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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Cyrus Doul
S0utherN Comfort DARKNESS.
7
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Posted - 2014.11.25 21:47:38 -
[1411] - Quote
Suggestion: switch fittings buttons
With the advent of the isboxer ban, the ability to manually switch fittings becomes fairly difficult across multiple accounts. while it is very simple to get isboxer to not replicate commands so a ban does not get incurred. digging though fittings will become extremely time consuming. Having an option to save to a ship that does something along the lines of check if you are in range of fitting services (or only becomes an option if you have fitting services open) and have say 3 saved fitting buttons would be great. That way Instead of digging though context and cascade menus the user can just press say
Turtle travel combat
and have it automatically swap out the fitting for the hot one. |
didthat hurt
Unholiest
0
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Posted - 2014.11.26 14:44:43 -
[1412] - Quote
Suggestion: A custom category on the Chat Channel Window Keywords: chat, channel, communication Note: There are established categories, however it would be great to be able to sort the player channels into a quick access "Favorites" category.
I have to make links for each channel and keep a note so I can click on the link for the channel I want to join. It would be great if the chat channel window allowed me to store my favorite channels in one easy location, without having to make a link, or dig through every channel I have ever joined. It seems like this is what the chat channel window was originally intended to do anyway.
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Cyno Alt II
I Can Has Cheezburger
0
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Posted - 2014.11.26 18:27:01 -
[1413] - Quote
Suggestion: If I click on a players name on my fleet watchlist, let the player's ship be selected on my screen if he is on grid with me, similarly as if I clicked on his name on my overview. Keywords: fleet watchlist Note: If I need to check where is a pilot from my watchlist (for example when I anchor on someone), I have to target him. It would make the life much easier to just click on his name, and check where his ship is. |
Gadget Helmsdottir
Gadget's Workshop
82
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Posted - 2014.11.26 20:17:49 -
[1414] - Quote
Suggestion: Consistant Organization of Materials Needed on T2 BPC's
Keywords: Industry, Research, T2 BPC, Blueprints, Organization, Materials
Notes: The materials lists for T2 BP's are not in any order -- Components, Items, Planetary Materials, and Minerals. Please choose one order for these lists and stick to it. Having them in any random order may make it easy to miss a crucial set of parts for the final product. Plus it just looks sloppy.
--Gadget
Work smarter, not harder. --Scrooge McDuck
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Cold Burrito
Ammu-Nation Inc
42
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Posted - 2014.11.27 00:21:36 -
[1415] - Quote
Suggestion: Add a "Show System on Map" to the right click menu of objects in that system Keywords: UI Map Menu
Notes: On the right click menu for a solar system there is an option to "show system in map" which takes you to the map and centers around that system. It would be useful if this menu option existed for objects inside the system such as stations, planets, moons, etc. This would allow links to the object (mission objectives, chat links, notes) to bring up the map for a quick location and routing reference. |
Jake Rivers
Senex Legio
249
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Posted - 2014.11.27 17:24:45 -
[1416] - Quote
When I choose a fleet to join why must I reconfirm that I want to join that fleet?
1 click to join a fleet, get rid of the 2 click join fleet.
Senex Legio
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Klingon Admiral
Black Hole Cluster
75
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Posted - 2014.11.27 17:37:00 -
[1417] - Quote
Suggestion: Add the selected object to the system compass Keywords: UI, navigation
Notes: It would be extremely handy if the selected object would appear in the system compass around the capacitor. It would allow to judge where I would align to while I could focus on something else in my main view. |
wheniaminspace
Love Squad Confederation of xXPIZZAXx
35
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Posted - 2014.11.27 19:36:02 -
[1418] - Quote
the navigation info at the top left of the screen has been buggy and inconsistent since it's introduction.
http://puu.sh/d7QFL/d1c39489fa.jpg
it minimizes itself, flickers - it's real messy. if you travel around you'll see that the amount of information this window shows varies wildly; i find myself closing and opening it multiple times for it to show everything i want to see (which moon i am at etc).
increasing the consistency of this so that it remembers your preferences would be a great quality of life improvement in my opinion. i want all the information shown all the time and it's a real headache to use in it's current state.
one other quality of life improvement i'm sure every alliance in the game would appreciate: being able to mass-fit ships. additionally, if fits could save information about modules and items in the cargo that would be excellent too.
thanks 4 reading. |
Nam Dnilb
Universal Frog
216
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Posted - 2014.11.28 17:42:23 -
[1419] - Quote
Speaking of the navigation info, which I agree does minimize itself at random and needs fixing:
The icons for the systems in a route have a tooltip. You know, this one. I think it would be neat to have the configurable option to display some map data in that tooltip. Example: Ship kills, jumps etc.
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Heofz
FinFleet Northern Coalition.
6
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Posted - 2014.11.29 03:06:28 -
[1420] - Quote
- Suggestion: Introduce "green boxing" in addition to the current "yellow boxing" & "red boxing"
- Keywords: targeting, yellowboxing, friendly actions, remote repairs, greenboxing
- Note: Currently not possible to determine who has you locked vs who is giving you reps/sensor-boosts/etc.
---
It would be neat to see who's giving you reps/sensor boosts/etc vs who just has you locked. Having more information about your surroundings (esp. your fellow fleet members) is always better
One practical use would be for a headshotted FC who was meant to be perma-locked by his logis during big fights... he'd know if he genuinely got alpha'd off the field by the enemy, or his logis didn't react fast enough. |
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JurassicDragon
United Individuals Pornwaffe Federation
0
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Posted - 2014.11.29 06:00:51 -
[1421] - Quote
A few things I thought would be nice after seeing gameplay from other MMOs
-Make all celestials and stations graphically larger
When I first started the game, I always thought you'd be able to manually pilot your ship through this cavernous interior manuveuring to the different hangars/market/industry sections to do stuff. Now with the prototype WASD controls on the test server (which are great), You can make stations big enough to actually pilot your ship through.
-Make a new ship (specifically designd for station tugboats) that actually come out and park your ship to the specific hangar you want with an option to default it to a certain one.
Another idea would be to have players that are using the tug to dock are untargetable and, make the tug a destructible npc so if someone really wants to kill you they can blow up the tug, but take agro from the station guns, so not everyone can just pop a guy using the service. Perhaps at least a graphic or cutscene of a ship actually docking/undocking your ship.
-Take the hamster ball off of everything
The game feels like a galactic bouncy house. Why? I want to fly through some really huge asteroid model in space, or glide across the surface of a station, ship, or some of the cool other cool stuff that litters the galaxy.
-Drone eye candy
a. Remake drone models to look like tiny ships with their own moving turrets or launchers, or, make them look like sentries with tons of directional thrusters all over it.
b. Make some kind of graphic that shows drones launching from your ship's bay. I feel a lot of the gallente models feel wasted not seeing the hangars actually used, and in a leet setting, pretty lame to see drones just blink on or off like christmas tree lights.
Keywords: Immersion
P.S. What's to stop missle ships from using all the launchers on whatever side of them ship, if it shoots a self-guided missle, and not a hard pointed turret emplacement? |
Qvar Dar'Zanar
EVE University Ivy League
307
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Posted - 2014.11.29 17:39:54 -
[1422] - Quote
- Suggestion: Make the FW insignias visible even if you leave your FW militia.
- Keywords: FW, decorations, insignia.
- Note: Bling is good. More people might take the chance to join a FW militia if they know that they can show off the latest insignia they achieved even when they've left. After all, you're just kind of in the reserve, not dishonourably discharged (which already is equal to losing the standings with your faction and losing all insignias). |
Bluetippedflyer
Origin. Black Legion.
99
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Posted - 2014.11.29 19:57:07 -
[1423] - Quote
if a drone gets an increase in optimal falloff from module like omni directional tracking link, then increase drone orbit range to coincide with that |
Phoenix Jones
Isogen 5
948
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Posted - 2014.11.29 20:03:35 -
[1424] - Quote
Suggestion: can we get a single button under the new pi window that resets all extractors on every planet at once. Click, click, done.
Keyword: planetary interaction, pi, too many clicks
Note: currently to reset all my extractors on six planets, requires me to click the pi tab, click the planet, click the extractor, click install, click the next extractor, click install, click confirm, the click the next planet to do it again. As I am going to reset all my extractors anyway, can we reduce the 55 clicks (per character) down to 2. Click "reset all" click "confirm" done. It's something I am going to do, and it's a little bit too much needless manual labor.
Yaay!!!!
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Roger Jourgenson
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.11.29 22:28:40 -
[1425] - Quote
Suggestion: single click to clear chat window Keyword: UI, chat
Note: Can we move the 'Clear All Content' command out of the chat settings menu and make a button for it on the main chat toolbar, next to the font size buttons. After setting up chat the way I like, there isn't any reason for me to open the settings menu other than to push the clear button, which I do in local chat every time I leave a trade hub. |
Alvatore DiMarco
Capricious Endeavours Ltd
3116
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Posted - 2014.11.29 22:55:32 -
[1426] - Quote
Suggestion: Option to control star map information display Keywords: UI, star map
I don't know if this already exists or not, but in the star map right now (as far as I'm aware), you're stuck with every star showing its information when you mouse over it. A setting to make it so that you only see information when you click on a star (with this setting enabled, mouseover would either do nothing or only show system name in a smallish font) would be extremely helpful. |
Anno Purake
Brutor Tribe Minmatar Republic
3
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Posted - 2014.11.29 23:06:53 -
[1427] - Quote
--- Suggestion: Remove the ability of fighters and fighter-bombers to be assisted from off grid Keywords: Fighters, Fighter-Bombers, Carriers, Capitals Note: Now that fighters can hit subcaps, this crap has got to go. ---
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Summer Isle
Autumn Industrial Enterprises
146
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Posted - 2014.11.29 23:21:27 -
[1428] - Quote
Heofz wrote:
- Suggestion: Introduce "green boxing" in addition to the current "yellow boxing" & "red boxing"
- Keywords: targeting, yellowboxing, friendly actions, remote repairs, greenboxing
- Note: Currently not possible to determine who has you locked vs who is giving you reps/sensor-boosts/etc.
--- It would be neat to see who's giving you reps/sensor boosts/etc vs who just has you locked. Having more information about your surroundings (esp. your fellow fleet members) is always better One practical use would be for a headshotted FC who was meant to be perma-locked by his logis during big fights... he'd know if he genuinely got alpha'd off the field by the enemy, or his logis didn't react fast enough. Blue or even Purple would probably be better than Green. Red-Green color blindness is the most common form of color blindness, while Blue-Yellow is significantly rarer.
-áTalk is cheap, but Void S and Quake L are cheaper.
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Lord Violent
Federal Organization for Outerspace Freedom Circle-Of-Two
0
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Posted - 2014.11.30 14:52:48 -
[1429] - Quote
Adding the jump fatigue timers in the fleet composition window
ex : http://i.imgur.com/6cfXLDe.png |
Harvey James
The Sengoku Legacy
1002
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Posted - 2014.11.30 15:54:29 -
[1430] - Quote
could we have the range increases/decreases in the description tab for missiles please like you do the ammo for guns??
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Christopher AET
hirr Northern Coalition.
835
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Posted - 2014.12.01 00:45:28 -
[1431] - Quote
Christopher AET wrote:Bookmarks visible in space and on overview if selected.
I am a prophet!
I drain ducks of their moisture for sustenance.
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ShadowandLight
DeathWatch Milita Soviet-Union
291
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Posted - 2014.12.01 19:23:52 -
[1432] - Quote
Can we have drones auto group themselves together (for example, hammerheads will autogroup into a "hammerheads" folder)
EVE Online and Multiboxing: My position against the upcoming changes and why Multiboxing is good for EVE and its player economy
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Spyres
AltHole
9
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Posted - 2014.12.01 21:21:22 -
[1433] - Quote
Suggestion: ability to drag items to the market quick bar
Example: say I want to have easy access to the components for building a hound:
- I find the hound BP info panel
- go to the industry tab
- drag all the ingredients to my market quicktab
Would make life a lot easier than having to look up each ingredient, then right click it to the QT.
Thanks - love your work CCP! <3 |
Frerdrick Fergersern
Iridescent Space Creatures
0
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Posted - 2014.12.01 22:32:34 -
[1434] - Quote
Suggestion: Remove whitespace / trim() all market search textbox input. Keywords: market, one-line-fixes, quick, easy Note: It's spreadsheets in space, however, copy pasting from Excel gives an extra character in the target textbox. I would like to be able to copy an item name from an excel cell, paste it into the market search textbox, hit enter, and see the expected results. See screenshot.
http://puu.sh/ddgbE/7e12896aae.png
Bonus points if I could drag item links (photos, names, chat links, etc.) outside of game and drop the text into any text field; particularly Excel.
As always, keep up the great work! |
Harvey James
The Sengoku Legacy
1010
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Posted - 2014.12.02 16:49:25 -
[1435] - Quote
could we have the ability too make contracts for stuff in secure cargo containers please?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
1010
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Posted - 2014.12.02 17:44:51 -
[1436] - Quote
could we have more functions in the ship hangar window ??
- add grouping with separators that are persistent - ability to swap ships around remaining persistent
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Milo Caman
Pyre Falcon Defence and Security Imperial Outlaws.
91
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Posted - 2014.12.02 18:19:22 -
[1437] - Quote
Suggestion: Allow the notifications feed to be docked to the sidebar Keywords: notifications, sidebar Note: The little RSS icon in my bottom right-hand corner seems a little out of place. Would it be possible to get the option to dock this into the sidebar and keep the notifications popping up where they are? |
Joia Crenca
Science and Trade Institute Caldari State
86
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Posted - 2014.12.03 04:29:47 -
[1438] - Quote
Suggest: Allowing control of drone target preferences.
While loosing a drone to a focus fire of NPC frigates, it occurred to me that the NPC AI is able to be given instruction on target preference. It actually would probably involve the same mechanics, just with an interface in the drone controls. I'd even like to use the AI's ability to 'run away' like the harvesters in belts do. Make it conditional, with a switch in the drone control panel, that on taking damage, return to drone bay.
The NPC AI is allowed to use more intelligent behavior, how about allowing the players the same? |
Joia Crenca
Science and Trade Institute Caldari State
86
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Posted - 2014.12.03 04:33:19 -
[1439] - Quote
Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.
This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy. |
TheSmokingHertog
TALIBAN EXPRESS
263
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Posted - 2014.12.03 10:32:42 -
[1440] - Quote
Joia Crenca wrote:Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.
This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy.
you mean like clicking the DEV icon in the avatar of a DEV? try it, you will be amazed, same with CSM, GM, ISD... |
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