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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Thomas Gallant
Bottle Distribution Ops Center ArK Alliance
30
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Posted - 2014.11.13 11:23:14 -
[1351] - Quote
Auto group drones by type option
right now I have to manually make and sort drones into groups, and each group is always of one type (for me anyway) if the drones are stacked/repackaged this isn't a big deal, but if not, I have to manually sort in each drone one at a time into a custom made group. |
IcyMidnight
Valkyries of Night Of Sound Mind
7
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Posted - 2014.11.13 19:16:31 -
[1352] - Quote
If I've typed stuff into a mail compose window and stupidly click the close button, please ask me if I'm being stupid before you disappear all my typing.
Tags: mail, UI, pain |
IcyMidnight
Valkyries of Night Of Sound Mind
7
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Posted - 2014.11.13 19:18:07 -
[1353] - Quote
Thomas Gallant wrote:Auto group drones by type option
right now I have to manually make and sort drones into groups, and each group is always of one type (for me anyway) if the drones are stacked/repackaged this isn't a big deal, but if not, I have to manually sort in each drone one at a time into a custom made group.
You can select a bunch of them together and assign your whole selection into a group at once.
Click first one -> hold shift -> click last one -> right click, assign. |
Pokket Sez
Danneskjold Repossessions.
3
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Posted - 2014.11.13 21:11:11 -
[1354] - Quote
Suggestion: UI, overview keywords: UI, overview, menu, clean
I was just watching someone streaming recently and what struck me was that our active screen is so cluttered it is not even funny. The beauty of EvE unique graphics, space, planets, amazing ships, nebulae must be seen and not hidden behind some screens etc. Personally I see only 30% of the whole screen (or less), all the rest is just covered with stuff: Drones window, overview window (big one because i need to watch 4-5 important stats), directional scanner window, local window, corp/intel chat window, ship cargo window, current system and destination set, ship modules, did I forget anything .... don't even ask me when I have to open fleet window or add a watch list .... . |
Risingson
86
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Posted - 2014.11.13 23:07:11 -
[1355] - Quote
1 ) let us right click a system in the route display and turn it into a waypoint (=let ship stop there) 2 ) in the overview please distinguish a gate that will be next in route from anotherone that i would pass later
Eveeye Maps Alpha | Eveeye-áPrototype YD-114 Onboard Computer Systems
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Xython
Merch Industrial Goonswarm Federation
1133
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Posted - 2014.11.14 10:26:54 -
[1356] - Quote
Suggestion: Add "Search Personal Assets" to the UI wherever "View Market Details" is located Keywords: ui, inventory management, QOL Note: Currently you have to have the Assets window open and type in searches manually, this seems like a very simple change that would be very useful to those who are spread across multiple systems. --- Currently there is no way to right click on items and automatically populate the Personal Assets search window. The specific situation that made me realize this was attempting to price out a fit and having to search my assets manually each time I wanted to see if I already owned any of the items I needed.
Alternately, having this be in the market window would likely be enough and would not add to the UI clutter excessively. That would require two button presses (view market, then search personal assets) but would still be more efficient than the current system. |
DaOpa
Static Corp
42
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Posted - 2014.11.14 12:01:38 -
[1357] - Quote
Change to: PROBE SCANNER UI
Since COSMIC SIGNATURE ID's do not change anymore during DT,
Create a local cache for explorers who have already probed a signature to 100%
So if they leave and revisit the same system, the cache will have stored that ID
And it will show up GREEN / 100% with a warp in so you do not have to repeat probing the same ID over.
DaOpa's EVE Fansite || Wormhole Database / Wormhole Systems Lookup Tool
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
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Posted - 2014.11.14 12:09:19 -
[1358] - Quote
Allow MMJDs to be fitted and used by T1 mining barges and T1 haulers and noctis :) which would allow for some fun shinnanigans if you happen to be in one of said ships and gankers come calling :) |
Jur Tissant
The TERRA Guardians of Serenity
305
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Posted - 2014.11.14 13:38:47 -
[1359] - Quote
Heathkit wrote:
Why can't activating a jump clone just eject me from my ship and pause skill training if that's what needs to happen. It's a minor thing, but it's so frustrating.
It's only a minor thing until you realize you forgot to restart your skill queue so your character sat around twiddling their thumbs for 12 hours. I don't see why it has to be stopped in the first place. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
19
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Posted - 2014.11.14 15:43:33 -
[1360] - Quote
In the probe scanner window, I'd like to have a "+" button that doubles scan range and a "-" button that halves it. |
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Jullious Rhudabard
DUST Expeditionary Team
4
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Posted - 2014.11.14 17:42:46 -
[1361] - Quote
I searched but did not find this suggestion. My appolagies if my googlefu was not up to the challenge.
Global chat channel preference settings Specifically, width of text column vs. membership column Speaker's portrait settings in the text portion (such as none) MemberGÇÖs name's (such as none) in the membership column
So that every time I open a new chat window it defaults to my defaults rather than the base defaults. |
Harvey James
The Sengoku Legacy
955
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Posted - 2014.11.14 19:02:50 -
[1362] - Quote
when alt clicking too open more windows could we have it set to the same size as the first window is please ??
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Jon Dekker
Dekker Corporation
8
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Posted - 2014.11.14 20:14:01 -
[1363] - Quote
With keyboard movement coming with Rhea, as an iteration could STRAFE please be added in a future expansion?
Ships would continue to point in the same direction, but would go up, down, left or right, as if tiny thrusters were on the opposite side of the ship.
When orbiting something you'd have a slightly different functionality. LEFT & RIGHT would modify the angle of your orbit, while UP & DOWN would increase or decrease your orbit distance.
I think a small graphical effect could be super tiny engine thrusters that open up on the opposite side of the hull, with a small SFX. It could also happen when the ship is aligning (since it seems odd that ships align without any thrust) |
Jvpiter
Jovelike
100
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Posted - 2014.11.15 00:41:54 -
[1364] - Quote
Please add:
How many /50 skills you have queued up in your skill queue.
Thank you.
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Winter Archipelago
Thera Industries
289
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Posted - 2014.11.15 15:48:23 -
[1365] - Quote
Suggestion: Make the 'cursor' remember the last structure you set up on PI, allowing you to set down multiple instances without having to click back into the menu. Keywords: PI, Planetary Interaction, Usability
If, for instance, you want to set up six Basic facilities, you have to click twelve times, "getting" each new facility, setting it down, then going back and "getting" a new facility. Considering that PI is already a click-fest with setting up the actual production and routing, the set-up of the structures themselves could be made significantly easier by simply 'remembering' which structure was used last and letting people put down multiples of them without having to click back into the building menu.
In order to 'let go' of the building, the player can either right-click any empty space on the planet, or they can go back to the menu and "release" the building by click on it again or by clicking on a new building.
Join the channel Thera Industries in-game for a general public channel for Thera-based industrialists.
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Tomiko Kawase
Kite Co. Space Trucking
166
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Posted - 2014.11.15 20:19:01 -
[1366] - Quote
Suggestion: Allow the user to rebind keys without clearing the previous binding Keywords: ui, keybinds, manual control, rebinding keys, combat, navigation Note: With the new manual controls coming out, when going to rebind your key layout the game forces you to unbind every key you want to rebind before you can bind it to another function, the game should simply tell you what key it unbound and rebind it to what you want
http://i.imgur.com/blddTWF.jpg
ALSO PLEASE UNLOCK TAB FOR REBINDING
Bombastic vintage soul with a driving groove, brass & male vocal
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Bethan Le Troix
Krusual Investigation Agency
132
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Posted - 2014.11.16 11:27:50 -
[1367] - Quote
Kristian Hackett wrote:Suggestion - Allow the fleet advert to have the option of being persistent, instead of having the advert removed every time everyone else in the fleet leaves.
I have an alt with an Orca that I'll set up in an alliance POS that I'll leave parked in system with the mining links online, so that anyone in my alliance can simply log in, join the fleet at their leisure and get some nice mining boosts. Problem is that unless I either A) keep an eye on the fleet status or B) keep myself in the fleet, I can't just AFK boost from the POS without the advert vanishing the first time someone joins fleet, gets their mining in and then leaves fleet. This gets really annoying as a good portion of my alliance plays in a different TZ. I'd rather just have to leave one account logged in instead of both.
Not sure we should be doing anything that promotes 'AFK' gameplay. There is far too much of that in-game as it is. |
Bethan Le Troix
Krusual Investigation Agency
132
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Posted - 2014.11.16 11:31:32 -
[1368] - Quote
Caiman Graystock wrote:In Fleets:
Is there any way to show what fleet bonuses/boosters you're receiving as a squad member, i.e. what bonuses you're getting from the squad commander?
What about showing us the docked/undocked status of fleet members (the fleet/squad commander at least)?
I'm fairly sure at least your first requested item of info is already available to view in the fleet window on the left of screen icons.
Regarding your second request that kind of thing can be communicated. Alternatively if the FC has the corp roles they can access that info via the corp interface window. |
King Fu Hostile
Imperial Collective Unsettled.
245
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Posted - 2014.11.16 12:40:22 -
[1369] - Quote
UI: Little things
- Alliance chat refuses to stay minimized into sidebar between sessions, it always pops out when you log in and can't be closed permanently
- People & Places window refuses to stay collapsed between sessions
- Many windows have trouble keeping their snapping consistent between sessions, after logging in they are separated by few pixels
- Market item tree collapses/folds after making a purchase, expected behaviour is for it to remain open
-Trade window position on screen is not saved, currently it can open behind existing windows
-Selected Item window doesn't like to stay in it's smallest size
- Is there a way to unlock a target without making it the selected item?
- Directional Scanner window can't be made narrow enough now
Navigation:
- When the object you were orbiting disappears, your ship doesn't stop like it does when Approaching.
Inventory:
- Grabbing all items from an anchored container closes the container and removes it from UI tree
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Sexy Cakes
Have A Seat
839
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Posted - 2014.11.17 14:24:29 -
[1370] - Quote
Why can't we contract combat boosters? I can understand not being able to haul them around but contracts have nothing to do with CONCORD... please let us be able to contract drugs.
Not today spaghetti.
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IVAN GOTROST
Collateral Damage Holding C0rp Collateral Damage.
0
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Posted - 2014.11.17 18:09:49 -
[1371] - Quote
Suggestion: Add game time expiration to the calendar (when account runs out) Keywords: Calendar, subscription Note: Just like events, day of account expiration on calendar. |
IcyMidnight
Valkyries of Night Of Sound Mind
7
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Posted - 2014.11.17 19:36:01 -
[1372] - Quote
Tags: UI, math
Please remove the jump fatigue timer when it's no longer applicable.
The jump fatigue calculations currently use min(fatigue, 10 minutes) and max(fatigue / 10 , 1 + [some stuff]) so your jump fatigue doesn't matter if it's 10 minutes or less.
It'd be nice if either: 1) Subtract 10 minutes from the timer and change the (official) equation around so that it uses (10 minutes + fatigue) so that the timer actually counts down to the minimum fatigue state
Current equations: Cooldown (minutes) = Max ( fatigue / 10, 1 + ( distance in lightyears * ( 1 - bonus ) ) ) Fatigue (minutes) = Min ( 60 * 24 * 30, Max ( fatigue, 10 ) * ( 1 + ( distance in lightyears * ( 1 - bonus ) ) ) )
Change to (I think I did this right): Cooldown (minutes) = Max ( (fatigue + 10) / 10, 1 + ( distance in lightyears * ( 1 - bonus ) ) ) Fatigue (minutes) = Min ( 60 * 24 * 30, (fatigue + 10) * ( 1 + ( distance in lightyears * ( 1 - bonus ) ) ) ) - 10
It makes the equation a bit uglier, but the results are easier to understand.
or 2) The timer just disappears at 10 minutes so it's clear even to people who haven't investigated the equations when they're at minimum effective fatigue.
This second option isn't as good since you'll appear to go from 10:01 of fatigue down to 0, but at least you can just monitor for the blue mushroom to disappear. |
Gadget Helmsdottir
Gadget's Workshop
76
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Posted - 2014.11.18 00:58:09 -
[1373] - Quote
Suggestion: Greater visual difference between mining crystals.
Keywords: Mining, Art Team, Identification, Crystals, Ammunition
Notes: Mining crystals have some visual differences, but in their tiny state, they are difficult to see and require a mouseover. Please add greater visual differences, probably using color, to more easily differentiate between the crystals at a glance.
--Gadget
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Syri Taneka
NOVA-CAINE
111
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Posted - 2014.11.18 18:46:21 -
[1374] - Quote
- Suggestion: Automatically create a temporary bookmark for deployed Mobile Tractor Units OR provide a 100% scanned entry in the Probe Scanner.
- Keywords: Mobile Tractor Unit, Bookmarks, Probing
---
I can't count the number of times I have forgotten to create a new bookmark for an MTU I've dropped in a site or mission, then left the mission - and was then faced with the need to scan down my own MTU in order to loot/salvage the wrecks I created. It would be a massive quality-of-life improvement if these structures either had personal BMs made for them (much like Escalations) or automatically showed up fully scanned down in the Probe Scanner, so that it was not necessary to find your own MTU through standard game mechanics as a result of forgetting one little step in launching it. |
Harvey James
The Sengoku Legacy
969
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Posted - 2014.11.18 19:06:01 -
[1375] - Quote
could you make corp killrights visible too the corp members, also some clarification on how they work wouldn't go amiss..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Dau Katari
Stormsong Scrapyards
4
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Posted - 2014.11.18 19:38:08 -
[1376] - Quote
King Fu Hostile wrote:UI: Little things
- Is there a way to unlock a target without making it the selected item?
Ctrl+shift+left-click will unlock a target without selecting it.
Suggestion: Search by research service as a drop-down menu for r&d agents in the agent finder. Keywords: Search, agent finder, UI, industry, invention, r&d
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
3635
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Posted - 2014.11.19 04:23:23 -
[1377] - Quote
Suggestion: Short term bookmarks Keywords: ui, bookmarks Note: Self deleting bookmarks ---
Not my idea but a good one.
Add the option when creating a bookmark to have it be a temporary bookmark. Temp BMs disappear 24 hours after being created (or at a convenient time after that such as the subsequent downtime).
Also add the option to change 24 hours to one week.
These options would be disabled by default to reduce UI clutter.
www.minerbumping.com - Mining accidents are increasing. Get your permit now.
Ganking doesn't need a purpose, the gank is its own purpose.
You don't ask why a plague spreads or a field burns. Don't ask why I gank.
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S'totan
Impending Judgement Ninja Unicorns with Huge Horns
47
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Posted - 2014.11.19 20:59:02 -
[1378] - Quote
Dear CCP, You gave the minmatar titan such a great name. Why did you give it such a **** doomsday? Please adjust so that the Ragnarok actually sounds a horn (Que Inception Bwaaaa!!!) Then throws a giant hammer at it's target which explodes a mighty explosion. Like shooting the core of a dying star at the target.
V/R All of EVE. |
Ferni Ka'Nviiou
Republic University Minmatar Republic
21
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Posted - 2014.11.20 23:53:04 -
[1379] - Quote
Suggestion: create Key-Binds for Camera Movement Keywords: Camera, Shortcuts, Keyboard Notes: allows for the Camera to be moved without having to click in space.
...
This would be convenient when the UI cramps the screen, and you are unable to find the clicking space. Alternatively, it would help with multitasking by allowing you to interact with your overview while moving the camera at the same time.
It would find a purpose in cinematic shots too, as you would be able to continuously move the camera without staggering.
Unrelated note: are the Devs still reading this? |
Jane Shapperd
SUPERFLUOUS WANDERLUST Gentlemen's.Club
86
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Posted - 2014.11.21 06:05:19 -
[1380] - Quote
Suggestion: add an option to show how far you are from people on your watch list tags: Watchlist , UI Notes: Would be nice to know how far off you are from your buddies and to know if you are in remote repairs range |
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