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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Masao Kurata
Perkone Caldari State
253
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Posted - 2015.06.16 01:21:17 -
[2011] - Quote
CCP karkur wrote:Messenger Of Truth wrote:Courier contracts: it would be great if you could drag a station link to the destination field. What I currently have to do is this: * show info on the destination station bookmark, * drag the icon/picture of the station to a chat window to create a link, * select and copy the link * paste the link into the destination field I might be misunderstanding, but why don't you just right click the destination station? Also, when you have an info widow open for a station, you can click the icon in the upper left corner, and from there you can set destination
You are misunderstanding, that request was about creating contracts, hence "drag a station link to the destination field". |
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CCP karkur
C C P C C P Alliance
3887
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Posted - 2015.06.16 01:30:19 -
[2012] - Quote
Masao Kurata wrote:CCP karkur wrote:Messenger Of Truth wrote:Courier contracts: it would be great if you could drag a station link to the destination field. What I currently have to do is this: * show info on the destination station bookmark, * drag the icon/picture of the station to a chat window to create a link, * select and copy the link * paste the link into the destination field I might be misunderstanding, but why don't you just right click the destination station? Also, when you have an info widow open for a station, you can click the icon in the upper left corner, and from there you can set destination You are misunderstanding, that request was about creating contracts, hence "drag a station link to the destination field". Ah...right, missed that part where contracts were mentioned was thinking of another "destination field", and that he was trying to set destination. Tthanks (I'll now remove it from my post and pretend this never happened )
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Calorn Marthor
Standard Fuel Company
49
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Posted - 2015.06.16 08:30:03 -
[2013] - Quote
Suggestion:
make it so that bookmarks can be edited in hangars (better: created/edited)
Background: as someone who does a lot of industry together with other players, we need to coordinate. Lots of things need to be planned and we rely on bookmarks left in certain containers/hangars to indicate ToDos etc. Also, since industry jobs take time and we are frequently not online simultaneously (where we could use Teamspeak or chat), we communicate through notes: "I already did X" (X={refuel the tower, set up the reactor, buy material, ...}) "please check Y"
So basically what is needed is the ability to leave comments/notes in hangars. Bookmarks are okay as a workaround, but you need to import them to your bookmarks before you can edit them. Also you can't just create a new bookmark in a container. |
Denver White
Fusion Enterprises Ltd Shadow of xXDEATHXx
5
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Posted - 2015.06.16 09:57:35 -
[2014] - Quote
Please let us have the option to stop chat blink on mouse over again instead of having to click them, it's horrible with many channels open :)
Come live in null sec! Join ingame channel PUBLICFUSEN today!
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Winter Archipelago
Furtherance.
392
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Posted - 2015.06.16 17:11:33 -
[2015] - Quote
Suggestion: Add a "[Group] Last Post" links to the forums, in addition to the "[Group] First Post" links we already have.
This is just something that would help people to find the most recent "authority" posts, especially in large threads. While it's always possible to click on the banner on the groups' portraits to jump to the next post by that group, it gets tedious in large threads, and if you're following multiple threads, it isn't always easy to remember which page had the last post in each one.
Keywords: forum, usability
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Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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Masao Kurata
Perkone Caldari State
253
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Posted - 2015.06.16 17:44:06 -
[2016] - Quote
Suggestion: Split the missed hits notifications filter for the combat log into incoming/outgoing.
Rationale: If you are regularly sig tanking, the incoming missed hits notification absolutely spam your combat log, but outgoing missed hit notifications are important information.
Keywords: UI, Quality of life, PVP, PVE |
Elizabeth Norn
Nornir Research Create Alliance
600
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Posted - 2015.06.16 23:08:24 -
[2017] - Quote
Suggestion: Allow dragging station links to courier contract "Ship To" field Keywords: contracts, courier, hauling Note:
WTS BPOs & BPO Packs
WTS Collectible Large Rigged Small/Medium Ships
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SandKid
Caldari Colonial Defense Ministry Templis CALSF
189
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Posted - 2015.06.17 01:48:55 -
[2018] - Quote
Suggestion: Mobile Depots populate in "assets", allowing them to be warped to and their contents viewed remotely. Reason: Less bookmarks, ability to see what is in it from distance if using as a supply point and planning on 'refilling' it EX: Deployed Mobile Depot in Jita shows in Assets as "Jita - [Mobile Depot Name] - 26 Items - 4 Jumps -Shows the 26 items in it when I select it in Assets and expand -If in Jita, I can right-click the depot in assets and select "warp to" and "warp to at distance"
Suggestion: Allow overview presets to each have a unique ordering of tags (criminal, militia, corp...etc) as well as unique columns. Reason: More robust overview utility EX: Fleet Tab shows Fleet, Militia and War Targets at top, criminals and suspect lower, angular and transversal velocity, type -Salvage Tab shows Criminals and Suspect at top, transversal velocity, name, and type
Suggestion: The skin a ship is using shows up in Killmail Reason: Because it was pretty
Suggestion: Planetary Interaction "Create Link" activates linking, and doesn't deactivate until you click "Stop Linking": Reason: Clickfest reduction -Open Links, Click "Create Link". "Create Link" changes to "Stop Linking" -Link forms between first two structures clicked -Third structure clicked, link starts, fourth structure clicked, link ends -Rinse Repeat -Click "Stop Linking" to not make anymore links. -Click "Submit" as normal to set the links in place permanently
Suggestion: Planetary Interaction - Multiple Stage Routing Reason: Clickfest reduction -Open origin point of product (Ex: Harvester, Base Metals) -Select Routing, then Product (Base Metals), then "Create Route" -Click on first point of Route (Ex: Storage Facility). "Create Route" changes to "Finish Route" -Click on second point of Route (Ex: Basic Processor Facility). Link shows route continuing from storage facility to processor -Click "Finalize Route". Both routes have been created (Harvester to Storage, Storage to Processor) and display at their respective facilities as normal.
Suggestion: Ability to name Command Centers in Planetary Interaction Reason: So I remember which planets are completing what tasks (Ok fine, this is lazy there's only six of them at most...leave me alone!) -Rename option in planet viewer when command center is selected -Name of CC shows in Planetary Interaction interface for selecting planets -EX: Todaki IV - [Fuel Blocks] (Barren)
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Xercodo
Xovoni Directorate
4217
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Posted - 2015.06.17 08:22:19 -
[2019] - Quote
Suggestion: Strip rack on fitting. Sometimes I wanna swap all the guns but nothing else.
Suggestion: Fitting saved fits in space. I can understand if this were to only work based on your main cargo bay. Also allow for strip fitting to work similarly. If cargo can't hold all the striped modules then those remain fitted.
Fix: Detach network updates from the UI. Opening the market or a cargo container causing a complete FREEZE is terrible. I understand that the UI needs to wait for the feedback from the server to load the contents but I hate the fact it totally freezes the client, dropping the frame rate into single digits, and makes all other elements unresponsive.
Didn't you guys have a sort of "buffering" animated icon a while back? What ever happened to that?
The Drake is a Lie
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Helios Anduath
Signal Cartel EvE-Scout Enclave
19
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Posted - 2015.06.17 13:16:33 -
[2020] - Quote
Suggestion: Make the Festival Launcher NOT need a Missile Launcher hardpoint
Tags: Hugs, Festival Launcher, Fireworks, Snowballs
Note: As it stands, a ship requires a missile launcher hard point to fit a festival launcher. This excludes a significant number of ships from being able to fit them. What is even more disappointing is it is the Gallente, a race known for their extravagent pleasure seeking, who seem to suffer significantly from not being able to fit this particular joy-inducing module. |
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Rionan Nafee
465
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Posted - 2015.06.17 16:34:31 -
[2021] - Quote
- Suggestion: At the Locator Agent it would be great if the input window for the located character would not block the complete screen but the name of the character could be dragged from chat or other windows into the field.
- Keywords: locator agent
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Xercodo
Xovoni Directorate
4217
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Posted - 2015.06.17 17:13:01 -
[2022] - Quote
Helios Anduath wrote:Suggestion: Make the Festival Launcher NOT need a Missile Launcher hardpoint
Tags: Hugs, Festival Launcher, Fireworks, Snowballs
Note: As it stands, a ship requires a missile launcher hard point to fit a festival launcher. This excludes a significant number of ships from being able to fit them. What is even more disappointing is it is the Gallente, a race known for their extravagent pleasure seeking, who seem to suffer significantly from not being able to fit this particular joy-inducing module.
Agreed, the original snowball launcher didnt care either, I have no idea why this one does or should care about a launcher slot.
The Drake is a Lie
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Commander Nina Hanomaa
Chapter Six Chapters.
13
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Posted - 2015.06.17 19:43:27 -
[2023] - Quote
---
It is difficult to see at a glance if your alliance has any available contracts. As of right now you won't get any notifications for them or see them in the Contracts - Start Page. What you'll have to do is search Available Contracts and limit to "My Alliance".
I'd love to see available alliance contracts on Start Page, just like you see corporate contracts. Also I would love to recieve notifications for available new contracts (personal, corporate & alliance), not just the ones that require attention. |
Lim Hiaret
Hiaret Family
1
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Posted - 2015.06.19 11:08:26 -
[2024] - Quote
Ideas to improve on grid navigation:
- Approach curve (curved arrow) sets a course that avoids objects in space
- Optional ship path indicator
- Waypoints/path in tactical overlay
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Lim Hiaret
Hiaret Family
1
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Posted - 2015.06.19 11:50:18 -
[2025] - Quote
Forums: configurable page size or all posts on one page
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Che Biko
Alexylva Paradox
738
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Posted - 2015.06.19 14:17:25 -
[2026] - Quote
Add a right-click menu option on locations (bookmarks): Center camera (on location). If you've got a lot of personal/corporate locations in a system, and you want to know locate it in the space around you to see how far and in which direction it lies, it can be quite a challenge to find, so I have to use the "align" option now...which can have some unwanted consequences. The above right-click menu option would help.
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
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Lim Hiaret
Hiaret Family
1
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Posted - 2015.06.19 16:14:36 -
[2027] - Quote
For new players (< 1mil SP) reward achieved oportunities with a small amount of skill points. This points should be added to the active skillque and if exceeding the needed points, saved for the next skills queued. This would allow new players to actually play the game instead of waiting for the most basic skills to finish.
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ISD Rontea
ISD RUS
462
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Posted - 2015.06.19 17:49:01 -
[2028] - Quote
Suggestion: Create favorite channels folder Keywords: ui, channels Note: important channels locate in different sections, need set facorite for group
ISD Rontea
Vice Admiral
-Æ-+-+-+-+-é-æ-Ç -¦-Ç-â-+-+-ï -+-+ -¦-+-¦-+-+-+-¦-¦-¦-ü-é-¦-+-Ä -ü -+-¦-Ç-+-¦-¦-+-+
Interstellar Services Department
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Rionan Nafee
467
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Posted - 2015.06.19 19:07:05 -
[2029] - Quote
- Suggestion: The Probe scanning window and the directional scanner window should show their icons in the neocom bar
- Keywords: probe scanning window, directional scanner window
- Note: the windows would be easier to identify and to select when collapsed if they show the same icons in the neocom bar they show in the HUD
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Mr Spaxi
Meatshield Bastards The Bastards.
44
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Posted - 2015.06.20 10:14:18 -
[2030] - Quote
- Suggestion: Apply fit name to the ship you're fitting with 'Fit' option.
- Keywords: fitting window, ship name
- Notes: /
____________________
Mass fitting ships has always been a bother, especially when you have to rename them after fitting. However, if the ship name would change automatically after fitting it via a saved fit, it would save a lot of hassle. Shouldn't be hard to pull out, no?
Blog
The Bastards are recruiting! Check us out @ www.the-bastards.net or join our channel @ DBastards.
Fly hard!
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Bentakhar
Sebiestor Tribe Minmatar Republic
40
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Posted - 2015.06.21 15:31:59 -
[2031] - Quote
Add a little icon in corp / alliance chat which indicates player availability (afk, busy, no mic etc...)
Make it possible for SKINs that apply to a ship (say megathron) apply to the navy variant (megathron navy issue)
Make serpentis ships unique designs: here's some inspiration (thinking vindicator) http://www.renderstorm.fr/2014/11/supercarrier/ |
Elnia Arthie
Atztech Inc. Ixtab.
1
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Posted - 2015.06.22 09:34:48 -
[2032] - Quote
- Suggestion: Focus camera should work for probe scanner entries as it does for overview entries
- Keywords: ui, signatures, anomalies, scanner, scout, dscan, bookmarks, focus camera
- Note: Wormholers and null sec hunters will love you <3
---
I find it very difficult to locate a cosmic anomaly in space for a focused dscan. Since it's possible to click an entry in the overview window with active focus camera to locate it in space, could you enable this for entries in the probe scanner window, too? |
Canon Makanen
Science and Trade Institute Caldari State
9
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Posted - 2015.06.23 10:28:50 -
[2033] - Quote
suggestion: One more click to reactive your module cycle green again if you double click the module mistakenly keyword: UI, Legacy code Note: will be extremely usefully for tackle in gatecamp
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Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
261
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Posted - 2015.06.24 11:37:28 -
[2034] - Quote
Suggestion: In-game items for next year's Holiday presents - Moon Minerals objects representing Sodium (Na) and Chlorine (Cl). Keywords: Humor, Salt Note: Although it's presumptuous that there will be holiday gifts this year, I thought this might be an amusing thing to give out if there are some. Plus the added bonus that we will actually be able to track Sodium levels in-game through the market!
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Winter Archipelago
Furtherance.
397
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Posted - 2015.06.24 16:09:31 -
[2035] - Quote
Suggestion: Move Agent standings to their own individual tab in the Standings window. Keywords: ui Note: The Agents section of the Liked / Disliked tab is a pain to deal with at times, and ends up being a lot of extra unnecessary info that loads into the window when you just want to check a few faction / corp standings. Moving Agents to a third tab ("Liked," "Disliked," and "Agents") would help to make the Liked and Disliked tabs a bit more manageable (and shorter).
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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exiik Shardani
Terpene Conglomerate
28
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Posted - 2015.06.24 17:17:47 -
[2036] - Quote
Mobile Tractor Unit
little change: add "Launch for corporation" to mouse right click menu and it allow that MTU can be loot and scoop by anyone from corporation |
Amak Boma
Dragon Factory
131
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Posted - 2015.06.24 22:29:34 -
[2037] - Quote
allow prospect and venture to fit ice harvesters so they will be able to mine ice from shattered wormholes c13 class frigate systems
tweak gas harvesting, currently training that skill to V allow you to use tech 2 gas harvesters but you can fit and activate also 5 of them but prospect/venture allows only two gas harvesters i would suggest making gnosis obtaining the gas harvesting cycle and mining amount bonus and drawback by reducing armor and structure points |
AIWILL Aideron
Bad Russian Guys Hard Alliance
0
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Posted - 2015.06.25 08:32:53 -
[2038] - Quote
1. Make content of a courier contract, that I have issued, visible to me. It's difficult to remember what is what, when there are many outstanding/in progress contracts.
2. Make completed market orders stay in a "Orders" tab of wallet for a reasonable amount of time. I produce and sell goods, that is easy way to check, what should be produced in a first place.
3. Make buyers/sellers names in "Transactions" tab of wallet linked, so i can check their info or send a message to them easily.
4. Make information about who placed an order at market accessible. Otherwise I need to buy/sell something and then check in "Transactions" tab of wallet. |
Evangeline Rin
Zarks Fallen Angels
3
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Posted - 2015.06.25 14:44:00 -
[2039] - Quote
Two little things from me
Suggestion: When bookmarking signatures, prefix (optionally?) with the signature ID Keywords: bookmarks, probing
Suggestion: Hotkey for the analyze button for probing Keywords: probing, map Note: I get the reason for not having a hotkey for the d-scan, but the probe analyze button is surely a candidate? |
Messenger Of Truth
Butlerian Crusade
6
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Posted - 2015.06.25 15:51:51 -
[2040] - Quote
Suggestion: shortcut key to bring up autopilot route map Keywords: shortcut, autopilot
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