Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
StoreSlem
|
Posted - 2006.01.27 04:10:00 -
[1]
I for one greatly enjoy fighting people that flies half a battleship.
|
Hamatitio
|
Posted - 2006.01.27 04:35:00 -
[2]
uh huh. ---
I Post on the forums for Fate. Im cool. Fate. Recruitment Thread |
Berrik Radhok
|
Posted - 2006.01.27 05:41:00 -
[3]
The only people who hate stabs are losers who look for cheap ganks of barges and haulers
|
Xio2
|
Posted - 2006.01.27 06:03:00 -
[4]
tru dat. checks and balances are good. -------------- now this is the way a sig should be Xio2 |
OrangeAfroMan
|
Posted - 2006.01.27 06:14:00 -
[5]
Except that you see them more often on "combat," ships........
|
Berrik Radhok
|
Posted - 2006.01.27 07:57:00 -
[6]
Originally by: OrangeAfroMan Except that you see them more often on "combat," ships........
So? Mabye some people fly things they can't afford to replace easily.
If stabs are giving you a problem, have more 2 point scramblers equipped.
|
Alex Krause
|
Posted - 2006.01.27 08:10:00 -
[7]
Originally by: Berrik Radhok The only people who hate stabs are losers who look for cheap ganks of barges and haulers
or in interceptor 'gank' squdas....
|
Rexthor Hammerfists
|
Posted - 2006.01.27 08:12:00 -
[8]
how do u hunt stabbed battleships, and hacs?
ina group.
how do u call a group killing a single battleship or hac.
a gank.
- Purple Conquered The World, We the Universe.
|
Alex Krause
|
Posted - 2006.01.27 08:17:00 -
[9]
Originally by: Rexthor Hammerfists how do u hunt stabbed battleships, and hacs?
ina group.
how do u call a group killing a single battleship or hac.
a gank.
'maybe they don't want to lose it? Maybe they can't afford to lose it. Maybe they just want to get kills with little to no real risk'
Saved us all time as someone who has no real game time experience will come on here and spout it, so you might as well que up a pre-emptive responce.
|
LUKEC
|
Posted - 2006.01.27 08:25:00 -
[10]
wcs, non losing ship argument, and pvp doesn't really go together.
Don't want to lose ship... don't pvp. And remember, 2x stabs won't save you from any decent hunter:)
I use no guns... i smack to death. |
|
Jack Anastazi
|
Posted - 2006.01.27 08:33:00 -
[11]
What about 4x stabs?hehe, cus thats what i pack around in lowsec, i am a newb to pvp and i want a way to learn with some kind of plan b instead of losing a billion ships. nuff said
|
Joshua Foiritain
|
Posted - 2006.01.27 08:58:00 -
[12]
Stabs should be highslots! -------------
|
Equinox II
|
Posted - 2006.01.27 09:10:00 -
[13]
Originally by: Joshua Foiritain Stabs should be highslots!
Signed, they should at least limit your offensive capabilities a lot! Battleships with 7-8 stabs and a full rack of guns, still able to dish out a lot of dmg is just wrong.
CCP Hammer > Next patch we will make sure to boost Amarr and Nerf Caldari. |
MOS DEF
|
Posted - 2006.01.27 09:29:00 -
[14]
Originally by: Joshua Foiritain Stabs should be highslots!
Hello Ishtar/domi/curse! IMO a stacking penalty would do allready. That would stop those ridiculous 7 wcs users. I have no problem with someone using 2 stabs. Bring a friend or more scramblers and it'S all good.
And yes stabs lead to ganks. Pretty funny when a whimpe dude who got blown up in his 5+ wcs ship calls your party lame gankers when it's the only way to get him killed.
|
Kery Nysell
|
Posted - 2006.01.27 09:40:00 -
[15]
Originally by: Equinox II
Originally by: Joshua Foiritain Stabs should be highslots!
Signed, they should at least limit your offensive capabilities a lot! Battleships with 7-8 stabs and a full rack of guns, still able to dish out a lot of dmg is just wrong.
Not again.
That battleship with 7-8 stabs and a full rack of guns has NO tank, AND not a single damage mod (no gank), and even if it's a Raven (which tanks with its mid slots), it still has no damage mods in those stabbed low slots, so in effect fitting Warp Core Stabilisers does indeed limit your offensive capabilities, either by reducing your damage output (no damage mods) or reducing your survavibility (no tank).
Yes, you can always ask for more nerfing of offensive capabilities, but I really think it's fine as it is ...
Yes, I don't do any PvP. No, I don't fit any stabs on my ships (well, I did once, on a Raven to do a lvl 4 mission I didn't knew, since in those missions you get scrambled, I wanted to be sure I could save my ship if the drek hit the fan).
|
Rexthor Hammerfists
|
Posted - 2006.01.27 09:53:00 -
[16]
this no tank and no dmg mod arhument doesnt stop the battleships to kill haulers behind ur lines. it doesnt stop a raven to kill one or 2 frigs and then warp away.
it doesnt stop to snipe from 80km one or 2 frigs and then warp away.
theres a great solution to this wcs mess in another thread - just make it so that when ppl agress on other players the wcs doesnt count anymore. means no raven that comes in kills 1-2frigs warps out, means no stabbed up sniper anymore, no stabbed up domis anymore that nos and drone to death with litle risk. means no smartbombing mega with 7 stabs anymore thats fkin tricky to catch.
th best solution to wcs, and simple too ;) - Purple Conquered The World, We the Universe.
|
Xeris
|
Posted - 2006.01.27 09:58:00 -
[17]
I think forum topics about warp cores are overpowered. Those need a nerf.
|
Twin blade
|
Posted - 2006.01.27 10:07:00 -
[18]
There not OP why should some one be forced to PVP if they need to pass in to low sec when moving item's or doing missions just since some one want's to be a pirate.
|
Kery Nysell
|
Posted - 2006.01.27 10:13:00 -
[19]
Originally by: Rexthor Hammerfists
it doesnt stop a raven to kill one or 2 frigs and then warp away.
it doesnt stop to snipe from 80km one or 2 frigs and then warp away.
Depends on the frig, but if it's a small T1 one, the ammo needed to blow those 1 or 2 frigs is sometimes worth more than the frigs ... so if we're talking "economical war" (making the enemy pay more than you), blowing those frigs and then warping away could be considered a loss (and therefore a waste of time).
Keep in mind that PvP bores me to tears of blood, and that all I say is theorical at best ...
|
Shin Ra
|
Posted - 2006.01.27 10:25:00 -
[20]
High slot stabs is a terrible idea. It makes travel setups too uber.
|
|
Testy Mctest
|
Posted - 2006.01.27 10:27:00 -
[21]
My new standard stab thread response
(I do realise this isnt a stab whining thread, but its on topic :P )
The Eve Guild Wars Project! |
Shin Ra
|
Posted - 2006.01.27 10:31:00 -
[22]
Originally by: Testy Mctest My new standard stab thread response
(I do realise this isnt a stab whining thread, but its on topic :P )
qft
|
Kery Nysell
|
Posted - 2006.01.27 10:52:00 -
[23]
Originally by: Testy Mctest My new standard stab thread response
(I do realise this isnt a stab whining thread, but its on topic :P )
That hit the nail square on the head.
|
TuRtLe HeAd
|
Posted - 2006.01.27 11:18:00 -
[24]
boooo hooo the target warped away.
for christs sake, its his game too ! If a player wants to favour running over PvP Let him. Not everyone wants to lose their ship as willingly as some people are prepared to.
Just think about it, Other games (like WoW, Guildwars etc.. ) PvP is an option that a player can turn on or off at will, it could be as bad as that ! If WCS get banned you might as well ask for sharding and instancing, because you basically Forcing Everyone into something they don't want.
WCS are fine. |
VaderDSL
|
Posted - 2006.01.27 11:21:00 -
[25]
shouldnt they have a penalty to fit the type of module? It's a low slot, it stabilises warp drives and warp drives are linked to capacitor. Surely a penalty like MWD cap penalty (although not as harsh) should apply?
|
Gutsani
|
Posted - 2006.01.27 11:25:00 -
[26]
Edited by: Gutsani on 27/01/2006 11:26:31 If you really wanne "nerf" stabs make em use BOTH a high and low slot. Won't happen though. I agree that making em high slots would make traveling setups overpowered. Maybe if you do make em highslot modules also make em a active module with an insane power usage, something like a neut.
For the rest, a stacking penalty wont really work. And then we just need stronger warp scramblers available, T2 close range *****ble on inty's and stuff with +3 scramble strength.
|
Jamius
|
Posted - 2006.01.27 11:35:00 -
[27]
Originally by: Jack Anastazi What about 4x stabs?hehe, cus thats what i pack around in lowsec, i am a newb to pvp and i want a way to learn with some kind of plan b instead of losing a billion ships. nuff said
Exactomundo mate. I used to do the same and it was the only reasonable way to learn PvP without having a bulging wallet and able to lose ships constantly. I don't use em now as I am much more experienced but if you nerf stabbies in the way many people suggest you stop newer players being able to learn the ropes properly in PvP in a way that suits them (i.e doing it by themselves).
|
Griller SW
|
Posted - 2006.01.27 11:42:00 -
[28]
Originally by: Rexthor Hammerfists
...
Theres a great solution to this wcs mess in another thread - just make it so that when ppl agress on other players the wcs doesnt count anymore.
...
the best solution to wcs, and simple too ;)
I gotta say this is the best idea I've heard so far about the whole WCS issue.
|
Guizzy
|
Posted - 2006.01.27 19:21:00 -
[29]
Originally by: TuRtLe HeAd boooo hooo the target warped away.
for christs sake, its his game too ! If a player wants to favour running over PvP Let him. Not everyone wants to lose their ship as willingly as some people are prepared to.
Just think about it, Other games (like WoW, Guildwars etc.. ) PvP is an option that a player can turn on or off at will, it could be as bad as that ! If WCS get banned you might as well ask for sharding and instancing, because you basically Forcing Everyone into something they don't want.
WCS are fine.
This is absolutely true.
What do you guys expect us Indy pilots do, when a single pirate could stop our only means of escape and blow us with NO EFFORT in a Cruiser; hell, even a frigate!
I fit 3 WCS in my Hauler, and I don't feel any shame saying it.
"OMG; u run 4way u psy luzer!"
Ya, sure, very manly of you to attack a defenseless ship with your large Battleship. Do you want help destroying me without even asking a ransom, or is standing still enough?
|
Arthmandar Valikari
|
Posted - 2006.01.27 20:58:00 -
[30]
Edited by: Arthmandar Valikari on 27/01/2006 20:58:22 Ditto the above -- I'm a carebear slowly making the transition to less carebearish ways, part of a young corporation of a few friends. We're not in an alliance, and it takes significant effort by all corporation members to build a single battleship.
Nerf the stabbies or take them out altogether, and I can't afford to risk unsafe space anymore, period. I don't have the money to replace ships lost in combat I wasn't looking for.
I think one of the best parts of Eve is that PvP can (theoretically, if you don't mind being Concord-popped) take place anywhere, anytime, and rather than having some artificial division between PvP and no-PvP (that most MMOs seem to utilize) -- you just deal in chance. The chance of getting popped in safespace starts at practially 0% in 1.0 and gets to big numbers in 0.0, but the point is, each player can adjust his/her playstyle for his/her sense of risk and return.
Arguing to remove WCS (a true killer viewpoint) from the game is just the opposite side of the coin from 'no non-consenual PvP' (a true carebear viewpoint), both of which ideas are absolutely stupid and would nerf the game hard.
You have to fit a module to scramble, he has to fit a module to avoid scrambling. How could it be more fair and balanced than that, especially because the aggressor gets to choose his ship class? Frankly, aggression has always favored the aggressor in Eve because the aggressor gets to pick the terms of combat. Forcing everyone to acquiesce to arbitrary combat terms (by removing the chance of escape) is just plain retarded.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |