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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
ALI Virgo
hirr RAZOR Alliance
34
|
Posted - 2013.11.07 16:42:00 -
[31] - Quote
Antillie Sa'Kan wrote:Alvatore DiMarco wrote:I would just like to suggest that everyone stop, step back from this thread and ask yourselves "Did I just swallow some more ALI Virgo trollbait?"
Really, people. He's proposing, among other things, a battleship-sized version of the Tornado with dread guns to match. You are quite right. Stealth buff hisec freighter ganking thread detected. 9/10 I didnt even think about that dam it could be good for gankers. and they could abuse it. reduced damage to sub caps and or moving ships ??? |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1900
|
Posted - 2013.11.08 01:12:00 -
[32] - Quote
ALI Virgo wrote:Danika Princip wrote:What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner... high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices.
So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small. |
ALI Virgo
hirr RAZOR Alliance
34
|
Posted - 2013.11.08 01:19:00 -
[33] - Quote
Danika Princip wrote:ALI Virgo wrote:Danika Princip wrote:What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner... high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices. So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small. half of deployed dread dps. 12k I think |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1900
|
Posted - 2013.11.08 01:57:00 -
[34] - Quote
ALI Virgo wrote:Danika Princip wrote:ALI Virgo wrote:Danika Princip wrote:What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner... high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices. So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small. half of deployed dread dps. 12k I think
I'm assuming your RAZOR cap fits are the same as the rest of the CFCs here.
My nag does a shade over 6k DPS, at 30k alpha. You're asking for a highsec boat that does 3k at 15k alpha. (Skills to IV, T1 Seige. At all Vs, T2 seige it'd be 8.9k at 37k alpha, but that's too much time for me. <__<)
For the cost, which I assume will be in the T2 battleship range, that's...
Really bad. You might as well just bring two talos for almost the same DPS at a fraction of the cost |
ALI Virgo
hirr RAZOR Alliance
34
|
Posted - 2013.11.08 02:04:00 -
[35] - Quote
Danika Princip wrote:ALI Virgo wrote:Danika Princip wrote:ALI Virgo wrote:Danika Princip wrote:What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner... high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices. So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small. half of deployed dread dps. 12k I think I'm assuming your RAZOR cap fits are the same as the rest of the CFCs here. My nag does a shade over 6k DPS, at 30k alpha. You're asking for a highsec boat that does 3k at 15k alpha. (Skills to IV, T1 Seige. At all Vs, T2 seige it'd be 8.9k at 37k alpha, but that's too much time for me. <__<) For the cost, which I assume will be in the T2 battleship range, that's... Really bad. You might as well just bring two talos for almost the same DPS at a fraction of the cost 3k after t2 deployed 2 turrets lesser bonus higher fuel cost |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1900
|
Posted - 2013.11.08 02:08:00 -
[36] - Quote
ALI Virgo wrote:
3k after t2 deployed 2 turrets lesser bonus higher fuel cost
Okay, so for your 3k DPS, you're paying what fir the hull, a billion? That's roughly T2 BS prices, with basic T2 fits, isn't it?
Whereas two, maybe three t2 fit Talos would do the same job (IE grinding highsec structures), better, at ~a third of the cost. I'm not seeing the advantage here. |
Velicitia
Emergent Avionics
1818
|
Posted - 2013.11.08 03:02:00 -
[37] - Quote
Danika Princip wrote:ALI Virgo wrote:Danika Princip wrote:ALI Virgo wrote:Danika Princip wrote:What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner... high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices. So how much DPS are you aiming for with this thing? Or rather, how long should it take one, solo, to kill a POCO in highsec? They'd be useless in a real fight, and the niche you seem to be aiming for is really, really small. half of deployed dread dps. 12k I think I'm assuming your RAZOR cap fits are the same as the rest of the CFCs here. My nag does a shade over 6k DPS, at 30k alpha. You're asking for a highsec boat that does 3k at 15k alpha. (Skills to IV, T1 Seige. At all Vs, T2 seige it'd be 8.9k at 37k alpha, but that's too much time for me. <__<) For the cost, which I assume will be in the T2 battleship range, that's... Really bad. You might as well just bring two talos for almost the same DPS at a fraction of the cost
I was kinda seeing this sitting up around the 350-400m mark (totally fit) ... "bonus" in the high initial cost is the "low" cost of operation (because POS bashing with a non-oracle takes a ton of ammo).
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ALI Virgo
hirr RAZOR Alliance
34
|
Posted - 2013.11.08 05:06:00 -
[38] - Quote
Danika Princip wrote:ALI Virgo wrote:
3k after t2 deployed 2 turrets lesser bonus higher fuel cost
Okay, so for your 3k DPS, you're paying what fir the hull, a billion? That's roughly T2 BS prices, with basic T2 fits, isn't it? Whereas two, maybe three t2 fit Talos would do the same job (IE grinding highsec structures), better, at ~a third of the cost. I'm not seeing the advantage here. not a billion . price of mega perhaps. it plain a simple it be nice for people with bs to get some of dreads fire power in . plain and simple ccp can figure out proper balance. we have bc that can fit bs weapons. I would like to see frigs that can fit cruiser weapons and bs that can fit like 2 xl weapons. and I don't see why your going in to cost. of-course it wont be a billion. a bc oricale does not cost as much as ap bs. but can out dps it. what im saying is have a bs that can siege and use fuel like a dread does. but instead it being expensive mouraderr it just having dps increase. more then vindicator. more then 2.3 k dps. a vidi can out dps a non deployed dread. so how about a bs that can fit 2 or may be one xl turret and when its deployed it uses fuel and can pound at a high dps. it can hit pos and pi officers. xl turrets do much reduced damage to sub caps so their I snot much of op. think of it as a mini dread fro high sec and noobs in null . |
Jacque Custeau
Knights of the Minmatar Republic
2
|
Posted - 2013.11.08 07:25:00 -
[39] - Quote
People talk about this ship being used for structure grind or cap fights, but they really just want to make suicide ganking even cheaper.
All these ideas and 'glass cannon' talk was thrown around for tier 3 battle cruisers, and the result is that suicide ganking became much more popular and much cheaper to perform. They can fit 8 turrets (something most battleships cant do) and put out more damage.
Suicide ganking should not be made cheaper or easier to do. |
seth Hendar
I love you miners
237
|
Posted - 2013.11.08 10:10:00 -
[40] - Quote
ALI Virgo wrote:Antillie Sa'Kan wrote:So an entire ship class for grinding stations, towers, and sov structures? That sound like an exciting class to fly. Dreads can at least shoot other capitals. As for grinding supers, how is a stationary BS going to tank them long enough to be any kind of a threat to them?
I can maybe see hisec tower bashing but even then we have drone BS's that can shoot the lowest resist, ignore ECM, use no ammo, and can defend themselves if needed. it takes 10 bs a few hours to kill an offline tower. how long will an online one will take for a corp of 20. or worse pi office. if they have xl turret based bs that is useless against sub caps or missions. the grind time can be reduced. PI office? did you ever atacked one? cause it takes 10-15 minutes to RF then 5 to kill for....wait for it.....6 nagas with neutron blasters. not really that hard to kill don't you think?
the only issue currently are the meds and large towers in highsec where you need shittones of ships to even think about attacking it |
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1900
|
Posted - 2013.11.08 10:31:00 -
[41] - Quote
ALI Virgo wrote:Danika Princip wrote:ALI Virgo wrote:
3k after t2 deployed 2 turrets lesser bonus higher fuel cost
Okay, so for your 3k DPS, you're paying what fir the hull, a billion? That's roughly T2 BS prices, with basic T2 fits, isn't it? Whereas two, maybe three t2 fit Talos would do the same job (IE grinding highsec structures), better, at ~a third of the cost. I'm not seeing the advantage here. not a billion . price of mega perhaps. it plain a simple it be nice for people with bs to get some of dreads fire power in . plain and simple ccp can figure out proper balance. we have bc that can fit bs weapons. I would like to see frigs that can fit cruiser weapons and bs that can fit like 2 xl weapons. and I don't see why your going in to cost. of-course it wont be a billion. a bc oricale does not cost as much as ap bs. but can out dps it. what im saying is have a bs that can siege and use fuel like a dread does. but instead it being expensive mouraderr it just having dps increase. more then vindicator. more then 2.3 k dps. a vidi can out dps a non deployed dread. so how about a bs that can fit 2 or may be one xl turret and when its deployed it uses fuel and can pound at a high dps. it can hit pos and pi officers. xl turrets do much reduced damage to sub caps so their I snot much of op. think of it as a mini dread fro high sec and noobs in null .
If you make the thing that cheap, it'll be used for all sorts of things. Suicide ganking, ratting when paired up with a rapier, gatecamps, jita station camps, all sorts of things. I'm not really sure we want ships with that kind of DPS sitting on every gate in the game, do we?
XL turrets work well enough against battleships/battlecruisers if they're appropriately webbed, imagine what they'd do to a freighter. |
Velicitia
Emergent Avionics
1822
|
Posted - 2013.11.08 10:38:00 -
[42] - Quote
Jacque Custeau wrote:People talk about this ship being used for structure grind or cap fights, but they really just want to make suicide ganking even cheaper.
All these ideas and 'glass cannon' talk was thrown around for tier 3 battle cruisers, and the result is that suicide ganking became much more popular and much cheaper to perform. They can fit 8 turrets (something most battleships cant do) and put out more damage.
Suicide ganking should not be made cheaper or easier to do.
While these would be "better" at killing freighters, they would be terribad at hitting anything else.
FYI: Siege Module I has a -75% scanres, -100% speed (i.e. you can't move), and also disallows ewar, etc. additionally, you have a max locked target of "2" Siege Module II only reduces it by 70%.
All you have to do is some "lolrp" explanation of "due to the massive recoil of the XL turrets, they can only be fired once the battleship has entered siege"
a -75% scanres on an abaddon drops it from 85 to 21.
locktime = 40000/(scanres * asinh(sigrad)^2)
so with a "21" scanres, against a freighter (3.6 km sigrad), you're looking at (roughly) 7 seconds lock time. you'll have to add in warp from a relatively far location (because dscan) and time to get into siege. let's say 20 seconds total -- that's ample time to get a (webbed) freighter into warp.
If you wanted to use this against a mining barge (lolwut) it would take you 49 seconds to lock (assuming retriever @ 250m). This is even before considering that XL turrets have a huge sigres (2 km for the blasters) and terrible tracking (0.0046 rad/sec)
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Velicitia
Emergent Avionics
1822
|
Posted - 2013.11.08 10:40:00 -
[43] - Quote
Danika Princip wrote:ALI Virgo wrote:Danika Princip wrote:ALI Virgo wrote:
3k after t2 deployed 2 turrets lesser bonus higher fuel cost
Okay, so for your 3k DPS, you're paying what fir the hull, a billion? That's roughly T2 BS prices, with basic T2 fits, isn't it? Whereas two, maybe three t2 fit Talos would do the same job (IE grinding highsec structures), better, at ~a third of the cost. I'm not seeing the advantage here. not a billion . price of mega perhaps. it plain a simple it be nice for people with bs to get some of dreads fire power in . plain and simple ccp can figure out proper balance. we have bc that can fit bs weapons. I would like to see frigs that can fit cruiser weapons and bs that can fit like 2 xl weapons. and I don't see why your going in to cost. of-course it wont be a billion. a bc oricale does not cost as much as ap bs. but can out dps it. what im saying is have a bs that can siege and use fuel like a dread does. but instead it being expensive mouraderr it just having dps increase. more then vindicator. more then 2.3 k dps. a vidi can out dps a non deployed dread. so how about a bs that can fit 2 or may be one xl turret and when its deployed it uses fuel and can pound at a high dps. it can hit pos and pi officers. xl turrets do much reduced damage to sub caps so their I snot much of op. think of it as a mini dread fro high sec and noobs in null . If you make the thing that cheap, it'll be used for all sorts of things. Suicide ganking, ratting when paired up with a rapier, gatecamps, jita station camps, all sorts of things. I'm not really sure we want ships with that kind of DPS sitting on every gate in the game, do we? XL turrets work well enough against battleships/battlecruisers if they're appropriately webbed, imagine what they'd do to a freighter.
and the dreads have tracking computers fit. a single tracking computer (or even triple + scripted) shouldn't have enough bonus to get the 0.004 tracking up high enough to matter. And if that's really of concern ... throw in a "no firing ze gun(s) til you're sieged".
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1900
|
Posted - 2013.11.08 10:52:00 -
[44] - Quote
Velicitia wrote:[
and the dreads have tracking computers fit. a single tracking computer (or even triple + scripted) shouldn't have enough bonus to get the 0.004 tracking up high enough to matter. And if that's really of concern ... throw in a "no firing ze gun(s) til you're sieged".
Are you familiar with the concept of blap dreads?
Jump in off a BS blob, seige, turn on some tracking computers and go wild... |
Komodo Askold
Legion of Darkwind
61
|
Posted - 2013.11.08 13:22:00 -
[45] - Quote
Might be an interesting idea. Although I wouldn't give them bastion mode (as posted before, their capital target would eat them in no time), but could be not very fast. Yeah, I know those XL turrets are awesome looking :) but if we want to put them on BS hulls, as tier 3 BC's, we need to find a good, non-game breaking use. I see them as more affordable, but less tanky, capital ships/structures smasher, and could be useful both in sieges, cap ships battles and even BS battles, if you manage to hit them. If they're correctly designed, they should fit well without breaking anything, just as tier 3 BC's. |
ALI Virgo
hirr RAZOR Alliance
35
|
Posted - 2013.11.08 21:56:00 -
[46] - Quote
Jacque Custeau wrote:People talk about this ship being used for structure grind or cap fights, but they really just want to make suicide ganking even cheaper.
All these ideas and 'glass cannon' talk was thrown around for tier 3 battle cruisers, and the result is that suicide ganking became much more popular and much cheaper to perform. They can fit 8 turrets (something most battleships cant do) and put out more damage.
Suicide ganking should not be made cheaper or easier to do. people that want to gank will always gank. I fyou want that gone just have concord respond even faster. |
ALI Virgo
hirr RAZOR Alliance
35
|
Posted - 2013.11.08 22:01:00 -
[47] - Quote
seth Hendar wrote:ALI Virgo wrote:Antillie Sa'Kan wrote:So an entire ship class for grinding stations, towers, and sov structures? That sound like an exciting class to fly. Dreads can at least shoot other capitals. As for grinding supers, how is a stationary BS going to tank them long enough to be any kind of a threat to them?
I can maybe see hisec tower bashing but even then we have drone BS's that can shoot the lowest resist, ignore ECM, use no ammo, and can defend themselves if needed. it takes 10 bs a few hours to kill an offline tower. how long will an online one will take for a corp of 20. or worse pi office. if they have xl turret based bs that is useless against sub caps or missions. the grind time can be reduced. PI office? did you ever atacked one? cause it takes 10-15 minutes to RF then 5 to kill for....wait for it.....6 nagas with neutron blasters. not really that hard to kill don't you think? the only issue currently are the meds and large towers in highsec where you need shittones of ships to even think about attacking it 6 naga take 45 min 30 with t2 ammo . a lot can happen in 30 min .I live in null sec I have killed much every thing that can be killed. have said that 30 min to reinforce then you have to come back. things should take 5 min to reinforce. think of a small gang doing hit an run against greater number . Im looking at this as military level . perhaps you should tyr killing a pi office. an dyou saying it only takes 30 min is mistaken . it goes in to reinforce . 6 nags will take 45 m to just re- enforce it check out its armor hit points and structure. that can put a pos to shame. |
Antillie Sa'Kan
Forging Industries Silent Infinity
162
|
Posted - 2013.11.08 22:07:00 -
[48] - Quote
ALI Virgo wrote:6 naga take 45 min 30 with t2 ammo . a lot can happen in 30 min .I live in null sec I have killed much every thing that can be killed. have said that 30 min to reinforce then you have to come back. things should take 5 min to reinforce. think of a small gang doing hit an run against greater number . Im looking at this as military level . perhaps you should tyr killing a pi office. an dyou saying it only takes 30 min is mistaken . it goes in to reinforce . 6 nags will take 45 m to just re- enforce it check out its armor hit points and structure. that can put a pos to shame. So bring more than 6 Naga's? |
ALI Virgo
hirr RAZOR Alliance
35
|
Posted - 2013.11.08 22:10:00 -
[49] - Quote
Danika Princip wrote:Velicitia wrote:[
and the dreads have tracking computers fit. a single tracking computer (or even triple + scripted) shouldn't have enough bonus to get the 0.004 tracking up high enough to matter. And if that's really of concern ... throw in a "no firing ze gun(s) til you're sieged".
Are you familiar with the concept of blap dreads? Jump in off a BS blob, seige, turn on some tracking computers and go wild... two nyx remote repping each other cab wipe a fleet of dreads. more then 20 . but please tell me how dreads can and help high sec grinds. no matter what idea I present you have a way to post something against it no matter what. although I welcome your feed back it not making any progress on your side. Im new to razor and new to pew pew from drone sec now living in tenal and I deeply to curse for war. my idea is military based that wil help high sec. and not get slaughter by us again like during eve live event :) perhaps you should check out my killboard before saying dreads. stealth bombers were far more effective against killing supers then dreads were . supers and titans have massive tank buffer. compared to their opposite counter parts dreads.but that is nullsec thing. giving people abilive to rage war from high sec in cap weapons on sib caps ill give high sec ability and influence on their own home and war efforts. please consider high sec wars merc that can be hired to join in fights in high sec and null. or even low sec. tracking does not matter if your hitting a structure and your not moving..... |
Antillie Sa'Kan
Forging Industries Silent Infinity
162
|
Posted - 2013.11.08 22:18:00 -
[50] - Quote
Any sub cap that could be wielded against supers by people from hi sec will either die horribly to supers or make said supers totally pointless and thus take their place at the top of the food chain. And since the null sec power blocks will be able to field far more of these ships than anyone else nothing will really change. You cannot fix a force projection and economic problem with ship balance changes. |
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Sarah Stallman
International Unification
57
|
Posted - 2013.11.08 22:25:00 -
[51] - Quote
I want to see a destroyer sized ship with a single capital weapon and tracking penalties. About the only thing it can hit is titans or sieged dreads, but they're relatively cheap and hit hard. |
ALI Virgo
hirr RAZOR Alliance
35
|
Posted - 2013.11.08 22:31:00 -
[52] - Quote
Antillie Sa'Kan wrote:Any sub cap that could be wielded against supers by people from hi sec will either die horribly to supers or make said supers totally pointless and thus take their place at the top of the food chain. And since the null sec power blocks will be able to field far more of these ships than anyone else nothing will really change. You cannot fix a force projection and economic problem with ship balance changes. people can bring 500 supers and no sub cap fleet to tank out 1000 till down time and or server crash. a high sec bs fleet can come in on three way:) its not gay if its three way okay.. joking. can high sec people fight or just die like they did on the event. in 3 bil fitted faction ships. their kitchen sink lead by ccp sank as it enter my staging system, I f they get toys that can make a difference and respond faster even against us perhaps they be more that what null sec people think of them. people living in high sec should be bale to use weapons of power. and deploy and make difference in super cap fights :) |
ALI Virgo
hirr RAZOR Alliance
35
|
Posted - 2013.11.08 22:33:00 -
[53] - Quote
Sarah Stallman wrote:I want to see a destroyer sized ship with a single capital weapon and tracking penalties. About the only thing it can hit is titans or sieged dreads, but they're relatively cheap and hit hard. I f you and other have fun why not. ccp has small ships like that . that they only use :) it would make a a nice killmailed ship atleast :) sucha ship can not out dps a single bomb going off in middle of a fleet :) so why not |
Antillie Sa'Kan
Forging Industries Silent Infinity
164
|
Posted - 2013.11.08 22:43:00 -
[54] - Quote
ALI Virgo wrote:people can bring 500 supers and no sub cap fleet to tank out 1000 till down time and or server crash. a high sec bs fleet can come in on three way:) its not gay if its three way okay.. joking. can high sec people fight or just die like they did on the event. in 3 bil fitted faction ships. their kitchen sink lead by ccp sank as it enter my staging system, I f they get toys that can make a difference and respond faster even against us perhaps they be more that what null sec people think of them. people living in high sec should be bale to use weapons of power. and deploy and make difference in super cap fights :) You wrote a lot of words but you didn't actually say anything. |
BigSako
Burning Napalm Northern Coalition.
90
|
Posted - 2013.11.09 08:52:00 -
[55] - Quote
ALI Virgo wrote:Battle ships that can fit two xl turrets and go into siege mode.
a nice tool against supers caps that dont bring sub caps to fight
and against high sec wars pos grinds. Even those pi offices.
call them fangs class since it will only have 2 turret of launcher spots
This is literally worse then your TIDI thread.
We already have those Tier 4 Battleships with XL guns, they are called Dreadnaughts, have a Jump Drive and any proper alliance has them.
Also I like how you propose brining 500 of them
ALI Virgo wrote:Antillie Sa'Kan wrote:So a stationary battleship fighting against sieged dreads and/or super caps? I think it will take about 10 seconds for it to be blown to bits. Unless you are proposing that it also be able to tank at least a hundred thousand DPS for some significant amount of time. In which case what is the point of normal dreads? no tank buff. just xl turrets. 100 supers vs 500 supcaps. well supers can just tank it till server shuts down and don't need to bring sub caps. this way supers would need support fleet
So to counter 100 people, you want to bring 500 people (which you know causes TIDI). Oh wait, in your other thread you said that TIDI is bad and the game is broken.
I'm looking for common sense, but I can't find it, sorry mate. |
Jason Itiner
Sectatores Pax
24
|
Posted - 2013.11.09 10:06:00 -
[56] - Quote
I like your thought, especially the name Fang for the two turrets.
As an aside, how about giving the Naga a single capital railgun slot, with 0 tracking, i.e. the ship has to actually turn in order to aim its capital gun. It would fit well with the current model, since the two forward tines already lend themselves well to firing, say, Rifters... |
Jeffrey Donovan
Science and Trade Institute Caldari State
4
|
Posted - 2013.11.09 10:10:00 -
[57] - Quote
they way we are going we will have a thousand ships soon :)
we already have 2 op ships the destroyer and tier3 bc's ganking everything now this? |
Sarah Stallman
International Unification
58
|
Posted - 2013.11.09 17:24:00 -
[58] - Quote
What I'd like to see is a destroyer that can only hit stationary targets, something where an Orca could get enough transversal to speed tank it. However, make it appropriately small and cheap so they can be an expendable counter to capital blobs. |
Bischopt
Arbitrary Repossession
359
|
Posted - 2013.11.09 19:58:00 -
[59] - Quote
Fangs class... You're thinking about your damned tarantula from an earlier thread aren't you.
Anyway, this sounds too cheap and too powerful. What's the point fo having dreads if you can have something that's way cheaper and does the same job? And yeah, these things would take suicide ganking to a whole new level. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1903
|
Posted - 2013.11.09 23:11:00 -
[60] - Quote
Sarah Stallman wrote:What I'd like to see is a destroyer that can only hit stationary targets, something where an Orca could get enough transversal to speed tank it. However, make it appropriately small and cheap so they can be an expendable counter to capital blobs.
Smartbombs, drones, subcap support.
Carriers moving.
Siege-skating.
All ways to bork your supposed counter. That took a long time to think up, didn't it. |
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