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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Angeal MacNova
LankTech
100
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Posted - 2013.10.28 14:52:00 -
[121] - Quote
3 kinds of space?
There is hi-sec, low-sec, null-sec, npc space, and WH space.
You do bring up a good point though. What's the difference between low-sec and npc space?
The fall off between .5 to .4 should exist between .1 and 0.0.
Hi-sec (.1 and higher) Null-sec (0.0) Low-sec (-.1 and lower)
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Teckos Pech
The Executives Executive Outcomes
1419
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Posted - 2013.10.28 15:02:00 -
[122] - Quote
Marcos Boirelle wrote: Ideas for Improvement;
Improvement? I think you vastly misunderstand the game you are playing. It is a sandbox game that entails non-consensual PvP at all levels. There is direct ship-to-ship PvP. There is market PvP. There is even forum PvP. It is everywhere. I have even seen corps/alliances in low sec rent every office in a station to force up office rental prices to drive out other corps that are renting offices.
Your "ideas for improvement" do not help with the basic nature of the game, instead they try to turn the game into a theme park game which is what the players, by-and-large, do not want. Oh sure some will like your ideas, but most wont.
Either adjust your view of the game and adapt to the conditions you find yourself in or GTFO. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Teckos Pech
The Executives Executive Outcomes
1419
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Posted - 2013.10.28 15:04:00 -
[123] - Quote
Danika Princip wrote:TL;DR, you lost a miner to a gank catalyst, so you want to lock tens of thousands of players out of highsec for no apparent reason. You also want CONCORD to pod them, confiscate rather than just explode ships, put measures on every single gate in highsec to stop them from DARING to play the game in a way that you don't, and a whole host of other draconian measures.
How DARE people like something you don't? or try to play in a sandbox?
HTFU.
Tsk, tsk Danika we all know the reason why he wants to ban some players from high security space: he wants perfect safety. He does not want to play Eve on Line, but a variation of it that looks alot like it, but is in reality a horrible variant where everyone in high sec is coddled like a child and don't have to think for themselves.
But yes, these types of players need to HTFU.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Teckos Pech
The Executives Executive Outcomes
1419
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Posted - 2013.10.28 15:22:00 -
[124] - Quote
Marcos Boirelle wrote:Danika Princip wrote:Marcos Boirelle wrote:Danika Princip wrote:TL;DR, you lost a miner to a gank catalyst, so you want to lock tens of thousands of players out of highsec for no apparent reason. You also want CONCORD to pod them, confiscate rather than just explode ships, put measures on every single gate in highsec to stop them from DARING to play the game in a way that you don't, and a whole host of other draconian measures.
How DARE people like something you don't? or try to play in a sandbox?
HTFU. Appreciate your feedback but you are misunderstanding the idea and feature. The tens of thousands you refer to have tens of thousands that think opposite as well. Please refrain from posting if you only want to criticise. I am a nullsec player. Explain to me exactly why I should be locked out of highsec. Explain why multiple playstyles need to be removed from the game. Explain why everyone who does not play the way you want them to needs to be punished. Please refrain from posting ideas if you cannot defend them. You are not being locked out of highsec. You have not followed the law of highsec, that is the point. There is a law that applies to all for high sec and laws need to be followed. Sandbox Mode does not equal PVP anywhere and everywhere...
Right there you are horribly, horribly wrong. Yes, it does. That is 100% the point of this game. Weather it is market PvP which can take many forms such as trying to suck up all the manufacturing slots in a preferred system or driving up office rents or even bumping mining ships out of belts. It is all legitimate play and it is PvP which in its broadest definition is when players interact with each other in ways that are not entirely to benefit of the other player.
Once I did invention on alts. I had a bulk buyer. And it was lucrative for both of us. I'd sell to him at a price between the Jita buy/sell prices and he'd then sell for the highest price he could get. That we both earned isk does not mean it was not PvP. I was looking out for my self-interest as was he. That we did it without blowing up ships or smacking in local is irrelevant to the fact that it was PvP. It was...polite PvP if you will.
And the same thing for everybody that bought the stuff I made from him at the prices he charged. He wasn't selling to players to make their game better he was doing it out of his own self-interest (in game). And the same for the people whom I bought raw materials from.
It was all PvP. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
962
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Posted - 2013.10.28 17:09:00 -
[125] - Quote
Stjaerna Ramundson wrote: I understand, that players want to have a little save place.
They already do. Inside a station.
EVE is an MMO .. each person that plays it, is going to be playing for their own reason, with their own idea of 'what eve means'. Some of the time those differing reasons and ideas are not going to gel very well. Sometimes they will.
The hard part some people seem to have trouble dealing with, is that there is a need within the game to accept other peoples reasons and/or ideas as viable alternatives to their own .. hence all the idiotic "your playing it wrong" comments you see scattered around the various sub-forums.
CCP put mission agents in the game for a reason CCP put asteroids in the game for a reason CCP put EWAR modules in the game for a reason
All those playstyles have a place within eve, not because we as players can accept them, but because CCP says we have to because they are in the game. |
Motorbit
Viriette Industrial Combined Arms Militia Villore Accords
22
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Posted - 2013.10.29 07:11:00 -
[126] - Quote
put tutorial arc agents into EVERY highsec systtem nau! |
Stjaerna Ramundson
53
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Posted - 2013.10.29 11:01:00 -
[127] - Quote
Kitty Bear wrote:
They already do. Inside a station.
I never talked about a 100%-you-are-unable-to-gank-save-place
My idea is relativ and gives a sort of "defending" for these players in form of moving to another place, while the ganker is forced by his own sec status. This system is missing in high sec, but still no one is save anywhere (only on station or offline). 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
964
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Posted - 2013.10.29 12:25:00 -
[128] - Quote
I'll just re-refer to my earlier comment ..
When you undock Your a target Because you undocked
Think of the undock button as a "plz kill me noa" button.
maybe CCP could add a tool-tip to it .. "My **** will get blown up, click undock to accept"
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Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
913
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Posted - 2013.10.29 12:28:00 -
[129] - Quote
I can't decide which is more annoying:
"Make highsec safer" threads... or "AFK cloaking must die" threads. |
Angeal MacNova
LankTech
100
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Posted - 2013.10.29 20:15:00 -
[130] - Quote
Alvatore DiMarco wrote:I can't decide which is more annoying:
"Make highsec safer" threads... or "AFK cloaking must die" threads.
First there is the thread title.
Then, if you hold the mouse over the title, you can read some of the post.
If you don't like what you read....
DON'T ******* POST AND MOVE ON. |
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Gizznitt Malikite
Agony Unleashed Agony Empire
2755
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Posted - 2013.10.29 20:28:00 -
[131] - Quote
Marcos Boirelle wrote:We all know that there are three different types of space for players;
- You have Null Sec where almost all and most PVP take place. This is a enter at your own risk space.
- You have Low Sec which is something between PVE and PVP, basically don't fly with one eye closed.
- You hace High Sec for all players that rather not PVP and focus on content that is out of scope for conflict.
You have a misconception about the different areas of space. The Highsec, Lowsec, Nullsec, & WH Space reflects the risks associated with each zone. None of these zones are dedicated to PvP or PvE, both of which happens regularly and plentifully through EVERY zone.
Marcos Boirelle wrote: There has always been a direction with Eve Online and the introduction of Eve Online promotes a clear picture. If you do not want to PVP you should not be forced into PVP space. You can be a miner, a planet harvester, an explorer, a high sec mission runner, a courier, a distributor, a business man, well almost anything if you do not wish to PVP. Ganking occurs in High Sec, you are never safe in High Sec. You have Concord to protect you but Concord is not always faster or stronger at the time of the attack. We call it High Sec because it is High Security and High Security needs to improve. If you wish to risk your ship and your pod by entering High Sec with a mission to attack ships then the risk needs to be higher.
Concord, like the police, rarely stops the crime from happening. They generally punish those who commit the crime. Why does highsec need to be safer? I don't understand! It is already very safe, you just have to be smart about it. The average player is not a victim to crime, not to mention there are MANY in game tools to protect yourself.
No matter where you live, you are the one responsible for protecting yourself first and foremost...
Marcos Boirelle wrote:You can enter High Sec Space today in a Destroyer, armed with sharp teeth and take our mining vessels with minimum loss. The good thing about Eve is that there are no space restrictions, if you wish to challange the High Sec standard you will more than likely be penalized in one way or the other, however, the victim is not compensated enough as it is today. In other MMORPGs there are zone restrictions where PVP is controlled by player flagging. Eve is unique in its way to make space as democratic as possible but without restrictions. Ideas for Improvement;
- Concord to install surveillance equipment at each Stargate that connects from Null/Low Sec to High Sec and all High Sec Stargates. The purpose of the surveillance is to alert Concord when a pilot enters who is not wanted in High Sec Space. Concord will initiate a boarding procedure and escort the pilot out of High Sec space which includes confiscating the Ship. If the Pilot flees, Concord will initiate a Chase with the authority to destroy the ship and kill the pilot.
- The technology available allows blocking certain ship types from accessing acceleration gates. This technology could be used to secure High Sec from allowing ships belonging to Pilots with a history of High Sec violance, thus, the pilot cannot use a High Sec stargate.
- When a pilot violates High Sec law, not only should the pilot's ship be destroyed but the pilot should be killed or arrested and fined. If arrested the pilot's ship should be confiscated.
- The higher security status the victim has the more focus is given towards the penalty received for attacikng this pilot in High Sec space.
- Concord reaction time is to slow, the loss for an unarmed miner for instance will always be greater than the loss for an attacker. Concord to hire more pilots and be more active in High Sec Space.
Why does highsec need harsher penalties for criminals? |
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