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Zapp McDouche
Science and Trade Institute Caldari State
0
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Posted - 2013.10.08 13:56:00 -
[1] - Quote
Hi I would like to see a skill you could train as ceo to reduce the time your corp/alliance is being wardecked by 5% time / skill level?
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Velicitia
Emergent Avionics
1651
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Posted - 2013.10.08 14:12:00 -
[2] - Quote
no. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Coyote Laughing
0
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Posted - 2013.10.08 21:49:00 -
[3] - Quote
Bad idea. The whole point of the 24 hour delay is to prevent tactical war declarations the moment the majority of people log off.
Personally, I think the whole "bribe CONCORD to look the other way" system is a griefer tool for one player with a credit card to ruin the experience for a disproportionate number of others.
At the very least, people should be able to counter bid and cancel the impending declaration.
In nullsec, war declarations have minimal effect in any case - dump the whole stupid idea completely.
All People in hisec should have the same protection afforded those who abuse NPC corps to engage in anti-social acts with impunity.
Gankers don't pay taxes on missions, nor do they pay a percentage of their refined ores to stations.
Otherwise, make it so that people get kicked from the starting corps after a month into the "default corps", which can then be war declared as normal (except with a proportionately larger fee).
If people don't like it, they can train corporate management to level 1 and make a new one every time they get war declared. l8r \o/ |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
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Posted - 2013.10.08 21:58:00 -
[4] - Quote
Coyote Laughing wrote:Bad idea. The whole point of the 24 hour delay is to prevent tactical war declarations the moment the majority of people log off.
I think Zap is suggesting a skill that would reduce the duration of the wardec. Day 0 advice for new players: Day 0 Advice for New Players |
Coyote Laughing
0
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Posted - 2013.10.08 22:14:00 -
[5] - Quote
Mara Rinn wrote:Coyote Laughing wrote:Bad idea. The whole point of the 24 hour delay is to prevent tactical war declarations the moment the majority of people log off. I think Zap is suggesting a skill that would reduce the duration of the wardec.
I can't see how that will make them change their operating model, except bribing CONCORD more often.
Or do you mean that the time for a war ending is reduced from 24 hours from the announcement?
It could be read either way. l8r \o/ |
Caleb Seremshur
Angel of War Game 0f Tears
110
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Posted - 2013.10.09 00:34:00 -
[6] - Quote
He means a 25% reductuon on the 7 days a war dec lasts.
Okay sure so you trained a skill while away on a holiday so my 50 mil that I worked for becomes somewhat irrelevant?
No. That's imbalanced. Being able to buy out concord to anull the war dec is one thing but this idea is terrible. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
Montevius Williams
The Scope Gallente Federation
626
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Posted - 2013.10.09 00:43:00 -
[7] - Quote
Caleb Seremshur wrote:He means a 25% reductuon on the 7 days a war dec lasts.
Okay sure so you trained a skill while away on a holiday so my 50 mil that I worked for becomes somewhat irrelevant?
No. That's imbalanced. Being able to buy out concord to anull the war dec is one thing but this idea is terrible.
Yea I agree. You dont need this skill, but I would like to be able to bribe Concord to end a war. That would be cool, and in keeping with the corpt nature of Concord/EVE. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
Karma Codolle
Federal Navy Academy Gallente Federation
15
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Posted - 2013.10.10 00:24:00 -
[8] - Quote
Coyote Laughing wrote:Bad idea. The whole point of the 24 hour delay is to prevent tactical war declarations the moment the majority of people log off.
Personally, I think the whole "bribe CONCORD to look the other way" system is a griefer tool for one player with a credit card to ruin the experience for a disproportionate number of others.
At the very least, people should be able to counter bid and cancel the impending declaration.
In nullsec, war declarations have minimal effect in any case - dump the whole stupid idea completely.
All People in hisec should have the same protection afforded those who abuse NPC corps to engage in anti-social acts with impunity.
Gankers don't pay taxes on missions, nor do they pay a percentage of their refined ores to stations.
Otherwise, make it so that people get kicked from the starting corps after a month into the "default corps", which can then be war declared as normal (except with a proportionately larger fee).
If people don't like it, they can train corporate management to level 1 and make a new one every time they get war declared.
I'm in favor of this.
I always thought it was the most ridiculous thing that pilots could hide in the NPC starter corps immune from wardeccing. granting them greater protections than the player run corps. It offers pirates and gankers 0 incentive to leave that protection.
I'd like to see them either kicked out into another npc corp after a period of time that can be wardecced by players.
or people in the NPC corps have their safety permanently set to green until they leave said NPC corp.
Especially with the rise of miner griefing and selling system use permits. Players are given no option to properly defend (as in fight back, not just uber tank defense) as they are subjected to a second strike mentality for defending themselves against people known to attack them. Unless of course they want to lose sec status, get kill rights on themselves.
If a group of players is harassing my system and ganking I should be able to wardec them so I can launch preemptive defense and not have to wait for them to shoot me again. But I can't since they hide out in protected NPC corps.
Why should their play style that exists to interrupt the game play of other players, be immune from interruption itself. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
26
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Posted - 2013.10.10 01:01:00 -
[9] - Quote
Montevius Williams wrote:Caleb Seremshur wrote:He means a 25% reductuon on the 7 days a war dec lasts.
Okay sure so you trained a skill while away on a holiday so my 50 mil that I worked for becomes somewhat irrelevant?
No. That's imbalanced. Being able to buy out concord to anull the war dec is one thing but this idea is terrible. Yea I agree. You dont need this skill, but I would like to be able to bribe Concord to end a war. That would be cool, and in keeping with the corpt nature of Concord/EVE.
Something like this suggestion?
Bribing the increasingly corrupt concord into ending what they were bribed to start makes sense to me.
Oh, and a War Dec skill? It would have to work the other way: ie: a skill to increase the war dec time. ;) |
Zappity
Kurved Space
499
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Posted - 2013.10.10 02:20:00 -
[10] - Quote
New corporation skill: reduce wardec FEE would be good. Zappity's Adventures for a taste of lowsec. |
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Coyote Laughing
1
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Posted - 2013.10.18 12:58:00 -
[11] - Quote
Zappity wrote:New corporation skill: reduce wardec FEE would be good.
Is this just shameless promotion, or is it just a random comment?
NARF ! l8r \o/ |
Angeal MacNova
XDraconis CombineX
87
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Posted - 2013.10.18 16:14:00 -
[12] - Quote
Sure there can be a skill that would reduce the 7 day duration by up to 25%, so long as there is another skill that reduces the cost to wardec by up to 25%.
However, this would work best if it reduced the war dec by 9h36m per level. This will result in a 2 day reduction at L5. That's a 28.571% reduction. Divided by 5, and that would be a 5.714% reduction on the war dec cost per level for the other skill. Round off to an even 6% per lvl.
So let's say that corp A war decs corp B for 35 days. By default this would cost 250M isk. If corp B has the first skill, corp A would have to renew the war dec every 5 days and this will cost them 350M isk to make the war last 35 days. But corp A has the second skill and so the amount they would actually pay for a 35 day war dec will be 245M. |
Alvatore DiMarco
Capricious Endeavours Ltd
790
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Posted - 2013.10.18 16:33:00 -
[13] - Quote
With regards to a skill that reduces the duration of an active war against you: No. Absolutely not. With regards to a skill that reduces the 24hr warning period before a war against you: LOL, why would you even want that? No. With regards to a skill that reduces the 24hr warning period before a war you've declared: No. Absolutely not.
Wardecs are already a horrible, strange mess as it is.
Karma Codolle wrote: I'm in favor of this.
I always thought it was the most ridiculous thing that pilots could hide in the NPC starter corps immune from wardeccing. granting them greater protections than the player run corps. It offers pirates and gankers 0 incentive to leave that protection.
I'd like to see them either kicked out into another npc corp after a period of time that can be wardecced by players.
or people in the NPC corps have their safety permanently set to green until they leave said NPC corp.
Especially with the rise of miner griefing and selling system use permits. Players are given no option to properly defend (as in fight back, not just uber tank defense) as they are subjected to a second strike mentality for defending themselves against people known to attack them. Unless of course they want to lose sec status, get kill rights on themselves.
If a group of players is harassing my system and ganking I should be able to wardec them so I can launch preemptive defense and not have to wait for them to shoot me again. But I can't since they hide out in protected NPC corps.
Why should their play style that exists to interrupt the game play of other players, be immune from interruption itself.
I'm not exactly sure why an empire corp - any empire corp - would want to have members in its ranks that have a negative security status. Perhaps the best way to approach this is to allow people to remain in their NPC corp indefinitely, with the exception that they are kicked out into a different, war-deccable NPC corp once their security status goes below 0. As a basic precaution, perhaps give them half an hour delay between going negative and being kicked.
Perhaps all those negative-sec pilots could be dumped into the racial FW corp. |
Unsuccessful At Everything
The Troll Bridge
6357
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Posted - 2013.10.18 16:53:00 -
[14] - Quote
If the victims get a skill to reduce the wardec time... do the aggressors get a skill to either lengthen the wardec or reduce the 24 hour start timer to lets say 12hours?
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Zappity
Kurved Space
559
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Posted - 2013.10.18 17:52:00 -
[15] - Quote
Coyote Laughing wrote:Zappity wrote:New corporation skill: reduce wardec FEE would be good. Is this just shameless promotion, or is it just a random comment? NARF ! An attempt to introduce some balance to a pretty unbalanced concept. On a phone (hence the brevity). Zappity's Adventures for a taste of lowsec. |
Coyote Laughing
1
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Posted - 2013.10.24 23:47:00 -
[16] - Quote
My character started in "Republic Military School", but then ended up in "Brutor Tribe" after I left my first corp - so they should simply make it that after 30 days, they get kicked to the secondary corp, which is a faction war corp.
It's not quite so open as a war declaration, but at least you can join the opposing faction and try hunting them down. l8r \o/ |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
480
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Posted - 2013.10.24 23:58:00 -
[17] - Quote
Coyote Laughing wrote:My character started in "Republic Military School", but then ended up in "Brutor Tribe" after I left my first corp - so they should simply make it that after 30 days, they get kicked to the secondary corp, which is a faction war corp.
It's not quite so open as a war declaration, but at least you can join the opposing faction and try hunting them down.
Or they repeatedly die as 1 month old kill mails and pad kill boards. Plus most fw soldiers want quality fights from quality adversaries and as such they wouldn't support this idea. Dumbing down of Eve Online will result in it's destruction... |
Daichi Yamato
Xero Security and Technologies
806
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Posted - 2013.10.25 00:52:00 -
[18] - Quote
reduce initial war dec costs and allow both defenders and attackers to add allies for additional costs.
(more) sandbox. fair. fewer simpler wars rather than many interlinked messes.
Conflict is a deep rooted part of this game.
This is my opinion :3 There are no vets in EVE. Only varying levels of Noobery. |
Zappity
Kurved Space
600
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Posted - 2013.10.25 01:05:00 -
[19] - Quote
Little Dragon Khamez wrote:Coyote Laughing wrote:My character started in "Republic Military School", but then ended up in "Brutor Tribe" after I left my first corp - so they should simply make it that after 30 days, they get kicked to the secondary corp, which is a faction war corp.
It's not quite so open as a war declaration, but at least you can join the opposing faction and try hunting them down. Or they repeatedly die as 1 month old kill mails and pad kill boards. Plus most fw soldiers want quality fights from quality adversaries and as such they wouldn't support this idea. My first solo kill was at 1.5m SP. Not much over a month. That is when you should start learning target selection etc. Zappity's Adventures for a taste of lowsec. |
Montevius Williams
The Scope Gallente Federation
640
|
Posted - 2013.10.25 01:13:00 -
[20] - Quote
You've given a very compelling argument
+1 "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
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