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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Anthar Thebess
549
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Posted - 2014.06.30 09:52:00 -
[961] - Quote
Suggestion : Market , auto adjust buy sell price by set range. Note : Market , ani bot Note :
Just to fight some bots auto adjusting prices by 0.1 isk every few minutes.
While setting buy and sell order you place minimum and maximum value. Each few minutes process analyses all orders and adjust them by 0.1 isk in the sell / buy limits set by players. Support Needed : Jump Fuel Consumption |
Lancastor Dex
BLUE Regiment.
29
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Posted - 2014.06.30 11:38:00 -
[962] - Quote
Suggestion: Fix Pashan's Implant drop Keyword: implants
Note: explanation in following link
https://forums.eveonline.com/default.aspx?g=posts&t=355564&find=unread
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James Amril-Kesh
4S Corporation Goonswarm Federation
10561
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Posted - 2014.07.01 05:48:00 -
[963] - Quote
Suggestion: allow toggling overheat while cloaked. Keywords: overheat, cloaking, combat No, this isn't it at all. Make it more... psssshhhh. |
Saint Germain
Sekundu
19
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Posted - 2014.07.01 15:23:00 -
[964] - Quote
Suggestion: Colour-code stargates in overview, according to the security status of the system they lead to. Keywords: UI, Overview. Current: Security status of neighbouring systems has to be looked up after each jump. |
Lysenko Alland
Ubiquitous Hurt Exodus.
13
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Posted - 2014.07.02 12:59:00 -
[965] - Quote
Suggestion: Allow using jump clones without pausing skill queue Keywords: jump clones, skill queue --- Plugging in implants used to require pausing skill queue but now does not, can we have the same for clone jumping? |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
152
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Posted - 2014.07.03 12:12:00 -
[966] - Quote
Alter Concord spawn mechanics so that instead of the initial incident "spawning" concord and then a second one causing them to warp to the next incident, have them ALWAYS spawn at a incident, CCP you keep saying manipulating concord is a exploit so why haven't you already closed this exploit down? :)
Have people GCC flagged if they pick up "loot" from a suicide ganked ship ie if someone in a frieghter "loots" the cargo from a freighter wreck then they ALSO get GCC flagged allowing players to shoot them, atm if a freighter in jita gets ganked, the gankers can quite safely use a neutral npc corp frieghter pilot to scoop their loot, and other players can not do anything UNLESS they care to then gank that freighter.
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Draahkness
The Oasis Group TOG - The Older Gamers Alliance
0
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Posted - 2014.07.05 14:06:00 -
[967] - Quote
Suggestion: Grey out modules that are on cooldown Keywords: mjd, cloaking device, cooldown Note: There is no way to know how much cooldown is left ---
I often find mysef in the situation that I want to know how much cooldown is left on my modules without actually klicking them. For example if I am on the gate to the next room in a mission flying a "range tanked" battleship. I do not want to klick my mjd in case it is already off cd and I go flying 100k off the gate. |
Haewogg
Lobach Inc. V.e.G.A.
0
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Posted - 2014.07.06 08:29:00 -
[968] - Quote
Suggestion: Allow chat tabs to be displayed in several lines Keywords: ui, chat tabs, stacking Note: There's a problem with beeing in too many chat channels ---
Instead of this: http://www.schildwall.info/screen/2014-07-06_10-13-11.png which is impractical it could like this: http://i.imgur.com/cnnwzgT.png |
Qalix
Four Pillars Brothers of Tangra
289
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Posted - 2014.07.06 19:24:00 -
[969] - Quote
Suggestion: Color code the different processor types in the Planet Interface. Keywords: PI, P.I., Planetary Interaction, Quality of Life
There are slightly different shapes/line breaks for the outer ring of the different processors. However, the light level and color in combination with the slight dark gaps between icons tends to camoflauge the line breaks in a very busy visual scheme. Colors would help to sort things out a little better. |
Anthar Thebess
566
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Posted - 2014.07.07 13:57:00 -
[970] - Quote
Suggestion : Remove the need for a silo go offline to pull stuff from it. Keyword : Pos, Silo Note: It is annoying and i don't see the reason Support Needed : Jump Fuel Consumption |
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Pearl Canopus
20
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Posted - 2014.07.07 14:43:00 -
[971] - Quote
Mining agents may take mission ore directly from ships ore cargohold.
Really annoying... really little thing... |
Pearl Canopus
20
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Posted - 2014.07.07 14:46:00 -
[972] - Quote
GUI: Add column for m-¦ in survey scan results window. or/and Add ore unit count to strip miners tool tip.
This takes away some math headache for casual players.
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Erin Crawford
128
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Posted - 2014.07.07 16:14:00 -
[973] - Quote
*I should have posted in here instead of making a thread:
Just a small set of icons, in a column along the right side of the ship names; click once on these icons to activate / board that ship.
see pic: http://i.imgur.com/rJsEhsv.jpg |
Saint Germain
Sekundu
21
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Posted - 2014.07.08 09:16:00 -
[974] - Quote
Suggestion: Make Cosmic Anomaly Ore sites contains a single type of asteroid. Then, collect data on which types are unwanted in certain systems, and spawn less of them there.
Keywords: Mining, ore, cosmic anomaly. |
Allandri
Liandri Industrial Liandri Covenant
71
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Posted - 2014.07.08 11:56:00 -
[975] - Quote
Suggestion: Adding a button to skill mastery where skills needed to obtain a specific ship mastery level are added to the skill queue (still limited to 24 hrs though) Keywords: UI, Mastery, Skill queue Note: Quality of life
Suggestion: Adding a filter to the skill queue to view only level 0-4 skills (depending on what filter setting is selected) Keywords: UI, Skill queue Note: Quality of life |
James Amril-Kesh
4S Corporation Goonswarm Federation
10606
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Posted - 2014.07.09 06:32:00 -
[976] - Quote
Suggestion: Allow adding multiple waypoints at once, in the order (top to bottom) at which they are shown in People & Places. For example, if I sort my bookmarks by name increasing downward and I have four bookmarks named 1, 2, 3, and 4, and I select these bookmarks and hit "add all", it will add bookmark "1", bookmark "2"... through to bookmark "4". Keywords: UI, Autopilot, waypoints, locations, people & places, route No, this isn't it at all. Make it more... psssshhhh. |
Adrie Atticus
The Shadow Plague The Bastion
150
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Posted - 2014.07.09 09:22:00 -
[977] - Quote
Suggestion: allow us to limit the column count for locked targets Keywords: ui, locked targets, window management Note: There is no way to choose row/:column count on the locked targets at the moment --- Currently when you target multiple objects, you can choose the anchor location and which way it grows. If placed on e.g. top right corner and growing left, you will get one long row and multiple columns. This forces us to have that row free of windows to see all locked targets.
We can manually drag icons to any location in a grid which clearly exists and breathes by the length of the target name, but there is no way to force a certain pattern for easier management. The order of the grid is also not saved as a preference nor is ther ea way to do it.
Current situation, targets are in one large row and bleed to 2nd row if there are enough, creating one row with 10 targets and another with 2. This change would allow us to predefine the grid of icons easier, e.g. 2x6, 6x2, 4x3 or 3x4. |
Pearl Canopus
22
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Posted - 2014.07.09 10:11:00 -
[978] - Quote
Suggestion: optimize route with fixed endpont Keywords: ui, autopilot, optimize route Note: Recently proposed here.
DarkCaveman wrote:This was mentioned in this thread back in January, but the topic was locked. I use Optimize Route frequently when traveling with multiple destinations. But having a specific endpoint would be extremely useful, especially when your final destination your starting system... |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
155
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Posted - 2014.07.10 00:21:00 -
[979] - Quote
When you finaly put planatary ring mining into eve, DO NOT restrict what types of moon goo spawns in it, ie no R64's only in null, have them all spawn randomly all over eve without restriction on types that spawn, and then can you also nerf moon mining amounts by a LARGE chunk so that ACTIVE mining becomes desirable over passive, this would also help break the OTEC strangle hold on moon goo needed for reactions, IE helps to break a monopoly instead of allowing said monopoly to have a strangle hold. |
Rommiee
Mercury Inc.
830
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Posted - 2014.07.10 09:19:00 -
[980] - Quote
GÇó Suggestion: Split the Camera shake checkbox to give 2 options GÇó Keywords: Camera shake
Currently, if you have the camera shake option turned on, you feel the explosions when other ships are being hit. This shakes your entire display making targeting and other activities difficult.
Make 2 checkboxes: : 1-flying in warp, and 2-feeling explosions form other ships being hit
If you are being hit yourself it makes sense, when other ships are taking damage it does not. There should not be any shockwaves in space so it is not logical for this to take place.
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Gabriel Mengsk
SYNDAX CORPORATION Yulai Federation
1
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Posted - 2014.07.10 21:29:00 -
[981] - Quote
Another little thing...
Suggestion: The "Jump Button" in the GUI shows your shortcut key when hovering over it ... problem is, it's not really a shortcut key for that button, is it?
Current situation: Let's say you enter a route and start jumping through some gates. After you've jumped through a gate, you can click the button in the GUI to warp to the next gate and jump through it. You'd sort of expect to be able to do the same thing by just pressing the shortcut key, right? Nope! You can't.
Potential fix: Thing is, i think the only thing that would need to be changed for this to work "as expected" is to not have the overview window lose focus when jumping.
Keywords: ui, jump button
Cheers. The "Little" Things updates are the best. <3 |
Fer'isam K'ahn
None Of One
195
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Posted - 2014.07.11 15:42:00 -
[982] - Quote
Or old little things....
The 'Can't Stack Damaged Crystals Thingy'
Seriously, this possiblity should have been implemented years before I started playing. Stack em, show damage % in hangasr mode and/or merge crystals. Broken crystals are like other ammunition under 100 or 1000, we can stack those. Are you sure your issues aren't elsewhere ?! |
Trin Javidan
Caymen Labs
30
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Posted - 2014.07.13 11:18:00 -
[983] - Quote
Smartbomb damage rigs! The only weopon system without rigs/mods! |
Odithia
Federal Defense Union Gallente Federation
48
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Posted - 2014.07.13 17:07:00 -
[984] - Quote
Highlighting the fleet watchlist, something like the fleet broadcast color coding. |
Emination of Haxti
Imperial Collective Unsettled.
11
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Posted - 2014.07.14 08:55:00 -
[985] - Quote
After buying an item from the market, please make the left-hand tree group view not collapse. This is especially frustrating when buying a whole stack, as it then forces you to renavigate the tree to the same item to buy more. |
Amarisen Gream
Galactic Republic of Entrepreneurs and Militiamen
38
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Posted - 2014.07.14 17:59:00 -
[986] - Quote
CREST - Figure out a way to have CREST use google translate or something in our chat boxes to translate for us. We pick our language, anything that isn't in our native language would get sent through this system.
That seems like a little quality of life thing. . . right! xoxo Amarisen Gream http://thegreameve.wordpress.com -Looking to improve the player experience-
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
156
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Posted - 2014.07.15 17:44:00 -
[987] - Quote
Amarisen Gream wrote:CREST - Figure out a way to have CREST use google translate or something in our chat boxes to translate for us. We pick our language, anything that isn't in our native language would get sent through this system.
That seems like a little quality of life thing. . . right!
unfortunately Google translate isn't exactly accurate at times, sometimes it should really be called google mistranslations lol, or google accidentel embarrising mistranslations/insults instead of compliments lol |
Bohneik Itohn
Amarrian Salvage Gnomes and Associates
499
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Posted - 2014.07.15 20:01:00 -
[988] - Quote
Little thing: Allow us to Evemail bookmarks. You can put them in link format so that we can right click to choose to warp to, save and whatever other options are appropriate.
There is literally no reason why a set of coordinates cannot be sent over a digital data transmission, and this would be a noticeable quality of life improvement for everyone who uses bookmarks. Meaning everyone. It would even open up new options for gameplay and just make Eve a lot more sensible overall. The uses for this feature may quite possibly be uncountable. I'm not sure, because I get the feeling that if I stopped to think about it for too long my head would explode. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
Cylin Rath
16
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Posted - 2014.07.16 14:10:00 -
[989] - Quote
Suggestion: Add useful data (distance, velocity, radial velocity) currently displayed in the overview to be visible just off your target reticle for objects in space. Keywords: ui, target, reticle, overview data Notes: Here is a mock-up screenshot showing an example. http://i6.minus.com/ibrJhYuf6BFRHy.jpg This helps people focus more on what is happening in space and less on the numbers in the overview. |
Stalence
Caldari Colonial Defense Ministry Templis CALSF
19
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Posted - 2014.07.16 15:01:00 -
[990] - Quote
- Suggestion: Open relevant folder when browsing ship fittings
- Keywords: ui, fitting
- Note: UI opens last browsed fittings folder instead of one tied to active ship type
---
When you are in the fitting window for an active ship and hit the Browse fittings button, have the saved fits folder default to the type of active ship you're using. Example: clicking Browse with a Basilisk active would open the Logistics saved fits folder by default instead of the last folder you were looking at.
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