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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Malik Fett
Brave Newbies Inc. Brave Collective
47
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Posted - 2014.02.11 21:09:00 -
[391] - Quote
...continued...
I would love to be able to drag a full stack of modules and have them all fit to the ship if possible.
I would also love the ability to move modules around on a fit that are already have the max amount of that module. i.e. if I put a dcu on a fit to be able to drag it to a new spot without pulling it to items and then putting it back on. Or if i fit 3 guns and I want to seperate one over for better heat distribution it makes me pull it off and then fit it back on the specific spot i want. if that makes any sense :D
.... to be continued... |
Masao Kurata
Z List
42
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Posted - 2014.02.12 08:10:00 -
[392] - Quote
Please make ship scanner output less infuriating. Sort it by slot and show empty/missed slots (potential issue with revealing T3 fits but fine for other ships) preferably. If that's too drastic for a little thing, at least sort the output. |
Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
13
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Posted - 2014.02.12 12:35:00 -
[393] - Quote
I don't know if other weapon platforms have the "dual" style weapon. I feel that the Medium Dual 150 and the Large Dual 250 Hybrid rails shouldn't use the same ammo type as the same rest in their class.
Medium Dual-150 should use small ammo just like the small 150. The thing is, this dual should shoot 2 rounds for every 1 shoot by the standard 150. Large Dual-250 should use medium ammo, etc.
Thanks.
hope this is the right forum! xoxo Amarisen Gream
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Suay Maak
Mi Pen Rai
0
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Posted - 2014.02.12 13:04:00 -
[394] - Quote
Could you add a couple of extra options on the range filter in the market window?
For example, if you are located in Sobaseki (1 jump away from Jita) it is not actually possible to view market data that includes Jita as Sobaseki is in Lonetrek and Jita is in The Forge.
If you could add a filter for 5 jumps away, 10 jumps away for example then you could avoid the artificial region constraint and just look for things close to you. |
Aquila Sagitta
Blue-Fire
224
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Posted - 2014.02.13 00:54:00 -
[395] - Quote
Make it so that the system map isn't zoomed in all the way everytime you enter. Its annoying having to zoom out everytime after you bookmark a wh! Blue-Fire Best Fire |
Phaade
The Lonetrek Militia Rapidus Incitus Pactum
145
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Posted - 2014.02.13 03:04:00 -
[396] - Quote
Why do I have to "smack talk with my friends" when I join a fleet? So I can't jump through the gate camp I just landed on.....
Who's the tard who came up with that? |
STush T
Capital Sin
12
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Posted - 2014.02.14 15:57:00 -
[397] - Quote
Suggestion: Tracking computer script changes(and lasers, now that i think about it), be one command rather then the 3 they are now.
Tags: UI
I would like to request changing tracking computers so that you can right click and tally the change script option. Rather then turning it off, waiting for the cycle to complete (one and a half times), then switching scripts, then finally activating it again. This is border line a mini game, just to change scripts as quickly as possible. If you tallied it (not sure if that's the right way to say it), then ideally once the cycle was completed, it would automatically change the script, and reactivate. All without demands of your attention. This way changing scripts would be a simple command, rather then the timed, clicky annoyance it is now. Thank you
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Harvey James
The Sengoku Legacy
649
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Posted - 2014.02.14 16:06:00 -
[398] - Quote
fix labels that remove the contacts put there after you log-off
make it possible to drag linked contacts in batches too watchlist/labels from mails/notepad instead of having too add each one individually along with standings.. aswell as being able to autolink batches of names
make T2 mods better than meta 4's at something.
also fix the broken link for rapid light missile launchers Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Taleden
North Wind Local no. 612
71
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Posted - 2014.02.14 21:13:00 -
[399] - Quote
- Suggestion: Instead of a static icon for targeted ships, make each target display the ship model in its current orientation relative to the camera.
- Keywords: ui, targets, situational awareness, immersion
- Note: I'm imagining something like the ship view in the fitting window -- the same racial starfield background, but an animated/rotating ship model.
--- It is often very useful to know whether a given target is currently flying towards me, away from me, or sideways; using "look at" in the heat of battle is too futzy and disorienting, and the overview columns are similarly tedious to parse at a quick glance in mid-combat. Plus, this would partly address the complaint that we almost never actually see other ships in this game, we just see little brackets and icons floating around on a starfield. |
RDevz
GoonWaffe Goonswarm Federation
182
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Posted - 2014.02.15 01:18:00 -
[400] - Quote
Suggestion: Allow Station Managers to time ihubs Keywords: Roles, sov warfare Note: Currently requires Director
The role "Station Manager" grants a number of privileges. Amongst these are the ability to set when a station comes out of reinforced mode, and to offline Territorial Claim Units and Infrastructure Hubs. This means that a Station Manager has all of the roles required to completely muller sovereignty over a solar system.
The Station Manager cannot specify the time that the Infrastructure Hub exits reinforced mode. This is inconsistent with the behaviour of station timing, and really inconvenient, as for security reasons, large sovereignty-holding entities try to limit the number of people with the Director role.
The Short Ginger One went on record at Fanfest 2013 as describing this mechanic as "really dumb" during one of the nullsec round tables, but nothing appears to have come of this. ~ |
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Silvana Prioris
Flying Squirrel Task Force Guardian Society
0
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Posted - 2014.02.15 12:09:00 -
[401] - Quote
A filter field for the station "Guest List". Like it works in the merged items panel.
On high population stations with people docking and undocking all the time it's sometimes very hard to find someone specific. Would be even more awesome if one could filter for specific corps/alliances.
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Centurax
Eve Engineering Authority Eve Engineering
40
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Posted - 2014.02.15 12:43:00 -
[402] - Quote
Suggestion: Wormhole telemetry probe Keywords: Wormholes, UI, Probes Note: Having something that can accurately tell you the time remaining before collapse and the mass left on a wormhole. It should be a single use probe and can be used by a Core or Expanded probe launcher and maybe fired in the same way as the Moon probes. The information if the probe is present is shown in a real-time countdown in the WH show info window, either a new tab or by replacing the current messages. This will be useful for many uses around the operation of the WH such as collapsing it or the use of it as a transport route for a start. |
stoicfaux
4103
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Posted - 2014.02.15 15:52:00 -
[403] - Quote
In the agent finder, the agents should be sorted by station name.
Right now they appear to be unsorted. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Sal Landry
School of Applied Knowledge Caldari State
211
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Posted - 2014.02.15 16:46:00 -
[404] - Quote
Please add "Fit to active ship" to the right click menu of modules in cargo bay when you have a mobile depot within range. Having to manually drag them to the fitting screen is annoying. |
Taleden
North Wind Local no. 612
71
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Posted - 2014.02.15 18:01:00 -
[405] - Quote
- Suggestion: In the system map view with probes deployed, make the probe control movement arrow which is pointing toward the camera unselectable.
- Keywords: ui, probe, scanning, quality of life
--- When trying to click a face of the probe control cube to drag along a plane, it's easy to accidentally hit the arrow instead. When this happens, the angle of that arrow is so extreme compared to the camera angle that the slightest mouse movement can easily fling the probes completely off the map, forcing you to scoop and re-deploy to get them back. |
Xe'Cara'eos
A Big Enough Lever
68
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Posted - 2014.02.15 21:24:00 -
[406] - Quote
Suggestion: differentiate local and remote armour and hull reppers, HUD and inventory interface Keywords: modules, quality of life, HUD Note: all four modules (local hull reps, local armour reps, remote hull reps and remote armour reps, are identical on my HUD, except I can't overheat the RHR) suggested fix (partial): for remote reps, point the blowtorch the other way! (it doesn't have to be a big change, just big enough) |
Ix Method
Brutor Tribe Minmatar Republic
108
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Posted - 2014.02.17 15:07:00 -
[407] - Quote
Suggestion: Buff lower tier Pirate ammo (Shadow, Arch Angel, etc) to same stats as Navy ammo (Fed Navy, Republic Fleet, etc) Keywords: modules, null, pvp, pve Note: Travelling at the speed of love. |
Taleden
North Wind Local no. 612
71
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Posted - 2014.02.17 15:55:00 -
[408] - Quote
- Suggestion: Allow all (identical) activateable modules to be grouped in the in-space UI, not just weapons.
- Keywords: ui, modules
- Note: I'm thinking of target painters, sensor boosters/dampeners, tracking computers/disruptors, webs, points, scrams, and so on.
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Cleopatrra
Swag Co. SWAG Co
0
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Posted - 2014.02.17 18:10:00 -
[409] - Quote
Suggestion.
Range slider for Dscan range.
Training timers In ISIS display for ships you cannot fly. Its already in your show info. Would be very handy to look in ISIS and go oh hey only 10 days from said ship :) |
Drayleth
Viscosity Fidelas Constans
2
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Posted - 2014.02.18 16:18:00 -
[410] - Quote
A way to adjust overview settings in station.
a filter or sorting for local and station guests by standing/status (i.e. at war, in corp, in alliance etc) |
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
53
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Posted - 2014.02.18 17:31:00 -
[411] - Quote
Suggestion: Ability to be able to import and export bookmarks like we are able to do with overviews and ship fittings. Keyword: UI, Bookmark, Import, Export
This would be an ease of use change for getting relevant bm out to corps and alliances. |
Rowells
Unknown Soldiers Fidelas Constans
226
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Posted - 2014.02.18 21:53:00 -
[412] - Quote
Can we make it so you can drag and drop links to other tabs in the same window? similar to how a web browser will switch tabs if you try to drag an image to another tab. |
Zifrian
Licentia Ex Vereor Black Core Alliance
1401
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Posted - 2014.02.19 01:26:00 -
[413] - Quote
Probably requested already but...
Right click (or radial menu) Show Fittings on any ship you aren't in. I hate having to hop in a ship to see what my fittings look like.
While you can 'View Contents', it's still not the same. Plus, you have the data there in that option so it'd be nice to show it in the Fittings screen as well.
Thanks GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
TheSmokingHertog
TALIBAN EXPRESS
187
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Posted - 2014.02.19 06:46:00 -
[414] - Quote
Drayleth wrote:A way to adjust overview settings in station.
a filter or sorting for local and station guests by standing/status (i.e. at war, in corp, in alliance etc)
You can do this with a fast key, look in your settings. |
Rivr Luzade
Coreli Corporation Ineluctable.
231
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Posted - 2014.02.19 09:41:00 -
[415] - Quote
Since I have not found it yet:
- Numerical timers for MJD, Siege/Triage, Bastion and other modules that need numerical timers.
- timer, MJD, micro jump drive, triage, siege, bastion, timers, numerical timers, criminal timer
- They are not there, what else?
Also:
- Make application to alliance easier by adding option to right click menus in People & Places search results, among others.
- alliance, application, corp, corporation, app, process, options, right click menu, search results, People & Places
- Because you have to dig though thousands of alliances in an awkward place to find the one you want to apply for.
And:
And:
And last but not least a not so little thing but I think it's still viable:
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Taleden
North Wind Local no. 612
71
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Posted - 2014.02.19 16:54:00 -
[416] - Quote
- Suggestion: Add an option to use the new ISIS ship class icons in space and on the overview.
- Keywords: ui, overview, brackets, icons
- Note: The ISIS icons are so much nicer and more distinct than the very-slightly-different-sized square/rectangle brackets we have now.
--- Ideally the new icons would be used for both NPC and player ships; you could make the NPC versions red vs players in white as it is now, or you could make the NPC versions an empty outline (like empty wreck brackets) vs a filled-in icon for player-piloted ships. |
Greygal
Redemption Road
205
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Posted - 2014.02.20 14:48:00 -
[417] - Quote
- Suggestion: Remove "delayed" mode from chat rooms, or increase the number of people allowed in a chat room from 50 to 100 or more before you must change the chat room's settings to "delayed."
- Keywords: ui, chat
- Note: Currently, a chat room can only have 50 people in it before it will start blocking people from joining the room. The current way around this limit is to go into the chat room's settings and change it to "delayed" mode. "Delayed" mode allows far more than 50 people in the chat room, but only the people who type something in the chat room will show in the member list. This limit is arbitrary and unnecessary. Local chat can hold and show thousands of people in chat, yet our own chat rooms are limited to 50, which is really annoying, unless I change it to delayed mode. But delayed mode tends to reduce chatter and socializing in a room, because you don't know who is in the room or not in the room; my primary chat room is meant to be social, and so much more, not just a place for fleet invites. My suggestion is to remove the cap on chat rooms/remove the need for "delayed" mode. Or, perhaps much more simple to implement, simply increase the chat room cap to 100 or 300 or something reasonable before you are forced to change your chat room to "delayed" mode. Thanks!
GG What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
Destination SkillQueue
Are We There Yet
6299
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Posted - 2014.02.20 19:50:00 -
[418] - Quote
One time bump to fix forum. |
Sigmund Evotori
Republic Military School Minmatar Republic
0
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Posted - 2014.02.20 21:04:00 -
[419] - Quote
Here I am, getting ready to declare war on our next victim, and I'm looking at the intel mail I received. It's filled with the names of nearly every member of the target corp and I'm thinking to myself:
Wouldn't it be awesome if I could drap and drop these names into my terrible standings contact list?
I'm sure more than a few people could benefit from this. |
Natalie Hara
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.02.20 23:40:00 -
[420] - Quote
- Suggestion: New Icon for Covert Cynosural Field Generator
- Note: At this point there is no difference between a normal Cyno and a Covert Cyno. Meaning that if you are flying a ship with both fit, the only way you can tell is to mouse over the icon. I think Covert Cyno getting a new icon would help a lot with any confusion between the two.
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