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Aneeda
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Posted - 2006.01.20 23:56:00 -
[1]
I am getting a shimmering problem with Amaar stations. Its not the shimmering of the small lights but larger sections of the outside that seem to blink when approaching. I have tried various video settings within the game itself... but I cant get the problem to go away. Is anyone else having this issue. I have an Nvidia 6800 video card and run at 1600X1200 resolution on an LCD.
Thanks in advance.
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Havoc GunStar
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Posted - 2006.01.21 06:27:00 -
[2]
Game has done this for me since 2004. All amarr stations do it. Every last video card i've tried. Radeon, Nvidia. Doesn't matter. They always do it.
Probably always will.
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Thomas Epsilon
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Posted - 2006.01.21 15:40:00 -
[3]
Indeed, old problem. I have the same problem since I can remember (then GX 5900 5x.xx, now 7800 GT, 81.98).
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Winter Solstice
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Posted - 2006.01.21 18:10:00 -
[4]
Exact same problem here, for as long as I can remember.
Have tested almost every single set of Nvidia drivers on both a Ti4200 64mb and a 6600GT 128 128mb. No change with any driver or chipset.
It looks as if entire sheets of the station are flicking/tearing/blinking between intended 'gold' textures and solid black (error) sections with jagged edges.
It almost looks like my system can't process the depth/priority of the station geometry correctly... as if it was confused about what part of the station I can actually see in 3D, and which geometry is obscured (hidden) behind parts in front.
Sometimes I swear that I can see far sides of the station draw for an instant between flickers, meaning that the station is transparent for an instant and i'm seeing the 'back' or 'inside' face of the far geometry.
Glad to hear that other people are having this problem.
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Duodecimal
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Posted - 2006.01.23 21:39:00 -
[5]
Edited by: Duodecimal on 23/01/2006 21:40:08 I've seen this same graphical effect when designing something in another game. It occurred when a mesh was accidentally created twice in the same coordinates.
Maybe the problem isn't the videocard -- maybe the graphics artist accidentally pasted some of the modular sections of these stations twice.
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Calleb
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Posted - 2006.01.24 10:30:00 -
[6]
Originally by: Duodecimal Edited by: Duodecimal on 23/01/2006 21:40:08 I've seen this same graphical effect when designing something in another game. It occurred when a mesh was accidentally created twice in the same coordinates.
Maybe the problem isn't the videocard -- maybe the graphics artist accidentally pasted some of the modular sections of these stations twice.
I agree here. The problem can be worse with certain cards and video settings, but it is always there to a certain degree. For me it seemed to get worse when the amarr stations increased in size, which makes me think its a model problem, but i am no expert. I have now given up on seeing this fixed, same as other amarr ship graphics problems.
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Freyer
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Posted - 2006.01.24 11:54:00 -
[7]
Well i get the flashing from one texture to the other thing, I have had it from word go, but now im experiencing something new. some parts of the Amarr Station are completely Black with not texturing at all.
Does anybody else get this problem
Tell me IĈm pretty |

Kittamaru
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Posted - 2006.01.24 12:02:00 -
[8]
Edited by: Kittamaru on 24/01/2006 12:04:06 I have an nVidia GeForce 7800 GTX with the latest standard release drivers
and I have the same problem
I think I know what it is
CCP and Co. Check over the model file...
I know in Half Life, in Valve Hammer Editor, if you "overlapped" 2 faces that the player could see (and by overlap I mean have them "laying" inside each other) they would appear to "shimmer" as one face, then the other, is shown, in very rapid succession... this can be seen on the Amaar Shuttle, left rear of the wing on the flat back panel... not 100% sure but I think it's a model problem.
Oh, and Duodecimal, you're spot on:
with many model compiling programs, things called "backfaces" are deleted, as well as anything on the "unviewable" side of the map. For instance, Valve Hammer Editor and Batch Compiler- Batch Compiler will run the tools to compile the map from .vhe into a .bsp and sometimes also a .res file so the Half LIfe game engine can read it. In order to save faces (as the HL1 engine is aging, though it's still nicely high tech for it's age) it will delete ALL faces on the OUTSIDE of the map that are not explicately set to be shown. This helps improve FPS, smoothes gameplay, and speeds up the compiling time.
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Edward Sarum
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Posted - 2006.01.24 12:08:00 -
[9]
I would agree this is a model error and not in the individual machines or cards. I have seen this effect on a couple of nVidia and ATI cards, all the same effect and ONLY on Amarr stations. This would indicate a model issue that needs to be corrected at CCPs end.
I am curious if we can get anyone from CCP to say they will look into this for us? It does ruin the otherwise perfect visuals of the game.
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More Ahn
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Posted - 2006.01.24 17:07:00 -
[10]
I have also seen (and bug reported with screenshots) this issue. No idea if it's being looked at, or if it's just a nvidia problem, or what.
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More Ahn
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Posted - 2006.01.24 17:11:00 -
[11]
Edited by: More Ahn on 24/01/2006 17:15:09
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Brutal Butcher
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Posted - 2006.01.24 20:25:00 -
[12]
same problem here and i have geforce ti 4200 ___________________________________ agent quote Quote: Not bad. You've just saved a few of our disease-ridden slaves being released from captivity, we are proud of you!
no problem :D |
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