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DarkBluepanther001
Posted - 2006.01.30 02:55:00 -
[1 ]
"Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5." could someone translate this to me in english?
Joshua Foiritain
Posted - 2006.01.30 02:56:00 -
[2 ]
When your shield is at 25% or lower incoming damage will leak trough it causing armor damage, this skill decreases the amount of damage that leaks trough. -------------
Minuz1
Posted - 2006.01.30 03:05:00 -
[3 ]
It's quite pointless of a skill, only thing it's useful as is training it up for the prereq's of tech II shield items. The Tech 2 Lottery is rigged, In my favor!
Dark Shikari
Posted - 2006.01.30 03:19:00 -
[4 ]
Originally by: Joshua Foiritain When your shield is at 25% or lower incoming damage will leak trough it causing armor damage, this skill decreases the amount of damage that leaks trough. No, it reduces the point at which damage leaks through. Level 0 = 25% Level 3 = 10% Level 5 = 0%-- Proud member of the [23]. The Tachikomas are DEAD! Click sig for video.
Dark Shikari
Posted - 2006.01.30 03:19:00 -
[5 ]
Originally by: Joshua Foiritain When your shield is at 25% or lower incoming damage will leak trough it causing armor damage, this skill decreases the amount of damage that leaks trough. No, it reduces the point atEVE Online | EVE Insider | Forums
Lama Zpiff
Posted - 2006.01.30 09:17:00 -
[6 ]
..And lvl5 is a prereq for skills needed to shield tank capital ships.
Brad Stone
Posted - 2006.01.31 13:37:00 -
[7 ]
Originally by: Minuz1 It's quite pointless of a skill, only thing it's useful as is training it up for the prereq's of tech II shield items. I find it very useful. I means I can stay on the battlefield a bit longer before risking armour damage. Without the skill, you start taking armour damage when your shields get to 25%. For a shield tanker, armour damage is a PITA, you have to dock, fit a repper, undock, repair, dock, refit, undock, fly back to battlefield.
Aluka 7th
Posted - 2006.02.07 18:59:00 -
[8 ]
If u get hit by 100HP of thermal damage. U get same damage to shield (80HP) like when u have more than 25% of shield. But 20HP of damage that shield usually absorbs gets to armor with it damage resistance. So u also get 13HP of damage to armor. Basically shield looses natural damage absorption. That's why its called Tactical sh. comp. cause u can use part of remaining shield to tactically keep resistance as long as possible. It is good skill even if u use shield tank or armor tank because u loose 80HP of shield anyway... P.S. I was using 35% resistance for armor and 20% for shield.
dooh
Posted - 2006.02.09 08:44:00 -
[9 ]
Originally by: Dark Shikari Originally by: Joshua Foiritain When your shield is at 25% or lower incoming damage will leak trough it causing armor damage, this skill decreases the amount of damage that leaks trough. No, it reduces the point at which damage leaks through. Level 0 = 25% Level 3 = 10% Level 5 = 0% My shield still leaks with this skill at level 5
Dark Shikari
Posted - 2006.02.09 11:09:00 -
[10 ]
Originally by: dooh Originally by: Dark Shikari Originally by: Joshua Foiritain When your shield is at 25% or lower incoming damage will leak trough it causing armor damage, this skill decreases the amount of damage that leaks trough. No, it reduces the point at which damage leaks through. Level 0 = 25% Level 3 = 10% Level 5 = 0% My shield still leaks with this skill at level 5 Hmmph, maybe it isn't then... -- Proud member of the [23]. The Tachikomas are DEAD! Click sig for video. <3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron
R Dan
Posted - 2006.02.09 19:38:00 -
[11 ]
Edited by: R Dan on 09/02/2006 19:39:31 either way its a pathetic skill. and yet I need it for cap shield booster - grrrrr at least the cap ship armour reps only need useful skills. the only reason I'd have this one would be for the T2/cap shield things - and the compensation skills. -and infact being primarily a shield booster - caldari ships - I'd have assumed I'd be closer to cap shield boosters. but no! because of my largely unused armour skills i can actually use cap armour boosters now I will save you, but make sure you bring beer - Wrangler and cAKe - Imaran I thought it was bREe, omgi'mgivingawaymodroomsecwetsftl - Cortes
000Hunter000
Posted - 2006.02.09 21:17:00 -
[12 ]
Got it to L4 so i could use invulni 2's Never noticed any shieldleakage though, not even with L1.
VaderDSL
Posted - 2006.02.10 01:52:00 -
[13 ]
Originally by: dooh My shield still leaks with this skill at level 5 mine too
Schiklegruber
Posted - 2006.02.10 03:58:00 -
[14 ]
I will need it to fit Tech2 Invul Fields and stuff like that. It's not very high on my list of priorities atm though, 'cause opening up some new items is about the only really usefull effect of it imho.
Izo Azlion
Posted - 2006.02.10 10:13:00 -
[15 ]
The way I see it, witch Tactical Shield Manip. at 0, I only truely have 75% shields all the time. - Why say you have 10000 shields, when only 7500 of it is truely effective? I'm at 90% now, which make a huge difference IMO. Fly safe
Shiruwazu
Posted - 2006.02.10 15:21:00 -
[16 ]
Hmm.... why didn't they make the skill req. for cap. shield booster something usefull?? What a lame req. skill... I should be something like Shield Boost Compensation or likewise
Harry Voyager
Posted - 2006.02.11 07:00:00 -
[17 ]
From the Eve Object Viewer, ships have a stat called "Shield Uniformity" that is 0.75 for all ships that I'e checked. If I am understanding it right, this is the stat that Tact Shield Manip alters, in a multiplicative fasion. Thus at lvl 5 it is 0.75 * 1.25 = 0.9375 or 93.75%. I can only assume this means you start to leak after losing 93.75% of your shields. Harry Voyager ____________________ I'm not an idiot; I just play one on the forums.
LandSharK
Posted - 2006.02.13 15:13:00 -
[18 ]
how is it useless why would u want to be taking damage to ur armour before ur sheild even goes down i know i hate having to dock and rep so the longer my sheilds stay up the happier i am
Mr Popov
Posted - 2006.02.13 18:02:00 -
[19 ]
Originally by: LandSharK how is it useless why would u want to be taking damage to ur armour before ur sheild even goes down i know i hate having to dock and rep so the longer my sheilds stay up the happier i am Because, as others have said in this post, it doesn't work.
Shiraz Merlot
Posted - 2006.02.13 22:22:00 -
[20 ]
Originally by: Brad Stone For a shield tanker, armour damage is a PITA, you have to dock, fit a repper, undock, repair, dock, refit, undock, fly back to battlefield. Every group in the field for a time should have two members with remote armor reppers, to put the shield tankers back together. /sm
Brad Stone
Posted - 2006.02.14 13:29:00 -
[21 ]
Originally by: Mr Popov Originally by: LandSharK how is it useless why would u want to be taking damage to ur armour before ur sheild even goes down i know i hate having to dock and rep so the longer my sheilds stay up the happier i am Because, as others have said in this post, it doesn't work. it does SO work... without it, you start taking armour damage at 75% loss of shields. With it at 4 or 5, you start taking armour damage much later - 90% or so. I prefer to take armour damage later rather than sooner
Brad Stone
Posted - 2006.02.14 13:30:00 -
[22 ]
OK let me rephrase. FOR A SOLO MISSION RUNNER, WHO IS A shield tanker, armour damage is a PITA, you have to dock.... yaddda yadda Originally by: Shiraz Merlot Originally by: Brad Stone For a shield tanker, armour damage is a PITA, you have to dock, fit a repper, undock, repair, dock, refit, undock, fly back to battlefield. Every group in the field for a time should have two members with remote armor reppers, to put the shield tankers back together. /sm
Shiraz Merlot
Posted - 2006.02.14 16:05:00 -
[23 ]
Originally by: Brad Stone OK let me rephrase. FOR A SOLO MISSION RUNNER, WHO IS A shield tanker, armour damage is a PITA, you have to dock.... yaddda yadda How hard is it to type, in Local, "can someone come and remote rep me?" who knows... you might even make some friends. /sm
Harry Voyager
Posted - 2006.02.14 17:13:00 -
[24 ]
The only times my shield tanks have dropped below 25% is when my tank has already broken, and I'm goign to be taking armour hits anyways. For the same skill points, I can get both Shield management and Shield Opperations, and keep my tank from breaking in the first place. Harry Voyager ____________________ I'm not an idiot; I just play one on the forums.
Kery Nysell
Posted - 2006.02.14 17:15:00 -
[25 ]
Well, I did a few tests (got pounded, mostly), and that skill does indeed work, up to level 4 anyway : without it, damage leaked to my armor as soon as my shield was at 24% ... I used to run at that point, because 24% is too low for decent tanking, and I was taking armor damage. Now that I have it at level 4, when I get pounded, I don't get any leaking damage until my shield drops to 4% or below ... at that point, I still warp out, since the armor on Caldari ships is laughable at best, and certainly not hardened on a shield tanking setup. I'll raise it to 5 someday, but until then, I can only say that the four firsts level work for me.
Trazden Kelmar
Posted - 2006.02.14 18:44:00 -
[26 ]
Something I saw mentioned in another thread related to this topic, it may not even a well designed skill. Based on the wording in the description, damage leaking is a % chance anytime the shield takes damage and is below 25%. So, it must be a 25% chance at default, to allow leakage when the shield is below 25%. Assuming it works correctly, it may hurt shield tanks more than help. Shields do not have a static recharge rate. Peak recharge rate is roughly between 25%-90%. If you train tac. shield manip. to 5, your shield will drop to 0% before allowing armor damage. Basically, it allows your tank to break easier because your shield will be at 0% and have a lower recharge rate. By allowing the damage to slowly leak through to the armor when the shield has more hp, it keeps the shield recharge rate higher, allowing you to tank longer. In essence, in order to use better modules, you sacrifice shield recharge rate as your tank is breaking. Theoretically, using the more advanced hardeners should compensate for the lower recharge rate you get when your shield is lower, so you should, theoretically, last approximately the same amount of time before being destroyed or forced to retreat. It would take some experimentation and math to calculate whether this is true or not. Anyone up to it?
Kery Nysell
Posted - 2006.02.14 18:54:00 -
[27 ]
As far as I know, the shield recharge rate is calculated from the maximum shield hit points, not the current shield hit points, and the peak recharge occurs around 30%.
Stitcher
Posted - 2006.02.14 19:59:00 -
[28 ]
Originally by: dooh My shield still leaks with this skill at level 5 I'd wager what's happening there is that you're taking enough damage to take your shields down, and the excess transfers over onto your armour. tac. shield manip. doesn't prevent that, it just prevents you from taking armour damage so long as your shields are up.
Harry Voyager
Posted - 2006.02.15 00:09:00 -
[29 ]
Originally by: Kery Nysell As far as I know, the shield recharge rate is calculated from the maximum shield hit points, not the current shield hit points, and the peak recharge occurs around 30%. That's not quite what he's saying. What he is talking about is allowing damage to leak throug hthe shield, so the shield is taking less dps, alowing it to rebound better from a breaking tank. Catch is, it sounds like the shield doesn't take less damage from leaking hits, you just get double damage. Harry Voyager ____________________ I'm not an idiot; I just play one on the forums.
Brad Stone
Posted - 2006.02.15 08:35:00 -
[30 ]
Heh, and wheres the fun in that? I AM in a corp... I'm challenging myself to do level 4's solo... Mad I know... but I like a challenge :) Originally by: Shiraz Merlot How hard is it to type, in Local, "can someone come and remote rep me?" who knows... you might even make some friends. /sm
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