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Alowishus
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Posted - 2006.02.02 01:06:00 -
[1]
I've yet to find a station where I can install one. Even with 0.0 standing with the station owner and faction. Am I to assume that jump clones are only available for agent runners who can actually get possitive status with most oddball NPC corps?
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Klasanov
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Posted - 2006.02.02 01:15:00 -
[2]
your standing has to be 8.0 within that corporation to have a jump clone.
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Alowishus
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Posted - 2006.02.02 01:17:00 -
[3]
Awesome. So it's a completely useless feature of the game. I thought so.
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GC13
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Posted - 2006.02.02 01:28:00 -
[4]
Originally by: Alowishus Awesome. So it's a completely useless feature of the game. I thought so.
Says you. Its main purpose is for big corporations/alliances with their own titans, motherships, and outposts.
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Alowishus
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Posted - 2006.02.02 01:29:00 -
[5]
So almost nobody.
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pshepherd
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Posted - 2006.02.02 01:29:00 -
[6]
Originally by: Alowishus Awesome. So it's a completely useless feature of the game. I thought so.
being able to jump from one side of EVE to the other (instantly) is a very usefull trick actually. Being part of a 0.0 alliance helps though
============== This is a sig |
Wee Dave
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Posted - 2006.02.02 01:30:00 -
[7]
The ISS outposts allow clone jumping if you pay a nominal fee, as do several other neutral outposts.
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Alowishus
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Posted - 2006.02.02 01:32:00 -
[8]
Edited by: Alowishus on 02/02/2006 01:33:34 Yeah, I thought it was a usefull trick too until I realized it does me no good whatsoever and I lost the isk for the skill plus the training time. CCP maybe ought to do something for the players (the majority actually) who aren't in a big, ugly, whiney, ever-political alliances for a change. They should put next to each skill: "MUST BE IN ASCN TO USE" so I can avoid any further wastes of time.
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Cloned Mark
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Posted - 2006.02.02 01:32:00 -
[9]
Yep - extremely useful for alliances who own PCS/Outposts. Makes life alot easier not having to shuttle to empire all the time.
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Erotic Irony
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Posted - 2006.02.02 01:54:00 -
[10]
Quote: Yeah, I thought it was a usefull trick too until I realized it does me no good whatsoever and I lost the isk for the skill plus the training time.
It is a rank one skill, get over yourself.
What is more curious it that you'd train a skill you didn't fully understand. Getting standing is not difficult--train connections, do the first tutorial mission sequence and do the three starter in space agents in your races 1.0 space. That is atleast +5 Faction gain.
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Wee Dave
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Posted - 2006.02.02 03:59:00 -
[11]
Like I said, you can buy the jump clone service from player alliances for a small fee. There are at least three (and I think four) offering the service, many near excellent NPC territories in 0.0.
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Ardent Rellik
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Posted - 2006.02.02 04:21:00 -
[12]
Edited by: Ardent Rellik on 02/02/2006 04:22:23
Originally by: Alowishus Edited by: Alowishus on 02/02/2006 01:33:34 Yeah, I thought it was a usefull trick too until I realized it does me no good whatsoever and I lost the isk for the skill plus the training time. CCP maybe ought to do something for the players (the majority actually) who aren't in a big, ugly, whiney, ever-political alliances for a change. They should put next to each skill: "MUST BE IN ASCN TO USE" so I can avoid any further wastes of time.
Hi, I would like a Jump Clone as well. However, you seem to be angry? I am not angry, I am little miffed that I would have to travel to ISS or Blue Pill for the stuff , but I am not angry. So..> Why Are you so angry?!.
I support you 100% with the fact that it should be easier to obtain a Jump Clone, it would prmote the PVP aspect of EVE, since so many of peeps refuse to fight because of their precious implants. Just dont be angry over this silly thing, life is too short. But, I do feel your pain man.
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Alowishus
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Posted - 2006.02.02 04:50:00 -
[13]
Edited by: Alowishus on 02/02/2006 04:50:19 I'm angry because when this was initially talked about it was supposed to be the intended game mechanic alternative to the unintended game mechanic of "clone jumping." But as it turned out, it is not. For the average joe, clone jumping by self podding is still the only way to move vast distances quickly, without a ship.
Yes, I should have read about it requiring 8.0 security status with the station before I trained it. However, the common place to read about a skill is to right click the skill. There is no mention of this in the skill. And I'm sure any mention of it is burried somewhere on this site in a place I don't have the time to find each time I see a new skill to train.
Further, to the young man who told me to do the tutorial, I a two-year-old charachter operating out of a region that doesn't have anything to do with my home faction.
Good day.
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Drused
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Posted - 2006.02.02 05:21:00 -
[14]
I did a bit of Mission Running a while ago. I recently left my previous corporation and am currently in the starter corporation. With my 8.55 Personal standing to an NPC Corporation, I bought the book and got several jump clones. No muss, no fuss.
As others have said, you could simply pay some money to a PC Corporation with a station, make some jump clones and transfer those clones elsewhere.
Definitely not a worthless feature.
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Erotic Irony
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Posted - 2006.02.02 06:04:00 -
[15]
Originally by: Alowishus And I'm sure any mention of it is burried somewhere on this site in a place I don't have the time to find each time I see a new skill to train.
Further, to the young man who told me to do the tutorial, I a two-year-old charachter operating out of a region that doesn't have anything to do with my home faction.
Your condescension doesn't faze me in the least because not only did you misspell burried and character but you left out the verb to be in the second sentence. I a two year old?
Buried on the site? Let me direct you to patch notes. You'll find a url for cloning that explains succintly:
Jumping to stations is also possible but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met. Outposts and Conquerable Stations standings prerequisites are controlled by their owner. Only one (1) jump per 24 hours is allowed to prevent serious mental and physical harm to the mind and bodies. You have to have visited the location you want to jump to and install a clone there.
Now, if you read my post in full you'd notice I said more than do the tutorial agent sequence. You'll also find cosmos agents in Amsen, Kisogo and the other starting systems. Each one will request 5 of the lowest pirate tags, Guristas Bronze in your case, and will grant you +1 faction standing. Do each once for +3. Cosmos is another great opportunity.
Ultimately whatever class you play, jump clones matter, if for no reason than to preserve your implants.
Quote: Good day.
All my days are good days, thanks.
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Ardent Rellik
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Posted - 2006.02.02 06:09:00 -
[16]
Originally by: Drused I did a bit of Mission Running a while ago. I recently left my previous corporation and am currently in the starter corporation. With my 8.55 Personal standing to an NPC Corporation, I bought the book and got several jump clones. No muss, no fuss.
As others have said, you could simply pay some money to a PC Corporation with a station, make some jump clones and transfer those clones elsewhere.
Definitely not a worthless feature.
Drused, can you please explain to me EXACTLY what you did. The way I underastand is this: You were in a PC corp. You ran Missions for a while got a Standing of 8.5 with the NPC corp for whom you ran missions... then... you left the PC corp. and got yourself a Jumpclone. While being in NPC corporation? Forgive me if I am mistaken, but I was under a distinct impression it was not possible. if it is - I shall do the same!
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Tar om
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Posted - 2006.02.02 09:08:00 -
[17]
hehe, you gotta wonder if all these whiners aren't in corps or alliances for a good reason ;)
Anyway, head to an ISS outpost or the outpost in ec- and get one jump clone. Once you've done that you can install a jump clone at any station you like. Getting that first clone is the key. -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |
Klasanov
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Posted - 2006.02.02 22:22:00 -
[18]
You're saying jumpclones are useless because you can't use them?
Well, I suggest we all take out battleships, dreadnoughts, titans, anything tech 2, and anything not Amarrian (save the shuttles) out of the game. Because I can't use any of that stuff, at all.
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Bedrock
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Posted - 2006.02.02 22:27:00 -
[19]
Originally by: Alowishus Edited by: Alowishus on 02/02/2006 01:33:34 Yeah, I thought it was a usefull trick too until I realized it does me no good whatsoever and I lost the isk for the skill plus the training time. CCP maybe ought to do something for the players (the majority actually) who aren't in a big, ugly, whiney, ever-political alliances for a change. They should put next to each skill: "MUST BE IN ASCN TO USE" so I can avoid any further wastes of time.
with an additude like that its no wonder you're not apart of any alliances. Jump clones in empire relate a lot towards RPG. Think about it, you're super friendly to a certain corporation, of course they'll allow a certain service. Jumping a galaxy is a luxury, not for everyone, either get with it or quit your ranting.
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Ragnar Black
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Posted - 2006.02.02 22:29:00 -
[20]
Originally by: Klasanov your standing has to be 8.0 within that corporation to have a jump clone.
This is without the help of any skills aswell.
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Peri Stark
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Posted - 2006.02.02 23:34:00 -
[21]
I am not in an alliance or large corp and have a jump clone. Its not all that hard to do, nothing worth whining about anyway. ================================================
Just because your paranoid doesn't mean they're not out to get you! |
Fridge oblivion
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Posted - 2006.02.03 10:53:00 -
[22]
Do I get this right? All I need is a 8.0 standing with any corp (NPC or PC)that has jump clones, which I can install whereever I want over a medical, as long as I have assets there... Interessting...
But.. can I get my original self with the implants back? Seriously, leaving those features behind as it's called, doesn't exactly tell me what happens to the body since it isn't destroyed or do they flash me down the loo when I jump? When I was young I wanted to be me, my childhood dream came true |
Bellac
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Posted - 2006.02.03 11:14:00 -
[23]
I don't understand the logic behind the standing requirements. I guess there is some sort of overloading issue if everyone has multiple clones.
The thing is, as I see it a lot of people shy away from PVP as they don't want to loose an expensive set of Implants, but with this technology this is no longer an issue. In fact peeps could have a pvp clone with fighting enhansed implants, learning clone with attribute enhansers, mining clone with mining enhansed implants etc ........
Come on devs lets get this feature opened up to more peeps
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Saerid
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Posted - 2006.02.03 11:43:00 -
[24]
Edited by: Saerid on 03/02/2006 11:45:52 As I understood it, you can always jump back to a clone. And the end you're jumping from leaves yours in the station. Ergo, you can have a jump clone in Jita if you can store another one somewhere else. The way I'm using it is I got my implant clone in Airaken or Niyabainen and jump clone in BWF. Sort of a war setting. Can leave the implants behind and go brawl. And yeah, jump back to your old clone once you're done.
Short list: ISS Marginis, ISS Borealis. Trust in EC-P8R, Big Blue in BWF-ZZ. There's at least four outposts which sell clone jump rights. ISS would be good for getting out to deeper 0.0 fast, TRUST and BB in turn are something like <10 jumps from Nonni and Jita respectively.
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Fridge oblivion
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Posted - 2006.02.03 13:13:00 -
[25]
Hmmm ...
My original self would still have implants then, ok. But @Bellac as far as I understand this now your jump clone will be devoid of implants but you could buy some for him. The PVP clone would be most at risk while a mining clone could be safer.. So there would be an advantage but it would not be that bad. I could actually image haveing clones with intel and mem implants, respectively perception and willpower. I would switch between the clones for specific skilling and get the full potential while only risking to lose 2 implants. That is aslong as I wouldn't use a throw away pvp clone...
This is all quiet complicated and trial and error looks expensive Is it possible to test this on SISI?
When I was young I wanted to be me, my childhood dream came true |
Tredegar
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Posted - 2006.02.04 22:43:00 -
[26]
Is it faction or corporate standing that would have to be at 8.0 or higher? Kind of curious on that point.
"I may be a craven little coward, but I'm a greedy craven little coward." Daffy Duck |
Ardent Rellik
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Posted - 2006.02.04 23:13:00 -
[27]
Originally by: Tredegar Is it faction or corporate standing that would have to be at 8.0 or higher? Kind of curious on that point.
You must have:
Personal Standing with the Clone Issuing Corporation of 8.0 Or Higher (W/O Using Social Skills) Corporate Standing with the Clone Issuing Corporation of 8.0 Or Higher.
Faction does not matter. And, to repeat myself, it HAS TO BE PERSONAL AND CORPORATE standing of 8.0 or above. Otherwise you will get this message:
"You have been denied access for the following reason: (CorpName Goes Here) does not like you. Due to this you are denied access to the Jump Clone Facility service at this station.."
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Miranda Duvall
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Posted - 2006.02.05 11:35:00 -
[28]
Edited by: Miranda Duvall on 05/02/2006 11:39:42 OK Just to be clear: you need corp standing 8.0
is this: NPC Corp -> Your Corp or NPC Corp -> You" or both?
if both, can you solve the "NPC Corp -> Your Corp" issue by joining THAT NPC Corp (if the NPC corp likes itself you're good right?), and having only to worry about "NPC Corp -> You"? or even dont have worry about standing at all??
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Legowan Wealson
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Posted - 2006.02.05 13:53:00 -
[29]
Originally by: Erotic Irony Now, if you read my post in full you'd notice I said more than do the tutorial agent sequence. You'll also find cosmos agents in Amsen, Kisogo and the other starting systems. Each one will request 5 of the lowest pirate tags, Guristas Bronze in your case, and will grant you +1 faction standing. Do each once for +3. Cosmos is another great opportunity.
Never heard about those, nor did I find them when I went to Kisogo to look for them (looked inside the training complexes, scanned for agents in space, etc). Care to give details, or references about this? ----
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Ardent Rellik
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Posted - 2006.02.05 17:51:00 -
[30]
Edited by: Ardent Rellik on 05/02/2006 17:53:27
Originally by: Miranda Duvall Edited by: Miranda Duvall on 05/02/2006 11:39:42 OK Just to be clear: you need corp standing 8.0
is this: NPC Corp -> Your Corp or NPC Corp -> You" or both?
if both, can you solve the "NPC Corp -> Your Corp" issue by joining THAT NPC Corp (if the NPC corp likes itself you're good right?), and having only to worry about "NPC Corp -> You"? or even dont have worry about standing at all??
NPC Corp -> (8.0) BOTH. You and Your Corp You must remember that it is actual standing that counts. Not the Skill Adjusted One.
Ok here is a Definitive Thread regarding Jump Clones. Everyone should read it: http://oldforums.eveonline.com/?a=topic&threadID=262213
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