Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] 40 50 60 70 80 90 .. 91 :: one page |
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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
GeeShizzle MacCloud
461
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Posted - 2014.06.09 13:22:00 -
[871] - Quote
still hoping for this...
Suggestion: Export and import of personal Contacts, Watchlists, Tags and Standings into client Keywords: import, Export, standings, contacts, tags, watchlists
Swear to god adding contacts 1 by 1 for related tasks is one of the most dull, time consuming, repetitive and suicide invoking tasks in the game currently.
streamline it so we can add contacts via a xml file from our local computer. and restrict it to personal contacts, not corp / alliance. Or at least put in some form of safe guards to allow restrictions on who can add or augment corp / alliance contact features. |
Angelina Duvolle
Homeworld Technologies
39
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Posted - 2014.06.09 15:11:00 -
[872] - Quote
Suggestion: Corporate Vote UI - individual vote tabs remain in expanded position. Keywords: ui, Corporate Vote Note: Help I getting Carpal tunnel! :) ---
If you have 100 votes (ex bpo lockdown), the entire list closes (does not stay in expanded mode) when a vote is cast. This makes it incredibly hard to work thru a list of votes, and is a LOT of clicking. Easiest shortterm fix I can think of, would be to just leave them all expanded all the time or have that be their default state, so that one could simply open the list and click on the votes immediately.
-Not sure if the term I am using (expanded) makes sense but not sure what to call it. I mean when you have a vote, and click on it, it "opens/expands" to show you the two options and the vote button.
Note - Specifically requesting this as, with the industry changes, a LOT of people are going to be locking/unlocking and moving bpo around. |
you're primary
Vanishing Point. The Initiative.
2
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Posted - 2014.06.09 20:37:00 -
[873] - Quote
Just a little thing I ran in today:
When making contracts with BPCs inside, the content listing on the contract mentions the remaining amount of runs on the BPC, the ME and the PE level. It's however not visible without going into the details of the individual BPC when they're just sitting in the inventory. This is kind of a PITA. Having the information as it's currently presented in the contract UI also on the inventory would be massive!
I'd love this to change so the status of my BPC stash can be more easily determined! |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
152
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Posted - 2014.06.09 21:04:00 -
[874] - Quote
Quote:Please wait while station services process your undocking request, Estimated seconds left 1 second ` |
Brooks Puuntai
Solar Nexus.
1991
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Posted - 2014.06.09 23:59:00 -
[875] - Quote
Suggestion: Logout to Character Screen Button Keywords: ui, menu, common sense Note: Obvious reasons are obvious.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Amarisen Gream
Manu Fortius space weaponry and trade
22
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Posted - 2014.06.10 00:23:00 -
[876] - Quote
Suggestion: Story line progressing bars - Something in the journal that keeps track of how many of each lvl and type of mission we have run, so we can easily see when we are near our 16th mission.
Keyword: ui, missions. xoxo Amarisen Gream
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GordonO
The Oasis Group
49
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Posted - 2014.06.10 00:27:00 -
[877] - Quote
Can we have a way to share out own personal hangars PLEASE. Like corp hangars but I can select whom I want to give access to ? I have alts.. and sharing stuff is a pain and not every corp can have an office in Jita. You also can't contract ships with containers and damaged drone in them. Make it simple and globaly applicable, ie not tied to each station. . |
Utremi Fasolasi
La Dolce Vita
402
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Posted - 2014.06.10 01:28:00 -
[878] - Quote
GordonO wrote:Can we have a way to share out own personal hangars PLEASE. Like corp hangars but I can select whom I want to give access to ? I have alts.. and sharing stuff is a pain and not every corp can have an office in Jita. You also can't contract ships with containers and damaged drone in them. Make it simple and globaly applicable, ie not tied to each station.
Open a Trade window? That's how I do it. |
Anthar Thebess
490
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Posted - 2014.06.10 06:33:00 -
[879] - Quote
Suggestion: Add LVL 5 agents to NPC nullspace Keyword : Missions Note: Both Empire factions and pirate ones. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Evelgrivion
Calamitous-Intent Feign Disorder
297
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Posted - 2014.06.10 06:36:00 -
[880] - Quote
Suggestion: Improve the lighting textures on large ships
Keywords: Visuals, Lighting, Lights, Graphics
Note: Helps make Eve Online beautiful!
I am a big fan of lights on my spaceships. They're great for making a ship feel inhabited, functioning, and are a very effective means of communicating scale. Unfortunately, at this time, the lights on big ships are dim, sparse, and when you zoom out, they pretty much disappear from view.
I would love to see brighter, more detailed lighting textures that are visible from further away. Up close or far away, prominent window lights can really make a ship pop!
Example 1: Typhoon up close
Unedited Snapshot: http://i.imgur.com/wntLoEM.jpg
Enhanced Lighting: http://i.imgur.com/r7g9CSE.jpg
Example 2: Typhoon, at a distance
Unedited Snapshot: http://i.imgur.com/SxaWGb9.jpg
Enhanced Lighting: http://i.imgur.com/vKFOXjf.jpg
The new Typhoon is a beautiful ship, and is used here because it's one of my favorites. As with any other ship that might be given brighter lights, it would look absolutely stunning! |
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Anthar Thebess
490
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Posted - 2014.06.10 07:22:00 -
[881] - Quote
Suggestion: Pull Plexes out of game and create dedicated plex trading/transfer system Keyword : Plex Note: This will limit RMT as every transaction will be easily tracked. This will not limit the "ISK" channel. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Anthar Thebess
490
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Posted - 2014.06.10 07:24:00 -
[882] - Quote
Suggestion : Make alliance wide trading system. Keyword: Alliance wide trading system Note:
Just like normal one , but access to it is restricted to alliance members. It can be in separate Tab in market window. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Ved Riru
Endoria Manufacturing and Allied Trades
4
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Posted - 2014.06.10 14:56:00 -
[883] - Quote
Suggestion: Press Ctrl and click on two+ items in market window to compare them the way Evemon does. Keywords: ui, market window, comparison Note: Too many clicks to compare two items. The tool is hard to find.
Suggestion: Color the books you can learn, cannot learn yet, have already learned in inventory. Keywords: ui, character progression, books Note: I am training several chars. Many have leftover books from starter packs. Hard to distinguish which books I can learn. The requested feature seems easy to implement.
Suggestion: Three subtabs for faction standings, corporation standings, agent standings in Standings > Liked By and in Standings > Disliked By Keywords: ui, character progression, standings, reputation Note: The standard list of standings is too long to scroll. There is unused screen estate on this tab. |
De'Veldrin
Black Serpent Technologies The Unthinkables
2132
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Posted - 2014.06.10 15:10:00 -
[884] - Quote
Suggestion: Automate skill pause and resume when clone jumping Keywords: automation, skill training, clone jump Note: Automation keeps your players happy. --- As a UI designer myself, I find it pretty cumbersome that I have to manually pause training and manually resume it when I want to clone jump. I understand WHY training has to be paused and resumed (calculations for implants), but there's no good reason (at least not one I can think of) why the UI can't do it automagically as part of the jump process. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |
De'Veldrin
Black Serpent Technologies The Unthinkables
2134
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Posted - 2014.06.10 15:19:00 -
[885] - Quote
Suggestion: Make drone control range show on the fitting window Keywords: Drones, fitting, control range Note: Having to calculate it manually = :effort:. --- I'd like to be able to see my drone control range on the fitting window - admittedly I'm biased, in that I fly carriers a lot, but it would be nice to know how far away I can be from my drones before they start acting wonky BEFORE I'm in a combat situation. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |
SurrenderMonkey
Space Llama Industries
924
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Posted - 2014.06.10 16:48:00 -
[886] - Quote
Two things that would make me cream my jeans. These are little gameplay wise, but might be a bear on the implementation side.
1. Station containers with organizational tabs - a bit like the 6 tabs for a corp hangar.
2. Being able to fit (meaning from the saved fittings) using modules that are in a container. 2a. Given (2), the ability to mark containers as unusable for the sake of automatic fitting. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
Masao Kurata
Z List
54
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Posted - 2014.06.10 19:33:00 -
[887] - Quote
Suggestion: Add a way to fit multiple modules from a stack to a ship at once, e.g. shift drag to ship, a dedicated option on the context menu... just something. Keywords: Fitting, UI, convenience, less clicks please. |
Gliese Casserres
Confused Bunnies Inc CAStabouts
6
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Posted - 2014.06.11 09:56:00 -
[888] - Quote
Suggestion: Add an option to filter outliers (market manipulation points) from item price history graph. Now it's difficult to track trend of an item worth 500k when a point of 500M makes it a flat line. Keywords: Market UI, Price history graph |
Arthur Aihaken
Erebus Solia
3704
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Posted - 2014.06.11 09:59:00 -
[889] - Quote
Suggestion: Revise Ship Fitting such that you can move around items that have reached their maximum limit (ie: Damage Control) without having to first remove and then re-install the item. I am currently away, traveling through time and will be returning last week. |
VEnGenCcE
Alternative Industries
4
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Posted - 2014.06.12 04:00:00 -
[890] - Quote
Suggestion: Fighter Shield, Armor, Hall Reppers Keywords: Fighters, Reps
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Melana Emmagan
Holloway Heavy Industries
33
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Posted - 2014.06.13 10:21:00 -
[891] - Quote
Suggestion: Add a "Loot all" button to the Mobile Tractor Unit Keywords: Mobile Tractor Unit, Loot |
Von Keigai
40
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Posted - 2014.06.13 14:23:00 -
[892] - Quote
Suggestion: Make double-clicking on all probe scanner formation buttons move the probes to be centered on the sun Keywords: UI, Scanning Note: a single click on these buttons when probes are launched already resets the scan distance. I like this. vonkeigai.blogspot.com |
Harvey James
The Sengoku Legacy
834
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Posted - 2014.06.13 14:41:00 -
[893] - Quote
add lights on to ships so we can see it in its full glory a la star trek style .. space is too dark too appreciate a ship Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Shin Dari
Covert Brigade
47
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Posted - 2014.06.13 17:34:00 -
[894] - Quote
Suggestion: Add m3 column to Survey Scan Results Keywords: Mining, UI Note: Mining lasers mine in m3, but survey results are only in quantity ---
I wish to time the use of my mining lasers accurately (when mining bit that are smaller then a full cycle). Having to make an conversion to the same unit system (quantity->m3) and an estimation is highly annoying. Please give us the option to display the Survey Scan Results with an m3 column. |
Utremi Fasolasi
La Dolce Vita
403
|
Posted - 2014.06.13 22:52:00 -
[895] - Quote
Suggestion: If a factory in PI doesnt have the output routed to somewhere, have a big yellow "!" on top of it as a heads up.
Keywords: PI, UI, #nomoretears
Note: I keep losing days or weeks of PI production because an output wasn't routed and poof everything just disappears into thin air that went into that factory.
All because of missing a few clicks in the clickfest. It is not nearly visible enough in the interface that something isnt routed. Make it obvious and up front! Please! |
Bienator II
madmen of the skies
2672
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Posted - 2014.06.14 02:17:00 -
[896] - Quote
inventory little things: - little icon displays if an item is damaged (maybe a % for crystals?) - 'stack all' repackages all undamaged items before stacking (maybe add containers and ships as exception) - if you drag undamaged items to an existing stack they are automatically repackaged and stacked eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Tyrion Moath
Browncoat Industries Rura-Penthe
6
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Posted - 2014.06.14 07:58:00 -
[897] - Quote
Suggestion: Allow right clicking in the New Eden Store Keywords: ui Note: There's no item preview! :( Have to back out, and go to the market to do it. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
153
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Posted - 2014.06.14 12:25:00 -
[898] - Quote
I have noticed a small problem with the Autopilot, System, Incursion, info boxes in the top left of your screen.
At the end of the title they have a rectangular area of activation that extends far beyond the text this is a problem because; - when trying to move the camera I sometimes click this area and nothing happens. - when I double click in space to manually fly it just opens and closes that box. - when I try to select a in space bracket under that box it just clicks the box.
What makes this problem worse is the background highlight only showing the width of this box is only shown when you mouse over it so you cant have a proper idea of its position until it is too late.
Here is a screenshot showing how overly wide the activation box is compared to the text 'Route'
http://i.imgur.com/yILRnVZ.jpg
I believe the width of the activation box should be based on the title width. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
153
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Posted - 2014.06.14 12:32:00 -
[899] - Quote
* When using D-Scan Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select one of your saved overview profiles.
* Locked target icons stop automatically shuffling when a ship is destroyed or unlocked.
* The Agent locator reply mails should have the targets system and station as a clickable/dragable link. Currently I have to copy and paste or type them out then right click>Autolink>pick the correct item> sometimes respond to a pop up. Its adding unnecessary steps.
* When A player is viewing a ship, asteroid, can, or item that expires the camera view suddenly violently moves back to your own ship and changes its size to default. This is a very clumsy behaviour I would like to see the camera remain focused where it is until I view something else.
* When a certain percentage of players from a corporation under a wardec move to the same corporation the aggressor should get a free war against that corporation with the sorter 4 hour start timer.
* On the watch list can we have a right click option to sort names alphabetically and perhaps sort by range perhaps add a coloured background per player. I would like this as a logi pilot.
* Under Character Information screen and Employment history could we have the number of days a player has been in each corp listed at the end of each row.
* In the people and places window under contacts and under the Labels section there could be a "Un-labelled Contacts" selection. This would only show characters on your watch list that are unlabelled. Making it easier to find any unlabelled contacts you have and label them properly.
* Autopilot Route Planner I think the autopilot info panel would benefit from the addition of some small red text telling you how many systems you have on avoid list then when you right click that red text you have the option to at least clear the list. And perhaps have under that the closest 10 systems listed with the option to remove. This would present more information to the player and save having to open windows unnecessarily.
Here is a small example:
http://i.imgur.com/tRuEWux.jpg
* In the contact and places window on the contacts tab the table of contacts would benefit greatly from corp and alliance displayed per row with the ability to sort your contacts by corp or alliance. It would also be nice to have the ability to import contacts to the watch list from a text file .csv file
* When you put anything into your station hangers they should automatically repackage if not damaged or do not contain other items.
==================
* Fleet Finder Update... Fleet Finder Update...
When the fleet boss adjust his own standings, the fleet advert is removed with 2x popups asking if you would like to renew. This behaviour is highly annoying when adding new contacts. I understand why it happens because they contacts standing is considered for fleet adverts..
If this could be changed so that either the advert is automatically renewed when the Boss changes standings or The fleet will consider the standings when the advert was last renewed without closing the advert, so in effect the fleet stays up but the boss has to renew the advert for the changes in character standings to take effect. |
Lelira Cirim
EVE University Ivy League
142
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Posted - 2014.06.15 23:28:00 -
[900] - Quote
Suggestion: Have the agent mission status complete check visible on the HUD. Keywords: ui, pve, missions Note: In order to see if a mission is in progress, it is necessary to open Read Details or Start Conversation to see if the trigger has flipped from an orange circle to a green check. This icon could be displayed to the left of the Mission title visible at all times. Do not actively tank my patience. |
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