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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
470
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Posted - 2014.04.01 22:17:00 -
[601] - Quote
This has probably been suggested before, but I'm going to ask for it anyways.
Being able to sort wars under the Corporation -> Wars-> Our Wars tab by name and/or start date would be absolutely amazing. |
Skalle Pande
Teknisk Forlag
53
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Posted - 2014.04.01 23:21:00 -
[602] - Quote
Suggestion: Make the CO hangar visible and "interactible" from a remote location throug Planetary View, like rest of PI. Keywords: UI, Planetary Interaction, Customs Offices, Skills Note: Very annoying that you have to stand in the customs office personally to get things done, capsuleers are due more respect! --- There is no logic in the current restraints - if you are able to control and manipulate you PI installations from the other side of the galaxy, of course you are able to negotiate with Customs and arrange for transfer between planet and CO as well. The CO is part of the universe, is owned by a corporation (NPC or player-owned) and must be assumed to be "in touch" with the world just like any station or installation. That they won't respond unless you are there in person is the epitome of insolence towards pilots. Make it a new skill "Customs Operations", if need be, which can extend your range just like the trade skills. But make it doable. (This might, incidentally, lessen the need for my previous suggestion: If you at least could see what was in CO storage from the Planetary View, you could plan and implement your production).
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Skalle Pande
Teknisk Forlag
53
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Posted - 2014.04.01 23:26:00 -
[603] - Quote
Suggestion: Make "Reinforced Metal Scraps" tradable on the market Keywords: Items, Market Note: Metal Scraps are tradable, Reinforced Metal Scraps are not - only other difference is Reprocessing yield |
Skalle Pande
Teknisk Forlag
53
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Posted - 2014.04.01 23:31:00 -
[604] - Quote
Reposting posting guidelines - it is 30 pages and many months since they were last displayed
CCP karkur wrote:could you please format your posts like this(without the quote): Quote:
Suggestion: Sort bookmark folders in Edit/Create window for bookmarks Keywords: ui, bookmarks Note: They are in random order ---
I find it very difficult to find the folder where I want to save my bookmark because they are in magic order that makes no sense. I think once it was ordered correctly but now it's not and this is just some fake text for this example!
Please keep the suggestion short, to the point and only 1 sentance. Keywords and note are optional, but cannot be more than 1 line. Check out the blog from the CSM for some examples and further explanations Feel free to elaborate in as much detail you want below the line (the line is 3 -). This format will allow us (with help from CSM members) to easily summarize the posts and compile a list of suggestions. It would be excellent if before posting, you could check here if your suggestion has already been posted.
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Skalle Pande
Teknisk Forlag
53
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Posted - 2014.04.01 23:37:00 -
[605] - Quote
Suggestion: A List view of all installations on a Planet Keywords: PI Note: Difficult to locate that lonely leftover Storage icon on the face of most planets - let me find and select on a list |
TheSmokingHertog
TALIBAN EXPRESS
205
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Posted - 2014.04.03 07:30:00 -
[606] - Quote
Suggestion: Dev Forum Notifications Keywords: Forum, DevBlogs, Notifications Note: Make it possible to get alerts from DEV posts in threads, in the DEV BLOG threadnougths I am not interested in all small tear posters and stuff, just in the DEV posts. A button nxt to subscribe with "subscribe to DEV" reactions would be great, and while you are @ it, you could add a CSM and GM button to, or integrate them in one. |
Spacestripe
Zebra Corp Gentlemen's Agreement
3
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Posted - 2014.04.04 11:03:00 -
[607] - Quote
Fitting Management Window: Delete Fitting, Load Fitting, *BUY FITTING*
Hello Everyone,
I apologize if these have already been suggested, however, I've been thinking if I should even post this for quite some time now. So here it is:
1. Suggestion: Add a Buy Ship & Fittings option in the Fitting Management Window when right clicking on a ship.
Keywords: UI, Fitting Management Window, Right Click
Note: Quality of Life; helps us spend our ISK faster.
2. Suggestion: Add Sub-menu filters to Buy Ship & Fittings to allow selections for Cheapest and Current Station.
Keywords: UI, Fitting Management Window, Right Click
Note: Quality of Life; allows us to dictate how much, if any traveling, is required.
3. Suggestion: Add Informational Buy Confirmation Window Pop-Ups to Buy Ship & Fittings to inform us which system, station the items are located in, and how much they cost.
Keywords: UI, Fitting Management Window, Right Click
Note: Quality of Life; allows us to see where our items will be and how much they cost, if we confirm the purchase.
4. Suggestion: Add drop down selections to the Buy Confirmation Window Pup-Up to edit purchase locations in a more finite manner that also update with the new location and cost prior to confirming the purchase.
Keywords: UI, Fitting Management Window, Right Click
Note: Quality of Life; allows us to edit the auto generated selection on where our items will be if we confirm the purchase.
5. Suggestion; Add a Remember Previous Settings check-box.
Keywords: UI, Fitting Management Window, Right Click, Check-box
Note: Quality of Life; no explanation needed on this one.
V/R Space |
Arushia
Nova Labs
40
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Posted - 2014.04.04 21:01:00 -
[608] - Quote
When opeing a corp hangar, default to last-used division. Keywords: POS, Corp
I'm tired of opening POS hangars only for it to default to division 1 all the time. I don't keep anything there at the POS and would much prefer it remember which division I was using at the last POS hangar I opened.
Tired of lab queues in high-sec? Check out [url]http://eve-ner.net/[/url] |
Thelonious Blake
102
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Posted - 2014.04.05 14:56:00 -
[609] - Quote
Make a "readout" for the capacitor's percentage similar for the one we already have for shields, armor and structure.
Keywords: UI, info, capacitor, clearness.
In case you didn't understand, this is what I am talking about. |
Machagon
Plate of Beans Incorporated Solar Destiny
61
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Posted - 2014.04.05 19:01:00 -
[610] - Quote
Suggestion: Make ISIS usable in space without losing access to vital UI elements. Keywords: ISIS, UI Note: Specifically, I think the main HUD and the targeting windows should float on top of ISIS like they do with the map. --- I would love it if ISIS worked more like the map, so that I could reasonably browse it while ratting. |
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Kiletria Seth
UK Corp RAZOR Alliance
9
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Posted - 2014.04.06 04:53:00 -
[611] - Quote
Hi,
I would like to suggest adding names to Jump Clones such as: "PvP", "Industrial", "Capital pilot" etc.. this will allow the player to search for a clone more easily and not just screen them out by implants.
(I was requested also to post it in here (new Little Things), my original post was Naming your Jump Clones)
Regards, Kiletria Seth. |
Camladar
Iridescent Space Creatures Clandestine.
3
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Posted - 2014.04.06 08:42:00 -
[612] - Quote
Suggestion: Add an option to rename a bookmark from the in-space right click menu. Keywords: bookmark, bookmarks, navigation, people, places, easy, quick fix, tuna sandwich Note: There's an option to remove the bookmark, but everyone's wanted to rename that mislabeled BM without having to open and search through P&P window. |
Crynsos Cealion
Matari Munitions The Obsidian Front
9
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Posted - 2014.04.07 16:29:00 -
[613] - Quote
Suggestion: Add a "Show Infantry" option to the station guest list options (off by default) Keywords: UI, Station, DUST, Infantry Note: While only a handful of stations require this, it's just as useful to have this option in the guest list as it is to have it in local chat.
Suggestion: Add a split capsuleer / infantry counter to the station guest list options Keywords: UI, Station, DUST, Infantry Note: While only a handful of stations require this, it's just as useful to have this option in the guest list as it is to have it in local chat. |
Suitonia
Path of Radiance HYDRA RELOADED
217
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Posted - 2014.04.07 17:50:00 -
[614] - Quote
Suggestion: Allow players to pre-heat modules while under the effects of gate-cloak Keywords: Ease of Use, In-Space, PvP Note: This will allow the player to perform some actions more smoothly (like overloading MWD to reapproach the gate) because currently it's slightly clunky. --- |
Crynsos Cealion
Matari Munitions The Obsidian Front
9
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Posted - 2014.04.07 19:38:00 -
[615] - Quote
Suggestion: Increase Fleet and Rorqual Jump Clone Invitation timers to 5 or 10 minutes Keywords: UI, Fleet Note: Fleet and Jump Clone Invitations seem to be around 30 seconds at the moment while being usually viable for much longer.
Suggestion: Make the Auto-Join Squad Order for fleets visible and editable (number above the squad commander icon?) Keywords: UI, Fleet Note: The current auto-join order of fleet squad seems to be confusing and random and should be based on the top-down order of the fleet by default (Example: Wing 1, Squad 1 >> Wing 1, Squad 2 >> Wing 2, Squad 1) even if squads get added later on to existing wings. But more importantly, this order should be freely visible by everyone in the fleet and editable by the FC and Boss to channel everyone into the necessary Squads that need to be filled.
Suggestion: Create a No-Auto-Join Flag that can be applied by the FC, Boss and the appropriate Wing and Squad Commanders to certain Squads (Example: Logistics Squad) Keywords: UI, Fleet, Logistics Note: Certain Squads with special fleet roles should not be joinable by accident via joining the fleet via a generic invite or the Fleet Advert. This would aid the organization of special squads like Logistics or EWAR Squads that should only contain select members.
Suggestion: Create a maximum member limit for Squads (Example: Bomber Fleets) Keywords: UI, Fleet, Bomber Note: Creating a maximum number of members (visible to the entire fleet, but invisible if the limit is 10 as by default) would tremendousely aid bomber fleets to organize their squads properly. This would of course decrease the maximum possible amount of members per fleet as a side effect. This limit should be accessible for editing by the Fleet Commander and Boss and the according Wing and Squad Commanders. Furthermore, if possible it would be useful if this limit could be applied to the whole fleet at once or a whole wing at once and then be inherited by all existing and to-be-created squads in that wing automatically.
Suggestion: Enable Squad Commanders to kick fleet members from their squad to the next Auto-Join squad in order Keywords: UI, Fleet Note: This would help to remove undesirable squad members from squads with a very select membership and would help to decrease the amount of work for the Boss, Fleet and Wing Commanders. |
Yato Shihari
The TERRA Guardians of Serenity
2
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Posted - 2014.04.09 03:26:00 -
[616] - Quote
Suggestion: Display m3 of asteroids in survey scanners Keywords: mining, survey scanner Note: m3 is an infinitely more useful metric than the units of an asteroid, knowing the volume left would help us know when to cut off our miners (without crunching the numbers) |
Rab See
Fool Mental Junket
57
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Posted - 2014.04.09 12:39:00 -
[617] - Quote
Keywords: Locator Agents Drag and drop user into locator box. Like everywhere else!!!
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Commander IceQ
Electric Banana Union 0f Revolution
12
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Posted - 2014.04.09 20:47:00 -
[618] - Quote
Suggestion: What I would like is a 3rd option "Show Assists", when you are on the killmail. Keywords: ui, killmails Note: No killmails on assists. ---
On the "Combat Log" on the character sheet, there is a drop down for "Show Kills" and for "Show Losses". What I (and a few others) would like is a 3rd option "Show Assists", when you are on the killmail. OR maybe have them appear under kills but with a different back ground/colour/look.
I think you get the the gist of it. Main reason we would like this is so we don't have to tab out to Kill boards all the time to see if kill mails appear on there just to know if you actually contributed. I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it. |
stoicfaux
4456
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Posted - 2014.04.10 19:41:00 -
[619] - Quote
Suggestion: Group Target Painters (and other modules) in the same vein as Weapon Grouping Keywords: grouping, UI, tunnel carpal Note: --- Why? Because when you're running with 3-4 TPs you tend to run out of F1-F8 keys and because pressing F1-F2-F3-F4-F5 to shoot something gets a bit tedious. And grouping reduces server load as well, right?
Ideally, grouping should be applicable to all activated modules, e.g. all forms of EWar, sensor boosters, tracking computers, hardeners, etc.. For scriptable items, grouping makes it easier to swap scripts, for hardeners, it's a convenience thing, etc.
This was originally posted in F&I and has gotten some interest: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=335819
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Last Wolf
Umbra Wing
86
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Posted - 2014.04.11 17:34:00 -
[620] - Quote
Suggestion: Make Planet Infrastructure less of a click fest! Keywords: PI, Planet, Infrastructure, Clicking, Bad, Drag, Drop, Good Note: --- Allow us to online/offline structures instead of deleting/re-building in a new location. Applies mostly to Extractors but would be useful for all structures.
Let us move all extractor heads in a "group" similar to probes. So that if we hold down shift then every extractor head moves in the same time as the one you are dragging. Maybe even a "default" or formation button that puts them all in a nice pretty sphere or triangle or something with 1 click.
For the love of all that is holy let us TYPE IN A TIME for extraction! The slide bar is TERRIBLE. Leave the slide bar if you want, but also add a field for # of days and # of hours and # of minutes.
Let us drag/drop items to create routes. Or ctrl+click. Or both.
Let us COPY structures. When setting up 6-8 processors that are all using the same inputs/outputs from the same location and outputting into the same location, having to install the same schematic 6-8 times and recreate the same route 6-8 times is very annoying. Lets us copy then "paste" the same structure with the same schematic then ask us if we would like to save with the same routes, or create new routes.
Let us save planet "templates" (think ship fittings) that includes structure placement, schematics, and routes! We can switch between them and click submit, and use the same template on multiple planets! (assuming planets are of the same type). Vacuums suck. |
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Unezka Turigahl
Det Som Engang Var
181
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Posted - 2014.04.12 11:15:00 -
[621] - Quote
Suggestion: Allow routes to be saved and shared. Keywords: Route, Autopilot Note: Drag route to fleet chat or notepad to create a link. Right click link -> set route.
---
Pretty much all I do in game is exploration sites. I do the same routes every day. Every day I have to open the map and rightclick a ton of systems to set waypoints. It would be nice if I could save my route and restore it every day in a more efficient manner. Set up a long route, then drag Route to the in-game notepad to create a route-link, to save for future use. Right click on the route-link, set route. Have the route be preserved exactly, maintaining the waypoints and everything just as they were initially set up. Then I only have to right click once per day to set up my route, instead of dozens of times. The route could also be dragged to chat to create the route-link for fleet members. So everyone in fleet can have the exact same route with the exact same waypoints, regardless of autopilot settings.
When initially setting up a route using the map, it would also be nice if I didn't have to right click on the system to set a waypoint. Allow me to hover my mouse over the system and press a key to set a waypoint. Rightclicking is tiresome on the hand, and when doing it over and over rapidly for a complex exploration route, it is easy to mess up and hit Set Destination instead of Set Waypoint, particularly because there seems to be a bit of lag going on. So... POOF! there goes all the waypoints you've set up so far. Because the menu lagged a bit or your hand is spazzing out from all the right clicking. Start over, setting up your route from the beginning! Arg. |
Yato Shihari
The TERRA Guardians of Serenity
2
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Posted - 2014.04.12 23:59:00 -
[622] - Quote
Suggestion: More warnings for PI Keywords: PI Note: I'm (hopefully) not the only one who has forgotten to route an extractor and left it running with effectively no yield overnight. Include warnings for at least some of the following (similar to the "Unsubmitted edits" warning): - Processing facilities without any blueprints assigned - Processing facilities which do not have an incoming route for their ingredients - Extractors which are running but not routed - Processing facilities with unrouted products |
Nicen Jehr
Brave Operations - Lollipop Division Brave Collective
385
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Posted - 2014.04.13 04:47:00 -
[623] - Quote
Suggestion: add text input to let me filter the "export fittings" list
Keywords: ui, fittings
Note: if I want to save xml for a particular fitting from ingame to import to EFT/PYFA i have to scroll through the entire list of every personal fitting I have and tick the box for the particular fitting I'm interested in. i'd rather just type "hawk - ab" to exclude non-matching fitting names from the selection box. Little Things to improve GëíGïüGëí-á| My Little Things posts |
knowsitall
Adeptus iNdustry and Logistics Silent Eviction
20
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Posted - 2014.04.13 14:22:00 -
[624] - Quote
I would still like to see the restriction of saving a fitting with no modules but has cargo removed, so I can save common freighter cargo load outs.
See original post for more reasons why and how I would use it
https://forums.eveonline.com/default.aspx?g=posts&m=2546877#post2546877
Knowsitall |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
112
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Posted - 2014.04.13 14:36:00 -
[625] - Quote
Suggestion: Suppress Watchlist Notification Popups when User Interface Visibility = False (CTRL+F9) Keywords: ui, watchlist, camera Note: Toggle User Interface Visibility Shortcut (CTRL+F9),
When taking cinematic shots with the UI disabled by hitting CTRL+F9, the watchlist popups still show up on screen. If you are capturing footage, this ruins the immersion of the video. Please suppress the popups while in this mode. The Powder and Ball Alchemists Union - "Turning Lead into Gold since 2006" |
Rivr Luzade
Coreli Corporation Ineluctable.
374
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Posted - 2014.04.13 20:01:00 -
[626] - Quote
- Suggestion: Make join a fleet via double click on a fleet possible.
- Keywords: UI, fleet, fleet finder
- Notes: In the Fleet Finder, you have to cumbersomely right click - join or double click - click Join fleet at the moment, while a double click to join fleets is much more intuitive.
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Skalle Pande
Teknisk Forlag
57
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Posted - 2014.04.13 22:56:00 -
[627] - Quote
Yato Shihari wrote:Suggestion: More warnings for PI Keywords: PI Note: I'm (hopefully) not the only one who has forgotten to route an extractor and left it running with effectively no yield overnight. Include warnings for at least some of the following (similar to the "Unsubmitted edits" warning): - Processing facilities without any blueprints assigned - Processing facilities which do not have an incoming route for their ingredients - Extractors which are running but not routed - Processing facilities with unrouted products No, you're not. It is HUGELY annoying that products are not autorouted by default when possible. Currently, you have to click, click and click again. And THEN you have to double-check all the clicks, since sometimes a click will not register properly, just closing the routing window without actually doing anything. Right now, I just found that 2 days of Coolant production from a processor har gone down the drain, unrouted, meaning that the next phase of production cannot proceed as planned. It is just SO F***ing STUPID that this is possible in a game where spaceships can practically build themselves, if you just provide materials and blueprints.
Warnings like you suggest would help a great deal. But really, those clicks should not be necessary in the first place. Too many of them as it is. |
Dieter Rams
The Nommo Insurance Fraud.
61
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Posted - 2014.04.14 03:50:00 -
[628] - Quote
Suggestion: Bulk edit contacts, remove from watch list Keywords: UI, contacts Notes: When editing contacts in bulk there is no option to remove them from watchlist, this would be nice for keeping old war targets without having to track their online presence until it becomes necessary again.
P.S.
Selecting a label when adding contacts is a nice new feature but let us also change labels when editing contacts. |
Dieter Rams
The Nommo Insurance Fraud.
61
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Posted - 2014.04.14 03:52:00 -
[629] - Quote
Suggestion: Repair kill rights, overview colour tag still dodgy Keywords: UI, overview Notes: Was marked as fixed, but I still find people with available killrights in overview not marked with it until clicked.
Ongoing thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199331#_ga=1.142767413.1099991737.1387218006
Abandoned by CCP Paradox after acknowledging the issue, shameful. |
Rivr Luzade
Coreli Corporation Ineluctable.
375
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Posted - 2014.04.14 13:07:00 -
[630] - Quote
- Suggestion: Make it possible to copy killmail information from the link in a chat by right clicking it.
- Keywords: UI, killmail, copy information
- Notes: Currently you have to open the killmail and then laboriously navigate to the top-left corner and click there to get the information that a killboard can handle. Instead you should be simply be able to right click a killmail in a chat and copy the information from there.
A similar approach I would welcome with contracts. Currently you need to open courier contracts to set destinations or use the contracts window; however, I'd like to be able to set destinations from either right-clicking the contracts linked in a chat/mail/the contract overview tab or by using the radial menu on them in the same locations. |
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