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Samoth Egnoled
Infinitech Catastrophic Uprising
24427
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Posted - 2013.10.02 08:38:00 -
[31] - Quote
Leto Thule wrote:Aesheera wrote:A ransom interface that upon payment, denies all aggressive acts on the 'customer' from ships that in the past minute or two took aggression on him/her.
This would work the other way round as well.
Example:
Pirates pewpew, then either the pirate or customer proposes a ransom through the interface.
Customer pays, aggressed pirates can no longer pewpew said target for 5 minutes. Customer cannot pewpew pirates for the same duration.
Accessible through right-click on either's portrait during acts of violencing spaceboats. I dont like that... seems like it would just add one more "safety" to the game. Just my opinion. Ransom shouldnt be a guarantee.
Agreed, there still should be that doubt that you will get screwed over. |
Kar'Lekoth
Aideron Technologies
0
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Posted - 2013.10.02 22:37:00 -
[32] - Quote
Pirate ransoms you, you pay, his friend shoots you instead.
For either system, the reputation based or the pacification, you can easily circumvent it. |
Helicity Boson
Immortalis Inc. Shadow Cartel
575
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Posted - 2013.10.02 22:44:00 -
[33] - Quote
After a long twitter discussion a the following popped up:
-Criminals as 5th faction in FW, with accompanying mechanics, allowing for example the corruption of a system and removing it from faction control until retaken
-Removal of gateguns, instead a sizable, scaling, NPC police force (with varying ewar) will intervene after a short amount of time. response time varies by system sec status, but is also partly governed by a random factor. Sometimes they may arrive early, sometimes late.
I'm particularly fond of a more flavorful way of dissuading prolonged camping as opposed to ham-fisted gateguns that blap frigs in one shot and are meaningless to battleships.
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Zloco Crendraven
BALKAN EXPRESS
406
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Posted - 2013.10.02 23:27:00 -
[34] - Quote
Helicity Boson wrote:After a long twitter discussion a the following popped up:
-Criminals as 5th faction in FW, with accompanying mechanics, allowing for example the corruption of a system and removing it from faction control until retaken
-Removal of gateguns, instead a sizable, scaling, NPC police force (with varying ewar) will intervene after a short amount of time. response time varies by system sec status, but is also partly governed by a random factor. Sometimes they may arrive early, sometimes late.
I'm particularly fond of a more flavorful way of dissuading prolonged camping as opposed to ham-fisted gateguns that blap frigs in one shot and are meaningless to battleships.
Hmmm i wouldn't do it in that way. If u read my previous post you will notice that i mentioned pirate faction quest hoobs. Where - sec people would be able to take the quests and do them. The quests would be of a pve and pvp nature.
By doing those quests we would get some criminal LP (opposite of CONCORD). That LP we could turn in every criminal/pirate faction store or put them in the FW IHUB to turn that system in a lawless one. Without gate guns and some bonuses from station in those system only for - sec capsuleers.
I would not do a 5th faction because it would mean we would need to join the faction. Pirate in their nature don't bind together except for some rare short term goals.
Like this every - sec capsuleer will have a chance to turn a system into lawless sec, even small groups. The systems that could be turned would be FW and all other lowsec systems. I would make some important highsec constellations to be shiftable to lawless systems.
Lawless systems= no guns, no CONCORD, station bonuses for - sec capsuleers... (some more advantages could be put in)
To counter that CCP could make a 5th faction as the CONCORD. They would have quest hubs in both PvE and PvP nature against - sec pilots. They would also be able to straighten the lawless systems back to the normality. capsullers would join that faction and hunt - sec pilots. Also CONCORD faction could transform some important lowsec constellations into highsec systems. BALEX is recruiting -----> tinyurl.com/oscmmlv |
Zloco Crendraven
BALKAN EXPRESS
406
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Posted - 2013.10.02 23:42:00 -
[35] - Quote
I will just continue the previous post because this idea can be a stand alone one, but it is connected to the one i wrote before. CCP should to a resource redistribution in lowsec.
Every lowsec region should have a constellation with an abundance of a specific resource.
- A constellation in Aridia let say will have belts of ice that are present in better truesec systms in 0.0 - A constellation in Verge Vendor should have abundance of ABC ore - Another region should have harvestable gas clouds. - Another very good mission hubs with many l4 and lv5 agents - Another would have a higher chance of DED plexes spawn
and so on and so on...
These constellations would drive conflict between major lowsec powers and also some nullsec entities that are forced out of the sov warfare. CONCORD faction and militia FW could turn those constellations into highsec like systems. Stronger gate guns Navy ships patrols etc. It wouldn't be a real highsec because ofc than -sec pilot wouldn't be able to get it back. But it would be something in between highsec and lowsec. BALEX is recruiting -----> tinyurl.com/oscmmlv |
Tara Read
The Generic Pirate Corporation Shadow Cartel
623
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Posted - 2013.10.03 05:49:00 -
[36] - Quote
Helicity Boson wrote:So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?
For me an example would be:
- the addition of smuggler jumpgate routes/shortcuts available only to criminals
Well for one hearing your melodic voice on comms again is a welcome change. As for content there has been discussion of Piracy a viable profession.
I outlined a few points here: http://hoistthecolors.org/?p=62
Again it's just a generic brainstorm yet getting newer players into the criminal element of New Eden has always been a dirty fantasy of mine.
Think of all the cute little new Pirates! As for the issues of low sec it comes down to content. The pve side of low sec has taken a massive hit due to drone sites, exploration, etc and lets face it, not everyone can rat in a carrier to blitz 5's and it's very niche.
Also the stagnation of FW and the excuse of it being a "stepping stone" to null leaves a bitter taste in my mouth. Not everything leads to 0.0 and I wish the mentality of this game would shift from null being "endgame" to other play styles being viable and recognized.
Yet this is wishful thinking on my part. The day CCP gives low sec representation in the CSM and in future development is the day I choke on my monocle. Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |
ONE-MAN WOLF-PACK
Immortalis Inc. Shadow Cartel
0
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Posted - 2013.10.03 18:18:00 -
[37] - Quote
High-sec Crime
After playing Pay Day 2 - team based "jobs" would be awesome. The siphon module is a step in this direction.
- Turning off concord aka doing a high-sec job could be a multi-pronged thing where if successful concord response can be delayed or ignored for a small window of time. I envision this being a team of people having to ECM a multiple concord beacons but doing so is hyper-obvious to people in local and can be blocked - if successful it will be like that player event a few months ago where the system becomes a free-for-all
Conflict driver - Ice
- make ice gank-able, gives you a suspect timer/concorded - this makes ice something to defend/fight over |
Oswaldos
Sine Nobilitatis
9
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Posted - 2013.10.03 18:50:00 -
[38] - Quote
Helicity Boson wrote:
For me an example would be:
- the addition of smuggler jumpgate routes/shortcuts available only to criminals
Could the same effect be made by disconnecting jumpbridges with sov?
As to pirate stations.. modular poses are defiantly where that's at. |
RiDDicK1337
Immortalis Inc. Shadow Cartel
3
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Posted - 2013.10.03 22:50:00 -
[39] - Quote
I support everything in this thread!
Keep it going and someone from CCP read it ;) |
Mag's
the united Negative Ten.
15565
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Posted - 2013.10.04 07:05:00 -
[40] - Quote
I love the ransom UI idea. A mechanic that would let the player know the ransom amount and give him a count down.
Regarding clones. I'm not bothered so much about moving implants, but please let us store more jump clones in one station. Now with the increase of clones to 10 max, it's become a logistical nightmare. Maybe this could be a bonus to us negative types that live in low sec, as we tend to have more clones in the same system of very near by.
Welcome back Helicity.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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