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M00dy
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Posted - 2006.01.31 15:44:00 -
[1]
Need one for the new RMR Ship Setups thread. Would like to see a setup using the new Armor Comp. Skills.
NPC Against Angels - Shield Tank 6 x Dual 650s, 2 x Assult Launchers Large SB T2, 2x Hardners(Exp, Kin), Web, Shield Amp 3x Dmg Mod, 3x Pdu
PVP 6x Dual 650s, 2x Heavy Nos 100mn AB, Web, Scram, 2x Cap Recharger 1 Large & 1 Med Armor Rep, 4x Hardners(2 Exp, 1 Kin, 1 Thermal) Use T2 or named when ever you can.
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Admiral Keyes
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Posted - 2006.01.31 17:20:00 -
[2]
Edited by: Admiral Keyes on 31/01/2006 17:20:30
Originally by: M00dy
NPC Against Angels - Shield Tank 6 x Dual 650s, 2 x Assult Launchers Large SB T2, 2x Hardners(Exp, Kin), Web, Shield Amp 3x Dmg Mod, 3x Pdu
I'm using a similar NPC setup to run lvl 3 missions atm
6x Dual 650mm Scouts 2x Arbalest Assault Launchers
1x Large Shield Booster II 2x Tech 2 Hardeners (EXP/KIN) 2x X5 Webifiers
2x Power Diagnostic II's 2x Gyrostabilizer II's 2x Tracking Enhancer II's
This will hit any ship that moves within the 20-25km combat range of the 650's. Inties are slowed to about 4-6ms when double webbed so they get killed extremely fast. Although one webber is good enough for most npc's maybe even inties (havent tested much due to the setup being only 12 hours old ) But some ships like to orbit very close and need the second webber. Or maybe a pair of Smartbombs hmmmmmm.
Had a 412 Wrecker with the guns as well (Lg Proj 2/BS 3/ SS 3).
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Montolio
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Posted - 2006.01.31 18:03:00 -
[3]
I've got a friend who uses the Tempest to hunt Angels in 0.0. Think his setup is something like this:
6x 800mm, 2x Seige launchers. 1x 100mn AB, 1x XL Shield booster, 1x L shield extender, 2x Hardners. 3x Gyrostabilizers, 2x PDU, 1x Cpu enhancer. 5x Med drones.
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Atar
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Posted - 2006.01.31 22:58:00 -
[4]
I beleive this is my current setup
Highs: 6xDual 650s, 2 heavy nos mid: 100mn AB t2, X5 webber, 3 Cap rechargers t2 low: 2 Large repairers (one is t2), 3 hardeners and a 1600 plate.
She always brings me home.
http://home.comcast.net/~jasonn/atar1.jpg Custom sigs for 5mil - evemail me
Maximum signature image dimensions are 400*120 pixels and 24,000 bytes - Udat |
Cilppiz
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Posted - 2006.02.01 05:31:00 -
[5]
2x Invul Field t2 > 2x Hardeners
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M00dy
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Posted - 2006.02.01 17:40:00 -
[6]
Originally by: Cilppiz Edited by: Cilppiz on 01/02/2006 05:35:51 2x Invul Field t2 > 2x Hardeners
Not if you only fighting NPCs who only do 2 dmg types.
Another question: Does anyone shield tank a Tempest when doing pvp? What if you already have a tackler?
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Thercon Jair
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Posted - 2006.02.01 18:47:00 -
[7]
Shield tank it if you're the Arty-damage dealer in a gang and have friends webbing and scrambling a target for you. If you're out for solo PvP fit ACs with an armour tank, means you have the medslots free for EW stuff.
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gufflearner
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Posted - 2006.02.02 04:55:00 -
[8]
For PvE using
3xT2 1400s 3x "scout" 425s 2x mixed missiles - depend on mission
2xcap boost, 1 webber, 1 range boost, 1 T2 tracking comp
2xArmor Plates 1xT2 Armor Repper, 2 Gyros
Lvl 3's done fast FAST I tell ya - Angel Extra <1 hour, Retribution record 1.5 mins.
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Ver'na Kame
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Posted - 2006.02.03 10:52:00 -
[9]
Well, i'm noob in BS class and also haven't many skills for large weapons etc. I need setup against NPC (caldary Guristas).
ATM i have 5x1400mm artillery, 2xassault launcher, cloaking shield booster, 2x hardener (kinetic, thermal), sensor booster armor rep., 1x gyro, 4x tracking enhancer
but i can see many ppl prefer autocannon setup, is it better? aaand, also you don't use senzor boosters, but without it i would lock them ages... please, be patient with me and try to advise pls
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randy andy
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Posted - 2006.02.03 15:55:00 -
[10]
Originally by: M00dy
Not if you only fighting NPCs who only do 2 dmg types.
True but if you do npc's in 0.4 or less then you can have pirates to fight
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M00dy
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Posted - 2006.02.03 16:55:00 -
[11]
Originally by: randy andy
Originally by: M00dy
Not if you only fighting NPCs who only do 2 dmg types.
True but if you do npc's in 0.4 or less then you can have pirates to fight
Right, I was just thinking about doing missions. I've lived in low sec for 3 months. I've never faught a pirate.
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Sarmaul
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Posted - 2006.02.03 17:18:00 -
[12]
PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
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NebulousBlur
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Posted - 2006.02.03 17:44:00 -
[13]
Originally by: M00dy
Not if you only fighting NPCs who only do 2 dmg types.
I've confirmed through painful experience that some of the big angels do thermal and some do em damage. I believe it was: Seraphims = em and Cherubims = thermal, but it may be the other way around. When trying to take a double or triple spawn of these bad boys, they will tear you apart if you are only tanked for explosive + kinetic. They will destroy your shield tank if they are doing em damage.
So, my suggestion for tanking the big angels is 1 kinetic, 1 explosive and 1 or 2 invuln/nano adaptive (depending on whether you are shield tanking or armor tanking)
My angel tanking tempest setup is: Low: 1 Large Armor Rep 2 1 N-Type Kinetic Hardner 1 N-Type Explosive Hardner 1 Nano Adaptive Membrane 1 1600mm Rolled Tungsten Plate 1 Gyrostabilizer/reactor control unit/medium armor rep 2
Mid: 1 named battleship afterburner 4 of the best cap rechargers you can get your hands on
Highs: 6 800mm scouts w Fusion L 2 heavy diminishing nos or 1 heavy diminishing nos + 1 tractor beam
Drones: (mainly for frigates/cruisers) 2 lg 2 med 1 scout
I know everyone says to shield tank the angels -- but my armor tanking skills are much more developed than my shield skills. I also find armor tanking much more comforting for some reason.
It's not the best tank, but it's a fun setup. The tank can hold well enough for you to kill most spawns, and the plate gives you enough leeway to finish off the hard hitting cherubim spawns or warp out if they are too tough. The 2 nos let you run the large armor rep constantly. Even 1 nos will let your run it almost indefinately.
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Zysco
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Posted - 2006.02.03 18:06:00 -
[14]
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
My setup
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Azzerhoden
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Posted - 2006.02.03 18:53:00 -
[15]
Very handy info. Thanks for sharing.
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Cummilla
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Posted - 2006.02.03 18:57:00 -
[16]
I'm gonna try a tempy with a 650 setup, but if that doesn't pan out, then gonna scrap projectiles altogether for the larger ships and stick with hybrids.
I tried a 800 AC setup and it was horrible. One more shot for the tempest to shine and then it's sell em all
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Montero
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Posted - 2006.02.03 19:00:00 -
[17]
Originally by: Zysco
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
My setup
ditto
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xKillaH
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Posted - 2006.02.03 19:44:00 -
[18]
Originally by: Zysco
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
My setup
my setup too except for the jammer I have target painter... but I think the jammer is a better idea
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Brakkis
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Posted - 2006.02.11 07:23:00 -
[19]
I have much more invested skillwise in shield tanking than armor tanking.
Is it feasible for an autocannon built Tempest to do a: large extender 2, large shield booster 2, web, afterburner, invuln field in mids, and then 2x gyro, 2x pdu 2, 2x nanofiber in low?
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Newbie Ned
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Posted - 2006.02.12 15:22:00 -
[20]
Edited by: Newbie Ned on 12/02/2006 15:23:25 Im wondering the same as Brakkis for the same reasons.
Any thoughts, or preferably experience anyone?
What else could be used in the lows instead of nanos (not wcs!) - a third gyro and a damage control?
Thanks
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Najenna
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Posted - 2006.02.13 07:09:00 -
[21]
Edited by: Najenna on 13/02/2006 07:10:20 For fightting Gurista this set up works great for me. 6 Tech 2 1400mm Artillery 1 Tech 2 large shield booster 1 Tech 2 Kin shield hardener 2 eutectic or better cap rechargers 1 Tech 2 shield rechager 1 Tech 2 tracking 3 Tech 2 gyro's 2 Tech 2 P.D.U.
I also use Large titanium sabot for ammo and i chew threw bs's and i use 3 heavy drones for frigs and cruisers. This setup is good and could prolly use some improvement but its working for me just fine Once you get this Robotech thing in your blood its there to stay... |
Indy X
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Posted - 2006.02.13 15:27:00 -
[22]
Looking around for tempest set ups i havent seen one post yet with 1200s. Are they simply that bad?
I'm looking for a T1 sniper set up, any1 have a good one? Both on PvP and PvE
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Testy Mctest
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Posted - 2006.02.13 15:50:00 -
[23]
Originally by: Montero
Originally by: Zysco
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
My setup
ditto
I second that again. Now and again mixed up and with a Domi web when I have cash to waste
The Eve Guild Wars Project! |
Sun Ra
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Posted - 2006.02.13 15:56:00 -
[24]
Edited by: Sun Ra on 13/02/2006 15:56:54 Personally i use..
[Hi] 6xdual 425 ii's (barrage ammo ftw) 2x Heavy Nos(named)
[Mid] 1x MWD 1x Heavy inject 1x 26/28km scram 1x named web 1x Sensor boost/ecm/tracking disupt etc
[Low] 2x large rep ii's 3x hardeners(2 t2, 1 n-type) 1 gyro ii
I have to tank sentries so dual 425 and heavy tank is a must, ive killed bs's solo while tanking sentries with this setup, if you dont need to then switch to dual 650 and the 2x nano setup
PS dual 425+1 gyro ii way outdamages 650's wwitout a gyro
Arcane Frankologies - 'plz stop guys it's xmas' |
Ras Blumin
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Posted - 2006.02.13 17:02:00 -
[25]
Originally by: Sun Ra ...
Why not get a 1600mm RT on? 2 EANM's + plate should make you last a wee bit longer as far as I can see.
p - l - u - r
My first vid |
Sun Ra
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Posted - 2006.02.13 19:17:00 -
[26]
Originally by: Ras Blumin
Originally by: Sun Ra ...
Why not get a 1600mm RT on? 2 EANM's + plate should make you last a wee bit longer as far as I can see.
I drop teh dmg mod for the if we're just gate camping, im really unsure on EANM on minmatar ships as our extra resistance bonus is in em, amarr ships get 55% with 2 t1 versions
Arcane Frankologies - 'plz stop guys it's xmas' |
Wizie
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Posted - 2006.02.13 20:05:00 -
[27]
Originally by: Sun Ra Edited by: Sun Ra on 13/02/2006 15:56:54 Personally i use..
[Hi] 6xdual 425 ii's (barrage ammo ftw) 2x Heavy Nos(named)
[Mid] 1x MWD 1x Heavy inject 1x 26/28km scram 1x named web 1x Sensor boost/ecm/tracking disupt etc
[Low] 2x large rep ii's 3x hardeners(2 t2, 1 n-type) 1 gyro ii
I have to tank sentries so dual 425 and heavy tank is a must, ive killed bs's solo while tanking sentries with this setup, if you dont need to then switch to dual 650 and the 2x nano setup
PS dual 425+1 gyro ii way outdamages 650's wwitout a gyro
Good setup. Works well.
Came to realise that for solo travel through 0.0 an MWD is a must. Dual 425 do only SLIGHTLY less dps than dual 650 with similar setups.
The question on a solo dual 425 pest is fairly simple. How do you fit the lows and what do you do with the extra mid slot.
2 large rep IIs, 2 energied nano IIs and 2 gyrostabs (either high dmg)
or 2 large rep IIs, 3 active hardners (2 tech II 1 faction) and a 1600 plate. (or a good tank) Is hard to fit with tech II reps without maxed out adv wep upgrades.
I dislike going midway.
Mid slots, many people fit ecm mods, for those with less than good ew skills it might be better fitting another web, or sensor booster OR a ladar ECCM (which I use often).
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turnschuh
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Posted - 2006.02.13 20:53:00 -
[28]
800mm > 650mm > 425mm
Ive tested it over and over again, 800mm have the best damageoutput/dps
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Wizie
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Posted - 2006.02.13 20:57:00 -
[29]
Originally by: turnschuh 800mm > 650mm > 425mm
Ive tested it over and over again, 800mm have the best damageoutput/dps
Yes that should be obvious enough.
However, when taking into account ease of fitting, purpose and overall fitting. The 800 are quite bad. The Dual 650 are great on Afterburner setups and the dual 425 with MWD and armor tanks are quite deadly.
The 800s come into there own in small groups where you have a shield tanked dmg modded autopest and dont need to worry about tackling, OR when you have a small group of close range BS where you need dmg as well as the mids for EW while having enough lows to fit 3 gyros and 3 nanos, or plates or stabs.
Realistically, VERY few setups work with 800s on them.
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Soren
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Posted - 2006.02.13 20:59:00 -
[30]
Originally by: Zysco
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
My setup
does it make the jam often? _______________________________________________
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Warhel
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Posted - 2006.02.14 03:01:00 -
[31]
Originally by: Soren
Originally by: Zysco
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
My setup
does it make the jam often?
Also curious. Why not fit maybe a Sensor Booster to help lock on faster on smaller targets maybe?
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Nordvargr
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Posted - 2006.02.14 06:58:00 -
[32]
Originally by: Indy X Looking around for tempest set ups i havent seen one post yet with 1200s. Are they simply that bad?
I'm looking for a T1 sniper set up, any1 have a good one? Both on PvP and PvE
I use 1200mm carbine howitzers for ratting. I have dutifully calculated that they give a higher DPS because they use less grid meaning I can fit 6 of them without sacrificing one of my lows with a reactor control unit when I could have a gyro.
Remarkably, perhaps because some people are really stupid, 1200mm carbine howizters cost less than standard 1200mm artillery in regions I've seen.
1200mm artillery have no place in PVP sniping setups. I have little PVP experience with my tempest so I will only post my ratting setup.
Hi: 6x 1200mm carbine howizters 2x arbalest assault launchers
Med: C-51L Emergency shield booster (it's cheap if you buy it anywhere other than caldari space) Shield boost amplifier 2x hardeners, choose depending on what you are ratting. Tracking comp
Lows: Gyros. As many as you can fit. If you are ratting outside 0.0, or just are not cautious and choose not to rat with any WCS, then you might want tracking links as well since any more than 4 gyros is silly.
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Najenna
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Posted - 2006.02.14 08:03:00 -
[33]
Ok I am here to update my earlier post. I have found a better setup for fightting Gurista ships in a Tempest and it goes like this.
**High Slots** 6x Tech 2 1400mm Arts.
**Mid Slots** 2x Tech 2 Ballistic Shield Hardeners 1x Tech 2 Large Shield Booster 1x Eutectic Cap Charger or better 1x Shield boost Amplifier
**Low Slots** 3x Tech 2 Gyro's 1x Tech 2 Tracking Enhancer 2x Tech 2 Power Diag's or swap out 1 gyro for a Tech 2 Signal amplifier i prefer damage over longer range attack for the tank is unbreakable.
This basically a Tech 2 setup for those of you who can't afford the really good stuff but this setup works great I can solo 3 1.55 bs's and 3 fris or 3 cruisers with no problem. Word of advise warp in at 60km and make sure your useing Titanium Sabot ammo. Comeing to you from your friendly N.A.G.A. Corp. Once you get this Robotech thing in your blood its there to stay... |
Imhotep Khem
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Posted - 2006.03.04 21:49:00 -
[34]
Originally by: Sun Ra Edited by: Sun Ra on 13/02/2006 15:56:54 Personally i use..
[Hi] 6xdual 425 ii's (barrage ammo ftw) 2x Heavy Nos(named)
[Mid] 1x MWD 1x Heavy inject 1x 26/28km scram 1x named web 1x Sensor boost/ecm/tracking disupt etc
[Low] 2x large rep ii's 3x hardeners(2 t2, 1 n-type) 1 gyro ii
I have to tank sentries so dual 425 and heavy tank is a must, ive killed bs's solo while tanking sentries with this setup, if you dont need to then switch to dual 650 and the 2x nano setup
PS dual 425+1 gyro ii way outdamages 650's wwitout a gyro
Thats me. Im not entirely satisfied. Ill probably ride this till I get my human skills up a bit. ____ If your not dyin' your not tryin'. |
K Raz
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Posted - 2006.03.09 04:37:00 -
[35]
My PvP Setup:
6x Dual 425 AC 2x Large NOS
100mn mwd Heavy cap injector (sync it with timing for large reps) Warp scrammer webber Tracking disruptor (Nifty against turretships)
2x Large reps 3x Hardners 1x Gyro
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Shaddax
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Posted - 2006.03.11 06:43:00 -
[36]
Does anyone have a level 4 solo setup? I havent seen one out there, is it even possible?
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Wizie
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Posted - 2006.03.11 07:28:00 -
[37]
For non-deadspace missions I use
6 1400 IIs 2 arbi assaults (defenders)
2 sensor booster IIs 2 tracking comp IIs 1 XL shield booster
3 gyro stabs 2 PDS IIs 1 tracking enhancer II
or 3 gyro 2 stabs 1 RCU
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NateX
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Posted - 2006.03.11 10:36:00 -
[38]
Originally by: Wizie For non-deadspace missions I use
6 1400 IIs 2 arbi assaults (defenders)
2 sensor booster IIs 2 tracking comp IIs 1 XL shield booster
3 gyro stabs 2 PDS IIs 1 tracking enhancer II
or 3 gyro 2 stabs 1 RCU
what range/ammo ? seems long range to me :)
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Wizie
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Posted - 2006.03.11 15:59:00 -
[39]
Edited by: Wizie on 11/03/2006 16:06:37
Originally by: NateX
Originally by: Wizie For non-deadspace missions I use
6 1400 IIs 2 arbi assaults (defenders)
2 sensor booster IIs 2 tracking comp IIs 1 XL shield booster
3 gyro stabs 2 PDS IIs 1 tracking enhancer II
or 3 gyro 2 stabs 1 RCU
what range/ammo ? seems long range to me :)
I do Minmatar missions.. mostly Angels/amarr
Use nuclear and emp only... in my missions.
Use Nuclear at 100K warpins, and emp for killing tougher ships at about 70K or under.
For some of the drone missions, I use a Vagabond, its quicker, easier to fit and is a better bet against drones IMO.
Only done some 12-15 lvl 4 missions, and avoid the really long ones or I would go insane.
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GC13
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Posted - 2006.03.12 04:19:00 -
[40]
I'm playing around in QuickFit, and I'm getting some downright lousy DPS numbers with 6x 1400mm and 3x gyro. 151 DPS with Nuclear ammo before any resists. This is with me having punched in Gunnery 5, Large Projectile 5, Rapid Firing 4, and Minmatar Battleship 3, and using T2 gyros (but T1 guns). Is this normal, or am I missing something? The setup I have on there would pull 81km optimal with the Nuclear easily, with another 40km falloff. Am I getting reasonable numbers for damage given the skills I've input, or am I missing something? Also, if I were to hop into a Tempest with that setup and those skills, would I get owned at level 4 missions? How about long-range support in PvP?
---
New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |
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Wizie
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Posted - 2006.03.12 04:25:00 -
[41]
Originally by: GC13 I'm playing around in QuickFit, and I'm getting some downright lousy DPS numbers with 6x 1400mm and 3x gyro. 151 DPS with Nuclear ammo before any resists. This is with me having punched in Gunnery 5, Large Projectile 5, Rapid Firing 4, and Minmatar Battleship 3, and using T2 gyros (but T1 guns). Is this normal, or am I missing something? The setup I have on there would pull 81km optimal with the Nuclear easily, with another 40km falloff. Am I getting reasonable numbers for damage given the skills I've input, or am I missing something? Also, if I were to hop into a Tempest with that setup and those skills, would I get owned at level 4 missions? How about long-range support in PvP?
To use a Tempest well you really do need BS 4 ATLEAST. Its dual dmg bonus is essential for using 1400s.
Can break most every tank using my setup, but mostly because I have surgical strike 5, large arti spec 4, BS 5 and pretty much all gunnery at 5. Should still be doable with lower skills, will take longer.
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GC13
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Posted - 2006.03.12 05:43:00 -
[42]
Looks like going from BS3 to BS4 gives a +10.8% DoT bonus, and 4-5 gives +1/9 DoT bonus. Yeah, definitely the gift that keeps on giving.
So with that in mind, does it sound like my setup is in the ballpark of where it is expected to be? I also tossed together an autocannon setup that does 337 DPS (again, T2 damage mods, T1 guns).
---
New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |
kptLepra
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Posted - 2006.03.21 11:39:00 -
[43]
As always there will b only one rule for Tempest. Skills Skills Skills. Tempest is the most unforginving BS of all. U make one mistake and u are dead. AS for me, I use all damage setup. 6x1400T2, 3 Gyros T2 + 2tracking comps T2, 3 sensor boosters T2. There is no frigate ceptor or cruiser out there who will survive this kind of bombardment. Tnkaed cruisers maybe lucky enough to survive to see the second Salvo after 10 Secs, but again there is not much of them out there.
Dont sit in Tmepst under BS lvl4, and at least 5 mils in gunnery, projectile wise. http://www.catacomb.co.yu/images/Sig_Lepra.gif[/IMG]
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |
Testy Mctest
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Posted - 2006.03.21 11:53:00 -
[44]
Originally by: Soren
<snip:Tempest with single multispec> does it make the jam often?
Not against larger ships, but sometimes. You dont need to jam someone 100% of the time. One Jam cycle + relock delay is a lot of lost DPS. Same principle against smaller ships, except you make them lose DPS more often. Its pseudo-tanking.
That slot also sometimes becomes a second webber, or more often now, a second scram. Rarely a sensor booster anymore since <unsupported assertion> frig gangs appear to be becoming less common </unsupported assertion>.
The other layout in there is a mid rack full of Jammers or Dampers, when you're with a small gang/fleet. Works wonders.
There used to be a sig here, but I got bored of it.
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Omar Khayyam
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Posted - 2006.03.21 14:32:00 -
[45]
For a long time i tried to hunt "Blood Raider" NPC's with my tempest.. it was impossible to break their tank when i had my skills at "Minmatar BS 2" and "Large Projectile 2" but after i realized taht skills are everything in a minmatar ship, especially tempest, i trained to "Minmatar Battleship 4" and "Large Projectile 5" i really started to cheaw those amarrian ships... Also i found that tempest sucks on shield tanking on npc hunting missons or maybe that was because of i have no shield tanking experience at all.. so i made a setup that gives nice damage, loaded with nice guns and a really though armor tank, maybe better than an apoc in resist's.. here it is:
Hi SLots:
6 x 1400mm's (never tell me to use 800's i hate em :P ) 2x Heavy Launchers (good for any size of ships)
Med Slots:
4x Cap Rechargers 1x Tracking Computer (Must have for 1400's imo)
Low Slots:
2x Thermic Hardener 1x EM Hardener 1x Named Damage Control 1x Accomodation Large Armor Rep (Dunno if u can fit T2 instead) 1x RCU II
with this ship i can tank 3 1.2mil. battleships and a BC nearly without activating the armor repairer (activated once for all the battle).. but u can put online large repairers nearly forever i guess (i never put em online continiusly but tried once and cap stopped draining at %50) with this setup u got about %86-87 EM and Thermic Resists but crap on other resists (kin and exp) so this setup is only good for hunting npc's who deals EM and Thermal Damage. for the first time i feel safe in a Tempest and i love it . and theres a point that i dont understand is why ppl saying 1400mm's cant hit anything at all? i can hit a cruiser from 17km! the trick is the closer you get the lower transversal speed you must have... just go pararell with your target and see the magic :P
if you have any seggestions about this setup please let me know... (oh god please dont tell me 800's i hate em! )
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Mike Yagon
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Posted - 2006.03.21 15:20:00 -
[46]
What about an afterburner to keep the distance? :)
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Dabbetul Arz
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Posted - 2006.03.21 15:25:00 -
[47]
i dont think that i need an afterburner for keeping the distance. i can shoot any size of ship from any distance... for close range cruisers and frigs i got 2 heavy launchers and enough drones and for bigger ships like BC's and BS's i got 1400mm's... i can shot em from close range without a problem.
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Soyemia
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Posted - 2006.03.26 18:55:00 -
[48]
I would want low skils setup for tempest, I am just getting into BS and and large projectile, solo PvP with WCS pleasy :D.
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Masta Killa
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Posted - 2006.03.26 19:25:00 -
[49]
Originally by: Soyemia I would want low skils setup for tempest, I am just getting into BS and and large projectile, solo PvP with WCS pleasy :D.
I'm sorry sir, only losers use WCS. --------------------------------------
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NateX
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Posted - 2006.03.26 19:40:00 -
[50]
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
how do you do against full t2 blasterthrones? "Signatures is for n00bs".. lol |
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Chode Rizoum
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Posted - 2006.03.26 19:42:00 -
[51]
Originally by: NateX
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
how do you do against full t2 blasterthrones?
yep what i keep telling people.. cant fly a AC tempest without mwd
ôThe harder the battle, the sweeter the victory.ö
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Zysco
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Posted - 2006.03.26 19:43:00 -
[52]
Originally by: NateX
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
how do you do against full t2 blasterthrones?
Over 10km spank them, under 10km could go either way but prolly blasterthron.
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |
Reinala
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Posted - 2006.03.26 20:17:00 -
[53]
I don't understand why people don't like 1200mm. It's not that bad in some situation. For example I run lvl 3 missions with mostly newbie skills and I do them really fast no matter how many the cruisers/frigs is there. I can desently hit things up to 100km (with SB). And two tracking comps and one target painter = I can get almost 80-90% hit rate on any NPC cruiser on any orbite/course they like from 5 to 100km. I have 6 of them, plus AB T2, and ok-tank... without that one PDS when I get to Engenering 5...
I even tried it on Massive Attack 3 lvl and survived :) (was too far from base with AC).
Good guns for newbs .
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NateX
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Posted - 2006.03.26 20:21:00 -
[54]
Originally by: Zysco
Originally by: NateX
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
how do you do against full t2 blasterthrones?
Over 10km spank them, under 10km could go either way but prolly blasterthron.
Do you use the ab/mwd to keep +10km? "Signatures is for n00bs".. lol |
Evil Pixie
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Posted - 2006.03.30 15:24:00 -
[55]
If you're able to keep the B-Throne at ~15 kms. You will win. This will require a MWD. It will be close even if you don't have one tho.
I would like some more Sniping set-ups pls. (o/ to Sarmaul & Testy :))
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Sun Ra
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Posted - 2006.03.30 15:34:00 -
[56]
Edited by: Sun Ra on 30/03/2006 15:35:38
Originally by: Chode Rizoum
Originally by: NateX
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
how do you do against full t2 blasterthrones?
yep what i keep telling people.. cant fly a AC tempest without mwd
Agreed, to fit the mwd you could use one heavy & one med nos then you can fit 2x t2 reps maybe drop a dmg mod for a plate depending they way you fly.
You can do the same setup + mwd if u use dual 425's also as long as u can get ammo easy
Arcane Frankologies - 'plz stop guys it's xmas' |
Wrayeth
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Posted - 2006.03.30 15:45:00 -
[57]
Originally by: NateX
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
how do you do against full t2 blasterthrones?
Haven't lost to one yet. The jammer cuts into their DPS enough that's it's tankable, unless you get really unlucky and don't even get one cycle. Also, if you *are* getting spanked by a 'thron, you can always warp out on the next successful jam cycle. -Wrayeth
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Evil Pixie
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Posted - 2006.03.30 20:43:00 -
[58]
Edited by: Evil Pixie on 30/03/2006 20:43:34 Okay I'll do it myself. /me Grumbles...
6x 1400s 2-3x Sensor Boosters, 1-2x Tracking Computers, 1 XL SB 3x Gyros, 2 Stabs, 1 RCU
Does this even fit?
This would be for Gate Camping in 0.0 with about 10 other BS's.
Looking for feedback.
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ildarian
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Posted - 2006.04.04 09:13:00 -
[59]
I went ratting today for Angels in my tempest. This was my setup.
High 6x Dual 650mm Repeating Artillery (using Nuclear L) 2x Assault Launcher II
Mid 1x Large Shield Extender 1x CL-5 Shield Booster 1x active explosive hardner 1x active kinetic hardner 1x active thermal hardner
Low 3x cross-lateral gyrostabilisers 3x PDU's
For Angel Generals, Warlords, War General and basically anything under 1mil isk bounty it works fine, although it really chews through the Nuclear L ammo about 2000 rounds/8 BS's
Anything over 1mil isk bounty stays out of range so this setup sucks for them. Time to try another one...
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dabster
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Posted - 2006.04.04 14:59:00 -
[60]
Originally by: Indy X Looking around for tempest set ups i havent seen one post yet with 1200s. Are they simply that bad?
I'm looking for a T1 sniper set up, any1 have a good one? Both on PvP and PvE
Yes they are that bad. People giving you setups with 1200's, would easily get a much better setup with 1400's instead. ___________________________ Brutors Rule! My Eve-vids; Click. |
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Jake Ironskin
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Posted - 2006.04.05 11:48:00 -
[61]
So for running lvl 4missions I thought something like: high
5 1400mm 3 assault launchers
med 2x specific hardeners (though maybe invul field as I'll be fighting angels right? a bit of advice would be welcome here) XL shield booster + shield boost amp cap recharger
I could go with 4 inv fields/2x2 spec harderners without boosting though
low gyro's, PDU's and maybe cpu upgrade if neccesary
I haven't tried this, rather new to lvl4's so some feedback plz
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Sharaka
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Posted - 2006.04.05 13:08:00 -
[62]
I'm not sure why people are talking about setups as if they are one-time things.
I fly level 4 in a Tempest and I change rig to suit the mission. Obviously swapping hardeners depending on the enemy but also switching 5 x 800mm for 5 x 1400mm if the opportunity exists to snipe rather than rumble.
I normally warp in with 800's and clear the entry groups and then scope it out. I can either finish the pocket with ac or swap to artillery depending on the layout and ship types. In which case the shield extender gets swapped for a sensor booster.
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M00dy
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Posted - 2006.04.05 15:45:00 -
[63]
PVE - Lvl 4 Missions -> Angels
6x Dual 650s 2x Heavy Nos 3x Cap Rechargers, 2x Good Webby 2x L Reppers, 3x Hardners (2x Exp, 1x Kin), 1x Gryo
Use best Named or T2! Switch a Cap Recharger for an Afterburner if you want. *Get at least lvl 4 Minny BS & lvl 4 L Projectiles!
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Matrices Sunbound
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Posted - 2006.04.05 18:02:00 -
[64]
Edited by: Matrices Sunbound on 05/04/2006 18:02:43 Why do you need a webifier on a Tempest while using 2 Nos? Shouldn't the Nos suck dry the cap of anything under a BS pretty fast, so that the cruisers die from AC and the frigates die from light drones? And would you have problems hitting a MWD/AB BS that's under 10km with AC?
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Dragy
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Posted - 2006.04.10 20:42:00 -
[65]
whats the dps of tempest usin 650's II with EMP L & t2 ammo ? (best skills) :)
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smallgreenblur
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Posted - 2006.04.10 20:45:00 -
[66]
Originally by: Dragy whats the dps of tempest usin 650's II with EMP L & t2 ammo ? (best skills) :)
i believe naughty has some good spreadsheets, go root them out. It's less than most bs except for in falloff. Can't wait for 800mms to be fixed and therefore actually useful.
sgb
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Krulla
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Posted - 2006.04.10 20:56:00 -
[67]
Originally by: NebulousBlur
I've confirmed through painful experience that some of the big angels do thermal and some do em damage. I believe it was: Seraphims = em and Cherubims = thermal, but it may be the other way around. When trying to take a double or triple spawn of these bad boys, they will tear you apart if you are only tanked for explosive + kinetic. They will destroy your shield tank if they are doing em damage.
Indeed.
Angel Saints, the 1,1 million, do thermal. Angel Seraphim do EM, and Angel Cherubim do Thermal.
Respect the Domi. Or else.
SIG HIJACK!!11 RAWRR!!1- IMMY
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Dragy
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Posted - 2006.04.12 07:42:00 -
[68]
was just wondering. is it possible to set up for tempest with 1400's using gank, 3dmg mods, 2 tracking enhancers, in med sensor boosters. wonder what would be the DPS and what could be fit in other meds. jammers ?
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M00dy
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Posted - 2006.04.12 12:55:00 -
[69]
Originally by: Dragy was just wondering. is it possible to set up for tempest with 1400's using gank, 3dmg mods, 2 tracking enhancers, in med sensor boosters. wonder what would be the DPS and what could be fit in other meds. jammers ?
Yes, Tempests make good sniping ships. With the right equiptment and skills.
If you just have the base skills and all basic T1 mods, your not going to be very efective. But with the below setup your will kick some major arse.
6x T2 1400s (At least get Protos, or Scouts) 2-3x T2 Sensor Booster, 2-3x T2 Tracking Computers 3x T2 Gyro, 1x T2 RCU, 2x Whatever.
1400s are very expensive. Might want 2 WCS in the lows in case someone gets the warp in on you.
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Dragy
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Posted - 2006.04.12 15:52:00 -
[70]
and how setup for close range tempest with 1400 would look (i know that its a stupid question ;) ). close range = 30km :) (about). the thing is that i dont know what to put in med slots to work good.
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Wrayeth
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Posted - 2006.04.12 17:02:00 -
[71]
Edited by: Wrayeth on 12/04/2006 17:02:09
Originally by: Dragy and how setup for close range tempest with 1400 would look (i know that its a stupid question ;) ). close range = 30km :) (about). the thing is that i dont know what to put in med slots to work good.
A "short" range 1400 setup needs to be able to tank incoming fire, since it won't be operating at sniper ranges. I suggest:
6 1400 II 2 malkuth rocket launchers (defenders)
1 XL C5L shield booster 1 heavy electrochemical cap injector 2 invulnerability field II 1 shield boost amp/tracking computer II/sensor booster II (pick one)
4 gyrostab II 1 reactor control II 1 coprocessor II
I can't remember the exact lowslot setup, so you may have to switch out one of the gyrostabs for a PDU II to get even more grid, but I think the setup as-is is do-able with high levels of advanced weapons upgrades. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!" |
Brother Benthor
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Posted - 2006.04.14 23:58:00 -
[72]
Originally by: Atar I beleive this is my current setup
Highs: 6xDual 650s, 2 heavy nos mid: 100mn AB t2, X5 webber, 3 Cap rechargers t2 low: 2 Large repairers (one is t2), 3 hardeners and a 1600 plate.
She always brings me home.
For PVE maybe switch one of the webbers for a Target Painter and fit some med drones with u for pesky frigs :)
Designer Services click me!
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Illystin De'Vir
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Posted - 2006.04.17 08:54:00 -
[73]
I've fallen in love with variations on this theme. Sometimes I'll pop a hardner or two in place of something in lowslots, especially when I know who I'm fighting.
High Slots 6x 1400mm IIs 2x Seige Launcher IIs T2 Javeline ammo
Medium Slots 3x Sensor Booster IIs 2x Tracking Computer IIs
Lowslots 3x Gyrostabilizer IIs 1x Tracking Enhancer II 1x Reactor Control II 1X Power Diagnostic II ----
- Interdum feror cupidine partium magnarum Europae vincendarum. "Sometimes I get this urge to conquer |
Fuyursuki
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Posted - 2006.04.18 02:36:00 -
[74]
Edited by: Fuyursuki on 18/04/2006 02:36:42
Originally by: xKillaH
Originally by: Zysco
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
My setup
my setup too except for the jammer I have target painter... but I think the jammer is a better idea
Noob question!
How you manage to fit that lot on? skills and levels would be helpful, but I run outta pg on just fitting the guns, meds and one rep
Cheers, 'Suki
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Ras Blumin
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Posted - 2006.04.18 05:48:00 -
[75]
Originally by: Fuyursuki How you manage to fit that lot on? skills and levels would be helpful, but I run outta pg on just fitting the guns, meds and one rep
Cheers, 'Suki
You need awu 5 for that setup. d425's aren't that bad if you need a bit of grid.
A dirty job - Released 2006.01.02 |
Matrices Sunbound
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Posted - 2006.04.18 17:50:00 -
[76]
What about running 3 armor reps with 425s? 700 repair every 12 seconds equals 3500 HP per minute. So you last more than one minute and you've effectively got a 1600mm RT plate and then some. On the other hand, a named damage control gives you 5800 structure HP plus an effective ~2500 armor/shield HP, and doesn't require using another midslot for another cap injector to feed the third rep. Thoughts?
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NateX
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Posted - 2006.04.18 18:10:00 -
[77]
Originally by: Matrices Sunbound What about running 3 armor reps with 425s? 700 repair every 12 seconds equals 3500 HP per minute. So you last more than one minute and you've effectively got a 1600mm RT plate and then some. On the other hand, a named damage control gives you 5800 structure HP plus an effective ~2500 armor/shield HP, and doesn't require using another midslot for another cap injector to feed the third rep. Thoughts?
run 3 reps with what cap?
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Lexor SLice
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Posted - 2006.04.18 18:16:00 -
[78]
my autopest is very similar to most here, i either use 1 of 2 setups
6x dual 650 II's 2x heavy nos
gisti b-type ab web scram heavy electro hypnos multi
large rep II 2x adaptive nano's 3x gyro's
or, w/o instas i use the identical setup to wizies dual rep 2x adaptive setup.
____________________________________________
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Saltire
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Posted - 2006.04.20 11:28:00 -
[79]
Originally by: Fuyursuki Edited by: Fuyursuki on 18/04/2006 02:36:42
Originally by: xKillaH
Originally by: Zysco
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
My setup
my setup too except for the jammer I have target painter... but I think the jammer is a better idea
Noob question!
How you manage to fit that lot on? skills and levels would be helpful, but I run outta pg on just fitting the guns, meds and one rep
Cheers, 'Suki
advanced weapon upgrades 5
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Gai Servos
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Posted - 2006.04.27 16:01:00 -
[80]
I need setups with t1 stuff:
1x setup for fleet pesty
1x setup sniper to small gangs like 5-15 ppl
1x setup for small gang AC setup
1x setup for ratting blood raiders
I wonder if peapole could make these for me
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Lonectzn
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Posted - 2006.04.27 22:04:00 -
[81]
Originally by: Gai Servos I need setups with t1 stuff:
1x setup for fleet pesty
1x setup sniper to small gangs like 5-15 ppl
1x setup for small gang AC setup
1x setup for ratting blood raiders
I wonder if peapole could make these for me
Just take any of the setups given and replace the t2 with named.
For fleet pest, to be honest if you can't fit t2 use faction. Shield tank it like you do the pest, but you have an extra slot for em hard, or ab or whatever
-----------------
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RoMUF
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Posted - 2006.05.23 09:44:00 -
[82]
1200mm's are getting a damage bonus.. do they become worth it now?
Whats a nice low skilled arty setup for ratting and missions?
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Testy Mctest
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Posted - 2006.05.23 09:47:00 -
[83]
Originally by: RoMUF 1200mm's are getting a damage bonus.. do they become worth it now?
In a nutshell, no.
Testy's Eve Blog - Updated 22/05/06! |
Testy Mctest
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Posted - 2006.05.23 09:48:00 -
[84]
Originally by: Gai Servos I need setups with t1 stuff: 1x setup for fleet pesty
If you can only afford/use T1 stuff, then using a Fleet pest is probably not the best bet.
Testy's Eve Blog - Updated 22/05/06! |
Garkaleth
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Posted - 2006.05.23 15:46:00 -
[85]
He probably wants a fleet setup, not a setup for a republic fleet issue tempest.
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Dragy
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Posted - 2006.05.23 16:27:00 -
[86]
Edited by: Dragy on 23/05/2006 16:32:28 damn, didnt notice that post, are 1200's still crap compared to 1400's?
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Twilight Moon
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Posted - 2006.05.31 14:25:00 -
[87]
I was thinking of getting one of these for a bit of 0.0 ratting vs Sanshas, and also a bit of light PvP on the side.
So, I'd be having the standard 6x650mm A/C's and 2x Heavy NOS in the highs as I cant stand sniping about, up close is where the fun is at.
Given that its Sanshas I'll want to armour tank her to make use of that sexy 70% base EM resist. Not 100% sure on the low slot layout though, something like a Large Repper, 3x Hardners (Kin/Therm/Explo given that I dont know what any local pirates damage will be), leaves 2 Slots, I was thinking maybe a Gyro II and a 1600mm Plate (Maybe...is the 1600mm plate a bit of a hinderance when trying to get in Auto Range?).
Mids then...the Autocannon demands me to put a 100mn AB II on there, and then I'll need the usual Webber (x5 or Fleeting, dunno what I've got hanging around in my hangar). Leaving me with 3 spare slots....so...decision time.. :) Options:
1) Target Painter. Currently running one of these on my Geddon and its a blessing for when any little sod in an interceptor comes along to play. NOS them, paint them up, and web, and the poor wee thing usually has to limp home with a bruised ego. Great for NPC Frigs / Cruisers / Battlecruisers too, easy hits.
2) Cap Recharger. Well....I'm obviously going to want at least one of these, possibly more. Cap is life after all.
3) Multispec Jammer. For light hearted PvP fun, everyone hates getting a jam cycle on them. Useless for NPC's though.
4) Now....don't laugh....but what about a ECM Burst? Its 0.0 and Low sec, so CONCORD running about all over me isnt a problem. might be useful for when I get jumped by several unfriendlies with multiple scramblers. simply align, ECM burst, hit warp before they re-lock? (or do they "just not work"?)
5) Other suggestions anyone? (Cant use tracking Comps yet).
So, hows that looking? Am I in the rough ballpark area with that layout or am I simply walking into a lions den armed with little more than a toothpick for attack and a rolled up newspaper for defence?
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Keldon Raven
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Posted - 2006.05.31 14:29:00 -
[88]
Edited by: Keldon Raven on 31/05/2006 14:30:30 Edited by: Keldon Raven on 31/05/2006 14:30:15 I've found this set up to work we for sheild tanking/long range 3X 1200mm 'galluim/scout' 3X 'Arblast' Cruise Launcher 2X 'Diminishing power' heavy NOS 1X c5-l overload sheild booster 4X tech II sheild hardeners (1 of each type) and as many PDU II's as you can fit.
not great for PvP but not bad for PvE
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Temel Nosce
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Posted - 2006.05.31 17:50:00 -
[89]
I have kind of an unusual setup, at least compared to most people..
I have all of my missile skills and the add-ons (bombardment, etc) up to at least lvl4, and my artillery is up to large art. lvl4, with all the pre-reqs to at least 4 (or 5 if required). So I find that at least for mission running, which is what I do mostly, any modules that add damage or range become overkill, or just not really necessary.
I've been a shield tanker since the beginning, so my skills are much more geared for a shield tank as opposed to an armor tank. Besides, I think Minmatar ships are much better for shield tanking than armor, but that's just my opinion. ;)
The reason I think my setup is so unusual is because its SIMPLE. Here's how I run almost all missions:
- 4x 1200mm prototype - 4x malkuth siege launchers (depending on what i'm going to be facing, i may throw 4 heavy missiles on, or a mix of 2 siege and 2 heavy missiles - still don't have cruise missile skills quite yet ;)) - 5 large shield extenders, best named ones within my price range i could find - 5 shild power relays - 1 PDU
Now, I know i know, this is really not a very well thought out setup, right? But in all actuality, it allows me to tank every single lvl3 mission I've flown without a problem, and *most lvl4's. I've had a few troubles with 1 or 2 lvl4 missions where I had to warp out, wait about 30 seconds and warp back in, but that was it.
The above setup gives me roughly 17k shield (I think, I don't have eve at work so I can't check the hard numbers), and a recharge rate of about 415. I find this is fast enough, and a high enough shield HP that my shield recharges before the NPC's ever really get me down to armor.
I've tried running with 1 or 2 inv field, also with hardeners specific to the mission, I've also tried a variety of things in the low slots (PDU's etc), but no setup I've tried worked quite as well as this one. Its of course horrible for PvP, but I rarely do that. I'm still too green for PvP. ;)
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Emeline Cabernet
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Posted - 2006.05.31 19:56:00 -
[90]
i recently switched to minnie ships, current tempest setup(please feedback): 6x800mm, 2 heavy nosf mwd, cap injector, 2 multi ecm, 20k scram large rep + medium rep, pdu, 1 hardener, dmg ctrl and adaptive nano.
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Baalic
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Posted - 2006.06.02 06:08:00 -
[91]
Originally by: Temel Nosce
I've tried running with 1 or 2 inv field, also with hardeners specific to the mission, I've also tried a variety of things in the low slots (PDU's etc), but no setup I've tried worked quite as well as this one.
People underestimate just how good passive tanking is.
If you drop 2 extenders for invul IIs you will take half as much damage while dropping your total HP and regen by only 25%. That should drop your grid use enough that you can put in a 6th relay which will boost your regen by 15% over the PDS.
It should be a noticable improvement.
However your cap will be nerfed so hard if might actually have trouble running the 2 hardeners
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Omatje
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Posted - 2006.06.02 09:44:00 -
[92]
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
I found using 1 multispec didn't work out quite well (or maybe i just had bad luck, i dropped it for for a tracking disruptor which is working better for me.
Allthough i used a bit different setup before (MWD instead of AB and Large+med rep instead of 2 large), i kinda miss the MWD speed and think i will change to using dual 425's because of that.
I like to keep a megathron at the range i prefer, and the tracking disruptor helps a lot with that (even when they use t2 ammo).
I know the tracking disruptor won't help against a Raven so i have to be carefull around those.
Sig removed, please keep it below 24000 bytes etc.. - Xorus In the rerun...
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Zoneh
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Posted - 2006.06.10 10:13:00 -
[93]
For solo PVP i use:
Hi: 6x Dual 650mm II 2x Heavy Diminishing Nos Med: 1x MWD II 1x Fleeting Web 1x Fleeting 20km Scramb 1x Heavy Electrochemical cap Booster 1x Hypnos Multispec Low: 1x Large Armor Rep II 1x 1600mm Tungesten Plate 2x EANM II 1x Damage Control 1x Gyrostab II
I think its very important to have a MWD fitted at all times, because if you get in BlasterThron web range, youre good as dead :P ___________________
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LodeArm
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Posted - 2006.06.12 15:52:00 -
[94]
Edited by: LodeArm on 12/06/2006 15:55:55 Hey
Well as ive been told dual 650s and 800mm have a very similar dps so go with dual650s as the fitting are less.
Until recently ive been flying a Machrial which is pure autocannon ownage. But having just bought a Fleet Tempest with which I have the feeling autocannons with out t2 ammo (barrage) will suck. So wot im wondering is wot in the way of 1200mm and 1400mm settup might work well for fleet tempest. which has a base of 8k sheilds 6 med and 6 low slots. baring in mind the tank is a must for soloing lv4s.
As im aiming for a nice basic settup that can be altered depending on the mission.
My current settup relies on having T2 Large Barrage ammo.
High - 6 T2 Dual 650mms - 2 Domination Cruise Launchers
Med - T2 Xlarge Sheild Booster - 4 Hardners t1 (alter depending on npcs) and 1 t2 large sheild extender
Low - 4 t2 Pdu's 1 t2 Co-processor 1x t2 tackng mod
This gives just over 15k of sheilds with a sheild recharge of about 1000 secs, so a little better than a raven. As well as 6199 cap with a recharger of 485 secs.
I have rather good sheild and cap skills, so im pondering if i could alter this settup to fit artillary, but still be able to whoop npc bs's with out using t2 ammo?
Any thoughts would be sweet.
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God forbid
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Posted - 2006.06.12 16:46:00 -
[95]
Hmm a Tempest setup lets see
HIGH > 6 800MM AUTO T2 2 Medium Neutralizer
MED > 1 Quad Mwd 1 Heavy Electrochemical 1 Fleeting Web 1 Faint Scrambler 1 ECM - Multi T2.
LOW > 1 Large Armor repair t2 2 Adaptive T2 1 Dmg control (Best named.) 1 Rolled Plate 1600mm 1 Gyrostabilizer t2.
5 Medium Drones/5 Medium ECM Drones.
Quote: "He did not know, Who he was ******* with."
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ADAREX
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Posted - 2006.06.13 00:08:00 -
[96]
anyone got ideas for best level 4 mission setup for armor tanker?
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Exiled One
|
Posted - 2006.06.13 03:31:00 -
[97]
Originally by: God forbid Hmm a Tempest setup lets see
HIGH > 6 800MM AUTO T2 2 Medium Neutralizer
MED > 1 Quad Mwd 1 Heavy Electrochemical 1 Fleeting Web 1 Faint Scrambler 1 ECM - Multi T2.
LOW > 1 Large Armor repair t2 2 Adaptive T2 1 Dmg control (Best named.) 1 Rolled Plate 1600mm 1 Gyrostabilizer t2.
5 Medium Drones/5 Medium ECM Drones.
Heavy cap booster and only 1 rep is a waste.
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Keopa
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Posted - 2006.06.17 12:43:00 -
[98]
Originally by: Exiled One
Originally by: God forbid Hmm a Tempest setup lets see
HIGH > 6 800MM AUTO T2 2 Medium Neutralizer
MED > 1 Quad Mwd 1 Heavy Electrochemical 1 Fleeting Web 1 Faint Scrambler 1 ECM - Multi T2.
LOW > 1 Large Armor repair t2 2 Adaptive T2 1 Dmg control (Best named.) 1 Rolled Plate 1600mm 1 Gyrostabilizer t2.
5 Medium Drones/5 Medium ECM Drones.
Heavy cap booster and only 1 rep is a waste.
Would it not be a good idea in case you get nos'd?
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Raskil
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Posted - 2006.06.19 23:04:00 -
[99]
My Setup
[High] 6xDual 650mm's Tech I [EMP L] Assault Launcher [Bloodclaw Missile] Small Tractor Beam I
[Mid] 100mn AB Target Painter I X5 Web Capacitor Recharger I Tracking Computer I
[Low] 1600mm Rolled Tungsten n-type Thermic Microcell Adaptive Nano Large Armor Repairer Tracking Enhancer Gyrostabilizer II
Ok. A corp mate wanted to test out some stuff. He came out in a vagabond. Took me down pretty quick to about 15% armor, even when I was repairing. I was not firing back at this time, I figured I could have destroyed him before he took me out.
I tried a few shots and got hits of about 23 dmg if I hit at all. He was in absolutely no danger. I docked and swapped the cap recharger for another web and was able to get through to him as long as he was double webbed.
He then came out in a shield tanked tempest. The thing completely destroyed me. I asked him for his setup and he said it was a friend's, something like an XL booster, injector shield hardners. He was also using 800mms instead of 650mms.
I figured since the tempest had more low, it would be better to armor tank it. Should I shield tank it? My setup works fine against NPC rats, but obviously horrible in PVP. What do I need to do to make my ship better in PVP.
Here is the new setup I am considering
[Highs] 6 x 800mm's [EMP L] 2 x Heavy Launchers [Widowmaker Heavy Missile]
[Mid] Heavy Electrochemical Cap Booster [800s] XL C5-1 Shield Booster Shield EM Hardener Shield Kinetic Hardener Shield Thermal Hardener
[Low] 2 x Gyrostabilizers II 2 x Tracking Enhancer II (will have the skills for it soon) 2 x ??? More Gyros maybe???
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Zoneh
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Posted - 2006.06.29 14:28:00 -
[100]
Originally by: Exiled One
Originally by: God forbid Hmm a Tempest setup lets see
HIGH > 6 800MM AUTO T2 2 Medium Neutralizer
MED > 1 Quad Mwd 1 Heavy Electrochemical 1 Fleeting Web 1 Faint Scrambler 1 ECM - Multi T2.
LOW > 1 Large Armor repair t2 2 Adaptive T2 1 Dmg control (Best named.) 1 Rolled Plate 1600mm 1 Gyrostabilizer t2.
5 Medium Drones/5 Medium ECM Drones.
Heavy cap booster and only 1 rep is a waste.
1. He has a MWD. A MWD takes 25% of your cap so hes down to 3894cap. Every cycle of MWDing takes bout 633cap (High Speed Manv lvl4 MWD II). If you have to keep range with a mega thats alot of cap + he has Neutralizers (medium but still) it takes some cap there doesnt it, and in the end he has to repair himself. If he would be doing that without an injector, he would be out of cap in like 30sec and that wouldnt be good, would it? ;) ___________________
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SigvardE
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Posted - 2006.07.08 21:12:00 -
[101]
Anyone got a good tempest setup for tanking sentries?
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Ras Blumin
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Posted - 2006.07.08 22:04:00 -
[102]
Originally by: SigvardE Anyone got a good tempest setup for tanking sentries?
Any dual rep+cap booster ac setup will do fine. Even single rep+plate fit should do well as long as you're not fighting bs.
Personally, I had a sensor booster instead of multispec, to catch outgoing haulers / cruisers etc. Everything else was pretty standard.
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God forbid
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Posted - 2006.07.08 23:03:00 -
[103]
Originally by: Exiled One
Originally by: God forbid Hmm a Tempest setup lets see
HIGH > 6 800MM AUTO T2 2 Medium Neutralizer
MED > 1 Quad Mwd 1 Heavy Electrochemical 1 Fleeting Web 1 Faint Scrambler 1 ECM - Multi T2.
LOW > 1 Large Armor repair t2 2 Adaptive T2 1 Dmg control (Best named.) 1 Rolled Plate 1600mm 1 Gyrostabilizer t2.
5 Medium Drones/5 Medium ECM Drones.
Heavy cap booster and only 1 rep is a waste.
Have you heard about Evil Nosers.. eeeek Well atleast it is not a waste trust me..
Quote: "He did not know, Who he was ******* with."
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Leproma
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Posted - 2006.07.16 18:21:00 -
[104]
What about this fitting. Thought for running missions and ratting, but if a new pirate wants to annoy me, then i will strike back :P
==[ TEMPEST ]== (Tempest)
HIGH-SLOTS : ~~~~~~~~~~~~ - [1250 | 27] Dual 425mm 'Scout' Autocannon I - [1250 | 27] Dual 425mm 'Scout' Autocannon I - [1250 | 27] Dual 425mm 'Scout' Autocannon I - [1250 | 27] Dual 425mm 'Scout' Autocannon I - [1250 | 27] Dual 425mm 'Scout' Autocannon I - [1250 | 27] Dual 425mm 'Scout' Autocannon I - [2000 | 43] E500 Prototype Energy Vampire - [2000 | 43] E500 Prototype Energy Vampire
MED-SLOTS : ~~~~~~~~~~~~ - [1125 | 64] 100MN Digital Booster Rockets (perhaps named with about 600% boost) - [ 1 | 25] Stasis Webifier I (perhaps named with larger range) - [ 1 | 45] Warp Disruptor II - [ 1 | 13] Cap Recharger II - [ 1 | 13] Cap Recharger II
LOW-SLOTS : ~~~~~~~~~~~~ - [ 500 | 28] 1600mm Reinforced Rolled Tungsten Plates I - [ 500 | 28] 1600mm Reinforced Rolled Tungsten Plates I - [ 500 | 28] 1600mm Reinforced Rolled Tungsten Plates I - [ 2 | 25] True Sansha Energized Adaptive Nano Membrane (22.5% resists to armor) - [2000 | 50] Large Armor Repairer I (named) - [ 1 | 34] Counterbalanced Weapon Mounts I
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 16132.0 / 17825.0 MW CPU : 605.3 / 632.5 tf Capacitor (regen) : 3346.875 Energy (561.73sec) Max Cap Regen : 14.6 per sec (approx.) Max Cap Needed : 92.32 per sec Velocity : 872.507 m/sec Signature : 340.0 m Target Range : 62500.0 m Scan Resolution : 100.0 mm ECCM Ladar : 19.0 points Shield HP (regen) : 5841.15 (1900.0sec) Max Shield Regen : 7.69 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 20.0 % Armor HP : 15801.45 Armor EM : 76.75 % Armor Explo : 30.25 % Armor Kinetic : 41.88 % Armor Thermal : 49.63 % Structure HP : 5578.65 Drone Capacity : 75.0 m3 Capacity : 0.0 Warp Max Distance : 236.6 AU
What do you think? Well i know, it's not an usual fitting. But so far i always skilled in other ways than the mainstream. So, could it work?
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hezitationkillz
Destructive Influence Band of Brothers
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Posted - 2006.07.24 06:31:00 -
[105]
oh my, your mass will be HUGE and thus small and flying it would be like flying a mountain. Also better resists would make you last longer than an extra 1600mm Plate =/
Bottom line, it would take u ages to get into proper range with ur ACs and then you would still not last as long as setups with better resistances. ______________________
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Snuke
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Posted - 2006.07.26 10:33:00 -
[106]
Here is my lvl 4 soloing set up:
4x 1400mm Protos 4x Heavy Missile Launchers II (always have some precision Missiles in my cargo in case of trouble ie. unwanted guests ;-))
4x cap rechergers II 1x Target Painter II
4x t2 active hardener (2x kin, 2x therm against serps ie.) 1x Large Repper II 1x whatever (gyrostab II / 1600mm plate)
5x light T2 drones 5x meds T2 drones
- Since cruisers and frigs are the biggest threats in lvl 4 missions, i got the 4 heavies against them (i got quite high skills on them, so thats an additional reason, cruise missiles with good skills would do better against cruisers, even torps i guess (high pwg usage)).
- the 4 hardeners and large repper can run forever with this set up. with painter, not (yet). 90% of all lvl 4 missions are tanked with ease this way.
- My optimal combat range is around 40km
- Painted frigs with t2 light drones on them are torn to schredds, with heavies firing at them even faster.
- For missions with more bs and less frigs (ie. pirate invasion against angels), I sometimes use 5x 1400mm protos and 3 siege launchers (good pwg usage lowering skills required) , fitting a pgu in a low slot. the light and med drones can easely take care of all the close range cruisers and frigs.
- for pvp this set up is just crap ;-)
cheers Snuke
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Aggerton Sax
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Posted - 2006.07.28 21:55:00 -
[107]
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
what am i doing wrong.... somehow i cant fit this setup "sigh" is there any changes since this post i mean i have been away from game a while ?
Regards
Aggerton
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Ras Blumin
Atomic Battle Penguins
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Posted - 2006.07.28 23:12:00 -
[108]
Originally by: Aggerton Sax what am i doing wrong.... somehow i cant fit this setup "sigh" is there any changes since this post i mean i have been away from game a while ?
Do you have AWU 5?
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Vinhod Arkar
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Posted - 2006.08.04 16:52:00 -
[109]
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
What skills are you packing to do any meaningful dps with this - I've tried this setup nd I'm really struggling to hit often with ac's. ranges and things too - web needs 10km range, scram needs 20km range and guns are 3km optimal with 11km falloff. I can see that this should be a decent setup but I can't seem to make it work.
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Naughty Boy
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Posted - 2006.08.04 16:55:00 -
[110]
Originally by: Vinhod Arkar What skills are you packing to do any meaningful dps with this - I've tried this setup nd I'm really struggling to hit often with ac's. ranges and things too - web needs 10km range, scram needs 20km range and guns are 3km optimal with 11km falloff. I can see that this should be a decent setup but I can't seem to make it work.
Barrage L is your friend. Also, consider replacing a gyro with a dcu, since as everyone is using cap boosters lately you need to tank more. DPS isn't meaningful in any way with an dual rep AC tempest; so either go for a plated hail setup, either go for a shield tanked AC setup (gang only, of course).
NB.
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Buskerdu
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Posted - 2006.08.05 21:30:00 -
[111]
Just picked-up my Tempest over the weekend. My skills are not quite up to snuff (yet, I'm working on it) and I have at least 1,253,693 questions about set-up but I'll start with one.
I thought that Weapon Upgrades were not stackable? For example the Gyrostabilizer descriptions read:
"Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."
Yet several of the set-ups outlined on this thread recommend using more than one Gyro?
Am I missing something?
Thanks in advance for the help. There are some great set-ups here but I want to make sure I've dotted my I's and crossed my T's as much as possible before sending my Tempest out into the cold, black reaches of space.
Buskerdu
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Naughty Boy
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Posted - 2006.08.05 21:37:00 -
[112]
You can use more than one, however their bonus is "penalized". Though, the bonus of the second or third gyro is still very often worthwhile. You can got up to four, then the bouns is completely worthless.
NB.
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vanBuskirk
Caldari
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Posted - 2006.08.07 19:16:00 -
[113]
Mission-running (level 4) Tempest setup please. I have only just bought it!
My preference is for long range. Current setup is 6 1400s, 2 cruise launchers, 100mn AB, sensor booster and 2 cap rechargers, 1x large repper, 3 hardeners and 2 pds/1 rcu. I haven't got much grid left, but plenty of cpu. is this horrible for level 4, or will I manage?
My gut feeling is that the tank isn't good enough. My skills would suit either shield or armour tanking.
I have been told that maybe dropping to 1200s and shield tanking, with lows full of PDS and gyros, is the way to go. Any comments?
---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |
Alteris Extra
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Posted - 2006.08.17 17:24:00 -
[114]
Originally by: vanBuskirk Mission-running (level 4) Tempest setup please. I have only just bought it!
My preference is for long range. Current setup is 6 1400s, 2 cruise launchers, 100mn AB, sensor booster and 2 cap rechargers, 1x large repper, 3 hardeners and 2 pds/1 rcu. I haven't got much grid left, but plenty of cpu. is this horrible for level 4, or will I manage?
My gut feeling is that the tank isn't good enough. My skills would suit either shield or armour tanking.
I have been told that maybe dropping to 1200s and shield tanking, with lows full of PDS and gyros, is the way to go. Any comments?
Although I have very little experience with Level 4's my I have run a few with a very similear setup and I found it didn't work well. I don't have very advanced Skills (5.4m SP) but I couldn't really hit stuff without a lot of Tracking Mods in mids/lows.
I would think I'd go for AC's and free up the low slots that I would have needed for the PDU/RCU and put in another Repper, plates and have my mids with a couple webbers, AB, cap injector and some cap rechargers.
I kinda broke the bank while getting the tempest/outfitted so I've not got the chance to play with AC's.
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SonShadowCat
PINK TACO TORPERS
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Posted - 2006.08.17 19:23:00 -
[115]
This is what I use for lvl 4:
6 dual 650mm 2 heavy nos
1 AB, 4 T2 cap rechargers
2 large rep 3 hardners 1 T2 gyro
Works just fine for me. Can't solo missions like the extras or vengeance but does everything else just fine.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.10.05 10:47:00 -
[116]
Originally by: Vinhod Arkar
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
What skills are you packing to do any meaningful dps with this - I've tried this setup nd I'm really struggling to hit often with ac's. ranges and things too - web needs 10km range, scram needs 20km range and guns are 3km optimal with 11km falloff. I can see that this should be a decent setup but I can't seem to make it work.
Same as above? Also, i'm short 90pg :( -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |
Olixia Castitatis
Gallente Svefn-G-Englar
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Posted - 2006.10.27 10:42:00 -
[117]
Edited by: Olixia Castitatis on 27/10/2006 10:42:51 Anyone care to evaluate my setup?
--High-- 6x dual 650mm Repeating Artillery II w/ Hail 2x Heavy Diminishing NOS
--Med-- 1x Lif Booster Rocket 2x X5 webber 1x Warp Distruptor 1xHeavy Electrochemical Capacitor Booster
--Low-- 2x Large Accom Rep 1x Explosive Hardener II 1x Kinetic Hardener II 1x Thermic Hardener II 1x Named Damage Control
The AB requires AWG 5 to fit, which is painful. As I do a lot of combat around stations, I would probably drop it for a sensor booster, and upgrade one of the armour reps to T2.
It can also be fun to replace the AB and one Webber for a couple of ECCM, if the enemy is whoring ECM a lot.
Suggestions/Comments? -----------------------
<Sig goes here> |
Alowishus
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Posted - 2006.10.27 14:42:00 -
[118]
Haven't decided what this setup is good for yet, sort of a derrivative of a setup I used with great success before RMR.
6x 1200mm 2 2x Rocket 2
1x Faint Warp Disruptor 1x XL Clarity Ward 2x Invulnerability 1x Electrochemical Cap Booster
3x Gyro 2 2x LADAR Backup 2 1x Damage Control
The old pre-RMR setup:
6x 1200mm 'Scout' 2x Rockets
1x XL Clarity Ward 3x Hardener 1x Electrochemical Cap Booster
6x Gyro 2
What that got me was a ship that could hit for over 1000 from 8km-45km with EMP and could shield tank well enough for a sustained engagement. RMR made the setup useless and I'm not sure it's valid anymore with the damage mod stacking the way it is and having only three Gyro 2s. Something to try though. If nothing else it could wander around as the heavy hitter in a small group with a tackler and maybe a Blackbird.
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Marco P
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Posted - 2006.10.27 16:28:00 -
[119]
Hi
Ive been using a Tempest for a while now for ratting in 0.0.
My setup is: Hi: 650s and 2 nos Mid: AB/web/L Shield boost/ 2 hardeners(active, 1 invul II, 1 rat specific) Lo: Damage mods n stuff
This works fine - I can tank triple 1.5 mil spawns long enough to kill them. But heres my question.
What is a good SHIELD tank setup purely to tank for corp mining ops. I was thinking: Hi: As many Nos as I can fit and then.....??? Mid: L(?) Shield boost/shield boost amp/3 hardeners (active) Lo: Shield relays/PDUs and....?
So anyone have an uber tank they can share? Offensive capability is not required (although 4+ nos and a big tank should hold off any small/solo pirate gangs, I think)
Thanks
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cheesyhead
Minmatar Blood Inquisition Sani Khal'Vecna
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Posted - 2007.01.02 08:46:00 -
[120]
someone might have posted these but ill post em anyways, these are pvp setups both armour and shield tanked. ow and one more thing, im just going to right down what modules they are and not t2 or named, figure that out yourself.
armour tank: high: 6 650mm repeating arties, 2 heavy nos med: warp scrammer, webber, afterburner/mwd, heavy cap booster, target painter ( yes a painter ) :P/ or put a sensor booste rhere if you want to or whatever. low: 2 large armour reppers, exp hardner, kinetic hardner, therm hardner and a damage control.
shield tank: high: 6 650mm or 800mm if youre in a fight against smaller ships such as cruisers and battlecruisers with tacklers on your side or 1200mm and 1400mm when in fights with battleships. and again 2 nos
med: x-large shield booster, boost amplifier, em -shield hardner, therm shield hardner. and a ab/mwd or a cap booster. low: 3 gyros and whatever you need to fit the rest :P,. cpu and pdu's
and i thank inzi for the armour tank setup, and maximada for the shield tank setup. you better thank them 2 if youre going to use em !! :@
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nabort
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Posted - 2007.01.05 14:30:00 -
[121]
ATM I run a Dual 425mm AC II Boat with an MWD and a dual LAR Tank. My lows are like this: 2x LAR II Explo Hardener II Kin Hardener II Therm Hardener II DCU II
I'm currently training my armor comp skills to lvl 4, and explo comp to 5, and i was wondering if EANMs give you better resistances, or do they just make you Nos proof?
Nabort
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Elenor
Tri Optimum Dusk and Dawn
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Posted - 2007.01.05 14:56:00 -
[122]
Originally by: nabort ATM I run a Dual 425mm AC II Boat with an MWD and a dual LAR Tank. My lows are like this: 2x LAR II Explo Hardener II Kin Hardener II Therm Hardener II DCU II
I'm currently training my armor comp skills to lvl 4, and explo comp to 5, and i was wondering if EANMs give you better resistances, or do they just make you Nos proof?
Nabort
id guess thats pvp, ive had a pretty similar setup for my ac solo/small gang pest, but the 425 are not that well damage dealer, use the 650 u dont have to sacrifie too much and deal more damage, when u r in gangs skip the dc for a gyrostab which gives u a good damage boost.
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Nessa Balambar
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Posted - 2007.05.11 21:31:00 -
[123]
How's this for a gang setup?
Dual 650mm Repeating Artillery II Dual 650mm Repeating Artillery II Dual 650mm Repeating Artillery II Dual 650mm Repeating Artillery II Dual 650mm Repeating Artillery II Dual 650mm Repeating Artillery II E500 Prototype Energy Vampire Large Remote Armor Repair System I
Quad LiF Fueled I Booster Rockets Warp Disruptor II X5 Prototype I Engine Enervator Sensor Booster II Tracking Computer II
Large Armor Repairer II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
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f0rsur3
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Posted - 2007.07.04 05:56:00 -
[124]
I do LvL 4 missions in my Fleet Tempest and I have to say that I disagree with alot of the people's setups in here. But thats my opinion. So here is what I use.
High Slots =
6x 1400mm Tech2 or better Howitzers. 1x Tractor Beam. 1x Salvager.
Medium Slots =
1x Large Shield Booster Tech 2 or better. 1x Afterburner Tech 2 or better. 1x Invul Field Tech 2 or better. 1x Sensor Booster Tech 2 or better 1x Passive Shield Hardener Tech 2 or better.* 1x Passive Shield Hardener Tech 2 or better.*
(*) Means to fit mission Specific Hardeners
Low Slots
3x Domination Gyro's or better. 2x Domination Tracking Enhancers or better. 1x Damage Control Module Best Named or Tech 2.
Rigs Slots
Rig Slot 1 - 15% Cap Recharge rate. Rig Slot 2 - Power Grid Bonus. Rig Slot 3 - Shield Hit Point Increase.
Drones
2x Tech 2 Large Drones 2x Tech 2 Medium Drones 1x Tech 2 Small Drones.
I solo LvL 4's all day everyday and own without fear from the npc's. I have even soloed Worlds Collide with it.
I am at work and i dont know the exact names of the Rigs but I will edit this in the morning when I get home.
Plus I have 3% Hardwirings in my mellon. But my Dmg Modifier is at 20% hehe complete 1400mm anilation
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Robert MacLennan
Caldari Funda
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Posted - 2007.09.30 01:47:00 -
[125]
Originally by: Sarmaul PVP
Dual 650mm AC II x 6 Heavy Dim Nos x 2 100mn AB II x 1 Faint 20k Scram x 1 Fleeting Web x 1 Heavy Elec Cap Booster x 1 Hypnos Multispec x 1 Large Accom Rep x 2 Energised Adaptive Nano II x 2 Gyro II x 2
Any Rigs?
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ZigZag Joe
The Republican Guard The Sundering
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Posted - 2007.09.30 02:13:00 -
[126]
that was from before rigs(and ecm nerf) were out - probably 2x aux nano and a nanobot accelerator for armour tanking. would swap the multispec for a sensor booster also.
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Robert MacLennan
Caldari Funda
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Posted - 2007.09.30 02:18:00 -
[127]
Originally by: ZigZag Joe that was from before rigs(and ecm nerf) were out - probably 2x aux nano and a nanobot accelerator for armour tanking. would swap the multispec for a sensor booster also.
Thank You please
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Asari Sendai
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Posted - 2007.10.27 07:03:00 -
[128]
Edited by: Asari Sendai on 27/10/2007 07:04:59 I see a lot of folks Armor tanking the Tempest. I was playing around with EFT and came up with what appears to be a fairly decent passive shield tanker. This setup can take a good bit of damage and deal it out too.
HIGH-SLOTS : 800mm Heavy Scout Repeating Artillery (actually ACs) X6 Arbalest Heavy Missile Launcher
MED-SLOTS : Quad LiF Fueled Booster Rockets Large Shield Extender II Invulnerability Field II X3
LOW-SLOTS : Tracking Enhancer II X2 Gyrostabilizer II x2 Signal Amplifier II Adaptive Nano Plating II (I had an extra Low slot and didn't know what else to put here?)
Rigs: Core Defense Shield Extender II x2
Drones: 7 Medium for Anti-Frigate duty
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Total DPS: 370 Volley Damage: 1307 Powergrid : 17399.25 / 19375 MW CPU : 612 / 687.5 tf Capacitor: 4382 Cap Regen : 1039.4 sec Velocity : 1079 m/sec Signature : 365.0 m Target Range : 82.5 km Scan Resolution : 132.3 mm Shield HP (regen) : 15863 (2000.0sec) Max Shield Regen : 19.04 per sec (approx.) Shield EM : 57.1 % Shield Explo : 82.8 % Shield Kinetic : 74.3 % Shield Thermal : 65.7 % Armor HP : 7453 Armor EM : 73.8 % Armor Explo : 22.4 % Armor Kinetic : 35.3 % Armor Thermal : 43.5 %
Thoughts comments?
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Terianna Eri
Amarr STK Scientific Black-Out
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Posted - 2007.10.27 07:09:00 -
[129]
Originally by: Asari Sendai
HIGH-SLOTS : 800mm Heavy Scout Repeating Artillery (actually ACs) X6 Arbalest Heavy Missile Launcher
MED-SLOTS : Quad LiF Fueled Booster Rockets Large Shield Extender II Invulnerability Field II X3
LOW-SLOTS : Tracking Enhancer II X2 Gyrostabilizer II x2 Signal Amplifier II Adaptive Nano Plating II (I had an extra Low slot and didn't know what else to put here?)
Rigs: Core Defense Shield Extender II x2
Drones: 7 Medium for Anti-Frigate duty
You're not going to find t2 rigs anywhere, go for 3x t1 (if they fit) take out the nano plating and signal amp for a Damage Control II and a 3rd gyro if you have the CPU. __________________________________
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Asari Sendai
Minmatar
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Posted - 2007.10.27 20:36:00 -
[130]
Originally by: Terianna Eri
You're not going to find t2 rigs anywhere, go for 3x t1 (if they fit) take out the nano plating and signal amp for a Damage Control II and a 3rd gyro if you have the CPU.
Good call on the Damage Control II and Gyro Stab. I was able to fit 3 Core Defense Field Extenders I in the rig slots. With all this the new shield values are: Shield Effective HP: 63412 Shield HP (regen) : 16754 (2000.0sec) Max Shield Regen : 20.01 per sec (approx.) Shield EM : 62.3 % Shield Explo : 84.9 % Shield Kinetic : 77.4 % Shield Thermal : 69.8 % Armor HP : 7453 Armor EM : 74.5 % Armor Explo : 23.5 % Armor Kinetic : 36.3 % Armor Thermal : 44.8 % Effective HP (with uniform damage distribution): 97,655 Signature Radius: 485.82 mm
The only real down side I see is the f-ing ginormous Signature Radius this beast presents. But with a top speed of 1079 for a 1 minute burn you should be able to move to a better tactical position if needed.
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