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Thread Statistics | Show CCP posts - 218 post(s) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
395
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Posted - 2013.12.03 13:24:00 -
[331] - Quote
Maximus Aerelius wrote:AB sounds are sooo much better now. Thanks CCP WhiteNoiseTrash. Haven't tried MWD's yet.
They are the same. (I hope on your system it's like this too) The start stop sound is going back in, at some point- whenever my coder gets his part of it done and move the location of the thing,. :) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
428
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Posted - 2013.12.03 14:15:00 -
[332] - Quote
CCP WhiteNoiseTrash wrote:Maximus Aerelius wrote:AB sounds are sooo much better now. Thanks CCP WhiteNoiseTrash. Haven't tried MWD's yet. They are the same. (I hope on your system it's like this too) The start stop sound is going back in, at some point- whenever my coder gets his part of it done and move the location of the thing,. :) I think he meant they're quieter.
And order a cattle prod for that coder of yours! There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
396
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Posted - 2013.12.03 14:28:00 -
[333] - Quote
Tul Breetai wrote:CCP WhiteNoiseTrash wrote:Maximus Aerelius wrote:AB sounds are sooo much better now. Thanks CCP WhiteNoiseTrash. Haven't tried MWD's yet. They are the same. (I hope on your system it's like this too) The start stop sound is going back in, at some point- whenever my coder gets his part of it done and move the location of the thing,. :) I think he meant they're quieter. And order a cattle prod for that coder of yours!
and I meant that the MWD is the same, as when it comes to volume and control of it like that ;)
I'll get the whip ready for when he's back ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Maximus Aerelius
PROPHET OF ENIGMA
1029
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Posted - 2013.12.03 14:30:00 -
[334] - Quote
CCP WhiteNoiseTrash wrote:Maximus Aerelius wrote:AB sounds are sooo much better now. Thanks CCP WhiteNoiseTrash. Haven't tried MWD's yet. They are the same. (I hope on your system it's like this too) The start stop sound is going back in, at some point- whenever my coder gets his part of it done and move the location of the thing,. :)
Ah shizzz...might be different on my laptop to my PC then. Will have to try both out and report back. Standing down for now. -1 for you to balance the likes out lol.
Reserving my judgement then but the AB does sound quieter now and not so deafening when you pull out from the hull. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Bienator II
madmen of the skies
2213
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Posted - 2013.12.03 18:11:00 -
[335] - Quote
CCP WhiteNoiseTrash wrote:Bienator II wrote:CCP WhiteNoiseTrash wrote: yes. my theory of what is happening: when i warp off the gate the noise somehow remains at the position the gate was relative to my ship as i jumped through it. I can fly wherever i want in the system and if i move the camera around i can find the sound source again. You see me doing this in the recording. Looks to me like some asset is not properly unloaded if you warp off or something similar. i don't know if this noise came from me jumping through the gate or from another player jumping through the gate while i was sitting there. I was just able to reproduce it on first attempt after you asked. http://www.youtube.com/watch?v=VtCt4xe4xWQ (unlisted vid) The thing is, it's set to only be audible within a certain range of the jumpgate and when you leave the grid, it is automatically destroyed in the client, which is why it baffles me that it keeps playing.
You are doing sound design only, right? Maybe escalate it to a programmer. Since if there is something what shouldn't be there at this point is just a different way of saying "i just found a memory leak" - which usually has high priorities :) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1342
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Posted - 2013.12.03 18:19:00 -
[336] - Quote
CCP WhiteNoiseTrash wrote:Grey Stormshadow wrote:Overall audio controls are still from stoneage;
- No quick neocom button to turn music on/off (people do use multible clients) - No option to enable only mission musics - No option to throttle the sound effect volume relationship with the camera distance from ships (some people never zoom close enough to hear the sound effects that are there now) - No option to tune CQ flatscreen audio volume if using custom videos (with sound)
you should read the thread. Music can be switched off in the ESC menu, it's one button and one mouseclick. what did you actually expect? No option to tune CQ flatscreen audio volume if using custom videos (with sound) : What does that even mean? have a niec day.
What he means is that he's got custom videos playing on the screen in his CQ and he wants a volume control for something that was never intended to have sound in the first place. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
396
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Posted - 2013.12.03 18:19:00 -
[337] - Quote
Bienator II wrote:CCP WhiteNoiseTrash wrote:Bienator II wrote:CCP WhiteNoiseTrash wrote: yes. my theory of what is happening: when i warp off the gate the noise somehow remains at the position the gate was relative to my ship as i jumped through it. I can fly wherever i want in the system and if i move the camera around i can find the sound source again. You see me doing this in the recording. Looks to me like some asset is not properly unloaded if you warp off or something similar. i don't know if this noise came from me jumping through the gate or from another player jumping through the gate while i was sitting there. I was just able to reproduce it on first attempt after you asked. http://www.youtube.com/watch?v=VtCt4xe4xWQ (unlisted vid) The thing is, it's set to only be audible within a certain range of the jumpgate and when you leave the grid, it is automatically destroyed in the client, which is why it baffles me that it keeps playing. You are doing sound design only, right? Maybe escalate it to a programmer. Since if there is something what shouldn't be there at this point is just a different way of saying "i just found a memory leak" - which usually has high priorities :)
we are a two man team ;) an audio programmer and me the designer / implementor. and he is already on it, but one thing is a memory leak, this isn't the case. This is a case of something continuously looping, even though the settings are set differently, it's a bug in the audio engine if anything. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
396
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Posted - 2013.12.03 18:21:00 -
[338] - Quote
Alvatore DiMarco wrote:CCP WhiteNoiseTrash wrote:Grey Stormshadow wrote:Overall audio controls are still from stoneage;
- No quick neocom button to turn music on/off (people do use multible clients) - No option to enable only mission musics - No option to throttle the sound effect volume relationship with the camera distance from ships (some people never zoom close enough to hear the sound effects that are there now) - No option to tune CQ flatscreen audio volume if using custom videos (with sound)
you should read the thread. Music can be switched off in the ESC menu, it's one button and one mouseclick. what did you actually expect? No option to tune CQ flatscreen audio volume if using custom videos (with sound) : What does that even mean? have a niec day. What he means is that he's got custom videos playing on the screen in his CQ and he wants a volume control for something that was never intended to have sound in the first place.
ha. :D
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Grey Stormshadow
Fistful of Finns Bearf0rce One
1616
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Posted - 2013.12.03 19:05:00 -
[339] - Quote
CCP WhiteNoiseTrash wrote:Alvatore DiMarco wrote:CCP WhiteNoiseTrash wrote:Grey Stormshadow wrote:Overall audio controls are still from stoneage;
- No quick neocom button to turn music on/off (people do use multible clients) - No option to enable only mission musics - No option to throttle the sound effect volume relationship with the camera distance from ships (some people never zoom close enough to hear the sound effects that are there now) - No option to tune CQ flatscreen audio volume if using custom videos (with sound)
you should read the thread. Music can be switched off in the ESC menu, it's one button and one mouseclick. what did you actually expect? No option to tune CQ flatscreen audio volume if using custom videos (with sound) : What does that even mean? have a niec day. What he means is that he's got custom videos playing on the screen in his CQ and he wants a volume control for something that was never intended to have sound in the first place. ha. :D Well actually it means that you obviously don't even know what is possible to do with the client - no wonder the controls are so crappy. It was officially announced that you can put custom videos to folder x and they will show up in screen. Someone just forgot to add audio volume slider for that.
What comes to esc menu audio on off switch; yes. It is there - I have audio enabled on all of my clients which I run simultaneously as I need to hear when my ship is traveling, getting shot or playing alarms. However I was talking about music (learn to understand what you read).
Adjusting volume sliders from esc menu every time you might want to hear mission music in some client is not very convenient. Thankfully you sound as cocky as the inventory fiasco guys before they spent 6 months fixing their junky project, so I have faith that someone will teach you some customer service mentality and skills in the future or just show the door. There are plenty of skilled and still unemployed people out there you know.
What comes to sound effect camera throttling in game -> I just listen what happens when I zoom in/out in game and it doesn't feel right. Sorry. I am customer - I pay for the product - I'm sure you enjoy when it doesn't please me :)
Have a nice xmas o/
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Bad Messenger
Nasranite Watch OLD MAN GANG
605
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Posted - 2013.12.03 19:39:00 -
[340] - Quote
I do not know where you get these sounds but most of sounds are directly from 1970 or something like that.
Maybe those sound cool for new kids. |
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Grey Stormshadow
Fistful of Finns Bearf0rce One
1617
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Posted - 2013.12.04 00:41:00 -
[341] - Quote
Also... as it is not free speech in forums anymore I will give up trying.
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CCP WhiteNoiseTrash
C C P C C P Alliance
396
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Posted - 2013.12.04 10:43:00 -
[342] - Quote
Bad Messenger wrote:I do not know where you get these sounds but most of sounds are directly from 1970 or something like that.
Maybe those sound cool for new kids.
most of the sounds in EVE are from when the game was made. in 1997 and released in 2003. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
396
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Posted - 2013.12.04 10:50:00 -
[343] - Quote
Grey Stormshadow wrote:Also... as it is not free speech in forums anymore I will give up trying.
of course there is free speech. but adding videos, to your CG is one thing, that they made it official that you can do so is another thing and the third thing is, whoever added this feature, is the one to blame for not having audio control as they didn't tell us about it and they should have put it in themselves. Sounds to me like a not fully thought through feature.
Just because you can't hear mission music only, doesn't make the audio system from the stone age, that is strictly a matter of taste on your behalf and something you want for your convenience, and you are actually the first person to mention this. If you read all the previous posts in this thread, you would know that there is coming more customization possibilities in the near future, and since you knew that and had read the thread of course you are looking forward to that and mentioned how you would like to shape it, politely, intead of just basically saying "I WANT I WANT".
The ESC menu, I'm not talking about the audio on / off switch. I'm talking about your ability to turn down the music slider on most of your clients, so only one plays music, but of course, it was mentioned earlier that this part was going to be taken care of.
The whole, moving of the mic' from the camera to the ship and so on, was also mentioned before and talked about. we had a very nice thread and discussion going about how things could be done actually, and I'm trying to pick up from this thread how players would prefer their sound and try to make a system that works for everybody. which is utopia, because it doesn't exist. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Grey Stormshadow
Fistful of Finns Bearf0rce One
1617
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Posted - 2013.12.04 12:25:00 -
[344] - Quote
Well... I was talking about audio controls being from stone age... not the entire system. Generally it works fine.
I am surprised that no-one has mentioned the mission music to you. Most people I've been talking to seem to agree that it would be nice to have _option_ to keep them on even for example station music is still off.
Perhaps some people do not even remember/know that they exist anymore. This would not be great surprise as I can say rather safely that most multiboxers have permanently turned the music slider to 0-volume after you guys removed the jukebox and forced us to listen music on station on every client regardless did we like it or not. You can imagine how it sounds when 2+++ different tunes play on top of each other. So... obviously after this all the mission musics, character selection musics and related are gone for good also. And yes - you should check some stats how many of us actually do multibox 2+++ clients. Should give some nice fresh perspective to feature planning. Adding button to disable station music (only) would be great start already.
No I haven't read this thread as I came here just to give quick feedback about stuff I think is missing or what could work better. This is not the 1st time I mention these things over the years and probably will not be the last either. My plan was to leave the post and be done with it in 10 minutes. However your initial answer did kind of force me to start arguing (again) and apparently some ISD truncated my feedback to more compact form for easier reading.
Yep... I do want the option to disable station music (or other easy way to turn it off). This is correct. However I didn't want the stuff what forced me to want the thing in 1st place :-)
...and it is nice to hear that you've been working with some stuff already. Thank you.
...and finally to get back to the CQ flat screen audio thingy (which was and is really the most minor issue of them all as you prolly guessed) - it doesn't really matter who implemented it. There is always room for fixes, improvements and upgrades which someone can make. In ideal world you could stream live video/html through that, but obviously that would be whole different issue. I've been asking for volume slider since it was released just because it sucks to normalize all .bik files to certain audio level (more about that behind link which is in my signature) which sounds good in CQ.
...but like I said this is really minor thing and really doesn't affect the gameplay at all. Just a thing what could be there in ideal world to save some time while converting the videos. Anyways here is proof of concept and lovely presentation with fixed audio levels and echo effects: http://dl.eve-files.com/media/1312/CQ-audio.mp4
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CCP WhiteNoiseTrash
C C P C C P Alliance
396
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Posted - 2013.12.04 13:30:00 -
[345] - Quote
Grey Stormshadow wrote:Well... I was talking about audio controls being from stone age... not the entire system. Generally it works fine. I am surprised that no-one has mentioned the mission music to you. Most people I've been talking to seem to agree that it would be nice to have _option_ to keep them on even for example station music is still off. Perhaps some people do not even remember/know that they exist anymore. This would not be great surprise as I can say rather safely that most multiboxers have permanently turned the music slider to 0-volume after you guys removed the jukebox and forced us to listen music on station on every client regardless did we like it or not. You can imagine how it sounds when 2+++ different tunes play on top of each other. So... obviously after this all the mission musics, character selection musics and related are gone for good also. And yes - you should check some stats how many of us actually do multibox 2+++ clients. Should give some nice fresh perspective to feature planning. Adding button to disable station music (only) would be great start already. No I haven't read this thread as I came here just to give quick feedback about stuff I think is missing or what could work better. This is not the 1st time I mention these things over the years and probably will not be the last either. My plan was to leave the post and be done with it in 10 minutes. However your initial answer did kind of force me to start arguing (again) and apparently some ISD truncated my feedback to more compact form for easier reading. Yep... I do want the option to disable station music (or other easy way to turn it off). This is correct. However I didn't want the stuff what forced me to want the thing in 1st place :-) ...and it is nice to hear that you've been working with some stuff already. Thank you. ...and finally to get back to the CQ flat screen audio thingy (which was and is really the most minor issue of them all as you prolly guessed) - it doesn't really matter who implemented it. There is always room for fixes, improvements and upgrades which someone can make. In ideal world you could stream live video/html through that, but obviously that would be whole different issue. I've been asking for volume slider since it was released just because it sucks to normalize all .bik files to certain audio level (more about that behind link which is in my signature) which sounds good in CQ. ...but like I said this is really minor thing and really doesn't affect the gameplay at all. Just a thing what could be there in ideal world to save some time while converting the videos. Anyways here is proof of concept and lovely presentation with fixed audio levels and echo effects: http://dl.eve-files.com/media/1312/CQ-audio.mp4
We will put in more audio control, I promise you that. it's been on my desk for a while and we are just about to have a setup which could work.
but we will most likely put "some of it" in first and then check with some statistics on how it's used, before we put in the full monty.
Another thing, your proposal of having only mission music is pretty good, It will need to be discussed of course, and I'm sure you understand that, but it's a pretty good proposal. It might go in under the control.
and yea, I know how the stacking of music is annoying ;) I run, more than 5 clients, myself. and I have been trying to figure out how to fix this or make it "easy" to work with. But it's still on the drawing table.
The CQ thing, I never heard of and I didn't even know the feature was there. it seems a bit broken that you can put in a custom file, but can't control volume. not saying that you should be able to control volume, but if it plays at max volume and the game is lowered just slightly, you will obviously have serious problems. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
396
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Posted - 2013.12.04 13:34:00 -
[346] - Quote
Grey Stormshadow wrote:
I am surprised that no-one has mentioned the mission music to you. Most people I've been talking to seem to agree that it would be nice to have _option_ to keep them on even for example station music is still off.
This, seriously, never heard of it. One problem is that players may be talking about something privately, but that never reaches me. suggestions, thoughts, etc.
Send me an EVE mail and I'll be very happy to look at it. I don't promise to customize EVE to whatever people want, I'm just saying that if I'm not told what players think, I might overlook things and not get the idea.
an idea from a player that I can iterate upon would be awesome. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Maximus Aerelius
PROPHET OF ENIGMA
1031
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Posted - 2013.12.04 13:41:00 -
[347] - Quote
Grey Stormshadow wrote:Perhaps some people do not even remember/know that they exist anymore. This would not be great surprise as I can say rather safely that most multiboxers have permanently turned the music slider to 0-volume after you guys removed the jukebox and forced us to listen music on station on every client regardless did we like it or not.
It was only through someone's thread reply a while ago now about the music changing on Acceleration Gates that I knew we had mission music! I haven't turned that Music Slider up from 0 in years (well since the Jukebox was removed) and I had that turned off as well (apart from back in circa 2004 when I managed to manipulate my own music into the client and have Eminem blaring as I destroyed roids ).
Would be good to have granular music controls and I really do hope (looking at you here CCP WhiteNoiseTrash) that we get some kind of interface to select when we want music and where:
[ ] Station Music [X] Mission Music [ ] Warping Music
That kind of thing...I know I'm so kewl with graphical representation Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Lil' Brudder Too
Pistols for Pandas
4
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Posted - 2013.12.04 15:54:00 -
[348] - Quote
CCP WhiteNoiseTrash wrote:Lil' Brudder Too wrote:
Another topic. I know its been asked before, but is there any way to turn off the throbbing shield alarm for an armor tanked ship? (without turning off that alarm completely, for all ships) Maybe make it a bit more intelligent...say..a couple if/then statements...if ship has no shield mods, and active armor mods, mute the throbbing for shield...ect...
Yes there is. in your UI warning settings, just set the threshold to max or min. and you will have the sound only play if you are at those specifics.but there will be a way to control them specifically soon. So, how is that what i was asking? Unless you've recently changed that setting to be persistent with each individual ship, and not a global setting....
That is what i was asking, for a way for it to not-exist on my armor ships, and still be there on my shield ships.
ISD, i apologize if stating facts was considered a personal attack. I guess i will refrain from using them in the future. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
398
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Posted - 2013.12.04 17:11:00 -
[349] - Quote
Lil' Brudder Too wrote:CCP WhiteNoiseTrash wrote:Lil' Brudder Too wrote:
Another topic. I know its been asked before, but is there any way to turn off the throbbing shield alarm for an armor tanked ship? (without turning off that alarm completely, for all ships) Maybe make it a bit more intelligent...say..a couple if/then statements...if ship has no shield mods, and active armor mods, mute the throbbing for shield...ect...
Yes there is. in your UI warning settings, just set the threshold to max or min. and you will have the sound only play if you are at those specifics.but there will be a way to control them specifically soon. So, how is that what i was asking? Unless you've recently changed that setting to be persistent with each individual ship, and not a global setting.... That is what i was asking, for a way for it to not-exist on my armor ships, and still be there on my shield ships. ISD, i apologize if stating facts was considered a personal attack. I guess i will refrain from using them in the future.
Ah. no not for individual ships, only globally as it is right now. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Bienator II
madmen of the skies
2216
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Posted - 2013.12.06 02:11:00 -
[350] - Quote
ok. so regarding this looping gate noise. Maybe you could just remove the sound effect on TQ till its fixed? I asked around and everybody i asked could reproduce it. and its very annoying. I basically warp to safe and restart the client while in warp to make it go away. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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CCP WhiteNoiseTrash
C C P C C P Alliance
398
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Posted - 2013.12.06 12:16:00 -
[351] - Quote
Bienator II wrote:ok. so regarding this looping gate noise. Maybe you could just remove the sound effect on TQ till its fixed? I asked around and everybody i asked could reproduce it. and its very annoying. I basically warp to safe and restart the client while in warp to make it go away.
I heard others being able to reproduce it. I just haven't myself, in and out of stations and everything.
It's quite odd. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
398
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Posted - 2013.12.06 12:18:00 -
[352] - Quote
CCP WhiteNoiseTrash wrote:Bienator II wrote:ok. so regarding this looping gate noise. Maybe you could just remove the sound effect on TQ till its fixed? I asked around and everybody i asked could reproduce it. and its very annoying. I basically warp to safe and restart the client while in warp to make it go away. I heard others being able to reproduce it. I just haven't myself, in and out of stations and everything. It's quite odd.
But something could have gone wrong in the previous patch, we had a memory leak which we fixed and that new patch is going in on tuesday, if it's still there afterwards - I'll remove it. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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James Amril-Kesh
4S Corporation Goonswarm Federation
6690
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Posted - 2013.12.06 22:16:00 -
[353] - Quote
It's not JUST the gate, other environmental noises are looping as well. I've had this happen with the background incursion noise (for many minutes after leaving the constellation) and with my salvagers, many minutes after they've deactivated. It could potentially be linked to having been zoomed out while the sound is first encountered, and then zooming in (either before the sound is supposed to end or after, I'm not really sure). Latest video - Pandemic Legion titan and supers killed |
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CCP WhiteNoiseTrash
C C P C C P Alliance
399
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Posted - 2013.12.07 02:16:00 -
[354] - Quote
James Amril-Kesh wrote:It's not JUST the gate, other environmental noises are looping as well. I've had this happen with the background incursion noise (for many minutes after leaving the constellation) and with my salvagers, many minutes after they've deactivated. It could potentially be linked to having been zoomed out while the sound is first encountered, and then zooming in (either before the sound is supposed to end or after, I'm not really sure).
That would be a graphical issue, and not an audio issue than ;) yet it affects audio, then there is nothing I can do about it, if the it's the graphics that spawns the instance that makes the sound occur.
Yet, it is quite odd, because that would mean that the 3D instance of the graphics should occur on top of the camera, to make it not change with zooming in and out, and that has yet to be reproduced and proven, Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1386
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Posted - 2013.12.07 04:31:00 -
[355] - Quote
CCP WhiteNoiseTrash wrote:The CQ thing, I never heard of and I didn't even know the feature was there. it seems a bit broken that you can put in a custom file, but can't control volume. not saying that you should be able to control volume, but if it plays at max volume and the game is lowered just slightly, you will obviously have serious problems.
It's less a matter of "someone implemented this" and more a matter of "a player discovered you could mess with the files" and after CCP found out they decided to tell everyone about it in a dev blog instead of banning that person for EULA violation. |
Tuxedo Catfish
GoonWaffe Goonswarm Federation
61
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Posted - 2013.12.07 09:51:00 -
[356] - Quote
There's a horrible buzzing and clacking sound whenever I zoom in on my ship. It doesn't seem to have anything to do with whether I've jumped through gates or anything like that, just a constant BZZT CLAK CLAK BZZZZT CLAK that never goes away unless I zoom all the way out.
I've always played EVE with the sound on but this is ******* awful, I'm going to have to mute it if it's working as intended.
EDIT: Of course, no sooner do I say this then (without my touching any settings) it suddenly goes away. I don't get it, but hey, I'll take it. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
399
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Posted - 2013.12.07 13:37:00 -
[357] - Quote
Tuxedo Catfish wrote:There's a horrible buzzing and clacking sound whenever I zoom in on my ship. It doesn't seem to have anything to do with whether I've jumped through gates or anything like that, just a constant BZZT CLAK CLAK BZZZZT CLAK that never goes away unless I zoom all the way out.
I've always played EVE with the sound on but this is ******* awful, I'm going to have to mute it if it's working as intended.
EDIT: Actually maybe it is gate-related, it went away briefly but returned as soon as I changed systems.
Yea, I'm looking into this as we speak.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
399
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Posted - 2013.12.07 13:39:00 -
[358] - Quote
Alvatore DiMarco wrote:CCP WhiteNoiseTrash wrote:The CQ thing, I never heard of and I didn't even know the feature was there. it seems a bit broken that you can put in a custom file, but can't control volume. not saying that you should be able to control volume, but if it plays at max volume and the game is lowered just slightly, you will obviously have serious problems. It's less a matter of "someone implemented this" and more a matter of "a player discovered you could mess with the files" and after CCP found out they decided to tell everyone about it in a dev blog instead of banning that person for EULA violation.
well, I went over this with the guys here - and since it's "official" that you can do so. of course there should be an option on this. but it won't happen until summer for sure.
Another thing is also that very few players actually use the CQ, not that I will let those few players down, but I can't fix this, before so many other things - so this is for summer for sure. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
439
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Posted - 2013.12.08 23:58:00 -
[359] - Quote
It's been mentioned several times in this thread and I think I saw you acknowledged it, but just posting to make sure: there is an "electronic/industrial" sound from jumping stargates that continues to loop until I turn audio off and on again. Should I bug report it or is it already on your to-do list?
EDIT: whoops, that seems to be what the poster above was talking about, carry on and thanks for your hard work! There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
400
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Posted - 2013.12.09 11:26:00 -
[360] - Quote
Tul Breetai wrote:It's been mentioned several times in this thread and I think I saw you acknowledged it, but just posting to make sure: there is an "electronic/industrial" sound from jumping stargates that continues to loop until I turn audio off and on again. Should I bug report it or is it already on your to-do list?
EDIT: whoops, that seems to be what the poster above was talking about, carry on and thanks for your hard work!
don't worry. it's very annoying this one. because it not reproducible here, not even internally and not even when I play the game myself (and that should actually have the same problems as everybody else)
but don't fret. the previous patch, had some problems, (some merging and a few things might have gone wrong, we are not sure where in the chain) - and there is another one coming in tomorrow (Tuesday) at DT - which should contain the final fixes and everything missing from the first patch.
it's crucial that you all let me know if this problem continues, after tomorrow. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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