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FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
238
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Posted - 2011.11.04 00:46:00 -
[1] - Quote
That's not making snipers viable, that's wrecking the game in an attempt at making snipers virtually unstoppable.
Your scanning nerf is particularly poorly thought out. You're proposing a method for creating unscannable safe spots around celestial in which entire fleets could be staged. Did you honestly think that was a bright idea?
All that aside, I could still use a pair of covops and an interceptor to get warp-to locations on your snipers in a very short time, and you wouldn't even know it was happening. Put the covops at the most convenient celestial, move the inty until the snipers are in line with the celestial to the inty, and warp a covops to 100 from the inty. Warp the next covops to 100, and just leapfrog them until they have a good range on the snipers. Once one of the covops ships has a range on them, a fleet holding at a safe spot that YOU CAN'T SCAN DOWN warps to whatever range from the covops will land them right on top of the snipers. I could probably set that up in two minutes, depending on how long it took the inty to get a good angle.
The only good suggestion here is #1. There shouldn't be an arbitrary limit to targeting range: if a ship's systems can exceed that, let it. And if they want to prevent stuff on-grid warps to their snipers, they can put bubbles in the way. |
FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
238
|
Posted - 2011.11.04 01:11:00 -
[2] - Quote
Killstealing wrote:grid-fu makes this really dumb grid-fu is a little silly in the first place. When I can sit <5 km away from a ship and not be able to see it because it's on a different grid, it completely breaks immersion. Add to that the advanced tricks that knowledgeable players can use and you have a serious imbalance afforded to people who know how to manipulate grids over those who don't fully understand the system.
When I first started playing with game mechanics on my own, I thought stuff dropped off your overview at a certain distance because you had a limited sensor range. The more I think about it, the more I think that's how the game SHOULD work, and I don't really understand why CCP uses this goofy grid system in the first place. |
FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
238
|
Posted - 2011.11.04 01:12:00 -
[3] - Quote
Kuhn Arashi wrote:I think removing the ability to warp within grid and removing the targeting limit of 249.99 km's would aid in getting snipers back onto the battlefield.
So long as grids can be stretched, you shouldn't be able to remove on-grid warping. |
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