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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Lazei
Magellanic Itg Goonswarm Federation
1
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Posted - 2013.10.07 16:52:00 -
[31] - Quote
Light and Heavy Interdictor bubbles look too similar. Currently on Tranquility, at least with my graphics settings, its very easy to see which bubble is up from the effect which is really useful. The new effect only has a small reddish glow in the HIC bubble that makes it different from light dictor bubble and that will be covered by brackets and other effects anyway. Would be nice to see which bubble is up from space rather than having to go through overview to look for Inderdiction probes.. |
Charlotte Barviainen
Intergalactic Space Crusader
0
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Posted - 2013.10.07 16:53:00 -
[32] - Quote
The new golem visually only has four turret slots, so when four launchers are equipped and then you equip tractor beams and salvagers the tractor beams and salvagers don't show up. They are invisible. |
SkyMeetFire
The Rising Stars The Initiative.
25
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Posted - 2013.10.07 16:59:00 -
[33] - Quote
CCP Antiquarian wrote:CCP Antiquarian wrote:SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. We've got people working on this right now. Thanks for the heads up (You too, Noriko). CCP Vertex wrote:SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. This is a known issue/bug that is being worked on. Trying to steal my thunder, Vertex?
Wow, a double dev response. I've never felt so special.
Anyway, back on topic - love the new bubble effect, makes it much clearer if you are in it. Still would like to see an indicator, like the scram/web one, but its a step up from what we have. Have you considered also making the HIC bubble, anchorable bubble, and DIC probe bubble all look a little different? Maybe something as simple as a different color. Just so its clear where the source of the bubble is when looking at them.
The new Command Ship Models are nice. Still will miss the fat red chicken for the Absolution, but the Harbinger based model is growing on me. The Nighthawk makes the Drake model actually look quite cool, so props on that. Sleipnir and Eos I'm kinda indifferent to - they just don't look that different from the base hull.
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Mister Vee
Magellanic Itg Goonswarm Federation
95
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Posted - 2013.10.07 17:00:00 -
[34] - Quote
Lazei wrote:Light and Heavy Interdictor bubbles look too similar. Currently on Tranquility, at least with my graphics settings, its very easy to see which bubble is up from the effect which is really useful. The new effect only has a small reddish glow in the HIC bubble that makes it different from light dictor bubble and that will be covered by brackets and other effects anyway. Would be nice to see which bubble is up from space rather than having to go through overview to look for Inderdiction probes..
Can't stress this enough, it really is a big deal to know what type of bubble you or your fleet members are in. They are wayy too similar right now |
Vinyl 41
Perkone Academy
5
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Posted - 2013.10.07 17:04:00 -
[35] - Quote
well tested the looks on all maruders and so far for me the golem get the worst remake the model got changed to smt "duck-like" and the overall animations dont look that great - some deployable shield harmonics arrays as i like to call those can we pls have the old golem model back ? oh and 1 more think why does the golem model look so plain no light nothing rly its a plain texture - early rendering stage ? |
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CCP Sledgehammer
C C P C C P Alliance
0
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Posted - 2013.10.07 17:08:00 -
[36] - Quote
Vinyl 41 wrote:well tested the looks on all maruders and so far for me the golem get the worst remake the model got changed to smt "duck-like" and the overall animations dont look that great - some deployable shield harmonics arrays as i like to call those can we pls have the old golem model back ? oh and 1 more think why does the golem model look so plain no light nothing rly its a plain texture - early rendering stage ?
Exactly this, we wanted to get the Golem in for today so we sacrificed it having all the texture maps that it will have in finality. |
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CCP Antiquarian
C C P C C P Alliance
2
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Posted - 2013.10.07 17:10:00 -
[37] - Quote
Charlotte Barviainen wrote:The new golem visually only has four turret slots, so when four launchers are equipped and then you equip tractor beams and salvagers the tractor beams and salvagers don't show up. They are invisible.
Thanks, Charlotte. This is now on the radar. |
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Vinyl 41
Perkone Academy
5
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Posted - 2013.10.07 17:12:00 -
[38] - Quote
the golems laucher hardpoints are only temporary or is that their new placement because right now they look kinda crappy when mounted under the wings :/ |
Ting Mei
Pulsar Inc. Goonswarm Federation
19
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Posted - 2013.10.07 17:13:00 -
[39] - Quote
Personnaly, the game crash every 5 mn, with a complete white screen. If i have 2 clients launched, the 2 crash at the same second. |
Lipbite
Express Hauler
884
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Posted - 2013.10.07 17:15:00 -
[40] - Quote
Old Absolution was the most beautiful ship in the game
=(
Golem has "funny" color.
Everything else is nice - especially new Myrm. I mean Eos. |
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Project XXVIII
Midnight Oil Irregulars.
2
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Posted - 2013.10.07 17:18:00 -
[41] - Quote
Just posting about the Golem thus far;
A) CCP, if you are going to do a revamp of the Raven hull for the Golem, can you PLEASE consider altering/removing the "forecastle" on the Starboard side? Modifying it to look more like the Tengu's "bridge" with any of the engineering systems would better reflect the lines of the Raven's Hull.
B) Bent the wings on the Hull,.. which I'm not opposed to,.. the thrusters at the tips of the wings should be addressed, they look as though they're stuck at the "old" angle. Also,.. the thruster and sensor bitz under the starboard wing have been given some anti-love. If you could try to incorporate as much of the "old" bitz under that starboard side,.. that would be great. The Port side looks,.. flimsy in comparison, it always was the "little brother", but now it appears to be more the "red-haired-step-child" , mayhaps some bulking up under the wing much like the starboard side gets?
C) MIssile Launcher placement - can we somehow put them on the "bastion bitz" at all? At least keep them on the "hull" like they were for the "old" Golem? The placement of the two that follow the lines of the "main spires" are wonderful, perhaps putting the other two just behind the "caution tape" along the same axis?
D) Bastion Mode - Uh,.. I was kinda hopin' for a little more,.. I dunno,.. pizzazz? The initial pitch on this transformation had a diagram that I swear resembled Macross, ergo I was assuming some SERIOUS transforming? It looks like you've attached four Motorola Razors to the hull and moved on?! I didn't even notice the 4 new black "boxes" until I hit the bastion module, and while I get the placement and that asking for Hasbro-like complexity is over the top, I would rather see the panels slide out perpendicular to the surrounding hull and have glowing techniture about it, then having the 4 just flip out. I don't know if it's just me, but there's more "umpft" to having it slide out,.. rather than just flip open.
E) I saved the best for last,.. the new GOLEM "Prow",.. uh,.. why you do this?! I like the underside builk,.. and perahaps even a little of the new side dynamics,.. but the prow,.. leave the "beak" alone,.. The current ineration of the Raven hull was what convinced me to finally leave my Tengu, don't mess with a good thing! I'm not saying all of it is bad,.. Heck I wouldn't mind the new "hammerhead" mounted under the neck of the current Raven Prow,.. just,.. don't leave it like it is on SiSi. |
Vrenth
EVE Corporation 987654321-POP The Marmite Collective
56
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Posted - 2013.10.07 17:19:00 -
[42] - Quote
I don't say this very often lately with CCP's graphical changes, but the Marauder Bastion "transformation" is boring. It can hardly be called a "transformation". It is just a set of little flaps opening up on both ships it has been implemented on. It seems like some modeler took 20 minutes out of his day to move some vertices into an animation and slap it on an instruction set tied to the module activating.
This implementation is lazy, and not what I expect to see from CCP and is not in line with the rest of the great visual changes coming to eve. To be honest, I would like to see these animations redone to impact the model of the ship more, or be tossed out all together for another Triage-like visual effect on the ship. |
Witchking Angmar
Perkele.
46
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Posted - 2013.10.07 17:25:00 -
[43] - Quote
Zooming on your ship when exiting warp is very disorientating, and i cannot for the life of me see why anyone would want this in actual gameplay. I zoom out my camera to a certain distance because that's the distance i want to view the theater from, and i did so very much intentionally. To have the game zoom in close when i'm landing on grid is incredibly inconvenient, and it delays my decision making, having to zoom back out each time.
The massive info popups are obstructive and redundant. They could only ever be helpful to very new players, and even so, their helpfulness is extremely limited. Remove them completely, or give an option to turn them off. |
Vrenth
EVE Corporation 987654321-POP The Marmite Collective
57
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Posted - 2013.10.07 17:32:00 -
[44] - Quote
Witchking Angmar wrote:Zooming on your ship when exiting warp is very disorientating, and i cannot for the life of me see why anyone would want this in actual gameplay. I zoom out my camera to a certain distance because that's the distance i want to view the theater from, and i did so very much intentionally. To have the game zoom in close when i'm landing on grid is incredibly inconvenient, and it delays my decision making, having to zoom back out each time.
The massive info popups are obstructive and redundant. They could only ever be helpful to very new players, and even so, their helpfulness is extremely limited. Remove them completely, or give an option to turn them off.
The zooming is already confirmed as a bug, you camera will zoom automatically when any ship warps in, yours included. |
marVLs
440
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Posted - 2013.10.07 17:34:00 -
[45] - Quote
Vrenth wrote:I don't say this very often lately with CCP's graphical changes, but the Marauder Bastion "transformation" is boring. It can hardly be called a "transformation". It is just a set of little flaps opening up on both ships it has been implemented on. It seems like some modeler took 20 minutes out of his day to move some vertices into an animation and slap it on an instruction set tied to the module activating.
This implementation is lazy, and not what I expect to see from CCP and is not in line with the rest of the great visual changes coming to eve. To be honest, I would like to see these animations redone to impact the model of the ship more, or be tossed out all together for another Triage-like visual effect on the ship.
This x9000!
Now i don't even wait for Paladin animation... |
Alvatore DiMarco
Capricious Endeavours Ltd
666
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Posted - 2013.10.07 17:40:00 -
[46] - Quote
As long as you're removing a high slot from the Malediction, can you change which of the hardpoint locations get used? Now when I fit three launchers to the ship, there are two on each side and one each on the top/bottom in a very unbalanced sort of fashion. Trade one of the side locations for that now-missing top/bottom location and it would be lovely. |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
29
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Posted - 2013.10.07 17:51:00 -
[47] - Quote
I've made a video showing the new bubble graphics. First of all it looks very nice! GJ!
2 comments: 1) You will note a weird effect with the background. Due to the more subtle bubble effect the low-paralaxe background now appears to be in the foreground when flying inside the bubble. That is irritating.
2) The less whirly, less dynamic appearance of the bubbles nerfs the confusing effect for trapped victims considerably. I think that is a shame since the confusion effect was a nice use of graphics to implement game mechanics. With the new effect the graphics are just (nice) decorations.
Cheers, Chira. See you at my blog: http://spindensity.wordpress.com/ |
Arduemont
12 pound opinion
2052
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Posted - 2013.10.07 18:01:00 -
[48] - Quote
I'm getting a really annoying camera rest occur spontaneously for no reason.
Also, I have noticed some spread in the impact of hits, is that new? Because I like it. "In the age of information, ignorance is a choice." |
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CCP Lion
C C P C C P Alliance
34
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Posted - 2013.10.07 18:13:00 -
[49] - Quote
Chirality Tisteloin wrote:I've made a video showing the new bubble graphics. First of all it looks very nice! GJ! 2 comments: 1) You will note a weird effect with the background. Due to the more subtle bubble effect the low-paralaxe background now appears to be in the foreground when flying inside the bubble. That is irritating. 2) The less whirly, less dynamic appearance of the bubbles nerfs the confusing effect for trapped victims considerably. I think that is a shame since the confusion effect was a nice use of graphics to implement game mechanics. With the new effect the graphics are just (nice) decorations. Cheers, Chira.
Hi, thanks for the comments, regarding point 1, in your video I can still see alot of parallax between the blueish effects and the nebula itself. Please let me know if you're talking about something else.
When it comes to item number 2, good point but the overall idea was to have a less hectic effect.
Cheers |
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Alvatore DiMarco
Capricious Endeavours Ltd
667
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Posted - 2013.10.07 18:19:00 -
[50] - Quote
Arduemont wrote:I'm getting a really annoying camera reset occur spontaneously for no reason. I think it happens each time missiles are launched.
Also, I have noticed some spread in the impact of hits, is that new? Because I like it.
The other, stickied thread notes that the camera resetting happens every time something new comes on-grid. Missiles being launched puts new objects onto the grid.
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Hungry Eyes
Imperial Academy Amarr Empire
445
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Posted - 2013.10.07 18:24:00 -
[51] - Quote
Chirality Tisteloin wrote:I've made a video showing the new bubble graphics. First of all it looks very nice! GJ! 2 comments: 1) You will note a weird effect with the background. Due to the more subtle bubble effect the low-paralaxe background now appears to be in the foreground when flying inside the bubble. That is irritating. 2) The less whirly, less dynamic appearance of the bubbles nerfs the confusing effect for trapped victims considerably. I think that is a shame since the confusion effect was a nice use of graphics to implement game mechanics. With the new effect the graphics are just (nice) decorations. Cheers, Chira.
amazing. inties really give you that sense of speed now. i disagree with you about the confusing aspect of bubble...it's easy to tell difference between foreground and background |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
29
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Posted - 2013.10.07 18:29:00 -
[52] - Quote
CCP Lion wrote: Hi, thanks for the comments, regarding point 1, in your video I can still see alot of parallax between the blueish effects and the nebula itself. Please let me know if you're talking about something else.
When it comes to item number 2, good point but the overall idea was to have a less hectic effect.
Cheers
Yes, there is a lot of parallax between the two layers, that is ok. Nevertheless to me it looks as if the background would be in front. It is ok if there is only the normal starfield in the background, but with the nebula (look around 1:56) my brain goes "uups". Maybe if you layer a rippling effects that slightly distorts the background, the effect is rectified again. Cannot really describe it better. Sorry.
I can train my brain to get it right, though :)
Less hectic is of course a game design decision. I liked the disorientation induction
Thanks, Chira. See you at my blog: http://spindensity.wordpress.com/ |
Bienator II
madmen of the skies
2064
|
Posted - 2013.10.07 18:33:00 -
[53] - Quote
bubbles look awesome now. However its still hard to see if you are inside or outside the bubble. Would be nice to have an indicator for it or even a graphical effect. (i remember "nexus the jupiter incident" had an effect on the ship hull when you passed through the barrier.) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Witchking Angmar
Perkele.
46
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Posted - 2013.10.07 18:35:00 -
[54] - Quote
Holding alt and clicking / dragging shortly causes camera to reset. |
Bienator II
madmen of the skies
2064
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Posted - 2013.10.07 18:47:00 -
[55] - Quote
how do i see if the DX11 client is in use? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Bienator II
madmen of the skies
2064
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Posted - 2013.10.07 18:59:00 -
[56] - Quote
PI doesn't work for me. Screen flickers a second but nothing happens, i still see the ship but camera control is gone which made me to restart the client. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Rain6637
Team Evil
1667
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Posted - 2013.10.07 19:07:00 -
[57] - Quote
YESSSS ah gad lemme gush here about how my wildest dreams have come true with the nighthawk model change
undocking this has brought back nostalgia so strong it's hitting me harder than Solid Snake's return to Shadow Moses Island...
I'm more than happy for future players who will have the option of transitioning from their mission drake to the nighthawk
and good grief, that ferox hull looks like a face-heavy pinched-off loaf
... high res gallery of nighthawk drake, 2k resolution full graphics click to enlarge Rainf1337 on Twitch |
Hannott Thanos
Notorious Legion
664
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Posted - 2013.10.07 19:26:00 -
[58] - Quote
The Eos is looking ******* fantastic! Might even have to buy one on TQ for spinning. Just can't stop looking at it!
When I tried out the Bastion module on the Kronos, I honestly didn't even notice the model change. I had to buy a new one and undock just to look at the effect. It was sort of cool, but then again, I didn't even notice at first.
I also like the mastery icon on the ships, however the content is kind of strange. Micro Jump Drive Operation on a cruiser? |
Tal'aaq
Caldari Provisions Caldari State
1
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Posted - 2013.10.07 19:27:00 -
[59] - Quote
I think it could be made more clear in the tree, that a ship is affected by two separate racial ship skills.
in this case, the Guristas tree--I think it's a little confusing at first, that Caldari + Gallente = Guristas. Even knowing what skills Guristas ships are affected by, I had a difficult time understanding why there were three lines of ships being displayed with what appears to be equal importance.
screenshot
as for the aesthetics of it, it's beautiful. and tech-y. I'm not sure if I just missed it, or it was my imagination hungry for a miniature scan sweep to accompany the table appearing on screen. |
Chris Winter
Zephyr Corp V.A.S.T.
243
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Posted - 2013.10.07 20:02:00 -
[60] - Quote
Does the glowy stuff inside bubbles gank low-end hardware as thoroughly as floating clouds in sites do? |
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