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Kaarous Aldurald
ROC Academy The ROC
962
|
Posted - 2013.09.23 10:15:00 -
[31] - Quote
Quote:I'm suspecting you don't know yourself.
Since you're determined to make this go in circles.
Quote:You are arguing about a non issue, and that's why it's a bad idea.
Non. Issue.
As in, it's only a problem for you. Also, if the two are unrelated, which I highly doubt, their timing is suspect. Not posting on my main, and loving it.-á Because free speech.-á |
Infinity Ziona
Hot Drop Buns
423
|
Posted - 2013.09.23 10:21:00 -
[32] - Quote
Kaarous Aldurald wrote:Quote:I'm suspecting you don't know yourself. Since you're determined to make this go in circles. Quote:You are arguing about a non issue, and that's why it's a bad idea. Non. Issue. As in, it's only a problem for you. Also, if the two are unrelated, which I highly doubt, their timing is suspect. Wow.
Let me give you a bit of help.
If I have an opinion you don't agree with - "The sky is red" - then you don't simply say "its a non issue", you say "no, the sky is blue because.... your opinion here".
You see, since we're dealing with opinions, its not sufficient to tell me my opinion is invalid because your opinion negates it. This is the basis of communication and discussion. When you say "its a non issue" but you fail to explain why, then you are simply trying to enforce your own opinion on others without any explanation. This shows you lack the ability to properly communicate.
So please, if you would, explain why its a non-issue? |
Kaarous Aldurald
ROC Academy The ROC
962
|
Posted - 2013.09.23 10:25:00 -
[33] - Quote
Quote:Wow.
Let me give you a bit of help.
If I have an opinion you don't agree with - "The sky is red" - then you don't simply say "its a non issue", you say "no, the sky is blue because.... your opinion here".
You see, since we're dealing with opinions, its not sufficient to tell me my opinion is invalid because your opinion negates it. This is basis of communication and discussion. When you say "its a non issue" but you fail to explain why, then you are simply trying to enforce your own opinion on others without any explanation. This shows you lack the ability to properly communicate.
So please, if you would, explain why its a non-issue?
Heh, no. If you say, "the sky is red", I say "what are you on?" or "lay off the sauce".
Same thing applies here. Not posting on my main, and loving it.-á Because free speech.-á |
Infinity Ziona
Hot Drop Buns
423
|
Posted - 2013.09.23 10:29:00 -
[34] - Quote
Kaarous Aldurald wrote:Quote:Wow.
Let me give you a bit of help.
If I have an opinion you don't agree with - "The sky is red" - then you don't simply say "its a non issue", you say "no, the sky is blue because.... your opinion here".
You see, since we're dealing with opinions, its not sufficient to tell me my opinion is invalid because your opinion negates it. This is basis of communication and discussion. When you say "its a non issue" but you fail to explain why, then you are simply trying to enforce your own opinion on others without any explanation. This shows you lack the ability to properly communicate.
So please, if you would, explain why its a non-issue? Heh, no. If you say, "the sky is red", I say "what are you on?" or "lay off the sauce". Same thing applies here. Ok then unless you have something of value to add to the discussion Ill simply ignore your ranting on it. Have a nice one :) |
slywolf Ormand
Born Crazy Brothers of Tangra
0
|
Posted - 2013.09.23 15:53:00 -
[35] - Quote
Well I believe you should only get a message from the server if your in the same region that something of yours is getting attacked. communication should only travel so far. I can't see that market in a different region, why should I be able to see something getting attacked? but I do believe I should know if something is getting attacked if i'm near it, at least in the same region, that way I can go and defend it. I do believe someone should be able to take a area and control that area, but they must also defend it, even if they don't utilize it at the time. denial of an area is another fun part of the game, hence gate camps :) |
Ezslider
Republic Military School Minmatar Republic
12
|
Posted - 2013.09.23 16:50:00 -
[36] - Quote
slywolf Ormand wrote:Well I believe you should only get a message from the server if your in the same region that something of yours is getting attacked. communication should only travel so far. I can't see that market in a different region, why should I be able to see something getting attacked? but I do believe I should know if something is getting attacked if i'm near it, at least in the same region, that way I can go and defend it. I do believe someone should be able to take a area and control that area, but they must also defend it, even if they don't utilize it at the time. denial of an area is another fun part of the game, hence gate camps :)
I think I see your logic as far as markets and distance...however I can see all contracts all over eve. So, how does that work. in the scheme of things.
What I do not understand is why is the big push to punish folks that actually took the initiative and the willingness to take on full time job herding autistic squirrels. |
LujTic
Unforeseen Consequences. The Unthinkables
9
|
Posted - 2013.09.24 10:35:00 -
[37] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote:... Sov is broken. Yep, has been for years, pretty much since they implemented it, and it has TONS of problems. But receiving evemails when your assets are under attack is not among them. You're totally refusing to tell me WHY its a bad idea... It's bad because the SOV mechanics are intended to trigger PvP. Your idea is aimed at avoiding PvP. |
Infinity Ziona
Hot Drop Buns
434
|
Posted - 2013.09.24 11:28:00 -
[38] - Quote
LujTic wrote:Infinity Ziona wrote:Kaarous Aldurald wrote:... Sov is broken. Yep, has been for years, pretty much since they implemented it, and it has TONS of problems. But receiving evemails when your assets are under attack is not among them. You're totally refusing to tell me WHY its a bad idea... It's bad because the SOV mechanics are intended to trigger PvP. Your idea is aimed at avoiding PvP. I don't see how it would cause less PvP.
IMO the timers make it possible for the following to occur:
(1) Goonswarm, currently the biggest and most powerful alliance drops TCU's all over a region. Nobody attacks them because they know that once they go into reinforced, in 24 hours they'll have to fight an un-winnable fight against Goons who will have the time to gather and prepare. Less fights.
(2) A powerful allliance like Goons has lots of space, more than they can actually use. They hardly go into that space at all. Instead of using it they rent it out to other groups. As long as those groups are renting out the space they're not fighting for space. Other groups that also rent out space from the same alliance don't fight their neighbor renters because they'll get kicked. Less fights.
(3) A small roaming gang wants to blap some assets, they know if they try to blap anyone but a small corps or alliances assets that they'll get owned. Since most of the space in game is now owned by large alliances, they don't blap stuff. No roaming gangs. Less fights. |
El 1974
Green Visstick High Green Rhino
93
|
Posted - 2013.09.24 12:16:00 -
[39] - Quote
So, if I understand it correctly, you're saying fight against Goons are unwinnable, so sov mechanics should be changed so people can take Goon sov and destroy their structures without a fight? |
Kaarous Aldurald
ROC Academy The ROC
982
|
Posted - 2013.09.24 12:20:00 -
[40] - Quote
El 1974 wrote:So, if I understand it correctly, you're saying fight against Goons are unwinnable, so sov mechanics should be changed so people can take Goon sov and destroy their structures without a fight?
That's what I took away from it, yeah.
"Please change something I personally dislike, because Grr Goons!" (because, God knows that you shouldn't be able to have a victory you earned so long as people dislike you)
Also, please note how those examples given above are not due to a mechanic, but due to a meta element. Cowardice. CCP can't fix cowardice. Not posting on my main, and loving it.-á Because free speech.-á |
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Kasenumi Aakiwa
Perkone Caldari State
2
|
Posted - 2013.09.24 12:43:00 -
[41] - Quote
If you stop to pay close attention, almost everybody asks for changes only when something is of their disliking, and very few people can really ask for changes that improve the game as a whole.
All the sov whine since the start is based on the idea that it is a part of the game entitled to anyone, as a "forceful progression".
I guess it is news to most players that EVE is not a game of streamlined progress. It is not because you was piloting a frigate and now you pilot a destroyer that you "leveled up".
This egocentric idea makes the game what it is, not mechanics. The idea many players have that the game is made to "armies of one person" is what brings the problems most people complain about. |
Infinity Ziona
Hot Drop Buns
434
|
Posted - 2013.09.24 13:46:00 -
[42] - Quote
Kasenumi Aakiwa wrote:If you stop to pay close attention, almost everybody asks for changes only when something is of their disliking, and very few people can really ask for changes that improve the game as a whole.
All the sov whine since the start is based on the idea that it is a part of the game entitled to anyone, as a "forceful progression".
I guess it is news to most players that EVE is not a game of streamlined progress. It is not because you was piloting a frigate and now you pilot a destroyer that you "leveled up".
This egocentric idea makes the game what it is, not mechanics. The idea many players have that the game is made to "armies of one person" is what brings the problems most people complain about. Nah. I'm not at all interested in taking sov. I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance.
However I see a problem with the mechanics. So I'm pointing it out. Conflict in EvE benefits everyone, me, you, all. Its what drives the economy. No one wants sims in space which is where Goons are heading with their anti-pvp rental program. |
Abdiel Kavash
Paladin Order Fidelas Constans
1125
|
Posted - 2013.09.24 13:58:00 -
[43] - Quote
Infinity Ziona wrote:Nah. I'm not at all interested in taking sov. I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance.
So what makes you an authority on how sov mechanics work or should work then? Perhaps people who are dealing with them every day for year(s) know what they're doing. |
Ezslider
Republic Military School Minmatar Republic
13
|
Posted - 2013.09.24 14:01:00 -
[44] - Quote
Infinity Ziona wrote:Kasenumi Aakiwa wrote:If you stop to pay close attention, almost everybody asks for changes only when something is of their disliking, and very few people can really ask for changes that improve the game as a whole.
All the sov whine since the start is based on the idea that it is a part of the game entitled to anyone, as a "forceful progression".
I guess it is news to most players that EVE is not a game of streamlined progress. It is not because you was piloting a frigate and now you pilot a destroyer that you "leveled up".
This egocentric idea makes the game what it is, not mechanics. The idea many players have that the game is made to "armies of one person" is what brings the problems most people complain about. Nah. I'm not at all interested in taking sov. I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance. However I see a problem with the mechanics. So I'm pointing it out. Conflict in EvE benefits everyone, me, you, all. Its what drives the economy. No one wants sims in space which is where Goons are heading with their anti-pvp rental program.
Cool, rally up the troops, and go that way ---------> and create conflict and content. tia. |
Kasenumi Aakiwa
Aakiwa Trading Assembly
2
|
Posted - 2013.09.24 15:59:00 -
[45] - Quote
No conflict at all.
Look up what Sovereignity means. No conflict there.
Look up that there is NO REASON AT ALL to imply that a small corp deserve Sovereignity more than Big alliances. There is no reason to say that people have to use the space they conquer. No even in real life it is that way.
The whole premisse is based on the assumption I already said, people take that eve is a streamline progression game, and you have the right to enjoy every aspect of the game. EVE is a universe kind of game, and it is stated loud everywhere, the sandbox style. They have things that arent supposed to be soloable or such. There is really no argument you can make that imply the inherent right for sov to small corps more or equal to big corps.
This flawed assumption that plagues eve community into not evolving. People just stagger in lots of small corps fighting for small things, wanting big things, and blaming the few that understands the principle of the game and seek to create the community in the sense the game always was meant to be.
EVE would be the cream of the crop if you had dozen huge alliances instead of the huge number of alliances compoosed by half dozen corps of three members. That is why all mechanics involving large scale seem flawed, it is because no one cares to build large scale. |
Infinity Ziona
Hot Drop Buns
435
|
Posted - 2013.09.24 16:25:00 -
[46] - Quote
Abdiel Kavash wrote:Infinity Ziona wrote:Nah. I'm not at all interested in taking sov. I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance. So what makes you an authority on how sov mechanics work or should work then? Perhaps people who are dealing with them every day for year(s) know what they're talking about. I don't have to engage in an activity to know a lot about it. Been playing EvE since 2003. I know how it works. |
Baaldor
Capsuleer Outfitters Easily Excited
85
|
Posted - 2013.09.24 16:56:00 -
[47] - Quote
Infinity Ziona wrote:Abdiel Kavash wrote:Infinity Ziona wrote:Nah. I'm not at all interested in taking sov. I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance. So what makes you an authority on how sov mechanics work or should work then? Perhaps people who are dealing with them every day for year(s) know what they're talking about. I don't have to engage in an activity to know a lot about it. Been playing EvE since 2003. I know how it works.
Time in service has nothing to do with competence of the subject.
I have had quite a few "Vets" that never left high sec swinging there life time achievement epeen of playing the game for years and not have a clue about the inter workings and the mechanics of Nul let alone Lo-sec.
So, i ask you, how does making a claim that you have actually played the game since 2003, qualify you to point out the things you think are wrong and have the solutions.
The only reason I pose this question is that your approach is that of an expert. But the only shred of any proof is some claim that you actually played this game since 2003. Your argument is not substantive, it is more based on emotional world view of how you see things, and you really do not like it very much when others disagree.
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Infinity Ziona
Hot Drop Buns
435
|
Posted - 2013.09.24 17:13:00 -
[48] - Quote
Baaldor wrote:Infinity Ziona wrote:Abdiel Kavash wrote:Infinity Ziona wrote:Nah. I'm not at all interested in taking sov. I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance. So what makes you an authority on how sov mechanics work or should work then? Perhaps people who are dealing with them every day for year(s) know what they're talking about. I don't have to engage in an activity to know a lot about it. Been playing EvE since 2003. I know how it works. Time in service has nothing to do with competence of the subject. I have had quite a few "Vets" that never left high sec swinging there life time achievement epeen of playing the game for years and not have a clue about the inter workings and the mechanics of Nul let alone Lo-sec. So, i ask you, how does making a claim that you have actually played the game since 2003, qualify you to point out the things you think are wrong and have the solutions. The only reason I pose this question is that your approach is that of an expert. But the only shred of any proof is some claim that you actually played this game since 2003. Your argument is not substantive, it is more based on emotional world view of how you see things, and you really do not like it very much when others disagree. I would point out that the changes I suggested and the mechanics involved are sound and not incorrect.
The replies I have been getting have all been emotionally based, they lean towards my motivations (irrelevent), knowledge of mechanics (irrelevent and based on assumptions as to my knowledge) and why its not "fair" for big alliances to not receive emails (emotive, irrelevant).
Almost no attention to whether or not receiving or not receiving emails from the server is a good or bad idea. Which is rather unfortunate as that's what this forum is for. Suggesting ideas. |
Infinity Ziona
Hot Drop Buns
435
|
Posted - 2013.09.24 17:32:00 -
[49] - Quote
CCP Spitfire wrote:
Quote:If you want to give feedback on an issue, try to make your feedback as constructive as possible.Don't say "your idea is stupid". Tell them WHY their idea is stupid. The Assembly Hall is more then just a complaint box. We can use this forum to make the game better for everybody, so let's try to keep discussion as constructive as possible.
Added this here, if you haven't read the sticky please read it. Highlighted the parts that seem to be being ignored. Please stop the trolling and derailing and focus on the idea. |
Baaldor
Capsuleer Outfitters Easily Excited
85
|
Posted - 2013.09.24 18:39:00 -
[50] - Quote
Infinity Ziona wrote:CCP Spitfire wrote: Quote:If you want to give feedback on an issue, try to make your feedback as constructive as possible.Don't say "your idea is stupid". Tell them WHY their idea is stupid. The Assembly Hall is more then just a complaint box. We can use this forum to make the game better for everybody, so let's try to keep discussion as constructive as possible. Added this here, if you haven't read the sticky please read it. Highlighted the parts that seem to be being ignored. Please stop the trolling and derailing and focus on the idea.
I have read it and understand it.
Also you need to understand what a troll is. And what is being relayed here in this thread is a disagreement to your view. That is not trolling. Everyone wants to kneejeck and call someone a troll because they do not align with their way of thinking.
Which is about the same thing as you calling others stupid for voicing their dislike or opinions to your ideas.
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Infinity Ziona
Hot Drop Buns
436
|
Posted - 2013.09.24 18:55:00 -
[51] - Quote
Baaldor wrote:Infinity Ziona wrote:CCP Spitfire wrote: Quote:If you want to give feedback on an issue, try to make your feedback as constructive as possible.Don't say "your idea is stupid". Tell them WHY their idea is stupid. The Assembly Hall is more then just a complaint box. We can use this forum to make the game better for everybody, so let's try to keep discussion as constructive as possible. Added this here, if you haven't read the sticky please read it. Highlighted the parts that seem to be being ignored. Please stop the trolling and derailing and focus on the idea. I have read it and understand it. Also you need to understand what a troll is. And what is being relayed here in this thread is a disagreement to your view. That is not trolling. Everyone wants to kneejeck and call someone a troll because they do not align with their way of thinking. Which is about the same thing as you calling others stupid for voicing their dislike or opinions to your ideas. I haven't called anyone stupid, I was called stupid. Again this has nothing to do with the proposal so unless you have something to say regarding the idea I'm not really all ears. I'm not interested in your opinion of what or what is not a troll, I don't care if you like soup before bed or think quiet walks on a beach suck. my idea, your comments? Otherwise thank you. |
Baaldor
Capsuleer Outfitters Easily Excited
85
|
Posted - 2013.09.24 19:47:00 -
[52] - Quote
Infinity Ziona wrote:I haven't called anyone stupid, I was called stupid. Again this has nothing to do with the proposal so unless you have something to say regarding the idea I'm not really all ears. I'm not interested in your opinion of what or what is not a troll, I don't care if you like soup before bed or think quiet walks on a beach suck. my idea, your comments? Otherwise thank you.
Sorry if you are so emotionally invested in this, and my tenner was not of an "attack" it was merely addressing the issue you had with everyone not liking your idea.
Just an observation, so chill out Francis.
Now as far as your Original post: It comes across as "The big guys have the resources and are not using it and will not share unless I pay them" I for some reason seeing this turning back unto the small guy in a big way and this will not help them one bit.
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Baaldor
Capsuleer Outfitters Easily Excited
85
|
Posted - 2013.09.24 20:04:00 -
[53] - Quote
Infinity Ziona wrote:
I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance.
So explain Privateers.
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Infinity Ziona
Hot Drop Buns
439
|
Posted - 2013.09.24 22:03:00 -
[54] - Quote
Baaldor wrote:Infinity Ziona wrote:
I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance.
So explain Privateers. I founded Privateers as a corporation. Invited anyone and everyone who wanted to join to join and go about their business of killing the alliances. I handed it over to Surreptitious though as I had to stop playing EvE so I could concentrate on studies. They then formed the Privateer alliance.
I'm not at all emotionally invested in anything. I proposed an idea and rather than discuss the idea, I get 3 pages of stupid comments from people that really can't explain why its a bad idea but insist it is or like yourself, decide to cross examine me on my personal motivations, prior corporation employment and sincerity.
I have better things to do than lie about how I like to play EvE. |
Kasenumi Aakiwa
Aakiwa Trading Assembly
4
|
Posted - 2013.09.25 10:54:00 -
[55] - Quote
When I first came to Asia I saw people driving and I thought to myself how this people can drive in this way. It is chaotic to say the better.
When I bought my car, I tried to drive like we do in America, that lead inexorably to fender benders to say the better. LOL
I then started to immerse myself in other aspects of the culture of the country, without necessary links with driving itself, and that made me realise why and how people drive the way they do. And I understood how things work.
The argument that you dont need to experience things to know about them always shows up, and always amazes me, because remind myself how many times I fell for its grasp.
Communities have always mechanics that are in place because of the colective ways, despite any effort of one entity to change them. This is one thing devs and players have to have in mind, the game is not property of CCP, the real life vehicles which support it are, and the game is not made by players, the dynamics in which it changes are.
That is the main problem people cant see before they experience things: There are "ghost mechanics" in every game, the mechanics that take place not because devs put it there, but because players will make them so no matter what.
Any change in the sov mechanics is just change in the way things are done, not in the way things ARE, and regardless of how they must be done, they will soon get back to what they are.
As soon as there is no automatic way to do something, there will be a market for people to take care of that. As soon as data is not gathered by automatae, there will be market for people to gather it. And soon things are just the way they were before.
That is what experience makes you understand, and observation added to theory fails to show.
Almost all things "wrong" in eve are wrong because people make them wrong, not because the system is wrong. |
Infinity Ziona
Hot Drop Buns
440
|
Posted - 2013.09.25 11:25:00 -
[56] - Quote
Kasenumi Aakiwa wrote:When I first came to Asia I saw people driving and I thought to myself how this people can drive in this way. It is chaotic to say the better.
When I bought my car, I tried to drive like we do in America, that lead inexorably to fender benders to say the better. LOL
I then started to immerse myself in other aspects of the culture of the country, without necessary links with driving itself, and that made me realise why and how people drive the way they do. And I understood how things work.
The argument that you dont need to experience things to know about them always shows up, and always amazes me, because remind myself how many times I fell for its grasp.
Communities have always mechanics that are in place because of the colective ways, despite any effort of one entity to change them. This is one thing devs and players have to have in mind, the game is not property of CCP, the real life vehicles which support it are, and the game is not made by players, the dynamics in which it changes are.
That is the main problem people cant see before they experience things: There are "ghost mechanics" in every game, the mechanics that take place not because devs put it there, but because players will make them so no matter what.
Any change in the sov mechanics is just change in the way things are done, not in the way things ARE, and regardless of how they must be done, they will soon get back to what they are.
As soon as there is no automatic way to do something, there will be a market for people to take care of that. As soon as data is not gathered by automatae, there will be market for people to gather it. And soon things are just the way they were before.
That is what experience makes you understand, and observation added to theory fails to show.
Almost all things "wrong" in eve are wrong because people make them wrong, not because the system is wrong. I understand what you are saying but EvE is supposed to be about sandbox and player made emergent content. Thats not possible if the server prevents players from creative play.
When there is only a single method of doing something, such as colonising space then the mechanics are to blame.
Currently destroying anything owned by an alliance requires that you shoot it, reinforce it, wait for the thing to come out of reinforce. Meet up with the alerted alliance at the chosen time and fight them. Then destroy it.
This happens because the server, not the players, alert the owner. Its 100% guaranteed and there is no player choice or way to play this part of the game differently.
Throughout history we find stories of imaginative strategic moves won wars and battles against superior foes and often they are usually the most celebrated; where tactics which were dynamic, unexpected, new and innovative were tried and succeeded.
If every battle was forewarned and everyone smaller had to line up like musketeers and duke it out like they do in EvE then our history would be pretty bland and very much like it is in sov warfare in EvE.
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Yeep
GoonWaffe Goonswarm Federation
387
|
Posted - 2013.09.25 13:18:00 -
[57] - Quote
Infinity Ziona wrote: Nah. I'm not at all interested in taking sov. I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance.
However I see a problem with the mechanics. So I'm pointing it out. Conflict in EvE benefits everyone, me, you, all. Its what drives the economy. No one wants sims in space which is where Goons are heading with their anti-pvp rental program.
So you're arguing for a change in mechanics you have never experienced in order to benefit a group of people you have never, and will never be a part of.
And you think lack of knowledge of the mechanics you are trying to change shouldn't count against you. |
Infinity Ziona
Hot Drop Buns
440
|
Posted - 2013.09.25 14:47:00 -
[58] - Quote
Yeep wrote:Infinity Ziona wrote: Nah. I'm not at all interested in taking sov. I have played solo since 2003. Been in one gang probably for 5 minutes. I don't have nor ever will be in or have an alliance.
However I see a problem with the mechanics. So I'm pointing it out. Conflict in EvE benefits everyone, me, you, all. Its what drives the economy. No one wants sims in space which is where Goons are heading with their anti-pvp rental program.
So you're arguing for a change in mechanics you have never experienced in order to benefit a group of people you have never, and will never be a part of. And you think lack of knowledge of the mechanics you are trying to change shouldn't count against you. Point out where, in the proposal I made there is any indication that I lack knowledge regarding the mechanic I suggested to be changed.
You don't have to be an expert on every facet of sov to suggest that players should be the reporter of an attack rather than the server. I spend a lot of time in null and conflict is beneficial to me as we'll as everyone else.
Player made content and sandbox > server enforced content. |
Kaarous Aldurald
ROC Academy The ROC
987
|
Posted - 2013.09.26 00:11:00 -
[59] - Quote
Infinity Ziona wrote: Point out where, in the proposal I made there is any indication that I lack knowledge regarding the mechanic I suggested to be changed.
The part where I pointed out to you about how ****ing godawful it would be if they took your suggestion to up the reinforce timer to 48 hours, which was your original proposal? Which, when pointed out to you, you even edited.
If you had any clue about this, had any significant experience, or had ever even pretended to hold sov or rent from someone who does, or been in any kind of large scale war, you would never, ever have made that suggestion. That brought your inexperience into sharp relief.
I even told it doesn't disqualify you from speaking on the topic, though. But it sure does when you continue beating your head against it while claiming false credentials by virtue of paying for a sub for a while.
Yeah, I've played on and off since launch too. But I don't pretend to know jack about wormholes, or planetary industry, or capital ships, or T2 manufacturing. Not posting on my main, and loving it.-á Because free speech.-á |
Infinity Ziona
Hot Drop Buns
441
|
Posted - 2013.09.26 10:25:00 -
[60] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote: Point out where, in the proposal I made there is any indication that I lack knowledge regarding the mechanic I suggested to be changed.
The part where I pointed out to you about how ****ing godawful it would be if they took your suggestion to up the reinforce timer to 48 hours, which was your original proposal? Which, when pointed out to you, you even edited. If you had any clue about this, had any significant experience, or had ever even pretended to hold sov or rent from someone who does, or been in any kind of large scale war, you would never, ever have made that suggestion. That brought your inexperience into sharp relief. I even told it doesn't disqualify you from speaking on the topic, though. But it sure does when you continue beating your head against it while claiming false credentials by virtue of paying for a sub for a while. Yeah, I've played on and off since launch too. But I don't pretend to know jack about wormholes, or planetary industry, or capital ships, or T2 manufacturing. Yawn |
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