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Ten Bulls
Sons of Olsagard
259
|
Posted - 2013.10.23 04:50:00 -
[1] - Quote
Freighter pilots often use autopilot to haul cargo, there is additional risk of getting ganked when being AFK, but usually the extra attention required to warp-to-0 arent worth it, so AFK hauling is here to stay.
Pilots do get used to the expected travel times between major hubs and can guess (between 30 and 45 mins), but hauling on irregular routes its harder to guess how long it will take to get there.
I believe this estimate could be calculated very simply based on total warp distance (universal constant), ship velocity (constant for each ship/skill combo). An example of a third party website that does such a calculaton is here
Given that hauling time will be significantly slower with rubicon, i believe this feature would be very well spent developer time.
Previous thread
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Maximus Aerelius
PROPHET OF ENIGMA
759
|
Posted - 2013.10.23 14:56:00 -
[2] - Quote
If you care enough to work out how long it will take then don't go AFK. Developer time can be better spent on content for the Active Player not the bone-idle cant-be-arsed-flying AFKer who will be doing more fun things than checking on their AP ship. If they aren't then they shouldn't have gone AFK in the first place.
Freighter hauling is boring by it's nature so either 1) Don't be a freighter pilot or 2) HTFU and deal with the boredom if it's location move.
No to improving AFK life. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
nerdman234
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
24
|
Posted - 2013.10.23 18:40:00 -
[3] - Quote
Maximus Aerelius wrote:If you care enough to work out how long it will take then don't go AFK. Developer time can be better spent on content for the Active Player ....
It would be fairly valuable if it calculate your distance (say every second) locally and gave you a number for if you were to warp to 0, jump, rinse repeat to your target destination, at least from a pvp point of view. Activating the autopilot button changes the calculation based on you landing at 15km. It is nice to know whether my fleet members coming from other systems will arrive before or after me and give me the ability to tell one to land at a tactical and wait for the fleet to get closer. (I'm assuming that fleet members post it in chat, etc.) It would be slightly inaccurate due to ping and reactions, but that's why it's called and ETA.
I feel this covers your concerns that it would be a waste of the devs time. While I don't feel it is a high priority, it would be a very simple feature to implement. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1398
|
Posted - 2013.10.23 19:26:00 -
[4] - Quote
Maximus Aerelius wrote:Freighter hauling is boring by it's nature so either 1) Don't be a freighter pilot or 2) HTFU and deal with the boredom if it's location move. I just wanted to pick this out specifically. I see this a lot, and it always make me wonder if you actually give this much though. You realise that freighters are the backbone of the entire game right? Without hauling, there would be no industry, as generally where minerals are mined is not where the manufacture is needed. If industry broke down, you would not be able to play, as EVE doesn't seed the market with most items, players make them. Just because you don't like a particular activity, doesn't make it pointless. Now freighters are boring, as CCP make them slow as hell, with nothing to do while hauling, and don't even give you the luxury of fitting choice. If CCP are unwilling to make freighting less boring, then it has to be made more predictable, surely. I know to the second when my research queues finish for example.
Personally though, I think they should make freighting more fun somehow, rather than making it easier to AFK. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2301
|
Posted - 2013.10.23 19:32:00 -
[5] - Quote
I like this idea. I'd like to see it, but only as a fallible estimation of time. Two timers can appear near the control HUD:
Est Node: 1m 32s Est Total: 1h 45m 12s
Est Node is the estimated time until the next autopilot action, like jumping or warping. It's only estimated because there are various things that could happen between now and then. Est Total is the total time until your ship reaches its destination, based on the estimated values of each node, not including any loading times your client must endure.
Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Maximus Aerelius
PROPHET OF ENIGMA
760
|
Posted - 2013.10.24 14:52:00 -
[6] - Quote
Lucas Kell wrote:Maximus Aerelius wrote:Freighter hauling is boring by it's nature so either 1) Don't be a freighter pilot or 2) HTFU and deal with the boredom if it's location move. I just wanted to pick this out specifically. I see this a lot, and it always make me wonder if you actually give this much though. You realise that freighters are the backbone of the entire game right? Without hauling, there would be no industry, as generally where minerals are mined is not where the manufacture is needed. If industry broke down, you would not be able to play, as EVE doesn't seed the market with most items, players make them. Just because you don't like a particular activity, doesn't make it pointless. Now freighters are boring, as CCP make them slow as hell, with nothing to do while hauling, and don't even give you the luxury of fitting choice. If CCP are unwilling to make freighting less boring, then it has to be made more predictable, surely. I know to the second when my research queues finish for example. Personally though, I think they should make freighting more fun somehow, rather than making it easier to AFK.
Ah Lucas Kell, well well well. I wonder if you gave your reply much thought (spelt correctly ). Freighters aren't the "backbone" as far as I see them but that could be because when I started there weren't freighters, nor barges, we mined in Probes and hauled in Mammoths. We formed local mining parties because there were only <>7K people on at once.
Please don't try and tell me how EVE industry works, I think I've grasped at least the very basics over the last 9.9 years of playing. Troll on sunshine. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Amanda Rosewater
Universal Express
1
|
Posted - 2013.10.24 14:55:00 -
[7] - Quote
The red frog trip calculator used to give a travel time both with autopilot and without. I don't think it does anymore, but its obviously possible to get something made, even if its out of game. |
Maximus Aerelius
PROPHET OF ENIGMA
760
|
Posted - 2013.10.24 14:59:00 -
[8] - Quote
nerdman234 wrote:Maximus Aerelius wrote:If you care enough to work out how long it will take then don't go AFK. Developer time can be better spent on content for the Active Player .... It would be fairly valuable if it calculate your distance (say every second) locally and gave you a number for if you were to warp to 0, jump, rinse repeat to your target destination, at least from a pvp point of view. Activating the autopilot button changes the calculation based on you landing at 15km. It is nice to know whether my fleet members coming from other systems will arrive before or after me and give me the ability to tell one to land at a tactical and wait for the fleet to get closer. (I'm assuming that fleet members post it in chat, etc.) It would be slightly inaccurate due to ping and reactions, but that's why it's called and ETA. I feel this covers your concerns that it would be a waste of the devs time. While I don't feel it is a high priority, it would be a very simple feature to implement.
I was banging out my reply over the last 5 minutes of lunchtime so probably didn't think of other scenarios except the one the OP suggested.
I know for sure that anyone in an Incursion fleet should, I say should, never AP to staging but it does happen.
To your point above, very well presented and I could see how that would be of use. Now if I may take your idea one step further and perhaps even suggest that the information based on the calculation could be included in the Fleet window for the FC\Wing Cmdr\Sqd Cmdr to view who is en-route etc would that be a useful addition (see this thread for improving the Fleet UI (not my thread BTW.))
I know we sometimes have pilots accept fleet who are 15 jumps out and it's not acceptable but they keep saying "only a few jumps out" etc. If not the full Fleet then perhaps the Watch List functionality? Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Paul Panala
Circulus Exousias
93
|
Posted - 2013.10.24 15:03:00 -
[9] - Quote
They could also add an ETG estimation. Tells you how long until your AFK freighter gets ganked. |
Maximus Aerelius
PROPHET OF ENIGMA
760
|
Posted - 2013.10.24 15:10:00 -
[10] - Quote
Paul Panala wrote:They could also add an ETG estimation. Tells you how long until your AFK freighter gets ganked.
Too obvious, need to be more subtle...ETSE = Estimated Time to Something Exciting Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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Maximus Aerelius
PROPHET OF ENIGMA
760
|
Posted - 2013.10.24 15:13:00 -
[11] - Quote
Paul Panala wrote:On a serous note: Auto Pilot takes almost the same amount of time for each system. The majority of the time spent is slow boating from 15km to the gate and aligning. Sure, warp time varies, but not by much. If you time how long it takes to AP 5 jumps, you should be able to use that as a pretty good average.
Note: warp time should become even less meaningful after the expansion. A higher percentage of time will be used accelerating and decelerating. May want to wait a few weeks before you start timing.
You've never jumped through Teonusude then. 180AU's or there about and there's a lot of long jumps in Molden Heath. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Silvetica Dian
Manson Family Advent of Fate
232
|
Posted - 2013.10.24 15:20:00 -
[12] - Quote
Paul Panala wrote:They could also add an ETG estimation. Tells you how long until your AFK freighter gets ganked.
On a serous note: Auto Pilot takes almost the same amount of time for each system. The majority of the time spent is slow boating from 15km to the gate and aligning. Sure, warp time varies, but not by much. If you time how long it takes to AP 5 jumps, you should be able to use that as a pretty good average.
Note: warp time should become even less meaningful after the expansion. A higher percentage of time will be used accelerating and decelerating. May want to wait a few weeks before you start timing.
On this note i feel that if afk freighters get a tool to tell them when to return then autopilot should also show display this number and their destination to ships on grid with them. This would be a very fair and balanced system and aid logistics for a fair number of people Marriage: The reason we build bars Galen Tyrol |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1407
|
Posted - 2013.10.24 16:10:00 -
[13] - Quote
Maximus Aerelius wrote:Lucas Kell wrote:Maximus Aerelius wrote:Freighter hauling is boring by it's nature so either 1) Don't be a freighter pilot or 2) HTFU and deal with the boredom if it's location move. I just wanted to pick this out specifically. I see this a lot, and it always make me wonder if you actually give this much though. You realise that freighters are the backbone of the entire game right? Without hauling, there would be no industry, as generally where minerals are mined is not where the manufacture is needed. If industry broke down, you would not be able to play, as EVE doesn't seed the market with most items, players make them. Just because you don't like a particular activity, doesn't make it pointless. Now freighters are boring, as CCP make them slow as hell, with nothing to do while hauling, and don't even give you the luxury of fitting choice. If CCP are unwilling to make freighting less boring, then it has to be made more predictable, surely. I know to the second when my research queues finish for example. Personally though, I think they should make freighting more fun somehow, rather than making it easier to AFK. Ah Lucas Kell, well well well. I wonder if you gave your reply much thought (spelt correctly ). Freighters aren't the "backbone" as far as I see them but that could be because when I started there weren't freighters, nor barges, we mined in Probes and hauled in Mammoths. We formed local mining parties because there were only <>7K people on at once. Please don't try and tell me how EVE industry works, I think I've grasped at least the very basics over the last 9.9 years of playing. Troll on sunshine. Uh, not trolling. Since you seem to not understand the necessity of freighters in modern day play, I was merely reminding you of their use. Sure, maybe back in like 2004 when the markets had more seeding, and half the universe didn't exist, you could get by mining in a frigate and hauling in a T1. Times change though bro. You'd find it pretty hard to get anything done should the high sec freight trade dry up. I mean hell, just look at red frog. Last year they moved 32 trillion m3 through high sec. You think your glorious trade hubs would be stocked if that couldn't happen?
And no, 9.9 years of playing does not automatically mean you have a grasp of the basics of everything. Clearly by the fact that you provide a pointless response to a thread telling the OP to HTFU because they want to make freighting timing easier to calculate show that you haven't even grasped the basics of constructive responses to ideas. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Unsuccessful At Everything
The Troll Bridge
6559
|
Posted - 2013.10.24 16:14:00 -
[14] - Quote
Ten Bulls wrote:Freighter pilots often use autopilot to haul cargo, there is additional risk of getting ganked when being AFK, but usually the extra attention required to warp-to-0 arent worth it, so AFK hauling is here to stay.
Youre telling me that the loss of a billion+ ISK freighter isn't worth warping to 0 in because it requires extra attention?
My god. If freighter pilots are this apathetic, they deserve what they get.
CCP, remove CONCORD response to freighter ganks, they just aren't worth saving anymore. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Warcalibre
Invictus Maneo Squadron
89
|
Posted - 2013.10.24 18:15:00 -
[15] - Quote
Sorry, what's stopping you from making travel time estimates yourself? |
Ten Bulls
Sons of Olsagard
261
|
Posted - 2013.10.24 19:56:00 -
[16] - Quote
Paul Panala wrote:Note: warp time should become even less meaningful after the expansion. A higher percentage of time will be used accelerating and decelerating. May want to wait a few weeks before you start timing.
My understanding is that the changes will make warp times vary more between ship types, small ships will be in warp less, big ships more. So freighters are the slowest and they will get slower. |
Ten Bulls
Sons of Olsagard
261
|
Posted - 2013.10.25 09:43:00 -
[17] - Quote
Warcalibre wrote:Sorry, what's stopping you from making travel time estimates yourself?
Whats stopping you from making EHP estimates yourself ?
(i know, i know, idont feed the ******** troll) |
Maximus Aerelius
PROPHET OF ENIGMA
763
|
Posted - 2013.10.25 10:15:00 -
[18] - Quote
Lucas Kell wrote:Maximus Aerelius wrote:Lucas Kell wrote:Maximus Aerelius wrote:Freighter hauling is boring by it's nature so either 1) Don't be a freighter pilot or 2) HTFU and deal with the boredom if it's location move. I just wanted to pick this out specifically. I see this a lot, and it always make me wonder if you actually give this much though. You realise that freighters are the backbone of the entire game right? Without hauling, there would be no industry, as generally where minerals are mined is not where the manufacture is needed. If industry broke down, you would not be able to play, as EVE doesn't seed the market with most items, players make them. Just because you don't like a particular activity, doesn't make it pointless. Now freighters are boring, as CCP make them slow as hell, with nothing to do while hauling, and don't even give you the luxury of fitting choice. If CCP are unwilling to make freighting less boring, then it has to be made more predictable, surely. I know to the second when my research queues finish for example. Personally though, I think they should make freighting more fun somehow, rather than making it easier to AFK. Ah Lucas Kell, well well well. I wonder if you gave your reply much thought (spelt correctly ). Freighters aren't the "backbone" as far as I see them but that could be because when I started there weren't freighters, nor barges, we mined in Probes and hauled in Mammoths. We formed local mining parties because there were only <>7K people on at once. Please don't try and tell me how EVE industry works, I think I've grasped at least the very basics over the last 9.9 years of playing. Troll on sunshine. Uh, not trolling. Since you seem to not understand the necessity of freighters in modern day play, I was merely reminding you of their use. Sure, maybe back in like 2004 when the markets had more seeding, and half the universe didn't exist, you could get by mining in a frigate and hauling in a T1. Times change though bro. You'd find it pretty hard to get anything done should the high sec freight trade dry up. I mean hell, just look at red frog. Last year they moved 32 trillion m3 through high sec. You think your glorious trade hubs would be stocked if that couldn't happen? And no, 9.9 years of playing does not automatically mean you have a grasp of the basics of everything. Clearly by the fact that you provide a pointless response to a thread telling the OP to HTFU because they want to make freighting timing easier to calculate show that you haven't even grasped the basics of constructive responses to ideas.
1) I didn't say everything or mention automatically but I did explicitly say Industry (highlighted for your lack of reading ability).
2) If Freighters were removed trading hubs would still be stocked believe me but I can move with the times and have or I wouldn't still be around.
I've used Red Frog (an awesome service I have to say) and have no issues with Freighters in general. I do have issues with anything that tells people when they should return to there computer to begin playing again though. For instance the idea for an AFK Travelling skill to reduce the distance from 15km to 5km when on AP and AFK. Just no. However, you might note above that I was convinced by someones suggestion that this could be useful for fleet and I agreed and added to that idea.
Thus I have added content and constructive criticism to the thread and possible expanded on the OP's idea, exactly what the forums are for. You on the other hand have done nothing but troll and misread what someone has said.
Troll on out the door if you please as I'm not feeding you anymore. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1409
|
Posted - 2013.10.25 10:30:00 -
[19] - Quote
Maximus Aerelius wrote:1) I didn't say everything or mention automatically but I did explicitly say Industry (highlighted for your lack of reading ability).
2) If Freighters were removed trading hubs would still be stocked believe me but I can move with the times and have or I wouldn't still be around.
I've used Red Frog (an awesome service I have to say) and have no issues with Freighters in general. I do have issues with anything that tells people when they should return to there computer to begin playing again though. For instance the idea for an AFK Travelling skill to reduce the distance from 15km to 5km when on AP and AFK. Just no. However, you might note above that I was convinced by someones suggestion that this could be useful for fleet and I agreed and added to that idea.
Thus I have added content and constructive criticism to the thread and possible expanded on the OP's idea, exactly what the forums are for. You on the other hand have done nothing but troll and misread what someone has said.
Troll on out the door if you please as I'm not feeding you anymore. lol, you do really like jumping to "troll" pretty quickly. I don't disagree that people should have less benefit from AFK play, thus I don't agree with shortened autopilot distances. But compare this request to manufacturing. Why should a manufacturer (who also gets to be AFK) have a precise time they need to return given to them, to the second, while a freighter pilot just has to throw out a guess? It would not be difficult to add the calculation to the game to give that info over, and I believe more information is a good thing. At no point have I suggested making freighting easier by default, I'm simply saying giving the pilots the in game tools to help themselves I support. Not to mention that I stated In my first post that I support making freighting more fun, which would reduce AFKing. You are the one who said (and yes I'm paraphrasing) "don't be a freighter pilot or HTFU" in your first post. So really, who's the troll? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Maximus Aerelius
PROPHET OF ENIGMA
764
|
Posted - 2013.10.25 11:33:00 -
[20] - Quote
Lucas Kell wrote:
1) I don't disagree that people should have less benefit from AFK play, thus I don't agree with shortened autopilot distances.
2) But compare this request to manufacturing. Why should a manufacturer (who also gets to be AFK) have a precise time they need to return given to them, to the second, while a freighter pilot just has to throw out a guess?
OK, let's get this back on topic as you raise some good points above. I've broken them down to make it easier to reply:
1) Thank god, I would question your sanity if you did
2) Manufacturing is a passive element to the game in that you load the job and of it goes and needs to have an ETA. If you have multiple jobs in multiples Stations\POS's\Outposts then it would be hard to manage. The ETA posted is probably from the "Time Till Available" value that is shown when you look for a slot and it tells you you have ot wait 4 months for a slot. Therby you can't comparing an active task to a passive one I don't think.
Freighter piloting isn't a passive activity, you ARE piloting a starship in space and cannot pilot more than one at any one time (not talking ISBoxer or multi-accounts here). You could use a jump time calculator like this one EVE Online Autopilot ETA Calculator as a lot of things are available out of game which aren't required\needed\top priority in game.
Personally I've abused Excel so much for EVE things that I now use those skills in my job and it's worked out advantageous.
The thing is that things that do NEED an ETA\Timer such as Cooldown Timers on modules (MJD, Cloak, etc) don't have them and PI doesn't have a "Extractors End" time so this shouldn't be given top priority IMO. I use an online stop watch\countdown timer for modules (this should be a higher priority) and Excel for PI\Manufacturing\BP Profitability etc (these few aren't needed primarily in game or as a top priority but would be awesome QoL enhancements.)
I hope that helps to give you something to think about and come back on. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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Jint Hikaru
OffWorld Exploration Inc
883
|
Posted - 2013.10.25 11:48:00 -
[21] - Quote
There should not be any additions to the game that makes AFK game play easier.
The only reason this is being asked for is so the OP can push the autopilot button, set an alarm for when he arrives and then go off to do something else.
Of course traveling with a freighter is boring, that's one of the reasons there is a value in providing it as a service.
Also, blah blah Freighters = Industry = Ships for PVPers... Whatever, if the OP stops freighting things around because he does not get an arrival timer, then.... and I really hate to break it to you OP.... nothing will change, Eve wont die, industrialists will still make ships, PVPers will still buy ships, the forums will still be full of trolls, life as Eve knows it will contunue.
In Summary: Nothing should be added to Eve that makes AFK gameplay easier.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1409
|
Posted - 2013.10.25 13:00:00 -
[22] - Quote
Jint Hikaru wrote:There should not be any additions to the game that makes AFK game play easier.
The only reason this is being asked for is so the OP can push the autopilot button, set an alarm for when he arrives and then go off to do something else.
Of course traveling with a freighter is boring, that's one of the reasons there is a value in providing it as a service.
Also, blah blah Freighters = Industry = Ships for PVPers... Whatever, if the OP stops freighting things around because he does not get an arrival timer, then.... and I really hate to break it to you OP.... nothing will change, Eve wont die, industrialists will still make ships, PVPers will still buy ships, the forums will still be full of trolls, life as Eve knows it will contunue.
In Summary: Nothing should be added to Eve that makes AFK gameplay easier. OK, so conversely are you happy that I can set my production and research going, set an alarm then come back when that's done? What about my PI?
Not to mention, there already IS a timer, you just have to use it from out of the game in a web browser. I think red frog do one too. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Jint Hikaru
OffWorld Exploration Inc
883
|
Posted - 2013.10.25 13:10:00 -
[23] - Quote
Productions and PI are designed to be performed over a set time. That's how they work.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1409
|
Posted - 2013.10.25 13:12:00 -
[24] - Quote
Maximus Aerelius wrote:2) Manufacturing is a passive element to the game in that you load the job and of it goes and needs to have an ETA. If you have multiple jobs in multiples Stations\POS's\Outposts then it would be hard to manage. The ETA posted is probably from the "Time Till Available" value that is shown when you look for a slot and it tells you you have ot wait 4 months for a slot. Therby you can't comparing an active task to a passive one I don't think. Manufacturing is dead easy to manage. I can hit "get jobs" and get a list of all my jobs, with the exact date and time they will be ready for delivery. I can sort by those values. If I run multiple characters, I can even set them up in a corp, and view the entire queue for all of time. I run a high sec industry corp consisting of 9 pilots, and I do that alongside my null sec playing. It's in no way difficult to manage.
Maximus Aerelius wrote:Freighter piloting isn't a passive activity, you ARE piloting a starship in space and cannot pilot more than one at any one time (not talking ISBoxer or multi-accounts here). You could use a jump time calculator like this one EVE Online Autopilot ETA Calculator as a lot of things are available out of game which aren't required\needed\top priority in game. Personally I've abused Excel so much for EVE things that I now use those skills in my job and it's worked out advantageous. They have made it a passive activity though. Like you rightly said, freighting is boring. It's incredibly soul destroying to sit and watch a freighter align 20 times in a row. I try to keep myself busy on other characters, managing market orders and such, but you still have to keep an eye on this incredibly slow ship slowly rotating towards the next gate, hoping to god you don't get bumped (which people like to do just to be a ****). And sure, there's calculators available out of game, but adding it in game wouldn't be a difficult task, would be more accurate, and could be used by all with no additional links and sites required.
Maximus Aerelius wrote:The thing is that things that do NEED an ETA\Timer such as Cooldown Timers on modules (MJD, Cloak, etc) don't have them and PI doesn't have a "Extractors End" time so this shouldn't be given top priority IMO. I use an online stop watch\countdown timer for modules (this should be a higher priority) and Excel for PI\Manufacturing\BP Profitability etc (these few aren't needed primarily in game or as a top priority but would be awesome QoL enhancements.) Modules generally have a short time between, and are usually indicated by the module. Cloaks are not, but probably should have an icon at least to say when they are available. Bomb launchers really need a timer, because when you're in tidi, it can be like 20 minutes before you can fire again, so some kind of readiness indicator would be good. I've not actually sued the MJD so I don;t know what kind of indications it gives you but I imagine it's like cloak, so could probably do with a "ready" icon. Extractors in PI do have a timer. They tell you the current cycle time and the time until the end of the last cycle. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1409
|
Posted - 2013.10.25 13:16:00 -
[25] - Quote
Jint Hikaru wrote:Productions and PI are designed to be performed over a set time. That's how they work. So they need make freighting more fun to do while active, or make it an over time function. Games are supposed to be played for fun, but freighting is more of a painful career, yet it's a requirement to do anything more than a trivial amount of industry.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Morrigan LeSante
The Lost and Forgotten Troopers
424
|
Posted - 2013.10.25 13:22:00 -
[26] - Quote
Jint Hikaru wrote:There should not be any additions to the game that makes AFK game play easier.
If you can't see the value in coordinating fleet ops over jumps and synchronizing arrival times, I dont know what to tell you.
What about advance warning of systems in the middle of the route with tidi active, for example?
There's much more value to this than just helping the universes delivery men. |
Jint Hikaru
OffWorld Exploration Inc
884
|
Posted - 2013.10.25 13:24:00 -
[27] - Quote
Look I get it, you think its boring. I'm sure it is. I'm also sure that CCP would welcome any well thought out ideas about how to make it more exciting in a game balancing way.
However: Putting in a timer that pretty much encourages people to leave the game playing in AFK mode is not the answer. It adds noting to active gameplay, and does not improve Eve in the slightest.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Jint Hikaru
OffWorld Exploration Inc
884
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Posted - 2013.10.25 13:25:00 -
[28] - Quote
Morrigan LeSante wrote:Jint Hikaru wrote:There should not be any additions to the game that makes AFK game play easier. If you can't see the value in coordinating fleet ops over jumps and synchronizing arrival times, I dont know what to tell you. What about advance warning of systems in the middle of the route with tidi active, for example? There's much more value to this than just helping the universes delivery men.
None of what you mentioned is autopilot / AFK gameplay.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Morrigan LeSante
The Lost and Forgotten Troopers
425
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Posted - 2013.10.25 14:33:00 -
[29] - Quote
Jump/ETA timers as a whole was the topic I was addressing. Auto pilot or no, it's useful information.
I get the AFK hate, however you will only eliminate AFK gameplay by making those long, soul destroying aspects less boring. I cannot imagine there are (m)any people who find watching a freighter align remotely entertaining.
Until these essential, yet soul destroying aspects, of gameplay have changes to remove those elements/make them more engaging...I can't bring myself to condemn people wanting quality of life improvements. Even if I do understand your position. |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1409
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Posted - 2013.10.25 14:35:00 -
[30] - Quote
Jint Hikaru wrote:Look I get it, you think its boring. I'm sure it is. I'm also sure that CCP would welcome any well thought out ideas about how to make it more exciting in a game balancing way.
However: Putting in a timer that pretty much encourages people to leave the game playing in AFK mode is not the answer. It adds noting to active gameplay, and does not improve Eve in the slightest. But they already do exactly this. Out of game calculators tell you the time you need to come back. This is just a way of making it so that everyone in game gets the same benefit, rather than just the people who know where to look.
And I don;t think they could make it more interesting, at most they could do like minigames and stuff. Once WiS is looked at, you could do walking around the freighter which would be interesting, but that's likely to happen never.
So instead, accept that it's a passive task and treat it as such.
Personally I have to watch my freighter since I have to ship at least a few billion at a time, so I'd not really see the benefit, but I'd know it's there if I needed it. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
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