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Sharcy
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Posted - 2006.01.30 07:46:00 -
[1]
Short question about these type-specific Shield Compensation skills... Do Invulnarability Fields also benefit from them?
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Antiope
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Posted - 2006.01.30 08:27:00 -
[2]
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Well, doesnŠt it say shield boosters in the first place ?
Answer : Nope
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Sharcy
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Posted - 2006.01.30 09:38:00 -
[3]
Originally by: Antiope Well, doesnŠt it say shield boosters in the first place ?
Answer : Nope
Thanks for trying, but I was asking about *type specific* Shield Compensation skills... Like Kinetic Shield Compensation:
Quote: To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance
. Invul fields harden against all 4 types, so I'm asking if in this case, Kinetic hardening gets the extra bonus while the other 3 stay the same.
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Binty
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Posted - 2006.01.30 10:35:00 -
[4]
Yes the Shield compensation skills do work with the Invulnarbility Fields, as you stated if you only had the kentic one, it would give you a 3% per lvl and the rest would stay the same, but as soon as you activate it you would lose the bonus untill it's stopped again.
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Sharcy
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Posted - 2006.01.30 10:44:00 -
[5]
Originally by: Binty Yes the Shield compensation skills do work with the Invulnarbility Fields, as you stated if you only had the kentic one, it would give you a 3% per lvl and the rest would stay the same, but as soon as you activate it you would lose the bonus untill it's stopped again.
Great, thanks
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Binty
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Posted - 2006.01.30 11:13:00 -
[6]
Sorry I forgot to mention that with the active hardners you also get a -1% passive penalty so you would only get 2% for lvl1 ,5% for lvl2 etc. for each compensation skill
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Zakgram
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Posted - 2006.01.30 13:44:00 -
[7]
Edited by: Zakgram on 30/01/2006 13:47:54
Originally by: Binty Sorry I forgot to mention that with the active hardners you also get a -1% passive penalty so you would only get 2% for lvl1 ,5% for lvl2 etc. for each compensation skill
As the actives all give a "-%" then it's obvious that there is no difference between the active and active-but-not-enabled portions in terms of effect.
But - as the skills only give a % of the % that the effect gives, at lvl 1 you'll get 3% of 1% (1 x 1.03) = not really worth it.
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Kraven Kor
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Posted - 2006.01.30 21:58:00 -
[8]
Originally by: Zakgram But - as the skills only give a % of the % that the effect gives, at lvl 1 you'll get 3% of 1% (1 x 1.03) = not really worth it.
I'm not sure that is accurate... with 2x Invuln's fitted, I get about 7ish % EM shield resist and I have EM Comp 4. I'll check for sure when I get home.
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Sarmaul
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Posted - 2006.01.30 22:06:00 -
[9]
When the Invul field II is turned off and with maxed xxx shield compensation skills, you will get 15% to each resist. When you turn the module on, you will get 30% to each resist.
The lower your skills, the lower the "turned off" (passive) resistance boost will be. The skills do not affect how much it resists when turned on.
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Kelgen Thann
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Posted - 2006.01.31 08:52:00 -
[10]
The above poster is right. If you turn on any active hardner, INvuln or damage type specific the new shield skills have 0% added them. All active hardners only recieve a bonus when they are turned off.
The skill is only useful for passive resistance mods. I have yet to find a usefulness for active hardners, as if you run out of cap yoru shield is most likely gone or next to gone anyways.
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Mag's
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Posted - 2006.01.31 11:11:00 -
[11]
Edited by: Mag''s on 31/01/2006 11:14:58 NM
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Bazman
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Posted - 2006.01.31 11:36:00 -
[12]
Is there any reason to train up the shield compensation skills? Seriously, the only modules they have any meaningful effect on are the resistance amplifiers, and since there is no passive all round resistance amplifier, you're better off using active hardeners or invunerability fields. -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |
Sarmaul
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Posted - 2006.02.01 18:48:00 -
[13]
Originally by: Bazman Is there any reason to train up the shield compensation skills? Seriously, the only modules they have any meaningful effect on are the resistance amplifiers, and since there is no passive all round resistance amplifier, you're better off using active hardeners or invunerability fields.
an invul field turned off turns into a 15% to all hardener with maxed skills.
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Arakasai
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Posted - 2006.02.01 22:52:00 -
[14]
Edited by: Arakasai on 01/02/2006 22:54:23 double post
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Arakasai
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Posted - 2006.02.01 22:54:00 -
[15]
They work when active shields are turned off. There are two reasons they may be turned off:
1. Because you get hit before you turn them on 2. Because you run out of capacitor
In both cases, it is rather useful to have a little extra protection. I trained them all to 3 since it takes such a small amount of time. I will not be training them any higher mind you :)
And yes, it works extra good with an Invul build. With 3 Invul on my Raven it is actually a noticable amount when they are turned off.
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