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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Aeon Veritas
Lobach Inc. Easily Offended
3
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Posted - 2015.06.10 05:47:34 -
[1981] - Quote
RazorDreamz wrote:Fitting WIndow
We can "copy to clipboard" a fit, but I haven't found a way to import that fit. If there is please let me know, if not it would be wonderful to have it. In the bottom of the browser for your saved fittings, there should be a button "Import from clipboard".
General module tiericide thoughts
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Mariya Oktyabrskaya
State War Academy Caldari State
0
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Posted - 2015.06.10 10:41:46 -
[1982] - Quote
Please let us arrange [including add/remove feature] to all the columns in both the bookmarks and probe scanning window.
Most of these columns i find relatively useless, a few of the remainder i only use sometimes, and the ones left over are never in the place i want them to be when i need them most |
Mariya Oktyabrskaya
State War Academy Caldari State
0
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Posted - 2015.06.10 10:56:43 -
[1983] - Quote
RazorDreamz wrote:New Map
Quick way to set destination
I would love to see a fast way to set you destination without having to bring up the map, such as a box you can toggle below your route in space. Then you can just type what you want, press enter and it sets that as your destination. I imagine this would also be easier on the server since many people just search a destination on the map and close it, yet it has to get all the map data from the server even though it's not really being used in this use case.
Try hitting the 'A' next to destination (top left)
Cant get much faster than that. |
TheSmokingHertog
TALIBAN EXPRESS
314
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Posted - 2015.06.10 23:55:18 -
[1984] - Quote
Mariya Oktyabrskaya wrote:RazorDreamz wrote:New Map
Quick way to set destination
I would love to see a fast way to set you destination without having to bring up the map, such as a box you can toggle below your route in space. Then you can just type what you want, press enter and it sets that as your destination. I imagine this would also be easier on the server since many people just search a destination on the map and close it, yet it has to get all the map data from the server even though it's not really being used in this use case.
Try hitting the 'A' next to destination (top left) Cant get much faster than that.
You can type the destination in chat (stations and systems alike), make it a link, enter it, then right click "set destination".
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Gliese Casserres
For a Few Finns More
13
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Posted - 2015.06.11 06:48:02 -
[1985] - Quote
Suggestion: Give me a button to favorite stations from asset menu. Favoriting the station makes it easier to spot from the list by different color or something... This way I can find my way to where I want to go faster.
Keywords: Asset management, navigation |
Djiana Lenar
Republic Military School Minmatar Republic
1
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Posted - 2015.06.11 07:37:48 -
[1986] - Quote
suggestion :Shortcut to Ship fittings window
Keywords: Shortcuts, ui,
Notes: instead of opening ship fittings then clicking Browes. Just let us open the browes window |
Djiana Lenar
Republic Military School Minmatar Republic
1
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Posted - 2015.06.11 07:43:12 -
[1987] - Quote
Suggestion: Convert our notes in notepad to evemail with all the colors and working links.
Keywords: evemail, eveiseasy, ui
Notes: this should be easy and useful |
hydraSlav
Synergy Evolved
84
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Posted - 2015.06.11 16:04:14 -
[1988] - Quote
- Suggestion: Have D-Scan use "Custom Camera Tracking" position instead of ship's center of POV (or have a toggle for it)
- Keywords: ui, d-scan, camera
- Note: A toggle on D-Scan window to use/not use "Custom Camera Tracking" would also be great
Now we have option to use "Custom Camera Tracking" position. This option is great, as we don't have to overlap our own ship against the ship/object we want to look at (great for skirmish PvP, hunting for targets, etc).
Meanwhile, D-Scan pin-pointing has been greatly improved, with "Camera Tracking": select to object you want to scan at, and the camera automatically pans there. But that only works when your camera tracking is centered on the ship.
Two awesome features, but they can't be used together . Please don't make me chose between them. |
Phoenix Jones
Isogen 5
1356
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Posted - 2015.06.11 22:26:06 -
[1989] - Quote
Suggestion: fleet bookmarks
Keyword: bookmarks
Note: quite simple. Start a fleet, can assign bookmarks for the fleet under the fleets bookmark folder. Once fleet disbands, bookmark folder is wiped out. It's temporary in other words. Quality of life increase for players and fleets. Also not my idea. https://forums.eveonline.com/default.aspx?g=posts&t=261525
Yaay!!!!
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Arla Sarain
496
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Posted - 2015.06.12 00:42:31 -
[1990] - Quote
Suggestion: Put a yellow/red ring over the locked targets icon or over the name. This happens for overview, or inspace brackets, but sometimes the view is not zoomed out or the overview is clusterfudged, but its still useful to know if your locked targets are redboxing or yellowboxing you.
Keywords: UI |
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AnzacPaul
What Could Go Wrong Lethal Intent.
117
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Posted - 2015.06.12 05:39:27 -
[1991] - Quote
Not sure if this has been mentioned before (no doubt it has), but the ability to fit from the saved load out fittings at an SMA would be great. Not sure if there is a genuine reason for not implementing it (or if it will even be a thing with new sov changes) |
Raphendyr Nardieu
Unpublished Chapter Chapters.
16
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Posted - 2015.06.12 09:11:17 -
[1992] - Quote
Suggestion: Use ISO format for dates Keywords ui, date format Note: At least next remap available uses strange format yyyy.mm.dd. From wikipedia, only 4 countries use that (Basque Country, Korea, Latvia, Korea). Coudl you instead use yyyy-mm-dd as stated in the nice internet standard. |
Zarek RedHill
Stringent Method Mordus Angels
2
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Posted - 2015.06.12 11:02:39 -
[1993] - Quote
Suggestion: Visual cue near 'undock' button to indicate your active ship/drones are not fully repaired. tags: Stations, UI
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Rionan Nafee
465
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Posted - 2015.06.12 13:30:11 -
[1994] - Quote
- Suggestion: Beside the "Show Anomalies"-Checkbox there should be a "Show Signatures"-Checkbox in the probe scanning window
- Keywords: probe scanning window
- Note: Would be easier to see only anomalies in small scale probe scanning windows
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Tunesmith X
GoonWaffe Goonswarm Federation
2
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Posted - 2015.06.13 18:20:30 -
[1995] - Quote
Suggestion: add a "Split into stacks of N" option to the shift-drag popup. Keywords: UI, inventory
Fairly self-explanatory - right now if I want to create multiple equal stacks, I need to do a lot of repetitive actions. Having such an option would greatly simplify this inventory management task. |
Ithica Hawk
The Bastards The Bastards.
23
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Posted - 2015.06.13 18:46:52 -
[1996] - Quote
Suggestion: Remove limit on number of JCs per station
Keywords: Jump clone, jump clones, JC, JCs
Note: Currently you can have one jump clone stored in a station and one medical clone. If you try to jump to a third clone leaving behind two JCs you will overwrite and destroy the JC in the departing station. I feel this is something not unlike clone grades which does not provide meaningful gameplay. For players who live in one system (like myself) and have multiple clones with different implant sets (such as slave/crystal/snake sets) having to juggle stations to get into the correct clone is a pain. The ability to have all JCs stored in a single station seem to provide an advantage other than ease-of-use. As far as I can see, no tactical advantage would be gained.
From a lore perspective where thousands of capsuleers can install fast amounts of JCs together in the one station. Each individual pilot can have thousands of ships. Yet the station services allow an arbitrary maximum of one clone?
I've cross posted this to reddit for discussion: http://www.reddit.com/r/Eve/comments/39qbxe/little_things_suggestion_remove_the_1_jump_clone/
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HELLBOUNDMAN
Engineering Without Permits
225
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Posted - 2015.06.13 19:12:11 -
[1997] - Quote
Just started doing some hacking.
For some reason, I found that containers not auto-opening upon completion of a hack is extremely annoying.
So, simple suggestion. When completing a hack, the container is automatically opened, assuming you're within range. |
Elizabeth Norn
Nornir Research Create Alliance
599
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Posted - 2015.06.13 22:53:30 -
[1998] - Quote
When assembling containers they all have the same name as their type, this makes it hard to tell which is which until they are renamed. It would be really useful if each container you assembled would have a number appended to it's name, for example Small Secure Container (1).
When clicking View Contents to see what is inside a ship or container the only context menu options for items inside is show info, it'd be nice if we had View Market Details too.
When repackaging a rigged ship you are given a warning that it will destroy the rigs equipped, but then to see the rigs you have to either board the ship or view its contents. The warning box could be used to display the rigs currently on the ship.
Before the wonderful new industry interface you could copy the details of selected blueprints for pasting elsewhere, now you have to contract them to yourself to do this which isn't possible all the time.
In the Blueprints tab on the industry interface you have two views, Details and list, the latter is the more compact view, but you cannot see the exact research levels, only a really long bar.
In the location drop-down menu on the Blueprints tab of the industry interface the 'Item Hangar' is in the middle of the list making it a little awkward to find, seeing as it's the root of hangar shouldn't it be at the top?
When inventing using decryptors I sometimes accidently start a job with the wrong decryptor as there's no indication which you are using unless you hover over the decryptor slot. A visual variation on the icons or display its name would be lovely.
.
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Tau Cabalander
Retirement Retreat Working Stiffs
4993
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Posted - 2015.06.14 01:46:34 -
[1999] - Quote
- Suggestion: Add a skill(s) for issuing additional contracts.
- Keywords: contract market skill
- Notes: Here are some ideas for skills that mirror the market order skills:
Fine Print (rank 2) - adds 8 contracts per level Skill in filling the borders and margins of contracts with endless terms and conditions on a scale that even nanotech engineers find impressive. Prerequisite: Contracting 5
Contract Law (rank 4) - adds 16 contracts per level Skill in applying local laws and legal precedents that favour your contract dealings. Prerequisite: Fine Print 5
Legalese (rank 6) - adds 32 contracts per level Skill in burying contracts in meaningless legal jargon so effectively that nobody dares to contest their validity. Prerequisite: Contract Law 5 |
Dun'Gal
Myriad Contractors Inc.
234
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Posted - 2015.06.14 05:50:54 -
[2000] - Quote
In advance of Aegis - I could post after release, but rather do now....
Suggestion: Please add the option for fc's or squad commanders to fleet warp those in there fleet/squad (respectively) Keywords: Fleets, Quality of Life, working mechanic that was removed but shouldn't have been (for reasons not really explained entirely) Notes: Preemptive strike to the impending removal of fleet warp that will almost certainly go through regardless of the negative impacts the change creates, which are all posted in the feedback thread. |
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Gorski Car
626
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Posted - 2015.06.14 07:56:42 -
[2001] - Quote
Suggestion: Color the entire row for the next gate in your destination yellow instead of just the icon Keywords: visibility, travel, Overview
Notes: Right now the icon for the next system on your waypoint list is the only thing that is colored yellow. I personally have had trouble for a long time to see that faint yellow on the black background. The problem even worse now with the new icons and I personally removed them from my overview and that leaves me with no fast way to identify what the next gate on my destination is.
I would like to see the entire row colored yellow for the next gate in line.
Collect this post
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Altrue
Exploration Frontier inc Brave Collective
1835
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Posted - 2015.06.14 09:05:19 -
[2002] - Quote
Suggestion: Add a button to center your scanning probes on your current position. Keywords: Scanning, UI, Probes
Notes: With the upcoming nerf to combat probing (inability to fleet warp to combat probes results), it is time to implement something that would be very handy, and not matter as much for game balance as it would have before. A new button on the scanning interface to center your probes on yourself.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Khanid Voltar
S.A.S
47
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Posted - 2015.06.14 14:23:22 -
[2003] - Quote
Suggestion: Add a Pause/Play button to top of skill sheet so that when you need to pause a skill to JC or insert an implant one doesn't need to scroll scroll scroll to find the skill needing to be paused, pause it, do the action, scroll scroll scroll again and re-start skill training
Keywords: Jump Clones, Implants, Skill Sheet
Note. As far as I recall the need to pause was primarily to do with the way the server worked at launch. For the same reason, when you were podded, your skill kept on training until completion as if it still had the implants in. But that has all been fixed now, and while this is a minor annoyance, it is something I wish for every time I have to pause skill training.
A pause/play button at the top would just make it a lot quicker and easier.
[edit] alternatively perhaps just allow a right mouse click on the skill sheet button on the Neocom with a pause/restart skill training option
Eveboard: Khanid Voltar
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Dangeresque Too
Pistols for Pandas
202
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Posted - 2015.06.14 20:41:57 -
[2004] - Quote
Suggestion: Last Dev Post Keywords: forums, dev post, searching, feedback Note: Please add Last Post to search threads for Dev/GM etc posts, like First Post for Dev/GM responses etc.
- - - - -
Trying to find a particular dev post in a thread in which a random dev was the first responder with a post of "FIRSTIES!!!" or "Nice hair today!" is really frustrating and requires slowly scrolling through each page of a thread looking for the Dev tag. Having an option to jump to dev posts in sequence in the thread would tremendously help those of us that routinely give feedback (esp so we can see how much we have been ignored).
You already have a First Dev/GM etc Post button, but is there any way to at the very least be able to see the last dev post in a thread? Unless you are really trying to hide how little feedback and response devs show after the first day or two of a dev started feedback/issues thread. |
BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1790
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Posted - 2015.06.15 00:17:18 -
[2005] - Quote
Gorski Car wrote:Suggestion: Color the entire row for the next gate in your destination yellow instead of just the icon Keywords: visibility, travel, Overview
Notes: Right now the icon for the next system on your waypoint list is the only thing that is colored yellow. I personally have had trouble for a long time to see that faint yellow on the black background. The problem even worse now with the new icons and I personally removed them from my overview and that leaves me with no fast way to identify what the next gate on my destination is.
I would like to see the entire row colored yellow for the next gate in line.
Check box on settings to toggle this please.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
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Artemis Dragmire
Mind Games. Suddenly Spaceships.
0
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Posted - 2015.06.15 00:27:19 -
[2006] - Quote
Small suggestion, 2 parts.
Part 1:
Right now, ALL drones, regardless of type, fire little blue lasers that are barely visible in the graphics. Back before Trinity graphics update (yes, WAY back...) each drone fired its racial weapon type. So Amarr drones fired a laser, Minmatar fired autocannons, Gallente fired blasters, and Caldari fired railguns.
It'd be awesome if the drone weapons graphics could be updated so that the diversity in weapons is reflected again. The little blue laser thing is barely visible and rather underwhelming when using drones or fighting against them.
Of course, performance is always a concern, so these effects should be disabled if drone models are disabled in the options.
Part 2:
Related to the above, it used to be the case (again, pre-trinity) that rats fired a variety of ammo types at you. Let's use Blood Raider rats as an example:
Right now, if you are fighting a group of Blood Raider rats, you will either see blueish purple pulse lasers fired at you (Ultraviolet ammuntion) for the close range ships, or you will see red beam lasers fired at you (Infrared I assume?)
Previously, pre-trinity, each rat type depending on its optimal range and orbit would fire a different ammuntion type at you. So you might see a long range rat firing beams at you with Infrared, but a close range one using multifrequency.
Some diversity in ammo types while fighting rats would be appreciated just for the visual effect.
This really only matters against rats that fire lasers and the rats that use hybrids, as I believe these are the only ammo types where color is actually differentiated in any noticeable way (outside of missiles, which are fine). |
Cpt Patrick Archer
Quam Singulari Triumvirate.
45
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Posted - 2015.06.15 11:53:49 -
[2007] - Quote
A window where you can see who you accepted into your corp, but hasn't clicked join yet.
This is a simple way for spies to get into the corp. If a toon was accepted 2 years ago and never joined, and the player moved on to other alliances. He can just go back and join, without anything stopping him.
So there should be a list of "pending members" or something and a remove button. |
SandKid
Caldari Colonial Defense Ministry Templis CALSF
186
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Posted - 2015.06.15 19:15:25 -
[2008] - Quote
Simple Quality of Life Request...
Ability to "Drag Out" overview windows so that it is possible to view multiple overview presets simultaneously. Directional Scanner (and any other related ui to the current overview) works off of a "Primary" Overview window, which is denoted with said name and can only be minimized (like current overview) but not closed.
This change enables the pilot to track two or more overview settings for a myriad of tactical and practical uses. Fleet fights particularly would benefit with the ability to build multiple overviews that would be easier to maintain and use than current fleet ui.
Personally, I'd like to see watch lists and the fleet ui be largely rolled into the overview ui as a single, cohesive unit that is highly customizable...but that's a different topic.
TL;DR
Overview Preset Tabs can be dragged out to form a separate secondary, tertiary, etc overview windows - enabling pilots to see their various presets simultaneously as opposed to having to click between tabs.
"Primary" Overview window (the original) will have same title and, as current, can only be minimized. Additional overviews can be closed or re-attached to the primary overview window, much like all other windows in EvE. |
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CCP karkur
C C P C C P Alliance
3887
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Posted - 2015.06.15 23:30:51 -
[2009] - Quote
Djiana Lenar wrote:suggestion :Shortcut to Ship fittings window You can bind a shortcut to that window (the window is called "Fitting Management")
Khanid Voltar wrote:Suggestion: Add a Pause/Play button to top of skill sheet so that when you need to pause a skill to JC or insert an implant You don't have to pause it to insert implant anymore. We changed it probably 2 years ago, and hopefully we can do the same for JC when the skill system has been changed.
Sniper Smith wrote:Suggestion: Copy Contents of a Container Keywords: ui Note: If you use 'View Contents" on a can, ship, etc, you can't copy the list of items to the Clipboard You can do that. As with many windows where multi select is not allowed, just select the list itself (if you have anything selected, deselect by ctrl+click it), and do ctrl+c.
Messenger Of Truth wrote:Courier contracts: it would be great if you could drag a station link to the destination field. What I currently have to do is this: * show info on the destination station bookmark, * drag the icon/picture of the station to a chat window to create a link, * select and copy the link * paste the link into the destination field I might be misunderstanding, but why don't you just right click the destination station? Also, when you have an info widow open for a station, you can click the icon in the upper left corner, and from there you can set destination
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Joia Crenca
Science and Trade Institute Caldari State
156
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Posted - 2015.06.16 00:11:28 -
[2010] - Quote
SHE'S ALIVE!!! Also, welcome back to the forums!
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