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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
8042
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Posted - 2013.11.02 16:45:00 -
[1] - Quote
Hello everyone. We've got another Rubicon change to announce for you all.
Back at the end of last year CCP changed the way the starbase module Ship Maintenance Array destruction worked to prevent lag bombs. This also meant that those structures did not drop ships in any recoverable form when destroyed. This was obviously not the ideal long term solution so in Rubicon we have implemented a new feature for how SMA destruction is handled.
When a SMA is destroyed after Rubicon, it will drop a wreck. The wreck will contain ships dropped from the destroyed SMA, with each ship having the same 50% chance to drop that governs normal loot drop mechanics. That wreck will have special functionality that allows players to eject the intact ships out into space, where anyone can board them. You will also be able to fly up with a carrier or orca and drag ships directly into your ship hangar.
The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed.
It will not be possible to add ships to the wreck, and you can't board ships directly from the wreck since that would mean placing your current ship into it. We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.
The SMA and X-L SMA wrecks will have much higher hitpoints than normal wrecks, but can be destroyed, in which case their content disappears just like a normal wreck. They can only be salvaged if there are no ships left inside them.
I want to thank the CSM for the help they provided in getting Team Five O the time carved out to complete this task properly, and for giving us feedback on the design as it developed.
This functionality is working on SISI as I post, so feel free to go try it out and let us know what you think. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Powers Sa
697
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Posted - 2013.11.02 16:46:00 -
[2] - Quote
Thanks goonswarm for your thoughtful contribution to eve. lol |
Aryth
GoonWaffe Goonswarm Federation
1348
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Posted - 2013.11.02 16:46:00 -
[3] - Quote
Lovely change. Space pinatas are a go! Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Two step
Aperture Harmonics No Holes Barred
4259
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Posted - 2013.11.02 16:49:00 -
[4] - Quote
A long awaited change, made even more awesome by the killmail stuff. Time to go burn w-space down. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Chitsa Jason
Future Corps Sleeper Social Club
818
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Posted - 2013.11.02 16:50:00 -
[5] - Quote
**** yeah! CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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tgl3
Wormhole Engineers Greater Realms
402
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Posted - 2013.11.02 16:53:00 -
[6] - Quote
Awesome! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
Azami Nevinyrall
Red Federation RvB - RED Federation
1341
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Posted - 2013.11.02 17:01:00 -
[7] - Quote
Sweeeeeeeeeeeeeeet! Support my (possibly dumb) Ideas!! Worm Rebalance!!! |
Gilbaron
Free-Space-Ranger Nulli Secunda
1138
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Posted - 2013.11.02 17:06:00 -
[8] - Quote
that's an awesome change We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Guillaume LeConquerant
Kernel of War Goonswarm Federation
47
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Posted - 2013.11.02 17:10:00 -
[9] - Quote
Fozzie is the best thing to have happened to this game in the past few years.
I endorse this product. |
Ali Aras
Valkyries of Night Of Sound Mind
413
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Posted - 2013.11.02 17:11:00 -
[10] - Quote
Yessss. I'm so happy to see this posted, and so, so proud of the CSM process right now. http://warp-to-sun.tumblr.com -- my blog |
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Kali Aldard
Republic University Minmatar Republic
0
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Posted - 2013.11.02 17:13:00 -
[11] - Quote
Excellent change. |
Gorski Car
ElitistOps Pandemic Legion
117
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Posted - 2013.11.02 17:14:00 -
[12] - Quote
based god thought of this change and it was accepted as a good one |
The Red Girl
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.11.02 17:18:00 -
[13] - Quote
CCP Fozzie wrote:We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.
Wont this make the RVB frigate free for all a thing of the past? I mean yes, you could still eject them just fine. but launching 100k frigates 1 at a time? o.O |
BadSeamus
Chaos Army
19
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Posted - 2013.11.02 17:27:00 -
[14] - Quote
The Red Girl wrote:CCP Fozzie wrote:We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time. Wont this make the RVB frigate free for all a thing of the past? I mean yes, you could still eject them just fine. but launching 100k frigates 1 at a time? o.O
I think thats probably the intention? |
Proclus Diadochu
Obstergo Red Coat Conspiracy
360
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Posted - 2013.11.02 17:44:00 -
[15] - Quote
Thanks for the update, CCP, and solid support from our CSM!
...now to the Wormhole subforum to hear about conflict drivers and stuff. ~Boredom Breeds Direction~ |
The Slayer
GoonWaffe Goonswarm Federation
72
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Posted - 2013.11.02 18:08:00 -
[16] - Quote
While you are playing about with posses can you make it so T3s can change subsystems at them THANKS IN ADVANCE. |
James Arget
Future Corps Sleeper Social Club
210
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Posted - 2013.11.02 18:30:00 -
[17] - Quote
One of my happiest days of being CSM. CSM 8 Representative
http://csm8.org |
Dominous Nolen
Powder and Ball Alchemists Union The Predictables
17
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Posted - 2013.11.02 18:31:00 -
[18] - Quote
Excellent News! |
Kel hound
Lycosa Syndicate Surely You're Joking
60
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Posted - 2013.11.02 18:41:00 -
[19] - Quote
CCP Fozzie wrote:Hello everyone. We've got another Rubicon change to announce for you all.
Back at the end of last year CCP changed the way the starbase module Ship Maintenance Array destruction worked to prevent lag bombs. This also meant that those structures did not drop ships in any recoverable form when destroyed. This was obviously not the ideal long term solution so in Rubicon we have implemented a new feature for how SMA destruction is handled.
When a SMA is destroyed after Rubicon, it will drop a wreck. The wreck will contain ships dropped from the destroyed SMA, with each ship having the same 50% chance to drop that governs normal loot drop mechanics. That wreck will have special functionality that allows players to eject the intact ships out into space, where anyone can board them. You will also be able to fly up with a carrier or orca and drag ships directly into your ship hangar.
The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed.
It will not be possible to add ships to the wreck, and you can't board ships directly from the wreck since that would mean placing your current ship into it. We have also removed the multi-eject options from all SMAs and SMA wrecks to avoid node crushing volumes of ships entering space. You must eject ships one at a time.
The SMA and X-L SMA wrecks will have much higher hitpoints than normal wrecks, but can be destroyed, in which case their content disappears just like a normal wreck. They can only be salvaged if there are no ships left inside them.
I want to thank the CSM for the help they provided in getting Team Five O the time carved out to complete this task properly, and for giving us feedback on the design as it developed.
This functionality is working on SISI as I post, so feel free to go try it out and let us know what you think.
Fozzie you're attending EVE Downunder right? Whats your favorite kind of booze? I should like to buy you a bottle of it.
Thanks to CMS and CCP for fixing this bug! |
Ripard Teg
Stimulus Rote Kapelle
768
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Posted - 2013.11.02 18:43:00 -
[20] - Quote
Woot! Glad this made it into Rubicon! Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |
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Sushi Nardieu
Encapsulated.
165
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Posted - 2013.11.02 18:55:00 -
[21] - Quote
It only took 7 months. That's progress!
However, CCP, delivered more than expected.
"The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed." The Guns of Knowledge-á |
Bernie Nator
4U Services Inc. Upholders
672
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Posted - 2013.11.02 19:02:00 -
[22] - Quote
This is the best day ever! |
YesYes NoNoNo
Karmic Rebalance
51
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Posted - 2013.11.02 19:08:00 -
[23] - Quote
Will cargo scanners work on SMAs now? E.g. offline pos mods etc |
Godfrey Silvarna
Frozen Dawn Inc Arctic Light
110
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Posted - 2013.11.02 19:18:00 -
[24] - Quote
YES!
There is a point to WH invasions again! |
Max Kolonko
High Voltage Industries Ash Alliance
356
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Posted - 2013.11.02 19:40:00 -
[25] - Quote
Bravo.
Now can we get KM's for Hangars? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Callduron
Corporate Scum Northern Associates.
551
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Posted - 2013.11.02 20:14:00 -
[26] - Quote
Great work! CAOD: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
Ilaister
Task Force Proteus Protean Concept
22
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Posted - 2013.11.02 20:34:00 -
[27] - Quote
Got to imagine the CSM push was the biggest influence on this getting sorted.
+1 to both from w-space. Great change :D |
Bam Stroker
Van Diemen's Demise Northern Coalition.
140
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Posted - 2013.11.02 20:42:00 -
[28] - Quote
I just want to thank Chiimera for single-handedly bringing about this change.
No one else; just him. EVE Down Under 2013 (Australia's very own fanfest) with special guests CCP Fozzie & Chribba! 29th Nov to 1st Dec in Sydney, Australia www.evedownunder.com |
Nicen Jehr
Brave Newbies Inc. Brave Collective
262
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Posted - 2013.11.02 20:47:00 -
[29] - Quote
gj ccp and csm! for your next trick... swap T3 subsystems at mobile depot Little Things to improve GëíGïüGëí-á| My Little Things posts |
Karbowiak
4M-CORP Insidious Empire
117
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Posted - 2013.11.02 21:03:00 -
[30] - Quote
Quote:The act of destroying a SMA will now also provide a full killmail listing what ships and modules dropped and were destroyed.
Can you add that to the manual mails of Supers, Carriers, and whatnot aswell? as in, specialized bays, not just cargo and drones |
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