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Thread Statistics | Show CCP posts - 4 post(s) |
Uther Doull
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Posted - 2006.01.26 14:59:00 -
[61]
tomb didn't screw with the width, the [ code ] tag did and i don't think any1 has titans on tq yet
well i guess these things would have been noticed months ago if only ppl could have tested em.... --------------------------- My opinions are my own and not nessecarily those of my corp or alliance.
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TomB
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Posted - 2006.01.26 15:24:00 -
[62]
Ship Maintenance Bay will get increased by 10x for the Blood patch.
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Sphalerite
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Posted - 2006.01.26 16:25:00 -
[63]
Originally by: TomB Ship Maintenance Bay will get increased by 10x for the Blood patch.
Any chance of getting someone to put together a devblog or features page for Blood?
"Some rise by sin, and some by virtue fall" |
Azuriel Talloth
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Posted - 2006.01.26 16:34:00 -
[64]
Good news on the fixes. Please get the QA team to actually test new ships and features in future, thanks.
-RMR after a month- |
The Enslaver
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Posted - 2006.01.26 16:44:00 -
[65]
Edited by: The Enslaver on 26/01/2006 16:43:49
Originally by: TomB Ship Maintenance Bay will get increased by 10x for the Blood patch.
Any chance of similar love for the corp hangar?
Oh, and ofc - thanks for the help and answers. :) -------- Shinra Director
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13thDragon
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Posted - 2006.01.26 17:29:00 -
[66]
Another issue with Caldari Carrier the bonus doesnt seem to be working
Caldari Carrier Skill Bonuses: 50% bonus to Energy and Shield transfer range per level
I have lvl 3 carrier and A large shield transfer still can only be used at 7k
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Arabian Goggle
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Posted - 2006.01.26 17:49:00 -
[67]
I don't think the fighter skill bonus is working either. Could just be a display bug, but my fighters have the same damage mod, while in use, as stock fighters.
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Tom McCash
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Posted - 2006.01.26 17:49:00 -
[68]
i have the same problem on my thanatos gallente carrier. the shield transfer and remote armor repair bonus range doesnt work. i have wrote a bug report. i hope they will fix it with the next patch.
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Scalor Valentis
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Posted - 2006.01.26 17:53:00 -
[69]
Quote: ive done calculation of Nigghogur with 5 Einherji and 4 Templars, using only 100% of default drone interface lvl 5 value and lvl 4 carrier and frighterskill.
This is what i got: Exp: 466.65 Hp/s EM: 373.32 Hp/s Kin: 233.32 Hp/s Therm: 186.65 Hp/s
All together: 1259.96 Dp/s of a lvl 4/4 on carrier skilled pilot. Same value goes for Amarr and caldari using same drones.
But, the same skilled Thanathos pilot push out 1762.6 Dp/s
Does this sound fair to you, TomB?
Well, atleast amarr and caldari get 20% all resistances... *sigh*
Total minmatar screwover, yet once again
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MrCue
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Posted - 2006.01.26 18:13:00 -
[70]
Originally by: Azuriel Talloth Good news on the fixes. Please get the QA team to actually test new ships and features in future, thanks.
How about puting them on the test server, along with the skills to use them and let the players find the bugs without having to find them on the live server.
Killmail Database |
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Scalor Valentis
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Posted - 2006.01.26 18:27:00 -
[71]
Originally by: MrCue
Originally by: Azuriel Talloth Good news on the fixes. Please get the QA team to actually test new ships and features in future, thanks.
How about puting them on the test server, along with the skills to use them and let the players find the bugs without having to find them on the live server.
Where is the thrill in that?
I mean, nothing frustrates playerbase more, than finding out that the most esensial feature of shipclass is bugged to hell. Right in the moment of most dire need if it.
Call it Exstream R&D
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General Griefus
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Posted - 2006.01.26 18:54:00 -
[72]
Originally by: Scalor Valentis
Where is the thrill in that?
I mean, nothing frustrates playerbase more, than finding out that the most esensial feature of shipclass is bugged to hell. Right in the moment of most dire need if it.
Call it Exstream R&D
Extream Regret&Death
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Azuriel Talloth
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Posted - 2006.01.26 18:58:00 -
[73]
Maybe CCP gets cheap laughs out of it, like the Tractor Beam BPO incident
-RMR after a month- |
MrCue
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Posted - 2006.01.26 19:07:00 -
[74]
A lot of "missed" issues could be found and resolved if the items were released on the test server.
Dreads not being able to jump node boundries. Dreads being affected by EW.
To name just two recent jokes that the Q&A departemnt passed as working ok.
The fact is, Devs, GM's and Q&A just dont try to do some of the things that players try with stuff. As soon as a player trys something the team didnt think of, OMG its broke!!
Let the players test also before you release things.
Killmail Database |
Stratosfear
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Posted - 2006.01.26 19:09:00 -
[75]
Originally by: Scalor Valentis
Quote: ive done calculation of Nigghogur with 5 Einherji and 4 Templars, using only 100% of default drone interface lvl 5 value and lvl 4 carrier and frighterskill.
This is what i got: Exp: 466.65 Hp/s EM: 373.32 Hp/s Kin: 233.32 Hp/s Therm: 186.65 Hp/s
All together: 1259.96 Dp/s of a lvl 4/4 on carrier skilled pilot. Same value goes for Amarr and caldari using same drones.
But, the same skilled Thanathos pilot push out 1762.6 Dp/s
Does this sound fair to you, TomB?
Well, atleast amarr and caldari get 20% all resistances... *sigh*
Total minmatar screwover, yet once again
And as I mentioned already, you don't even get the racial 10% to EM -- unless it's just a typo ofc.
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ArcticWolf
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Posted - 2006.01.26 19:51:00 -
[76]
Originally by: TomB
Originally by: The Enslaver #1: Can't access ship maintenance or corp hangar whilst docked. Might be design, but really... This makes them near pointless.
Isn't really by design, thanks for notifying us.
Originally by: The Enslaver #2: Corp hangar is bugged - after putting 3,000m3 of isotopes into the corp hangar, it registered it as having 23,000 or so cargo used up. In a 5k corp hangar.
This is indeed bugged - but only as display. It will get fixed.
Originally by: The Enslaver #3: Can't put repackaged ships into maintenance bay. This means that in a carrier, you can only put two frigates in it. Two frigates. Or perhaps one destroyer if you prefer...
This is getting adressed, until then just get a titan you can store way more than two frigates in it
TomB can you fix recon ships while your at it? please click on the link in my profile! --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |
Scalor Valentis
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Posted - 2006.01.26 20:33:00 -
[77]
Originally by: Stratosfear
And as I mentioned already, you don't even get the racial 10% to EM -- unless it's just a typo ofc.
Lates "typo" ccp had led to Wasps beinga bannable offence >__>
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Malthros Zenobia
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Posted - 2006.01.27 01:37:00 -
[78]
Originally by: TomB
Originally by: The Enslaver #3: Can't put repackaged ships into maintenance bay. This means that in a carrier, you can only put two frigates in it. Two frigates. Or perhaps one destroyer if you prefer...
This is getting adressed, until then just get a titan you can store way more than two frigates in it
I hear that Titans can hold FOUR FRIGS!
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Tido Maliyu
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Posted - 2006.01.27 02:28:00 -
[79]
OMG! This is like selling Chuck Norris without his legs and arms!
Hope this will get fixed soon then! --------------------------
Draximus Cane: wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I' |
Golan Trevize
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Posted - 2006.01.27 03:18:00 -
[80]
t0mb pls take a look at the bonusses aswell........Shields For Amarr ??, c¦mon :p
Also on my Archon i have noticed No increase in range for energy Transferers. The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships.
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Scalor Valentis
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Posted - 2006.01.27 05:26:00 -
[81]
Edited by: Scalor Valentis on 27/01/2006 05:25:46
Originally by: TomB Ship Maintenance Bay will get increased by 10x for the Blood patch.
something i red betwean lines: while all other major bugfixes considering carriers, reconships, stacking formula and general balance in mention shipclasses will have to wait till late summer.
Tell it isint so
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Rawne Karrde
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Posted - 2006.01.27 14:37:00 -
[82]
Edited by: Rawne Karrde on 27/01/2006 14:37:17 I've already sent my bug report in as well at this point but just thought i'd mention my thanatos has had all the bugs that have been posted here.
I agree with enslaver about the corp hanger as well should be x10 on carriers and mother ships. silly that a dreadnaught can be a better logistics support ship than a carrier.. I mean really CCP.
forgot to add... I want my advanced drone interfacing skill.. i mean really.
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Arabian Goggle
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Posted - 2006.01.28 20:12:00 -
[83]
Just found and reported another bug... It seems carriers are not recieving the 50% range / carrier skill lvl for energy transfers. I didn't test shield transfers b/c I fly an Archon and don't use shields --
Is there any chance the 50% Shield tranfer range could be exchanged for a remote armor repair range bonus?
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Admiral IceBlock
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Posted - 2006.01.28 20:34:00 -
[84]
not sure but there might be something wrong with fighter hp, and i dont think the 200% fighter range bonus is working either...
"We brake for nobody"
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Wiggy69
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Posted - 2006.01.28 22:31:00 -
[85]
Originally by: Tido Maliyu OMG! This is like selling Chuck Norris without his legs and arms!
What do you mean? Chuck Norris doesn't need arms. Anything he can't roundhouse kick doesn't deserve to exist anyway. ---------
Chuck Norris' mother called him Charles. Once. |
Goberth Ludwig
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Posted - 2006.01.28 22:39:00 -
[86]
Originally by: TomB Ship Maintenance Bay will get increased by 10x for the Blood patch.
\o/
- Gob (also known as Admiral Goberius) |
Arleonenis
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Posted - 2006.01.28 23:30:00 -
[87]
Edited by: Arleonenis on 28/01/2006 23:31:20 Why I am not suprised?
Hmmmmm
Maybe becouse ccp dont allow players to TEST new ships on TEST server before release?
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Leeach
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Posted - 2006.01.29 00:03:00 -
[88]
The archon have a wrong bonus if you look at all the carriers. It need a remote armor repair range bonus not a shield repair. Must be a mistake since the mothership have the right bonus like alle the other carriers/motherships
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Admiral IceBlock
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Posted - 2006.01.29 00:34:00 -
[89]
Edited by: Admiral IceBlock on 29/01/2006 00:44:42 Edited by: Admiral IceBlock on 29/01/2006 00:41:44 my Whines,
#1 - Carriers is too small, if they are suppose to be that small they should get agility boost. If that is not the case then make the Carriers larger and by all means make it so that a Frigate cant bump me to hell.
#2 - My Fighters stopped following my target, they just sat in distant space idling, not very funny when each Fighter costs around 15m-20m.
#3 - Fighters are really not THAT powerful for that price, either they should be made cheaper (10m each) or they should be upped in usefullness in any way.
#4 - Takes ages for Fighters to return to drone bay, sucks tbh.. :\
#5 - Too small Corp Hangar, its suppose to be a bit "mobile ship" isnt it?
#6 - And last, max. 2 frigs in Ship Hangar? I dont even have words for it...
thats my view on it... :\
"We brake for nobody"
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Steppa
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Posted - 2006.01.29 01:53:00 -
[90]
Originally by: Admiral IceBlock Edited by: Admiral IceBlock on 29/01/2006 00:44:42 Edited by: Admiral IceBlock on 29/01/2006 00:41:44 my Whines,
#1 - Carriers is too small, if they are suppose to be that small they should get agility boost. If that is not the case then make the Carriers larger and by all means make it so that a Frigate cant bump me to hell.
#2 - My Fighters stopped following my target, they just sat in distant space idling, not very funny when each Fighter costs around 15m-20m.
#3 - Fighters are really not THAT powerful for that price, either they should be made cheaper (10m each) or they should be upped in usefullness in any way.
#4 - Takes ages for Fighters to return to drone bay, sucks tbh.. :\
#5 - Too small Corp Hangar, its suppose to be a bit "mobile ship" isnt it?
#6 - And last, max. 2 frigs in Ship Hangar? I dont even have words for it...
thats my view on it... :\
Don't you hate it when people don't read the entire thread before commenting? Usually that's just annoying, but when one of the devs actually addresses an issue therein contained, it borders on stupidity.
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