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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Scatim Helicon
GoonWaffe Goonswarm Federation
3321
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Posted - 2015.09.13 16:24:31 -
[2191] - Quote
Suggestion: Allow players to include the injection of a skillbook and commencing training of the new skill to level 1 and beyond as an action in the skill queue as long as the prerequisites are met. Keywords: skill queue
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Messenger Of Truth
Butlerian Crusade
12
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Posted - 2015.09.16 10:11:52 -
[2192] - Quote
Tags: courier, contract, hauling, industry
For courier contracts, it would be really helpful if I could drag a station into the destination field and it would get filled in. If I click show info on a station, I can drag the station icon into chat and it provides a link, but if I drag this icon into the courier destination field it doesn't do anything.
It would also be nice if bookmarks of stations could be dragged into courier contract destination field. |
Feledain
Elmsfeuer
55
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Posted - 2015.09.16 10:59:50 -
[2193] - Quote
Sorry if its a double post but i saw a nice idea in Warefare & Tactics. https://forums.eveonline.com/default.aspx?g=posts&t=444322&find
Short form: If a fleet member locks you up you get green boxed instead of yellow / red |
Dave Shakura
Republic Military School Minmatar Republic
0
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Posted - 2015.09.16 11:35:50 -
[2194] - Quote
Tooltip for characters in local showing the assigned contact label, like in the online/offline notification for watchlisted contacts.
Bookmarks in space should be selectable like every other celestial so they can be used with the selected item window.
@ Wolf: There are keybinds for next/previous target (navigation tab) |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
103
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Posted - 2015.09.16 12:21:09 -
[2195] - Quote
W0lf Crendraven wrote:
2. Targeting keybinds, if you have a number of target locked up afaik you can only switch between them by clicking - there should be keybinds for this as it is fairly important.
Keybinds for Next/Previous Target already exist. I have them bound to the 4th and 5th mouse buttons and they work wonders in target-rich environments. |
Kerrec Snowmane
Reasonable People Of Sound Mind
24
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Posted - 2015.09.16 15:31:18 -
[2196] - Quote
I was brainstorming a recent loss, and suggested a possible "I could have" solution that may have helped me. It was shot down because I didn't fully understand the game mechanics, but looking at how I thought it worked, I can't for the life of me figure out why it wouldn't work that way.
How I thought it worked: Drones with Aggressive setting will ALWAYS auto-attack the first ship to apply some form of offensive module against you.
How it actually works: Drones with Aggressive setting will ONLY auto-attack the first ship to apply some form of offensive module against you, IF they were already deployed in space when the enemy ship STARTED applying that offensive module.
Now, there is some extra fuzzy logic that has to do with the drone killing it's current target. When that happens, it will target another ship, based on some magic logic.
Show us on the doll where the bad man touched you?
OK, here's what happened. I was ratting in Wormhole space with a passive shield regen Myrmidon. A Sabre landed on me and bubbled. I disconnected from my heavy drones and launched Warrior II's, then proceeded to try to lock something. While I was doing this a Falcon and a couple of Rooks landed on field and jammed me. I was still alive at this point, as the ships on field couldn't break my tank. Then bombers started to show up, one at a time, stragglers. I killed one of the bombers because my drones auto-agressed it. But then my drones randomly aggressed something tankier, maybe the Falcon. I don't really know. I proceeded to die, my offering to Bob.
So afterwards I was thinking about what I could have done, once caught. It occurred to me that I could have recalled my drones and redeployed them to ghetto choose a random target (assuming it worked like I originally thought). But no, the game mechanics will leave your set to aggressive drones happily orbiting you as you are destroyed.
I can't think of any other situation (with my noted lack of experience in all things EVE) where having the drones aggress even when deployed AFTER being engaged would break anything. Jams are sucky, and the only counter to them is to bring more ships than the jamming ship can jam, or jam them with your own jamming ship. I don't see why adding drone boats with ghetto random auto-targeting would be a bad thing for the game. It would allow for a decidedly RNG (might work, might not, how lucky do you feel?) counter to the Jamming meta. |
Current Habit
Rusty Pricks
54
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Posted - 2015.09.16 20:10:44 -
[2197] - Quote
In the Sell Item-window, it would be nice to split up the 'sell immediate' option and the options for creating a sell order.
Right now, when switching between creating a 90 day sell order (the most commonly used option due to the lack of disadvantages compared to the shorter variants) and the sell immediate option, it's necessary to scroll because the dropdown-menu is too small.
My suggestion is to move the 'sell immediate' option out of the dropdown-menu into the Sell Item-window itself. This would players give the option between:
- Sell immediate
- Create sell order for 1 Day/3 Days/7 Days/ 14 Days/30 Days/90 Days
The timeframe for the sell order would still be in a dropdown-menu. This allows much quicker switching, requiring only one click instead of two (especially useful when selling a mixture of high value items with sell orders and cheaper items to buy orders). In addition, it would make it more obvious to new players that selecting an option other than sell immediate creates a sell order with the selected duration.
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Ortus Maleficus
Lambent Enterprises
30
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Posted - 2015.09.17 16:46:20 -
[2198] - Quote
Retain FOV setting between jumps
If you set your FOV to make Eve look awesome (as explained in this vid: https://www.youtube.com/watch?v=OttpSwaATl4 ), it does indeed look awesome, however, it doesn't save when you jump.
I would like FOV to be saved unless reset by the player. |
Masao Kurata
Perkone Caldari State
274
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Posted - 2015.09.17 23:06:42 -
[2199] - Quote
Suggestion: Add warning for attempting to board a ship if doing so will offline some modules which are currently online. Specify which modules will be offlined in the warning and ideally (although this would probably no longer be a small thing as it would be very different from existing warnings) offer the option of which modules to offline in the case that modules are being offlined because of insufficient powergrid or cpu. If the player chooses to heed the warning, do not board the ship and do not offline any modules. Rationale: The offline modules undocking warning is useless. Offline cynos, offline cloaks, offline probe launchers etc. are very common so everyone who uses a fit with offline modules silences that warning. Also accidentally boarding a ship you are just holding for other pilots offlines modules you aren't trained for and you need to hand it back to a pilot who can use those modules to get them back online. Keywords: Fitting, UI, Quality of Life. |
Lusty Muffins
Throw More Dots
3
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Posted - 2015.09.18 08:04:57 -
[2200] - Quote
in ISIS
Gallente need "Hull Tanking" added to their racial icons in the top left.
Fozzie knows whats up. |
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Sejarre
ExoGen Foundation
1
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Posted - 2015.09.18 15:08:19 -
[2201] - Quote
Bringing this baby back: Personal wallet divisions.
We already have the thread(s), but I figured it would not hurt to add it back here again too.
It should not be neccesary to be in a one-man corporation to have access to multiple wallet divisions. And having to send money on other toons on your account kinda feels like sending money to the Cayman Islands or Switzerland, when you just wanted a rainy days savings account...
Tags: Quality of Life, Budgeting |
hellokittyonline
Rifterlings Zero.Four Ops
123
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Posted - 2015.09.18 18:38:28 -
[2202] - Quote
Been playing this game for some time and there have been a few problems/bugs that have remained unfixed since I joined 6 years ago. So here we go.
1: spamming lock will sometimes result in a lock cycle that fails. With frig pvp being the thing in low sec right now this really needs to be fixed as a failed lock cycle is 9x out of 10 a lost ship in a frigate fight.
2: ship name randomly resets in space. This is a much bigger deal then you think. For instance if I'm in a populated system and warp in on someone is rather them not have time to look me up on zkil before the fight starts.
3: there is somehow still not a way to view your drone control range in game, yet there a ship skins. Priorities ppl!
4: if I have multiple accounts open and am afk on one of them all of my accounts socket close when I attempt an action on the previously afk account. The threshold for this used to be much higher (I could be afk for a longer time) but in general none of my accounts should be socket closing as long as I am active on one of them.
5: module cycle animations are pretty much always desynced. I'm sure there's some speghetti code reasoning as to why this still exists but it's still no less annoying.
6: if a warp scram/disruptive is activated on you while you are attempting a warp your ship decelerates instead of just remaining aligned. This isn't necessarily a bug but makes warping out in combat way more of a pain then it should be. Just needless tedium.
7: cap boosters sometimes will not automatically reload even though there are charges in the cargo hold. BIG DEAL, game breaking.
Hope this raises awareness on some longstanding issues.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
4
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Posted - 2015.09.18 20:07:19 -
[2203] - Quote
A addition to the item description of the various Cerebral Accelerators that notes that they are lost on Clone Jump, but not lost on Pod Death.
A very little thing, but it would be good for new guys! |
Nicen Jehr
Brave Newbies Inc. Brave Collective
416
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Posted - 2015.09.21 03:40:22 -
[2204] - Quote
I resubbed to tell you thx for multibuy Karkur!
and topically: Can you put a list of LP balances in Wallet? I wanted to check my Ishukone Watch LP, but there's no stations nearby and I don't know where to look. The wallet and corporation window were the first places I looked.
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Kenji Noguchi
We are not bad. Just unlucky The Bastion
12
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Posted - 2015.09.21 09:31:34 -
[2205] - Quote
Add more keyboard modifiers and shortcuts. Move away from the "right-click to do everything from a giant drop-down menu" that is obsolete by 10 years. Allow us to do things like press alt/ctrl/shift to modify the standard behavior of links. For example, let me define: ALT: Show market details Ctrl: Find in contracts Shift: Compare
when clicking an item link.
Something like "alt: 2nd menu option", "Ctrl: 3rd menu option" would also work. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
4
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Posted - 2015.09.21 09:46:15 -
[2206] - Quote
Allow an option to have already selected the value written by default in the field where the cursor is placed, for example when opening "place buy order". Very useful when creating hundreds of orders. Saves you moving the mouse, selecting, and a click every single time, then moving your hand back to the keyboard. Multiply that by 200, several times a week. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
4
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Posted - 2015.09.21 09:55:17 -
[2207] - Quote
Add a "renew" button to expired contracts, putting the contract back up under the same conditions and just paying the fee again. |
Ncc 1709
Fusion Enterprises Ltd Phoenix Company Alliance
212
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Posted - 2015.09.21 13:27:41 -
[2208] - Quote
Allow siege moduals damage bonus to affect smartbombs |
shal ri
Best Kept Frozen. No Fox Given
16
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Posted - 2015.09.21 15:52:13 -
[2209] - Quote
Suggestion: add a reload stack feature to right click menu for modules
Keyword: UI, right click module menu
Note: a reload stack vs a reload all feature would help quite a bit in pvp activities. When you have less then half a clip but only used 2 cap charges on your ASB, hitting reload all messes things up. Why should I have to waste a cap charge just to skip the 60 sec reload time on my ASB to reload my guns.
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Doudou Lachatte
Pandemic Horde Inc. Pandemic Horde
17
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Posted - 2015.09.21 23:27:13 -
[2210] - Quote
Industry sorting too crowded. You could separate the groups and sub categories.
edit: Also Enter and Return for submitting Industry jobs plz plz plz ^_^
P.S. Hope its ok if I post forum links here. It's just for your convenience :) |
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Mr Mieyli
Hedion University Amarr Empire
47
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Posted - 2015.09.23 07:05:49 -
[2211] - Quote
Add a "jump" option to the right-click menu for wormholes.
A case for more AoE in EvE
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Arthur Aihaken
Perkone Caldari State
4671
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Posted - 2015.09.23 12:00:30 -
[2212] - Quote
Can we "remember" the size that the Watch List window has been resized to?
I am currently away, traveling through time and will be returning last week.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
4
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Posted - 2015.09.23 20:33:18 -
[2213] - Quote
Suggestion: When ships are being fitted, can the guns be auto-grouped by default?
Keywords: Fitting, Quality of Life,
Note: Would save the soul of mass-fitters everywhere, could be combined with auto loading of ammo? |
Villiars
5
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Posted - 2015.09.23 20:54:20 -
[2214] - Quote
Suggestion: Remove the time between Expedited Transfers.
Keywords: Quality of Life, Industry
Note: A short delay is reasonable, but if I want to feed a large operation each 5 minute cooldown quickly adds up. |
Zimmer Jones
Aliastra Gallente Federation
297
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Posted - 2015.09.23 21:31:51 -
[2215] - Quote
Suggestion: a new t2 hauler for in space marketing, such as replacement mods, ammo, nanite paste etc.
I'd call it a space junk, as in shiptype.
Why it is useful: even friends and Allies should pay up front for goods. Of course it would all be lootable by friend or foe
You are content to be content. This is not a jedi mind trick, you're just the game
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Traiori
Adhocracy Incorporated Adhocracy
233
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Posted - 2015.09.24 00:29:53 -
[2216] - Quote
Suggestion: "avoid system for 1 hour" as an option on right-click
My "system avoid" list gets cluttered with all kinds of random systems that I add to avoid gatecamps once in a blue moon. I'd like to be able to avoid the system for an hour before it's automatically removed. |
Big J Breau
7-MICRON The Kingdom of Heaven
0
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Posted - 2015.09.24 14:00:55 -
[2217] - Quote
Would it be possible to place the probe scanning tool bar and the scan results window in the new map. I find that on a smaller monitor i either partially cover up my probe scanner window or my ship control buttons with the new map window. |
Zarek RedHill
MASS A DEATH Mordus Angels
10
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Posted - 2015.09.25 06:06:11 -
[2218] - Quote
Suggestion: Under the inventory window's custom filters, allow me to filter/sort by "ISK Density" (i.e. estimated ISK/Volume). So I can figure out what's worth hauling to high sec and what to reprocess. |
Rionan Nafee
507
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Posted - 2015.09.25 14:21:13 -
[2219] - Quote
- Suggestion: note the required assembly array in the info window of blueprints
- Keywords: blueprint, assembly array, industry
- Note: especially if you are a beginner or a casual industrials it would be very helpfull if you could see the required assembly array beside the required skills and required materials in the info window of the blueprint. Not all combinations are such obvious like ammunition and ammuntion assembly array and ship and ship assembly array.
e.g. fighter and fighter bomber - small ship assembly array (although they are listed in the market categorie drones) fuel blocks - component assembly array
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Rob Kaichin
Empire Assault Corp Dead Terrorists
4
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Posted - 2015.09.25 20:48:44 -
[2220] - Quote
Suggestion: In the contract window, ships appear at the top of the "You will get" Box.
E.g: You will get:
Myrmidon, Medium Armor Repairer, Medium Armor Repairer, etc
Keywords: Contract, Quality of Life, Ease of Use.
Note: Easiest way to do this would be to make contents be sorted by "type". Ship appears at the top, by luck or design.
The "hover over" description also makes the ship the most important, that could be another easy way of doing it? |
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