Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shimrod Ombreflamme
AtlantiA French Corp Silent Ascension
1
|
Posted - 2013.10.11 16:03:00 -
[1] - Quote
Since Retribution, NPC have a new IA and switch often to drones. This is of course a little annoying for mission-runners and pvers who use drones.
So, I suggest a now skill called GÇ£Advanced Drone DurabilityGÇ¥ to reduce drones chance to have aggro from NPC. Each level reduce NPC aggro probability and at level V, aggro chance should be reduced to zero or very low.
And maybe, also add some hitpoints per level, 2.5% per level to shield, armor, and hull.
|
TehCloud
Mastercard.
130
|
Posted - 2013.10.11 16:32:00 -
[2] - Quote
How about you just watch your screen and recall your drones when they get aggro?
Why do you think they changed it so that drones can get aggro? So PvE'ing in a droneboat can't be done AFK. My Condor costs less than that module! |
FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
167
|
Posted - 2013.10.11 17:23:00 -
[3] - Quote
Hitpoints on heavies would be good but none of the rest. |
Janet Clover
State War Academy Caldari State
1
|
Posted - 2013.10.11 17:51:00 -
[4] - Quote
Shimrod Ombreflamme wrote: Since Retribution, NPC have a new IA and switch often to drones. This is of course a little annoying for mission-runners and pvers who use drones.
So, I suggest a now skill called GÇ£Advanced Drone DurabilityGÇ¥ to reduce drones chance to have aggro from NPC. Each level reduce NPC aggro probability and at level V, aggro chance should be reduced to zero or very low.
And maybe, also add some hitpoints per level, 2.5% per level to shield, armor, and hull.
they changed it because too many people where using drone boats to AFK do missions and let bots make crazy isk. thats why they changed it so they are not going to undo this with a new skill. |
Omnathious Deninard
Novis Initiis
1677
|
Posted - 2013.10.11 17:56:00 -
[5] - Quote
Drones are no different than any other group of ammo or charges, should I get a skill that reduces the amount of charges I have to use per shot? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
ShahFluffers
Ice Fire Warriors Late Night Alliance
3391
|
Posted - 2013.10.11 18:09:00 -
[6] - Quote
Use a target painter or remote reps. Now the NPCs deem you a much higher threat than the drones (but they will still occasionally switch to them). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Verity Sovereign
Sovereign Fleet Tax Shelter
581
|
Posted - 2013.10.11 18:26:00 -
[7] - Quote
No to the reduced chance of getting aggro.
Maybe to the 2.5% hitpoints/level
What I'd rather see, is simply a reduction on the training multiplier for drone durability... its too high for what it is. IMO |
Kieron Krodmandouin
LazyBoyz Band of Recreational Flyers Trifectas Syndicate
5
|
Posted - 2013.10.11 21:42:00 -
[8] - Quote
The problem I have with drones is that they are dead before I can recall them half the time, or before they get into range of my reppers. Maybe a "Mixed drone squad" skill that allowed me to include repair drones in my wing, or something. Would require more micromanagement to use and cut into DPS, but beats the hell out of making PVE even more boring. |
Aglais
Deep Core Mining Inc. Caldari State
415
|
Posted - 2013.10.11 21:57:00 -
[9] - Quote
TehCloud wrote:How about you just watch your screen and recall your drones when they get aggro?
Why do you think they changed it so that drones can get aggro? So PvE'ing in a droneboat can't be done AFK.
The point is, they change targets so fast that drone deployment is not a valid tactic in PvE.
THAT is the problem, but I do think that methods should be taken so that people actually play EVE instead of just have it running in the background while you play other games. |
Chamiidra
Twenty Questions Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.10.11 22:31:00 -
[10] - Quote
TehCloud wrote:How about you just watch your screen and recall your drones when they get aggro?
Why do you think they changed it so that drones can get aggro? So PvE'ing in a droneboat can't be done AFK.
Easy to do with sentries. But when you're dealing with tons of frigates that orbit any further than 10km which switch targets more often than politicians hold fund raisers and you end up with a lot of dead drones no matter what you do.
I think a general increase in drone HP is in order. I don't think we should reduce drone agro necessarily but they shouldn't die the moment they get agro. More HP would also help make heavies useful again as then they can go out and engage the stuff at 30-50km without getting blown up.
|
|
Morrigan LeSante
The Lost and Forgotten Troopers
413
|
Posted - 2013.10.11 22:45:00 -
[11] - Quote
TehCloud wrote:How about you just watch your screen and recall your drones when they get aggro?
Why do you think they changed it so that drones can get aggro? So PvE'ing in a droneboat can't be done AFK.
How about we get notification they have even aggro before they hit hull?
Because that's what happens in unbonused hulls.
Too many times I'm watching the NPC's like a hawk - oh, I'm yellow boxed now> $DRONE_HOTKEY> oh it's already into structure at the first GUI update.
Fix the gui, then your argument has far more weight, as it is...I cannot condemn those complaining because you cannot react to what you cant see. |
Meyr
SiN Corp
53
|
Posted - 2013.10.12 01:10:00 -
[12] - Quote
How about simply increasing the base durability of drones by about 25%? Whenever my mission drones get killed, it's almost always on the way back to my ship, and they're usually within a few KM of returning to my drone bay.
That amount wouldn't imbalance their toughness in PVP (I had a few shot up just a few days ago, when my Domi was tackled - you know who you are, you dirty rat bastids! I'll see you again!), but would provide the AWAKE, non-AFK missioner just a bit more time to successfully recall their drones before they were destroyed. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
905
|
Posted - 2013.10.12 01:15:00 -
[13] - Quote
more health for drones would definitely help
what would help more was a functional range of rigging options like turret/missile users get and some actual IMPLANT choices
|
Hesod Adee
Turalyon Plus Turalyon Alliance
88
|
Posted - 2013.10.12 01:22:00 -
[14] - Quote
Morrigan LeSante wrote:TehCloud wrote:How about you just watch your screen and recall your drones when they get aggro?
Why do you think they changed it so that drones can get aggro? So PvE'ing in a droneboat can't be done AFK. How about we get notification they have even aggro before they hit hull? Because that's what happens in unbonused hulls. Too many times I'm watching the NPC's like a hawk - oh, I'm yellow boxed now> $DRONE_HOTKEY> oh it's already into structure at the first GUI update. Fix the gui, then your argument has far more weight, as it is...I cannot condemn those complaining because you cannot react to what you cant see. What about keeping the EHP the same, but moving most of it to shields ?
That way, if you're paying attention you can pull them back before they take any permanent damage. If you have spare drones, then you can cycle between them to keep the full shield drones out in space. |
Malcolm Malicious
Malware Detected Brave Collective
9
|
Posted - 2013.10.12 06:02:00 -
[15] - Quote
How about make it so we can control 10 drones, then my drone boat can feel like a drone boat.
But actually, a better drone UI would be nice. holding shift or ctrl while clicking a drone group as a shortcut to launch drones would help a lot. Getting a notifier on which of your drones are being attacked would be nice. Right now, I have my drone window cramped on the bottom right corner of the screen and it makes me feel they aren't very important sometimes and I get lazy to launch them. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |