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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Deviant X
Sky Boxers Northern Associates.
34
|
Posted - 2013.10.09 13:47:00 -
[1441] - Quote
Sounds like the impact of virus strength on exploration needs to be tweaked to allow for a more linear progression. If anything, this thread helps underline issues with exploration.
Zero for high-sec +5 for low-sec +10 for null-sec.
or update it to be:
+5 for high-sec +10 for low sec +15 for null-sec.
That assumes the only limited factor in success is virus strength.
I'd say CCP would also need to adjust sites by skill level too.
level III for high-sec. level IV for low-sec. T2 and level V for null-sec.
Allow for progression. Even with the 'ideal' skill set, there should be a chance for failure. SoE probes and modules should also help improve success. Nothing should be 100%.
Agreement or disagreement, this conversation has acted like a mini-Pandora's box. It has let some exploration issues out of the bag for open discussion ... even under the guise of SoE ships. IMO of course. |
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ISD Flidais Asagiri
ISD Community Communications Liaisons
96
|
Posted - 2013.10.09 13:49:00 -
[1442] - Quote
Greetings
Lets keep on topic and not turn this into a personal back and forth between a few parties. All constructive posts welcome.
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 14:15:00 -
[1443] - Quote
Deviant X wrote:Sounds like the impact of virus strength on exploration needs to be tweaked to allow for a more linear progression. If anything, this thread helps underline issues with exploration.
Zero for high-sec +5 for low-sec +10 for null-sec.
or update it to be:
+5 for high-sec +10 for low sec +15 for null-sec.
That assumes the only limited factor in success is virus strength.
I'd say CCP would also need to adjust sites by skill level too.
level III for high-sec. level IV for low-sec. T2 and level V for null-sec.
Allow for progression. Even with the 'ideal' skill set, there should be a chance for failure. SoE probes and modules should also help improve success. Nothing should be 100%.
Agreement or disagreement, this conversation has acted like a mini-Pandora's box. It has let some exploration issues out of the bag for open discussion ... even under the guise of SoE ships. IMO of course. Good comment, the lack of a progression is the greatest problem, too low in the beginning and you can never make up for it, it is the kiss of death. An ability to progress, either through skills, upgrades,accessories,rigs, all would be a welcome solution.Forever being forced to be second best would be a disaster for an exploration ship, what is the point of exploring if when you discover something it is of no interest as the ship that can unlock it effectively is 40 jumps away. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |
Alvatore DiMarco
Capricious Endeavours Ltd
690
|
Posted - 2013.10.09 14:39:00 -
[1444] - Quote
People have frequently reported being able to hack null sites in a T2-bonused ship with a T1 analyzer. I can even do it myself. So let's... analyze... the situation:
A T2-bonused ship gives +10 strength. A T1 Analyzer gives +20 strength. This gives you a total of 30 strength.
Certain parties have said "this is all we are asking for" so we'll use it as the baseline goal, just theoretically.
A T1-bonused ship gives +5 strength. A T2 Analyzer gives +30 strength. This gives 35 strength, which is even higher than the asked-for 30 strength.
Remind me where the problem is, again?
Just for the record, I'm arguing in favor of +5 strength on the SoE ships as a Cheetah pilot who plans on switching to the SoE ships. Trading up for cargo space and actual weapons, yum yum.
...Unless the +5 turns into +10, which will require the weapons being blunted, which basically puts me flying a more expensive and larger-sig version of what I already have. |
DrHekki
Science and Trade Institute Caldari State
5
|
Posted - 2013.10.09 14:40:00 -
[1445] - Quote
Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.
Difficult to play out this role; give us ships that mean's people don't see them in local for 5/10 minutes and i'll be over the moon with kill anom runners and spying on people.
Idea: Give us a module that needs to be fitted to a ship so that your name doesn't occur in local giving us chance to scan down the carebears. No I have no intention of playing in wormholes, this would be fantastic in regard to proper syping, recon and espyinanoge gaming, BLOPS |
Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 14:42:00 -
[1446] - Quote
Deviant X wrote:
+5 for high-sec +10 for low sec +15 for null-sec.
That assumes the only limited factor in success is virus strength.
I'd say CCP would also need to adjust sites by skill level too.
level III for high-sec. level IV for low-sec. T2 and level V for null-sec.
Allow for progression. Even with the 'ideal' skill set, there should be a chance for failure. SoE probes and modules should also help improve success. Nothing should be 100%.
Agreement or disagreement, this conversation has acted like a mini-Pandora's box. It has let some exploration issues out of the bag for open discussion ... even under the guise of SoE ships. IMO of course.
The problem with this is, in order to keep the (now limited) value of the exploration loot would plummet unless the difficulty of the sites were increased to compensate for the increased virus strength.
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 15:04:00 -
[1447] - Quote
Alvatore DiMarco wrote:People have frequently reported being able to hack null sites in a T2-bonused ship with a T1 analyzer. I can even do it myself. So let's... analyze... the situation:
A T2-bonused ship gives +10 strength. A T1 Analyzer gives +20 strength. This gives you a total of 30 strength.
Certain parties have said "this is all we are asking for" so we'll use it as the baseline goal, just theoretically.
A T1-bonused ship gives +5 strength. A T2 Analyzer gives +30 strength. This gives 35 strength, which is even higher than the asked-for 30 strength.
Remind me where the problem is, again?
Just for the record, I'm arguing in favor of +5 strength on the SoE ships as a Cheetah pilot who plans on switching to the SoE ships. Trading up for cargo space and actual weapons, yum yum.
...Unless the +5 turns into +10, which will require the weapons being blunted, which basically puts me flying a more expensive and larger-sig version of what I already have.
Oh look intelligence.
None of this "must be +10 or useless outside of high sec" when you waste so much time FINDING a site in high sec that exploration itself becomes useless. |
Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 15:08:00 -
[1448] - Quote
Omnathious Deninard wrote:
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased.
Currently I know a guy that has never paid a sub, with a heron and T1 analyzers and NO CLOAK he did enough sites in null to plex out of his trial. Last time I talked to him he had at least gotten a buzzard and a cov-ops cloak and was complaining that he had too much money.
The entire premise that you need +10 strength is false. Its totally not required. |
Sen Starfire
EVE University Ivy League
0
|
Posted - 2013.10.09 15:14:00 -
[1449] - Quote
I'd like to start by saying thank you for these beautiful and functional new ships. I have long waited for a cruiser to be able to explore in; the frigates are great, though they just lack the staying power for any sort of combat sites that might pop up. As, from what I have seen from the Sister's interests, they seem to be intrigued by both sleepers and Rogue drones, I was wondering if one possibility might be to work in a mechanic such as the one present in the Zephyr. Being able to explore in wormholes, and investigate the workings behind the Sleepers and the "thought" processes of rogue drones would be beneficial to both capsuleers and Sisters alike. I, for one, would love to delve further into what makes both tick, even just for fluff reasons, let alone salvage. |
Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 15:26:00 -
[1450] - Quote
Onictus wrote:Omnathious Deninard wrote:
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased.
Currently I know a guy that has never paid a sub, with a heron and T1 analyzers and NO CLOAK he did enough sites in null to plex out of his trial. Last time I talked to him he had at least gotten a buzzard and a cov-ops cloak and was complaining that he had too much money. The entire premise that you need +10 strength is false. Its totally not required. I understand the sites are not too difficult if you know what you are doing. My point was to artificially create boundaries for virus strength increases, the sites would need to be proportionally difficult which would create more problems than it would solve. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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Anize Oramara
S T R A T C O M Critical-Mass
13
|
Posted - 2013.10.09 15:27:00 -
[1451] - Quote
Alvatore DiMarco wrote:People have frequently reported being able to hack null sites in a T2-bonused ship with a T1 analyzer. I can even do it myself. So let's... analyze... the situation:
A T2-bonused ship gives +10 strength. A T1 Analyzer gives +20 strength. This gives you a total of 30 strength.
Certain parties have said "this is all we are asking for" so we'll use it as the baseline goal, just theoretically.
A T1-bonused ship gives +5 strength. A T2 Analyzer gives +30 strength. This gives 35 strength, which is even higher than the asked-for 30 strength.
Remind me where the problem is, again?
Just for the record, I'm arguing in favor of +5 strength on the SoE ships as a Cheetah pilot who plans on switching to the SoE ships. Trading up for cargo space and actual weapons, yum yum.
...Unless the +5 turns into +10, which will require the weapons being blunted, which basically puts me flying a more expensive and larger-sig version of what I already have.
Dear epicurus ataraxia
I would like to hear your thoughts, as the resident (very)vocal minority, on this well thought out post as it neatly mirrors my own feelings on the matter. If you are unable to give me a more convincing argument than 'I don't want to train 10 days for hacking V' then I feel that I will (un)fortunately not be able to consider anything you say regarding this or indeed any future matters with any level of seriousness.
Kind Regards
CCP: I am quite literally moist (from spilling my cup of coffee) at not only how absolutely gorgeous these ships are but also how comparatively well balanced they seem to be right from the outset. These additions and the marauder changes in particular has proven to me that your initial instincts on ship balancing is very good (nothing is ever perfect the first time) and that you should absolutely not give in to knee jerk reactions by vocal parties on the forums as was clearly shown by the resulting outburst from the 2nd iteration of the marauders. Stick to your guns!
Please keep up the good work. I have a feeling these SOE ships as is now will be extremely popular if the isk price on them is right and will generate tons of interesting player generated content. I literally can't wait for the expansion! |
epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
58
|
Posted - 2013.10.09 15:37:00 -
[1452] - Quote
Alvatore DiMarco wrote:People have frequently reported being able to hack null sites in a T2-bonused ship with a T1 analyzer. I can even do it myself. So let's... analyze... the situation:
A T2-bonused ship gives +10 strength. A T1 Analyzer gives +20 strength. This gives you a total of 30 strength.
Certain parties have said "this is all we are asking for" so we'll use it as the baseline goal, just theoretically.
A T1-bonused ship gives +5 strength. A T2 Analyzer gives +30 strength. This gives 35 strength, which is even higher than the asked-for 30 strength.
Remind me where the problem is, again?
Just for the record, I'm arguing in favor of +5 strength on the SoE ships as a Cheetah pilot who plans on switching to the SoE ships. Trading up for cargo space and actual weapons, yum yum.
...Unless the +5 turns into +10, which will require the weapons being blunted, which basically puts me flying a more expensive and larger-sig version of what I already have. I really do not want to keep repeating this,it has been specified and discussed 100 times now it feels, I have made suggestion after suggestion.the mods have asked that we do not keep going round and round, and if everything we write is ignored and arguments cherry picked there is no point going round and round. It is tiring and fills the tread. I have always said that there is no issue with any level of training, It is not an issue that these ships can be maxed out to perform in null. To precis the argument why on earth should i fly an exploration ship at high cost and high skill training requirements, when the cheap covert ops is in the hangar. I would just use that, IT WILL ALWAYS BE BETTER AT EXPLORING THAN AN EXPLORATION SHIP.and these ships are only worth using for PvP and Pve, forget exploring.
We are asking for + 10 virus strength and providing reasons and suggestions to help.you do not want us to have it, there are 73 pages of discussion and not just from me no argument or discussion will change your position. End Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
42
|
Posted - 2013.10.09 16:16:00 -
[1453] - Quote
J ust wanna know when these beauties are going to be on sisi, and what if any chances have been made? And where is my BS verison???? |
Onictus
Silver Snake Enterprise Fatal Ascension
539
|
Posted - 2013.10.09 16:20:00 -
[1454] - Quote
Omnathious Deninard wrote:Onictus wrote:Omnathious Deninard wrote:
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased.
Currently I know a guy that has never paid a sub, with a heron and T1 analyzers and NO CLOAK he did enough sites in null to plex out of his trial. Last time I talked to him he had at least gotten a buzzard and a cov-ops cloak and was complaining that he had too much money. The entire premise that you need +10 strength is false. Its totally not required. I understand the sites are not too difficult if you know what you are doing. My point was to artificially create boundaries for virus strength increases, the sites would need to be proportionally difficult which would create more problems than it would solve.
There are NO boundries, you can do the sites with a T1 ship and T1 gear. |
MiMozO
Sacred Inquisition
0
|
Posted - 2013.10.09 16:21:00 -
[1455] - Quote
"We decided to give some well rounded explorer ships to the community..." or how it was on the announce? Exploration ships from THE exploration faction, which are worse at exploration than T2 covert ops, and T3 strategic cruisers... That's a logic... T3 equivalent for poor? Frigate has terrible layout. Cruiser is better, but won't be used in exploration anyway. Coverts and T3 are plain better. |
Onictus
Silver Snake Enterprise Fatal Ascension
539
|
Posted - 2013.10.09 16:24:00 -
[1456] - Quote
epicurus ataraxia wrote: To precis the argument why on earth should i fly an exploration ship at high cost and high skill training requirements, when the cheap covert ops is in the hangar. I would just use that, IT WILL ALWAYS BE BETTER AT EXPLORING THAN AN EXPLORATION SHIP.and these ships are only worth using for PvP and Pve, No matter how an explorer skills, no matter what he fits, they are explorers in name only, just rename the covert ops to explorer paint it white and be done with the whole thing.
Again, false premise. The cargo bay alone makes it more worth while. More cargo=more money I live in null and the cargo hold is the big restriction.
Not the stupid virus stregth. |
Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 16:26:00 -
[1457] - Quote
Onictus wrote:Omnathious Deninard wrote:Onictus wrote:Omnathious Deninard wrote:
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased.
Currently I know a guy that has never paid a sub, with a heron and T1 analyzers and NO CLOAK he did enough sites in null to plex out of his trial. Last time I talked to him he had at least gotten a buzzard and a cov-ops cloak and was complaining that he had too much money. The entire premise that you need +10 strength is false. Its totally not required. I understand the sites are not too difficult if you know what you are doing. My point was to artificially create boundaries for virus strength increases, the sites would need to be proportionally difficult which would create more problems than it would solve. There are NO boundries, you can do the sites with a T1 ship and T1 gear. I have done and will post a video of my recent null sec site being done with a rookie ship an a T1 analyzer. You do not need to convince me that the ship does not need a +10 bonus, hell I could get by with no bonus but for the sake of exploration a +5 suits the ship nicely. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
58
|
Posted - 2013.10.09 16:33:00 -
[1458] - Quote
MiMozO wrote:"We decided to give some well rounded explorer ships to the community..." or how it was on the announce? Exploration ships from THE exploration faction, which are worse at exploration than T2 covert ops, and T3 strategic cruisers... That's a logic... T3 equivalent for poor? Frigate has terrible layout. Cruiser is better, but won't be used in exploration anyway. Coverts and T3 are plain better. True but no point posting you will just get shouted out. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |
Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 16:35:00 -
[1459] - Quote
There are two versions of exploration. One is exploration hacking. The other is exploration combat.
Odyssey introduced and defined exploration hacking. Hacking is about avoiding combat and escaping PVP. You only care about opening cans, so virus strength and cohesion are all that matter - you'll never want something other than a T2 cov ops frigate.
But "can opener" exploration misses combat exploration. You cannot use a combat site you find with your hacking exploration ship. It has no weapons. These ships are clearly intended to let you do combat sites you find with exploration. That's why they have minimal can opening bonuses. They aren't can opening ships. They are combat site ships. That they have a bonus to virus strength at all is probably more to tip off players than actually empower can opening.
Will they beat T3 ships? No. T3s aren't intended to be comparable - a T3 is a specialized, "super" tool. It is end game content. It requires the highest investment in skills and isk. This is an entry point to doing combat sites without having to qualify for T3.
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MiMozO
Sacred Inquisition
1
|
Posted - 2013.10.09 16:48:00 -
[1460] - Quote
I don't really care for numbers, I'm surprised with logic here. Sisters of EVE - charity/exploration/peacemaker organisation, which excels at scanning technology, has introduced a ship which is worse at scanning than some combat oriented ships, worse at hacking/archaeology than other ships, and has better fighting capabilities than some combat oriented ships. Is it me, or something is wrong here? How it is supposed to be explained form the lore, and simple logic point o view? |
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Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 16:55:00 -
[1461] - Quote
Fa Xian wrote:There are two versions of exploration. One is exploration hacking. The other is exploration combat.
Both of these ships will perform well at general exploration, for specific types of exploration there are better ships out there. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Deviant X
Sky Boxers Northern Associates.
35
|
Posted - 2013.10.09 16:55:00 -
[1462] - Quote
Assuming the current T1 and T2 frigs are for non-combat. They can handle all non-combat sites: T1 = high/low. T2 = all.
Would it be fair to assume that the SoE are combat related and fall into specific roles?
Frigate = high sec. Some low sec with good skills. Cruiser = low-sec and some null-sec with good skills. BS = Null-sec and WH space?
I mention the BS because of the place holder people found in the data base. That would make it a 'full line' of exploration ships. How do you balance exploration for each of the target areas? I am thinking some behind the scenes updates to exploration would be needed to smooth out the roles for all these ships.
Very cool looking ships. I am now debating going into Amarr hulls to fly one of these. non-combat exploration has never interested me. Combat exploration? That is a different animal. |
epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
58
|
Posted - 2013.10.09 16:55:00 -
[1463] - Quote
Fa Xian wrote:There are two versions of exploration. One is exploration hacking. The other is exploration combat.
Odyssey introduced and defined exploration hacking. Hacking is about avoiding combat and escaping PVP. You only care about opening cans, so virus strength and cohesion are all that matter - you'll never want something other than a T2 cov ops frigate.
But "can opener" exploration misses combat exploration. You cannot use a combat site you find with your hacking exploration ship. It has no weapons. These ships are clearly intended to let you do combat sites you find with exploration. That's why they have minimal can opening bonuses. They aren't can opening ships. They are combat site ships. That they have a bonus to virus strength at all is probably more to tip off players than actually empower can opening.
Will they beat T3 ships? No. T3s aren't intended to be comparable - a T3 is a specialized, "super" tool. It is end game content. It requires the highest investment in skills and isk. This is an entry point to doing combat sites without having to qualify for T3.
False premise 1 explorers only care about no risk hacking. False premise 2 players that explore for data and relic sites do not wish to do combat sites in these new ships too. False premise 3 the ships are only designed to do combat exploration sites. They are not meant to do data sites. False premise 4 the virus strength bonus is only to tip players off that there was good stuff but it just blew up sorry.... Premise 5 that if you want to do relic and data sites you will only use a covert ops frigate, unfortunately, it seems that you are completely correct.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |
MiMozO
Sacred Inquisition
2
|
Posted - 2013.10.09 17:06:00 -
[1464] - Quote
Since Sisters are best at exploring, those ships MUST have the best exploring. And since Sisters do not like shooting people, those ships MUST NOT have primary combat capabilities. It was said that those ships are all about self-defense. Well give them the self-defense than. Give them ability to disable their pursuers in different ways, with electronics and speed. Defender missiles could be used here with some interesting mechanics, like attacking and disabling ships which attacking Sisters ship. But, I guess good old style: "Let's add a ship, I don't know what for, but let's add it" is the most liked by CCP. |
Onictus
Silver Snake Enterprise Fatal Ascension
539
|
Posted - 2013.10.09 17:11:00 -
[1465] - Quote
MiMozO wrote:Since Sisters are best at exploring, those ships MUST have the best exploring. And since Sisters do not like shooting people, those ships MUST NOT have primary combat capabilities. It was said that those ships are all about self-defense. Well give them the self-defense than. Give them ability to disable their pursuers in different ways, with electronics and speed. Defender missiles could be used here with some interesting mechanics, like attacking and disabling ships which attacking Sisters ship. But, I guess good old style: "Let's add a ship, I don't know what for, but let's add it" is the most liked by CCP.
If only the Sisters Epic arc wasn't called Bloodstained Stars....
...if we are getting all RP and **** now. |
epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 17:14:00 -
[1466] - Quote
MiMozO wrote:Since Sisters are best at exploring, those ships MUST have the best exploring. And since Sisters do not like shooting people, those ships MUST NOT have primary combat capabilities. It was said that those ships are all about self-defense. Well give them the self-defense than. Give them ability to disable their pursuers in different ways, with electronics and speed. Defender missiles could be used here with some interesting mechanics, like attacking and disabling ships which attacking Sisters ship. But, I guess good old style: "Let's add a ship, I don't know what for, but let's add it" is the most liked by CCP.
There's some good core ideas in this, self defence does not need to be passive though, It would suit the Sisters philosophy to give a bloody nose to anyone that dared interfere with their primary role of exploration NOTE PRIMARY ROLE. Pve is also a nice addition and hidden combat sites has the possibility to add to it, particularly if part of the result of a successful clearance opened up more than isk or loot. Possibly lore or an exploration themed escalation. Or a special data or relic site, assuming it is not prevented from doing that role.I agree more emphasis on self defence and less on PvP would be good, but the loudest on the forum would absolutely explode at you for daring to suggest such a thing....... Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |
Sen Starfire
EVE University Ivy League
0
|
Posted - 2013.10.09 17:14:00 -
[1467] - Quote
After having seen all the comments concerning exploration, I reiterate my previous point; what if, instead of having weapon bonuses, there was a mechanic in place like the Zephyr, so that Sleepers ignore the ship unless it engages them? That would be most useful in Wormhole exploration, which is currently the realm of either T3 cruisers or fleets. Maybe even, considering their humanitarian nature, a bonus to remote armor repair? Just a couple thoughts. |
Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 17:16:00 -
[1468] - Quote
epicurus ataraxia wrote: False premise 1 explorers only care about no risk hacking. False premise 2 players that explore for data and relic sites do not wish to do combat sites in these new ships too. False premise 3 the ships are only designed to do combat exploration sites. They are not meant to do data sites. False premise 4 the virus strength bonus is only to tip players off that there was good stuff but it just blew up sorry.... Premise 5 that if you want to do relic and data sites you will only use a covert ops frigate, unfortunately, it seems that you are completely correct.
I can see that an atmosphere of highly confrontational, argumentative shouting that is the nature of this forum easily gets in the way of being clear.
I am observing that currently in the game CCP does not provide a solid, middle tier option for combat based exploration. These ships appear to me to be intended for that role. That is why they do not step on the hacking based exploration specialty by having a high bonus to virus strength or cohesion. If they have the same +10 my Helios has, why would I use the Helios? This isn't about players but rather CCP filling out all the play styles with options and variants without invalidating previous work.
1) Of course players want exploration combat ships, not just hacking. Thus, these ships to give them what they want. 2) Of course players want to do all kinds of sites. CCP does not appear to want you to have 1 ship that does all of exploration. That's not dissimilar to, say, mining. You have mining ships and hauling ships, not one ship that does both. 3) These ships aren't only for exploration combat. They specialize in that. It would invalidate the significance of other ships if they did all jobs better. They aren't better than a tricked out T3 at beating combat sites as is either. 4) What is an "exploration" ship? You could just put exploration modules (scanner, hacker) on a Battleship and go. CCP signals to the players a ship is an "exploration" ship by putting hacking game bonuses on it. 5) Yes... if you want to do hacking as your primary focus, you'll only need the things I mentioned to excel.
The real complaints here should be about wormhole data and relic sites and gas sites - which have both rats and hacking. That's the bit that you'll still need a T3 for, the highest end of exploration. |
Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 17:17:00 -
[1469] - Quote
MiMozO wrote:Is it me, or something is wrong here?
I agree. I was personally expecting a T2 faction cruiser for exploration combat. It seems like this is just a midstep to T3... and I don't want to train Amarr and lasers. |
Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 17:19:00 -
[1470] - Quote
Deviant X wrote:Assuming the current T1 and T2 frigs are for non-combat.
It's not much of an assumption. They can't punch their way out of a wet paper bag. They're frigs for goodness sake.
Quote:Would it be fair to assume that the SoE are combat related and fall into specific roles?
That would be my guess too.
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