Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Snapes
|
Posted - 2006.06.16 07:22:00 -
[151]
Originally by: Daos Leghki Edited by: Daos Leghki on 16/06/2006 05:52:43 Snapes, your idea sounds interesting, something I'd like to see, but you don't seem to have it thought out very well. Could you perhaps take a bit longer to formulate your thoughts so that I could understand what you're saying more clearly? I don't mean this as an insult, we're all busy, and I would really like to hear what you have to say.
Shoftiel, I'm not actually sure that the Devs wanted the ships to sell at mineral price. I have a suspicion that they were looking at the T1 market as an example of what not to be, and wanted the price of T2 to be more market driven.
Pretty simple acually! everything that ties into tech 2 production will ajust accordingly to the demands of the tech 2 market. if enough people have the means of producing tech 2 items you will have compititon. This will drive prices down to reasonable levels due to a surplus of invintory. components used to make tech 2 items will rise in demand from the upturn of tech 2 production, hence you will need more pos to mine moons and such. wich will put more enterprising corps out into 0.0 space because T2 components will be at a premium (this will also help control the amount of T2 production due to the demand for components). A healthy market will emerge because people will be able to do more with what they have and heading out to 0.0 will be cost effective because of the healthy demand for tech 2 components. so if a person wants a tech 2 bpo let him work for it, by researching the T1 equivalent. how this is done should be left up to the dev's to figure out. doing so will mean that enough T2 bpos are out there for players who put the time/effort into aquiring them! and there is no bias because anyone with the skills can work twords it. Just like the real world new technology will become commenplace over time, but the cost of raw matieral will influence its production and in so doing force exploration.
|
TuRtLe HeAd
|
Posted - 2006.06.16 09:42:00 -
[152]
I've said it once and I'll say it again.
Interceptors Covert ops Logistic cruisers, Are hardly New Technology anymore. Stands to reason that The Blueprint should be available now on from an openly seeded market.
When a Tech II item has been seeded for 6 months or so, it should be available to buy from the open market Just like any Tech I BPO. That way the rich maintain their hold on a certain market for a while, Then after 6 months the BPO's Are available from the market. Or Just release 10 run copies with ME and PE 0 From the open market.
|
Daos Leghki
|
Posted - 2006.06.17 05:19:00 -
[153]
Snapes, what it seems to me that you're saying is that people should have the capability to research the T2 BPO/Cs by going to 0.0 and looking for stuff. Those who put in the effort will get the blueprint and can produce.
If I understand you correctly, that's essentially the kind of solution I was talking about a few posts back :)
|
Snapes
|
Posted - 2006.06.18 01:48:00 -
[154]
Originally by: Daos Leghki Snapes, what it seems to me that you're saying is that people should have the capability to research the T2 BPO/Cs by going to 0.0 and looking for stuff. Those who put in the effort will get the blueprint and can produce.
If I understand you correctly, that's essentially the kind of solution I was talking about a few posts back :)
Not quite...... I'm saying that a person with a tech 1 bpo can do research on the bpo and turn it into a tech 2 bpo how this is done COULD require something from 0.0 like mega, zyd, and morphite in order to complete the process, but what i was refering to is that being able to make your own tech2 bpo will help put the market in balance. it will also promote 0.0 space and the matieral required for tech2 production(ie...Pos, moon mineing, mineing in 0.0, and archeaolgy.
|
Daos Leghki
|
Posted - 2006.06.18 03:56:00 -
[155]
See, then the problem is that everyone will research T2 BPOs. Unless it takes a fairly long time, everyone's gonna have a vaga BPO in their hangar in a month. The idea is right, I think but needs to be very carefully balanced.
I still support it cause it still fits what I'd like to see :)
|
Aart Bluestoke
|
Posted - 2006.06.20 00:13:00 -
[156]
having a bpo is one thing, being able to actually make the item is another, as the requirements are quite high, both in terms of skills and 0.0 mins
(from the ishtar bpo) # Cruiser Construction - 4 # Frigate Construction - 4 # Gallentean Starship Engineering - 5 # Industry - 5 # Mechanic - 5 # Mechanical Engineering - 3 # Metallurgy - 5 # Research - 5 # Science - 5
6 level 5 skills, i don't think many (non resarch people) will have more than 3 of those.
components (i won't list them all, but it contains about 1400 tech II components, and 100 morphite)
With the added competition, the price of the tech II ships would drop to closer to the price of the tech II components needed, however i'm sure that some of those would be in short supply, leading to more isk to be made from running a POS (more people moving into 0.0), so just like at the moment, where everyone has the posibility to make their own battleships, but not that many people do, with the added difficulty of obtaining tech II components, even if the BPO's were given away, everyone still wouldn't make their own, unless people ask rediculas prices (*cough*hac*cough*).
|
Snapes
|
Posted - 2006.06.20 01:39:00 -
[157]
Originally by: Aart Bluestoke having a bpo is one thing, being able to actually make the item is another, as the requirements are quite high, both in terms of skills and 0.0 mins
(from the ishtar bpo) # Cruiser Construction - 4 # Frigate Construction - 4 # Gallentean Starship Engineering - 5 # Industry - 5 # Mechanic - 5 # Mechanical Engineering - 3 # Metallurgy - 5 # Research - 5 # Science - 5
6 level 5 skills, i don't think many (non resarch people) will have more than 3 of those.
components (i won't list them all, but it contains about 1400 tech II components, and 100 morphite)
With the added competition, the price of the tech II ships would drop to closer to the price of the tech II components needed, however i'm sure that some of those would be in short supply, leading to more isk to be made from running a POS (more people moving into 0.0), so just like at the moment, where everyone has the posibility to make their own battleships, but not that many people do, with the added difficulty of obtaining tech II components, even if the BPO's were given away, everyone still wouldn't make their own, unless people ask rediculas prices (*cough*hac*cough*).
sounds about right! Personaly I dont think it would get that bad, but yea things would deffinatly even out!
|
Dogballs
|
Posted - 2006.06.21 04:36:00 -
[158]
if anything it will make reaserch a viable profession. you now have a good way to make isk by reaserching a bpo and selling it on the open market. Not everybody will be able to make the product, but it will cut down on people price gouging us poor people.
|
Twisted One
|
Posted - 2006.06.21 13:31:00 -
[159]
Edited by: Twisted One on 21/06/2006 13:32:37
The solution is fairly simple as far as Im concerned and has been mentioned many times in this thread, but I will repeat it anyways:-
Keep the research system as it is, just seed more BPO's. The amount of T2 BPO's in game should reflect the increased player base that has occured since its initial conception.
For example lets assume the average players online was 7k two years ago, assuming 21k players online now an additional 200% more BPO's should be seeded into the player base. This will mean cheaper TechII goodies for the average player whilst still keeping them rare.
Major objections to such changes,will , in the main come from existing TechII BPO holders. The 'few' should not be able to dictate the playing experience of the majority.
Death Alley |
Guurzak
Minmatar
|
Posted - 2006.10.06 19:48:00 -
[160]
Originally by: Twisted One
The amount of T2 BPO's in game should reflect the increased player base that has occured since its initial conception.
Invention and other Kali toys may loosen the market a little, but it's still disappointing to think that I'll never have an opportunity to get a BPO because I joined the game too late. I don't mind taking my chances, but there ought to *be* that chance.
8 of each BPO, or however many were seeded of the key BPOs, may have been the right number for the smaller playerbase of a year ago, but as Eve continues to grow it makes no sense to hold steady at that number.
|
|
Spikum
Gallente Black Nova Corp Band of Brothers
|
Posted - 2006.10.07 14:51:00 -
[161]
some Ideas: - May it could help making Tech II bcps agent mission rewards or offers and remove those offers which are just pointless since the stuff the agent wants for it is more worth than the offered item itself. May those tech II Bpc offers require those research points.
- Pirate fraction research labs in complexes for example which have a small chance to drop Bpc's ?
- Empire NPC haulers could drop bpcs
- Maybe some named item bpcs to reduce demand on tech II ?
|
Barbicane
The Gun Club
|
Posted - 2006.10.07 16:26:00 -
[162]
Originally by: Guurzak
Originally by: Twisted One
The amount of T2 BPO's in game should reflect the increased player base that has occured since its initial conception.
Invention and other Kali toys may loosen the market a little, but it's still disappointing to think that I'll never have an opportunity to get a BPO because I joined the game too late. I don't mind taking my chances, but there ought to *be* that chance.
8 of each BPO, or however many were seeded of the key BPOs, may have been the right number for the smaller playerbase of a year ago, but as Eve continues to grow it makes no sense to hold steady at that number.
From the Invention Dev Blog:
Quote: The old lottery system for Tech II BPOs will still be in place and will still be the only way to get a Tech II BPO.
. You still have a chance to get a t2 BPO from the lottery. |
SonOfAGhost
Minmatar Republic Military School
|
Posted - 2006.10.07 18:11:00 -
[163]
Originally by: Barbicane You still have a chance to get a t2 BPO from the lottery.
Not if they don't seed more you don't.
|
pInEaPpLe MuFfInMaN
|
Posted - 2006.10.16 20:44:00 -
[164]
Even though we have one, I agree, there should be more BPOs out there, but there arent. A greater availability of BPCs would help the problem though.
If any manufacturers are interested, I'm going to be selling BPC's for claymores. They've had several months of research put on the bpo. Pretty efficient. Evemail me if your interested.
|
Ricdic
Caldari Corporate Research And Production Pty Ltd
|
Posted - 2006.10.17 10:01:00 -
[165]
any reason why this forum post has been moved here?
please move it back, we prefer our peace and quiet.
Cheers
Insured Research and Production Services |
DoctorColossal Pervius
|
Posted - 2006.10.17 11:47:00 -
[166]
My post will be lost in 100's already here but the market is cool and realistic. The reason why prices get out of hand? Quite simply. People sell their bpo's and a big isk rich player / corp / aliance will buy them up with the view to having a monopoly.
The answer lies in the tech 2 producer being more shrewd and not being a slave-like chimp. Such is the way of the world. If it was a fair system then it wouldn't be fun for some. As of now it is a free market system with few restraints. It works well and is very educational. I like it. Doesn't it make you want ot go to war?
|
CrestoftheStars
Deviance Inc
|
Posted - 2007.01.30 20:07:00 -
[167]
Originally by: DoctorColossal Pervius My post will be lost in 100's already here but the market is cool and realistic. The reason why prices get out of hand? Quite simply. People sell their bpo's and a big isk rich player / corp / aliance will buy them up with the view to having a monopoly.
The answer lies in the tech 2 producer being more shrewd and not being a slave-like chimp. Such is the way of the world. If it was a fair system then it wouldn't be fun for some. As of now it is a free market system with few restraints. It works well and is very educational. I like it. Doesn't it make you want ot go to war?
your a moron... so basically your saying, it works like **** but you like it, so let it stay that way.. not fun for some? well unfortunately rules are made in the world to keep *******s that can not think without rules, from doing something that the majority dont think is "fun"... but we dont have these rules in a online game, so we need the other solution, o make it fair ___________________________________________
come on.. stop thinking about YOU. and start thinking about All of us... how do we get a more fun and enjoyable game for all of us. |
|
Tirg
Forum Moderator Interstellar Services Department
|
Posted - 2007.01.30 23:15:00 -
[168]
*click* Necromancy is bad. If you have any questions, please email us at [email protected].
forum rules
|
|
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |