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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Masao Kurata
Z List
36
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Posted - 2013.11.06 18:01:00 -
[31] - Quote
The meta 3 is nearly impossible to probe anyway. Try it. |
xKOMODOx
9
|
Posted - 2013.11.06 21:49:00 -
[32] - Quote
How about the Mobile Depot unit have some small force field visual effect like POSs? (May be 3k) Giving you this nice cozy feeling of being home because capsuleer's home is his castle ... |
Kay1e
D0W 3O
0
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Posted - 2013.11.06 22:41:00 -
[33] - Quote
Maybe these will make virtue implants useful again? |
Octoven
Phoenix Productions Headshot Gaming
219
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Posted - 2013.11.07 12:13:00 -
[34] - Quote
Ive noticed that you can pick up a depot when it is in reinforced and spit it back out to remove the reinforce timer. In theory depots can never be destroyed. Would a dev care to comment if this is a designed function and why, or if it is most likely an over sight? |
Batelle
Komm susser Tod
288
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Posted - 2013.11.07 18:04:00 -
[35] - Quote
IMO making them all unprobable, or at least unprobable starting with meta1 isn't that OP. It would still be very simple to camp them for the user and find them by probing the user themselves. You can keep the higher meta ones valuable by improving storage or reinforce timers or other somethings.
Octoven wrote:Ive noticed that you can pick up a depot when it is in reinforced and spit it back out to remove the reinforce timer. In theory depots can never be destroyed. Would a dev care to comment if this is a designed function and why, or if it is most likely an over sight?
If you're there to pick it up while its reinforced, then you can be killed. |
Udonor
Native Freshfood Minmatar Republic
43
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Posted - 2013.11.08 02:37:00 -
[36] - Quote
KatanTharkay wrote:The Mobile Depot is a nice idea. However, if you intend for them to be used in guerrilla warfare (deep in enemy territory), they need to be impossible to be probed and also provide space to store a few small ships (a few frigates, destroyers or cruisers). A single hot drop and your small gang guerrilla operation is ****** up and the sov owner is safe again (way too easy and reduce the chance of conflict).
Mobile Depots should act like a tent / camouflage net and in my opinion they should be like this:
- Meta 1 - impossible to be probed, 3000 m3 storage space, no ship storage (consider the ship storage space as the equivalent of a camouflage net that you can pull over your ships) - Meta 2 - impossible to be probed, 4500 m3 storage space, 250.000 m3 ship storage (space for 2 cruisers and a few frigs) - Meta 3 - - impossible to be probed, 6000 m3 storage space, 500.000 m3 ship storage (space for 1 BC, 2 cruisers, a few frigs)
Of course, they ship storage space can be adjusted, but the idea is to encourage the small gang guerrilla warfare and not put everything to a halt for a day or two if one member of your team loses his ship.
The current mobile depot is intended for solo piracy level ops. And thus can be deployed by any small ship. No bubble for refuge etc.
yes there is a market for guerilla warfare unit for long term and multiple ships. But like squad to company sized units of historic Earth...deployment of full guerilla base is probably a cargo vehicle operation. That is all the stuff takes up more than 100m3. I would suggest 1000m3 to 3000m3. So maybe special fit Black Ops can drop one. But cargo ship can drop the extra ships and modules too.
Not probe-able? well that implies active covert cloak. Hmmm...void bombs. and while in use it would be decloaked by normal rules by your own ship. And there would be a recloaking time - possibly not 30 seconds. Also it might be humourous to see people warp to BM and then spend 5-15 minutes trying to decloak their own base to use it. So I can see this option being OK. But I am betting this is not the unassailable base of convenience most people are wanting. |
Udonor
Native Freshfood Minmatar Republic
43
|
Posted - 2013.11.08 02:47:00 -
[37] - Quote
But with all that sensor strength - can we have a management console for mobile depot where you can use that sensor array to watch your surroundings for hard to see probe ships etc? Or maybe just a remote link from base to ship dsiplays when within certain system distance?
Yeah remote sensor link to your ship within 5000km -- so we can instant lock and shoot all the drones set on our mobile base.
Bit of a troll idea. But not totally. |
cyndrogen
The Greatest Corp in the Universe
300
|
Posted - 2013.11.08 05:52:00 -
[38] - Quote
Can the depot cloak? Would be nice to load it up with fuel and have it cloak while you are away.
Run out ot fuel and it decloaks.
Fuel lasts for 12 hours max, or something like that? |
Octoven
Phoenix Productions Headshot Gaming
229
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Posted - 2013.11.08 06:02:00 -
[39] - Quote
Batelle wrote:IMO making them all unprobable, or at least unprobable starting with meta1 isn't that OP. It would still be very simple to camp them for the user and find them by probing the user themselves. You can keep the higher meta ones valuable by improving storage or reinforce timers or other somethings. Octoven wrote:Ive noticed that you can pick up a depot when it is in reinforced and spit it back out to remove the reinforce timer. In theory depots can never be destroyed. Would a dev care to comment if this is a designed function and why, or if it is most likely an over sight? If you're there to pick it up while its reinforced, then you can be killed.
I suppose so...but it still rather makes them invulnerable for 30 days though because no one is going to camp your depot for 48 hours non stop id imagine...maybe a few crazies. At which point you have a window of opportunity to grab and go. Would be nice if they forced the timer to pause when scooped and resume when re-deposited. As it stands the reinforcement timer does not impede upon your ability to use the structure nor pick it up the only purpose is to allow them to be destroyed. If the timer resets every time you pick it up...it stands to reason that it would seem to defeat that purpose. |
cyndrogen
The Greatest Corp in the Universe
300
|
Posted - 2013.11.08 09:38:00 -
[40] - Quote
BUG
If you use the little UNFIT icon in the fitting window, your module will forever be lost in space. HOWEVER if you drag and drop your module into the depot it appears where it should.
'------ update:
Oh I see it goes into your cargo hold.... not the depot. Should go to depot if you are within range
I think you also have to be within 2600m to use the fitting service. |
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
620
|
Posted - 2013.11.08 15:29:00 -
[41] - Quote
Do we have cloaky depots? That would be AWESOME! |
Batelle
Komm susser Tod
300
|
Posted - 2013.11.08 18:30:00 -
[42] - Quote
With these Depots... it would really be great to have our super-deep safespots back. I used to have a 600 AU one in Deklien. |
Scuzzy Logic
Midnight Elites United Federation of Commerce
55
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Posted - 2013.11.08 18:40:00 -
[43] - Quote
Evei Shard wrote:KatanTharkay wrote:The Mobile Depot is a nice idea. However, if you intend for them to be used in guerrilla warfare (deep in enemy territory), they need to be impossible to be probed and also provide space to store a few small ships (a few frigates, destroyers or cruisers). A single hot drop and your small gang guerrilla operation is ****** up and the sov owner is safe again (way too easy and reduce the chance of conflict).
Mobile Depots should act like a tent / camouflage net and in my opinion they should be like this:
- Meta 1 - impossible to be probed, 3000 m3 storage space, no ship storage (consider the ship storage space as the equivalent of a camouflage net that you can pull over your ships) - Meta 2 - impossible to be probed, 4500 m3 storage space, 250.000 m3 ship storage (space for 2 cruisers and a few frigs) - Meta 3 - - impossible to be probed, 6000 m3 storage space, 500.000 m3 ship storage (space for 1 BC, 2 cruisers, a few frigs)
Of course, they ship storage space can be adjusted, but the idea is to encourage the small gang guerrilla warfare and not put everything to a halt for a day or two if one member of your team loses his ship. ^^^ This is how the Depot's need to work for them to be useful anywhere outside of high-sec (and I question their usefulness in high-sec even at this point.)
THANK YOU for making a comprehensive post about how CCP can't find uses for their new features and obviously don't play their own game, because god knows I can't be bothered to after the feedback from that live event. |
Dasola
Rookie Empire Citizens Rookie Empire
211
|
Posted - 2013.11.08 22:11:00 -
[44] - Quote
CCP Fozzie wrote:The Meta 3 Depot BPCs are going to be rare drops only accessible from the new Ghost sites. So they will have cost that matches their value.
FInally something worth looking for in those "NOT" so ghostly sites. |
Rekon X
Federal Navy Academy Gallente Federation
47
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Posted - 2013.11.09 02:08:00 -
[45] - Quote
gascanu wrote:Rekon X wrote:Can we anchor and blow up our own units? well, yes, but why would anyone do that?
It's the test server, we have to test it out. |
Lamar Muvila
THE EXP3NDABLES
0
|
Posted - 2013.11.09 07:07:00 -
[46] - Quote
Henry Montclaire wrote:Witchking Angmar wrote:I very much dislike being able to use the depot in combat. Essentially this will allow people to drop depots when about to die and place all their expensive mods/cargo in it for perfect safety. Now of course the EHP on them is not very high, but it is substantially higher than the frigate like EHP previously mentioned. You are wrong. The refitting service does not work while the depot is in reinforced mode, and the depot takes 45 seconds to anchor. If in 45 seconds you can not spare the time to blap the depot, you weren't winning. And even after the depot deploys, you can only strip fittings one at a time. So in an ideal scenario where the pilot is facing an overwhelming gang that's too stupid to blap his depot, he might be able to stash a couple of key mods before he goes boom. The exploitation of enemy ignorance ought to be rewarded. The -only- case where someone might realistically be able to use this is when facing overwhelming dps in PVE. And even then, if your active tank is broken you probably won't have time to save much, and everything you save is then not going to be keeping the rest of your ship alive. Stash the deadspace rep? Boom. Seems balanced to me.
What if some one repeatedly drops and scoops it to draw fire away from their ship? :) |
Rio Bravo
Gold State Sanctuary Pact
14
|
Posted - 2013.11.09 12:19:00 -
[47] - Quote
I really like these. The reinforcement is grand idea. Has the right amount of utility without unbalancing things. They are supposed to be a GSC with a few extra machines to help out where you are. Your ship is still supposed to be your number one priority where you are, not some mobile blue-box washroom.
Cloaked depots and invisible to scanner depots are wrong headed. Cloaking needs to be 'controlled' or 'managed' as it is. Currently there is no counter to it, or limitation on it's end, as a mechanic.
If the little garage had a POS field around it, it could be found by any prober easily, as shields increase sig radius incredibly. They should be scaled based on meta level as too their sensor strength that's good the way it's designed. As in real life, from time to time your going get your stuff stolen. Besides, you really want to fuel it? How long do you plan being there?
If you want something that you can drop in space that can't be scanned, use a freight container. They had no mass as of Odyssey, so couldn't be probed and the largest have a 250,000m3 capacity.
My opinion is... Invisible? No. We have enough gank in EvE already. Probable? Yes, scaled by meta level as they currently are. They should be 'discreet' not impossible to find. Reinforce? Yes, two thumbs up. As useful as a POS? No, they should be considered something your going to lose in a military campaign. Don't deploy anything your not prepared to lose. If your not in a wardec and in high sec, CONCORD is your security. Station is close by anyways.
Great work CCP! Finished product should be awesome, can't wait to use them. |
marVLs
506
|
Posted - 2013.11.09 13:47:00 -
[48] - Quote
I must admit those mobile depots are awesome, incredibly useful. Probably the best thing in Rubi |
Bovaan
Future Corps Sleeper Social Club
13
|
Posted - 2013.11.10 12:29:00 -
[49] - Quote
Potential bug found:
- While in reinforce, you cannot re-fit modules (I assume this is working as intended)
- While in reinforce, you CAN re-fit T3 subsystems
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Red Teufel
Mafia Redux Phobia.
255
|
Posted - 2013.11.10 13:33:00 -
[50] - Quote
Wish the Yurt could store up to cruiser sized vessels. |
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CMD Ishikawa
Center for Advanced Studies Gallente Federation
41
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Posted - 2013.11.10 16:38:00 -
[51] - Quote
Batelle wrote:With these Depots... it would really be great to have our super-deep safespots back. I used to have a 600 AU one in Deklien.
How the **** can you have a 600 AU safespot? |
Mr. Orange
Band of Freelancers
311
|
Posted - 2013.11.10 17:50:00 -
[52] - Quote
CMD Ishikawa wrote:Batelle wrote:With these Depots... it would really be great to have our super-deep safespots back. I used to have a 600 AU one in Deklien. How the **** can you have a 600 AU safespot?
An old school trick we did years ago before CCP went and changed it... |
Saeka Tyr
Sanctuary of Shadows Axiomatic Dominion
25
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Posted - 2013.11.10 20:09:00 -
[53] - Quote
warping to probes, or warping to fighters? :D |
Zircon Dasher
294
|
Posted - 2013.11.11 00:25:00 -
[54] - Quote
why bother warping to fighters when you could just fit a plate on magnate? |
Baron Altin
Imperial Academy Amarr Empire
2
|
Posted - 2013.11.11 13:17:00 -
[55] - Quote
Evei Shard wrote:KatanTharkay wrote:The Mobile Depot is a nice idea. However, if you intend for them to be used in guerrilla warfare (deep in enemy territory), they need to be impossible to be probed and also provide space to store a few small ships (a few frigates, destroyers or cruisers). A single hot drop and your small gang guerrilla operation is ****** up and the sov owner is safe again (way too easy and reduce the chance of conflict).
Mobile Depots should act like a tent / camouflage net and in my opinion they should be like this:
- Meta 1 - impossible to be probed, 3000 m3 storage space, no ship storage (consider the ship storage space as the equivalent of a camouflage net that you can pull over your ships) - Meta 2 - impossible to be probed, 4500 m3 storage space, 250.000 m3 ship storage (space for 2 cruisers and a few frigs) - Meta 3 - - impossible to be probed, 6000 m3 storage space, 500.000 m3 ship storage (space for 1 BC, 2 cruisers, a few frigs)
Of course, they ship storage space can be adjusted, but the idea is to encourage the small gang guerrilla warfare and not put everything to a halt for a day or two if one member of your team loses his ship. ^^^ This is how the Depot's need to work for them to be useful anywhere outside of high-sec (and I question their usefulness in high-sec even at this point.)
Agree with all of this. Honestly I might even increase storage.
For anyone who thinks this is too powerful, consider what a Orca alt can already do for you in lieu of a personal depot. The orca can cloak, has 400,000m3 of ship storage, can repair you, and has about 100,000m3 of storage.... and can provide command boosts.
Basically, in every way, an ORCA alt is currently superior to a depot and while that's maybe how it should be, I'd at least like (as a one account player) to have something like a similar option for operating in WH or lowsec. Rorqual can do all of this AND help industrialists with ore compression, and has 1,000,000m3 ship storage. I'd pay a LOT for a depot that could do all of this as even close to effectively as a Rorqual, and I still wouldn't get command boosts.
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Hawk Firestorm
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.11.11 15:42:00 -
[56] - Quote
Baron Altin wrote:Evei Shard wrote:KatanTharkay wrote:The Mobile Depot is a nice idea. However, if you intend for them to be used in guerrilla warfare (deep in enemy territory), they need to be impossible to be probed and also provide space to store a few small ships (a few frigates, destroyers or cruisers). A single hot drop and your small gang guerrilla operation is ****** up and the sov owner is safe again (way too easy and reduce the chance of conflict).
Mobile Depots should act like a tent / camouflage net and in my opinion they should be like this:
- Meta 1 - impossible to be probed, 3000 m3 storage space, no ship storage (consider the ship storage space as the equivalent of a camouflage net that you can pull over your ships) - Meta 2 - impossible to be probed, 4500 m3 storage space, 250.000 m3 ship storage (space for 2 cruisers and a few frigs) - Meta 3 - - impossible to be probed, 6000 m3 storage space, 500.000 m3 ship storage (space for 1 BC, 2 cruisers, a few frigs)
Of course, they ship storage space can be adjusted, but the idea is to encourage the small gang guerrilla warfare and not put everything to a halt for a day or two if one member of your team loses his ship. ^^^ This is how the Depot's need to work for them to be useful anywhere outside of high-sec (and I question their usefulness in high-sec even at this point.) Agree with all of this. Honestly I might even increase storage. For anyone who thinks this is too powerful, consider what a Orca alt can already do for you in lieu of a personal depot. The orca can cloak, has 400,000m3 of ship storage, can repair you, and has about 100,000m3 of storage.... and can provide command boosts. Basically, in every way, an ORCA alt is currently superior to a depot and while that's maybe how it should be, I'd at least like (as a one account player) to have something like a similar option for operating in WH or lowsec. Rorqual can do all of this AND help industrialists with ore compression, and has 1,000,000m3 ship storage. I'd pay a LOT for a depot that could do all of this as even close to effectively as a Rorqual, and I still wouldn't get command boosts.
Indeed.
TBH the whole concept of mobile depots needs reworking IMHO.
I'm 100% for having a Mobile Homebase that can be anchored within certain rules, but it shouldn't be something your dropping in combat.
It should be a supplement/replacement for station hangers whereby the user finally has ONE universal hanger, no more 99 gazillion bits of stuff all over the universe, I can access it here in one spot.
Mobile so I can go forth and take it with me and setup in a remote place, perhaps even upgrade and modify it, without having any of the problems associated with owned stations with assests being locked all over the place.
It makes the Database massively smaller and speeds up the game and the benefits to the user are obvious, although of course there needs to be some thought out anchoring rules.
I'm tired of having a asset list the size of a phone book!
I just want my stuff in one location and go PLAY.
And that's how it should be. |
Mer88
Royal Amarr Institute Amarr Empire
45
|
Posted - 2013.11.11 17:43:00 -
[57] - Quote
is this device designed to eliminate any difficulty in pve ? this is gonna ruin all the mission runners , explorers, rattlers etc. thanks ccp once again. you already made bastion module to be op now you can basically change modules while in bastion mode to suit the situation. i hope you only allow this in pvp and not pve cuz right now its a joke |
stoicfaux
3339
|
Posted - 2013.11.11 19:20:00 -
[58] - Quote
Bug? Save Fittings do not work with Mobile Depots.
Is that a bug? If not, then my concern is that we'll see a large increase in macro'ing by people in order to reduce the tedious and RSI inducing drag and drop nature of current Mobile Depot fitting. The implication is that increased macro'ing could potentially be detrimental to EVE.
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Zazz Razzamatazz
New Order Permit Compliance Division
37
|
Posted - 2013.11.11 19:56:00 -
[59] - Quote
Baron Altin wrote: Basically, in every way, an ORCA alt is currently superior to a depot
But you'll have trouble getting that Orca alt deep into low or null, and a Rorqual is a big expensive target.
I see the depot being really useful for people flying into low/null areas with a travel fit, and setting up a temporary base to pvp, rat or whatever. You can refit and store loot at your safe spot, and if you get popped later you could always retrieve what loot you left.
Perhaps a second type of depot would be useful for ship storage needs. A halfway point between the depot and POS in both size needs (a small gang would need a blockade runner to place it) and cost (less of a solo venture)? |
Hawk Firestorm
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.11.12 00:30:00 -
[60] - Quote
Zazz Razzamatazz wrote:Baron Altin wrote: Basically, in every way, an ORCA alt is currently superior to a depot
But you'll have trouble getting that Orca alt deep into low or null, and a Rorqual is a big expensive target. I see the depot being really useful for people flying into low/null areas with a travel fit, and setting up a temporary base to pvp, rat or whatever. You can refit and store loot at your safe spot, and if you get popped later you could always retrieve what loot you left. Perhaps a second type of depot would be useful for ship storage needs. A halfway point between the depot and POS in both size needs (a small gang would need a blockade runner to place it) and cost (less of a solo venture)?
I say space is space, and everyone should be able to enjoy it and all of it not be forced to PVP and be resrticted to empire to achieve that.
Old eve things were very different, there were fewer stations and no stations could be owned, you never had the problem of having your hanger locked because someone took over the station so none could take away your home, or wreck the community that lived there.
CCP went down the route of putting ever more expensive team projects in the game but never once stopped to imagine what would happen to a community of players if say their home station was taken from them after they spent so much time building a area etc.
Eve used to be fun and simple, it continued to add more and more and more till it became a bloated patch work of different expansions and the effects each on has had.
One of the biggest ones is having your ships and assets locked because you've lost your home, so yes I'm happy to see moves to a Personal homebase, though the concept hasn't been thought out enough or expanded upon.
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