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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Malcanis
Vanishing Point. The Initiative.
11821
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Posted - 2013.09.25 09:42:00 -
[31] - Quote
OK the NPE has improved quite a lot.
but there's still a long way to go.
1 Kings 12:11
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Shalua Rui
Rui Freelance Mining
21192
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Posted - 2013.09.25 09:43:00 -
[32] - Quote
Malcanis wrote:To name but the first dozen major areas of gameplay that haven't been looked at (or at any rate improved) for half a decade Right, and now compare that with the scope of the last couple of "expansions" and do the math... next REAL expansion, introducing actual, extensive, NEW content, arrives in the year 2020'something. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Malcanis
Vanishing Point. The Initiative.
11821
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Posted - 2013.09.25 09:47:00 -
[33] - Quote
Shalua Rui wrote:Malcanis wrote:To name but the first dozen major areas of gameplay that haven't been looked at (or at any rate improved) for half a decade Right, and now compare that with the scope of the last couple of "expansions" and do the math... next REAL expansion, introducing actual, extensive, NEW content, arrives in the year 2020'something.
That's incorrect. "The maths" shows that there will never be a new content expansion. CCP will always have a 5+ year development backlog.
Option #1: Accept this, and keep EVE in the current mode of focusing on fixing up existing content
Option #2: Change the development model.
1 Kings 12:11
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Shalua Rui
Rui Freelance Mining
21192
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Posted - 2013.09.25 09:53:00 -
[34] - Quote
Malcanis wrote:Option #1: Accept this, and keep EVE in the current mode of focusing on fixing up existing content
Option #2: Change the development model. Exactly... can't say what it will be, though... I know I'd prefer 2, but 1 surely is the more conservative way... then again, nobody has CCP ever called "conservative". "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Malcanis
Vanishing Point. The Initiative.
11823
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Posted - 2013.09.25 09:59:00 -
[35] - Quote
I have seen the new development model.
Actually, I think CCP showed a simplified model of it at this year's fanfest.
1 Kings 12:11
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Garan Nardieu
Moira. Villore Accords
50
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Posted - 2013.09.25 10:01:00 -
[36] - Quote
Malcanis wrote: Option #2: Change the development model.
are you suggesting that this IS happening world's coming to an end? |
marVLs
417
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Posted - 2013.09.25 10:18:00 -
[37] - Quote
If those are that transformation animations for marauders... well fail
It's not transformation it's some moving furnitures... |
Bagrat Skalski
Poseidaon
291
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Posted - 2013.09.25 10:25:00 -
[38] - Quote
Maybe you expected to change your battleship to a big human like structure with sword and shield? New CQ prototype |
Pak Narhoo
Splinter Foundation
1079
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Posted - 2013.09.25 10:29:00 -
[39] - Quote
marVLs wrote:If those are that transformation animations for marauders... well fail It's not transformation it's some moving furnitures...
At least you've got time to shoot afterward. If it went your way (guessing here) it would take 30 seconds up to a minute before the transformation is complete and you can enjoy your new shooting capabilities, pod. |
Bagrat Skalski
Poseidaon
295
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Posted - 2013.09.25 10:37:00 -
[40] - Quote
I was depicting it in the mind like this: engines, antennas and protruding hull parts in certain parts would move and armor plates emerge and we would have turtle like structure. :P New CQ prototype |
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Shalua Rui
Rui Freelance Mining
21196
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Posted - 2013.09.25 10:40:00 -
[41] - Quote
Aw, I think the animations aren't half bad... suptle, but ok.
...next, siege mode for exhumers please! "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Bronco Platz
Intercosmic Fruit Company
16
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Posted - 2013.09.25 10:48:00 -
[42] - Quote
Bagrat Skalski wrote:Maybe you expected to change your battleship to a big human like structure with sword and shield?
You've Seen "Spaceballs"? This model would be cool. ;) |
Daimon Kaiera
GoonWaffe Goonswarm Federation
428
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Posted - 2013.09.25 10:49:00 -
[43] - Quote
Return of the login screen with great music and visuals. .... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--. |
Schmata Bastanold
The brothers inc WHYS0 Expendable
971
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Posted - 2013.09.25 10:54:00 -
[44] - Quote
marVLs wrote:If those are that transformation animations for marauders... well fail It's not transformation it's some moving furnitures...
Heh, those linked in OP look pretty lame. Considering what bonuses bastion will give to marauders I imagine animation be more like going from ship to big frikking Dirty Harry's magnum 44 or sth not just popping up the hood or setting sail on varg :) On the other hand those can be as well fakes just to troll and tease us more.
Regarding what Malcanis keeps saying about balancing and fixing what is broken instead of adding new stuff that could only extend broken things list - it is great for ships balancing nobody says otherwise. It shouldn't be only canes and rifters in space after all :)
But what they did with exploration was not fix of not working feature, it was downgrade. Yes it is more accessible and everybody can go into it very fast and easy but amount of bugs they introduced in the process was quite disturbing. Of course every line of code is frakkup waiting to happen, everybody dealing with code knows it but some of those issues were pretty basic and community discovered it within moments after release. So what, nobody during internal testing noticed issues with scan results?
What I find very lacking is nobody says anything about what is happening in development of all backend things that now are showstoppers for new features and must be finished before anything visible to players can be done. I don't want NDA things exposed or promises or anything like that. I really would like to read that somebody is working on X and that X will make possible for use to have features A, B, C and it will improve current feature D. Like for example Brain In The Box, what happened with it, how far away we are to see it in patch notes at some point? Or those modular POSes, what is a problem really with it? Meaning I would like for devs involved in those projects share something about problems they have to deal with to make things done. More like developer diaries than feature reports we see in devs blogs. Like those pieces we got some time ago about hardware Eve is running on, that was great to read.
Eh, it seems I drifted a little, sorry. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Arduemont
12 pound opinion
1893
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Posted - 2013.09.25 11:35:00 -
[45] - Quote
Good to see you making another one of these threads. Keep up the good work. "In the age of information, ignorance is a choice." |
March rabbit
epTa Team Inc.
775
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Posted - 2013.09.25 12:35:00 -
[46] - Quote
Malcanis wrote:O'Ran wrote:getting bored with balance changes and all these artificial "features" ... I hope we get actual features...like a proper expansion....most MMOs would classify these as patches. (Granted, our expansions are free) Please CCP...theres so much you can be doing! They're not an either/or. Sorry you find the balance changes "boring". Those of us who have years ago passed our boredom threshold waiting for glaring ship imbalances to be corrected are happy as hell to see them corrected and the number of genuinely viable ships available to fly massively increased. We find the prospect of hugely increased diversity, with new fleet doctrines and new gang tactics and new solo opportunities pretty god damb exciting. EVE is a spaceships game: if the spaceships don't work, nothing else works. today you fly ship X tomorrow Eve Expansion happened and you started to fly ship Y
great expansion! Totally new gameplay!
Wormholes? SOV? Fw? Incursions? Nobody wants this. What really needed is ship rebalance!
Hint: Eve Online is bigger that Counter-Strike or Battle Field. Changing one weapon/ship can make totally new gameplay in FPS but not in such complex Universe we have here |
Ishtanchuk Fazmarai
1940
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Posted - 2013.09.25 13:34:00 -
[47] - Quote
Malcanis wrote:If people can't see the obvious implications of the Marauder changes, then that's their problem.
It's not even a problem really, because those implications will be made explicit soon enough.
The obvious implications that proposal 1 was well received and proposal 2 is universally disliked and is no longer being discussed is that CCP intends to implement iteration 2 so marauder users stop using them.
I guess that rendering unusable the most characteristic PvE ship class haves some kind of long term implication... but i'm not going to think about it yet. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Graygor
1kB Realty 1kB Galactic
62453
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Posted - 2013.09.25 13:39:00 -
[48] - Quote
Well... and this is just a theory you understand...
But if the Marauders will transform into this bastion mode. My theory is that enough bastions "transforming" together will connect to make something even bigger..
Like say a giant version of CCP Guards face and lay waste to all its enemies from its laser eyes.
If you do manage to destroy this Godly visage then it will drop a unique item, a captured CCP Guard who was left floating in space akin to the Haldor video. "I think you should buy a new Mayan calendar. Mine has muscle cars on it." --áKenneth O'Hara
"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commisar Kate |
Felicity Love
Whore and Peace
860
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Posted - 2013.09.25 13:46:00 -
[49] - Quote
I'm seeing a Cancellation marker on the Calendar for CCP notices, this one concerning the "Winter Expansion" broadcast set for the 26th.
Or maybe it's a glitch.
Or, mayhaps speculation will need to run wild for a long while yet.... or there's nothing to announce (yet).
Or, put another way:
"Chaos Effect", it's what happens to game companies when senior devs leave.
Proud Beta Tester for "Bumping Uglies for Dummies" |
Ranger 1
Ranger Corp
4673
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Posted - 2013.09.25 14:10:00 -
[50] - Quote
Felicity Love wrote:I'm seeing a Cancellation marker on the Calendar for CCP notices, this one concerning the "Winter Expansion" broadcast set for the 26th. Or maybe it's a glitch.Or, mayhaps speculation will need to run wild for a long while yet.... or there's nothing to announce (yet). Or, put another way: "Chaos Effect", it's what happens to game companies when senior devs leave. It's still on my calendar. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Malcanis
Vanishing Point. The Initiative.
11825
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Posted - 2013.09.25 14:17:00 -
[51] - Quote
Garan Nardieu wrote:Malcanis wrote: Option #2: Change the development model.
are you suggesting that this IS happening world's coming to an end?
Yes maybe
probably
1 Kings 12:11
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Apo Lamperouge
Priests of the Temples of Syrinx Inc.
14
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Posted - 2013.09.25 15:17:00 -
[52] - Quote
Malcanis wrote:If people can't see the obvious implications of the Marauder changes, then that's their problem.
It's not even a problem really, because those implications will be made explicit soon enough.
Malcanis, there's no need to be condescending. I don't see the "obvious implications" because I have a life outside this game. You being a CSM have a vested interest in knowing what's going on. Being elected, you also have a responsibility to be our representative between CCP and the gaming masses.
But you don't have to be a douchecanoe. Sometimes a knife right through your heart is exactly what you need. |
Apo Lamperouge
Priests of the Temples of Syrinx Inc.
14
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Posted - 2013.09.25 15:21:00 -
[53] - Quote
Bronco Platz wrote:Bagrat Skalski wrote:Maybe you expected to change your battleship to a big human like structure with sword and shield? You've Seen "Spaceballs"? This model would be cool. ;)
I would rather see a more Robotech like transformation. The SDF Macross transformation is what I have imagined for a dreadnought in siege mode. For Marauders more like the Veritech Fighter going into Guardian Mode. Sometimes a knife right through your heart is exactly what you need. |
Zappity
Kurved Space
463
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Posted - 2013.09.25 16:33:00 -
[54] - Quote
I wondered about the implications of what is essentially a mini siege dread when the thread came out. All I came up with was a form of highsec sov. Zappity's Adventures for a taste of lowsec. |
baltec1
Bat Country
8076
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Posted - 2013.09.25 17:06:00 -
[55] - Quote
Zappity wrote:I wondered about the implications of what is essentially a mini siege dread when the thread came out. All I came up with was a form of highsec sov.
I came up with several for null sec. Then the second go came and I hated it. |
Ariel Dawn
F9X
1134
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Posted - 2013.09.25 17:14:00 -
[56] - Quote
In terms of market speculation, Aurum Tokens tripled in price very quickly. Some one or people are betting on new Aurum stuff! |
MeBiatch
Republic University Minmatar Republic
1292
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Posted - 2013.09.25 17:37:00 -
[57] - Quote
Uppsy Daisy wrote: Special Ability: 100% reduced CPU need for Cloaking Devices Amarr Frigate Skill Bonus per Level: 10% bonus to Small Energy Turret optimal range and capacitor use Gallente Frigate Skill bonus per level: 10% Bonus Damage to Drone and hitpoints per Level
Can fit Covert ops cloaks
not sure i am happy with those bonus.
we already have two lasor pirate factions.
but we do not have any rail gun platforms. (the bonus for serp ships are more inline with blasters then rails)
personally
i would like to see something like:
role bonus: 50% increase in small hybrid turret range
gal bonus: 5% to small hybrid turret rate of fire per level
amarr bonus: 4% to armor resistance per level
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Elzon1
Shadow Boys Corp
174
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Posted - 2013.09.25 18:21:00 -
[58] - Quote
Uppsy Daisy wrote:Here we go again. Let's start with what we know. Marauder Rebalancing - sourceMarauders get a new stationary mini-siege mode enabled via the new Bastion Module. Bastion Mode: - Increases shield and armor repair amount by 100% - Extends all large turret falloff and optimal by 25% - Increases all large missile max velocity by 25% - Has a cycle time of 60 seconds. - When in bastion mode, Marauder is immune to EW but cannot be remote assisted in any way - When in bastion mode, Marauder speed is set to 0 m/s, mass is increased by a factor of 10, cannot warp. Also receives a weapons timer that prevents station docking or gate jumping. Also Marauders will get a reduce Micro Jump Drive cooldown, so that it matches the cycle time of Bastion Mode. Each of the ships will also get reduce drone bays and other balancing changes, see the link above for details. Bastion mode will get some nice animations, these are starting to emerge now. Image 1Image 2Target Painter changes - sourceCycle time reduced to 5 seconds. Hi sec player owned customs officesUnconfirmed, article on the The Mittani is speculating on it. Expect Customs Office Gantrys and P4 prices to head steeply northwards... Also a new skill is on the way called Customs Code Expertise - Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 1% per level Rapid Heavy Missile Launchers - unconfirmed Speculation at present, but looks like they are on the way. Datamined imageData mined corpse modelsAgain, speculation at present, but perhaps looting of implants from corpses? ImageNew Amarr/Gallente Faction/Pirate Frigate - unconfirmed Special Ability: 100% reduced CPU need for Cloaking Devices Amarr Frigate Skill Bonus per Level: 10% bonus to Small Energy Turret optimal range and capacitor use Gallente Frigate Skill bonus per level: 10% Bonus Damage to Drone and hitpoints per Level Can fit Covert ops cloaks
You may have missed a few things from the russian forum...
1. Shattered capsule models (speculated as wreck to recover implants)
2. Mobile Shipping Unit (A container with internal transportation mechanism. Used for quick shipments of low-volume items .
3. Cyno disrupter (mobile).
Russian forum |
baltec1
Bat Country
8078
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Posted - 2013.09.25 18:26:00 -
[59] - Quote
Elzon1 wrote:
2. Mobile Shipping Unit (A container with internal transportation mechanism. Used for quick shipments of low-volume items .
This one has me a little worried. |
Schmata Bastanold
The brothers inc WHYS0 Expendable
974
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Posted - 2013.09.25 18:52:00 -
[60] - Quote
Elzon1 wrote:2. Mobile Shipping Unit (A container with internal transportation mechanism. Used for quick shipments of low-volume items .
Put your PLEX x 100 in da box, slap some postmarks on it, scribble address and voila! Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed rounds I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
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