/01/2006 18:25:44
Originally by: Sykosys Ive actually read the whole thread
I say no to this idea. It will cause far more problems
If the system the miners are in has no stations they can only mine so much. And by making them log off your hurting them far worse by killing their play time, and without play time there is no mining on that account.
This idea wouldn't work as someone mentioned before about blackouts and ISP issues.
The reason there is a PVP timer is that during combat it was too easy to log off and dissapear while actually fighting. The guys doing the Ctrl-Q bit (Which I don't agree with) is lame but its their only way of escaping you. I mean if they ran to a ss and logged or POS and logged or NPC station or logged whats the really big deal. Hey if they are using drones you just got a bunch of free drones.
I think this is a bad idea. Hey yes its your space all you need is to protect your borders a bit better. Remember if there is no station he has to leave eventually somehow. And that is when you kill this intruder which for some reason seems to bother you so much.
Ummm you could always have someone else enter local that looks a little more friendly and have them scout the belts they use. They have to log back eventually too at 1 point. And when they log back they warp tot he spot they logged off at.
Yes I am a miner
SYKOSYS
Build a POS in systems without a station, or mine insystems with stations.
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Winterblink
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Posted - 2006.01.10 18:30:00 -
[187]
There's nothing to stop the person from warping to a safespot prior to logging off. But then you've got 15 minutes to track them down.
Not going to make much difference if you ask me, but I'm ok with this kind of change.
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HDCamper Itsim
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Posted - 2006.01.10 18:36:00 -
[188]
log off timer for mining, ridiculous.
log off timer for when a war declared member/victim enters the same system, maybe.
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Gigi Barbagrigia
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Posted - 2006.01.10 19:15:00 -
[189]
Log ON timer is acctually not bad idea at all.
And yes to OP. cba to go over all the arguments, if nayers haven't got a clue by now ... ----- 42 |

Gort
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Posted - 2006.01.10 19:49:00 -
[190]
Originally by: Gibbah Dibb I don't have any probs with a timer, but people, listen to your selfves! Lol, you actually want the gamedevelopers change the game to make it more easy for you to gank a non-hostile un-armed player minding his own business? It's like a little kid squashing ants for fun. Don't you want little bit more challenging targets then that???
Man, you sure hit the nail on the head with your comment above.
Sign me up as in favor of a log off timer for every player, everywhere, all the time. Pick how long you want it to be, 'cause I don't care. Just make it the same for all and in force under all conditions.
You can go whenever you want, but your ship stays for X minutes. And CTD's? Well, get a grip. Don't fly it if you can't afford to lose it.
Let's roll!
Regards,
Gort Makeup artist for the dead |

Bklyn 1
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Posted - 2006.01.10 20:05:00 -
[191]
nothing beats the thrill and adreneline rush of fighting a mining barge!!! once one sent his viscous drones at me and i actually took a point of damage to my shields before i blew him up killing miner's is too hard! we have to find a way to make it easier!!!
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Chowdown
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Posted - 2006.01.10 20:41:00 -
[192]
Originally by: Bklyn 1 nothing beats the thrill and adreneline rush of fighting a mining barge!!! once one sent his viscous drones at me and i actually took a point of damage to my shields before i blew him up killing miner's is too hard! we have to find a way to make it easier!!!
Finally someone who gets it. Keep the support rolling in.
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Sir JoJo
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Posted - 2006.01.10 20:57:00 -
[193]
Give them a logg of timer would be great..
nothing worse then ppl who lust log...
and yeah they can warp off and ss and warp between ss to avoid getting probed down.. but then they deserver to live if they just log they deserver to die.
thats how simpel it is
Originally by: Eris Discordia As a minmatar I have to say the only good Amarr is a dead Amarr
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Hast
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Posted - 2006.01.10 21:32:00 -
[194]
I would like to perhaps modify my idea abit.
Make it any hostile act, like firing a gun at a npc aswell (I find shooting roids with mining lasers hostile, think of the poor roids) 
Give miners a log off timer
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Summersnow
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Posted - 2006.01.10 21:51:00 -
[195]
Basically this thread boils down to a few disgruntled griefers looking to commit the uber-grief and force every single player to waste 15 minutes of there lives everytime they log off just to make it a lil easier to gank defenseless miners?
With what my emplyers says my time is worth thats $35-$50 worth of my time a week, just to QUIT playing for the day.
I assume shinra will be footing that bill for this ***-ass sugestion?
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Hast
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Posted - 2006.01.10 22:35:00 -
[196]
Originally by: Summersnow Basically this thread boils down to a few disgruntled griefers looking to commit the uber-grief and force every single player to waste 15 minutes of there lives everytime they log off just to make it a lil easier to gank defenseless miners?
With what my emplyers says my time is worth thats $35-$50 worth of my time a week, just to QUIT playing for the day.
I assume shinra will be footing that bill for this ***-ass sugestion?
well, there is no problem logging off if there is noone in system is there, and its no problem logging off when your in high sec empire, there is also no problem logging off if there is a station in system.
All this boils down to is people logging off while they are under attack or about to be attacked
Give miners a log off timer
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Kai Jyokoroi
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Posted - 2006.01.11 23:51:00 -
[197]
To the OP - and you actually blame them for this?
My suggestion for you is this - stop being a damned wussy griefer who's afraid to lose his ship fighting real opponents and so instead goes to pick on mining barges.
Why don't you go pvp someone who wants to do it, instead of picking on the industrials and newbs? God knows there's plenty of people out there who want to do it. All you are doing here is asking for an I WIN button.
This will never, ever be included in the game in a million years, so give up. Find something better to do with your Eve time, like fight something that shoots back.
Honestly, 0.4-0.1 belt pirates... more cowardly than carebears...
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Robinete Broadhead
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Posted - 2006.01.12 00:56:00 -
[198]
Edited by: Robinete Broadhead on 12/01/2006 00:57:37 Edited by: Robinete Broadhead on 12/01/2006 00:57:18 Post edited so I don't get banned.
PSS CCP Please send HAST one case of cheese to go with his whine. I'll cover the shipping cost.
A happy alt and a 
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WildHope
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Posted - 2006.01.19 19:56:00 -
[199]
I love this thread.
Wildhope ShinRa Curse Alliance (may it last 1000 generations)
Alter the 'CTRL Q' Invulnerability button |

Blind Man
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Posted - 2006.01.19 20:02:00 -
[200]
loooooool awsome idea
/sign
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Gort
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Posted - 2006.01.19 20:22:00 -
[201]
Oh puh-leeze. If you can't hack ganking miners with the current mechanics, go find a fighter. Find me in game in Stain or FIX-land. I won't log off. (Of course, I might shoot back....)
Your basic idea is not unattractive. But the pitfalls have been mentioned above by others, and they are dispositive.
Ultimately, it kind of sounds like a "please change the game mechanics to make it more fun for me" thread.
As it is, it takes some guile to lure an experienced miner to his doom. Guile up, men!
Regards,
Gort Makeup artist for the dead |

Sebastien LeReparteur
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Posted - 2006.01.19 20:47:00 -
[202]
Make it for every one or for no one...
I don't mind if my ship stays there 15 min but yours as to stay there to cause if I CTD and loose a ship i'll make sure to Ping your IP to death and kill you...
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Nyxus
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Posted - 2006.01.19 21:06:00 -
[203]
PvP aggression has a log off timer.
NPC aggression should have a log off timer.
Roid aggression should have a log off timer. (for OZ's sake if for no other)
TBH I would rather replace local chat entirely with a voluntary constellation chat, but this would really make it a bit more fair accross the board.
PvPers have a log off timer....why not anyone else?
Nyxus
Macgyver can build an airplane out of gum and paper clips, but Chuck Norris can kill him and take it.
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Discodude
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Posted - 2006.01.19 21:19:00 -
[204]
thread way to long to read.
I think it should be implemented. -----------------------------------------------
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Erfnam
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Posted - 2006.01.19 21:24:00 -
[205]
Like many online games, CCP took the "tree falling in the woods stance". If a tree falls in the woods and no other player is around, then it doesn't matter because no one was there to hear it. If you are not directly interacting with other players, then for all intensive purposes, you are not even there. BTW, pvpers do not have a log off timer, engaging in pvp does. So if you are not currently fighting another player, then you instantly log off like the rest of the people only interacting with the environment.  -- Channel "TCSyn Casino" - IGB Slots, Blackjack & Poker.
EVE Universal Market Database |

CursedFox
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Posted - 2006.01.21 05:41:00 -
[206]
Originally by: Erfnam Like many online games, CCP took the "tree falling in the woods stance". If a tree falls in the woods and no other player is around, then it doesn't matter because no one was there to hear it. If you are not directly interacting with other players, then for all intensive purposes, you are not even there. BTW, pvpers do not have a log off timer, engaging in pvp does. So if you are not currently fighting another player, then you instantly log off like the rest of the people only interacting with the environment. 
Well said, which is why CCP wont likely implement this idea.
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HermIone's
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Posted - 2006.01.21 08:10:00 -
[207]
Oh yeah great idea whats next a log off timer on mission runners? Oh then we can have a log off timer on traders and buyers oh and we MUST have one on people who log on to.
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Messerschmitt facility
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Posted - 2006.01.21 08:24:00 -
[208]
Defenetely signed! _________________________________
A conclusion is the place where you got tired of thinking...
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Mishaa
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Posted - 2006.01.21 08:40:00 -
[209]
Nope dont like it. NOT singed |

Nanobotter Mk2
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Posted - 2006.01.21 10:28:00 -
[210]
"Empire miners should just stay out of here, we're talking about the 0.0 alliance members who happily sit away plinking away at the roids making billions of isk over the weeks and feed them to their mains. Hitting miners and npcer's is one of the few ways to actually hurt your enemies, but hey, why risk your money making alts at all when your enemies try to hit them, log off!"
don;t you mean carebear gankers should stay out of here? you don't seem to get it. You want miners to be at risk to pvp set up gank groups by not being able to log/warp to SS, YET AT THE SAME TIME YOU ARE FREE to hunt for mining ops to kill while being free to simple log the moment a blob of ships shows up in the system.... If you think hitting miners is a good way to hurt your enemies you should see what it is like to ream a few of your enemy BS's.... but it is hard to because everytime my blob jumps into thier system they log......
So hey you want hardcore mr carebear lets do it. No warping for 15 minutes after doing any pvp action on another player, you need to be able to sit put and fight your way out of the crap you start none of this lame hit and run carebear crap..... and EVERYONE has a log timer period regardless of activity like msot other games you goto "camp out" for 30 seconds... lets make it 2 minutes though, cause i also am tired of loggers.... just i am tired of the carebear pker's who log (prolly like you!, wait i am sure you have never logged to save your but or warped to a SS or station! not......)
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Serene Sky
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Posted - 2006.01.21 10:47:00 -
[211]
Okay, fine, implement it. We'll simply warp between safespots for 15 minutes, or use an insta to a station, and log off there after boring you for 15 minutes. 
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Hayabusa Fury
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Posted - 2006.01.21 11:56:00 -
[212]
Edited by: Hayabusa Fury on 21/01/2006 11:59:22 Should work the other way. A growing trend is to have a group of 7-8 ships log off in a system, and have one scout watching local for a time to have all group members log in for the gank.
Timer before you can attack...
What is the difference between log off when someone enters system, and warp to station with instas and dock when, some one enters system?
Just make it like most games and have your character stay in the game for 30 seconds after logging, unless in a station. Something along those lines.
This really sounds like a "Make it easier for me to pwn people!" thread.
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woodman az
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Posted - 2006.01.21 14:55:00 -
[213]
Edited by: woodman az on 21/01/2006 14:55:58
Originally by: Hayabusa Fury Edited by: Hayabusa Fury on 21/01/2006 11:59:22 .................................... This really sounds like a "Make it easier for me to pwn people!" thread.
It is. I hear more sqwaking from PVPers / pierates lately then anyone esle.
Heard that WOW canceled 16,000 acounts for cheatiing and selling on E-Bay. Just a copule of months ago, wonder how many came here.
Proud member of the 2
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Makhan
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Posted - 2006.01.21 15:27:00 -
[214]
This thread is a joke, please lock it mods.
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Princess Morenta
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Posted - 2006.01.23 21:28:00 -
[215]
Originally by: Nyxus
PvP aggression has a log off timer.
NPC aggression should have a log off timer.
Roid aggression should have a log off timer. (for OZ's sake if for no other)
TBH I would rather replace local chat entirely with a voluntary constellation chat, but this would really make it a bit more fair accross the board.
PvPers have a log off timer....why not anyone else?
Nyxus
Whine whine whine, would you care for some cheese?
The griefers always cry when they cant grief for some obscene twist of fate.... or they encounter some intelligence.
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WildHope
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Posted - 2006.01.24 16:48:00 -
[216]
Originally by: Serene Sky Okay, fine, implement it. We'll simply warp between safespots for 15 minutes, or use an insta to a station, and log off there after boring you for 15 minutes. 
If you'd read the thread, you would realise every PvPer thats commented so far thinks that your suggestion is entirely fair.
If you evade a PvPer through your in-game efforts, then you deserve your ship and your aggressors respect. I think the argument as it stands is that pressing the quit button in this situation is a bit of a 'cop-out' for avoiding in-game interaction.
Wildhope ShinRa Curse Alliance (may it last 1000 generations)
Alter the 'CTRL Q' Invulnerability button |

Hast
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Posted - 2006.01.30 00:32:00 -
[217]
Originally by: Serene Sky Okay, fine, implement it. We'll simply warp between safespots for 15 minutes, or use an insta to a station, and log off there after boring you for 15 minutes. 
*ding* *ding* *ding* we have a winner
this is fair gameplay and not something I would complain about. If you got you head on straight and come prepared you can do what ms Serene here suggested. Its within the game mechanics and a fair way of avoiding me. 
Give miners a log off timer
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Greefen Tarbo
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Posted - 2006.01.30 00:48:00 -
[218]
SOD OFF, hast you nub, stupid idea 
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welsh wizard
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Posted - 2006.01.30 02:12:00 -
[219]
I'd like to voice my opinion on this particular argument. My corp is historically a purely PvP pirate hunting corp. I am therefore in a unique situation where I'm not particuarly bias either way.
In this particular case I do actually find myself sympathising with the 'logging is bad' party.
The guy who started the topic is simply saying miners can avoid death 99% of the time by logging as soon as they see an unsavoury sort enter local. If anyone actually thinks this is a reasonable way to play, then please explain to everyone, in detail, why you think this. If its because pirates blowing up your mining ship is not your idea of fun, then I can sympathise, logging isn't really a fair way of dealing with it though.
The way I see it is like this:
Miners choose their career path and when they do so they must accept pirates are a real risk, just as a pirate should accept that theres a real risk of a do gooder such as myself warping in on his sniper spot and ruining his day. Remember this isn't purely a miner vs pirate universe, pirates aren't at the top of the food chain, and likewise neither are anti-pirates.
Every career path should have its risks, and I think Mr Shinra is merely highlighting that ideal.
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