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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Zikota
State War Academy Caldari State
4
|
Posted - 2013.10.16 02:49:00 -
[391] - Quote
First off let me say I started to play this game with the intention of beeing a battleship captain, flying the big ships that have the most combat power except for capitals. I dislike how much this class has been marginalised during the development of the game.
However, there is one thing I disliked even more. The fact that all ship classes were effectively travelling equally fast in warp due to the acceleration mechanics as they worked up to this day. This effective speed equivalation made it extremly difficult to force fights in PvP when one side decided to evade combat and run. The new changes that are coming will lead to more fights as interceptors and dictors will be able to catch those who are running away. More fights mean more fun in general. Even though some people will cry about beeing caught, it means more action and that is something I welcome.
Of course I also see that my favourite ship class, the battleships, are becoming even less used by fleet commanders if they become very slow compared to all other classes. This problem could be approached by reducing the spread in general warp speed across all classes again. But I think that would be to short-sighted. Afterall, you identified the problem of all ships basically travelling at equal speed just right. Reducing the speed-spread again would just bring back said problem more or less.
Therefore, the adjustment to make all classes viable again, has to happen on the meta-level. That means you dont try to fiddle with the speed-spreads anymore. Instead give fleet commanders and their pilots reasons to be willing to accept the slower speeds by benefitting in other areas. To make it simple: make battleships powerfull enough again to compensate their inagility, slownes and relative to that their high costs. Then fleet commanders will be willing to field them again.
Similarily, this buff might have to come for battlecruiser sized ships as well, depending on how much they will suffer.
In general, if I had the choice between these new warp speed changes without the adjustments on the meta level as described above (since I can see that this ballancing process would take quite some dev work and time), or no warp speed changes (or even reduced ones) at all, I would still preffer the fully changed speeds as they show up on the table on page 1 of this thread. For the simple reason that they will actually end or at least reduce the ongoing chicken-game in low-/null-sec and make interceptors and dictors able to do what they should be designed to do. Intercept fleets and force the enemy into fights. More action, more fun.
Of course the meta game in general will change now. Doctrines will be adjusted and untill the devs get to include these new warp speed spreads into reballanced ship-stats based on meta-adjustments (see above), we probably will see less larger ships for a while. But untill then the widened abilities of numerous other ship-classes will compensate for that.
Let the sandbox play it out! |
TekGnosis
Rules of Acquisition Acquisition Of Empire
30
|
Posted - 2013.10.16 05:21:00 -
[392] - Quote
So I've been messing about on Sisi with BS. This is no longer a class of ships you can be reactive with. The fight is over before you come out of warp, so as dynamic as the small/mid fleet battle has become the BS is now badly marginalized.
Traveling is now painful in a BS. I think heavy ships were too heavily nerfed, even as I suspect interceptors might be just slightly over-buffed. With CS now filling the same approximate EHP and DPS (if not really range) slot that BS were in a few years ago, it's hard to knowingly choose the big lumbering beast when keeping the meta of how fights actually happen in mind.
BS are now really powerful IF you can get one in to position and have a full support fleet doing their thing. This sounds very strategic, but isn't very... fun... for the actual pilot of the BS.
Also, your dps and utility can be replaced by 2-3 cruisers. Sounds a lot like the reasons most nations stopped with the battleship thang post WWII? Carriers and small craft... yep. |
gascanu
Bearing Srl.
28
|
Posted - 2013.10.16 08:39:00 -
[393] - Quote
i don't really understand what plus this rebalance will bring on eve universe: few happy ceptor pilots, yes, but that's where the happy part ends allot of sad(angry) bc/bs/cap/freighter pilots; and for what? more time spent in warp?!!!
like td wasn't really bad about this, you "rebalance" it to make it worse? are you guys really that far out of touch with the game that can't see this move is overall a bad one?
how about ppl that don't have a titan to brige them around??? half an hour to move a plated bs 15 jumps? and then half an hour to move back? how is this helping eve, spending 1 hour of you time moving a short distance away and back?
really, you what to rebalance things like, in 2013? make small things faster, leave the big things like they are, or, if you really have to, give them 2-3" more;
eve is a game, ppl play games for fun; staring at a ship in warp it's far far from fun |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
298
|
Posted - 2013.10.16 08:48:00 -
[394] - Quote
Kahega Amielden wrote: One factor to take into account is that the biggest problem a BS fleet has is catching stuff, and this expansion is going to make dedicated tackling ships massively better. Thus, a BS fleet will be able to circumvent this disadvantage by having a couple ceptors/dictors with it. HAC fleets, on the other hand, aren't going to find this as useful.
Aside from torps, I don't think BS have too much problem applying damage to smaller ships between heavy neuts, webs and TPs. I think the biggest reason that you don't see a ton of BS in small gang PVP is the same reason you don't see a ton of command ships or HACs (barring the recent spike due to the rebalance): cost. Battleships are very expensive, so they aren't going to be used all the time. Note that my personal experience is in FW areas; do you see a lot more HACs and CS than BS in other areas?
You don't see much BS in small fleet simply because they suck. And NO, bs aren't expensive |
Vaju Enki
Secular Wisdom
986
|
Posted - 2013.10.16 10:45:00 -
[395] - Quote
Small ships warp faster, slow ships warp slower. Amayzing changes, thank you CCP.
Only themepark carebears cry about this, so it's one more indicative of a good change for the game. The Tears Must Flow |
gascanu
Bearing Srl.
29
|
Posted - 2013.10.16 11:27:00 -
[396] - Quote
Vaju Enki wrote:Small ships warp faster, slow ships warp slower. Amayzing changes, thank you CCP.
.
oh we have a genius here: let me tell you something, 99.9% of the ppl in this topic agree with this. |
Midnight Hope
Pator Tech School Minmatar Republic
137
|
Posted - 2013.10.16 18:38:00 -
[397] - Quote
This:
Dinsdale Pirannha wrote:On Sisi, it took 28 minutes to move 16 jumps in an unplated Paladin. Awesome use of one's time.
That is all.
...and this:
Null MDK wrote: Today I literary fell asleep at the keyboard doing 13 jumps in a pirate BS on Singularity. I agree the acceleration changes are nice for smaller ships but come rubicon I think I might have just enough time to watch a movie between each jump.... Ugh
Moving around in anything bigger than a cruiser is not fun. I agree smaller ships should warp faster and bigger ships slower, but when the slow ships warp sooo slow that takes ages to move around then the game stops being fun to play.
There must be a way of allowing for ship sizes while keeping the warp times at a manageable level. Remember that as a player there is nothing to do while staring at the warp tunnel. |
Alvatore DiMarco
Capricious Endeavours Ltd
776
|
Posted - 2013.10.16 18:42:00 -
[398] - Quote
An unplated Paladin took me 21m30s to travel 16 jumps with no agility/speed mods and no hyperspace rigs. That's with the MWD trick, but before the incoming mass reduction to Marauders. I haven't tested a T1/Faction BS but maybe I'll do that right now. |
gascanu
Bearing Srl.
29
|
Posted - 2013.10.16 18:55:00 -
[399] - Quote
Alvatore DiMarco wrote:An unplated Paladin took me 21m30s to travel 16 jumps with no agility/speed mods and no hyperspace rigs. That's with the MWD trick, but before the incoming mass reduction to Marauders. I haven't tested a T1/Faction BS but maybe I'll do that right now.
EDIT: I just noticed Dinsdale's post above me. I wonder what he did with that extra six-and-a-half minutes.
longer warps / no mwd trick? |
Alvatore DiMarco
Capricious Endeavours Ltd
776
|
Posted - 2013.10.16 20:15:00 -
[400] - Quote
gascanu wrote:Alvatore DiMarco wrote:An unplated Paladin took me 21m30s to travel 16 jumps with no agility/speed mods and no hyperspace rigs. That's with the MWD trick, but before the incoming mass reduction to Marauders. I haven't tested a T1/Faction BS but maybe I'll do that right now.
EDIT: I just noticed Dinsdale's post above me. I wonder what he did with that extra six-and-a-half minutes. longer warps / no mwd trick?
I doubt there are longer warps involved. When you have 16 jumps, they kind of average out. The MWD trick probably wasn't used for him but it wouldn't add six minutes.
Anyway, I took a Hyperion 16 jumps. MWD trick, no plates, no agility/acceleration mods/rigs, no warp rigs. It took 22:30 to make the trip. It might've been around 22:15 if I were a little more efficient. |
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gascanu
Bearing Srl.
30
|
Posted - 2013.10.16 21:21:00 -
[401] - Quote
Alvatore DiMarco wrote:gascanu wrote:Alvatore DiMarco wrote:An unplated Paladin took me 21m30s to travel 16 jumps with no agility/speed mods and no hyperspace rigs. That's with the MWD trick, but before the incoming mass reduction to Marauders. I haven't tested a T1/Faction BS but maybe I'll do that right now.
EDIT: I just noticed Dinsdale's post above me. I wonder what he did with that extra six-and-a-half minutes. longer warps / no mwd trick? I doubt there are longer warps involved. When you have 16 jumps, they kind of average out. The MWD trick probably wasn't used for him but it wouldn't add six minutes. Anyway, I took a Hyperion 16 jumps. MWD trick, no plates, no agility/acceleration mods/rigs, no warp rigs. It took 22:30 to make the trip. It might've been around 22:15 if I were a little more efficient.
how about you fit 2x1600 plates and some trimarks on it and then try again? |
Octoven
Phoenix Productions Headshot Gaming
192
|
Posted - 2013.10.17 01:49:00 -
[402] - Quote
I like the new warp acceleration curve from a pvp perspective to catch those pesky BC blobs but to be honest outside of pvp usage this function isn't very feasible nor is it attractive. Typically you are moving solo in most cases so tactics aren't very relevant here. That bit is actually indeed annoying; however, given that most of eve is pvp I suppose we will just have to live with the change. Congrats on getting it live look forward to using it lol but forgive me if I say it just doesn't wow me. |
Catherine Laartii
Atavism Archaeological Institute
36
|
Posted - 2013.10.17 07:36:00 -
[403] - Quote
None ofthe Above wrote:Helicity Boson wrote:CCP Masterplan wrote:Liam Inkuras wrote:So are you saying, that I can actually intercept in my interceptor now? I know, crazy isn't it? :) To rephrase: "So are you saying, that I can actually intercept in my interceptor now?* " *unless you're a lowsec pirate What would be the problem here? Gate guns? If that's the case this won't make things any worse and I think it opens up opportunities, for catching people on celestials and such.
+1 for having the most terrifying avatar in eve. Your face will haunt my dreams. O_O |
KIller Wabbit
The Scope Gallente Federation
449
|
Posted - 2013.10.17 09:22:00 -
[404] - Quote
CCP Fozzie wrote:Tubrug1 wrote:Why are Freighters becoming faster? They're getting faster for long warps, slower for short warps. We didn't want to have speeds too low with the new system, as it would have been easy for the slowest ships to become prohibitive.
According to my old physics text speed is Distance divided by time. According to you chart for the very typical distances of 20 and 50 AU, Rube release is going to significantly nerf freighter speed.
Like freighter pilots aren't already pissed off about how slow they move as it is.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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KIller Wabbit
The Scope Gallente Federation
449
|
Posted - 2013.10.17 09:42:00 -
[405] - Quote
CCP Fozzie wrote:And now a quick note on freighters. We knew that we wanted to expand the spread between the slowest warping ships and the fastest, and we didn't want to take the tempting but potentially damaging route of just buffing everything and making the galaxy smaller for every ship.
Obviously there's a fine line to walk here, but I think we found a strong compromise with the amount that we raised the freighter and JF warp speeds. It is definitely an increase in their average warp times, which is intentional. But it's not back breaking and I believe that it's quite well balanced in relation to their massive cargoholds. For trips where faster warp speeds are needed, people always have the choice of taking smaller volumes in something like an industrial or DST.
Options like adding rigs to freighters could very well happen someday, as we're fairly open that that idea and have been giving it some thought. However we're not going to commit to anything along those lines at this time.
Let's disconnect from what we think ships should do and connect with the reality of game play - this is going to suck. Period.
Sometimes grand ideas just **** a customer off. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
KIller Wabbit
The Scope Gallente Federation
449
|
Posted - 2013.10.17 09:51:00 -
[406] - Quote
Vrenth wrote:BloodMia wrote:Matthias Thullmann wrote:I don't see why the slope needs to be linear.... why not exponential? That way battleships+ lose maybe 1-2% of warp acceleration while frigates gain 50-75% faster acceleration.
CCP summon your math wizards! This Kahega Amielden wrote: Why is the current proposal bad?
Because if you need to create a bigger delta than now, you don't need to make heavy thing MUCH slower when you're already making lighter ship MUCH faster! It seems that the initial goal was to widen the gap between fast/slow boats, to make warpspeed meaningful again, not to "stealth" nerf already slow boats into slower boats. There is a big difference between "hey, those inty don't warp fast enough to catch battleship" and "hey freighter pilot really have a fun day piloting those, lets make them feel the pain" Freighter part of your complaint is invalid. Freighters travel time is now faster in most cases if you look at their charts.
There's a chart argument and then there's the reality of routes in EVE. Overall the time is going to be painfully longer.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1561
|
Posted - 2013.10.17 09:54:00 -
[407] - Quote
KIller Wabbit wrote:CCP Fozzie wrote:And now a quick note on freighters. We knew that we wanted to expand the spread between the slowest warping ships and the fastest, and we didn't want to take the tempting but potentially damaging route of just buffing everything and making the galaxy smaller for every ship.
Obviously there's a fine line to walk here, but I think we found a strong compromise with the amount that we raised the freighter and JF warp speeds. It is definitely an increase in their average warp times, which is intentional. But it's not back breaking and I believe that it's quite well balanced in relation to their massive cargoholds. For trips where faster warp speeds are needed, people always have the choice of taking smaller volumes in something like an industrial or DST.
Options like adding rigs to freighters could very well happen someday, as we're fairly open that that idea and have been giving it some thought. However we're not going to commit to anything along those lines at this time. Let's disconnect from what we think ships should do and connect with the reality of game play - this is going to suck. Period. Sometimes grand ideas just **** a customer off.
Makes freighters easier to catch.
Which makes Eve less safe
Good change. BYDI recruitment closed-ish |
KIller Wabbit
The Scope Gallente Federation
449
|
Posted - 2013.10.17 10:00:00 -
[408] - Quote
Garviel Tarrant wrote:KIller Wabbit wrote:CCP Fozzie wrote:And now a quick note on freighters. We knew that we wanted to expand the spread between the slowest warping ships and the fastest, and we didn't want to take the tempting but potentially damaging route of just buffing everything and making the galaxy smaller for every ship.
Obviously there's a fine line to walk here, but I think we found a strong compromise with the amount that we raised the freighter and JF warp speeds. It is definitely an increase in their average warp times, which is intentional. But it's not back breaking and I believe that it's quite well balanced in relation to their massive cargoholds. For trips where faster warp speeds are needed, people always have the choice of taking smaller volumes in something like an industrial or DST.
Options like adding rigs to freighters could very well happen someday, as we're fairly open that that idea and have been giving it some thought. However we're not going to commit to anything along those lines at this time. Let's disconnect from what we think ships should do and connect with the reality of game play - this is going to suck. Period. Sometimes grand ideas just **** a customer off. Makes freighters easier to catch. Which makes Eve less safe Good change.
I'll repeat what has already been stated by someone else - if you are having problems catching a freighter now you need to hang up your PvP hat. THE ONLY thing stopping wholesale slaughter of freighters right now is the drop risk/reward. Freighters are never safe. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Falkor1984
The Love Dragons
15
|
Posted - 2013.10.17 10:50:00 -
[409] - Quote
Garviel Tarrant wrote:
Makes freighters easier to catch.
Which makes Eve less safe
Good change.
It is not changing the chance of you catching freighters or making Eve less safe for them. Your chance of catching a freighter wont change at all by this. It just adds time where the player cannot interact with the game. Like I said before, I can understand that you feel that freighters need to be easier to catch, I dont agree, but it is an opinion one could have. The only problem is that this warptime thingy is not gonna chance anything to that.
It is stunning to see that CCP cannot seem to explain WHY big ships need to be slower, other then saying "we got an attribute here in the database that we should use in conjunction with a formula that slows big ships down".
BS fleets that travel (or roam) - gone. Really, try and go 10 jumps in a plated (or even unplated) BS on sisi. Its horrid! Add to that, since BS can basically only be used in big fleets, tidi is gonna aggrevate that dramatically. So the only way to use them sensibly is to Titan bridge them everywhere they need to go. At the keyboard hauling in Frieghters - gone. Who is gonna sit at their screen staring at a freighter in warp even longer than he is now already. Most freighters will be run afk because of this. Afk hauling means less than 1B in cargo, so suicide ganking will diminish quite a bit as well. PVP-ers with subpar skills getting kills after all - yes! If rewarding lackluster players with kills is the way CCP wants to go its "op success". I dont like it tbh, I want a kill to at least some skills and effort. Not something like: enter system, scan --> all anomalies show up immediately, warp to most likely ano without a ratter given any chance of escape. Basically the only skill the ratter needs is watch intel, since everything else he does becomes irrlevant. The attacking party doesnt need any skills at all: even a person (not a char) that is one day in the game will now be able to catch most ratters. The game becomes too easy imho.
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bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
298
|
Posted - 2013.10.17 14:14:00 -
[410] - Quote
How slower BS will be after the patch?
Anyone tried doing the same 10 jumps (or amarr to Jita) using the test server and tranquility? |
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Daenika
MMO-Mechanics.com
3
|
Posted - 2013.10.18 02:04:00 -
[411] - Quote
Can y'all pleeeeease look at the warp cap consumption on Recon cruisers while you're at it? A falcon with all 5 skills caps out at 90 AU warp, while a Blackbird can warp 199 AU. It's a metric pain to navigate about half the systems out there in a Recon. If you're trying to do it as a fleet, all the Recons get left behind because their max warp is half or less than the rest of the fleet, even if their nominal warp speed is higher than all but frigates. Even if I get to location with the rest of the fleet, I start at half cap or less when everyone else is still at 80-90%. |
Mioelnir
Cataclysm Enterprises Easily Offended
149
|
Posted - 2013.10.18 05:55:00 -
[412] - Quote
Vrenth wrote:Freighter part of your complaint is invalid. Freighters travel time is now faster in most cases if you look at their charts. Did you switch the charts?
|
Erica Sukarala
Rokh You like a Hurricane Nomads.
2
|
Posted - 2013.10.18 14:38:00 -
[413] - Quote
This simple change is going to make the game completely different. Expect many more "they've gone to plaid" moments. Nomnomnom |
Dav Varan
Spiritus Draconis Sicarius Draconis
70
|
Posted - 2013.10.18 16:20:00 -
[414] - Quote
I've given a bit more base speed to the freighter hulls to keep average travel times more in line with tranq Don't want to slow them too much as the class is not that much fun to fly atm. Titans and SC's are the real monsters and so they get to go slow. Given they jump this won't affect fun too much.
Then just smaller = faster and bonus as follows
Giving 12.5% for Navy / Pirate and T2 Damage hulls Giving 25% for Covert and T1 Fast Indi hulls Giving 40% for interdiction/interception and T2 Fast Indi hulls Giving 50% for Fleet Tackle Hulls
I come out with the following speeds for ships
1.00 Titan 1.25 SuperCarrier 1.50 Freighter / Dread 1.75 Carrier / JF 2.00 BS 2.25 Navy BS / Marauder 2.50 Black Ops / BC 2.75 Navy BC / CS 3.00 Cruiser / Industrial 3.25 Navy Cruisers / HAC / DST 3.75 Recon / Fast Industrial 4.00 HIC 4.50 Blockade Runner / Destroyer 5.00 Navy Destroyer ( If they happen ) 6.00 Frigate 6.25 Interdictor 6.75 Navy Frigate / AF / Bomber / EAF 7.50 Covert Operations 8.00 Combat Interceptor 9.00 Tackle Interceptor
Only really Big difference here is the Blockade Runner which gets its speed nearly halfed but is still much faster than on tranq. Given the cargo capacity of these ships I think this is a better choice than the universe ( Market ) shrinking speed currently proposed for them.
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Dinsdale Pirannha
Pirannha Corp
1357
|
Posted - 2013.10.18 19:25:00 -
[415] - Quote
Well, there are 40,000 online as I type this, a Friday aft/evening. That number is down from the height of the null sec war (and yeah, that is a factor in the amount of people online).
So let's see how big the dropoff in people online after the Christmas holidays. Sub rates always lag the dropoff in people online, but I fully expect a ton of people to say "screw it, the game's fun factor has dropped too much".
People already get sick looking at the new warp animations, now they have to look at them even longer in any ship bigger than a cruiser.
Another brilliant move by the management team that thought "duh, let's let some null sec guys who always jump bridge or cyno everywhere overhaul a mechanism that affects anyone not in null sec sov space".
Do yourself a favour CCP. Take a snapshot any time of the day, and see what percent of your player base is in null sec sov space that has a bigass jump bridge network, tons of Titans, etc, and compare that to the quantity of players online in high sec, who have zero ability to bypass this godawful nerf to larger ships.
Then think real careful if you want to continue with this stupidity. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
David Laurentson
Laurentson INC StructureDamage
71
|
Posted - 2013.10.18 20:11:00 -
[416] - Quote
KIller Wabbit wrote: There's a chart argument and then there's the reality of routes in EVE. Overall the time is going to be painfully longer.
Well... not really painful, though they'll definitely be longer. The chart indicates that the break-even point (where the newstarts being faster than the old) a little past 50 AU (my ball-park math puts it at about 60AU). It's not uncommon to have a few jumps past that in most longish routes: Jita<>Amarr has two of them and another two systems with high-50 AU jumps.
Being a terrible math nerd, I've tried to estimate what the difference is for a few of the routes I happened to have gate-to-gate distances for. The tl;dr is that flying from Jita to Amarr (or back again) will take about 2 minutes longer, and longer market hauls like Amarr to Rens takes about 6 minutes more.
Currently, you can autopilot Jita to Amarr in about 40 minutes, or manually fly it in 20. That amarr to rens route is an 80 minute autopilot or a 40 minute manual run.
I don't think I'll miss the difference, especially when I'm cutting a solid minute off each of those 180 AU warps I run into near the ice-belt systems in Metro. Lots of short warps at least make me click things. Those "go get a sandwich" warps just make me regret owning a freighter... |
pmchem
GoonWaffe Goonswarm Federation
666
|
Posted - 2013.10.18 21:14:00 -
[417] - Quote
is that spreadsheet/graphic in the original post with post-rubicon #s still accurate or have numbers changed since then?
and has anyone reverse-engineered the warp time formula in the past 20 pages of this thread or elsewhere? @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1565
|
Posted - 2013.10.18 21:37:00 -
[418] - Quote
Falkor1984 wrote:Garviel Tarrant wrote:
Makes freighters easier to catch.
Which makes Eve less safe
Good change.
It is not changing the chance of you catching freighters or making Eve less safe for them. Your chance of catching a freighter wont change at all by this. It just adds time where the player cannot interact with the game. Like I said before, I can understand that you feel that freighters need to be easier to catch, I dont agree, but it is an opinion one could have. The only problem is that this warptime thingy is not gonna chance anything to that. It is stunning to see that CCP cannot seem to explain WHY big ships need to be slower, other then saying "we got an attribute here in the database that we should use in conjunction with a formula that slows big ships down". BS fleets that travel (or roam) - gone. Really, try and go 10 jumps in a plated (or even unplated) BS on sisi. Its horrid! Add to that, since BS can basically only be used in big fleets, tidi is gonna aggrevate that dramatically. So the only way to use them sensibly is to Titan bridge them everywhere they need to go. At the keyboard hauling in Frieghters - gone. Who is gonna sit at their screen staring at a freighter in warp even longer than he is now already. Most freighters will be run afk because of this. Afk hauling means less than 1B in cargo, so suicide ganking will diminish quite a bit as well. PVP-ers with subpar skills getting kills after all - yes! If rewarding lackluster players with kills is the way CCP wants to go its "op success". I dont like it tbh, I want a kill to at least some skills and effort. Not something like: enter system, scan --> all anomalies show up immediately, warp to most likely ano without a ratter given any chance of escape. Basically the only skill the ratter needs is watch intel, since everything else he does becomes irrlevant. The attacking party doesnt need any skills at all: even a person (not a char) that is one day in the game will now be able to catch most ratters. The game becomes too easy imho.
1. Battleship fleets should be slow as balls. 2. And yea warp changes do make it harder to **** up a freighter kill
Note that i'm not saying this as someone that kills a lot of freighters.. Most of the time i have something to do with freighters they have my stuff in them.
Still doesn't mean making them slower is bad. BYDI recruitment closed-ish |
Turelus
Caldari Independent Navy Reserve The Fourth District
586
|
Posted - 2013.10.18 22:21:00 -
[419] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=287366&find=unread
If this hasn't been noticed/addressed yet might be worth having a look over. Seems a little worrying/broken Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
304
|
Posted - 2013.10.19 01:24:00 -
[420] - Quote
Dinsdale Pirannha wrote: So let's see how big the dropoff in people online after the Christmas holidays. Sub rates always lag the dropoff in people online, but I fully expect a ton of people to say "screw it, the game's fun factor has dropped too much"...
You can add my 3 accounts. I will not resubs any of my account until CCP stop being stupid. Really, this patch is truly one of the worst patch ever made by them. |
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