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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Cearain
Plus 10 NV It Burns When I'm PvPing
1486
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Posted - 2017.01.27 18:41:24 -
[2641] - Quote
Please allow turret and and missile sounds when we are zoomed out.
Please allow us to filter turret and missile sounds to the target we have selected so we can hear what that target is firing.
Or give us a better display as to what sort of guns each attacker is firing at us. The log has very fine print and it is hard to catch the scrolling information.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Vartan Sarkisian
Interstellar Nuclear Penguins Penguin Mafia.
205
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Posted - 2017.01.29 08:22:30 -
[2642] - Quote
Allow the biography to be set pivate
WHY: this will allow us to make relevant notes against our characters rather than using a notepad sheet, I sometimes find keeping track of what you want to character to specialise in difficult to remember and so the biography section seems a logical place to put that information, however you may not want others to see what you put as it is essentially free intel. |
Lugh Crow-Slave
3639
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Posted - 2017.01.29 08:50:07 -
[2643] - Quote
bring back the certificate tree
BLOPS Hauler
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Lugh Crow-Slave
3670
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Posted - 2017.01.29 08:50:54 -
[2644] - Quote
Vartan Sarkisian wrote:Allow the biography to be set pivate
WHY: this will allow us to make relevant notes against our characters rather than using a notepad sheet, I sometimes find keeping track of what you want to character to specialise in difficult to remember and so the biography section seems a logical place to put that information, however you may not want others to see what you put as it is essentially free intel.
the hell is wrong with the note tab on your character?
BLOPS Hauler
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Daichi Yamato
Xero Security and Technologies
3736
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Posted - 2017.02.01 02:01:34 -
[2645] - Quote
When travelling around new eden i see celestial beacons. When i show info on them i get info on what a beacon is, not the site they pertain to. It'd be nice if the text that appears when you warp to these sites was actually what came up when you show info on them.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Exter Numio
Art Of Explosions Hole Control
0
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Posted - 2017.02.09 09:43:57 -
[2646] - Quote
1. Have our pods keep the name you give them when you switch from ship to another ship.
2. Remove containers that drop from citadels, but not the loot inside these. you can not get a freigther into low class systems, and containers like station containers with 2 mill m3 cannot be taken out of the hangar containers.
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TheSmokingHertog
Julia's Interstellar Trade Emperium
449
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Posted - 2017.02.10 00:23:00 -
[2647] - Quote
Exter Numio wrote:1. Have our pods keep the name you give them when you switch from ship to another ship. 2. Remove containers that drop from citadels, but not the loot inside these. you can not get a freigther into low class systems, and containers like station containers with 2 mill m3 cannot be taken out of the hangar containers. 3. The ability to launch a mobile depot for corp would be nice.
Our we should be able to repackage dropped station containers in space.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Quercus Aesculetum
0
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Posted - 2017.02.11 21:07:57 -
[2648] - Quote
I saw that citadels and engineering complexes have new icons in Singularity and the new icons are quite good. But it would be rather nice if the citadels' icons were filled in with a grey background, like stations' icons are, and the ECs could be left as they are currently in Singularity. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
449
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Posted - 2017.02.12 06:46:29 -
[2649] - Quote
Quercus Aesculetum wrote:I saw that citadels and engineering complexes have new icons in Singularity and the new icons are quite good. But it would be rather nice if the citadels' icons were filled in with a grey background, like stations' icons are, and the ECs could be left as they are currently in Singularity.
Think this comment should be placed in a SISI feedback thread somewhere.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Lucas Quaan
Sniggerdly Pandemic Legion
138
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Posted - 2017.02.12 14:35:15 -
[2650] - Quote
Please fix notifications for personal contracts so that they show when you log in and not just when you open the contracts window... |
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Faylee Freir
Brutor Tribe Minmatar Republic
368
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Posted - 2017.02.13 19:34:53 -
[2651] - Quote
1. Would be nice to add functionality between the tracking camera and Probe Scan window where you can click on a signature you've scanned out to 100% in the probe scan window amd have the tracking camera snap to it.
2. There's also an issue where docking in a citadel and boarding a new ship resets your safety setting back to green upon undocking.
HTFU
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Norman Seversky
Federal Defense Union Gallente Federation
101
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Posted - 2017.02.14 20:02:05 -
[2652] - Quote
Hi folks! I would like to offer a couple of features that I think would be really convenient:
- Regarding sell/multi-sell window - make a button allowing to set the prices at the minimum over the maximum buy-offer price in the current station.
- Regarding buy/multi-buy window - make a button allowing to set the prices at the maximum under the minimum sell-offer price in the current station.
That's it! Sorry in advance for my English. Feel free to correct me :)
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1262
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Posted - 2017.02.17 08:43:19 -
[2653] - Quote
Killmail External link
Option to right click on the Eve Notification area of the killmail directly for a drop down of the external link or just a simple right click to copy the external link from the notification area.
Just would bypass the having to load killmail and then right click the menu to generate and would be a faster way of posting mails or linking them.
Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Tipa Riot
Federal Navy Academy Gallente Federation
3465
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Posted - 2017.02.17 11:45:54 -
[2654] - Quote
I like the new buy missing materials option in the industry windows, but unfortunately it's use is very limited for me, because it is tied to one single print (and production lane). Hence if you want to buy what's missing for more than one lane, you still have to do it manually.
My proposal is to have the option to subtract the existing materials of a selected hangar from a populated muti-buy window. With that I can click on a print, buy all, use the multiplier in the multi-buy window to calculate the complete amounts for n lanes and then get that reduced by the materials already presented in one of my hangars.
I'm my own NPC alt.
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Ajem Hinken
Quaice Industries
26
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Posted - 2017.02.21 02:31:20 -
[2655] - Quote
Just thought of this - a rightclick option that is simply 'Warp'. It warps to an arbitrary coordinate in the direction your ship is pointing at the distance specified, ignores align times. Just warps X km in the direction you're pointing when you wind up finishing initiating warp. Useful to stop bumping or avoid it. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
162
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Posted - 2017.02.21 15:36:33 -
[2656] - Quote
I'd like the ability to not be able to remove implants without being in station or upwell structure. Or at the least not in space when you have a weapons timer. Weapons timer = busy with combat which could lead to permanent brain damage if you remove implants then (Lore?) Personal motivation: People (including myself) yanking implants before getting podded in nullsec to make battle reports look more in my favor. It's annoying when you kill someone and they say "Ha-ha slave set already unpluggd" before you claim their corpse. |
Lothros Andastar
Eternity INC. Goonswarm Federation
191
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Posted - 2017.02.22 12:47:48 -
[2657] - Quote
Add/Remove X from Brackets when right clicking an object in space, please. |
Mj11jM Hegirin
TheAuthority Pigships
4
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Posted - 2017.02.24 01:16:50 -
[2658] - Quote
Be able to redeem plex for aurum even if you aren't in the same station as the plex(from the asset window). |
Ix Method
Tribal Liberation Force Minmatar Republic
515
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Posted - 2017.02.25 15:52:41 -
[2659] - Quote
Suggestion: Highlight Industry Facilities with rigs relevant to the job Keywords: ui, industry Note: Making the icon green or something on the Facilities screen to signify 'your x should be built here' would make life lots easier
Travelling at the speed of love.
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Lion Drome
Der Wehrmacht
7
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Posted - 2017.02.26 13:55:12 -
[2660] - Quote
Jump Drive Economizers could do with a small rebalance. Currently each version, no matter the benefit has the same material cost. Currently the modules are as following.
Limited Jump Drive Economizer - 4% Experimental Jump Drive Economizer - 7% Prototype Jump Drive Economizer - 10%
As mentioned each variant has the same material requirements which at the current pricing look like this: http://evepraisal.com/e/15831994
May I request that the Limited Jump Drive Economizer costs would be reduced, currently costs quite a bit more to produce one then to make one. The Experimental Jump Drive Economizer would be fine as it is. ~7% fuel cost reduction for around 30 or so million.
Not sure why Prototype Jump Drive Economizer are so expensive, guessing a small drop rate on the BPC or the sites they are being ran from. So maybe small uptick on the % wouldn't hurt and/or changing the site to make it more interesting & lucrative to do.
Tweaking the station docking radiuses would be neat aswell. Strange that with some stations you can be 40km off yet be at 0. But with others you can basically hug the station with your ship and still be outside the docking radius. Just a general QOL improvement. :)
Not sure if this counts as a bug but when I press the "Clean ship" inside the station, the shipmodel does not seem to update. So if I may request. It would be nice to see this button working inside the station, not only on the outside. |
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Gaius Clabbacus
Basket of Deplorables
39
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Posted - 2017.02.27 13:10:45 -
[2661] - Quote
When docked in a citadel and jumping to a jump clone in that same citadel you incur a session timer, but the session-timer-countdown-circle-thingie(tm) doesn't show. Small thing, but hey, that is what this thread is for |
Dominous Nolen
Powder and Ball Alchemist Industries
251
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Posted - 2017.02.27 18:05:20 -
[2662] - Quote
Suggestion: Drone aggro/Damage notification updates
Idea: When active deploy drones are agressed either via DPS/Ewar/etc have there status in the drone control window up color to reflect the status, similar to Fleet member agression status flashing red
Perhaps Red (DPS), Yellow (Ewar)?
@dominousnolen
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Raka Tokila
Horde Vanguard. Pandemic Horde
2
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Posted - 2017.02.28 00:55:54 -
[2663] - Quote
really small thing with a nice QoL boost: subcategories for the different sizes of afterburners and MWDs |
Mephiztopheleze
Laphroaig Inc.
1237
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Posted - 2017.03.02 02:06:27 -
[2664] - Quote
I somehow doubt this qualifies as A Little Thing(tm), but.... The current mechanics for sharing bookmarks with friends or alt characters is tedious in the extreme. Can we please have the ability to copy out more than a mere 10 at a time? Alternatively, how about a station tool that can duplicate a container full of bookmark vouchers?
I have some ~500 newly burned gate tacticals that I need to make multiple copies of. Spending hours burning them is bad enough, having to spend more hours simply copying them is annoying.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Captain Panther
Space Traffic Control Heiian Conglomerate
12
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Posted - 2017.03.03 17:52:54 -
[2665] - Quote
Personally, i want the notifications about the members leave/kicked be available to Personnel Manager and/or Director roles. This will make recruitment and newbies handling a bit easier. Right now i have to punch CEO every time i see pilots missing and it equires constant CEO attention on the matter besides other important stuff to do.
Please make our lives easier. Thank you!
Read more in https://forums.eveonline.com/default.aspx?g=posts&m=6858080#post6858080
SATRO - -¦-¦-+-¦-+ -Ç-¦-¦-Ç-â-é-+-+-¦-¦ -ñ-Æ -ƒ-¦-ƒ -¦-+-Ç-+-ï Space Traffic Control -¦-+-î-Å-+-ü-¦ Heiian Conglomerate. -Æ-¦-¦-¦-+ -+-¦-¦-+-Ç -+-+-+-+-é-+-¦ -ü-+-+-é-¦-¦-é-ü-é-¦-â-Ä-ë-¦-¦-+ -+-¦-+-Ç-¦-¦-+-¦-+-+-Å -¦-+-Å -Ç-+-â-+-+-¦ -+-+ -+-+-â-ü-¦-¦-â -¦ -ü-+-ü-é-¦-¦-¦ -ä-+-+-é-¦ -É-+-î-Å-+-ü-¦ -+ -ä-+-Ç-+-¦-é-+-+-¦-+ -+-Ç-+-ü-¦-¦-¦ -Ç-Å-¦-+-¦ -¦-¦-+-+-+-¦! :)
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Will Swiftsure
Sebiestor Tribe Minmatar Republic
5
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Posted - 2017.03.03 19:37:17 -
[2666] - Quote
I wish you could add a stat in all cargo expander modules and rigs that they also expand the cargo space of Fleet hangars, Ore holds and corp hangars on the ship its fit to. |
Trixi Laminer
The Scope Gallente Federation
0
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Posted - 2017.03.04 10:57:30 -
[2667] - Quote
Can you please add a option in contracts system so that you block a dishonest player from picking up your courier contracts and stealing them? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6529
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Posted - 2017.03.04 17:07:06 -
[2668] - Quote
Trixi Laminer wrote:Can you please add a option in contracts system so that you block a dishonest player from picking up your courier contracts and stealing them?
Isn't that just setting a decent collateral value?
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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noone kun
zero tax inc n1
2
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Posted - 2017.03.05 00:31:46 -
[2669] - Quote
another little things to do:
ONE TYPE OF HARDPOINT FOR ALL WEAPONS can you guys remove "turret" and "launcher" slots and replace them with one type of weapon slot with fixed visual hardpoint, able to fit both turrets and launchers? well, prophecy(5/4/4), armageddon(7/5/5), rf typhoon(8/6/6) etc allready have such kind of high slots. which can fit both turret and launcher. having 2 different weapon systems on the same ship may seem fun, but it isn't, as they are used in different ways. at least those 3 ships are bonused for different weapons or can fin most slots with 1 type of weapon. now look at that poor arbitrator: 4 highs 2 turrets 2 launchers. (man needs to buy tech 2 version to fit 4 turrets *sick*) poor stabber: 6 highs 4 turrets 2 launchers, poor dragoon :6/3/3 both turret and launcher slots have amo supply chain and external hardpoint. there is no difference between them. it has to stop, really another reason to make such slots is that player will have more freedom when hes fitting a ship, especially the one bonused for tanking talking about fixed visual hardpoint.. i tried to make golem to shoot missles like raven does, i tried hard, hut its not possible, because there is no launcher harpoint where it should be. also, i cant place missle launchers on the wings, but i can place tractor beams there. its just.. wrong.. and limiting my freedom in fitting a ship. last reason.. for now.. is loki. after all that rebalancing (two weapon systems for each faction!!!) thing i cant fit it with more than 4 missle launchers. not to mention how ugly missle subsystem looks -_-
slotts.. one more thing abour slots..
GROUPING FOR ACTIVE MODULES pls let us group active modules after you guys made those fancy scripts im having a bad time changing them in 2-3 tracking computers sometimes i forget to do so and wasting amo still, its not all about scripts. imagine a player who wants to activate 4 warp scramblers on somebody poor, poor keyboard.
talking about skripts... MAKE SKRIPTS FOR TARGET PAINTERS (range/sig), ECM JAMMERS(range/ jam), (those are 2 ewar systems you guys missed somewhy) STASIS WEBIFIERS(range/speed), ENERGY NEUTRALISERS/ NOSFERATU(range/amount), and FOR SMARTBOMBS,YES (range/damage) skripted painter could be used to kill small targets that are close to ship. close i mean closer than warp disruptor can reach. not all ships have 50km disruptor range. not all ships have 50km missle range. on other side, some ships are shooting their missles 300km far, and best they can get from a target painter is silly faloff.
talking about modules.. LET SUBCAPITALS FIT CAPITAL-SIZED MODULES cpu/pg usage of capital-sized modules are anough of rectriction. cruisers and bc's are using large modules. without any trobles. let battleships do the same. |
Ajem Hinken
Quaice Industries
37
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Posted - 2017.03.05 03:04:55 -
[2670] - Quote
A player-enforced sec rating for every non-highsec system. Some rough indicator of if a: The system has players policing the area, similar to Concord in highsec. B: Players actually killed each other in the area. |
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