Beelzebozo wrote:[Typhoon Fleet Issue]
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Racial Hardener X2
Ballistic Control System II x2
Capacitor Power Relay II
100mn Afterburner II
pwnage painter x2
Cap Recharger II
Sensor Booster II
Cruise Missile Launcher II x6
Drone Control Unit I x2
Large Capacitor Control Circuit I
Large Warhead Flare Catalyst I
Large Warhead Flare Catalyst I
Bouncer I x5
Hammerhead II x5
Hobgoblin II x5
My sentry skills are sorely lacking and this still beats the hell out of a Navy Raven, I suspect once I have t2 drones it will be a top runner. It's tempting to use bonused artilleries instead of DLAs but I think that really hurts the potential of this ship,
I must commend you on fitting drone control units, I stupidly fit drone link augmentors :p
On a less sarcastic note, that is quite a cheap fit. I wouldn't be able to resist putting a faction (not fed/serp) or deadspace EANM on it.
Also, as this is a mission runner (and Angel has been specifically mentioned, which leads to high Min and Gal standings generally speaking) - I'd run the gallente arc once and get a Black eagle drone augmentor - 1 of those, plus maxed drone range skills gives you an 86km drone control range. I think with that, you can fre up that 2nd slot for a NOS/gun/tractor/remote repair for sentries.
On to the drones: why mix bouncers with hammer/hobs? Why not warriors and valkyries, or garde/wardens and hammer/hobs?
While you skill up to T2 sentry - for a modest 2.5 million per drone, (12.5 million total), you can upgrade to republic fleet bouncers. These have a lot of HP, and you shouldn't be losing them - they have better tracking (better than even T2), and better damage (than T1, not T2). 12.5 mill is worth the extra applied damage, IMO.
Do you really need the capacitor control circuit? I almost always use a PDU II instead, but in this case, I'd be tempted to go for more gank, and use a 3rd BCU instead.
Beelzebozo wrote:I'll take your word for it about Mach. I've never flown one but to me it looks like a tempest with an extra gun, and nobody runs angel missions with tempest. Also its bonuses are meant for autocannons, and again, never met a guy who runs missions well with an AC boat.
Have you seen the falloff on arty? the bonus works just as well for them.
T2 1400mm arties are actually the cheapest guns to shoot in terms of ISK/hour, only using T2 or faction ammo (cheaper than lasers!).
That bonus allows you to use quake (supposedly close range ammo) and its elevated damage and tracking, against pretty much all enemies in targeting range. - although this works best against angels, for others you may want to switch to faction EMP/Phased Plasma
The mach also has speed on its side, which allows you to minimize traversal. (requires active piloting...)
Oh, and don't forget, the mach can field more drones than a Pest. (if sitting stationary, then you can deploy 4 sentries, and still have a flight of lights)
The Mach hits a lot harder, and can clear a room significantly faster, than a tempest/tempest fleet issue. There's no projectile BS that's even close to it.