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Zloco Crendraven
BALKAN EXPRESS
506
|
Posted - 2013.11.03 06:45:00 -
[1] - Quote
As stated on Goon forums:
Quote:even with the most expensive moon mineral, they can't justify the cost now before we do a daily alt log in to check the pos grid Thank god for our csm elect! XXXXXX you rock good sir. just update the sheet and be mindful of using the same alt in different tz. i.e. don't be stupid the pubbie tears will be glorious~
When heard about siphon units few lowsec groups coordinated to hit nullsec alliances moons. But with these late changes it won't be possible. Now siphon units became only a grief tool for those with deep pockets and still does poorly on griefing.
Takes out a possible play style that could be done with adding the yurt. Nomad style of life siphoning moon goo around npc 0.0. Now it is not worth it. The module is useless.
CCP you should ve gone the other way of the first realease stats. - Decrease the waste of stolen moon - Make them cheaper - Have possibility to steal reactions or choose to steal from silo. - Put enough HP and resists that they can tank POS guns with 1-2 logi on field
Now there is no way for the module to earn you any isk, or at least to pay with itself even when anchored on the most juicy moons. Which means it can only be used for griefing, right? And Griefing for only those with deep poclets.
Useless feature is useless BALEX is recruiting -----> tinyurl.com/oscmmlv |
PotatoOverdose
Handsome Millionaire Playboys
509
|
Posted - 2013.11.03 07:27:00 -
[2] - Quote
If the siphon takes more than a day to break even on even the best moons, no one will use them. Might as well scrap the whole thing and re-use the art assets for a later dev project that players might actually use.
Oh well...Rubicon still has the warp changes and cloaky ishtar going for it, I guess.... |
JamDunc
Team JK
73
|
Posted - 2013.11.03 17:08:00 -
[3] - Quote
What did they change? |
Tappits
North Eastern Swat Pandemic Legion
18
|
Posted - 2013.11.04 09:45:00 -
[4] - Quote
JamDunc wrote:What did they change?
Nothing, Why do people believe info from goons forums.. Really... |
Zloco Crendraven
BALKAN EXPRESS
508
|
Posted - 2013.11.04 11:04:00 -
[5] - Quote
Tappits wrote:JamDunc wrote:What did they change? Nothing, Why do people believe info from goons forums.. Really...
The minerals that were needed for production were risen. So they cost even more now. The aprox 10 mil was still high to be effective. Now the entire feature is just useless.
BALEX is recruiting -----> tinyurl.com/oscmmlv |
Zloco Crendraven
BALKAN EXPRESS
508
|
Posted - 2013.11.04 11:50:00 -
[6] - Quote
The price should be equal to the average moon income per hour X hours of an EVE player average game session. Like that u make the feature less AFKish. People will put the siphon go do their stuff or guard it and when they about to log off, pick up the stuff.
If i have to leave the Siphon unit whole day just to return the invested isk, no way really. Because 1 day, especially in lowsec where the traffic is much higher than in null, those siphons will be destroyed or stolen from.
The feature, as i understood is ment especially for underdogs to hurt big slow entities. Making it a whole day long job for a small entity to just repay itself is a lot.
Have in mind that if you want to earn from this or hurt bigger entities there will be needed of hundreds of these siphons monthly.
You say risk vs reward. With this feature there is only risk and no reward at all if it takes more than an average gaming session to repay for itself.
Only bigger budgets will profit from this feature. IE masohistic behaviors (hurting your own pocket) because you can to inflict the dmg to small entities because they can't withstand it.
If any DEV responsible for this feature can respond me to a question pls. As it is now on SISI what are your thoughts of the ways this unit will be used. Can you write down 3 ways at least pls? BALEX is recruiting -----> tinyurl.com/oscmmlv |
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CCP Fozzie
C C P C C P Alliance
8080
|
Posted - 2013.11.04 12:23:00 -
[7] - Quote
Zloco Crendraven wrote:As stated on Goon forums:
I have found the source of your confusion.
Check on Sisi for the actual stats. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Zloco Crendraven
BALKAN EXPRESS
508
|
Posted - 2013.11.04 12:32:00 -
[8] - Quote
CCP Fozzie wrote:Zloco Crendraven wrote:As stated on Goon forums:
I have found the source of your confusion. Check on Sisi for the actual stats.
Already checked. Take the avarage moon price x yield/hour x80% Than take the cost of the siphon unit and divide with the above number.
How much hours it needs to repay for itself? And be objective, you played the game, is it worth it? BALEX is recruiting -----> tinyurl.com/oscmmlv |
xttz
GoonWaffe Goonswarm Federation
257
|
Posted - 2013.11.04 12:44:00 -
[9] - Quote
Zloco Crendraven wrote:As stated on Goon forums: Quote:even with the most expensive moon mineral, they can't justify the cost now before we do a daily alt log in to check the pos grid Thank god for our csm elect! XXXXXX you rock good sir. just update the sheet and be mindful of using the same alt in different tz. i.e. don't be stupid the pubbie tears will be glorious~
Anyone posting this badly on our forums would have been immediately banned. And our CSM rep is called Mynnna, since you were too lazy to look it up before faking this post.
I'm not sure which is more sad; the fact you felt the need to do that, or that it deserved a new thread since no one agreed with you in the proper siphon thread.
In any case, I feel this succinctly addresses the points you raised:
xttz wrote:PotatoOverdose wrote:So with the added requirements on sisi, it takes over a day for a siphon to break even on dysprosium (the most expensive moon mineral).
Citation Needed. The material list on sisi puts these things at around 12 million ISK each, using current Jita prices. That means you can break even on the following in under a day with a single siphon: Hafnium (~1 day) Tech (1 day) Thulium (18 hours) Prome / Neo (9-10 hours) Dyspro ( 5-6 hours) PotatoOverdose wrote:why would anyone bother siphoning Because siphoning is by far the best griefing mechanic CCP have come up with since the remote doomsday, and Eve players love griefing. Siphons are going to be intensely broken on arrival, but not for anything related to cost. They're a poorly implemented idea that does nothing to encourage player interaction. It's an attempt to counter perceived "low-effort income" by allowing even lower effort aggression. At the end of the day it doesn't matter what these things cost - as long as they work they way they do now, players will drop them to simply deny enemy income with no intention to collect or profit on them.
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Zloco Crendraven
BALKAN EXPRESS
508
|
Posted - 2013.11.04 12:53:00 -
[10] - Quote
Quote:
Citation Needed.
The material list on sisi puts these things at around 12 million ISK each, using current Jita prices. That means you can break even on the following in under a day with a single siphon:
Hafnium (~1 day) Tech (1 day) Thulium (18 hours) Prome / Neo (9-10 hours) Dyspro ( 5-6 hours)
Yeah banned sure...don't make me laugh And the numbers are higher ofc BALEX is recruiting -----> tinyurl.com/oscmmlv |
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xttz
GoonWaffe Goonswarm Federation
257
|
Posted - 2013.11.04 13:06:00 -
[11] - Quote
Zloco Crendraven wrote:
Yeah banned sure...don't make me laugh And the numbers are higher ofc
But you didn't post any numbers!
Here are some for you:
1 siphon will pull 48 units of raw materials per hour, or 1152 per day.
A build cost of 12mil isk divided by that is 10,416. That means any raw material worth more than 10.4k p/u will break even in a day or less. Dyspro pays for itself in about 5 hours.
Of course, lesser materials can still break even if they can mine for more than a day, especially if emptied before the siphon fills. |
Weaselior
GoonWaffe Goonswarm Federation
5398
|
Posted - 2013.11.04 13:08:00 -
[12] - Quote
so why would we be censoring mynnna's name on our own forum
put some effort into your faked logs man have a little dignity |
Weaselior
GoonWaffe Goonswarm Federation
5398
|
Posted - 2013.11.04 13:16:00 -
[13] - Quote
you know I'm sure it's just a coincidence that the poster of this thread is obviously not a native english speaker and the english of all of the "quotes" is atrocious |
Zloco Crendraven
BALKAN EXPRESS
508
|
Posted - 2013.11.04 13:31:00 -
[14] - Quote
xttz wrote:Zloco Crendraven wrote:
Yeah banned sure...don't make me laugh And the numbers are higher ofc
But you didn't post any numbers! Here are some for you: 1 siphon will pull 48 units of raw materials per hour, or 1152 per day. A build cost of 12mil isk divided by that is 10,416. That means any raw material worth more than 10.4k p/u will break even in a day or less. Dyspro pays for itself in about 5 hours. Of course, lesser materials can still break even if they can mine for more than a day, especially if emptied before the siphon fills.
The numbers are still a bit higher. But tnx for those also. You made my point. They are not worth it. Have in mind that the best moons are not seeded all around. So take the avarage. With the avarage as i stated it takes 1 whole day to pay for itself. In 1 day they are dead or stolen and promote AFK play. When you put 10 of them, they should be rapaid and earn something in 1 average game session of 4 hours.
Take the average moon cost of 15k per unit. It means it will earn you around 750k isk per hour. An average EVE gaming session is let say 4 hours which means that the siphon unit should be worth at most 1,5 - 2 million so it is repaid in 2 hours and in next 2 you earn something.
Everything above those prices makes the feature useless because the next day when u turn on EVE the siphon unit will be destroyed or stolen from.
The less they cost the more people will go around POSes to put them and i know for sure that many in lowsec (because we live where we eat) will be camping moons for sure for those that come to put the siphons or to take form them.
It is not my fault you don't live around your moons so u can not guard it and won't be getting any content. For me and many others in lowsec and npc 0.0 it has potential to be one of the ebst features ever.
Weaselior wrote:so why would we be censoring mynnna's name on our own forum
put some effort into your faked logs man have a little dignity
Well mistakes were made, what to tell you :DD. PL also didn't want to put on their BL bait screenshot the spy proof, mistakes were made :DDD BALEX is recruiting -----> tinyurl.com/oscmmlv |
Powers Sa
703
|
Posted - 2013.11.04 14:36:00 -
[15] - Quote
Zloco Crendraven wrote:As stated on Goon forums: Quote:even with the most expensive moon mineral, they can't justify the cost now before we do a daily alt log in to check the pos grid Thank god for our csm elect! XXXXXX you rock good sir. just update the sheet and be mindful of using the same alt in different tz. i.e. don't be stupid the pubbie tears will be glorious~ When heard about siphon units few lowsec groups coordinated to hit nullsec alliances moons. But with these late changes it won't be possible. Now siphon units became only a grief tool for those with deep pockets and still does poorly on griefing. Takes out a possible play style that could be done with adding the yurt. Nomad style of life siphoning moon goo around npc 0.0. Now it is not worth it. The module is useless. CCP you should ve gone the other way of the first realease stats. - Decrease the waste of stolen moon - Make them cheaper - Have possibility to steal reactions or choose to steal from silo. - Put enough HP and resists that they can tank POS guns with 1-2 logi on field Now there is no way for the module to earn you any isk, or at least to pay with itself even when anchored on the most juicy moons. Which means it can only be used for griefing, right? And Griefing for only those with deep poclets. Useless feature is useless
Yeeeeeeees. Please post more threads with tears like this. lol |
Alghara
Les chevaliers de l'ordre Goonswarm Federation
9
|
Posted - 2013.11.04 14:44:00 -
[16] - Quote
Zloco Crendraven wrote:xttz wrote:Zloco Crendraven wrote:
Yeah banned sure...don't make me laugh And the numbers are higher ofc
But you didn't post any numbers! Here are some for you: 1 siphon will pull 48 units of raw materials per hour, or 1152 per day. A build cost of 12mil isk divided by that is 10,416. That means any raw material worth more than 10.4k p/u will break even in a day or less. Dyspro pays for itself in about 5 hours. Of course, lesser materials can still break even if they can mine for more than a day, especially if emptied before the siphon fills. The numbers are still a bit higher. But tnx for those also. You made my point. They are not worth it. Have in mind that the best moons are not seeded all around. So take the avarage. With the avarage as i stated it takes 1 whole day to pay for itself. In 1 day they are dead or stolen and promote AFK play. When you put 10 of them, they should be repaid and earn something in 1 average game session of 4 hours. Take the average moon cost of 15k per unit. It means it will earn you around 750k isk per hour. An average EVE gaming session is let say 4 hours which means that the siphon unit should be worth at most 1,5 - 2 million so it is repaid in 2 hours and in next 2 you earn something. Everything above those prices makes the feature useless because the next day when u turn on EVE the siphon unit will be destroyed or stolen from. The less they cost the more people will go around POSes to put them and i know for sure that many in lowsec (because we live where we eat) will be camping moons for sure for those that come to put the siphons or to take form them. It is not my fault you don't live around your moons so u can not guard it and won't be getting any content. For me and many others in lowsec and npc 0.0 it has potential to be one of the best features ever. So the Solution to make these siphon units viable. - Reduce the price to 2 milion - Reduce the waste to 10% - Rise the m3 of the unit (so it is not spammable with ceptors and dictors) - Cap 10 units per char - Rise the required anchoring level to 4 at least Also make them stick in the new yurt deployable structures if they are not. Dunno about this info. Weaselior wrote:so why would we be censoring mynnna's name on our own forum
put some effort into your faked logs man have a little dignity Well mistakes were made, what to tell you :DD. PL also didn't want to put on their BL bait screenshot the spy proof, mistakes were made :DDD
OR remove this stupidity from rubicon, and began to attack the real problem.
The main problem is passive income, remove all raw from moon and make some activity to found them like mining or exploration or new PI.
That will be better, the money will be go to people playing to EVE.
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Aryth
GoonWaffe Goonswarm Federation
1349
|
Posted - 2013.11.04 14:48:00 -
[17] - Quote
Linked to fake logs thread. Saw Logs.
Oh jeez, at least put 5 minutes of effort into it and get a native English speaker to fix it for you. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
120
|
Posted - 2013.11.04 15:28:00 -
[18] - Quote
Kaleb Rysode parachute spotted. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
The Mittani
GoonWaffe Goonswarm Federation
7930
|
Posted - 2013.11.04 15:47:00 -
[19] - Quote
Put some more effort into your fakes lest you end up like Teredrum: http://i.imgur.com/hOAwpWr.jpg ~hi~ |
Dinsdale Pirannha
Pirannha Corp
1400
|
Posted - 2013.11.04 15:48:00 -
[20] - Quote
Alghara wrote:Zloco Crendraven wrote:xttz wrote:Zloco Crendraven wrote:
Yeah banned sure...don't make me laugh And the numbers are higher ofc
But you didn't post any numbers! Here are some for you: 1 siphon will pull 48 units of raw materials per hour, or 1152 per day. A build cost of 12mil isk divided by that is 10,416. That means any raw material worth more than 10.4k p/u will break even in a day or less. Dyspro pays for itself in about 5 hours. Of course, lesser materials can still break even if they can mine for more than a day, especially if emptied before the siphon fills. The numbers are still a bit higher. But tnx for those also. You made my point. They are not worth it. Have in mind that the best moons are not seeded all around. So take the avarage. With the avarage as i stated it takes 1 whole day to pay for itself. In 1 day they are dead or stolen and promote AFK play. When you put 10 of them, they should be repaid and earn something in 1 average game session of 4 hours. Take the average moon cost of 15k per unit. It means it will earn you around 750k isk per hour. An average EVE gaming session is let say 4 hours which means that the siphon unit should be worth at most 1,5 - 2 million so it is repaid in 2 hours and in next 2 you earn something. Everything above those prices makes the feature useless because the next day when u turn on EVE the siphon unit will be destroyed or stolen from. The less they cost the more people will go around POSes to put them and i know for sure that many in lowsec (because we live where we eat) will be camping moons for sure for those that come to put the siphons or to take form them. It is not my fault you don't live around your moons so u can not guard it and won't be getting any content. For me and many others in lowsec and npc 0.0 it has potential to be one of the best features ever. So the Solution to make these siphon units viable. - Reduce the price to 2 milion - Reduce the waste to 10% - Rise the m3 of the unit (so it is not spammable with ceptors and dictors) - Cap 10 units per char - Rise the required anchoring level to 4 at least Also make them stick in the new yurt deployable structures if they are not. Dunno about this info. Weaselior wrote:so why would we be censoring mynnna's name on our own forum
put some effort into your faked logs man have a little dignity Well mistakes were made, what to tell you :DD. PL also didn't want to put on their BL bait screenshot the spy proof, mistakes were made :DDD OR remove this stupidity from rubicon, and began to attack the real problem. The main problem is passive income, remove all raw from moon and make some activity to found them like mining or exploration or new PI. That will be better, the money will be go to people playing to EVE.
Seems someone, before they left for Sony, suggested moving T2 raw materials from moons into belts. Seems like CCP has game mechanics right now that allow for anom belts when mined out to respawn in the same constellation, or even, same region.
But we have been told by other goons, because apparently CCP is far too busy to speak for themselves, that converting moon goo to belts is "too hard".
The act of setting all static variables that represent hourly moon output to zero is clearly very hard. And creating new T2 raw material belts, or incorporating T2 raw materials into existing belts, well if setting static variables to zero is hard, imagine actually trying to reuse existing mechanics on a new object, that would be well nigh impossible. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
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Zloco Crendraven
BALKAN EXPRESS
508
|
Posted - 2013.11.04 16:02:00 -
[21] - Quote
Apparently i am right. Goon troll flow redirected to this thread now :D...I am deffo on to something.
But really you Goonies have to be objective sometimes and not always push features towards your favor. Make the game better, everyone will be happy ;)
So what is wrong with this suggestion?
- Reduce the price to 2 milion - Reduce the waste to 10% - Rise the m3 of the unit (so it is not spammable with ceptors and dictors) - Cap 10 units per char - Rise the required anchoring level to 4 at least
Also make them stick in the new yurt deployable structures if they are not. Dunno about this info.
Everyone will have a reason to use it, not like now when it is a big guys grief feature.
Everything is about the entry barrier. To you big guys (PL, Goons, NC. etc.) if the module is 2 or 10 million is the same, you got the budget for griefing anyway. But for us small guys 10+ millions is a lot when we need to start a griefing bigger entities.
So the lower the entry mark is, better the feature is. At least if it is 2 million everyone will able to grief and with lower price there will be room even for profit which will encourage even some legit content. |
Weaselior
GoonWaffe Goonswarm Federation
5399
|
Posted - 2013.11.04 16:56:00 -
[22] - Quote
"goons mocked my obviously forged goonswarm forum leaks, that means all my points are right the glaring math mistakes notwithstanding" |
Marlona Sky
D00M. Northern Coalition.
4421
|
Posted - 2013.11.04 16:57:00 -
[23] - Quote
https://docs.google.com/spreadsheet/ccc?key=0AoWQBU9fv65CdEpkNkxEVjFqcjZwRXlCczVqb0M3QkE&usp=drive_web#gid=0
The most expensive moon mineral right now is Dysprosium. Which the siphon will need 5 cycles before it begins to turn a profit. That is provided no else stole from it during that time. You did keep an eye on it right?
Keep in mind that with the Siphon having a cargo bay of 900m3, it will stop siphoning after 17 hours. |
Weaselior
GoonWaffe Goonswarm Federation
5399
|
Posted - 2013.11.04 16:59:00 -
[24] - Quote
Marlona Sky wrote:https://docs.google.com/spreadsheet/ccc?key=0AoWQBU9fv65CdEpkNkxEVjFqcjZwRXlCczVqb0M3QkE&usp=drive_web#gid=0 The most expensive moon mineral right now is Dysprosium. Which the siphon will need 5 cycles before it begins to turn a profit. That is provided no else stole from it during that time. You did keep an eye on it right? Keep in mind that with the Siphon having a cargo bay of 900m3, it will stop siphoning after 17 hours. wait wait wait wait wait
Zloco Crendraven has already proven that siphons can't turn a profit in a day by his compelling argument that goons made fun of him when he said it therefore it must be right
what relevance do you think your math and spreadsheets have given the power of that reasoning |
xttz
GoonWaffe Goonswarm Federation
259
|
Posted - 2013.11.04 17:01:00 -
[25] - Quote
Zloco Crendraven wrote: So what is wrong with this suggestion?
- Reduce the price to 2 milion - Reduce the waste to 10% - Rise the m3 of the unit (so it is not spammable with ceptors and dictors) - Cap 10 units per char - Rise the required anchoring level to 4 at least.
It's still a terribly designed game mechanic, no matter what stats you tweak. If siphons were 1 billion each and only deployable from freighters I would still be calling them terrible, no matter how much that would benefit us.
CCP could have used this as an opportunity to make players fight each other over stolen materials, but instead the waste mechanics and low cost just mean that anyone who has played the game longer than a few months will be able to afford to spam these things simply to deny other players income. They don't even need to collect the materials, just jetcan them and pop the can. As-is, this will result in nothing more than griefing. Siphons will be spammed as 'corks' on r64 moons, preventing hostile income in a far cheaper and less risky way than sieging the tower with capitals. Players just don't need to fight over them either; pos guns can kill siphons without risk, while they're cheap enough to drop dozens at once and can be replaced with very little risk as pos guns are terrible against most ships.
There could have been far more interesting scenarios with these by having siphons steal large chunks of already-mined material from a silo, then encouraging players to fight over who got to keep it (via a timer or other mechanic).
Unfortunately this is just an idea crippled by it's execution. Neither side has to do anything particularly fun to 'win'. Either you're logging on constantly to check for new structures, or you're spamming new structures in a fast cloaky ship with no risk. No one has to fight, no one has to explode. Both sides lose. |
Marlona Sky
D00M. Northern Coalition.
4421
|
Posted - 2013.11.04 17:04:00 -
[26] - Quote
Weaselior wrote:Marlona Sky wrote:https://docs.google.com/spreadsheet/ccc?key=0AoWQBU9fv65CdEpkNkxEVjFqcjZwRXlCczVqb0M3QkE&usp=drive_web#gid=0 The most expensive moon mineral right now is Dysprosium. Which the siphon will need 5 cycles before it begins to turn a profit. That is provided no else stole from it during that time. You did keep an eye on it right? Keep in mind that with the Siphon having a cargo bay of 900m3, it will stop siphoning after 17 hours. wait wait wait wait wait Zloco Crendraven has already proven that siphons can't turn a profit in a day by his compelling argument that goons made fun of him when he said it therefore it must be right what relevance do you think your math and spreadsheets have given the power of that reasoning Yeah I don't know what is going on with that SA forum leak. Honestly I don't care. I'm just trying to help keep it real with facts. Although my chart is putting the siphon 'around '10 million ISK like CCP said it would be. I'm not sure how they will settle after Rubicon has been out for a while and the 'novelty' thing wears off. |
Marlona Sky
D00M. Northern Coalition.
4421
|
Posted - 2013.11.04 17:06:00 -
[27] - Quote
xttz wrote:Zloco Crendraven wrote: So what is wrong with this suggestion?
- Reduce the price to 2 milion - Reduce the waste to 10% - Rise the m3 of the unit (so it is not spammable with ceptors and dictors) - Cap 10 units per char - Rise the required anchoring level to 4 at least.
It's still a terribly designed game mechanic, no matter what stats you tweak. If siphons were 1 billion each and only deployable from freighters I would still be calling them terrible, no matter how much that would benefit us. CCP could have used this as an opportunity to make players fight each other over stolen materials, but instead the waste mechanics and low cost just mean that anyone who has played the game longer than a few months will be able to afford to spam these things simply to deny other players income. They don't even need to collect the materials, just jetcan them and pop the can. As-is, this will result in nothing more than griefing. Siphons will be spammed as 'corks' on r64 moons, preventing hostile income in a far cheaper and less risky way than sieging the tower with capitals. Players just don't need to fight over them either; pos guns can kill siphons without risk, while they're cheap enough to drop dozens at once and can be replaced with very little risk as pos guns are terrible against most ships. There could have been far more interesting scenarios with these by having siphons steal large chunks of already-mined material from a silo, then encouraging players to fight over who got to keep it (via a timer or other mechanic). Unfortunately this is just an idea crippled by it's execution. Neither side has to do anything particularly fun to 'win'. Either you're logging on constantly to check for new structures, or you're spamming new structures in a fast cloaky ship with no risk. No one has to fight, no one has to explode. Both sides lose. You mean you want a timer so you can add it to the Timer Board and then blob the ever living **** out of anyone who happens to show up? No thanks.
Why don't you try telling your members to be active in the systems you have these precious moons? Don't you trust them? |
Weaselior
GoonWaffe Goonswarm Federation
5399
|
Posted - 2013.11.04 17:12:00 -
[28] - Quote
Marlona Sky wrote: You mean you want a timer so you can add it to the goons Timer Board and then blob the ever living **** out of anyone who happens to show up? Yeah let me just form a massive fleet to grab 18 million ISK in Dysprosium on an enemy POS. Stop being a half-wit.
Why don't you try telling your members to be active in the systems you have these precious moons? Don't you trust them?
why is it you think we'd send the same sort of fleets to defend even ~100m of moongoo as we'd send to say murder test
if the system mentioned by xttz was used we'd probably have squads and newbie fcs do them with like ten bored people who were online because it is not enough money to incentivize 100+ man fleets
after all, you call a bunch of those for random bullshit and they stop coming when you actually need them |
Weaselior
GoonWaffe Goonswarm Federation
5399
|
Posted - 2013.11.04 17:13:00 -
[29] - Quote
Marlona Sky wrote: Yeah I don't know what is going on with that SA forum leak. Honestly I don't care. I'm just trying to help keep it real with facts. Although my chart is putting the siphon 'around '10 million ISK like CCP said it would be. I'm not sure how they will settle after Rubicon has been out for a while and the 'novelty' thing wears off.
They'll be noticeably more than the ~10m build cost shortly after the expansion hits because they're sort of slow to build, but it'll take less than a month to work through that and have relatively thin margins
unless the bpo is hideously expensive or something but that seems unlikely |
Weaselior
GoonWaffe Goonswarm Federation
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Posted - 2013.11.04 17:17:00 -
[30] - Quote
the core objection xttz is making though is these are boring when used as anything but griefing
we can monitor our own empire fine, it'll be annoying but we can do it. the issue is we've just got a lot more pointless space-work that generates no content for anyone else. we survey towers every few hours, loot and blap siphons, log off
no content is generated for anyone by forcing us to do this. it's just a pointless increase in space work instead of space fun, and that's the symptom of a failed mechanic. |
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