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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jose Montalvo
TSOE Po1ice TSOE Consortium
5
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Posted - 2013.10.16 07:04:00 -
[1] - Quote
Greetings, Rise, Foxie and the rest of the dev team. I was wondering if you guys have already come up with ideas on how this ships are gonna be balanced. Can you guys gave us a heads up or at least a tip on what's to come?? Any changes in skill requirements and so on.... |
Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
32
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Posted - 2013.10.16 07:28:00 -
[2] - Quote
Rattle is fine Increase Machariel mass, lower its fitting capabilities by a lot, nerf its tank Give Nightmare a shield boost bonus Vindicator is fine aswel imho |
TehCloud
Mastercard.
142
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Posted - 2013.10.16 07:35:00 -
[3] - Quote
Rattle is crap. It costs half of the other Pirate BS and less than a CNR for a reason.
4 unbonused Launcher hardpoints, there still is no dedicated pirate missile BS.
Would like to see the Nightmare get a little love along with the RS. Machariel might need a small nerf, vindicator is fine imo since it lacks a utility high I'm okay with the insane dps. My Condor costs less than that module! |
Swiftstrike1
Interfector INC. Fade 2 Black
286
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Posted - 2013.10.16 08:59:00 -
[4] - Quote
Jose Montalvo wrote:Greetings, Rise, Foxie and the rest of the dev team. Foxie Fozzie? Me-ow.....
Massive -1 to giving active tanking bonuses to pirate battleships. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Hell Bitch
Imperial Academy Amarr Empire
25
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Posted - 2013.10.16 09:07:00 -
[5] - Quote
What exactly can they do the current working pirate BS's (all of them except the rattler) that doesn't
a) make them overpowered b) ruin them
I see some people asking for a shield boost bonus on the nightmare, why? tanking isn't a problem, what bonus would you like to swap this for, the dmg bonus from caldari BS or the tracking bonus from amarr BS, cos if you touch either of those you've pretty much thrown the nightmare in the bin.
Pirate BS's except the rattler are all good, maybe the mach is a bit too good but really i don't see them getting more than a few tweaks, even the current rattler has it's uses (of course now that I've said this openly watch as they get some gay-ass 'pillage' module that makes them suck more whilst appearing to make them better) |
Malcolm Malicious
Malware Detected Brave Collective
15
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Posted - 2013.10.16 09:54:00 -
[6] - Quote
The Rattlesnake as well as all Gurista ships should be remade as purely missile boats, once they release all SoE classes. All pirate ships that aren't Angel or Serpentis need some love. I'm just sitting here waiting for my Nestor. |
Hell Bitch
Imperial Academy Amarr Empire
25
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Posted - 2013.10.16 10:01:00 -
[7] - Quote
Malcolm Malicious wrote:The Rattlesnake as well as all Gurista ships should be remade as purely missile boats, once they release all SoE classes. All pirate ships that aren't Angel or Serpentis need some love. I'm just sitting here waiting for my Nestor.
I hear you, and I admit that it's weird how different the rattler is to guristas NPC's, but how do you differentiate between regular caldari ships and guristas. we got Raven, CNR, Navy Scorp and Golem as missile BS's, I rekon they've covered all bases with those variantions.
If the nightmare gets any love it will become ridiculous, personally i'd like :D to see a bit more fitting and the 2 utility highs re-purposed into another 2 turret slots. Nothing else needs changing :D
We can all dream. |
Vas Eldryn
29
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Posted - 2013.10.16 10:14:00 -
[8] - Quote
I'd love to see the rattlesnake made into a torp specialist rather then a drone boat... as caldari BS (SNI, CNR, golem, raven) now do better with cruise missiles. I just like the idea of a torp specialized BS. |
Luscius Uta
Unleashed' Fury Forsaken Federation
58
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Posted - 2013.10.16 10:27:00 -
[9] - Quote
Rattlesnake's special ability is rather useless (unless you're using Torpedoes, but I don't think I've ever seen a Rattlesnake with Torps) as you won't ever be shooting stuff that is 200km away with it. Bonus to missile explosion velocity would much better fit within its role of being a near-perfect lvl4 mission boat which is not much useful for anything else.
Machariel is OP because of its superior speed and agility and therefore needs a slight nerf in either mass or max velocity, but other Pirate Battleships don't seem worth changing to me (maybe Vindicator could live with100 m^3 drone bandwidth to compensate for its insane DPS). However, even if no rebalance is planned, all those ships need to be given 400 calibration points, since that amount has been given to Navy Battleships when they have been rebalanced.
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Hell Bitch
Imperial Academy Amarr Empire
25
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Posted - 2013.10.16 10:53:00 -
[10] - Quote
Luscius Uta wrote:Rattlesnake's special ability is rather useless (unless you're using Torpedoes, but I don't think I've ever seen a Rattlesnake with Torps) as you won't ever be shooting stuff that is 200km away with it. Bonus to missile explosion velocity would much better fit within its role of being a near-perfect lvl4 mission boat which is not much useful for anything else.
Machariel is OP because of its superior speed and agility and therefore needs a slight nerf in either mass or max velocity, but other Pirate Battleships don't seem worth changing to me (maybe Vindicator could live with100 m^3 drone bandwidth to compensate for its insane DPS). However, even if no rebalance is planned, all those ships need to be given 400 calibration points, since that amount has been given to Navy Battleships when they have been rebalanced.
The rattlers special ability is certainly not useless, those high end DED complexes in null don't complete themselves, it's just very different to the other pirate BS's. It certainly doesn't need to be turned into another generic missile BS, and as for a torp specialist it seems CCP is moving away from bonus's only applying to short range missiles (look at the recent re-balancing on the Khanid line of missile ships) so if it's good with torps it'll be also good with cruises, back to the problem that torps just suck. |
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Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
32
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Posted - 2013.10.16 11:07:00 -
[11] - Quote
People seriously fit launchers to Guristas ships? |
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1289
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Posted - 2013.10.16 11:56:00 -
[12] - Quote
leave them all alone and lets see how the navy ships do in the next 6 months first eh.
Are there really that many used out side of pve anyway? People say that cost shouldnt be a big factor, but they are generally capital amounts of isk to buy and fit. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
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CCP Rise
C C P C C P Alliance
3039
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Posted - 2013.10.16 13:40:00 -
[13] - Quote
We've talked about them some but don't have set plans yet. I wouldn't expect any skill requirements to change.
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Dinsdale Pirannha
Pirannha Corp
1343
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Posted - 2013.10.16 13:47:00 -
[14] - Quote
CCP Rise wrote:We've talked about them some but don't have set plans yet. I wouldn't expect any skill requirements to change.
After the hack job you guys just did on the Marauder class, I can only imagine what will remain when you are done with these.
Then again, anyone who was in a Marauder will be ditching it for a pirate BS, the drops of these hull BPC's pay for a lot of the null sec players, so....... Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Arthur Aihaken
The.VOID
330
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Posted - 2013.10.16 15:02:00 -
[15] - Quote
CCP Rise wrote:We've talked about them some but don't have set plans yet. Any hints...? The Rattlesnake could be improved by giving it 6 launchers and swapping out the 50% missile velocity bonus with a +25% rate of fire bonus (possibly a bit less tank). I am currently away, traveling through time and will be returning last week. |
Harvey James
Deep Core Mining Inc. Caldari State
562
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Posted - 2013.10.16 15:19:00 -
[16] - Quote
it would be nice if the Rattlesnake becomes a 50/50 drone/missile damage ship
Nightmare to be an attack battleship Vindi to be an attack ship Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
175
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Posted - 2013.10.16 15:44:00 -
[17] - Quote
Please buff the nightmare that would be hilarious ;) |
TehCloud
Mastercard.
148
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Posted - 2013.10.16 15:48:00 -
[18] - Quote
Harvey James wrote:it would be nice if the Rattlesnake becomes a 50/50 drone/missile damage ship
In fact, it wouldn't. I'd rather see it become a 100% drone boat with no useless Missile Hullbonus or a full Missile Boat with 125mbit of unbonused Drones.
My Condor costs less than that module! |
seth Hendar
I love you miners
193
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Posted - 2013.10.16 15:49:00 -
[19] - Quote
Dinsdale Pirannha wrote:CCP Rise wrote:We've talked about them some but don't have set plans yet. I wouldn't expect any skill requirements to change.
After the hack job you guys just did on the Marauder class, I can only imagine what will remain when you are done with these. Then again, anyone who was in a Marauder will be ditching it for a pirate BS, the drops of these hull BPC's pay for a lot of the null sec players, so....... tbh, when i see what they did to minmatar (switch half ships to missiles, make cane useless, make pest slower than a ******* amarr BS....yeah)during this "rebalancing" + the marauders changes incoming, i reallly hope they NEVER touch anything else....seriously |
Hell Bitch
Imperial Academy Amarr Empire
26
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Posted - 2013.10.16 15:49:00 -
[20] - Quote
FlinchingNinja Kishunuba wrote:Please buff the nightmare that would be hilarious ;)
I agree, i think it either needs more turret hardpoints and some extra fitting
or
roll the dmg bonus from caldari BS into the hull's role bonus (so 125% dmg to turrets) and then give it 10% per level to optimal range.
Both would be hilariously overpowered
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Jasmine Assasin
State War Academy Caldari State
58
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Posted - 2013.10.16 15:53:00 -
[21] - Quote
Hell ***** wrote:Malcolm Malicious wrote:The Rattlesnake as well as all Gurista ships should be remade as purely missile boats, once they release all SoE classes. All pirate ships that aren't Angel or Serpentis need some love. I'm just sitting here waiting for my Nestor. I hear you, and I admit that it's weird how different the rattler is to guristas NPC's, but how do you differentiate between regular caldari ships and guristas. we got Raven, CNR, Navy Scorp and Golem as missile BS's, I rekon they've covered all bases with those variantions. If the nightmare gets any love it will become ridiculous, personally i'd like :D to see a bit more fitting and the 2 utility highs re-purposed into another 2 turret slots. Nothing else needs changing :D We can all dream.
I'd be happy if they added another 10-15% each to the cap and cap recharge. Ships should be able to fire their guns w/o ever running out of cap at least. Right now the best I can do with only guns firing is 21m22secs. This is with a full Genolution (1,2,3, and 4) set and +6 energy systems operation/energy management hardwires.
This seems a bit unfair if you ask me. If I want to actually use my mids (and obviously I do) then this becomes about 6 and half minutes.
Mind you, this is with my incursion tachyon fit NM with perfect skills.
If you have an active tank fit this becomes about 2 and a half minutes at the top end (Gist A-type, gank target) with perfect skills. Shave another minute off for a pulse fit.
I'm not asking for a "Monster" but this ship needs some "love" in the cap dept. at least.
To put this into perspective, a Vindicator with perfect skills and the same implants and HWs is cap stable at 51% with only the guns firing with a max gank fit.
The Machariel and Rattlesnake uses capless weapons, and the same (max gank) fit + implants/HWs ported from the NM to the Bhaalgorn even results in more firing time at 23:39.
Please note: The term "max gank" excludes officer damage mods in regards to this post. I'm well off but not that stupid.
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Jacid
Aliastra Gallente Federation
42
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Posted - 2013.10.16 15:57:00 -
[22] - Quote
Dinsdale Pirannha wrote:CCP Rise wrote:We've talked about them some but don't have set plans yet. I wouldn't expect any skill requirements to change.
After the hack job you guys just did on the Marauder class, I can only imagine what will remain when you are done with these. Then again, anyone who was in a Marauder will be ditching it for a pirate BS, the drops of these hull BPC's pay for a lot of the null sec players, so.......
The maurders are going to do a few things very well and be only so so at everything else. The will do really well long ranged combat, pve, blind star pos bashing where dreads aren't available. I don't see them being used very much in pvp as the imobility is a huge liability especially at the price tag of a maurader, and without the ability to be remote repped you just won't see them much in pvp. They could offset this to some extent by giving bastion mode a damage bonus but that might be a little OP as well.
As to Faction battleships the Bhaal is solid it doesn't need any changes the rattlesnakes needs the domi range and tracking bonus for drones to apply damage better. Or a serious boost to drone MWD speed (which could make for an interesting type of ship). The nightmare is pretty balanced to my experience but i defer to others judgment. The vindi is solid overall insane DPS at the price of being tr. The Machariel needs its drone bandwidth and bay sized reduced and the ship model size reduced but it really isn't that OP its just fast and hits hard (which it should be)
My 2 Cents |
Hell Bitch
Imperial Academy Amarr Empire
26
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Posted - 2013.10.16 16:27:00 -
[23] - Quote
Jasmine Assasin wrote: I'd be happy if they added another 10-15% each to the cap and cap recharge. Ships should be able to fire their guns w/o ever running out of cap at least. Right now the best I can do with only guns firing is 21m22secs. This is with a full Genolution (1,2,3, and 4) set and +6 energy systems operation/energy management hardwires.
I read an interesting idea a while ago on these forums about the NM's bonus's, i think it was liang nuren that suggested it. What if it had a bonus like 15% or even 20% cap reduction per level for large energy weapons.
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sXyphos
The Scope Gallente Federation
16
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Posted - 2013.10.16 16:31:00 -
[24] - Quote
I just hope the Rattle becomes the "one drone boat to rule them all", that is all |
Mocam
EVE University Ivy League
324
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Posted - 2013.10.16 17:32:00 -
[25] - Quote
Jacid wrote:Dinsdale Pirannha wrote:CCP Rise wrote:We've talked about them some but don't have set plans yet. I wouldn't expect any skill requirements to change.
After the hack job you guys just did on the Marauder class, I can only imagine what will remain when you are done with these. Then again, anyone who was in a Marauder will be ditching it for a pirate BS, the drops of these hull BPC's pay for a lot of the null sec players, so....... The maurders are going to do a few things very well and be only so so at everything else. The will do really well long ranged combat, pve, blind star pos bashing where dreads aren't available. I don't see them being used very much in pvp as the imobility is a huge liability especially at the price tag of a maurader, and without the ability to be remote repped you just won't see them much in pvp. They could offset this to some extent by giving bastion mode a damage bonus but that might be a little OP as well. As to Faction battleships the Bhaal is solid it doesn't need any changes the rattlesnakes needs the domi range and tracking bonus for drones to apply damage better. Or a serious boost to drone MWD speed (which could make for an interesting type of ship). The nightmare is pretty balanced to my experience but i defer to others judgment. The vindi is solid overall insane DPS at the price of being tr. The Machariel needs its drone bandwidth and bay sized reduced and the ship model size reduced but it really isn't that OP its just fast and hits hard (which it should be) My 2 Cents
IMO - Damage bonus to the Marauder via bastion... With out it - the ship will remain a PvE toy. with it - it could add enough value to make it viable for use in PvP. Especially structure type bashing where a dread can't be used. It doesn't need a huge bonus but a small / decent one would make it viable for PvP use.
Faction Battleships - they could use a bit of work but, as you point out, not that much. Touches here or there.
With respect to faction ships in general - with SOE coming out, other factions become possible as well.
Caldari + Minmatar combo: Mordu's Legion - missile focus with minmatar speed/agility.
That would finish off the faction combo's.
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Goldensaver
Personal Defense LtD.
255
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Posted - 2013.10.16 17:41:00 -
[26] - Quote
Electrique Wizard wrote:People seriously fit launchers to Guristas ships? No, they only do it ironically in order to make a statement.
Also, your name: like the band? Or just a different reference and I'm looking too far into this? |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
254
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Posted - 2013.10.16 17:48:00 -
[27] - Quote
Electrique Wizard wrote:Rattle is fine
*cough* Dominix *cough*
It is completely outdated now. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |
Luscius Uta
Unleashed' Fury Forsaken Federation
58
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Posted - 2013.10.17 06:01:00 -
[28] - Quote
They all need a buff in targeting range, if nothing else. I know that no sane person fits Rails on a Vindi, but a 50km targeting range on a 1 billion ISK hull is a laugh. |
Arthur Aihaken
The.VOID
340
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Posted - 2013.10.17 06:37:00 -
[29] - Quote
sXyphos wrote:I just hope the Rattle becomes the "one drone boat to rule them all", that is all Haven't you heard? Drones suck in PvE now... The Rattlesnake might become the "one boat ruled by all". I am currently away, traveling through time and will be returning last week. |
Yummy Chocolate
Brutor Tribe Minmatar Republic
1524
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Posted - 2013.10.17 06:58:00 -
[30] - Quote
Jacid wrote:The maurders are going to do a few things very well and be only so so at everything else. The will do really well long ranged combat, pve, blind star pos bashing where dreads aren't available. I don't see them being used very much in pvp as the imobility is a huge liability especially at the price tag of a maurader, and without the ability to be remote repped you just won't see them much in pvp. They could offset this to some extent by giving bastion mode a damage bonus but that might be a little OP as well.
You apparently forgot that the bastion mod doubles their tank effectiveness and the fact that Marauders are battleships which means they always require frig/cruiser escort as Battleship 1v1s are rare unlike frigs or cruisers 1v1s. |
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