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kill0rbunny
Alpha-Hirogen Phoenix Allianz
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Posted - 2007.09.20 06:54:00 -
[661]
Permatanking Raven that does all Level 4 missions with ease.
Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II
Republic Fleet X-Large Shield Booster Domination Shield Boost Amplifier Mission-Specific Hardener II Mission-Specific Hardener II Cap Recharger II Cap Recharger II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Large YF-12a Smartbomb Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
If you drop the smartie and Drone Link and fit something else in there, you can realize this setup with plain Tech II Items. Improve damage later on by exchanging Damage Mods and Launchers for Faction Thingies, tank doesn't need to be improved.
I pew therefore I am.
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Aprudena Gist
Caldari Chokdi Science and Industry
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Posted - 2007.09.26 18:59:00 -
[662]
Originally by: Ryu Kibegami Edited by: Ryu Kibegami on 19/09/2007 14:34:16 I am wondering if this ok for lev 4
High 6 arb cruis 2 dim pow nos
med 2 Large Shield Extender II 3 Shild Recharg II 1 V-M15 Braced Multispectral Shield Matrix
low 4 Beta Reactor Control: Shield Power Relay I 1 PDS II
5 Vespa I
15857 shield 299 recharge
Any help would be appreciated
Not its not a good setup at all
6x Arb Cruse 2xNos
Med: 2xLSE II 1xX-Large SB 1xShield Boost Amp 1xEM Shield Harden 1xInvu II's
Low: 3xPDSII 2xBCU II
Rig 3x CCC I's
It should be in the same price range.
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Kalithor
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Posted - 2007.09.27 18:02:00 -
[663]
Edited by: Kalithor on 27/09/2007 18:04:25
Originally by: kill0rbunny Permatanking Raven that does all Level 4 missions with ease.
Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II
Republic Fleet X-Large Shield Booster Domination Shield Boost Amplifier Mission-Specific Hardener II Mission-Specific Hardener II Cap Recharger II Cap Recharger II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Large YF-12a Smartbomb Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
If you drop the smartie and Drone Link and fit something else in there, you can realize this setup with plain Tech II Items. Improve damage later on by exchanging Damage Mods and Launchers for Faction Thingies, tank doesn't need to be improved.
I have this exact setup except I am using a T2 X-large shield booster and a Dread Guristas SB amp... resists are still too low even with specific hardeners.
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Xalorous
Deep Core Mining Inc.
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Posted - 2007.09.30 12:44:00 -
[664]
Edited by: Xalorous on 30/09/2007 12:46:18 T2 Mission Setup High: 6x Arbalest Cruise 2x available
Medium: 2x Capacitor Recharger II XL Shield Booster II Shield Boost Amplifier II 2x mission specific hardeners, named or T2
Low: 3x Capacitor Flux Coil II 2x Ballistic Control System II
Maximum capacitor regen is about 80. Maximum capacitor use is 75 (named T1).
Of course, anything you can substitute a faction item for will probably be an improvement. T2 launchers would be the obvious DPS improvement.
I looked for a combination that would let me fit 3x BCS and 2x CFC, but I could not find it. Basically, all the tanks are the same, you're working with 5 lows and 2 mediums and trying to mix LSE, CR in the mediums and PDS, CFC and BCS in the lows.
Xalorous --- I hold no position of authority. All comments are my own, and I take sole responsibility for them.
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Vidrak
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Posted - 2007.10.01 20:06:00 -
[665]
Edited by: Vidrak on 01/10/2007 20:13:01 Edited by: Vidrak on 01/10/2007 20:06:35 I am planning on trying Lvl 4 missions here soon. Currently, I am running level 3's in my newly bought Raven, trying to train up for more tech II items.
Right now I am running: High Slots: 6x Cruise Missile Launcher I 1x Tractor Beam I 1x Salvager I
Med Slots: 1x XL Shield Booster I 1x Active EM Hardener I 1x Active Kinetic Hardener I 1x Active Thermal Hardener I 1x Shield Boost Amplifier I 1x Cap Recharger
Low Slots: 3x Ballistic Control System I 1x Power Diagnostic System I 1x Sensor Booster
Riggings: 2x Capacitor Control Circuit 1x Empty Slot (need more cash :P)
Also, use 5x Vespa I drones atm. Hoping to be tech II soon on these as well.
Will be hopefully running this on lvl 4's here in the next week, just wondering if it looks viable? Will have a XL Booster, BCS and Hardeners tech II by then, and hopefully another CCC rigging. Will then probably swap my Med slot cap recharger with a 100MN AB tech II.
Just throwing it out there, I have not run a lvl 4 before, but am definitely looking for more of a challenge than the lvl 3's are now (hardly ever get below 70% shields or 50% cap). Thanks for any advice people can give. Safe hunting.
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ShockGenerator
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Posted - 2007.10.06 14:35:00 -
[666]
Quote: I am planning on trying Lvl 4 missions here soon. Currently, I am running level 3's in my newly bought Raven, trying to train up for more tech II items.
You can solo level 3's in a drake. I do it with this char and its got less than 3 mill SP lol. It's quicker with heavies instead of cruise's + you have 7 on a drake and there is lotsa frigs and cruisers. Its also quicker becuase drake is more maneuverable and faster. Just rack it up with SPR's and 2 LSE 2's and a few rat specific hardners and its tank is awsome
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Icron387
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Posted - 2007.10.08 03:27:00 -
[667]
Yeah, you can do ALL level 2's and ALL lvl 3's solo in a passive shield tank drake. I can do SOME lvl 4's solo in my passive tank drake and its not even fully decked out yet. If you want info on what the setup is, just send me a mail message in game. Icron387
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Vidrak
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Posted - 2007.10.08 13:52:00 -
[668]
I was never debating the fact that you can solo missions in a Drake ... And saying it is faster is very debateable. With 5 or more Tech II drones, Frigates are not something you worry about wasting missiles on. And Cruise missiles take out Cruisers and BC's just fine, especially with the trained up missile skills. And speed is a non-issue with a tractor beam and salvager on board. You can pretty much just fly around and collect cans while your drones blow everything out of the water.
I am talking about level 4's here, not lvl 2's or lvl 3's. As I have never run one, just wondering how much harder they are.
Say The Blockade lvl 3, how hard are most lvl 4's compared to that? My Raven can tank 2 waves in that easily level 3, without going below 80% shields or 30% cap.
I guess I have no choice but to just try it myself. Only reason I am asking here is I would rather not be jumping into something too hard ... and with warp scramblers, have no real escape path, haha.
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Marius Gage
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Posted - 2007.10.08 18:42:00 -
[669]
Lvl 4's are much harder than 3's. I do lvl 4's in a Drake and a Raven, and i have to say its much quicker in a Raven with 6 cruise launchers and a good tank. The Drake has a much better tank and I hardly ever have to watch it but it just takes an age to take down a battleship. Try your raven but make sure you align to begin with just in case. Good Luck |

Marius Gage
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Posted - 2007.10.08 19:05:00 -
[670]
Here's my Raven setup
High's 6 t1 cruise launchers 2 t1 heavy nos
Mid
2 cap recharger 2's 2 invulnerability field's (T2) Sensor booster (T2) Domination X large shield booster
Low's
4 PDU 2's 1 BCU 2
Rigs
3 x Capacitor controll circuits
Looking to get rid of the nos as i can run all mods for over 20 mins without it.
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J Ripper
Caldari
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Posted - 2007.10.08 20:47:00 -
[671]
My Raven setup:
There are many like it but this one is mine 
Hi:
6 x Cruise missile launcher II 1 x Drone link augmentor 1 x small tractor beam
Med:
1 x Large Shield booster II 1 x Shield boost amplifier II 4 x Mission specific shield hardeners T2
Lo:
2 x Balistic control system II 3 x Power diagnostic system II
Rigs:
3 x Capacitor control circuit
Drones: 5 x Hammerhead T2 5 x Hobgoblin T2
Cheap setup, but works for me! however, I`m sure it could be improved.
my sig: --- Jon Johansen --- |

Lanifiel
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Posted - 2007.10.10 08:18:00 -
[672]
Originally by: kill0rbunny Permatanking Raven that does all Level 4 missions with ease.
Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II
Republic Fleet X-Large Shield Booster Domination Shield Boost Amplifier Mission-Specific Hardener II Mission-Specific Hardener II Cap Recharger II Cap Recharger II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Large YF-12a Smartbomb Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
If you drop the smartie and Drone Link and fit something else in there, you can realize this setup with plain Tech II Items. Improve damage later on by exchanging Damage Mods and Launchers for Faction Thingies, tank doesn't need to be improved.
I use this set up, except for the three Capacitor Flux Coil II's. Instead I use 3x power diagnostic unit's. This increases the cap pool and lowers the recharge time. Plus you get the other little benefits of the shield boost and the shield recharge. Overall I Think it's the better bet...
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Allestin Villimar
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Posted - 2007.10.10 09:04:00 -
[673]
Given the high incoming DPS of some level 4s, I'd suggest the following if you want to perma run an XL booster:
6x arbalests or whatever you can fit (T2 won't work with T2 booster & amp) 1x T2 XL Booster, 1x TS Shield Booster Amp, 3x Rat Specific Resists, 1x Cap Recharger T2 4x Cap Flux Coil T2, 1x BCU T2 3x CCC Rigs
It does lower your DPS significantly, but running with only 2 resists is very risky in harder missions. This set up only handles around 800 DPS at most and I've had to warp out of missions in my drake that can handle over 1200.
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Alaxen
Caldari Confederation of Red Miners Red Moon Federation
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Posted - 2007.10.11 13:41:00 -
[674]
Originally by: Allestin Villimar 6x arbalests or whatever you can fit (T2 won't work with T2 booster & amp)
Fits snugly into a Caldari Navy Raven though!
High 7 x Cruise Missile II Small Tractor Beam I
Medium X-Large shield Booster II 2 x Rat Specific Shield Hardeners II 2 x Cap Recharger II Shield Boost Amplifier II
Low 3 x Capacitor Flux Coil II 2 x Ballistic Control System II
Hardpoints 3 x Capacitor Control Circuit I
CPU: 896.30 / 900 PG: 9203.54 / 11875
Capacitor holds at ~40% with all modules running.
--
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Vidrak
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Posted - 2007.10.11 17:00:00 -
[675]
Thanks for the replys. I might try boosting up my cap recharge further like some of you have said. Would be very nice to not have to turn the booster on/off (I try to make it hover around 35%, as that is the largest cap recharge rate you will get).
I have run 3-4 level 4's so far, and it isn't too bad. Mainly, it seems like I need some more DPS. Some of the BS's are pretty beefy, especially when you get up in the 800k or so ones.
Running this right now, works well: High Slots: 6x 'Limos' Cruise Missile Launcher I (been playing with torp's as well, to help with BS's) 1x Tractor Beam I 1x Salvager I
Med Slots: 1x XL Shield Booster II 3x Active Rat Specific Hardener II's 1x Shield Boost Amplifier I 1x Cap Recharger II
Low Slots: 2x Ballistic Control System II 2x Power Diagnostic System II 1x Sensor Booster
Riggings: 2x Capacitor Control Circuit
So far, my biggest problem is cruisers that sit at 50km-55km range. Out of range of drones and cruise missiles (and of course torps) can't hit them worth anything. Takes longer to kill a 250k cruiser than a 500k BS.
Anyways, just wanted to update what I am running and it is currently working very well for tanking (tank 5-20 mobs at once sometimes ... not indefinitely, but I can usually last long enough to remove some of the DPS ships).
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Ashlspiess
Caldari
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Posted - 2007.10.13 11:40:00 -
[676]
All i have to say about this entire thread is WOW.
I read half way thru all 23 pages and still have no idea what to do with my Raven, my main problem is I'm less than 3 weeks into the game and every single setup here calls for atleast 200 million ISK + all T2 equipment.
I'm sitting here with 20 mil ISK and will be finally be able to fit my first T2s ever tomorrow with Shield Operation IV and they're only going to be resistance amplifiers.
Guess I can't get into Lvl 4 missions yet with only 1.35 million SP.  
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Maridius Secundus
Caldari
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Posted - 2007.10.13 17:33:00 -
[677]
dont even think about lvl 4s! Whipe it from your mind! Do lvl 1, then 2 then 3 and THEN possible lvl 4 solo! You are getting way ahead of yourself.
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Lucas Edge
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Posted - 2007.10.15 19:36:00 -
[678]
Hate to beat this dead horse further but can somebody check out my setup below? It's very similar to others except I'm using cap relays instead of flux coils. I get much higher cap recharge using the relays over the fluxes but at the expense of shield boosting. However, I have fitted a xlarge named booster which can still boost 300+ sp every 4 seconds even after the cap relay penalty. I can swap one of the hardeners for a boost amp (which will null the cap penalty) but figured an extra hardener would suite better and would enable me to keep the booster off longer to recharge the cap, although I can run for a long time with the booster perma running around 30% cap.
I will be testing this fitting with some corp mates later to see how long my sheild can sustain damage before (if) they break my tank but just thought I'd get some opinions here before wasting my time and/or making a fool of myself.
Bio - 3.5 month old character with 3.7mil in mostly combat skills (missiles, navigation, shield/cap regen, and some drones) as well as the following attributes: Intel 17, Perc 20, Char 9, Willpwr 22, Mem 17.
Thanks!
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Aprudena Gist
Caldari Chokdi Science and Industry
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Posted - 2007.10.15 23:29:00 -
[679]
Originally by: Lucas Edge Hate to beat this dead horse further but can somebody check out my setup below? It's very similar to others except I'm using cap relays instead of flux coils. I get much higher cap recharge using the relays over the fluxes but at the expense of shield boosting. However, I have fitted a xlarge named booster which can still boost 300+ sp every 4 seconds even after the cap relay penalty. I can swap one of the hardeners for a boost amp (which will null the cap penalty) but figured an extra hardener would suite better and would enable me to keep the booster off longer to recharge the cap, although I can run for a long time with the booster perma running around 30% cap.
I will be testing this fitting with some corp mates later to see how long my sheild can sustain damage before (if) they break my tank but just thought I'd get some opinions here before wasting my time and/or making a fool of myself.
Bio - 3.5 month old character with 3.7mil in mostly combat skills (missiles, navigation, shield/cap regen, and some drones) as well as the following attributes: Intel 17, Perc 20, Char 9, Willpwr 22, Mem 17.
Thanks!
Thank tank wont hold for very long only 3m25s of max run time.
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Lucas Edge
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Posted - 2007.10.16 00:20:00 -
[680]
Thanks! But I shouldn't need to run the tank forever though right? I figure I'd run the tank until shields return to max then turn the booster off. So by the time I need to run it again, cap will be recharged. That's why I ditched the shield amp. With a ton of shield resistance, I shouldn't need to permanently run the tank unless I'm constantly receiving more than 300+dps (by 300, I mean 300 dps above shield resistance). Or is my logic flawed?
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John Carroll
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Posted - 2007.10.16 00:33:00 -
[681]
could someone explain to me why everyone is increaseing their cap regeneration time? in the grand scheme of the fight, if yoru cap is depleted after 1 minute instead of 30 seconds what difference is that going to make?
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Lucas Edge
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Posted - 2007.10.16 00:57:00 -
[682]
To me, more cap recharge means I can run the shield booster for a longer time. An even greater advantage is that after I boost shields back up to full, I can turn it the booster off and have the cap recharge faster so I can flick on the booster again sooner than normal. When I'm taking a lot of damage, I only want to turn the booster off during short intervals to restor cap so the most recharge gives me least amount of time during these intervals when no booster is running. But again, I've only been playing for a short while and I have lots to learn so please correct me if i'm wrong about all this. Thanks!
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John Carroll
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Posted - 2007.10.16 01:26:00 -
[683]
Ok thanks, i never thought cap important at all, just an auxiliary shield storage. I am having serious problems with level four missions and i have used this kind of setup for all previous levels so i'm confused.
High 4 Torpedo Launchers 2 Cruise Missile Salvager Tractor Beam
Medium XL Shield Boster II Shield Extender II x3 Invulnerable I Boost Amp I
Low Warp Core Stabilizer (didn't have this until i was losing almost a raven per mission) Sensor booster (amplifier or whatever the low one is called) Ballistic control unit I Co-processor I Damage control I
I can handle the level 4 missions where you can actually bite of chunks of enemies. However missions like "the blockade" and "gone berserk" where you land in a mob of 4 BBs 4 Cruisers and there friends, i get sluaghtered. If i could get some input it would greatly be appreciated. I'm very frustrated and broke (losing a raven almost every mission gets expensive).
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Qui Shon
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Posted - 2007.10.16 09:51:00 -
[684]
Originally by: John Carroll Ok thanks, i never thought cap important at all, just an auxiliary shield storage. I am having serious problems with level four missions and i have used this kind of setup for all previous levels so i'm confused.
High 4 Torpedo Launchers 2 Cruise Missile Salvager Tractor Beam
Medium XL Shield Boster II Shield Extender II x3 Invulnerable I Boost Amp I
Low Warp Core Stabilizer (didn't have this until i was losing almost a raven per mission) Sensor booster (amplifier or whatever the low one is called) Ballistic control unit I Co-processor I Damage control I
I can handle the level 4 missions where you can actually bite of chunks of enemies. However missions like "the blockade" and "gone berserk" where you land in a mob of 4 BBs 4 Cruisers and there friends, i get sluaghtered. If i could get some input it would greatly be appreciated. I'm very frustrated and broke (losing a raven almost every mission gets expensive).
Oh man. Previous levels were fine because they're meant for smaller ships with less tank and less gank.
Focus your tank, and focus your weapons. Either full passive, or full active tank. That means get rid of the extenders, and increase your capacitor recharge, or use a cap booster, so you can actually run your shield booster, preferrably continuously, though that's not absolutely neccesary. You also want three or more active hardeners, a single invul is certainly not enough. And you want a target painter for torps.
For torp raven, you need drone skills to take out the small ships, especially the ones scrambling you. You need cap skills to help sustain your tank. You need shield skills or faction hardeners to get your resistances up, and you need fitting skills to make it all fit on your ship.
If you have none of those skills, better get training and maybe use cruise missiles while you do, so you can fit everything without co-processors. Also know that Torps are likely to be changed soon so that you won't want to use T1 torps for missions any more.
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John Carroll
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Posted - 2007.10.16 17:09:00 -
[685]
Ok thanks. i had done this same kind of setup for the ships for appropriate mission levels and it work (ie drake for level 3 ect) thats why i was confused. Guess i need to learn some energy management:)
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uppgift
Caldari United Forces Academy
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Posted - 2007.10.23 11:10:00 -
[686]
I've been running lvl3 for some time now and they are no hard at all, but when it comes to lvl4 my tank is useless. My cap runs out so fast and does not seem to recharge fast enough. My setup is:
High: 5x XT-9000 cruise launchers 1x arba siege launcher 1x heavy dim 1x medium nos II
Mid: 3x IV field II 1x CN x-large shield booster 1x shield boost amp I 1x cap recharger II
Low: 1x DC II 1x BCU II 2x cap flux coil II 1x PDS
Rigs: 3x CCC
I'll welcome any help to improve my tank, those lvl3 are getting really booring.
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Erozz
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Posted - 2007.10.23 14:54:00 -
[687]
Edited by: Erozz on 23/10/2007 14:54:48
Originally by: John Carroll Ok thanks, i never thought cap important at all, just an auxiliary shield storage. I am having serious problems with level four missions and i have used this kind of setup for all previous levels so i'm confused.
High 4 Torpedo Launchers 2 Cruise Missile Salvager Tractor Beam
Medium XL Shield Boster II Shield Extender II x3 Invulnerable I Boost Amp I
Low Warp Core Stabilizer (didn't have this until i was losing almost a raven per mission) Sensor booster (amplifier or whatever the low one is called) Ballistic control unit I Co-processor I Damage control I
I can handle the level 4 missions where you can actually bite of chunks of enemies. However missions like "the blockade" and "gone berserk" where you land in a mob of 4 BBs 4 Cruisers and there friends, i get sluaghtered. If i could get some input it would greatly be appreciated. I'm very frustrated and broke (losing a raven almost every mission gets expensive).
Dude...
With that useless pile of randomly glued-together modules, losing only 1 Raven per level 4 mission is actually pretty good going.
How could you possibly grind enough level 1, 2, and 3 missions to get to level 4s all the while thinking the capacitor was something to do with your shields???
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Sandovar
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Posted - 2007.10.23 15:13:00 -
[688]
What are the panels views on a Passive Raven set up?
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Erozz
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Posted - 2007.10.23 16:02:00 -
[689]
Edited by: Erozz on 23/10/2007 16:03:16
Originally by: Sandovar What are the panels views on a Passive Raven set up?
Raven with "Drake fit" :)
6xArbalest Cruise, 2xDrone link augs (or w/e) 3xLarge extender II, 3x Active Hardeners 2xSPR II, 2xBCS II, 1xPDS II (to offset the cap nerf of the SPRs to allow the 3 hardeners to perma) 3xCDFP rigs
18.5K shields, 85/sec peak.
Not bad. You could certainly run some L4 missions in it, but not all. Personally I wouldn't risk it :)
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Sandovar
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Posted - 2007.10.23 19:11:00 -
[690]
Is this any good for lvl 4's pls?
3 x Capacitor Power Relay II Cross-linked Bolt Array I Power Diagnostic System II
2 x Cap Recharger II X-Large C5-L Emergency Shield Overload I 5a Prototype Shield Support I 2 x Rat Specific Hardner (T2)
6 x 'Arbalest' Cruise Launcher I 2 x Small Tractor Beam I
3 x Capacitor Control Circuit I
Constructive critism welcomed
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