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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
878
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Posted - 2013.10.03 13:06:00 -
[151] - Quote
Andy Koraka wrote:The main issue I have with the changes is the huge quality of life Nerf battleships arr receiving. When you add in 10% TiDi (read: any relevant nullsec warfare) the 20au warp time on a battleship jumps from an excruciating 6 minutes all the way up to 9 minutes.
Er, you might want to check that figure of 6 minutes for a 20 AU warp in a BS. OP says 54 s (was 37 s).
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Psihius
Anarchist Dawn U N K N O W N
42
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Posted - 2013.10.03 13:34:00 -
[152] - Quote
I really appreciate this being done, please thank CCP Masterplan for doing an effort for this, I know from personal experience how tough and ugly it can get with outdated non-documented systems :)
On the sidenote - warp-entering effect? I really wana see a suddle, but cool effect when a ship enters warp and kind'a blinks off the grid :) Just like with the "I was there" trailer (obviously that probably was the Micro Jump Drives used there), but something similar in it's nature.
It just kind'a makes sense from every angle you try to look at it :) Yes, yes, I know - 500 ships jumping off the grid - that's why I say'd suddle. 500 sensor boosters running on the grid make a lot more mess :) |
Rockstara
Blackwater USA Inc. Pandemic Legion
32
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Posted - 2013.10.03 13:54:00 -
[153] - Quote
how do gang warps work with this change?
As ti stands now, if you gang warp, you warp at the slowest speed and so all come out of warp at the same time. |
Sofia Wolf
Ubuntu Inc. The Fourth District
262
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Posted - 2013.10.03 13:54:00 -
[154] - Quote
I'm sure one day this change will cost me my rating battleship.
Thinks fozz/masterplan. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
BloodMia
Pulsar Inc. Goonswarm Federation
5
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Posted - 2013.10.03 13:55:00 -
[155] - Quote
Psihius wrote: On the sidenote - warp-entering effect? I really wana see a suddle, but cool effect when a ship enters warp and kind'a blinks off the grid :) Just like with the "I was there" trailer (obviously that probably was the Micro Jump Drives used there), but something similar in it's nature.
I want to emphasize on that, why the mjd make an insta "blink" warp where the warp drive make need to accelerate ? Just suppress it for standard warp too and... .ziooouf no more there (and actually not as easy to read where the target goes!) |
BloodMia
Pulsar Inc. Goonswarm Federation
5
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Posted - 2013.10.03 13:57:00 -
[156] - Quote
Rockstara wrote:how do gang warps work with this change?
As ti stands now, if you gang warp, you warp at the slowest speed and so all come out of warp at the same time.
https://forums.eveonline.com/default.aspx?g=posts&m=3685554#post3685554
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Vulfen
Snuff Box
62
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Posted - 2013.10.03 13:58:00 -
[157] - Quote
Get real foozie the music for all of these threads should be;
Rubicon |
NinjaStyle
hirr RAZOR Alliance
31
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Posted - 2013.10.03 14:02:00 -
[158] - Quote
CCP Masterplan wrote:Berluth Luthian wrote:Will agility affect warp acceleration? Will my low grade nomad implants have a higher demand?
No. Agility only factors in to sub-warp mobilty. (They will help you hit the 75% alignment slightly quicker, but once the warp kicks in, you need something else like a rig)
Then give Freighters rigs because making them even slower is just nuts! people are allready stabbing themselves from spending most their time in Freighters! |
Wrayeth
Inexorable Retribution
106
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Posted - 2013.10.03 14:35:00 -
[159] - Quote
I'm generally in favor of the smaller ships getting a bonus to their warp speed. However, I don't believe it's necessary to slow down the larger ships to do it.
As it stands now, it already takes forever and a day to travel anywhere in a BS, and I see this change making them even less frequently seen on the battlefield than they are already. In fact, the only place I expect them to be common will be in missions and incursions.
In short, if my real life time investment goes up due to travel time, which often has no enjoyable gameplay associated with it, it's going to discourage me from using heavier ships at all. I don't know if that's the intention, but that will be the net effect in my case. |
El 1974
Freedom For Fantasy The Unthinkables
96
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Posted - 2013.10.03 15:01:00 -
[160] - Quote
BloodMia wrote:... The bigger the ship is the greater the align time will affect the difference. That's why I think it would be wise to adjust the re-balance curve more toward the already fast ship and let heaviers practically untouched! By including align time in the process, you can still keep a big enough delta between, let's say, inty and bs, while not letting already slowspacetruck become more boring!
Ultimately, why is there any "warp acceleration/deceleration", align times on their own must be enough to make the difference. Why not just having an mechanism which allows to instant top the warp speed as soon you enter in warp(pretty much like when you jump with a cap through the jump tunnel - strartrek like "blink" away).
I've the feeling that you want to accentuate a behavior (fast ship travel faster) that is already implemented (align time / warp speed) but miss-compensated by the weird "warp acceleration issue"!
The key is the total travel time: Now: align time (well balanced) + warp accel. (issue) + warp time (ballanced) + deceleration (issue) After: align time (ignored in the calculation) + warp accel. / warp time / decel. (some sort of jiggering) Ideal: align time (the "acceleration phase" - 75-80% speed needed to enter warp) + warp speed (balanced)
No need to add a second acceleration phase in an already "too long" process in a capsuleer life, namely "the travel time" I've been looking at that part as well. When a ship alligns, he alligns to at least 75% of his maximum velocity. The moment he enters warp his speed is reset to 0 and the warp calculation starts with an accelleration from 0. It would already make a significant difference if ships started their warp accelleration from their pre-warp speed. That way fast ships accellerate from a higher starting point than slower ships (capitals) and the 'some sort of jiggering' doesn't need to be this extreme. Ofcourse we could have a much better discussion about the 'jiggering' if CCP told us how it worked. |
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Michael Harari
Genos Occidere HYDRA RELOADED
674
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Posted - 2013.10.03 15:07:00 -
[161] - Quote
CCP Masterplan wrote:Berluth Luthian wrote:Will agility affect warp acceleration? Will my low grade nomad implants have a higher demand?
No. Agility only factors in to sub-warp mobilty. (They will help you hit the 75% alignment slightly quicker, but once the warp kicks in, you need something else like a rig)
Are there any plans for a pirate implant set that increases warp speed? |
Zeus Maximo
Brutor Tribe Minmatar Republic
475
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Posted - 2013.10.03 15:27:00 -
[162] - Quote
I noticed on this graph it says t2 battleships. Which Battleships have t2 resists again? |
Hemmo Paskiainen
425
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Posted - 2013.10.03 15:35:00 -
[163] - Quote
As i made like 6 FI&D post of this suggestion: ******* AWESOME CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |
Michael Harari
Genos Occidere HYDRA RELOADED
675
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Posted - 2013.10.03 16:44:00 -
[164] - Quote
Zeus Maximo wrote:I noticed on this graph it says t2 battleships. Which Battleships have t2 resists again?
Black ops and marauders |
Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
16
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Posted - 2013.10.03 16:53:00 -
[165] - Quote
Question: What about pod warp speed/acceleration ? Yep, I die that much, could you add it to your excel?
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Gorgoth24
Sickology Dead Terrorists
47
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Posted - 2013.10.03 17:14:00 -
[166] - Quote
Fantastic changes are fantastic.
But, reading some of the responses, I do think I should highlight what an already post said about session change timers possible becoming and issue for interceptors and the like under the new system. I don't know if this will be true, but I just wanted to highlight the concern.
+10000000000000000000000000000 |
pmchem
GoonWaffe Goonswarm Federation
623
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Posted - 2013.10.03 17:41:00 -
[167] - Quote
CCP Masterplan wrote: This has been something that has bugged me for a while about the warp code. 8 pages of math later, and we have something that I think is going to be much more fun all around.
Yo Masterplan/Fozzie,
Can you provide the exact warp formula, using ship variables which will be available in the Rubicon SDE? Guys like myself or Wollari may be interested in updating our navigation utilities to provide optimized routes based on actual gate route time. We could effort out a fitting or reverse-engineer of the formula, but, from you guys would be 10x easier.
Thanks! @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
Hairpins Blueprint
Paragraph 22 Aureus Alae
13
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Posted - 2013.10.03 18:22:00 -
[168] - Quote
Awsome :> bring it in \o/ |
Zappity
Kurved Space
486
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Posted - 2013.10.03 19:27:00 -
[169] - Quote
Yeah, throw the freighter pilots a bone. They move all my stuff for me. Zappity's Adventures for a taste of lowsec. |
Stridsflygplan
Tigers in the Snow Nyratic
71
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Posted - 2013.10.03 19:48:00 -
[170] - Quote
http://gobarbra.com/hit/new-f2cd9a604a86fc4d6eaea90a7d2dd55c
Should be the main theme for Rubicon |
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Soldarius
Deadman W0nderland Forsak3n.
344
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Posted - 2013.10.03 20:29:00 -
[171] - Quote
Gizznitt Malikite wrote: The average time it takes me to warp from gate to your anomaly just got lowered from 30s to 11s. Now, if we could only get a 5-10s delay to "load grid" when entering a system before seeing & showing up in local, I'll never complain about local being used as an intel system again!
Literally Monkeysphere.
Free Ripley Weaver! |
Soldarius
Deadman W0nderland Forsak3n.
344
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Posted - 2013.10.03 20:47:00 -
[172] - Quote
Vdr wrote:While i like the new changes unless CCP`s intent is to almost kill off nullsec mining Grav sites will have to go back into scanned sigs. There is no way that a hulk can warp out before a interceptor lands on grid even in an ideal situation.
how will this be countered?
3 words: Warp Core Stabs Free Ripley Weaver! |
Soldarius
Deadman W0nderland Forsak3n.
344
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Posted - 2013.10.03 20:59:00 -
[173] - Quote
Triple post ftw
Awesome changes coming up. Frigate swarms just got 50x better. Free Ripley Weaver! |
Swidgen
Republic University Minmatar Republic
115
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Posted - 2013.10.03 21:02:00 -
[174] - Quote
You made us wait 10 years for this? These changes are so way past due I'm kind of speechlesss that the current situation has persisted for as long as it did. When a welcome change takes 10 freaking years to implement, does it really deserve boatloads of love and kisses? Not where I come from it doesn't. |
Mara Pahrdi
The Order of Anoyia
404
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Posted - 2013.10.03 21:15:00 -
[175] - Quote
Awesome stuff. Remove insurance. |
Sturmwolke
457
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Posted - 2013.10.04 02:06:00 -
[176] - Quote
Now's the perfect opportunity to BUFF shuttles. 9AUwarp please. |
Warde Guildencrantz
TunDraGon
914
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Posted - 2013.10.04 03:55:00 -
[177] - Quote
Gypsio III wrote:Retmas wrote:it takes sixteen seconds for a hulk to align. a ceptor gang can be on top of you, in a 40 AU system, in about 14. ASSUMING perfect reactions by the miners. keeping a scout in another system is possible - if the scout is able to stare at the screen for hours on end. Oh come on. Fit nanos, use a more agile miner or put a scout next door. You don't need to stare at a screen, all you need is to be able to hear a gateflash, and then have your miners warp to a few hundred km tactical so they don't waste time panic-warping 20 AU to POS/station every time a friendly jumps in but forgets to announce it in intel. Anyway, if you're right and null mining and supply of high-ends do crash, what do you think will happen to the prices of those high-ends? You should be looking at this as an opportunity to outcompete inferior alliances' miners. Mine intelligently and reap the rewards, or just carry on acting like a generic nullbear.
Fit a cloak and 2 strip miners if ur that uber lazy.
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Barrogh Habalu
Imperial Shipment Amarr Empire
527
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Posted - 2013.10.04 05:07:00 -
[178] - Quote
Gypsio III wrote:Retmas wrote:it takes sixteen seconds for a hulk to align. a ceptor gang can be on top of you, in a 40 AU system, in about 14. ASSUMING perfect reactions by the miners. keeping a scout in another system is possible - if the scout is able to stare at the screen for hours on end. Oh come on. Fit nanos, use a more agile miner or put a scout next door. You don't need to stare at a screen, all you need is to be able to hear a gateflash, and then have your miners warp to a few hundred km tactical so they don't waste time panic-warping 20 AU to POS/station every time a friendly jumps in but forgets to announce it in intel. Anyway, if you're right and null mining and supply of high-ends do crash, what do you think will happen to the prices of those high-ends? You should be looking at this as an opportunity to outcompete inferior alliances' miners. Mine intelligently and reap the rewards, or just carry on acting like a generic nullbear. I see miner safety is an issue again. Well... When I was new and was trying to mine, we did something like this with EVE-Uni guys: You take some fast frig, and go make loads of off-grid bookmarks around belts in your system, positioning them so that you can be nearly-aligned to any of them most of the time while slowly flying along asteroid fields mining. You'll probably need about 5-6 bookmarks to be able to circle around belts. If something enters your system, you should be able to almost insta-warp with the exception of unlucky cases when you will be caught with your pants down while re-aligning to another bookmark. Anything else is pretty normal, jettison ore in the process of mining then tractor all cans to one spot where it can be picked up by whatever indy you are using. It can be more of a hassle for grav sites as you will need a new sets of bookmarks every time, but for belts you won't spend too much time. |
Flyinghotpocket
Nasranite Watch OLD MAN GANG
178
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Posted - 2013.10.04 05:42:00 -
[179] - Quote
yus t1 frigate logi alts only 5 seconds away.
finnaly interceptors are going to INTERCEPT some ****. love the changes |
Mashie Saldana
BFG Tech
750
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Posted - 2013.10.04 09:55:00 -
[180] - Quote
I can't see the Orca in that chart, how will the warp speed change for that one? Mashie Saldana Dominique Vasilkovsky
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