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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Habris
Wildly Inappropriate Goonswarm Federation
26
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Posted - 2013.11.23 07:28:00 -
[631] - Quote
Great, so all that work trying to unbreak what the need for speed patch did just went flying out the window. THANKS CCP! |
Mournful Conciousness
Embers Children TOHA Conglomerate
374
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Posted - 2013.11.23 08:17:00 -
[632] - Quote
sabastyian wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:This is undesirable. I'm actually in complete agreement. I think especially with the Ascendancy implants the differences are now too extreme (and it's at best at token benefit for battleships, so entirely not worth it). I have no intention of dropping my slave clone for the new implants, or a crystal clone or my snake clone or even my +5'/6% clone....... the warp speed is a huge gimp for battleships, but alot of players ( my self included ) aren't going to give up 40% or so extra tank or speed.....
Do you mean for PVE or PVP?
In PVE I can see that the slow warp makes little difference. In PVP it's a bit of a show-stopper for anyone needing to warp to an engagement.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Icarius
The Wings of Maak Defiant Legacy
12
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Posted - 2013.11.23 10:52:00 -
[633] - Quote
one more example of stupid warp decelleration
I am at 200km from a gate, aligned to the gate, full speed , in a phobos with 3 sb I am waiting for an iteron V
the guy jump, uncloack i warp to gate the time to warp + the time to lock = the guy is gone My warp speed is 3.5 against 3 for him
Something is wrong from a pvp point of vue if the time to enter warp is inferior to the visible deccelaration on grid time
What do you have in mind ccp? you play your game? That is really what you want? |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
85
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Posted - 2013.11.23 11:12:00 -
[634] - Quote
I like the new warp acceleration system, even if physics rules, it is not so relevant, it seems quite logic. In matter of gameplay it is awesome.. The Freighters thoug should be revamp quickly. They are sooooo slooooooow. And they are so weak.... If I did not have tree accounts, it is clear that I would never transport anything. It is a game, even if Eve is based on frustrations, there are limits... |
Dessertious
Red Phoenix Rising Rolling The Dice
0
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Posted - 2013.11.23 13:38:00 -
[635] - Quote
Maybe
1) have the acceleration based on function of class/speed/mass of the ship. 2) Have the warp top speed as stated. 3) Have deceleration based on mass/warp-speed and/or class
This would allow adjustments per class of vessel, smaller class is faster to accelerate than a larger class, combat class beats logistics classes and it would all depend on how heavy/full ships actually were for all classes. Heavier combat ships would still beat logistics such as freighter, but not blockade runners.
Obviously you can tweak any class/ship for individual ship specialties
Regards Dess |
sabastyian
Death By Design
11
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Posted - 2013.11.23 19:10:00 -
[636] - Quote
Mournful Conciousness wrote:sabastyian wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:This is undesirable. I'm actually in complete agreement. I think especially with the Ascendancy implants the differences are now too extreme (and it's at best at token benefit for battleships, so entirely not worth it). I have no intention of dropping my slave clone for the new implants, or a crystal clone or my snake clone or even my +5'/6% clone....... the warp speed is a huge gimp for battleships, but alot of players ( my self included ) aren't going to give up 40% or so extra tank or speed..... Do you mean for PVE or PVP? In PVE I can see that the slow warp makes little difference. In PVP it's a bit of a show-stopper for anyone needing to warp to an engagement. When was the last time you used snakes or slaves in a mission? I haven't done a high-sec mission in a couple years, no im talking pvp. When it comes down to "oh look, i can warp faster then my battleship fleet now...woohoo" or "I have 70,000 armor in my battleship and 25,000 in my cruiser.... i'll just tank these guys for days." It's kind of obvious which youre going to go for. Slaves ( and snakes ) work for pretty much any sort of pvp in eve at the moment ( bar active shield tank ) where as the warp speed implants can actually get you killed in smaller class ships, as you arrive miles ahead of everyone else. |
baltec1
Bat Country Goonswarm Federation
8697
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Posted - 2013.11.23 19:16:00 -
[637] - Quote
Cracked it.
I have a mega hull which will warp as fast as an assault ship. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Icarius
the worst extension ever seen
12
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Posted - 2013.11.24 11:21:00 -
[638] - Quote
I have the feeling ccp does not care ... who want my stuff? |
Mournful Conciousness
Embers Children TOHA Conglomerate
376
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Posted - 2013.11.24 11:53:00 -
[639] - Quote
baltec1 wrote:Cracked it.
I have a mega hull which will warp as fast as an assault ship.
Hope there's a carrier at the other end of the warp so you can refit for combat...
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Shaun Hansen
Corporation Danmark Tactical Narcotics Team
9
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Posted - 2013.11.24 12:07:00 -
[640] - Quote
I have only one thing:
GET RID OF THOSE ENGINE/MOTORCYCLE SOUNDS.
EVE is a space-game NOT a racing game.
End. |
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Onictus
Silver Snake Enterprise Fatal Ascension
602
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Posted - 2013.11.24 13:32:00 -
[641] - Quote
sabastyian wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:This is undesirable. I'm actually in complete agreement. I think especially with the Ascendancy implants the differences are now too extreme (and it's at best at token benefit for battleships, so entirely not worth it). I have no intention of dropping my slave clone for the new implants, or a crystal clone or my snake clone or even my +5'/6% clone....... the warp speed is a huge gimp for battleships, but alot of players ( my self included ) aren't going to give up 40% or so extra tank or speed.....
Even then the best you can do it HG ascends with a WS-618 (lol) instead of the Omega and that gets you to a whopping 2.2AU warp speed......whoopdie, definitely not worth a 3 billion isk clone That being said intercepters are just giggle worth, a corpmate made it from Jita to 6VDT in 9 minutes in one that is something like 28 manual jumps to get to the first jump bridge and then 4-5 from Cloud Ring to destination.
Just goofy, you can catch a battleship fleet that is 5 jumps ahead of you in to start with in before they make it 3 jumps, you are screwed when you get there, but you can catch them easily. Assault frigs, through BCs feel pretty good but the edges are either to fast or to slow.
....as much as I enjoy abusing the new interceptors. |
baltec1
Bat Country Goonswarm Federation
8731
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Posted - 2013.11.24 13:33:00 -
[642] - Quote
Mournful Conciousness wrote:baltec1 wrote:Cracked it.
I have a mega hull which will warp as fast as an assault ship. Hope there's a carrier at the other end of the warp so you can refit for combat...
I wouldn't fly it if it couldn't fight Join Bat Country today and defend the Glorious Socialist Dictatorship |
Zoe Allende
Gardes Feydakin Nova Prime.
7
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Posted - 2013.11.27 12:23:00 -
[643] - Quote
Let's bump this topic to the top.
I will try to sum up what some people and I complain about here: the changes to lighter ships warp times are good. It is now very fun and pleasant to warp around in frigates. However changes to heavier ships warp times introduced simultaneously are a problem.
Precisely, I think we need to differentiate between two facts here:
- difference between ship classes regarding the total amounts of time spent in warp: this is about ok to me as it is on the server now, although it could be much lesser without hurting the game balance IMHO, but there has to be some room kept for the new implants I guess;
- difference between ship classes regarding the amounts of time spent on or near the source and destination grids while you're still in warp: this is really a major showstopper right now, especially the hideous deceleration time which:
- is by itself an abundent source of boredom and frustration; - makes battleships often useless to any gang but big blobs with tanky HICs ahead, as they'll most often be able to lock things again as the party ends; - along with the recent changes to probing introduced by Odyssey, makes probing out your grid before you can even regain control of your ship a walk in the park for your opponent.
I think I understand what the developers tried to do here: lighter ships should land on grid before heavy ones, sure. Nevertheless the time-spent-accelerating to the total-time-spent-in-warp ratio should not be constant (i.e. the heavier the ship, the lesser it should be), because it has to relate to absolute game factors which have not been or cannot be changed: agility and align time, sub-warp speed, average human reaction time, typical grid size and so on... |
Mournful Conciousness
Embers Children TOHA Conglomerate
377
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Posted - 2013.11.28 13:26:00 -
[644] - Quote
Zoe Allende wrote:Let's bump this topic to the top. I will try to sum up what some people and I complain about here: the changes to lighter ships warp times are good. It is now very fun and pleasant to warp around in frigates. However changes to heavier ships warp times introduced simultaneously are a problem. Precisely, I think we need to differentiate between two facts here:
- difference between ship classes regarding the total amounts of time spent in warp: this is about ok to me as it is on the server now, although it could be much lesser without hurting the game balance IMHO, but there has to be some room kept for the new implants I guess;
- difference between ship classes regarding the amounts of time spent on or near the source and destination grids while you're still in warp: this is really a major showstopper right now, especially the hideous deceleration time which:
- is by itself an abundent source of boredom and frustration; - makes battleships often useless to any gang but big blobs with tanky HICs ahead, as they'll most often be able to lock things again as the party ends; - along with the recent changes to probing introduced by Odyssey, makes probing out your grid before you can even regain control of your ship a walk in the park for your opponent.
I think I understand what the developers tried to do here: lighter ships should land on grid before heavy ones, sure. Nevertheless the time-spent-accelerating to the total-time-spent-in-warp ratio should not be constant (i.e. the heavier the ship, the lesser it should be), because it has to relate to absolute game factors which have not been or cannot be changed: agility and align time, sub-warp speed, average human reaction time, typical grid size and so on...
Well put. Keep bumping it. It needs to change.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Centis Adjani
The Scope Gallente Federation
17
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Posted - 2013.12.03 11:58:00 -
[645] - Quote
CCP, this slow down of warp speeds, especially for BS is b*llsh*t.
If I run lvl 4 missions, now I have to spend more lifetime in warp tunnel than in fighting. Even more if the missions happen in neighbour Systems, what happens mostly. If I do Level 4 Epic Arc missions, the time spent for warping quadruples in comparism to the fighting.
I've read a lot of the postings in this topic with the pros and cons to this change. But no pro opinion could convince me. I am not interested in pysics, this is a game! So I give a damn about it, how ships in water and spaceships should accelerate and speed in space or water.
This is a game. It should give me FUN, not BOREDOM. And the result of decreasing the warp speeds is an increase in boredom.
CCP, please keep always in mind that a game should give fun! And there is NO fun in watching the warp tunnel. Especially for half an hour if you need to travel 10 jumps to the next Mission Goal in Epic Arcs.
CCP, please reverse this warp speed change in Rubicon, reduce the boredom and bring more fun back into the game!
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AKA Mordiki
Perkone Caldari State
3
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Posted - 2013.12.03 14:29:00 -
[646] - Quote
OMG I thought my freightor was slow before the change. Please ... PLEASE speed up freightors |
Mournful Conciousness
Embers Children TOHA Conglomerate
377
|
Posted - 2013.12.04 09:58:00 -
[647] - Quote
BUMP:
confirming that since the loss of my last battleship in small-gang pvp (an occupational risk) I have not bought any more since BS warp acceleration rules out this kind of ship for solo/2-man pvp.
I've been using HACs only since then. A BS would simply be unable to catch anything - even another battleship. The target can see it coming on D-scan for a very long time, giving him plenty of time to lumber into warp.
In any case, the HACs now have better survivability and versatility than battleships for less money.
Putting battleship warp speed back to 3 and reducing the inertia effect a tad would solve this and make them useful again.
Frigate warp speeds are of course a joy. if you have an interceptor and you're alert, there is no escape for your hapless cruiser-or-bigger victim.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Zeva Vyllshan
Brutor Tribe Minmatar Republic
0
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Posted - 2013.12.23 08:37:00 -
[648] - Quote
I just want to add my +1 on freighters being unnecessarily nerfed.
As the other... 50+? posts to this effect said, the changes all look great -- except freighters, and perhaps battleships. Moreso freighters because they easily make 100+ jumps in a day for a professional hauler.
These are already extreeeeeeemely slow beasts of burdens (as they should be) that are extreeeeeeeeemely boring to fly at the keyboard. There is absolutely no sane reason, whatsoever, to further nerf their warp speed. They were perfectly balanced before. As wise men/women say in my country -- if it ain't broken, don't try to fix it.
As it stands, I will now spend more time playing another game on one monitor while my freighter runs on the other. And I absolutely, wholeheartedly guarantee you this is a near-universal expression of your professional freighter players' feelings. Go ahead and do a survey. See how many feel this change isn't a slap in the face.
I know this will probably be ignored. I know the CCP rep already basically said to stuff it about the freighters many pages back. But I figure I can be one more voice amongst the dozens of others here complaining about freighters. Back to Netflix and semi-AFK hauling... Welcome to Rubicon!-á Freighters were too fast, so we slowed them down for you. CCP Fozzie: "But it's not back breaking"
Nerf Freighters more! Put an end to dangerous freighter races today! |
Centis Adjani
The Scope Gallente Federation
31
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Posted - 2013.12.27 20:45:00 -
[649] - Quote
Zeva Vyllshan wrote:I just want to add my +1 on freighters being unnecessarily nerfed.
As the other... 50+? posts to this effect said, the changes all look great -- except freighters, and perhaps battleships. Moreso freighters because they easily make 100+ jumps in a day for a professional hauler.
These are already extreeeeeeemely slow beasts of burdens (as they should be) that are extreeeeeeeeemely boring to fly at the keyboard. There is absolutely no sane reason, whatsoever, to further nerf their warp speed. They were perfectly balanced before. As wise men/women say in my country -- if it ain't broken, don't try to fix it.
As it stands, I will now spend more time playing another game on one monitor while my freighter runs on the other. And I absolutely, wholeheartedly guarantee you this is a near-universal expression of your professional freighter players' feelings. Go ahead and do a survey. See how many feel this change isn't a slap in the face.
I know this will probably be ignored. I know the CCP rep already basically said to stuff it about the freighters many pages back. But I figure I can be one more voice amongst the dozens of others here complaining about freighters. Back to Netflix and semi-AFK hauling... Freighter pilots are lucky guys. Because they can work on a change to better the warp speed of their ships easiest. Just don't haul anymore. I guess, CCP would increase freighter warp speed immediate, if all hauling corps like Red Frog aso. stopped their work until the change happen. So, just don't haul anymore - do other things instead. The voice of the community, which don't get hauled their stuff anymore may be loud. |
Gwenn Dove
Mostly Harmless 42
0
|
Posted - 2014.01.20 22:52:00 -
[650] - Quote
Docking my Domi fleet till further notice - running Epic Arcs is incredibly irritating now. Take Wildfire - Surfacing for example. Flying 11 jumps there to destroy few rats and to fly 11 jumps back. 5 minutes of combat, 30 minutes of watching warp tunnel movie. I get it, CCP pushing us carebears to move forward to PvP .. oh wait, I heard that BS is even more useless in PvP now! |
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Mournful Conciousness
Embers Children TOHA Conglomerate
460
|
Posted - 2014.01.21 00:49:00 -
[651] - Quote
I did some benchmarking running missions from the apanake SoE hub. Results are here
Running level 4 missions in a domi + eos, killing every rat - so no blitzing.
In summary:
For missions in the same system: 10% of mission time is warping For missions 1 jump away: 30% of mission time is warping (!) For missions 2 jumps away: 50% of mission time is spent in warp!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Falkor1984
The Love Dragons
41
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Posted - 2014.01.21 10:46:00 -
[652] - Quote
Mournful Conciousness wrote:I did some benchmarking running missions from the apanake SoE hub. Results are hereRunning level 4 missions in a domi + eos, killing every rat - so no blitzing. In summary: For missions in the same system: 10% of mission time is warping For missions 1 jump away: 30% of mission time is warping (!) For missions 2 jumps away: 50% of mission time is spent in warp! Yeah everyone knows that but CCP. But hey they found something to make ceptors overpowered to please the noobs and they found something to make the less interesting part of the game (warping) longer for the older players. /me shakes his head in disbelief. |
Mournful Conciousness
Embers Children TOHA Conglomerate
465
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Posted - 2014.01.23 09:01:00 -
[653] - Quote
Falkor1984 wrote:Mournful Conciousness wrote:I did some benchmarking running missions from the apanake SoE hub. Results are hereRunning level 4 missions in a domi + eos, killing every rat - so no blitzing. In summary: For missions in the same system: 10% of mission time is warping For missions 1 jump away: 30% of mission time is warping (!) For missions 2 jumps away: 50% of mission time is spent in warp! Yeah everyone knows that but CCP. But hey they found something to make ceptors overpowered to please the noobs and they found something to make the less interesting part of the game (warping) longer for the older players. /me shakes his head in disbelief.
Well, I think we all welcome the faster frigate warp speed and acceleration, including older players such as I. Interceptors now have a few roles as a result, and trawling across space in one to find something interesting to do is now less painful.
What I fail to understand is the decrease in battleship warp speed and acceleration. It was already long before.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Lephia DeGrande
Luxembourg Space Union
190
|
Posted - 2014.01.23 10:50:00 -
[654] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=294540&find=unread
Simply remove acceleration and most Problems would be solved. |
Centis Adjani
The Scope Gallente Federation
53
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Posted - 2014.01.23 13:27:00 -
[655] - Quote
Mournful Conciousness wrote:Well, I think we all welcome the faster frigate warp speed and acceleration, including older players such as I. Interceptors now have a few roles as a result, and trawling across space in one to find something interesting to do is now less painful. Yes. That was really OK by CCP.
Mournful Conciousness wrote:What I fail to understand is the decrease in battleship warp speed and acceleration. There are a lot of reasons for the WarpSpeed nerf of BS - here are only some of the most important: - CCP love to annoy their customers (may be they are sadists). You can see this at many things. WS nerf is only one of these - The coders don't play the game. And if, they use overpowered Interceptors with weapons and tank like a BS - Nobody from CCP tried out a BattleShip with the NEW Warpspeed for longer than 2 Minutes. Just warped from Station to Gate for testing and said: "Oh nice, it warps. Anything OK." - The sense for things which make FUN in playing a game got completely lost by CCP. - Most CCP employees moved over the age of 40 now. Up from this age, you think: "The slower things happen, the better." - Graphics DEVs said: "To create such a nice warp tunnel took a lot of effort, so ppl should stare at this for hours."
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Mournful Conciousness
Embers Children TOHA Conglomerate
468
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Posted - 2014.01.23 14:44:00 -
[656] - Quote
Centis Adjani wrote: - Most CCP employees moved over the age of 40 now. Up from this age, you think: "The slower things happen, the better."
I just want to say at this point that I am over 40, and I like things to happen quickly too. It's just that I have learned to accept that the world does not move as fast as I would like it too. I think they call this "patience" or "maturity" or "wisdom" or something... but really it's just accepting that everyone sucks.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Arthur Aihaken
The.VOID
2821
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Posted - 2014.01.23 16:28:00 -
[657] - Quote
That's an interesting assessment of how the new warp speed mechanics have impacted battleships with respect to mission running. Unlike the other sub classes, they're penalized twice: First for the abysmal acceleration and deceleration and then again for the overall slow warp speed. Hyperspacial rigs appear to change both warp speed and acceleration/deceleration, however. So with the Ascendancy implants speed is actually halfway decent (albeit expensive). I am currently away, traveling through time and will be returning last week. |
Centis Adjani
The Scope Gallente Federation
55
|
Posted - 2014.01.23 16:55:00 -
[658] - Quote
I have far better use of RIG slots and Implant slots as to waste them for Warp Speed. There is NO, absolutely NO, senseful reason why Battleships and Battlecruisers should not warp with 3.0/3.5 AU than before. Or even faster - we are in year 2014 and not in year 2004...
The reduction of the speed cost a lot of additional realtime for the same task than some months before. And mainly it cost a lot of game fun. It is just boring now to do Missions in a Battleship.
Mournful Conciousness wrote:I just want to say at this point that I am over 40, and I like things to happen quickly too. I am 55... But I am no Icelandic. They are with 40' like others with 80' Already proofed by a 2.0 WarpSpeed of Icelandic Battleships |
Tilde Keys
RedHat Enterprises
0
|
Posted - 2014.01.25 05:20:00 -
[659] - Quote
Here is a crazy question.
Why not show a graph for the last 4 months of how many people are flying Battleships in combat sites, missions, PVP, etc...etc...??
If everything is Unicorns and Rainbows as some say about the changes, the trend should be "about" the same over time around the release of the expansion. And if everything is doom and gloom like many pilots are posting, we should see a decrease.
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Centis Adjani
The Scope Gallente Federation
72
|
Posted - 2014.02.02 10:31:00 -
[660] - Quote
Dear CCP Fozzie,
CCP Fozzie wrote:We're also creating more distinct levels of warp speed between ship groups (at the moment destroyers, cruiser, BCs and BS all warp the same speed). the distinction between these ships is way too high now! And in fact was unneccessary. Especially for BC and BS. The warp speed was 3.0 for the named ships in the past. Everybody lived with this for years without tears. Now Battleships warp with 2.0, Battlecruisers with 2.5, Cruisers still with 3.0 and Destroyers with 4.5. For Destroyers a very huge avantage. For BS a very huge penalty.
Did you, CCP Fozzie, tried anom escalations or Level 4 Epic Arcs yourself in a BattleShip after these changes? I had an escalation yesterday which sent me 10 jumps out to the battleground. After a long, long travel time in my BS I arrived and then the escalation ended there. Was really not funny to spent epic time in travel round-trip for nothing. Additional the perceptible longer time than before until leaving warp is not funny too. Arriving in mission pocket, I need to wait noticeable longer now until I am able to target the NPC.
This change regarding BS and BC is no improvement, really! For me as BC and BS pilot it is a technical regression and huge nerf. To revert this and let Destroyers, Cruisers, BC and BS warp with same speed like before, - this will be an improvement. Or at least we should have less distinction (Destroyer 4.5, Cruiser 3.5, BC 3.25 and BS 3.0)..
CCP Fozzie wrote:We're strongly considering adding more ways to affect your warp speed at some point in the future, but nothing has been decided on that yet. Yes, - if you don't revert these huge nerf for BC and BS pilots. Then give us a 'Warp Speed Boost' Module for the Low's (only usable for ships with Warp Speed 2.5 and lower) with a 75% Warp Speed increase. We can fit this for travel and (thank for the Mobile Depot) we can exchange it after arrival... But the faster and easier way will be just give BC and BS senseful and useful Warp Speed back.
Thank you for listening. |
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