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Thread Statistics | Show CCP posts - 0 post(s) |
Tricia McMillyn
Corporate Logistic Services
0
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Posted - 2011.11.03 14:19:00 -
[1] - Quote
1. Remove 249km targeting range limit 2. Increase min warp distance from 150km to 1000km 3. Celestials interfere with probes making anything too close to a celestial unprobable
What do I win? |
Dilligafmofo
Sandman Plc Laika.
29
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Posted - 2011.11.03 14:22:00 -
[2] - Quote
A slap? |
Tricia McMillyn
Corporate Logistic Services
0
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Posted - 2011.11.03 14:23:00 -
[3] - Quote
Dilligafmofo wrote:A slap? Don't hate. |
Dilligafmofo
Sandman Plc Laika.
29
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Posted - 2011.11.03 14:28:00 -
[4] - Quote
I don't, just thought it might make someone smile.
Whats the thinking behind to warp to 1000k? |
Tricia McMillyn
Corporate Logistic Services
0
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Posted - 2011.11.03 14:30:00 -
[5] - Quote
Dilligafmofo wrote:I don't, just thought it might make someone smile.
Whats the thinking behind to warp to 1000k? Give snipers some room so their targets can't warp directly to them from on grid. |
Party Lips
Blackened Skies
1
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Posted - 2011.11.03 14:54:00 -
[6] - Quote
Tricia McMillyn wrote:Dilligafmofo wrote:I don't, just thought it might make someone smile.
Whats the thinking behind to warp to 1000k? Give snipers some room so their targets can't warp directly to them from on grid.
sniping is allready viable. you're just doing it wrong. |
Tricia McMillyn
Corporate Logistic Services
0
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Posted - 2011.11.03 14:57:00 -
[7] - Quote
Party Lips wrote:sniping is allready viable. you're just doing it wrong. Sniping at ranges under 150km is viable. Sniping beyond that is not.
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March rabbit
Ganse Shadow of xXDEATHXx
33
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Posted - 2011.11.03 15:38:00 -
[8] - Quote
is there any ships with good alpha for sniping?
never understand how does sniping without alpha work. You can't hold your target so without alpha it simply leaves......
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Derath Ellecon
Washburne Holdings Situation: Normal
29
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Posted - 2011.11.03 15:53:00 -
[9] - Quote
March rabbit wrote:is there any ships with good alpha for sniping?
never understand how does sniping without alpha work. You can't hold your target so without alpha it simply leaves......
Fleet engagements?
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Tamiya Sarossa
Hedion University Amarr Empire
52
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Posted - 2011.11.03 21:25:00 -
[10] - Quote
Objects near celestials being unprobeable is terrible, as much as I'd love my worry free safes.
Increase in max targeting range definetely, increase in grid warping would also be good, but I'd leave it at 250 or so. |
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Mfume Apocal
Origin. Black Legion.
79
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Posted - 2011.11.03 21:39:00 -
[11] - Quote
Tricia McMillyn wrote:1. Remove 249km targeting range limit
Yeah, I agree with this.
Quote:2. Increase min warp distance from 150km to 1000km
Guess my 300km bounce just became a 1300km bounce, but OK, I'm just going to stretch the grid to accomodate.
Quote:3. Celestials interfere with probes making anything too close to a celestial unprobable
**** yeah, risk-free mission-running. |
Killstealing
Broski Enterprises Elite Space Guild
124
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Posted - 2011.11.04 00:16:00 -
[12] - Quote
grid-fu makes this really dumb |
FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
238
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Posted - 2011.11.04 00:46:00 -
[13] - Quote
That's not making snipers viable, that's wrecking the game in an attempt at making snipers virtually unstoppable.
Your scanning nerf is particularly poorly thought out. You're proposing a method for creating unscannable safe spots around celestial in which entire fleets could be staged. Did you honestly think that was a bright idea?
All that aside, I could still use a pair of covops and an interceptor to get warp-to locations on your snipers in a very short time, and you wouldn't even know it was happening. Put the covops at the most convenient celestial, move the inty until the snipers are in line with the celestial to the inty, and warp a covops to 100 from the inty. Warp the next covops to 100, and just leapfrog them until they have a good range on the snipers. Once one of the covops ships has a range on them, a fleet holding at a safe spot that YOU CAN'T SCAN DOWN warps to whatever range from the covops will land them right on top of the snipers. I could probably set that up in two minutes, depending on how long it took the inty to get a good angle.
The only good suggestion here is #1. There shouldn't be an arbitrary limit to targeting range: if a ship's systems can exceed that, let it. And if they want to prevent stuff on-grid warps to their snipers, they can put bubbles in the way. |
Kuhn Arashi
Caldari Provisions Caldari State
4
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Posted - 2011.11.04 00:54:00 -
[14] - Quote
I think removing the ability to warp within grid and removing the targeting limit of 249.99 km's would aid in getting snipers back onto the battlefield. |
FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
238
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Posted - 2011.11.04 01:11:00 -
[15] - Quote
Killstealing wrote:grid-fu makes this really dumb grid-fu is a little silly in the first place. When I can sit <5 km away from a ship and not be able to see it because it's on a different grid, it completely breaks immersion. Add to that the advanced tricks that knowledgeable players can use and you have a serious imbalance afforded to people who know how to manipulate grids over those who don't fully understand the system.
When I first started playing with game mechanics on my own, I thought stuff dropped off your overview at a certain distance because you had a limited sensor range. The more I think about it, the more I think that's how the game SHOULD work, and I don't really understand why CCP uses this goofy grid system in the first place. |
FloppieTheBanjoClown
Deep Core Mining Inc. Caldari State
238
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Posted - 2011.11.04 01:12:00 -
[16] - Quote
Kuhn Arashi wrote:I think removing the ability to warp within grid and removing the targeting limit of 249.99 km's would aid in getting snipers back onto the battlefield.
So long as grids can be stretched, you shouldn't be able to remove on-grid warping. |
Loraine Gess
Confedeferate Union of Tax Legalists
2
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Posted - 2011.11.04 07:09:00 -
[17] - Quote
FloppieTheBanjoClown wrote:Killstealing wrote:grid-fu makes this really dumb grid-fu is a little silly in the first place. When I can sit <5 km away from a ship and not be able to see it because it's on a different grid, it completely breaks immersion. Add to that the advanced tricks that knowledgeable players can use and you have a serious imbalance afforded to people who know how to manipulate grids over those who don't fully understand the system. When I first started playing with game mechanics on my own, I thought stuff dropped off your overview at a certain distance because you had a limited sensor range. The more I think about it, the more I think that's how the game SHOULD work, and I don't really understand why CCP uses this goofy grid system in the first place.
Because that's how the engine works.
Grid-fu is bannable nowadays, anyway. |
Ynot Eyob
Nisroc Angels The Obsidian Front
3
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Posted - 2011.11.04 12:01:00 -
[18] - Quote
Tricia McMillyn wrote:Sniping at ranges under 150km is viable. Sniping beyond that is not.
Killed a moving Dramlin at 232KM with a Tempest and another at 216KM.
Sniping demands skills, and movememt. If enemy are smart enough to get a cloaking ship "slowboat" 150km, you eighter have your tacticals set wrong, and stay at the same spot to long. If enemy gets a interceptor on top of you, again your not aligned, and you stay at the same spot to long.
If you dont check for combat probes .. your doing it wrong Nisroc Angels Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
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Mfume Apocal
Origin. Black Legion.
81
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Posted - 2011.11.04 12:18:00 -
[19] - Quote
Loraine Gess wrote:Grid-fu is bannable nowadays, anyway.
no it is not, it's not even considered an exploit unless you're truly egregious like hiding stations and poses with it. |
Khors
El Barco Pirata
12
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Posted - 2011.11.05 13:26:00 -
[20] - Quote
Shooting from 300 km does not make probes find you any slower.
Edit: I supposed I misread the minimum 1000km warp distance. Would delete post if I could be arsed finding out how. |
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Aimy Louis
Dordogne District Excavation
0
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Posted - 2011.11.05 15:42:00 -
[21] - Quote
How about a combat probe disruptor increasing the scan time of all combat probes within a few AU ? The module would need a dedicated ship (so a mission runner can't fit it on his CNR). And why not give this module to black ops ? |
Desudes
Federal Defence Union Gallente Federation
14
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Posted - 2011.11.05 15:50:00 -
[22] - Quote
Derath Ellecon wrote:March rabbit wrote:is there any ships with good alpha for sniping?
never understand how does sniping without alpha work. You can't hold your target so without alpha it simply leaves......
Fleet engagements?
and shooting small, expensive targets, because nobody flies those, right?
Also OP: if you want to make changes then I suggest you add what the problems are you're fixing and why what you suggest will fix those without interrupting other aspects of the game. Excuse me, but what the f*ck are you desu? |
Mfume Apocal
Origin. Black Legion.
84
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Posted - 2011.11.08 00:09:00 -
[23] - Quote
Aimy Louis wrote:The module would need a dedicated ship (so a mission runner can't fit it on his CNR).
Why yes, because low/nullsec mission-runners are known for having 0 alts. |
Abbadon21
Cosmic Cimmerians The G0dfathers
5
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Posted - 2011.11.09 04:31:00 -
[24] - Quote
Sniping is still very viable, it's just harder than some of the fleet tactics being used today.
I have seen a two man team of a Apoc + Inty wipe out entire BC fleets because they got so good at it. Learn How PRO Players Make Billions of ISK and Dominate PVP: http://www.EVEProGuides.com |
Gizznitt Malikite
Agony Unleashed Agony Empire
43
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Posted - 2011.11.09 05:39:00 -
[25] - Quote
Your idea need to be thought through....
Increasing the minimum warp to distance, increasing target range, etc... is not necessarily bad.... but your limits are way over the top.
If you increased the minimum warp to distance to 250 you would probably make sniping much more appropriate. You don't need to mess with probes or even lock distance for that matter..... Just explain why you think the change is needed.
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Causalitii Eullon
C.A.S. Assisted Living
1
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Posted - 2011.11.09 22:10:00 -
[26] - Quote
I love how no one has yet to remind the noobs out there that sniper can shoot through an interdiction bubble from a sabre but an enemy fleet cant warp through it. You are all doing sniping wrong
Next time dont duplicate a thread because everyone in the last thread made you look like an idiot and shot down your ideas. |
Terakai Darou
Synchron Delta Ops
0
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Posted - 2011.11.10 13:18:00 -
[27] - Quote
Not sure if srs. |
TheButcherPete
StoneWall Metals Productions Bloodbound.
9
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Posted - 2011.11.10 15:29:00 -
[28] - Quote
I think I read, long ago, that the coding in EVE caps the max targeting range at 259km and the client just can't handle more.
YEEAAAHHHHHH I sniped you from 1k km off, and there wasn't a damn thing you could really do about it... |
Camios
Tribal Liberation Force Minmatar Republic
16
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Posted - 2011.11.10 17:17:00 -
[29] - Quote
1. Dictors don't work anymore? Place bubbles between you and the other fleet and they won't be able to warp on you. This is the reason why they are called interdictors.. they do interdiction by preventing you to warp somewhere.
2. Once upon a time I remember when we used to shoot POSes with sniper BSes. Having at least 150km of range was the minimum not to be warp disrupted (with +3 warp scrambling strength) by the POS and escape. Making poses relevant again could be a solution. |
Mfume Apocal
Origin. Black Legion.
87
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Posted - 2011.11.10 21:00:00 -
[30] - Quote
Camios wrote:1. Dictors don't work anymore? Place bubbles between you and the other fleet and they won't be able to warp on you. This is the reason why they are called interdictors.. they do interdiction by preventing you to warp somewhere.
Counted by having a "bounce" spot 300km above that you use to drop down onto the opposing fleet. If they throw up a bubble above, warp to a side bounce and come in.
Quote:2. Once upon a time I remember when we used to shoot POSes with sniper BSes. Having at least 150km of range was the minimum not to be warp disrupted (with +3 warp scrambling strength) by the POS and escape. Making poses relevant again could be a solution.
That wouldn't bring sniper BS back, because they'd still get bombed or raped by Thundercats/Hellcats/Alphafleet. |
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