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Ekaterina 'Ghetto' Thurn
Department 10
48
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Posted - 2013.09.18 17:07:00 -
[31] - Quote
Skalle Pande wrote:Ekaterina 'Ghetto' Thurn wrote:This 'EVE-Mining' site you are currently promoting isn't very good at all. Agreed. I posted a comment on the site regarding (some of) the mistakes you mention, they haven't gotten around to accepting it for posting yet. While it looks nice, it is in fact misleading. CCP Gargant, get your act together and run just a little bit of quality checking on the sites you choose to feature. Quote:I'm not sure the timer widget is of that much use either. You can do the maths in your head roughly for how many cycles to leave the lasers running. It's best not to mine the whole of the rock/s anyway and leave a small amount left as this helps them rejuvenate quicker. I didn't know that - is that actually true? I had the impression that it was the other way around: If you leave anything, the site/belt/whatever will take longer to respawn. Could you elaborate a little on this, please?
I don't have any proof but I am led to believe it is the case that if rocks in asteroid belts are not completely mined out they will recover at DT to a higher unit amount per rock than if they were completely mined out. It actually wouldn't take much to confirm this on a belt making notes before DT and after. On one day mining them out then another day leaving some of the rocks. I just haven't done it myself. |
token trade alt
Science and Trade Institute Caldari State
3
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Posted - 2013.09.18 17:29:00 -
[32] - Quote
So, any plans to make mining more interesting/engaging, or are we going to have another 10 years of nearly every item in the game fueled by a system that, let's not kid ourselves, promotes botting because of how boring/mindnumbing it is. |
RUS Comannder
Tremor Recorded Variable Enterprise Training Standards
22
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Posted - 2013.09.18 17:57:00 -
[33] - Quote
I haven't mined in a long time, but was curious when I saw Dev hyping a mining fansite.
My experience has taught me to be wary of the information on fansites, regardless of the game. Too many times, fansites are someone's great idea, created then abandoned and never updated, but on the internet, they never go away. People search google and find long abandoned fansites and quote from them with authority in their dialogue and errors become debates.
I prefer to seek my information from sources where people are paid to keep the information up to date. Some games manage to keep the interest of the gaming community longer than they keep the interest of the publisher or author of the game who have moved on to the next project to sell. Eve is a little different being so long running. Granted, their resources are not infinite and they often set lopsided priorities where some parts of the player base are served with more devotion than others.
From evolution we learn that only the strong survive. From gamers with disposable income we learn that only the games which remain of interest to gamers survive. Games which devote their interest to a slim portion of the player base drawn to a minor portion of the games full breadth and depth will lose players whose interests lie elsewhere. Do I need to type Incarna in all caps?
One of the prime directives of Eve once was that it would go where the players took it and player interest would drive development. Eve has lost its way many times as inside forces have struggled to assert their favorite portion of the game, however slim the player base interest might have been, as the "way the game should be played".
I say the way the game should be played is how the player base self selects itself into the various areas of the game. The danger of that is the publisher of the game creating an environment where a minority of the players can negatively impact on the pleasurable gaming experiences of the majority of the players as that will lead to the majority of the players leaving and the minority losing interest as there will no longer be suitable targets.
Yes, this is a sandbox, but it is not a schoolyard. Schoolyard bullies can always count on having victims. Sandbox gamers cannot. To develop an environment which allows the game to evolve into a self-devouring organism will be the death of any game.
Self-devouring games are not attractive to new players unless the new players are willing to get beat up long enough to learn how to beat up newer players. I submit that course of action will just speed the demise of the game as most new players will not be attracted to or comfortable in such an environment and eventually the game will consist of only the self-devouring players of the game who are posting on the forums, "But.... But.... this is the way the game is SUPPOSED to be played" to each other while the majority of the gamers who sampled, spit it out and moved on to subscribe or purchase elsewhere.
I know I will be flamed as a whiner who has no idea what the game is about because I don't a long list of kills posted somewhere. I only spent two years in null sec before the API verified killboards were available and fake kills were easy to create and post and be argued about ad infinitum, ad nauseum. And I don't care what you think of me anyway, so have at it and enjoy! |
captwolf
Silent Elites Inc. Abandon PlayGrounds
0
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Posted - 2013.09.18 18:07:00 -
[34] - Quote
If you really want to help miners try these ideas. Extend the suspect timer to 12 hours and the criminal timer to 24 hours. For actions in high sec.They are breaking the law right. Make it so if under timer they cant dock in a station in high sec even if in a pod .EvE is suppose to have consequences to your actions so make it a real consequence. Low sec shouldn't have timers just a security hit. As you know going into low sec is dangerous. Null sec anything goes with a small chance of a sec hit say 5% chance or better yet make a way to report the incident once you get back to high sec.
Just some of my ideas and yes im a "pirate" but I only kill miners in my system |
Adolf Karel Pick
INDUSTRIALS UNLIMITED
0
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Posted - 2013.09.18 20:25:00 -
[35] - Quote
Ekaterina 'Ghetto' Thurn wrote:I don't have any proof but I am led to believe it is the case that if rocks in asteroid belts are not completely mined out they will recover at DT to a higher unit amount per rock than if they were completely mined out. It actually wouldn't take much to confirm this on a belt making notes before DT and after. On one day mining them out then another day leaving some of the rocks. I just haven't done it myself.
Isnt that for mercoxit only? |
Ekaterina 'Ghetto' Thurn
Department 10
48
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Posted - 2013.09.19 09:54:00 -
[36] - Quote
Adolf Karel Pick wrote:Ekaterina 'Ghetto' Thurn wrote:I don't have any proof but I am led to believe it is the case that if rocks in asteroid belts are not completely mined out they will recover at DT to a higher unit amount per rock than if they were completely mined out. It actually wouldn't take much to confirm this on a belt making notes before DT and after. On one day mining them out then another day leaving some of the rocks. I just haven't done it myself. Isnt that for mercoxit only?
To the best of my knowledge no it applies to all ore types. |
Ekaterina 'Ghetto' Thurn
Department 10
48
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Posted - 2013.09.19 14:04:00 -
[37] - Quote
token trade alt wrote:So, any plans to make mining more interesting/engaging, or are we going to have another 10 years of nearly every item in the game fueled by a system that, let's not kid ourselves, promotes botting because of how boring/mindnumbing it is.
I don't think mining needs to be made more interesting or engaging. It is what it is - a different way of playing the game. I do think botting and users of ISBoxer need to be tackled. Maybe by introducing belt rats that do more damage so if they aren't taken out swiftly you will be in trouble. Nothing anywhere is boring - it's just that different people like to do different things. For example I don't like football but that is all they talk about where I work. |
Ekaterina 'Ghetto' Thurn
Department 10
48
|
Posted - 2013.09.19 14:09:00 -
[38] - Quote
captwolf wrote:If you really want to help miners try these ideas. Extend the suspect timer to 12 hours and the criminal timer to 24 hours. For actions in high sec.They are breaking the law right. Make it so if under timer they cant dock in a station in high sec even if in a pod .EvE is suppose to have consequences to your actions so make it a real consequence. Low sec shouldn't have timers just a security hit. As you know going into low sec is dangerous. Null sec anything goes with a small chance of a sec hit say 5% chance or better yet make a way to report the incident once you get back to high sec.
Just some of my ideas and yes im a "pirate" but I only kill miners in my system
Suicide ganking does fuel the 'circle of life' in New Eden. Admittedly no one wants to be ganked and doing things such as keeping your eyes peeled, collating local intel, and not using auto-pilot will largely negate the risk. If they want to gank you they will. It is part of the game and resembles the cruelty of real life. |
Bronco Platz
Intercosmic Fruit Company
14
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Posted - 2013.09.19 15:47:00 -
[39] - Quote
token trade alt wrote:So, any plans to make mining more interesting/engaging, or are we going to have another 10 years of nearly every item in the game fueled by a system that, let's not kid ourselves, promotes botting because of how boring/mindnumbing it is.
The winterpatch will give us a minigame for mining like the one imtroduced for exploration... |
Smite Mueller
Die Schar des Schwarzen Herzogs GONE BERZERK
7
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Posted - 2013.09.21 11:17:00 -
[40] - Quote
You, pilot, are first among equals!
This is THE Chart I was always looking for... |
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Ekaterina 'Ghetto' Thurn
Department 10
60
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Posted - 2013.09.23 21:46:00 -
[41] - Quote
Bronco Platz wrote:token trade alt wrote:So, any plans to make mining more interesting/engaging, or are we going to have another 10 years of nearly every item in the game fueled by a system that, let's not kid ourselves, promotes botting because of how boring/mindnumbing it is. The winterpatch will give us a minigame for mining like the one imtroduced for exploration...
Ohh dear I really hope CCP don't do anything like that to mining. I believe there is supposed to be a video or something out soon to give us an idea as to what will be released. Now that a certain person has just left CCP I'm hoping the stupid ideas and bad decisions happen less frequently. I quite like the minigame for exploration although it has fracked the market in exploration acquired loot etc. Seems like a trend with the mineral prices collapsing and the price of mining mindlinks dropping from 1.6 billion to as little as 86 million ISK. |
captwolf
Linata Mining inc
2
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Posted - 2013.12.03 02:22:00 -
[42] - Quote
I will get flamed for what im going to say but here it goes. I feel the main hit to mining in general and the ecconmy is the plex. Before plex people had to work for what they got. now you just have to buy a couple plexs and you got a bill. I have been in a couple corps that just run on plex they don't worry about making isk as they don't have to. that being said I will admit I have bought plex also and im just as guilty as anyone. But I have now started to use it just to pay for my sub. I make isk the hard way I work for it mining mission running and the ever so fun PVP ( lose more that I make though). I make enough to buy 3 plexs a month from the market. So in my opion plex is the best and worst thing to happen to eve but its here to stay.
MY 2 isk worth |
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