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Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 13:50:00 -
[1] - Quote
This threads purpose is to be a central location for players to provide feedback on the graphic changes that affect all visuals for the Rubicon expansion.
The list of features the teams would like feedback on can be found here CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Nomistrav
A.N.O.N.Y.M.O.U.S.
187
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Posted - 2013.10.07 13:53:00 -
[2] - Quote
CCP Vertex wrote:This threads purpose is to be a central location for players to provide feedback on the graphic changes that affect all visuals for the Rubicon expansion. The list of features the teams would like feedback on can be found here
Love the command ship hull changes. Definitely adds some variety - though I will miss the Absolution's lighting effects. |
Warde Guildencrantz
TunDraGon
916
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Posted - 2013.10.07 13:57:00 -
[3] - Quote
nighthawk -> ferox hull
sleipnir -> cyclone hull claymore -> hurricane hull |
Blod Bladelicker
Flashpoint Chaos Sexy Alliance
19
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Posted - 2013.10.07 13:59:00 -
[4] - Quote
Nomistrav wrote:CCP Vertex wrote:This threads purpose is to be a central location for players to provide feedback on the graphic changes that affect all visuals for the Rubicon expansion. The list of features the teams would like feedback on can be found here Love the command ship hull changes. Definitely adds some variety - though I will miss the Absolution's lighting effects. Same here, I actually said so on their thread.
The absolution's eyes were so amazing/sort-of-scary so I hope the new model also has it.
Looking forward to testing the new stuff.
Any ETA on the server? I'm guessing it's uploading now so we will be able to download it in a few hours? |
Allandri
Liandri Industrial Liandri Covenant
57
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Posted - 2013.10.07 14:09:00 -
[5] - Quote
Warde Guildencrantz wrote:nighthawk -> ferox hull
sleipnir -> cyclone hull claymore -> hurricane hull
As long as the Vulture moves to a Drake hull then sure |
Alvatore DiMarco
Capricious Endeavours Ltd
665
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Posted - 2013.10.07 14:21:00 -
[6] - Quote
Allandri wrote:Warde Guildencrantz wrote:nighthawk -> ferox hull
sleipnir -> cyclone hull claymore -> hurricane hull As long as the Vulture moves to a Drake hull then sure
Not at all. In fact, it will definitely be like this:
Absolution --> Harbinger Hull Damnation --> Prophecy Hull
Nighthawk --> Drake Hull Vulture --> Ferox Hull
Eos --> Myrmidon Hull Astarte --> Brutix Hull
Sleipnir --> Hurricane Hull Claymore --> Cyclone Hull |
Allandri
Liandri Industrial Liandri Covenant
57
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Posted - 2013.10.07 14:23:00 -
[7] - Quote
Alvatore DiMarco wrote:Allandri wrote:Warde Guildencrantz wrote:nighthawk -> ferox hull
sleipnir -> cyclone hull claymore -> hurricane hull As long as the Vulture moves to a Drake hull then sure Not at all. In fact, it will definitely be like this: Absolution --> Harbinger Hull Damnation --> Prophecy Hull Nighthawk --> Drake Hull Vulture --> Ferox Hull Eos --> Myrmidon Hull Astarte --> Brutix Hull Sleipnir --> Hurricane Hull Claymore --> Cyclone Hull
It was sarcasm, I was making fun of his feeling butt hurt about his precious command ships |
Maximus Andendare
Future Corps Sleeper Social Club
616
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Posted - 2013.10.07 14:44:00 -
[8] - Quote
Will "death scene, corpses, incoming stargate jumps" be on SiSi with this build? I don't recall changes for these being announced. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 14:50:00 -
[9] - Quote
Maximus Andendare wrote:Will "death scene, corpses, incoming stargate jumps" be on SiSi with this build? I don't recall changes for these being announced.
Yes, the death scene will now have an exploded version of your pod and a corpse variation based on your gender/race/bloodline.
The jump gates will have a incoming jump effect played to make it easier to see people entering the system. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Warde Guildencrantz
TunDraGon
917
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Posted - 2013.10.07 14:52:00 -
[10] - Quote
Allandri wrote:
It was sarcasm, I was making fun of his feeling butt hurt about his precious command ships
Giving feedback on what i think looks better is not being butthurt. It's providing the feedback they asked for. |
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Alvatore DiMarco
Capricious Endeavours Ltd
665
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Posted - 2013.10.07 14:57:00 -
[11] - Quote
Warde Guildencrantz wrote:Allandri wrote:
It was sarcasm, I was making fun of his feeling butt hurt about his precious command ships
Giving feedback on what i think looks better is not being butthurt. It's providing the feedback they asked for.
When you provide feedback before the server is even online, it's being butthurt.
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stoicfaux
3209
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Posted - 2013.10.07 14:57:00 -
[12] - Quote
The info/market preview window for ships is a bit dark. Needs more lighting, especially with a "dark" ship like the Vargur. It needs more external light sources so you can see the ship details.
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Altrue
Exploration Frontier inc
610
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Posted - 2013.10.07 15:00:00 -
[13] - Quote
New bubble effects are awesome ! It could use more animation on the surface of the sphere but at least there is NO MORE WOBBLE ! Yay ! ;D
Edit: What did you do to my golem ?!? G££ <= Me |
Noriko Mai
955
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Posted - 2013.10.07 15:04:00 -
[14] - Quote
- The camera zoom in after warp is really annoying.
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SkyMeetFire
The Rising Stars The Initiative.
25
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Posted - 2013.10.07 15:13:00 -
[15] - Quote
Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. |
Nomistrav
A.N.O.N.Y.M.O.U.S.
187
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Posted - 2013.10.07 15:16:00 -
[16] - Quote
Golem model looks bizarre, like a completely different ship.
(colors inverted but here's a pic): http://i.imgur.com/xTblssK.png |
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CCP Antiquarian
C C P C C P Alliance
2
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Posted - 2013.10.07 15:18:00 -
[17] - Quote
SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating.
We've got people working on this right now. Thanks for the heads up (You too, Noriko). |
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Charlotte Barviainen
Intergalactic Space Crusader
0
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Posted - 2013.10.07 15:18:00 -
[18] - Quote
Looks like half a ship. very ugly. |
stoicfaux
3209
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Posted - 2013.10.07 15:32:00 -
[19] - Quote
Undock button is still in the wrong place.
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stoicfaux
3209
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Posted - 2013.10.07 15:35:00 -
[20] - Quote
Noriko Mai wrote:
The camera zoom in after warp is really annoying. Agreed. There needs to be an option to turn it off.
I understand how it focuses your attention on your ship, but it annoys the hell out of my inner control freak to suddenly have my orientation scrambled.
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Noriko Mai
955
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Posted - 2013.10.07 15:35:00 -
[21] - Quote
There's a weird thing going on with the text of Sentry Guns in Space. If the camere is ~1.5km or less to the Sentry Gun, the bracket disappears and the text "Minmatar Sentry Gun" stays on the same position on my monitor (not moving while moving camera). After zooming out, everything is fine again. I can reproduce the same with "look at". Look at sentry, zoom in, right click and move camera.
Screenshot are totaly broken. The colors are wrong. See Screenshot a few posts earlier.
The ugly pixel effect in the preview is still not fixed.
Design for new dropdown menues looks nice.
Plug/Unplug implants while training works like a charm
One thing that would be really nice is if you could make it, that while moving forward/backwards in the info windows it would remember the open tab of every window. |
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CCP Antiquarian
C C P C C P Alliance
2
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Posted - 2013.10.07 15:56:00 -
[22] - Quote
Noriko Mai wrote: Screenshot are totaly broken. The colors are wrong. See Screenshot a few posts earlier.
The ugly pixel effect in the preview is still not fixed.
These have been tagged for attention as well. Thanks, again. |
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stoicfaux
3209
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Posted - 2013.10.07 15:56:00 -
[23] - Quote
Nomistrav wrote:Golem model looks bizarre, like a completely different ship.
New Golem needs to lose the hammerhead "cockpit" and go with the old "beak" nose. Adding some faux-talons/claws (i.e. Raven's feet) on the bottom would be peachy. Asymmetric and stylized of course.
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Noriko Mai
955
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Posted - 2013.10.07 15:57:00 -
[24] - Quote
The filter "Only show skills that I can currently train" in the Skills tab in the character sheet shows skill at lvl 5 (that I obviously can't train any higher) |
marVLs
440
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Posted - 2013.10.07 16:18:00 -
[25] - Quote
- New dead animation is awesome, same for new buble effect
- Also i love that new UI/window etc look, smoother, looks clean, modern and more easy to read/see things. Fantastic really
- New Golem look... hmm good that it looks different from raven hull, but i think it could look better...
- Bastion animation (pfff too much word) looks just very disappointing... Only one element move a little and that's it... Where's the actual transformation?! There should be more parts moving, changing position, shape etc, some graphic effect could be add to actually symbolize uber tank
- Command ships hull switching: don't like it, Nighthawk on ferox hull was one of coolest looking ship in game, now it's another drake, how much more of them will You put in game ffs?
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Warde Guildencrantz
TunDraGon
918
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Posted - 2013.10.07 16:21:00 -
[26] - Quote
Alvatore DiMarco wrote:Warde Guildencrantz wrote:Allandri wrote:
It was sarcasm, I was making fun of his feeling butt hurt about his precious command ships
Giving feedback on what i think looks better is not being butthurt. It's providing the feedback they asked for. When you provide feedback before the server is even online, it's being butthurt.
it's not like they weren't already available to see, i'm simply reiterating from the original thread |
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 16:23:00 -
[27] - Quote
SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating.
This is a known issue/bug that is being worked on. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Warde Guildencrantz
TunDraGon
918
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Posted - 2013.10.07 16:24:00 -
[28] - Quote
Charlotte Barviainen wrote: Looks like half a ship. very ugly.
wings need to be a bit more bulky, in my opinion. hammerhead cockpit looks nice |
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CCP Antiquarian
C C P C C P Alliance
2
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Posted - 2013.10.07 16:27:00 -
[29] - Quote
CCP Antiquarian wrote:SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. We've got people working on this right now. Thanks for the heads up (You too, Noriko).
CCP Vertex wrote:SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. This is a known issue/bug that is being worked on.
Trying to steal my thunder, Vertex? |
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
341
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Posted - 2013.10.07 16:48:00 -
[30] - Quote
Enough with this "information listing" everywhere the mouse hovers! Don't really need the entirety of the items description on something just because we hovered the mouse in the wrong place...
Also, why remove the *blue* from the info button?
It used to be like "Hey stupid, i'm over here!", but now its all like "Hah, come find me if you can." Which imho, is a bad change.
Any reasons for this, or just more change for change sake? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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Lazei
Magellanic Itg Goonswarm Federation
1
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Posted - 2013.10.07 16:52:00 -
[31] - Quote
Light and Heavy Interdictor bubbles look too similar. Currently on Tranquility, at least with my graphics settings, its very easy to see which bubble is up from the effect which is really useful. The new effect only has a small reddish glow in the HIC bubble that makes it different from light dictor bubble and that will be covered by brackets and other effects anyway. Would be nice to see which bubble is up from space rather than having to go through overview to look for Inderdiction probes.. |
Charlotte Barviainen
Intergalactic Space Crusader
0
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Posted - 2013.10.07 16:53:00 -
[32] - Quote
The new golem visually only has four turret slots, so when four launchers are equipped and then you equip tractor beams and salvagers the tractor beams and salvagers don't show up. They are invisible. |
SkyMeetFire
The Rising Stars The Initiative.
25
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Posted - 2013.10.07 16:59:00 -
[33] - Quote
CCP Antiquarian wrote:CCP Antiquarian wrote:SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. We've got people working on this right now. Thanks for the heads up (You too, Noriko). CCP Vertex wrote:SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. This is a known issue/bug that is being worked on. Trying to steal my thunder, Vertex?
Wow, a double dev response. I've never felt so special.
Anyway, back on topic - love the new bubble effect, makes it much clearer if you are in it. Still would like to see an indicator, like the scram/web one, but its a step up from what we have. Have you considered also making the HIC bubble, anchorable bubble, and DIC probe bubble all look a little different? Maybe something as simple as a different color. Just so its clear where the source of the bubble is when looking at them.
The new Command Ship Models are nice. Still will miss the fat red chicken for the Absolution, but the Harbinger based model is growing on me. The Nighthawk makes the Drake model actually look quite cool, so props on that. Sleipnir and Eos I'm kinda indifferent to - they just don't look that different from the base hull.
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Mister Vee
Magellanic Itg Goonswarm Federation
95
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Posted - 2013.10.07 17:00:00 -
[34] - Quote
Lazei wrote:Light and Heavy Interdictor bubbles look too similar. Currently on Tranquility, at least with my graphics settings, its very easy to see which bubble is up from the effect which is really useful. The new effect only has a small reddish glow in the HIC bubble that makes it different from light dictor bubble and that will be covered by brackets and other effects anyway. Would be nice to see which bubble is up from space rather than having to go through overview to look for Inderdiction probes..
Can't stress this enough, it really is a big deal to know what type of bubble you or your fleet members are in. They are wayy too similar right now |
Vinyl 41
Perkone Academy
5
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Posted - 2013.10.07 17:04:00 -
[35] - Quote
well tested the looks on all maruders and so far for me the golem get the worst remake the model got changed to smt "duck-like" and the overall animations dont look that great - some deployable shield harmonics arrays as i like to call those can we pls have the old golem model back ? oh and 1 more think why does the golem model look so plain no light nothing rly its a plain texture - early rendering stage ? |
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CCP Sledgehammer
C C P C C P Alliance
0
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Posted - 2013.10.07 17:08:00 -
[36] - Quote
Vinyl 41 wrote:well tested the looks on all maruders and so far for me the golem get the worst remake the model got changed to smt "duck-like" and the overall animations dont look that great - some deployable shield harmonics arrays as i like to call those can we pls have the old golem model back ? oh and 1 more think why does the golem model look so plain no light nothing rly its a plain texture - early rendering stage ?
Exactly this, we wanted to get the Golem in for today so we sacrificed it having all the texture maps that it will have in finality. |
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CCP Antiquarian
C C P C C P Alliance
2
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Posted - 2013.10.07 17:10:00 -
[37] - Quote
Charlotte Barviainen wrote:The new golem visually only has four turret slots, so when four launchers are equipped and then you equip tractor beams and salvagers the tractor beams and salvagers don't show up. They are invisible.
Thanks, Charlotte. This is now on the radar. |
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Vinyl 41
Perkone Academy
5
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Posted - 2013.10.07 17:12:00 -
[38] - Quote
the golems laucher hardpoints are only temporary or is that their new placement because right now they look kinda crappy when mounted under the wings :/ |
Ting Mei
Pulsar Inc. Goonswarm Federation
19
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Posted - 2013.10.07 17:13:00 -
[39] - Quote
Personnaly, the game crash every 5 mn, with a complete white screen. If i have 2 clients launched, the 2 crash at the same second. |
Lipbite
Express Hauler
884
|
Posted - 2013.10.07 17:15:00 -
[40] - Quote
Old Absolution was the most beautiful ship in the game
=(
Golem has "funny" color.
Everything else is nice - especially new Myrm. I mean Eos. |
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Project XXVIII
Midnight Oil Irregulars.
2
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Posted - 2013.10.07 17:18:00 -
[41] - Quote
Just posting about the Golem thus far;
A) CCP, if you are going to do a revamp of the Raven hull for the Golem, can you PLEASE consider altering/removing the "forecastle" on the Starboard side? Modifying it to look more like the Tengu's "bridge" with any of the engineering systems would better reflect the lines of the Raven's Hull.
B) Bent the wings on the Hull,.. which I'm not opposed to,.. the thrusters at the tips of the wings should be addressed, they look as though they're stuck at the "old" angle. Also,.. the thruster and sensor bitz under the starboard wing have been given some anti-love. If you could try to incorporate as much of the "old" bitz under that starboard side,.. that would be great. The Port side looks,.. flimsy in comparison, it always was the "little brother", but now it appears to be more the "red-haired-step-child" , mayhaps some bulking up under the wing much like the starboard side gets?
C) MIssile Launcher placement - can we somehow put them on the "bastion bitz" at all? At least keep them on the "hull" like they were for the "old" Golem? The placement of the two that follow the lines of the "main spires" are wonderful, perhaps putting the other two just behind the "caution tape" along the same axis?
D) Bastion Mode - Uh,.. I was kinda hopin' for a little more,.. I dunno,.. pizzazz? The initial pitch on this transformation had a diagram that I swear resembled Macross, ergo I was assuming some SERIOUS transforming? It looks like you've attached four Motorola Razors to the hull and moved on?! I didn't even notice the 4 new black "boxes" until I hit the bastion module, and while I get the placement and that asking for Hasbro-like complexity is over the top, I would rather see the panels slide out perpendicular to the surrounding hull and have glowing techniture about it, then having the 4 just flip out. I don't know if it's just me, but there's more "umpft" to having it slide out,.. rather than just flip open.
E) I saved the best for last,.. the new GOLEM "Prow",.. uh,.. why you do this?! I like the underside builk,.. and perahaps even a little of the new side dynamics,.. but the prow,.. leave the "beak" alone,.. The current ineration of the Raven hull was what convinced me to finally leave my Tengu, don't mess with a good thing! I'm not saying all of it is bad,.. Heck I wouldn't mind the new "hammerhead" mounted under the neck of the current Raven Prow,.. just,.. don't leave it like it is on SiSi. |
Vrenth
EVE Corporation 987654321-POP The Marmite Collective
56
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Posted - 2013.10.07 17:19:00 -
[42] - Quote
I don't say this very often lately with CCP's graphical changes, but the Marauder Bastion "transformation" is boring. It can hardly be called a "transformation". It is just a set of little flaps opening up on both ships it has been implemented on. It seems like some modeler took 20 minutes out of his day to move some vertices into an animation and slap it on an instruction set tied to the module activating.
This implementation is lazy, and not what I expect to see from CCP and is not in line with the rest of the great visual changes coming to eve. To be honest, I would like to see these animations redone to impact the model of the ship more, or be tossed out all together for another Triage-like visual effect on the ship. |
Witchking Angmar
Perkele.
46
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Posted - 2013.10.07 17:25:00 -
[43] - Quote
Zooming on your ship when exiting warp is very disorientating, and i cannot for the life of me see why anyone would want this in actual gameplay. I zoom out my camera to a certain distance because that's the distance i want to view the theater from, and i did so very much intentionally. To have the game zoom in close when i'm landing on grid is incredibly inconvenient, and it delays my decision making, having to zoom back out each time.
The massive info popups are obstructive and redundant. They could only ever be helpful to very new players, and even so, their helpfulness is extremely limited. Remove them completely, or give an option to turn them off. |
Vrenth
EVE Corporation 987654321-POP The Marmite Collective
57
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Posted - 2013.10.07 17:32:00 -
[44] - Quote
Witchking Angmar wrote:Zooming on your ship when exiting warp is very disorientating, and i cannot for the life of me see why anyone would want this in actual gameplay. I zoom out my camera to a certain distance because that's the distance i want to view the theater from, and i did so very much intentionally. To have the game zoom in close when i'm landing on grid is incredibly inconvenient, and it delays my decision making, having to zoom back out each time.
The massive info popups are obstructive and redundant. They could only ever be helpful to very new players, and even so, their helpfulness is extremely limited. Remove them completely, or give an option to turn them off.
The zooming is already confirmed as a bug, you camera will zoom automatically when any ship warps in, yours included. |
marVLs
440
|
Posted - 2013.10.07 17:34:00 -
[45] - Quote
Vrenth wrote:I don't say this very often lately with CCP's graphical changes, but the Marauder Bastion "transformation" is boring. It can hardly be called a "transformation". It is just a set of little flaps opening up on both ships it has been implemented on. It seems like some modeler took 20 minutes out of his day to move some vertices into an animation and slap it on an instruction set tied to the module activating.
This implementation is lazy, and not what I expect to see from CCP and is not in line with the rest of the great visual changes coming to eve. To be honest, I would like to see these animations redone to impact the model of the ship more, or be tossed out all together for another Triage-like visual effect on the ship.
This x9000!
Now i don't even wait for Paladin animation... |
Alvatore DiMarco
Capricious Endeavours Ltd
666
|
Posted - 2013.10.07 17:40:00 -
[46] - Quote
As long as you're removing a high slot from the Malediction, can you change which of the hardpoint locations get used? Now when I fit three launchers to the ship, there are two on each side and one each on the top/bottom in a very unbalanced sort of fashion. Trade one of the side locations for that now-missing top/bottom location and it would be lovely. |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
29
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Posted - 2013.10.07 17:51:00 -
[47] - Quote
I've made a video showing the new bubble graphics. First of all it looks very nice! GJ!
2 comments: 1) You will note a weird effect with the background. Due to the more subtle bubble effect the low-paralaxe background now appears to be in the foreground when flying inside the bubble. That is irritating.
2) The less whirly, less dynamic appearance of the bubbles nerfs the confusing effect for trapped victims considerably. I think that is a shame since the confusion effect was a nice use of graphics to implement game mechanics. With the new effect the graphics are just (nice) decorations.
Cheers, Chira. See you at my blog: http://spindensity.wordpress.com/ |
Arduemont
12 pound opinion
2052
|
Posted - 2013.10.07 18:01:00 -
[48] - Quote
I'm getting a really annoying camera rest occur spontaneously for no reason.
Also, I have noticed some spread in the impact of hits, is that new? Because I like it. "In the age of information, ignorance is a choice." |
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CCP Lion
C C P C C P Alliance
34
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Posted - 2013.10.07 18:13:00 -
[49] - Quote
Chirality Tisteloin wrote:I've made a video showing the new bubble graphics. First of all it looks very nice! GJ! 2 comments: 1) You will note a weird effect with the background. Due to the more subtle bubble effect the low-paralaxe background now appears to be in the foreground when flying inside the bubble. That is irritating. 2) The less whirly, less dynamic appearance of the bubbles nerfs the confusing effect for trapped victims considerably. I think that is a shame since the confusion effect was a nice use of graphics to implement game mechanics. With the new effect the graphics are just (nice) decorations. Cheers, Chira.
Hi, thanks for the comments, regarding point 1, in your video I can still see alot of parallax between the blueish effects and the nebula itself. Please let me know if you're talking about something else.
When it comes to item number 2, good point but the overall idea was to have a less hectic effect.
Cheers |
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Alvatore DiMarco
Capricious Endeavours Ltd
667
|
Posted - 2013.10.07 18:19:00 -
[50] - Quote
Arduemont wrote:I'm getting a really annoying camera reset occur spontaneously for no reason. I think it happens each time missiles are launched.
Also, I have noticed some spread in the impact of hits, is that new? Because I like it.
The other, stickied thread notes that the camera resetting happens every time something new comes on-grid. Missiles being launched puts new objects onto the grid.
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Hungry Eyes
Imperial Academy Amarr Empire
445
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Posted - 2013.10.07 18:24:00 -
[51] - Quote
Chirality Tisteloin wrote:I've made a video showing the new bubble graphics. First of all it looks very nice! GJ! 2 comments: 1) You will note a weird effect with the background. Due to the more subtle bubble effect the low-paralaxe background now appears to be in the foreground when flying inside the bubble. That is irritating. 2) The less whirly, less dynamic appearance of the bubbles nerfs the confusing effect for trapped victims considerably. I think that is a shame since the confusion effect was a nice use of graphics to implement game mechanics. With the new effect the graphics are just (nice) decorations. Cheers, Chira.
amazing. inties really give you that sense of speed now. i disagree with you about the confusing aspect of bubble...it's easy to tell difference between foreground and background |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
29
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Posted - 2013.10.07 18:29:00 -
[52] - Quote
CCP Lion wrote: Hi, thanks for the comments, regarding point 1, in your video I can still see alot of parallax between the blueish effects and the nebula itself. Please let me know if you're talking about something else.
When it comes to item number 2, good point but the overall idea was to have a less hectic effect.
Cheers
Yes, there is a lot of parallax between the two layers, that is ok. Nevertheless to me it looks as if the background would be in front. It is ok if there is only the normal starfield in the background, but with the nebula (look around 1:56) my brain goes "uups". Maybe if you layer a rippling effects that slightly distorts the background, the effect is rectified again. Cannot really describe it better. Sorry.
I can train my brain to get it right, though :)
Less hectic is of course a game design decision. I liked the disorientation induction
Thanks, Chira. See you at my blog: http://spindensity.wordpress.com/ |
Bienator II
madmen of the skies
2064
|
Posted - 2013.10.07 18:33:00 -
[53] - Quote
bubbles look awesome now. However its still hard to see if you are inside or outside the bubble. Would be nice to have an indicator for it or even a graphical effect. (i remember "nexus the jupiter incident" had an effect on the ship hull when you passed through the barrier.) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Witchking Angmar
Perkele.
46
|
Posted - 2013.10.07 18:35:00 -
[54] - Quote
Holding alt and clicking / dragging shortly causes camera to reset. |
Bienator II
madmen of the skies
2064
|
Posted - 2013.10.07 18:47:00 -
[55] - Quote
how do i see if the DX11 client is in use? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Bienator II
madmen of the skies
2064
|
Posted - 2013.10.07 18:59:00 -
[56] - Quote
PI doesn't work for me. Screen flickers a second but nothing happens, i still see the ship but camera control is gone which made me to restart the client. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Rain6637
Team Evil
1667
|
Posted - 2013.10.07 19:07:00 -
[57] - Quote
YESSSS ah gad lemme gush here about how my wildest dreams have come true with the nighthawk model change
undocking this has brought back nostalgia so strong it's hitting me harder than Solid Snake's return to Shadow Moses Island...
I'm more than happy for future players who will have the option of transitioning from their mission drake to the nighthawk
and good grief, that ferox hull looks like a face-heavy pinched-off loaf
... high res gallery of nighthawk drake, 2k resolution full graphics click to enlarge Rainf1337 on Twitch |
Hannott Thanos
Notorious Legion
664
|
Posted - 2013.10.07 19:26:00 -
[58] - Quote
The Eos is looking ******* fantastic! Might even have to buy one on TQ for spinning. Just can't stop looking at it!
When I tried out the Bastion module on the Kronos, I honestly didn't even notice the model change. I had to buy a new one and undock just to look at the effect. It was sort of cool, but then again, I didn't even notice at first.
I also like the mastery icon on the ships, however the content is kind of strange. Micro Jump Drive Operation on a cruiser? |
Tal'aaq
Caldari Provisions Caldari State
1
|
Posted - 2013.10.07 19:27:00 -
[59] - Quote
I think it could be made more clear in the tree, that a ship is affected by two separate racial ship skills.
in this case, the Guristas tree--I think it's a little confusing at first, that Caldari + Gallente = Guristas. Even knowing what skills Guristas ships are affected by, I had a difficult time understanding why there were three lines of ships being displayed with what appears to be equal importance.
screenshot
as for the aesthetics of it, it's beautiful. and tech-y. I'm not sure if I just missed it, or it was my imagination hungry for a miniature scan sweep to accompany the table appearing on screen. |
Chris Winter
Zephyr Corp V.A.S.T.
243
|
Posted - 2013.10.07 20:02:00 -
[60] - Quote
Does the glowy stuff inside bubbles gank low-end hardware as thoroughly as floating clouds in sites do? |
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Vincent Athena
V.I.C.E.
2214
|
Posted - 2013.10.07 20:13:00 -
[61] - Quote
CCP Lion wrote:Chirality Tisteloin wrote:I've made a video showing the new bubble graphics. First of all it looks very nice! GJ! 2 comments: 1) You will note a weird effect with the background. Due to the more subtle bubble effect the low-paralaxe background now appears to be in the foreground when flying inside the bubble. That is irritating. 2) The less whirly, less dynamic appearance of the bubbles nerfs the confusing effect for trapped victims considerably. I think that is a shame since the confusion effect was a nice use of graphics to implement game mechanics. With the new effect the graphics are just (nice) decorations. Cheers, Chira. Hi, thanks for the comments, regarding point 1, in your video I can still see alot of parallax between the blueish effects and the nebula itself. Please let me know if you're talking about something else. When it comes to item number 2, good point but the overall idea was to have a less hectic effect. Cheers I saw that effect too. The stars look to be in front of the bubble. Its like the haze from the galactic plane obscures the bubble effect, which visually places the galaxy in front of the bubble.
The parallax that is there does nothing to eliminate the effect. The galaxy ends up looking like a smudge on the camera lens, something you got to look through to see the bubble. http://vincentoneve.wordpress.com/ |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
593
|
Posted - 2013.10.07 20:22:00 -
[62] - Quote
This update is PHENOMENAL! Simply amazing. Love EVERY visual change! |
Solu Terona
Martyr's Vengence Nulli Secunda
7
|
Posted - 2013.10.07 20:26:00 -
[63] - Quote
i now want a color inverted golem |
Ravcharas
Infinite Point Nulli Secunda
261
|
Posted - 2013.10.07 20:28:00 -
[64] - Quote
Bienator II wrote:bubbles look awesome now. However its still hard to see if you are inside or outside the bubble. Would be nice to have an indicator for it or even a graphical effect. (i remember "nexus the jupiter incident" had an effect on the ship hull when you passed through the barrier.) This a million times. |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
29
|
Posted - 2013.10.07 20:33:00 -
[65] - Quote
With the tactical overlay it is not soooo difficult.
However, an indicator above the HUD, like the other ewar/scram indicators would be a handy addition. Problem is probably server traffic to query position relative to bubble each time. (Maybe this can be delegated to the client for the purpose of the indicator?) See you at my blog: http://spindensity.wordpress.com/ |
Allandri
Liandri Industrial Liandri Covenant
57
|
Posted - 2013.10.07 20:38:00 -
[66] - Quote
Would it be possible to increase the contrast in the market selection screen? Right now it goes from dark grey -> grey -> slightly lighter grey |
Skanie
Kyushu Dynamics
0
|
Posted - 2013.10.07 21:20:00 -
[67] - Quote
Love the new Golem, include the cockpit
Just got a problem with launchers, how can a cruise missile pass throught the wing ? O_o The Bastion Mode is quite soft, I expected a whole more for this.
Good work for the warp / command ship etc etc :) |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
29
|
Posted - 2013.10.07 22:09:00 -
[68] - Quote
Vincent Athena wrote: The galaxy ends up looking like a smudge on the camera lens, something you got to look through to see the bubble.
That is exactly how I first experienced it. As if the camera lens was dirty.
See you at my blog: http://spindensity.wordpress.com/ |
Quiby San
3
|
Posted - 2013.10.07 22:23:00 -
[69] - Quote
Dictor bubbles should be orange or something! That would be neat ^-^
Love the new bubble effects GÖÑ Thank you very much! |
Bubanni
ElitistOps Pandemic Legion
780
|
Posted - 2013.10.07 22:36:00 -
[70] - Quote
Can I make a suggestion of making the background nebula different for tech 2 variants? like Drake vs Nighthawk, so it would be easier to tell apart which kind you have locked. Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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CCP Vertex
C C P C C P Alliance
194
|
Posted - 2013.10.07 23:31:00 -
[71] - Quote
Lazei wrote:Light and Heavy Interdictor bubbles look too similar. Currently on Tranquility, at least with my graphics settings, its very easy to see which bubble is up from the effect which is really useful. The new effect only has a small reddish glow in the HIC bubble that makes it different from light dictor bubble and that will be covered by brackets and other effects anyway. Would be nice to see which bubble is up from space rather than having to go through overview to look for Inderdiction probes..
Thanks for the feedback Lazei, we will look at this a bit closer. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
194
|
Posted - 2013.10.07 23:35:00 -
[72] - Quote
Ting Mei wrote:Personnaly, the game crash every 5 mn, with a complete white screen. If i have 2 clients launched, the 2 crash at the same second.
Ting Mei, have you submitted a bug report yet? CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
194
|
Posted - 2013.10.07 23:37:00 -
[73] - Quote
Skanie wrote:Love the new Golem, include the cockpit
Just got a problem with launchers, how can a cruise missile pass throught the wing ? O_o The Bastion Mode is quite soft, I expected a whole more for this.
Good work for the warp / command ship etc etc :)
We'll look into the launcher locator placement Skanie, thanks for the feedback. :) CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Flamespar
Woof Club
811
|
Posted - 2013.10.07 23:49:00 -
[74] - Quote
Framerate in the captains quarters stutters now.
Also noticed that you can't access the ship viewer when in the CQ view (you need to switch to hanger view)
Also you might want to make the ship services minimize when viewing the ship tree as I find it's in the way. I can post on a forum, therefore I represent everyone. |
Flamespar
Woof Club
811
|
Posted - 2013.10.07 23:57:00 -
[75] - Quote
Also noticed that the Avatar titan passes too close to the camera in the preview display I can post on a forum, therefore I represent everyone. |
Rain6637
Team Evil
1667
|
Posted - 2013.10.08 01:15:00 -
[76] - Quote
OOHO NO hahah oh . oh my goodness the golem
I can hardly believe my eyes
you've gone full platypus. you never go full platypus
you know I was going to get a ticket to EVE Vegas tonight, -just- for the opportunity to get my hands on a raven model and paint it as a golem. I was on the fence about it, but now I feel not the slightest desire
plan B was offering to buy a raven model from someone who attends, to save myself the logistics of getting my body there... I don't feel like doing that either
you should've waited til after EVE Vegas to put the new golem model on Sisi--you would've trolled me 3x as hard with it.
10/10 Rainf1337 on Twitch |
A Research Alt
Perkone Caldari State
57
|
Posted - 2013.10.08 01:41:00 -
[77] - Quote
If someone could get around to optimizing gate haven graphics so they don't hog processing power and raise card temperatures drastically for when Rubicon comes out, I would be extremely happy. |
Noriko Mai
956
|
Posted - 2013.10.08 03:00:00 -
[78] - Quote
I have weird glitches with the lines in the star map. They are only showing from certain angles. The lines themselves are blury and scratchy. There seems to be some coherence if labels are on or off.
Flamespar wrote:Framerate in the captains quarters stutters now. Same here. Although that's something with the lowest priority. |
Flamespar
Woof Club
811
|
Posted - 2013.10.08 03:23:00 -
[79] - Quote
Noriko Mai wrote:I have weird glitches with the lines in the star map. They are only showing from certain angles. The lines themselves are blury and scratchy. There seems to be some coherence if labels are on or off. Flamespar wrote:Framerate in the captains quarters stutters now. Same here. Although that's something with the lowest priority.
Dunno where you got the idea that it should be a low priority. Given that they are not adding anything to the CQ there is no excuse for it not working as before. I can post on a forum, therefore I represent everyone. |
Wenthrial Solamar
Future Corps Sleeper Social Club
19
|
Posted - 2013.10.08 03:51:00 -
[80] - Quote
Window and animation refresh / response rate is very slow, like the back-end is taking a long time to respond, feels stuck in the mud. This seems to be across both the UI and the Main render so am posing it here rather than the UI thread. Things like the warp tunnel animation not being well synced to the audio and background animation.
The reload animation is the big one, it start's about 8s in to a 10s reload cycle, like it's taking a long time to load the asset or something.
Also as others have noted, the new build is having my GPUs running hot, about 4C higher than the current TQ build for equivalent settings. Most of the extra load is coming from the Shaders it looks like. |
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Antihrist Pripravnik
Paravan Korporacija
89
|
Posted - 2013.10.08 03:55:00 -
[81] - Quote
Market and Character sheet looks way cleaner and more usable. +1
I like the new Golem model, but can't test the Bastion module yet because my skills are not updated and I don't have Marauders on I on SiSi (It's been a looong time since I can fly Marauders on TQ) I've put the skill on Sisi and will come back tomorrow to check out Bastion animation.
"Ship tree" looks good. It could use one same functionality as opening the map has: automatically minimize "Station Services" panel when docked. Otherwise it looks pretty cool
But... Heavy interdictor bubbles... look... FANSTASTIC
edit: Camera is automatically resetting itself to a default position when exiting warp. This will be a huge problem and annoyance in PvP if left like that.
edit #2: I don't know why, but all lights in Caldari station hangar seem to be blinking every time an icon of the ship that needs to be generated (aka. not in cache) is loaded. I was browsing through certificate "Recommended For" using all levels of zoom. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Kasumi 'Goto
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.10.08 04:22:00 -
[82] - Quote
I like the bastion modes so far. They are simple but elegant. You don't need fancy art work to look aesthetically pleasing. However, The Golem looks horrible now. The wings are ok but the cockpit ruins the whole ship. As others have pointed out it looks like a fat duck. Please CCP don't make the Golem the ugly duckling of marauders. Can we compromise and keep the new wings but bring the old cockpit back please ? |
Antihrist Pripravnik
Paravan Korporacija
89
|
Posted - 2013.10.08 04:45:00 -
[83] - Quote
Jump connection lines in the Map (flat or not) are mostly gone. They are only visible in some rare positions of the view camera. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Cari Cullejen
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
30
|
Posted - 2013.10.08 05:16:00 -
[84] - Quote
Clicking on "View full body" causes the character portrait to move to the left side of the screen and a grey background engulfs the entire client.
Like: Eos Model/Texture Acceleration changes New warp bubbles New client design and ship tree
Neutral: Bastion mode is slightly lazy, but I have faith in the art depart.
Dislike: Golem/duck model
Great work CCP
In love with CCP Sunset, and maybe-áCCP t0rfifrans :3 |
Sarmatiko
1452
|
Posted - 2013.10.08 09:11:00 -
[85] - Quote
A Research Alt wrote:If someone could get around to optimizing gate haven graphics so they don't hog processing power and raise card temperatures drastically for when Rubicon comes out, I would be extremely happy. CCP and CSM are completely ignoring any feedback about gas cloud performance impact and overheating issues for more than two years now (with last "no-one-have-time-for-this" dev post from January). Don't get you hopes up. -¥ |
Marc Callan
Interstellar Steel Templis Dragonaors
310
|
Posted - 2013.10.08 09:11:00 -
[86] - Quote
I tried out Rapid Heavy Missile Launchers on a Rattlesnake, and discovered that the horizontal missile racks on directly adjacent launchers were clipping through one another when not being aimed at targets, or when in the "retracted for warp" position. The problem seems to be that the launcher is wider than the hardpoint on the hull, and there isn't any separation between the adjacent hardpoints, which isn't a problem with torpedo or cruise launchers, which have a "silo"/"vertical launch" animation instead of the swiveling box launchers for all smaller missiles. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
32
|
Posted - 2013.10.08 09:28:00 -
[87] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3710001#post3710001 (Please, move/delete this, failed) |
Oreamnos Amric
Z3R0 Return Mining Inc. Illusion of Solitude
51
|
Posted - 2013.10.08 10:32:00 -
[88] - Quote
Chirality Tisteloin wrote:Vincent Athena wrote: The galaxy ends up looking like a smudge on the camera lens, something you got to look through to see the bubble. That is exactly how I first experienced it. As if the camera lens was dirty.
Without really thinking what I was doing, I wiped a duster over my screen while watching the video. Really. Felt stupid when I realised it was actually the background stars. Bubble needs to be more opaque to obscure the stars. |
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CCP Antiquarian
C C P C C P Alliance
6
|
Posted - 2013.10.08 11:47:00 -
[89] - Quote
Marc Callan wrote:I tried out Rapid Heavy Missile Launchers on a Rattlesnake, and discovered that the horizontal missile racks on directly adjacent launchers were clipping through one another when not being aimed at targets, or when in the "retracted for warp" position. The problem seems to be that the launcher is wider than the hardpoint on the hull, and there isn't any separation between the adjacent hardpoints, which isn't a problem with torpedo or cruise launchers, which have a "silo"/"vertical launch" animation instead of the swiveling box launchers for all smaller missiles.
We're on it. Thanks for the heads up! |
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Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
10
|
Posted - 2013.10.08 12:00:00 -
[90] - Quote
In Sisi - Preview icon of all ship and rat are broken noise image. I cleared all cahe files but still broken. |
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Quintessen
Messengers of Judah Socius Inter Nos
206
|
Posted - 2013.10.08 13:34:00 -
[91] - Quote
The Stratios looks like it's missing textures or something. I know it's supposed to be clean looking, but right now it looks untextured. Please consider adding a few more texture details to the model. Also making it more of the pure white like the frigate version would be cool. |
Quintessen
Messengers of Judah Socius Inter Nos
206
|
Posted - 2013.10.08 13:44:00 -
[92] - Quote
The icons in the ship viewer look fuzzy. My guess is they aren't scaling to certain resolutions well. Also it would be nice if the details were just a bit bigger.
As an aside I really like the new streamlined look of the required skills pane for the item info window.
Also can we get all the cargo attributes (except drones) grouped together. It would even be okay if they're under the same header.
For drones it would be nice if bandwidth and capacity were under fitting instead. |
Mioelnir
Cataclysm Enterprises Easily Offended
121
|
Posted - 2013.10.08 14:25:00 -
[93] - Quote
The new bubble effect looks good, and even seems to be slightly less of a resource hog than the old one.
I think it took 22 bubbles on the same spot for my GPU fan to notify me that it did not like what I'm doing. At that point the bubble visual hat become a pretty solid ball of white.
Also, can you add the reverse opening effect of a bubble to the end? so the bubble collapses in on itself instead of just vanishing? |
Ghanar Drraba
Vortex Technologies
2
|
Posted - 2013.10.08 20:32:00 -
[94] - Quote
Hust a heads up about an issue regarding the Rubicon build from the test server: when i started the test server client, after patching, the client's resolution was set much lower than it was before, and i was unable to reset it to the previous setting; it was set automatically to 1024x768 and when i tried to set it back to 1366x768(or anything bigger than 1024*768) the screen kept flickering while alternating between black screens and screens of different resolutions - i was not able to click on the "keep these settings" option; in the end it stabilised after around 12-15 s at a much lower resolution of 640x480; all this while in fullscreen;
if i try to change settings while in windowed mode, i can only set it to 1024x768 which then changes to 1366x706 when i maximize the window; if i try to change the resolution to 1366x768 while in windowed mode, it lets me do it, but if after that i change to fullscreen, the client resets to 1024x768;
one thing that is also different compared to the current TQ build(and that might be relevant and usefull) is that now, in the client graphic settings screen, the graphic adapted is detected differently - i have a laptop with Nvidia Optimus technology, that switches automatically between an integrated Intel HD GPU and and a dedicated Nvidia GT 610M GPU - the current TQ client displays in the settings screen the name of the Intel GPU, while the test server client displays the name of the Nvidia GPU; both TQ and test server builds are displayed by the Nvidia GPU, as proved by the Nvidia Contro Panel
i know there were issues in the past with some graphical card from Nvidia |
Chirality Tisteloin
Zervas Aeronautics The Unthinkables
29
|
Posted - 2013.10.08 20:44:00 -
[95] - Quote
As soon as another ship (or I myself) lands on grid the view resets. Annoying when zoomed out. See you at my blog: http://spindensity.wordpress.com/ |
The Spod
Center for Advanced Studies Gallente Federation
99
|
Posted - 2013.10.08 21:08:00 -
[96] - Quote
The bastion animation meh has more to do with the generic meh of all ship models. A kronos, for example, looks like a 40m long ship generously judged at tops. The generator coolant transform vents look a couple meters tall.
If the ship models had the actual bulk looks of hundreds of meters lenght, the transforming would be majestic. The only ship that really looks in scale is the apocalypse. I bet paladin transform is good.
Get rid of 50X50 meter "windows" please. Re texture everything, starting with those hundred meter long looking stations. Get the texture and model scale right. |
Blue Harrier
142
|
Posted - 2013.10.08 21:14:00 -
[97] - Quote
Couple of problems with the in game map.
No lines at all regardless of settings, flat or not, and every setting tried.
Selecting a GÇÿDestinationGÇÖ shows the moving GÇÿspotGÇÖ but no connecting lines.
Selecting the GÇÿtiledGÇÖ options resulted in a long (would estimate 20 seconds or so) delay before the map changed and the tiles appeared. Once the tiles had appeared trying each setting did not cause any further delays.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Jasper Blanch
Concordiat Spaceship Samurai
3
|
Posted - 2013.10.08 22:20:00 -
[98] - Quote
Noriko Mai wrote:I have weird glitches with the lines in the star map. They are only showing from certain angles. The lines themselves are blury and scratchy. There seems to be some coherence if labels are on or off. Flamespar wrote:Framerate in the captains quarters stutters now. Same here. Although that's something with the lowest priority.
I'm having issues with lines as well, sometimes they're there, sometimes they're not, depending on my zoom and map orientation. |
Einar Matveinen
nXo WALLTREIPERS ALLIANCE
20
|
Posted - 2013.10.08 22:50:00 -
[99] - Quote
Golem paint job is wrong again, it's the original Lai Dai paint job, lighter, later you changed the paint job for a darker version, the actual Cerberus paint job for example.
Model is horrible ^^ Kronos fine, it's the same TQ model but it's fine. |
Mer88
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.10.09 05:10:00 -
[100] - Quote
usually when ccp makes new ship model it improves on the old one, more details better textures more life like. In golems case, it has gone backwards i dont know why. |
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Alvatore DiMarco
Capricious Endeavours Ltd
686
|
Posted - 2013.10.09 05:28:00 -
[101] - Quote
Mer88 wrote:usually when ccp makes new ship model it improves on the old one, more details better textures more life like. In golems case, it has gone backwards i dont know why.
Never fear, they still have about a month to improve on it.
On top of everything else that Art has to do.
...on second thought, nevermind. Fear as much as you want.
On a more productive note though, is the glow from the ionic field projectors on the Kronos supposed to be visible through the skin of the model? As it is right now, you've got two spots that glow strangely green when the ship is not in bastion mode. |
Sirran The Lunatic
SniggWaffe WAFFLES.
12
|
Posted - 2013.10.09 08:00:00 -
[102] - Quote
Was pretty excited about the Eos remodel, but you went and colored it a very ugly green. The Creo-Dron boats were always a really awesome shade of Blue... this... this is disappointing to say the very least. The green makes it feel like you're flying a tree. Not cool.
You can keep your Eos, CCP (or make it dark blue again).
Also, not sure how I feel about the sleipnir remodel, i rather like the Cyclone hull. I guess, based on it's aggressiveness/use it turrets it made the most sense to change, but still... *moment of silence*
Furthermore the Damnation (while not part of this release) was made a lighter shade of grey back in Odyssey and was never fixed to match the pitch black color of the other Khanid hulls. Please fix (no, really, please?). It has looked approx 67.8% lamer since then. |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
145
|
Posted - 2013.10.09 08:24:00 -
[103] - Quote
Mer88 wrote:usually when ccp makes new ship model it improves on the old one, more details better textures more life like. In golems case, it has gone backwards i dont know why.
ccp stated in another thread, that the golem model currently on SiSi is missing some texture layers and not yet finished.
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Magnus Cassiodorus
Shadowfire Enterprises Rura-Penthe
0
|
Posted - 2013.10.09 13:48:00 -
[104] - Quote
Capital Ship Assembly Array. Only the lights are visible . |
Miccet
Fairlight Corp Rooks and Kings
4
|
Posted - 2013.10.09 14:08:00 -
[105] - Quote
I just tested the HIC bubble and I'm not sure this effect that I'm seeing is correct. It's a rather low resolution texture with a very apparent edge to where it looks normal. I uploaded a video to illustrate the issue:
http://www.youtube.com/watch?v=NpKFNLSSFlY |
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CCP Zorba
C C P C C P Alliance
65
|
Posted - 2013.10.09 14:29:00 -
[106] - Quote
Bienator II wrote:how do i see if the DX11 client is in use? We just put up a task for this and hopefully it'll be done this week, and deployed soon after that (not sure when). Will probably be on the Ctrl+F FPS monitor thing. CCP Zorba | EVE Online Technical Director | @techartistsorg |
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Kismeteer
GoonWaffe Goonswarm Federation
442
|
Posted - 2013.10.09 14:49:00 -
[107] - Quote
Just a heads up, a transition to entirely DX11 could cause significant problems to Linux players. We'd have to switch to Gallium3d or something to get it to work.
That being said, the current version works fine on sisi. |
Miccet
Fairlight Corp Rooks and Kings
4
|
Posted - 2013.10.09 14:52:00 -
[108] - Quote
Kismeteer wrote:Just a heads up, a transition to entirely DX11 could cause significant problems to Linux players. We'd have to switch to Gallium3d or something to get it to work.
That being said, the current version works fine on sisi.
Like they write in the short FAQ for this change, there will be a fallback to DX9 for systems that can not handle DX11. I suspect any Wine variant you're running will do the same. This is what the Mac version will be doing as well and CCP will face the same issue there if and when they want to switch to DX11 exclusively. |
Alvatore DiMarco
Capricious Endeavours Ltd
690
|
Posted - 2013.10.09 15:15:00 -
[109] - Quote
Sirran The Lunatic wrote:Was pretty excited about the Eos remodel, but you went and colored it a very ugly green. The Creo-Dron boats were always a really awesome shade of Blue... this... this is disappointing to say the very least. The green makes it feel like you're flying a tree. Not cool.
You can keep your Eos, CCP (or make it dark blue again).
Also, not sure how I feel about the sleipnir remodel, i rather like the Cyclone hull. I guess, based on it's aggressiveness/use it turrets it made the most sense to change, but still... *moment of silence*
Furthermore the Damnation (while not part of this release) was made a lighter shade of grey back in Odyssey and was never fixed to match the pitch black color of the other Khanid hulls. Please fix (no, really, please?). It has looked approx 67.8% lamer since then.
The Eos is probably the sneakiest, trickiest and most underhanded ship in the game. When you preview it and when you have it docked up it looks green... but then try undocking in it. |
Savira Terrant
Forsaken Identity Unchained.
53
|
Posted - 2013.10.09 15:33:00 -
[110] - Quote
I was just hitting the Testserver to try the new Rapid Heavy Launcher.
I do like the general visual changes to the Golem, only while wishing it was completely symmetrical.
I do not like the Hammerhead-like structure though. Inspite of the proportions of the Golem and the position of the Hammerhead, it looks pretty ridiculous, to say the least.
I think it would look much more awesome if you would inspire yourselves more from pictures of "actual" heads of Golems like these for example for that part of the ship.
What ever you do please, please do not leave the Hammerhead there!
. |
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NekoKitten
Neko Industry 'n' PvE Apocalypse Now.
20
|
Posted - 2013.10.09 16:03:00 -
[111] - Quote
Tested the Raven Navy Issue earlier with the new Rapid Heavy Missile Launcher II's on it, working nice and all but when you zoom the camera out and start shooting stuff it zooms in on the ship when the missiles launch. When you zoom out again, it zooms back in when the next volley launches .. etc. Very annoying. |
Vrenth
EVE Corporation 987654321-POP The Marmite Collective
62
|
Posted - 2013.10.09 16:03:00 -
[112] - Quote
Kismeteer wrote:Just a heads up, a transition to entirely DX11 could cause significant problems to Linux players. We'd have to switch to Gallium3d or something to get it to work.
That being said, the current version works fine on sisi.
That is why they are not transitioning entirely to DX11, the original post said that it will automatically select DX version based on hardware support. They may change it entirely eventually, but not until DX11 is considered "industry standard" I'd guess. |
Alvatore DiMarco
Capricious Endeavours Ltd
695
|
Posted - 2013.10.09 17:02:00 -
[113] - Quote
Next time a dev comes through the thread:
I filed a bug report already regarding model discrepancies between the Proteus you see in the hangar and the Proteus you see in space, only to discover after submitting it that it's not just the Proteus - ALL T3 ships revert to the model used in their icon when in space.
Should I file another bug report clarifying the matter? |
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CCP Vertex
C C P C C P Alliance
202
|
Posted - 2013.10.09 17:30:00 -
[114] - Quote
Alvatore DiMarco wrote:Next time a dev comes through the thread:
I filed a bug report already regarding model discrepancies between the Proteus you see in the hangar and the Proteus you see in space, only to discover after submitting it that it's not just the Proteus - ALL T3 ships revert to the model used in their icon when in space.
Should I file another bug report clarifying the matter?
Thanks Alvatore but we have just fixed this internally for all 4 racial variations. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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DeltaAgent26a
0
|
Posted - 2013.10.09 17:42:00 -
[115] - Quote
I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)
I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.
I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work. |
Alvatore DiMarco
Capricious Endeavours Ltd
695
|
Posted - 2013.10.09 18:18:00 -
[116] - Quote
DeltaAgent26a wrote:I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)
I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.
I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work.
It's important to note that this DX11 business is only on SiSi at the moment. It won't roll over to TQ until Rubicon goes live. |
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CCP Vertex
C C P C C P Alliance
202
|
Posted - 2013.10.09 18:45:00 -
[117] - Quote
DeltaAgent26a wrote:I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)
I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.
I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work.
You wont be able to use the Singularity client which is DX11 capable on Tranquility and in fact you should never do this as it will only cause issues.
If you were on Singularity and everything loaded then DX11 worked for you.
Can you clarfify how you were forcing dx9 mode? CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
|
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ADMIRAL RJ
RJs Private Militia
0
|
Posted - 2013.10.09 21:46:00 -
[118] - Quote
I noticed an issue with my Ship Maintenance Array at a POS, where the structure itself was not showing up, but all the lighting effects were still in place. A relog fixed the issue, at least for now. Not sure if it is due to the dx11 engine or just a texture caching issue. Thought it was worth mentioning.
Also, what may already be known, the "picture" on the Golem still shows the old raven-type hull, rather than the new type hull that you can see by clicking the picture and opening the actual preview window. |
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CCP Vertex
C C P C C P Alliance
203
|
Posted - 2013.10.09 21:56:00 -
[119] - Quote
ADMIRAL RJ wrote:I noticed an issue with my Ship Maintenance Array at a POS, where the structure itself was not showing up, but all the lighting effects were still in place. A relog fixed the issue, at least for now. Not sure if it is due to the dx11 engine or just a texture caching issue. Thought it was worth mentioning.
Also, what may already be known, the "picture" on the Golem still shows the old raven-type hull, rather than the new type hull that you can see by clicking the picture and opening the actual preview window.
Thanks Admiral, we're aware of this issue and it should be fixed in internal builds.
By 'picture' of the Golem I assume you mean the icon image used in the show info window, this is a cached image so if you clear your cache the new version should be generated. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
|
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ADMIRAL RJ
RJs Private Militia
0
|
Posted - 2013.10.09 22:08:00 -
[120] - Quote
CCP Vertex wrote:
By 'picture' of the Golem I assume you mean the icon image used in the show info window, this is a cached image so if you clear your cache the new version should be generated.
Tried clearing cache from options in launcher, still showing old icon in show info. Am I clearing the wrong cache? |
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Sointu Luonnotar
Science and Trade Institute Caldari State
48
|
Posted - 2013.10.09 23:14:00 -
[121] - Quote
Since someone else mentioned this I tried the Captain's Quarters and it looks odd, and more resource consuming than what's on TQ right now. In TQ my GPU temps stay at around under 73C but now in SiSi they rose up to 78 before the client crashed, judging by the sound the GPU fans were making it would've probably risen higher.
Also there seems to be no anti-aliasing working in the CQ, everything looked like they had super rough edges, though not sure what was the cause of that.
Have a PNY GTX 560 Ti 1GB card with fairly recent but not the most recent nvidia drivers. |
Chiliwomper
Demonic. Dominatus Atrum Mortis
6
|
Posted - 2013.10.10 00:24:00 -
[122] - Quote
Command ship wise the changes I would say.
Nighthawk looked a hell of a lot better with the Ferox hull.
As for the Slepnir with the hurricane hull it kinda looks terrible, Theres almost no differnce between it and the normal hurricane
To fix this i suggest that you swap the paint scheme for the claymore and slepnir
If you ask me I think a Black Hurricane would look bad ass. and more unique |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
|
Posted - 2013.10.10 01:18:00 -
[123] - Quote
ok
the nighthawk, sleipnir and absolution look ok. the eos on the other hand needs a better reskin its hard to see the difference between myrm and it.
But to make sure, why did u waste time on it. when u do it do it right and give all cs a distinctive hull. |
Wenthrial Solamar
Future Corps Sleeper Social Club
19
|
Posted - 2013.10.10 04:23:00 -
[124] - Quote
1) Malediction model should use hard points 1,2,3 not 0,1,2 ( I assume things are 0 indexed )
2) DX11 runs cooler and smoother than the DX9 client, for Sisi, The DX11 client runs with about he same performance on Sisi as the DX9 TQ client does. But the DX9 on sisi is slower and more resource intensive, something is not right ^tm with the new DX9 build.
3) Bastion transforms, need to be really obvious, garish lights, or bigger motion, not just for visual appeal but also for game play reasons in PvP, you need to know "hey that guy is in bastion mode"
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Lurks Amarr
ANZAC ALLIANCE Against ALL Authorities
1
|
Posted - 2013.10.10 04:36:00 -
[125] - Quote
Issues I have noticed so far on the current SiSi build.
While testing a Phoenix in siege mode every time I was zoomed out the camera focus would zoom back in close to the ship, this also happened while I had the focus set on another object.
The focus would also change back to the default focus if I was zoomed in really close to the ship, made it had to show off some missile **** to a friend
The only other issue so far is the warp zoom issue but I saw that has been previously noted |
Nomen Clay
Night Raven Task Force
0
|
Posted - 2013.10.10 05:58:00 -
[126] - Quote
could someone please strangle who ever is responsible for the new golem look? |
Flamespar
Woof Club
817
|
Posted - 2013.10.10 07:44:00 -
[127] - Quote
When you activate the golden pod implant the pod in your CQ remains green. I can post on a forum, therefore I represent everyone. |
Pynelo
Imperial Academy Amarr Empire
353
|
Posted - 2013.10.10 10:44:00 -
[128] - Quote
what did you do with the Golem, kick it back, look at the new Golem's just not possible |
Gerald Mardiska
Masari Reborn
2
|
Posted - 2013.10.10 11:57:00 -
[129] - Quote
i was on the test server a couple days ago an encoutnered a Moros for the first time... i was excited i mahsed alt prtsc and then went to paint and realised that it was an image of my desktop.... i mashed the button combo again with previous knowledge that i can make screenshots using this button combo before and still do on the main server....i pasted the image to paint again and the same thing happend
in all seriousness CCP why cant i make screenshots anymore? |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
145
|
Posted - 2013.10.10 12:42:00 -
[130] - Quote
Jeanne-Luise Argenau wrote:ok
the nighthawk, sleipnir and absolution look ok. the eos on the other hand needs a better reskin its hard to see the difference between myrm and it.
But to make sure, why did u waste time on it. when u do it do it right and give all cs a distinctive hull.
yeah, i agree. generally i like the model changes, but it would have been better if ccp-art took it's time to give them a distinct twist, like they did so beautifully with vargur, kronos and stabber.
a sleipnir aka brutor build cane needs the round solar panels for sure. htats a signature part of boundless creation ships.
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Logix42
HELLSINKER Unsuitable
167
|
Posted - 2013.10.10 18:04:00 -
[131] - Quote
So there's a definite drop in performance from TQ to Sisi. I have some screenshots with fps window open. If a dev would like more data just let me know and i'll see what i can do
The only thing I changed between the two tests was full screen vs fixed window My settings : http://i.imgur.com/CT1ZSxC.png
Full screen mode TQ: http://i.imgur.com/uImbrZw.png Sisi: http://i.imgur.com/xSQo8HA.png
Fixed window mode TQ: http://i.imgur.com/GZz2B3N.png Sisi: http://i.imgur.com/dFMn4lc.png Go beyond the edge of space... Explore |
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CCP Vertex
C C P C C P Alliance
203
|
Posted - 2013.10.10 23:01:00 -
[132] - Quote
Sointu Luonnotar wrote:Since someone else mentioned this I tried the Captain's Quarters and it looks odd, and more resource consuming than what's on TQ right now. In TQ my GPU temps stay at around under 73C but now in SiSi they rose up to 78 before the client crashed, judging by the sound the GPU fans were making it would've probably risen higher.
Also there seems to be no anti-aliasing working in the CQ, everything looked like they had super rough edges, though not sure what was the cause of that.
Have a PNY GTX 560 Ti 1GB card with fairly recent but not the most recent nvidia drivers.
Thanks Sointu, we are aware something isnt quite right with the CQ performance and are investigating further. We resolved a few resource leaks today that might be the culprit for this.
CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
|
|
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CCP Vertex
C C P C C P Alliance
203
|
Posted - 2013.10.10 23:02:00 -
[133] - Quote
Lurks Amarr wrote:Issues I have noticed so far on the current SiSi build.
While testing a Phoenix in siege mode every time I was zoomed out the camera focus would zoom back in close to the ship, this also happened while I had the focus set on another object.
The focus would also change back to the default focus if I was zoomed in really close to the ship, made it had to show off some missile **** to a friend
The only other issue so far is the warp zoom issue but I saw that has been previously noted
I found yet another issue, Any roles that a pilot has on TQ has not been transferred correctly to SiSi, eg. POS Config Roles or Director Roles
There is a known bug on Singularity where by the camera will reset if anything is loaded on the grid, this should get resolved soon. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
|
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CCP Vertex
C C P C C P Alliance
203
|
Posted - 2013.10.10 23:03:00 -
[134] - Quote
Flamespar wrote:When you activate the golden pod implant the pod in your CQ remains green.
I'm afraid this is by design, the CQ pod is a static object that wont update. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
203
|
Posted - 2013.10.10 23:04:00 -
[135] - Quote
Gerald Mardiska wrote:i was on the test server a couple days ago an encoutnered a Moros for the first time... i was excited i mahsed alt prtsc and then went to paint and realised that it was an image of my desktop.... i mashed the button combo again with previous knowledge that i can make screenshots using this button combo before and still do on the main server....i pasted the image to paint again and the same thing happend in all seriousness CCP why cant i make screenshots anymore?
The inverted colours for screenshots will get fixed soon. :) CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
|
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CCP Vertex
C C P C C P Alliance
203
|
Posted - 2013.10.10 23:04:00 -
[136] - Quote
Thanks for the detailed work Logix42, we have been looking into the performance drop for CQ and will continue to do so. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Odizzido
The NTC
1
|
Posted - 2013.10.11 00:27:00 -
[137] - Quote
CCP Vertex wrote:Thanks for the detailed work Logix42, we have been looking into the performance drop for CQ and will continue to do so.
The problem is that you're using DX11. Microsoft just barfed up that turd API and called it a day so they could go back to their xbox. |
Jada Maroo
Native Freshfood Minmatar Republic
1239
|
Posted - 2013.10.11 04:01:00 -
[138] - Quote
With DX11, will you finally enable some of the new lighting features we were promised once all the ships got V3d, like planetary colors affecting the hulls? |
James Amril-Kesh
4S Corporation Goonswarm Federation
6152
|
Posted - 2013.10.11 08:37:00 -
[139] - Quote
CCP Vertex wrote:Gerald Mardiska wrote:i was on the test server a couple days ago an encoutnered a Moros for the first time... i was excited i mahsed alt prtsc and then went to paint and realised that it was an image of my desktop.... i mashed the button combo again with previous knowledge that i can make screenshots using this button combo before and still do on the main server....i pasted the image to paint again and the same thing happend in all seriousness CCP why cant i make screenshots anymore? The inverted colours for screenshots will get fixed soon. :) That actually has nothing to do with what he asked. EVE Online - A Rigged Game |
Saberlily Whyteshadow
Novum Matutinus
7
|
Posted - 2013.10.11 11:03:00 -
[140] - Quote
Unable to load DX11 in high resolution.. I get the screen flicker that its trying to change screen resolution but it only loads in low resolution. Selecting DX9 with launcher fixes the issue. |
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Ave Kathrina
My Ass Is On Fire
81
|
Posted - 2013.10.11 11:09:00 -
[141] - Quote
The new Golem model is terrible.
Please just go back to the Raven model and redo the texture aging. I've done some really stupid **** in this game. |
Blod Bladelicker
Flashpoint Chaos Sexy Alliance
19
|
Posted - 2013.10.11 11:16:00 -
[142] - Quote
I wonder how everything will look in the end ^^ Here's for hoping it will be awesome.
1 thing though: PLEASE look at gas clouds, they really need some optimization.
http://i.imgur.com/8uhOJHY.jpg
http://i.imgur.com/RNRPjEQ.jpg |
Jaz Antollare
Federal Defense Union Gallente Federation
34
|
Posted - 2013.10.11 15:55:00 -
[143] - Quote
Those marauders could transform even more...
With the Kronos, Something could actually change form and not just change positions a bit, with the new golem, why it has less detail than Raven hull? |
Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
10
|
Posted - 2013.10.11 16:19:00 -
[144] - Quote
Lenovo B570 Intel Celeron B800 1.50GHz Intel(R) HD Graphics 6GB RAM
broken icons - http://i.imgur.com/1Zmvt6a.png
So... Rubicon is the end eve play of my poor notebook ? |
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
249
|
Posted - 2013.10.11 16:36:00 -
[145] - Quote
So, DX11 doesn't just have shiny new features to play with...it has performance enhancements over DX9 as well. Can we expect any of that to trickle down into the end product, or will the extra wiggle room go toward making a prettier game? thhief ghabmoef |
Bienator II
madmen of the skies
2080
|
Posted - 2013.10.11 17:07:00 -
[146] - Quote
i am wondering if you could make it look differently if you have the insane warp speed of a interceptor compared to larger boats. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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CCP Vertex
C C P C C P Alliance
206
|
Posted - 2013.10.11 18:40:00 -
[147] - Quote
Utopa Kashuken wrote:Lenovo B570 Intel Celeron B800 1.50GHz Intel(R) HD Graphics 6GB RAM broken icons - http://i.imgur.com/1Zmvt6a.pngSo... Rubicon is the end eve play of my poor notebook ?
Utopa, I'd really like to look into the icon issue you have but I need your help.
Can you please clear your client cache, log into Singularity and see if you still have corrupted icons?
If you do then please file a in-game bug report, this will attach most of the logs we need to do further investigation. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
|
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
647
|
Posted - 2013.10.11 18:45:00 -
[148] - Quote
CCP Vertex wrote:Utopa Kashuken wrote:Lenovo B570 Intel Celeron B800 1.50GHz Intel(R) HD Graphics 6GB RAM broken icons - http://i.imgur.com/1Zmvt6a.png So... Rubicon is the end eve play of my poor notebook ? Utopa, I'd really like to look into the icon issue you have but I need your help. Can you please clear your client cache, log into Singularity and see if you still have corrupted icons? If you do then please file a in-game bug report, this will attach most of the logs we need to do further investigation. Doing the above fixed my similier issue. |
Witchking Angmar
Perkele.
47
|
Posted - 2013.10.11 18:55:00 -
[149] - Quote
Nice to see the zoom bug is mostly fixed. Still happens when holding alt and clicking or dragging though.
Also i've only logged on sisi twice, but i have already had my graphics driver crash multiple times during transitions, such as selecting a character or closing the ship tree view. |
Favonius85
House Aratus Fatal Ascension
3
|
Posted - 2013.10.11 20:39:00 -
[150] - Quote
I've uploaded some new screenshots showing the latest Golem changes: http://imgur.com/a/v5aZy
A few of the screenshots are just to point out some of the things that really jumped out at me as being unfinished still. It is coming along nicely though so props to the art team, keep the updates coming |
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Ave Kathrina
My Ass Is On Fire
82
|
Posted - 2013.10.11 23:05:00 -
[151] - Quote
Favonius85 wrote:I've uploaded some new screenshots showing the latest Golem changes: http://imgur.com/a/v5aZyA few of the screenshots are just to point out some of the things that really jumped out at me as being unfinished still. It is coming along nicely though so props to the art team, keep the updates coming
The art team could roll back to the base Golem model and work on making horrific abortions like the Moa look better. I've done some really stupid **** in this game. |
Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
10
|
Posted - 2013.10.11 23:19:00 -
[152] - Quote
CCP Vertex wrote:Utopa Kashuken wrote:Lenovo B570 Intel Celeron B800 1.50GHz Intel(R) HD Graphics 6GB RAM broken icons - http://i.imgur.com/1Zmvt6a.pngSo... Rubicon is the end eve play of my poor notebook ? Utopa, I'd really like to look into the icon issue you have but I need your help. Can you please clear your client cache, log into Singularity and see if you still have corrupted icons? If you do then please file a in-game bug report, this will attach most of the logs we need to do further investigation.
Well, Still corrupting. I did bug report. If It require anything more tell me. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
647
|
Posted - 2013.10.12 00:02:00 -
[153] - Quote
Utopa Kashuken wrote:CCP Vertex wrote:Utopa Kashuken wrote:Lenovo B570 Intel Celeron B800 1.50GHz Intel(R) HD Graphics 6GB RAM broken icons - http://i.imgur.com/1Zmvt6a.pngSo... Rubicon is the end eve play of my poor notebook ? Utopa, I'd really like to look into the icon issue you have but I need your help. Can you please clear your client cache, log into Singularity and see if you still have corrupted icons? If you do then please file a in-game bug report, this will attach most of the logs we need to do further investigation. Well, Still corrupting. I did bug report. If It require anything more tell me. Seems to come back after every patch after loging off once. This time it was my t3 that got corrupted both packaged and un packaged ships got scrambled.
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CCP Vertex
C C P C C P Alliance
206
|
Posted - 2013.10.12 00:34:00 -
[154] - Quote
Thanks for reporting the corruption issue, I or someone else will look at this on Monday.
Have a good weekend all! CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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patrick lightsmith
Sonoran Orbital Strike Services Legio Damnata
0
|
Posted - 2013.10.12 01:15:00 -
[155] - Quote
Not sure if this is the place but after I jump through a gate, my ship is visible. Then as I click to warp it goes 'cloaked' then uncloaks. |
scimichar
Republic Military School Minmatar Republic
23
|
Posted - 2013.10.12 04:20:00 -
[156] - Quote
Hictor focused points need to be more impressive. A little fairy string isn't going to hold down a super. |
Flamespar
Woof Club
821
|
Posted - 2013.10.12 05:00:00 -
[157] - Quote
I just noticed that the console on the end of the walkway in the captain quarters view no longer has its animations. I can post on a forum, therefore I represent everyone. |
Carlos Jaegar
Nulli-Secundus
2
|
Posted - 2013.10.12 11:23:00 -
[158] - Quote
Did anyone else watching the Vargur transformation think 'Dr. Zoidberg' ?
|
Quiby San
6
|
Posted - 2013.10.12 17:17:00 -
[159] - Quote
The textures of the new mobile warp disruptors start to z-fight after they have been anchored. The issue remains after unanchoring and can be reset with scooping and redeployment.
I've attached a screenshot to show what I mean: https://dl.dropboxusercontent.com/u/40274088/Issues/z-fight.jpg
Also, I'm happy that different bubble types get different color tones now :D |
Gizznitt Malikite
Agony Unleashed Agony Empire
2716
|
Posted - 2013.10.12 17:59:00 -
[160] - Quote
After going through a gate, when your ship is under "gate cloak", there is no indication you are under gate cloak. Normally your ship appears faded out to let you know you are cloaked. This no longer happens (until you move, at which point you instantly fade out and then fade in as your cloak is "broken")
|
|
Alvatore DiMarco
Capricious Endeavours Ltd
726
|
Posted - 2013.10.12 19:18:00 -
[161] - Quote
Gizznitt Malikite wrote: After going through a gate, when your ship is under "gate cloak", there is no indication you are under gate cloak. Normally your ship appears faded out to let you know you are cloaked. This no longer happens (until you move, at which point you instantly fade out and then fade in as your cloak is "broken")
I filed a bug report about this. You should probably do it too. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
647
|
Posted - 2013.10.12 20:02:00 -
[162] - Quote
A extra ship a Miamos rendered floating under my hanger pad for some reason. Had been playing around with the ship tree but it was at a 90 degree angle to my hanger spire so it looked like it belonged. Could not replicate however would be nice to see all the ships you own in station hanging out in hanger view however. |
Gosti Isagar
Farstriders Apocalypse Now.
0
|
Posted - 2013.10.13 15:35:00 -
[163] - Quote
When clicking on "View full body" the whole screen exept for the new window gets grey. It is going back to normal as soon as you close the Charakter-preview. Here-¦s a screenshot:
http://imageshack.us/a/img34/9673/x8m.png |
Aglais
Deep Core Mining Inc. Caldari State
417
|
Posted - 2013.10.13 19:20:00 -
[164] - Quote
It seems that the move to DX11 or whatever is causing some issues for certain renderings- the Vengeance, for one, has very muddy textures in the ship fitting window, and in the previews, all Creodron ships have completely lost their greenish iridescence to be replaced with low-saturation green. |
Aineko Macx
Royal Amarr Institute Amarr Empire
263
|
Posted - 2013.10.14 18:53:00 -
[165] - Quote
Starting the SiSi client produces the following issue: The client goes fullscreen for a second or two with a black screen, the mouse pointer flickers, and then the client minimizes. If I maximize it, it will flicker some more, than minimize again, without ever showing a menu. Ad nausea. I tried clearing caches, settings, starting in safe mode and running the repair tool, to no avail.
- Win7 x64 - Radeon HD6950 with Catalyst 13.10 |
Saberlily Whyteshadow
Novum Matutinus
7
|
Posted - 2013.10.14 23:00:00 -
[166] - Quote
Saberlily Whyteshadow wrote:Unable to load DX11 in high resolution.. I get the screen flicker that its trying to change screen resolution but it only loads in low resolution. Selecting DX9 with launcher fixes the issue.
Yo DEV's.. you gonna ignore me or look into it?? Your DX11 release has issues.. It should atleast revert back to DX9 if unable to support DX11.
I have alienware MX14 with Nvidia 555 vidcard and latest driver update.. |
Jasper Blanch
Concordiat Spaceship Samurai
3
|
Posted - 2013.10.14 23:52:00 -
[167] - Quote
I'm going to chalk this up to bastion still being worked on, but I feel it is at least worth noting.
If you allow the bastion cycle to end and then start it back up immediately, the animation jumps right to the beginning of the bastion animation rather than simply continuing from the position it's already at. Looks tacky. |
McDodah
Five-0 Northern Associates.
1
|
Posted - 2013.10.15 01:59:00 -
[168] - Quote
I really like where its going. It does need detail though, the textures and general detail look... unfinished. Also Im not a fan of the flat wings they should be up a bit like the regular raven. The hammer head is pretty neat though. Part of what makes eve, eve is its unique ships. If they all look super snazy and modern it might start to lose that feel! |
|
CCP Snorlax
C C P C C P Alliance
277
|
Posted - 2013.10.15 11:01:00 -
[169] - Quote
Saberlily Whyteshadow wrote:Saberlily Whyteshadow wrote:Unable to load DX11 in high resolution.. I get the screen flicker that its trying to change screen resolution but it only loads in low resolution. Selecting DX9 with launcher fixes the issue. Yo DEV's.. you gonna ignore me or look into it?? Your DX11 release has issues.. It should atleast revert back to DX9 if unable to support DX11. I have alienware MX14 with Nvidia 555 vidcard and latest driver update.. Don't worry, we are looking into this. The graphics engine should fall back to DX9 if DX11 is not supported - in this case, something is failing even though DX11 is reported as supported (and should be, on this video card).
I'm guessing the Optimus setup is confusing our engine somehow - this is something we will test better before the release.
|
|
Komodo Askold
Legion of Darkwind
46
|
Posted - 2013.10.15 13:58:00 -
[170] - Quote
I'm also reporting sudden camera resets. Happens after warp and also while taking fire in some missions, to the point it's impossible to look around simply because it won't keep zoomed-out...
Oh, and whenever I enter a new system, my ship is practically cloaked, but instead it shows itself completely visible... Once I move, it suddenly becomes cloaked and in process of de-cloaking.
Btw, keep up the great work CCP :) |
|
Mysttina
Alpha Spectres
0
|
Posted - 2013.10.15 14:54:00 -
[171] - Quote
Dear CCP,
I've tried the new marauders briefly in SISI, and as many have pointed out, the Bastion transformation are hardly noticable
Kronos - Only the blue thing sticking out is noticable, thanks to its color. It is counterintuitive though on how exposing the internal parts of the ships resulting in higher defense ? How about making the 2 long bits at the front moved in and joined together ( so no more gap between them ) ? More noticable and makes more sense.
Vargur - The armor thing that cover the sail is hardly noticable also, have to zoom in to the ship. How about retracting the sail into the ship itself ? That makes more sense, since the point of Bastion is to put up defense.
Golem - All I can see is some flaps opening, can't see how it is related to higher tank or longer range weapon. How about moving the wing instead ? I mean the ship was remodeled recently, why not make it so that it can do more significant transformation ? Maybe make the wing folded in ? Or add another set of wing, and makes both of them vertical ?
..and about the Golem new model. It is what compelled me to actually write to this forum. Please please reconsider the hammer head cockpit The previous one is much2 better in my opinion. And the wing is enough to differentiate it to normal Raven. And I agree that the new wing lacks mass and oomph. So..how about adding another pair at the bottom ? Sort of like X-Wing..
....and make it can move as part of Bastion mode. Please, pretty please ? |
Mer88
Royal Amarr Institute Amarr Empire
33
|
Posted - 2013.10.15 15:32:00 -
[172] - Quote
Mysttina wrote:Dear CCP, I've tried the new marauders briefly in SISI, and as many have pointed out, the Bastion transformation are hardly noticable Kronos - Only the blue thing sticking out is noticable, thanks to its color. It is counterintuitive though on how exposing the internal parts of the ships resulting in higher defense ? How about making the 2 long bits at the front moved in and joined together ( so no more gap between them ) ? More noticable and makes more sense. Vargur - The armor thing that cover the sail is hardly noticable also, have to zoom in to the ship. How about retracting the sail into the ship itself ? That makes more sense, since the point of Bastion is to put up defense. Golem - All I can see is some flaps opening, can't see how it is related to higher tank or longer range weapon. How about moving the wing instead ? I mean the ship was remodeled recently, why not make it so that it can do more significant transformation ? Maybe make the wing folded in ? Or add another set of wing, and makes both of them vertical ? ..and about the Golem new model. It is what compelled me to actually write to this forum. Please please reconsider the hammer head cockpit The previous one is much2 better in my opinion. And the wing is enough to differentiate it to normal Raven. And I agree that the new wing lacks mass and oomph. So..how about adding another pair at the bottom ? Sort of like X-Wing.. ....and make it can move as part of Bastion mode. Please, pretty please ?
the new golem is way nicer than the current model on TQ. however it did look very plain at first release when there were no lights or details on it, now it looks decent. |
DeviantAnt
HUN Corp. HUN Reloaded
0
|
Posted - 2013.10.15 16:12:00 -
[173] - Quote
Hi,
One more thing to add for the vargur. It's nice and all that the solar ail panels get covered in an armor layer... wait... isn't the ship focused on shield tanking? In this perspective, covering it with an armor layer just seems funny (visually nice tho). It would have been better if some extra generators pop out with some nice emitting glow and put a hardenes shield layer around the hull or something/anything that shows more shield defence than armor. But I guess it's too late now. :) And ofc the bastion module weapon agro timer, not a big deal but it's rahter a defensive module than offensive :) Just sayin'. |
Alvatore DiMarco
Capricious Endeavours Ltd
759
|
Posted - 2013.10.15 16:16:00 -
[174] - Quote
DeviantAnt wrote:Hi,
One more thing to add for the vargur. It's nice and all that the solar ail panels get covered in an armor layer... wait... isn't the ship focused on shield tanking? In this perspective, covering it with an armor layer just seems funny (visually nice tho). It would have been better if some extra generators pop out with some nice emitting glow and put a hardenes shield layer around the hull or something/anything that shows more shield defence than armor. But I guess it's too late now. :) And ofc the bastion module weapon agro timer, not a big deal but it's rahter a defensive module than offensive :) Just sayin'.
I'm not sure the full details are in - no glowy bits yet, after all.
|
Tex' Winchester
Negative-Impact Cult of War
41
|
Posted - 2013.10.15 20:16:00 -
[175] - Quote
Maybe i should have posted this in here
Devs please have a look at the link below -->
Ships not cloaked after Jumping through a gate. Let me give you some-áadvise Bastard ... Never forget what you are, the rest of the world will not. Wear it like armour, and it can never be used to hurt you Tyrion Lannister (Game of Thrones) |
Denavit
We are not bad. Just unlucky Goonswarm Federation
0
|
Posted - 2013.10.15 20:24:00 -
[176] - Quote
Bastion mode. The animation is so plain, i think you should think in changing it a bit more, we want more impact. I mean golem, for example, you are waiting for something cool, and it just open some stuff, thats all?, maybe change wing position? or front cabin shield position or something, it so simple what you did, at least kronos also changes the top stufff position. Please, work something more impact, the idea is super cool, dont waste it =/. |
Saberlily Whyteshadow
Novum Matutinus
8
|
Posted - 2013.10.16 02:32:00 -
[177] - Quote
CCP Snorlax wrote:Saberlily Whyteshadow wrote:Saberlily Whyteshadow wrote:Unable to load DX11 in high resolution.. I get the screen flicker that its trying to change screen resolution but it only loads in low resolution. Selecting DX9 with launcher fixes the issue. Yo DEV's.. you gonna ignore me or look into it?? Your DX11 release has issues.. It should atleast revert back to DX9 if unable to support DX11. I have alienware MX14 with Nvidia 555 vidcard and latest driver update.. Don't worry, we are looking into this. The graphics engine should fall back to DX9 if DX11 is not supported - in this case, something is failing even though DX11 is reported as supported (and should be, on this video card). I'm guessing the Optimus setup is confusing our engine somehow - this is something we will test better before the release.
Thank You for the update. Much appreciated |
|
CCP Sledgehammer
C C P C C P Alliance
5
|
Posted - 2013.10.16 10:10:00 -
[178] - Quote
Hey all, we have fixed this issue internally. It should be with you in the next Singularity update. |
|
Denavit
We are not bad. Just unlucky Goonswarm Federation
1
|
Posted - 2013.10.16 22:17:00 -
[179] - Quote
Jaz Antollare wrote:Those marauders could transform even more...
With the Kronos, Something could actually change form and not just change positions a bit, with the new golem, why it has less detail than Raven hull?
I tottaly support this!!!!!! PLEASE! |
Vrenth
EVE Corporation 987654321-POP The Marmite Collective
76
|
Posted - 2013.10.17 17:13:00 -
[180] - Quote
While I'm still disappointed by the marauder transformations so far, I am liking the effects work on bubbles, and I'm looking forward to seeing dx11 features implemented. Why on earth are you guys not releasing the high res textures with Rubicon, you have a ~250 page thread with people begging for them. This is one of the largest player driven feature threadnaughts in eve history, and still nothing even after dev responses saying it's being considered. |
|
Nevyn Auscent
Broke Sauce
463
|
Posted - 2013.10.18 08:33:00 -
[181] - Quote
Salpun wrote:A extra ship a Miamos rendered floating under my hanger pad for some reason. Had been playing around with the ship tree but it was at a 90 degree angle to my hanger spire so it looked like it belonged. Could not replicate however would be nice to see all the ships you own in station hanging out in hanger view however. This is an existing TQ bug, Corp mate had it there also. But similarly couldn't replicate. |
Barkaial Starfinder
Eixo do Mal
72
|
Posted - 2013.10.19 05:20:00 -
[182] - Quote
Vargur's Bastion animation is really weak.. |
Konstantin 84UKR
THE PRECURSORS Brotherhood of Starbridge
0
|
Posted - 2013.10.19 10:16:00 -
[183] - Quote
-ƒ-Ç-+ -+-¦-+-â-ü-¦-¦ -+-¦ -+-+-â-é-¦-â-¦-¦ http://clip2net.com/s/5Zn5XB -é-¦-ü-é-+-¦-+-¦-+ -ü-¦-Ç-¦-¦-Ç-¦ -é-+-+-î-¦-+ -ç-¦-Ç-+-ï-¦ -ì-¦-Ç-¦-+, -+-Ç-+ -ì-é-+-+ -¦ -+-+-¦-¦-à -+-+-ê-¦-é -é-¦-¦-+-¦: http://clip2net.com/s/5Zn9BR -+ http://clip2net.com/s/5Znd5m, -â-¦-¦ -+-Ç-+-¦-+-¦-¦-+ -¦-¦-+-¦-é-î repair, -+-+ -+-+-¦-+-¦ -ü-+-+-¦-¦-¦-¦-+ -¦-+-+-+-Ä -¦-+-+-¦-+-é-¦ -+ -é.-¦., -¦-Ç-¦-¦-¦-¦-Ç-ï -+-¦ -+-+-â-é-¦ -¦-ü-¦ -+-¦-+-+-¦-+-¦-+-ï, directx -é-¦-¦ -¦-¦, -ü-+-ï-ê-+-+ -ç-é-+ -+-¦-Ç-¦ -Ç-¦-¦-+-é-¦-¦-é, -+-¦-¦-é -+-â-+-ï-¦-¦-+-î-+-+-¦ -ü-+-+-Ç-+-¦-+-¦-¦-¦-+-+-¦ -+-+ -¦-¦-Ç-é-+-+-¦-+ -+-¦-é, -¦-ü-¦ -+-+-¦-ï-¦ -+-¦-Ç-ï -+-Ç-+ -ì-é-+-+ -Ç-¦-¦-+-é-¦-Ä-é. |
Ochiniwa
New Republic
1
|
Posted - 2013.10.19 11:46:00 -
[184] - Quote
I am not sure if it has already been posted here, was too lazy to read through all the 12 pages of posts...
I have the issue that when I start the client with DX11 the screen stays black. Obviously all works fine since I here the sound and when I click randomly on the screen it sounds as if all is working fine but the screen stays completely black but for the mouse pointed.
I have tried in fixe windows, full screen and windowed modus but to no avail.
My system however supports DX11. Here some info from my system:
Card name: AMD Radeon HD 6900 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor CrossFire Secondary (0x671D) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_671D&SUBSYS_03E41043&REV_00 Display Memory: 2783 MB Dedicated Memory: 4068 MB Shared Memory: 2811 MB Current Mode: 2560 x 1600 (32 bit) (60Hz) Monitor Name: PnP-Monitor (Standard) Monitor Model: DELL3007WFPHC Monitor Id: DEL4016 Native Mode: unknown Output Type: DVI Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1191 (English) Driver Version: 12.104.0.0 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 3/29/2013 04:37:02, 1155264 bytes
Processor: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz (8 CPUs), ~3.2GHz Memory: 6144MB RAM Available OS Memory: 6136MB Page File: 4680MB used, 7588MB available
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) |
Konstantin 84UKR
THE PRECURSORS Brotherhood of Starbridge
0
|
Posted - 2013.10.20 09:36:00 -
[185] - Quote
-¥-¦-ê-¦-+ -¦-Ç-¦-+-¦-+-+-+-¦ -Ç-¦-ê-¦-+-+-¦ -+-Ç-+-¦-+-¦-+-ï http://clip2net.com/s/5ZIBHQ |
Kane Fenris
NWP
96
|
Posted - 2013.10.20 11:21:00 -
[186] - Quote
dont like:
-comannd ships -wings of new golem
like:
-cocpit/mid section of new golem
LOVE:
- new bubbles ! |
Detes cald
Argo Navis Ltd. Sons of Sylph
0
|
Posted - 2013.10.20 19:36:00 -
[187] - Quote
Ochiniwa wrote:I am not sure if it has already been posted here, was too lazy to read through all the 12 pages of posts... I have the issue that when I start the client with DX11 the screen stays black. Obviously all works fine since I here the sound and when I click randomly on the screen it sounds as if all is working fine but the screen stays completely black but for the mouse pointed. I have tried in fixe windows, full screen and windowed modus but to no avail.
i have the same problem after the game lauches blank screen nothing and my graphics card supports directx11
its amd radeon hd 5650m |
|
CCP Vertex
C C P C C P Alliance
214
|
Posted - 2013.10.20 19:42:00 -
[188] - Quote
Detes cald wrote:Ochiniwa wrote:I am not sure if it has already been posted here, was too lazy to read through all the 12 pages of posts... I have the issue that when I start the client with DX11 the screen stays black. Obviously all works fine since I here the sound and when I click randomly on the screen it sounds as if all is working fine but the screen stays completely black but for the mouse pointed. I have tried in fixe windows, full screen and windowed modus but to no avail. i have the same problem after the game lauches blank screen nothing and my graphics card supports directx11 its amd radeon hd 5650m
Hi Detes,
If you go to your launcher settings / DirectX and switch to DX9 Singularity will start working for you again. This is a temporary issue while we repurposed Singularity for the upcoming release. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
|
|
Arcos Vandymion
The Advent of Faith Standing United.
19
|
Posted - 2013.10.21 12:06:00 -
[189] - Quote
Charlotte Barviainen wrote: Looks like half a ship. very ugly.
And I allways thought you can't get worse then the raven |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
435
|
Posted - 2013.10.22 05:35:00 -
[190] - Quote
Arcos Vandymion wrote:Charlotte Barviainen wrote: Looks like half a ship. very ugly. And I allways thought you can't get worse then the raven
http://2.bp.blogspot.com/-JJ6Zu1_F5XU/UIAcF-HzkpI/AAAAAAAAAYE/9O38ME-ccig/s1600/Eve+Moa.jpg
http://images3.wikia.nocookie.net/__cb20090917030222/eve/images/3/34/Blackbird512.jpg
I'd add a myriad of minmatar hulls too (such as Mammoth or Typhoon), but i have to admit, some of those have grown on me. On the other hand, Caldari also have some of the most beautiful hulls in game. Rokh, Naga, Corax, Merlin, Manticore all come to mind. |
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1574
|
Posted - 2013.10.22 15:35:00 -
[191] - Quote
The Command ship changes are awful, please don't do it.
They all look awesome right now, the only change that isn't a massive step back is the Eos but even there i think the old one is better.
Please, if you're going to change these ships, do it once you have significantly remodelled hulls for them.
The bastion stuff is nifty but i think it could use being about fifteen times more dramatic.
BYDI recruitment closed-ish |
marVLs
453
|
Posted - 2013.10.23 19:23:00 -
[192] - Quote
Ok new golem color is sweet, paladin skin is bugged or something cause i don't believe something looking that bad may be final.... the same goes for paladin bastion transformation... da fuq is that?! srly do they dont have time after doing kronos "ok" transformation so they giving to us something that bad and unprofessional?
After that im done, removing marauders from planed to skill |
Serge SC
The Valhalla Project
62
|
Posted - 2013.10.24 04:59:00 -
[193] - Quote
With DX9, as of today.
The Vargur texture is mission, with floating bits for the engine, and a see-thru texture for the hull. Ghost-Varg? Vargur animation is the weakest of them all (why do minmatar get the worst? lowest DPS, biggest speed nerf and worst transformation).
The Paladin's texture is a bit screwed up, or is this a new camouflage look? Guns are a bit in the wrong position, where the Apoc guns would be, but the Paladin has a different model. Serge SC Le Frenchman Friendly FC |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2301
|
Posted - 2013.10.24 07:35:00 -
[194] - Quote
Ghosting effect on Golem engines, missing glow maps there as well. I suspect the whole ship is missing various animated or toggle textures like on the bastion internals and whatever other animated textures would be there.
Again with the Golem, you can clearly see the 'bastion internals' even when it's packed up. Since they are also animated with a plastic wrap effect, it's kind-of distracting too. It's probably far too late for this, but they should have actually made a form fitting door that seals completely.
It also shows doubled hardpoints for the launchers (8 total visible launchers), which isn't really necessary for a missile boat that doesn't require LoS to fire.
Finally, I think it would look better if they rotated the Lai Dai symbol atop the port wing. Just my opinion there. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
11
|
Posted - 2013.10.24 08:59:00 -
[195] - Quote
Hi. This time, My icons become black. Just Black. Ships, drones and station too. Clear all cache was not solution. So I made a bug report in Sisi. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
343
|
Posted - 2013.10.24 12:00:00 -
[196] - Quote
Can you please get rid of all the full-length information listing pop-ups EVERYWHERE!!!! http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Witchking Angmar
Perkele.
50
|
Posted - 2013.10.24 12:13:00 -
[197] - Quote
I'm experiencing lower FPS on Singularity than on Tranquility. Tested in the same place on both servers.
Tranquility Singularity |
Rising Ruin
Ark Heavy Industries
0
|
Posted - 2013.10.24 19:14:00 -
[198] - Quote
Just some feedback from someone who's been very excited to see the new paladin model.... It's alright, not quite the direction I was expecting, as it's somewhat moving back a step in the direction of the old apocalypse. While the textures aren't finished, and may well save this, I can't help but be concerned for the middle section of the hull. While the apocalypse model had the nice 'fender' extrusion where the middle guns sat, the paladin's flanks are rather.... plain in comparison, compared with the rest of the ship, it feels like there should be something there but there isn't...
Just my two cents, the bastion animation is of comparable quality to the other animations (no further comment needed) and fits well with the ship's hull. Perhaps this 'void' on the ship's flanks could be used to spice the animation up in some way? shifting segments of armour plates maybe? |
Peter Fajl
Dirty Bastards
28
|
Posted - 2013.10.24 22:09:00 -
[199] - Quote
Sleipnir gets hurricane hull , are you serious CCP ? |
Suga H
Durendal Ascending Sindication
0
|
Posted - 2013.10.26 03:49:00 -
[200] - Quote
I know it's kind of a balance issue as well, but the new Nighthawk model looks really weird with 5 launchers. Any chance it could somehow be balanced to use 4 or 6 launchers, but keep the same damage? The drake hull just doesn't look right with an odd number of launchers. |
|
Mer88
Royal Amarr Institute Amarr Empire
40
|
Posted - 2013.10.26 16:15:00 -
[201] - Quote
Katrina Oniseki wrote:Ghosting effect on Golem engines, missing glow maps there as well. I suspect the whole ship is missing various animated or toggle textures like on the bastion internals and whatever other animated textures would be there.
Again with the Golem, you can clearly see the 'bastion internals' even when it's packed up. Since they are also animated with a plastic wrap effect, it's kind-of distracting too. It's probably far too late for this, but they should have actually made a form fitting door that seals completely.
It also shows doubled hardpoints for the launchers (8 total visible launchers), which isn't really necessary for a missile boat that doesn't require LoS to fire.
Finally, I think it would look better if they rotated the Lai Dai symbol atop the port wing. Just my opinion there.
i have to say it looks more awsome showing bits of the glowing blue bastion material in non-bastion mode, kinda give the ship more complexity. but the whole ship needs lights like all the gallente BS. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
192
|
Posted - 2013.10.26 22:04:00 -
[202] - Quote
Hi Guys
I've been doing some running around the stations (and geez, it is so hard to find an Amarrian station somewhere other than Amarrian space ;) ) via the captains quarters under DX11 - nothing changed between TQ and SiSi's FPS on DX9:
Caldari and Amarrian stations CQ's both drag the FPS down to around the 30-35 mark, regardless of position within the CQ. This is added with an exceptionally high amount of FPS bouncing: 10-12 in the case of the Amarr stations, and 5-6 in the Caldari.
Only the Minmatar station wasn't adversely affected - it only suffered a 5-6 FPS drop with a 2-3 frame difference.
My only theory is the actual size of the CQ is causing the issue, since the Minmatar is a smaller size relative to the others.
I've already posted a bug report (re: multiple via bug reporter being silly) about the Gallente stations doing the same, but I thought that you should know it is effecting other stations.
http://i.imgur.com/WyGAq4a.png (specs of machine just incase) Blessed are those that carry the Empress' Light; with it they destroy the shadows |
Maxwell Duo
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2013.10.27 04:34:00 -
[203] - Quote
While I understand that the Paladin is a work in process, I have to say I dislike what I'm seeing. The hull additions on the bottom make the ship look wonky and like a pregnant cat or something. I don't know. It just looks wrong somehow. I was really hoping to see some of the armored panels along the top of the ship raise up or slide out into place. I feel like this could really be knocked out of the park with bastion mode without changing the fantastic model that is currently on the live server. I would much prefer not changing the look of the ship until bastion mode is engaged.
With that being said, I am super ridiculously excited about bastion mode. The Paladin has been my workhorse for over a year now and I feel weird flying anything else so I'm really grateful to see it getting some love. |
NinjaOnShrooms
Capital Industries Research And Development Fidelas Constans
6
|
Posted - 2013.10.28 05:40:00 -
[204] - Quote
I really hate to say it to CCP, Over the last 2 or 3 years I've been impressed by almost every single tweak they have made but this is sub-par all around. I won't cry for the command ships to stay the way they were (Sleipnir and Nighthawk being the most gorgeous ships in game) but I will say the new t2 hurricane hull is very boring and lackluster. Just a paintjob? Why not create more diversity like with the rifter/wolf/jag or the tempest/vargur where it really has an upgraded look.
The menus don't have the bold look they used to have and honestly feel blurred when navigating. Absolutely don't need pop ups telling me what an item does when i'm hovering over prices.
The new warp disruption bubbles are very nice though and I loved the new login screen. |
Altrue
Exploration Frontier inc
667
|
Posted - 2013.10.31 08:57:00 -
[205] - Quote
Hi !
I've just made a small t2 bubble explode...
WOW !
Now that's the kind of explosions that I'd like to see for ships ! G££ <= Me |
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CCP Vertex
C C P C C P Alliance
216
|
Posted - 2013.10.31 22:41:00 -
[206] - Quote
Arline Kley wrote:Hi Guys I've been doing some running around the stations (and geez, it is so hard to find an Amarrian station somewhere other than Amarrian space ;) ) via the captains quarters under DX11 - nothing changed between TQ and SiSi's FPS on DX9: Caldari and Amarrian stations CQ's both drag the FPS down to around the 30-35 mark, regardless of position within the CQ. This is added with an exceptionally high amount of FPS bouncing: 10-12 in the case of the Amarr stations, and 5-6 in the Caldari. Only the Minmatar station wasn't adversely affected - it only suffered a 5-6 FPS drop with a 2-3 frame difference. My only theory is the actual size of the CQ is causing the issue, since the Minmatar is a smaller size relative to the others. I've already posted a bug report (re: multiple via bug reporter being silly) about the Gallente stations doing the same, but I thought that you should know it is effecting other stations. http://i.imgur.com/WyGAq4a.png (specs of machine just incase)
Thanks Arline, we'll investigate this tomorrow. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Midnight Firestarter
Anger Management
10
|
Posted - 2013.11.02 11:38:00 -
[207] - Quote
New Mobile effects look good but are painful when multiple are placed around a gate.
Can't zoom out far enough to see where you are ...... just a blue fuzzy ball.
Also received a stutter on the Mobile effects. |
Nagarythe Tinurandir
Tormented of Destiny The Kadeshi
146
|
Posted - 2013.11.02 15:47:00 -
[208] - Quote
just saw that the vargur bastion animation was updated and there is now an electric arc buzzing happily as well as new vent flaps glowing as if exhausting heat. looks good. still somewhat subtle but better. |
Quinn Oron
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2013.11.03 07:52:00 -
[209] - Quote
Things I have noticed (and may have been mentioned):
- The new tractoring structure appears to work as intended, but on my client the tractoring beam is focussed on my ship and not the can/wreck it is tractoring.
- The new activation/ref timers for deployables look great but the timer overlaps with the target lock timer, obfuscating a clear result for either (sucks if you're in a big ship with low scan resolution - muddled numbers).
- The cyno jammer deployable visual effect is very inconspicuous whilst zoomed out even mid-range. Would be nice if it was more visually recognisable/distinctive from a distance (like with bubbles).
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
192
|
Posted - 2013.11.03 23:09:00 -
[210] - Quote
Vertex; Everything seems to be working a lot better now:
However, I did notice that in the DX11 CQ's; they seemed to suffer a drop in FPS whilst my pc was playing youtube vids - especially in the Minmatar CQ which dropped from 60 fps to around 35ish. The Caldari station also seems to have a spot about 2/3rds of the way down the platform towards the FPS also drops heavily. Blessed are those that carry the Empress' Light; with it they destroy the shadows |
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Alfetta Atavuli
Delta Fight Club Talons Of Blood
0
|
Posted - 2013.11.04 18:25:00 -
[211] - Quote
Any news on the Optimus issues? For what it's worth on my sytem (Alienware x-51, Intel HD4000 + nVidia GTX555) the last Rubicon update still doesn't work as expected (as the old client, that is ;-)).
The dx11 client keeps picking up the wrong screen resolution (1440x900) and changing it to the correct one (1360x768) doesn't work.
The dx9 client works fine at the right screen resolution only after erasing client settings.
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Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
11
|
Posted - 2013.11.06 09:04:00 -
[212] - Quote
Warp disruptor bubble looks too big.
http://i.imgur.com/BrcGGNw.jpg
It's a just SMALL one but too big.
Is this normal or only my problem? |
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CCP Vertex
C C P C C P Alliance
217
|
Posted - 2013.11.11 15:45:00 -
[213] - Quote
This should be fixed now, thanks for the report. :) CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
11
|
Posted - 2013.11.12 02:54:00 -
[214] - Quote
CCP Vertex wrote:This should be fixed now, thanks for the report. :)
Today I just checked it. Bubble looks small and normal. Thanks. |
Altrue
Exploration Frontier inc
701
|
Posted - 2013.11.12 19:32:00 -
[215] - Quote
Is the deployed golem thing finished ? Because the deployed mode is still very ugly with these grey textures deploying, barely hidden by the blue effects.
(Not counting the new Golem as a whole of course which is ugly too but at least it seems finished...) G££ <= Me |
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CCP Maxwell
C C P C C P Alliance
0
|
Posted - 2013.11.13 12:56:00 -
[216] - Quote
Alfetta Atavuli wrote:Any news on the Optimus issues? For what it's worth on my sytem (Alienware x-51, Intel HD4000 + nVidia GTX555) the last Rubicon update still doesn't work as expected (as the old client, that is ;-)).
The dx11 client keeps picking up the wrong screen resolution (1440x900) and changing it to the correct one (1360x768) doesn't work.
The dx9 client works fine at the right screen resolution only after erasing client settings.
Hi.
We did manage to reproduce this in Full Screen mode only. However, since upgrading to the latest Nvidia driver, the issue does not present itself anymore. Could you please try it out and see if that helps? |
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CCP Maxwell
C C P C C P Alliance
0
|
Posted - 2013.11.14 15:35:00 -
[217] - Quote
CCP Maxwell wrote:Alfetta Atavuli wrote:Any news on the Optimus issues? For what it's worth on my sytem (Alienware x-51, Intel HD4000 + nVidia GTX555) the last Rubicon update still doesn't work as expected (as the old client, that is ;-)).
The dx11 client keeps picking up the wrong screen resolution (1440x900) and changing it to the correct one (1360x768) doesn't work.
The dx9 client works fine at the right screen resolution only after erasing client settings.
Hi. We did manage to reproduce this in Full Screen mode only. However, since upgrading to the latest Nvidia driver, the issue does not present itself anymore. Could you please try it out and see if that helps? [EDIT]: And it seems I spoke to soon, as we now have the issue again, even after upgrading the driver. We are looking into this right now.
We did find a bug, which has now been fixed. The fix should be up on Sisi this afternoon.
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Lfod Shi
Lfod's Ratting and Salvage
137
|
Posted - 2013.11.15 00:25:00 -
[218] - Quote
I, uh, well, it's such a little thing, but the white dot info "i" in the fitting window bugs me for some reason. ...end transmission... GÖ¬ They'll always be bloodclaws to me GÖ½ |
Solutio Letum
Rogue Clones Yulai Federation
202
|
Posted - 2013.11.15 18:28:00 -
[219] - Quote
SOE/Lighting effects while Cloaking
Because of the effects, the cloaking just solidify the object making the effect in the circle look apart of the ship, you should work on making these effects different colors then the ship while cloaking.... its irritating me because you'd think it would look different. |
Solutio Letum
Rogue Clones Yulai Federation
202
|
Posted - 2013.11.15 18:50:00 -
[220] - Quote
oh and for the mobile depot....
We get no activation animation? or spinny thingy's? |
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Altrue
Exploration Frontier inc
706
|
Posted - 2013.11.15 23:01:00 -
[221] - Quote
Too late for the release I guess, but it would be cool to have a visual color difference on the mobile warp disruptor model to reflect if it is in space but not activated, if it is activating, or if it is deactivating. The old mobile warp disruptor model used to have this. G££ <= Me |
Alfetta Atavuli
Delta Fight Club Talons Of Blood
0
|
Posted - 2013.11.18 19:24:00 -
[222] - Quote
CCP Maxwell wrote: We did find a bug, which has now been fixed. The fix should be up on Sisi this afternoon.
Things are improving, but I'm still getting some odd behavior.
Running the client full screen with dx11 and after clearing the client settings the game still starts at the wrong resolution, and the OSD on my TV says "1080p". The settings menu shows the current resolution as "1360x768", but necom is off screen to the left, and the overview is clipped to the right, so I'm guessing the screen resolution is still wrong.
Changing settings to "1280x768" I get everything on screen and the OSD on the TV says I'm running at "1360x768". Strangely enough switching between EvE and windows seems to cause a "mode switch" on the TV, even if both Windows and EvE are running at the same resolution.
Running the client full screen with dx9 everything works as usual (and there's no mode switch between windows and eve).
Let me know if I can provide more information.
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zerquse
Fallen Soldiers of Perseverance From Ashes.
5
|
Posted - 2013.11.18 22:23:00 -
[223] - Quote
CCP Vertex wrote:DeltaAgent26a wrote:I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)
I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.
I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work. You wont be able to use the Singularity client which is DX11 capable on Tranquility and in fact you should never do this as it will only cause issues. If you were on Singularity and everything loaded then DX11 worked for you. Can you clarfify how you were forcing dx9 mode?
I had this happen to me aswell when I messed up a sisi install. you can click the settings button on the launcher and select witch direct x you wish to use. hope that helps CCP Vertex |
iSupremacy
Blackwater Coalition Forces Harkonnen Federation
26
|
Posted - 2013.11.28 14:58:00 -
[224] - Quote
On DX11 shadows on parts of the ships are very pixellated..
i'm using an AMD 7850 card and i updated my drivers.
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BadAssMcKill
Love Squad
440
|
Posted - 2013.12.03 18:11:00 -
[225] - Quote
So when you bypass the launcher by going to the Exefile directly it defaults to Dx11, even if the launcher is set to Dx9.
Any fix for this? http://i.imgur.com/6j6cIZE.gif-á |
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GM Arcade
Game Masters C C P Alliance
56
|
Posted - 2013.12.04 00:00:00 -
[226] - Quote
BadAssMcKill wrote:So when you bypass the launcher by going to the Exefile directly it defaults to Dx11, even if the launcher is set to Dx9.
Any fix for this?
It is possible to edit the target line of the Exefile.exe shortcut to use directX 9, see the following post for info:
https://forums.eveonline.com/default.aspx?g=posts&m=3910283#post3910283 GM Arcade | Customer Support
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BadAssMcKill
Love Squad
440
|
Posted - 2013.12.04 15:56:00 -
[227] - Quote
Thanks so much, I really appreciate it http://i.imgur.com/6j6cIZE.gif-á |
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