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Meeko Gloom
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Posted - 2006.01.14 21:09:00 -
[31]
Edited by: Meeko Gloom on 14/01/2006 21:10:21
Originally by: Domalais
Originally by: Jo Deteis ok, for example. Aunenen.
I can not go from Nonni to Otalieto ANY other way but .0 space.. Either make the sentry guns stronger (especially when they nerf the bookmarks) or make a bypass for low sec's that are the only links between high secs
People snipe in Aunenen, they dont tank the guns.
Well in Egghelende they dont snipe they gang and tank
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Uncauzi
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Posted - 2006.01.14 21:10:00 -
[32]
Originally by: Rod Blaine
I'd say CCP needs to simply up the range of snetries to 250km. Beyond that noone can ever snipe. Tanking sentries is all good, because it measn the pirate etiher takes a much higher risk or needs to bring a few friends to dissuade people from trying to trap him.
I like this idea.
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Hellraiza666
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Posted - 2006.01.14 21:13:00 -
[33]
I agree to increasing Sentry gun range, but i suggest a slight decrease in sentry dmg to compensate for it. That way it will stop the ***** sniping, but increase tanking sentries at gates --------------------------------------------
In War There Are No Runners Up...
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Jo Deteis
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Posted - 2006.01.14 21:13:00 -
[34]
Originally by: Dark Shikari Did you know that before they boosted sentries multiple times, there was less ganking?
Better sentires = more ganking, not less. Ask any pirate why, and he can tell you.
ok.. why?
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Nero Scuro
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Posted - 2006.01.14 21:13:00 -
[35]
Originally by: Dark Shikari Did you know that before they boosted sentries multiple times, there was less ganking?
Better sentires = more ganking, not less. Ask any pirate why, and he can tell you.
Oh oh oh, because you can't ransom when you're getting pounded by sentries, so you have to kill quickly and get out of there with the loot.
Is that the right answer? Can I have a gold star? :O ___
The world isn't going to end; we're not that lucky... |

Jo Deteis
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Posted - 2006.01.14 21:14:00 -
[36]
Originally by: Nero Scuro
Originally by: Dark Shikari Did you know that before they boosted sentries multiple times, there was less ganking?
Better sentires = more ganking, not less. Ask any pirate why, and he can tell you.
Oh oh oh, because you can't ransom when you're getting pounded by sentries, so you have to kill quickly and get out of there with the loot.
Is that the right answer? Can I have a gold star? :O
i am yet to come across a gate ganker that ransoms, at all, ever.
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Meeko Gloom
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Posted - 2006.01.14 21:14:00 -
[37]
Originally by: Rod Blaine What would that do then ? They'd simply tank them like they do now.
I'd say CCP needs to simply up the range of snetries to 250km. Beyond that noone can ever snipe. Tanking sentries is all good, because it measn the pirate etiher takes a much higher risk or needs to bring a few friends to dissuade people from trying to trap him.
lol trap him you need a fleet to go in Egghelende or at least 7 bs cuz they got 7 all sitting at the gate waiting on your ass, there is no traping in Egghelende you'll have to have a fleet battle
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Nero Scuro
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Posted - 2006.01.14 21:16:00 -
[38]
Originally by: Jo Deteis
Originally by: Nero Scuro
Originally by: Dark Shikari Did you know that before they boosted sentries multiple times, there was less ganking?
Better sentires = more ganking, not less. Ask any pirate why, and he can tell you.
Oh oh oh, because you can't ransom when you're getting pounded by sentries, so you have to kill quickly and get out of there with the loot.
Is that the right answer? Can I have a gold star? :O
i am yet to come across a gate ganker that ransoms, at all, ever.
Uh, yeah, that's my point. You haven't got time for a leisurely conversation with your victim while sentries are shooting at you, because despite what you believe, you cannot tank sentries all day long. ___
The world isn't going to end; we're not that lucky... |

Jo Deteis
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Posted - 2006.01.14 21:17:00 -
[39]
Originally by: Nero Scuro
Originally by: Jo Deteis
Originally by: Nero Scuro
Originally by: Dark Shikari Did you know that before they boosted sentries multiple times, there was less ganking?
Better sentires = more ganking, not less. Ask any pirate why, and he can tell you.
Oh oh oh, because you can't ransom when you're getting pounded by sentries, so you have to kill quickly and get out of there with the loot.
Is that the right answer? Can I have a gold star? :O
i am yet to come across a gate ganker that ransoms, at all, ever.
Uh, yeah, that's my point. You haven't got time for a leisurely conversation with your victim while sentries are shooting at you, because despite what you believe, you cannot tank sentries all day long.
more than anything im just saddened at the state of eve, where the chance for roaming pirates has been taken over by gate ganking, which, once you have the right ship, doesn't take a whole lot of skill.
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Nero Scuro
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Posted - 2006.01.14 21:19:00 -
[40]
Originally by: Jo Deteis more than anything im just saddened at the state of eve, where the chance for roaming pirates has been taken over by gate ganking, which, once you have the right ship, doesn't take a whole lot of skill.
And in that at least, I agree with you 100%. ___
The world isn't going to end; we're not that lucky... |

Meeko Gloom
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Posted - 2006.01.14 21:19:00 -
[41]
Originally by: megabuzster another whining thread...
no its no a whine tread this is a big problem, pretty much any .4 connect to 0.0 is off limits
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Rod Blaine
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Posted - 2006.01.14 21:19:00 -
[42]
Originally by: Meeko Gloom
Originally by: Rod Blaine What would that do then ? They'd simply tank them like they do now.
I'd say CCP needs to simply up the range of snetries to 250km. Beyond that noone can ever snipe. Tanking sentries is all good, because it measn the pirate etiher takes a much higher risk or needs to bring a few friends to dissuade people from trying to trap him.
lol trap him you need a fleet to go in Egghelende or at least 7 bs cuz they got 7 all sitting at the gate waiting on your ass, there is no traping in Egghelende you'll have to have a fleet battle
Then that's what you do...isn't it ?
I mean, why should CCP clear the route for you ?
This is a game of competition and challenge after all. People are allowed to affect your gameplay, as long as there is something within the game mechanics that allows you to retaliate or undo/prevent it. In this case there is, and it's in fact quite well balanced imo.
Take 7 BS and go engage those 7 campers. If your tactical skills are anywhere near theirs you should win easily.
_______________________________________________
Power to the players !
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Meeko Gloom
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Posted - 2006.01.14 21:33:00 -
[43]
Originally by: Rod Blaine
Originally by: Meeko Gloom
Originally by: Rod Blaine What would that do then ? They'd simply tank them like they do now.
I'd say CCP needs to simply up the range of snetries to 250km. Beyond that noone can ever snipe. Tanking sentries is all good, because it measn the pirate etiher takes a much higher risk or needs to bring a few friends to dissuade people from trying to trap him.
lol trap him you need a fleet to go in Egghelende or at least 7 bs cuz they got 7 all sitting at the gate waiting on your ass, there is no traping in Egghelende you'll have to have a fleet battle
Then that's what you do...isn't it ?
I mean, why should CCP clear the route for you ?
This is a game of competition and challenge after all. People are allowed to affect your gameplay, as long as there is something within the game mechanics that allows you to retaliate or undo/prevent it. In this case there is, and it's in fact quite well balanced imo.
Take 7 BS and go engage those 7 campers. If your tactical skills are anywhere near theirs you should win easily.
so what your saying is anyone below 7+ mil sp should not go to .4 and below cuz all of these pirate have been playing since 03 and it wont be that easy to take them down
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Dark Shikari
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Posted - 2006.01.14 21:35:00 -
[44]
Originally by: Meeko Gloom
Originally by: Rod Blaine
Originally by: Meeko Gloom
Originally by: Rod Blaine What would that do then ? They'd simply tank them like they do now.
I'd say CCP needs to simply up the range of snetries to 250km. Beyond that noone can ever snipe. Tanking sentries is all good, because it measn the pirate etiher takes a much higher risk or needs to bring a few friends to dissuade people from trying to trap him.
lol trap him you need a fleet to go in Egghelende or at least 7 bs cuz they got 7 all sitting at the gate waiting on your ass, there is no traping in Egghelende you'll have to have a fleet battle
Then that's what you do...isn't it ?
I mean, why should CCP clear the route for you ?
This is a game of competition and challenge after all. People are allowed to affect your gameplay, as long as there is something within the game mechanics that allows you to retaliate or undo/prevent it. In this case there is, and it's in fact quite well balanced imo.
Take 7 BS and go engage those 7 campers. If your tactical skills are anywhere near theirs you should win easily.
so what your saying is anyone below 7+ mil sp should not go to .4 and below cuz all of these pirate have been playing since 03 and it wont be that easy to take them down
He said tactical skills, not skill points.
They have nothing to do with each other. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Dark Shikari
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Posted - 2006.01.14 21:35:00 -
[45]
Originally by: Nero Scuro
Originally by: Dark Shikari Did you know that before they boosted sentries multiple times, there was less ganking?
Better sentires = more ganking, not less. Ask any pirate why, and he can tell you.
Oh oh oh, because you can't ransom when you're getting pounded by sentries, so you have to kill quickly and get out of there with the loot.
Is that the right answer? Can I have a gold star? :O
OK you get a gold star. Yes, that's correct. You cannot ransom with the current system, at least not safely. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Dark Shikari
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Posted - 2006.01.14 21:37:00 -
[46]
Originally by: Meeko Gloom explian how you would go about this?
You go to Oursaelert, and tell the 500 carebear mission runners there to get off their asses. You proceed to jump in. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Meeko Gloom
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Posted - 2006.01.14 21:37:00 -
[47]
explian how you would go about this?
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Meeko Gloom
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Posted - 2006.01.14 21:46:00 -
[48]
Originally by: Dark Shikari
Originally by: Meeko Gloom explian how you would go about this?
You go to Oursaelert, and tell the 500 carebear mission runners there to get off their asses. You proceed to jump in.
i saw this thread last week for assitance in egg and nobody had the ball to respond
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Sirkill
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Posted - 2006.01.14 21:54:00 -
[49]
If they dont have the balls to respond when they could easily have a 2 to 1 advantage it their own fault.
Anyway anyone who has managed to tank 0.4 senturies has one very strained tank, you could push him over with a condor if you orbit fast an close enough.
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Fooball
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Posted - 2006.01.14 21:58:00 -
[50]
It's not "stronger", they are often far enough not the get hit afaik.. And if you modify them to hit to 200-300km, that just stops it. No one sane really tanks them afaik.
But that would be too bad for one sort of pirates.. The only problem now is that they are hard to hunt down. You approach and they hit warp button instantly before you get anywhere near. There are only a few ways to catch those "snipers".
My favorite thought has been keeping it possible but adding in "warp scrambler" turret that would keep them at least couple minutes extra at the scene in case someone really wanted to confront the sniper..
It could work. Force the snipers to have close support too instead of solo masturbating. But it would be still possible. Which itself is good. It's just how hard it's to get back at the snipers that sucks there.
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Meeko Gloom
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Posted - 2006.01.14 21:59:00 -
[51]
Originally by: Sirkill If they dont have the balls to respond when they could easily have a 2 to 1 advantage it their own fault.
Anyway anyone who has managed to tank 0.4 senturies has one very strained tank, you could push him over with a condor if you orbit fast an close enough.
the sentries wont attack them cuz you attack them first they have the right to fight back
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Dark Shikari
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Posted - 2006.01.14 22:00:00 -
[52]
Originally by: Meeko Gloom
Originally by: Sirkill If they dont have the balls to respond when they could easily have a 2 to 1 advantage it their own fault.
Anyway anyone who has managed to tank 0.4 senturies has one very strained tank, you could push him over with a condor if you orbit fast an close enough.
the sentries wont attack them cuz you attack them first they have the right to fight back
Then, obviously, the solution?
You don't attack them first? 
You just need a ship like a battlebadger to scramble them till they die. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Dark Shikari
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Posted - 2006.01.14 22:01:00 -
[53]
Originally by: Fooball It's not "stronger", they are often far enough not the get hit afaik.. And if you modify them to hit to 200-300km, that just stops it. No one sane really tanks them afaik.
But that would be too bad for one sort of pirates.. The only problem now is that they are hard to hunt down. You approach and they hit warp button instantly before you get anywhere near. There are only a few ways to catch those "snipers".
My favorite thought has been keeping it possible but adding in "warp scrambler" turret that would keep them at least couple minutes extra at the scene in case someone really wanted to confront the sniper..
It could work. Force the snipers to have close support too instead of solo masturbating. But it would be still possible. Which itself is good. It's just how hard it's to get back at the snipers that sucks there.
Ever tried an interdictor on a sniper?
Apparently they can decloak and instantly fire their bubble. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Numeram
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Posted - 2006.01.14 22:01:00 -
[54]
Thats exactly the problem.
The pirates tend to be the guys that take their own responsibility and do not turn to CCP for help. Those that want to oppose them turn into negativism more often then not, and cant get those that would rather have CCP do the work for them to join their gangs.
As to how you could do it, easy: Use people from different corporations, do NOT gangwarp them to the gate rigth away cause the pirates will have a neutral alt watching it. Make sure you look innocious (sp?) when you assemble in the high sec nextdoor, do it at a safe from which you can instajump into the low sec system, and that is more then 15 au from the gate to that system. Make sure your gang is aligned and at full speed to that gate, and ready to use the insta.
Your target BS should have max stabs fitted and have shield extenders to maximise survivability. Let it get targeted by the enemies, then shot at, then warp it off while at the same time you warp your gang to the other side of the gate, jump in a proceed to try and bump all pirate BS out of alingment using the faster and smaller ships in your group (tackling them would result in dead tacklers, not scrambled BS).
When your all have loaded and targeted the enemies, make sure everyone fires at the same target and makes sure he is immediately aligned to a planet to warp out from sentry fire if needed.
Then you kill as many as you can.
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Makhan
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Posted - 2006.01.14 22:05:00 -
[55]
Maybe to cut down on camping there would be a delayed concord responce, say like 10-15 minutes whenever non-war combat ensews at a gate?
I don't know, just something I thought I'd throw out in the open.
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Velsharoon
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Posted - 2006.01.14 22:12:00 -
[56]
Originally by: Dark Shikari
Originally by: Fooball It's not "stronger", they are often far enough not the get hit afaik.. And if you modify them to hit to 200-300km, that just stops it. No one sane really tanks them afaik.
But that would be too bad for one sort of pirates.. The only problem now is that they are hard to hunt down. You approach and they hit warp button instantly before you get anywhere near. There are only a few ways to catch those "snipers".
My favorite thought has been keeping it possible but adding in "warp scrambler" turret that would keep them at least couple minutes extra at the scene in case someone really wanted to confront the sniper..
It could work. Force the snipers to have close support too instead of solo masturbating. But it would be still possible. Which itself is good. It's just how hard it's to get back at the snipers that sucks there.
Ever tried an interdictor on a sniper?
Apparently they can decloak and instantly fire their bubble.
Not in low sec empire
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Ralus
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Posted - 2006.01.14 22:17:00 -
[57]
I would actually say make sentry guns weaker and destroyable, and start generating random concord spawns in low sec, with the spawn frequency lower for the lower sec systems.
Just and idea that though.
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Dark Shikari
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Posted - 2006.01.14 22:18:00 -
[58]
Edited by: Dark Shikari on 14/01/2006 22:19:32
Originally by: Velsharoon
Originally by: Dark Shikari
Originally by: Fooball It's not "stronger", they are often far enough not the get hit afaik.. And if you modify them to hit to 200-300km, that just stops it. No one sane really tanks them afaik.
But that would be too bad for one sort of pirates.. The only problem now is that they are hard to hunt down. You approach and they hit warp button instantly before you get anywhere near. There are only a few ways to catch those "snipers".
My favorite thought has been keeping it possible but adding in "warp scrambler" turret that would keep them at least couple minutes extra at the scene in case someone really wanted to confront the sniper..
It could work. Force the snipers to have close support too instead of solo masturbating. But it would be still possible. Which itself is good. It's just how hard it's to get back at the snipers that sucks there.
Ever tried an interdictor on a sniper?
Apparently they can decloak and instantly fire their bubble.
Not in low sec empire
Damn they don't work in low sec?
Come on, CCP, I thought you'd let us have fun with these toys  -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Asane
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Posted - 2006.01.14 22:19:00 -
[59]
From a RP perspective, I really can't see why CONCORD still allows failing systems to be used as they are proven to Not provide the protection they were set out to.
Maybe it's time for an investment? Make it a player event.. You gotta donate to CONCORD to have them upgrade, if enough is donated, they upgrade a random system and reset the counter until the quota is filled again.
Would be fun and nice to have the players decide if they want the change or not 
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Viceroy
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Posted - 2006.01.14 22:31:00 -
[60]
It is very easy to avoid gatecamps and outlaws in empire space, it doesn't need to be easier. Instajumps, warpcores, nanofibers, the bloody map and alts are all basic affordable and practical ways to keep yourself alive in empire. If you don't know how to do this, I suggest you spend some more time in the 0.5+ sandbox and learn before crying your heart out.
It's also hard enough to hunt outlaws in empire, and stronger sentry guns means that outlaws won't be able to gank people at gates, and thus they will be harder to catch. An outlaw under sentry fire at a gate is incredibly vulnerable to attack (You might not be able to see this due to all the tears in your eyes), and even though you might not have the guts and/or capability to take advantage of that, some people do. I suggest asking them for help instead of asking CCP to nerf game mechanics.
Just because you can't figure your way around the oldest trick in the EVE pvp manual (aka gate camping) doesn't mean the game needs to be nerfed to a point where neither the outlaw camping the gate nor the bounty hunter after him can have any fun, so that the afk industrial pilot can cruise around while doing his laundry.
Suggestion DISMISSED.
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