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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Omnathious Deninard
Novis Initiis
1645
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Posted - 2013.10.05 20:58:00 -
[211] - Quote
Deleted Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Atreides 47
Atreides of Arrakis
13
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Posted - 2013.10.05 23:27:00 -
[212] - Quote
~1 minute to warp 20 AU for BS, up from ~30 seconds ? Stop ruining this game, thats ridiculous BS. BS must have 3 AU warp speed as now and there is no point to cut it. Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg |
Cselle
Brave Newbies Inc. Brave Collective
4
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Posted - 2013.10.06 01:05:00 -
[213] - Quote
are blockade runners still going to be crazy fast? |
Aglais
Deep Core Mining Inc. Caldari State
408
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Posted - 2013.10.06 01:49:00 -
[214] - Quote
Atreides 47 wrote:~1 minute to warp 20 AU for BS, up from ~30 seconds ? Stop ruining this game, thats ridiculous BS. BS must have 3 AU warp speed as now and there is no point to cut it.
Just remember, the Marauders too are affected by this and are only marginally faster than T1 battleships. And their subwarp velocity got completely thrashed in the "rebalance" they suffered recently.
This is more or less a T3 stealth buff in terms of PvE, too. |
Joe Risalo
State War Academy Caldari State
539
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Posted - 2013.10.06 01:56:00 -
[215] - Quote
I think the balance point should start at BCs.
I say this because all this effort that CCP made to balance BSs is going to be worthless once you factor slower warp and higher costs together. Not to mention that so far, Marauders aren't suited for pvp at all in their planned design. Hell, this is even going to hurt BS pve viability, expecially for marauders who just got a massive mass hit, and lowered mobility. |
Noritama Furikake
Nejitu Company Caladrius Alliance
0
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Posted - 2013.10.06 04:24:00 -
[216] - Quote
Please add "Align" to anything which we can warp to. (Especially, anormaly, fleet member in same system, etc.) We cannot take fleet warp without "Align" , so after Rubicon, this warp speed modification affects too much for these location at fleet activity. |
Vicar2008
Mindstar Technology Fatal Ascension
70
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Posted - 2013.10.06 06:10:00 -
[217] - Quote
Tidi is going to be a blast now in Battleship fleets :D
Does this change the way Pods warp now also? |
sabastyian
United Nations Space Coalition
6
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Posted - 2013.10.06 06:19:00 -
[218] - Quote
For the love of god, dont make battleships and battlecruisers even slower..... My bs collection already collects dust because they are slower then most ships, and normally in low-sec pvp you do "fleet, warp to this gate" and since we all have similar times, it isnt bad when running from a hostile gang, but now if our slow abaddon ( which takes like 11 seconds just to get into warp ) just had his warp speed doubled we will leave his ass to die. This is effectively killing any sub-cruiser pvp and pve. As a freighter pilot, i did around 150 jumps in 1 day and it took me like 9 hours ( i finished LOTR before i was done moving everything ) but now...you just doubled my time....so 18 hours....no..... Consider keeping warp speeds the same, but making the amount of time needed to hit max warp less for Interceptors and Interdictors. That would keep those ships in their role as "That freaking thing i better run from or ima die cause hes faster then me" but would also leave combat in a standard niche. Consider your average 0.0 10% tidi fight with bs, well your 30 second warp takes like 5 minutes, well now double that to 10 minutes while the hostile fleet only has a 7.5 minute warp time. Also Bs fleets are already a rarity in eve ( due to the maneuverability of Tier 3 bc gangs, and nano gangs ) they are about to become extint. |
Falkor1984
The Love Dragons
4
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Posted - 2013.10.06 08:05:00 -
[219] - Quote
Udonor wrote:LOL - CCP will be killing web slingshoting to warp speed EXPLOIT first. This is a stealth nerf to webbing: it is a lot less effective for shortening travel time with these crazy ideas. Webbing will still give extra security though. And why are you calling it an exploit? Its game mechanics 101.
Also BS fleets are crazy slow indeed already, longer warp times multiplied by tidi will quickly see them disappear unless used in combo with Titans.
Want more danger from ceptors? Make them quicker, dont slow the rest of the ships down, some are already crazy slow. One can also wonder though whether to go to a third of the time it took before (11 vs 4 seconds, 23 vs 8 etc.) for small stuff. In a game where change is often in the 2-5% range when you skill up or fit a better module, taking 60-65% of warp times seems like A LOT.
So all in all, badly thought through plan. |
Scatim Helicon
GoonWaffe Goonswarm Federation
2451
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Posted - 2013.10.06 08:41:00 -
[220] - Quote
Pant MercenaryS wrote:Starrakatt wrote:Pant MercenaryS wrote: I am not saying the warp speed changes are a bad idea, but if this is to be implemented without completely rendering null sec mining useless you have to do some adjustments to mining.
Or use tactics to prevent such a demise, and create an offgrid BM to warp to, then bounce to the very close by mining op. 22+ second warp at 150km plus align time so you're still looking at well over a minute, plenty of time for a ceptor to fly through the scouted system next door and land in your grav. A ceptor could fly through several gravs in the minute+ time he have. The risk will have increased many times of that it was before this patch, only T3s could blitz through the scouted and bubbled system next door before, but they warp a lot slower then the proposed new ceptor will and also they cost much more. At the end of the day it is a risk reward thing. I don't see the reward increasing that much, since this hardly affect the mackinaw bots that don't use haulers, they simply warp to a mining site, align out, mine until they fill their 35k m3 cargo hold, warp to station to unload and rinse and repeat. Also Orcas / Rorquals now have a dimminshed role as haulers, since they have to spend a lot more time in warp, they can't haul ore as fast as they could, the m3 moved per hour is alot less. Can't really say this isn't a massive nerf to null sec miners that can be remedied by placing a BM 300km of the mining site. Maybe you could try defending your miners rather than leaving them to die when hostiles roll through? CCP: Not out to ruin your game, out to ruin their game. |
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Falkor1984
The Love Dragons
4
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Posted - 2013.10.06 08:49:00 -
[221] - Quote
Sizeof Void wrote:Falkor1984 wrote:So unless the warp is longer than 50+ AU freighters will warp even slower, more than doubeling the time in some cases? Which percentage of Eve's systems has warps over 50+ AU? In my experience there aren't a whole lot of those systems. So in general it seems you are pestering freighters with this. Dont you think freighterering is horrible enough already? What have you been smoking? Actually, making freighters slower should also make freight hauling more profitable. Fewer pilots are going to want to do their own long-distance hauling, and will be much more likely to just contract it out. Which is what I do now. I can fly a freighter, yet I prefer to pay to contract it out, simply because I'm not into doing those long, slow runs. Even if freight rates triple after this warp speed change, I'll still consider it a bargain.
With the same reasoning I could say ceptors need to move slower, since being a mercenary then pays more, because less people want to do it....flawed reasoning. It is about the fact that it is just crappy gameplay to have someone sit in a freighter hauling stuff at even slower speeds. Where is the fun in that?
I mean I surely dont want to be ganked in my freighter, but the fact it exists does give me that stressed out feeling when I need to jump into a known gankers system. In that sense that is gameplay, because it stresses me out before I jump in and gives me that "hooraaayyy I made it" feeling when I pass that system.
Being in warp longer doesnt do anything for that: it just adds more boredom, because in warp noone can attack you nor can you defend yourself. There is no gameplay in warp. |
Atreides 47
Atreides of Arrakis
15
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Posted - 2013.10.06 09:33:00 -
[222] - Quote
Aglais wrote:Just remember, the Marauders too are affected by this and are only marginally faster than T1 battleships. And their subwarp velocity got completely thrashed in the "rebalance" they suffered recently.
This is more or less a T3 stealth buff in terms of PvE, too. Who cares ? To waste double more time for already slowboat warping is just a ridiculous stupidity. Add to that ceptors that warping everywhere inside bubbles like - "I don't give a fak , Iam warping everywhere to 0km". Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg |
Tampopo Field
Blue Republic RvB - BLUE Republic
33
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Posted - 2013.10.06 09:44:00 -
[223] - Quote
I think this might be my favourite feature in Rubicon. At least among the ones that have a thread going at the moment. Even though I really like proposed the Interceptor and the EAF rebalances as well as the new SOE ships. It's pretty mutch perfect. Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings. |
Sizeof Void
Center for Advanced Studies Gallente Federation
370
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Posted - 2013.10.06 10:00:00 -
[224] - Quote
Falkor1984 wrote:Sizeof Void wrote:Falkor1984 wrote:So unless the warp is longer than 50+ AU freighters will warp even slower, more than doubeling the time in some cases? Which percentage of Eve's systems has warps over 50+ AU? In my experience there aren't a whole lot of those systems. So in general it seems you are pestering freighters with this. Dont you think freighterering is horrible enough already? What have you been smoking? Actually, making freighters slower should also make freight hauling more profitable. Fewer pilots are going to want to do their own long-distance hauling, and will be much more likely to just contract it out. Which is what I do now. I can fly a freighter, yet I prefer to pay to contract it out, simply because I'm not into doing those long, slow runs. Even if freight rates triple after this warp speed change, I'll still consider it a bargain. With the same reasoning I could say ceptors need to move slower, since being a mercenary then pays more, because less people want to do it....flawed reasoning. It is about the fact that it is just crappy gameplay to have someone sit in a freighter hauling stuff at even slower speeds. Where is the fun in that? I mean I surely dont want to be ganked in my freighter, but the fact it exists does give me that stressed out feeling when I need to jump into a known gankers system. In that sense that is gameplay, because it stresses me out before I jump in and gives me that "hooraaayyy I made it" feeling when I pass that system. Being in warp longer doesnt do anything for that: it just adds more boredom, because in warp noone can attack you nor can you defend yourself. There is no gameplay in warp. Then don't fly a freighter.
There are others who will take up the slack and make a profit doing so. Most freighter pilots don't fly them to get an adrenaline rush. |
Mioelnir
Cataclysm Enterprises Easily Offended
116
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Posted - 2013.10.06 11:10:00 -
[225] - Quote
Sizeof Void wrote:There are others who will take up the slack and make a profit doing so. Most freighter pilots don't fly them to get an adrenaline rush. Let's be honest here for one second. Most freighter pilots fly them AFK on an alt account because you already want to stab yourself in the face if you have to fly them. "Does not matter if we make it worse, nobody flies them at-the-keyboard anyway" is neither a valid argument nor good design.
The fact also is, all other ship classes have the option for a trade-off. Install a warp-speed rig if your warp speed is more important to you than what would otherwise go into that slot. But freighters can not. The have no slots, the have no rigs. And in the current fitting system, they can't be given them either since the game lacks a "can not be fitted to" attribute. And without that one could cargo-rig a freighter to more than 1 million m3 making it possible to import packaged carriers and dreadnoughts into highsec. |
keira sama
Immoral Space Kaisers
0
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Posted - 2013.10.06 11:24:00 -
[226] - Quote
as a miner and indy player, will there be a way for me to atleast get a chance to escape players with higher warp speed, if i use certain modules or will i be screwed no matter what i try? |
Falkor1984
The Love Dragons
4
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Posted - 2013.10.06 11:35:00 -
[227] - Quote
keira sama wrote:as a miner and indy player, will there be a way for me to atleast get a chance to escape players with higher warp speed, if i use certain modules or will i be screwed no matter what i try? Alignment is your friend. And have safespots off grid, since with the new system enemies can pretty much catch up to you before you got a chance to rewarp.
But to be honest, I do think grabbing a indy or miner char in low/nullsec becomes very easy. Seems to fall in line with the dumbing down that CCP is applying to the game lately (plexes for example). Apperently they feel killing a indy/miner in low/nullsec is too hard. No more player skills needed, the game will help you with very short warptimes. |
keira sama
Immoral Space Kaisers
0
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Posted - 2013.10.06 11:47:00 -
[228] - Quote
Falkor1984 wrote:keira sama wrote:as a miner and indy player, will there be a way for me to atleast get a chance to escape players with higher warp speed, if i use certain modules or will i be screwed no matter what i try? Alignment is your friend. And have safespots off grid, since with the new system enemies can pretty much catch up to you before you got a chance to rewarp. But to be honest, I do think grabbing a indy or miner char in low/nullsec becomes very easy. Seems to fall in line with the dumbing down that CCP is applying to the game lately (plexes for example). Apperently they feel killing a indy/miner in low/nullsec is too hard. No more player skills needed, the game will help you with very short warptimes.
It seems, that even though ccp is supposedly balancing this game. all i see is that pvp is rewarded a whole lot more than indy or mining, which already can't do anything to get better profits in low sec/null because it's way too easy to gate camp any that try and now they are making it so it's even more impossible to escape that threat. |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
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Posted - 2013.10.06 16:08:00 -
[229] - Quote
tbh i see pros and cons in the warp speed changes.
biggest pro is u can force fleet fights to some extend, biggest con will be hurting the industrial site.
To Industrial, normaly they should be easy picking for pirates but i think that the current changes will make escort duty a must have.
Either way it will change the way alot of players are playing the game. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
878
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Posted - 2013.10.06 16:40:00 -
[230] - Quote
keira sama wrote:It seems, that even though ccp is supposedly balancing this game. all i see is that pvp is rewarded a whole lot more than indy or mining, which already can't do anything to get better profits in low sec/null because it's way too easy to gate camp any that try and now they are making it so it's even more impossible to escape that threat.
Not at all. Making miners more vulnerable is a boost to nullsec mining, because fewer miners means fewer minerals and an increase in mineral value. Competent miners will therefore see greater ISK/hr. |
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Mioelnir
Cataclysm Enterprises Easily Offended
116
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Posted - 2013.10.06 17:06:00 -
[231] - Quote
Gypsio III wrote:keira sama wrote:It seems, that even though ccp is supposedly balancing this game. all i see is that pvp is rewarded a whole lot more than indy or mining, which already can't do anything to get better profits in low sec/null because it's way too easy to gate camp any that try and now they are making it so it's even more impossible to escape that threat. Not at all. Making miners more vulnerable is a boost to nullsec mining, because fewer miners means fewer minerals and an increase in mineral value. Competent miners will therefore see greater ISK/hr. Which in turn will reduce the mineral supply, which will raise mineral prices, which will raise ship prices; leaving the spending power you earned for 1h of mining fairly equal. And once the price is high enough, people that do not usually mine will do so, and the earnings and all the connected prices will ripple down again.
This change is, overall, good and needed. It will cause dramatic shifts in the current meta. But it won't be the victimless, beneficial-to-all change you claim it to be. |
Falkor1984
The Love Dragons
5
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Posted - 2013.10.06 18:26:00 -
[232] - Quote
Gypsio III wrote: Competent miners will therefore see greater ISK/hr.
Compentent as in HISEC miners? You seem to forget that only Morphite is mined exclusively outside hisec. Rising mineral prices combined with more risk in nullsec will cause more hisec mining (apart from Morphite).
But the point is, why make pvp-ing in nullsec even easier. It doesnt take a whole lot of skill to catch a ratter or miner at the moment. Dumb down scanning system gives you their probable location in 1 second, now the shorter warptimes make it even easier. Killboards everyday show that catching a miner/ratter isnt hard at all, why does it need to be simpler?
This change basically dumbs down the miner/ratter hunting game to a level where u hardly need any skills, while at the same time hurting BS fleets (which are often used because of the silly structure grinds) and making hauling even more boring. Please explain how the game will improve if you let people look at a ship in warp (that they cannot even control) longer?
Dont get me wrong, Im not pro bear, pro miner, pro indy or pro pvp, but Im pro entertaining gameplay. Dumbing the game down and having people stare at a screen longer while they cannot interact with the game is not the way to go. The only fanboys I see in this thread are pvp-ers that like the fact that their pvp gets easier. Well, I PVP as well on many of my characters and if it gets too simple the fun is gone. Its like plexing or factional warfare: it so fricking easy now I dont bother with it anymore. No challenge = no sense of achievement when succesful = no fun = no subscription. Eve is supposed to be hard, dont dumb it down and make it boring. |
Sizeof Void
Center for Advanced Studies Gallente Federation
370
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Posted - 2013.10.06 19:49:00 -
[233] - Quote
Mioelnir wrote:Sizeof Void wrote:There are others who will take up the slack and make a profit doing so. Most freighter pilots don't fly them to get an adrenaline rush. Let's be honest here for one second. Most freighter pilots fly them AFK on an alt account because you already want to stab yourself in the face if you have to fly them. "Does not matter if we make it worse, nobody flies them at-the-keyboard anyway" is neither a valid argument nor good design. Not true. Most freighter pilots do not fly AFK on an alt account. Every experienced hauler knows that is just a good way to get yourself ganked.
And, there are many pilots who simply enjoy hauling, just as there are many pilots who enjoy mining. For them, Eve is something they play as a casual game. While they are hauling or mining, they are also chatting with in-game friends, watching a movie, or even doing some work.
This game simply isn't as one-sided as many PVP players seem to think - ie. not everyone thinks of mining or hauling as a grind. Quite a few players have actually *never* participated in PVP. |
Sizeof Void
Center for Advanced Studies Gallente Federation
370
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Posted - 2013.10.06 20:07:00 -
[234] - Quote
keira sama wrote:as a miner and indy player, will there be a way for me to atleast get a chance to escape players with higher warp speed, if i use certain modules or will i be screwed no matter what i try? Mining barges and exhumers currently have a warp speed of 6 AU/sec. I did not see them listed on the new chart, but if they retain this speed, then they will warp faster than BCs and dessies (the preferred ships for ganking miners).
If you fly a Proc or Skiff, with a couple of warp stabs, then you should have a fair chance of escaping any solo ganker, even one in a BC. |
KatanTharkay
V I R I I Ineluctable.
10
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Posted - 2013.10.06 22:24:00 -
[235] - Quote
Please don't lengthen the warp time too much or people might start playing some other games just to keep themselves busy while warping. Spending too much time doing nothing in eve (warping = no interaction with the game world except chat) is not something desirable. |
Matthias Thullmann
Dynatron Inc. The Volition Cult
13
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Posted - 2013.10.06 23:14:00 -
[236] - Quote
30 jump trip in a Raven. Better crack open a cold one and watch an entire season of MASH.
JK ILU CPP, interceptors actually work now. Although they could do with even smaller signature and dps. |
M1k3y Koontz
Thorn Project Surely You're Joking
349
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Posted - 2013.10.06 23:15:00 -
[237] - Quote
Atreides 47 wrote:~1 minute to warp 20 AU for BS, up from ~30 seconds ? Stop ruining this game, thats ridiculous BS. BS must have 3 AU warp speed as now and there is no point to cut it.
IRL battleships move at pitifully slow speeds compared to their smaller, lighter armored/armored counterparts. I don't see what people are complaining about. How much herp could a herp derp derp if a herp derp could herp derp. |
El 1974
Freedom For Fantasy The Unthinkables
96
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Posted - 2013.10.06 23:23:00 -
[238] - Quote
Quote:Most T2 ships will be slightly faster than their T1 versions (more if their role demands it) to reflect their more advanced construction. I think this is wrong. T2 ships should be designed to be better suited for specific roles and not be better in a miriad of ways to the point that they make T1 ships absolete. The recently rebalanced HACs are making other ships obsolete in a combat role (battlecruisers and battleships). This change will increase that. HACs need a stronger and more suitable role-specific bonus (reduced mass addition when fitting AB/MWD?) and at the same time be nerfed in their general capabilities. It may be argued that faster warp speeds makes many T2 cruisers more suitable for their roles, but I don't see this for the T2 battleships. Also bombers for instance should be able to outrun battleships and don't really need much more than that. As they fit overseized weapons it would make sense if they were relatively slow for a frigate which then makes other small ships more suitable as a counter. I wouldn't mind seeing T1 interceptors warp at the same speed as AFs or even Interdictors. |
Arec Bardwin
1134
|
Posted - 2013.10.07 00:22:00 -
[239] - Quote
M1k3y Koontz wrote:IRL battleships move at pitifully slow speeds compared to their smaller, lighter armored/armored counterparts. I don't see what people are complaining about. You are comparing IRL to a GAME. Having people spend too long time with no interaction in a game is not fun, and players may find something else to play.
Interceptors will have plenty of time to intercept with the new changes without making already slow ships warp even slower. Warp times are already long enough. |
Sizeof Void
Center for Advanced Studies Gallente Federation
371
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Posted - 2013.10.07 00:32:00 -
[240] - Quote
Arec Bardwin wrote:Having people spend too long time with no interaction in a game is not fun, and players may find something else to play. lol... you must be a child of the video game era, and have never played chess or baseball. |
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