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Mayhaw Morgan
State War Academy Caldari State
149
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Posted - 2013.11.13 11:24:00 -
[31] - Quote
Steven Alfrir wrote:How would players react if ccp games added a game mechanism where you had to refuel your active ship after using it for a cetain amount of time depending on the size of the ship's fuel tank? Fuel in our ships. hahahahaha! Next you're going to suggest we need bullets for our guns. Go play WOW, [expletive deleted]. |
Octoven
Phoenix Productions Headshot Gaming
261
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Posted - 2013.11.13 11:38:00 -
[32] - Quote
NFain wrote:Abdiel Kavash wrote:What would this accomplish other than being a huge annoyance to everybody and a disincentive to using your ship at all? I like the idea, longer distance you want to roam, you have to bring smaller ships. Screw alpha nado fleets.
You are thus assuming smaller ships have either A. Larger fuel bays or B. are more fuel efficient...im not sure how you get that a smaller ship would be better for long term deployment when in theory it should be able to hold less fuel (assuming the fuel consumption is universal of course).
As a comment to the OP, what....fueling POSes and capital ships in't enough for you? Perhaps you want to fuel your clone as well? Also, I know this is just bantered talk but any real suggestions should go in Features and Ideas forum :D |
Antihrist Pripravnik
Paravan Korporacija
126
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Posted - 2013.11.13 11:48:00 -
[33] - Quote
An utterly pointless addition that adds nothing to the gameplay. It looks like some players forget that this is, after all, a game, that was at least supposed to be fun. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Gealbhan
Deep Core Mining Inc. Caldari State
477
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Posted - 2013.11.13 11:56:00 -
[34] - Quote
OP is proof the oil cartel would find a way to f**k up space too. |
Richard Ramlrez
Sebiestor Tribe Minmatar Republic
37
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Posted - 2013.11.13 12:13:00 -
[35] - Quote
Walk in Stations. |
Corp 5py
Trolol0l
17
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Posted - 2013.11.13 13:34:00 -
[36] - Quote
The ships are powered by a inexhaustible source of handwavium |
Prince Kobol
1140
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Posted - 2013.11.13 13:38:00 -
[37] - Quote
Tippia wrote:Poorly. Tedium is never a good game mechanic.
Yet we are still suck with the current Sov Mechanics |
Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
38
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Posted - 2013.11.13 13:57:00 -
[38] - Quote
Steven Alfrir wrote:How would players react if ccp games added a game mechanism where you had to refuel your active ship after using it for a cetain amount of time depending on the size of the ship's fuel tank?
maybe the solar sails/panels on Minmatar ships would be functional... |
Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
38
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Posted - 2013.11.13 14:05:00 -
[39] - Quote
Octoven wrote:NFain wrote:Abdiel Kavash wrote:What would this accomplish other than being a huge annoyance to everybody and a disincentive to using your ship at all? I like the idea, longer distance you want to roam, you have to bring smaller ships. Screw alpha nado fleets. You are thus assuming smaller ships have either A. Larger fuel bays or B. are more fuel efficient...im not sure how you get that a smaller ship would be better for long term deployment when in theory it should be able to hold less fuel (assuming the fuel consumption is universal of course). As a comment to the OP, what....fueling POSes and capital ships in't enough for you? Perhaps you want to fuel your clone as well? Also, I know this is just bantered talk but any real suggestions should go in Features and Ideas forum :D
If RTGs were used [Pu238 or maybe a tokamak] the reduced mass of smaller ships would equal greater fuel efficiency than a larger ship using the same fuel. Also, there would be considerations taken into account for thrust and warp -- all related to mass and max velocity. Why would this be a big deal? You already use certain isotopes for jump drives... why not fuel warp drives in a similar fashion? The impact of this change on gaming would be tedious... just like PI, market PVP ... but if worked right I think it could be well done and have a dynamic and lasting effect on gameplay. What about warpcores with variable speed based on rates of fuel consumption? Admittedly Rubicon and Ascendence [sp?] implants have already covered that base... so stuff and yeah. What about giving every ship a jump drive, ditching stargates and actually being freee to move about.
I'm sure everyone is going to smash this shitpost asap ... but hey, ideas are ideas and some are better than others. Maybe I'll apply to CCP Atlanta :D |
Cynter DeVries
Spheroidal Projections
671
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Posted - 2013.11.13 14:16:00 -
[40] - Quote
We have reactors on the ship. They last for several years, or until they're blown up.
Station docking fees would make more sense as a sink. Cynter's Law of feature suggestion: Thou shalt not suggest NPCs do something players could do instead. |
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SpoonRECKLESS
Bumper R Us
87
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Posted - 2013.11.13 15:27:00 -
[41] - Quote
Steven Alfrir wrote:How would players react if ccp games added a game mechanism where you had to refuel your active ship after using it for a cetain amount of time depending on the size of the ship's fuel tank?
I'd start myself a company called Exxon mobile and over charge for the fuel. Blue
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March rabbit
True Horde
878
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Posted - 2013.11.13 15:36:00 -
[42] - Quote
Prince Kobol wrote:Tippia wrote:Poorly. Tedium is never a good game mechanic. Yet we are still suck with the current Sov Mechanics i dunno about you but i have no such problems Null people are like a kid who broke his own toy and is jealous about another kid that still has a new, shiny toy. In the kid's mind, the only way to happiness is to grab that shiny toy and break it so both kids are in equal misery.
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Anomaly One
Imperial Academy Amarr Empire
24
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Posted - 2013.11.13 15:41:00 -
[43] - Quote
I like it, adds more chances for war (fuel resources) and just imagine a fleet running out of fuel in a dead end system. I think it can fun if implemented right. |
Lady Ayeipsia
Red Federation RvB - RED Federation
706
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Posted - 2013.11.13 16:07:00 -
[44] - Quote
NFain wrote:Abdiel Kavash wrote:What would this accomplish other than being a huge annoyance to everybody and a disincentive to using your ship at all? I like the idea, longer distance you want to roam, you have to bring smaller ships. Screw alpha nado fleets.
This seems like a foolish assumption. The battleship from WWII could easily travel further than a frigate or destroyer escort. |
Winters Chill
Kyash Corporation
122
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Posted - 2013.11.13 16:13:00 -
[45] - Quote
Steven Alfrir wrote:How would players react if ccp games added a game mechanism where you had to refuel your active ship after using it for a cetain amount of time depending on the size of the ship's fuel tank?
Only if a ship could refuel easily in space somehow (above a gas giant or sun). Thus encouraging the golden rule of "content creation" were people can find other people refuelling and shoot them in the face. |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
684
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Posted - 2013.11.13 16:17:00 -
[46] - Quote
Aralieus wrote:Posting in a 'Nerf AFK Cloaking thread'
^this
+ you aleady DO have to refuel ships. They're called "jumpers". Anything with a jump drive has to carry fuel, or it can't jump. That moment when you realize the crazy lady with all the cats was right... |
Lipbite
Express Hauler
1207
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Posted - 2013.11.13 16:21:00 -
[47] - Quote
Why not?
As long as there will be a way to slowly regenerate fuel if needed - with all modules turned down (just like ships scoop hydrogen in the *other* game). |
J3ssica Alba
Federal Navy Academy Gallente Federation
1103
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Posted - 2013.11.13 16:29:00 -
[48] - Quote
I want to have an in-flight refuelling ship, selling my services (and space gas) to stranded pilots
Yes in the *other* game I will have a Starfarer which scoops hydrogen from gas giants and is a giant mobile gas station This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Heinky
Viziam Amarr Empire
7
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Posted - 2013.11.13 16:54:00 -
[49] - Quote
The need for Fuel is a outdated mechanic of the early 20's
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Laetitia Nzero
Southern Cross Empire Flying Dangerous
29
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Posted - 2013.11.13 18:18:00 -
[50] - Quote
Surely there is something in the lore of the game as to why the ship engines are the way they are?? |
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Mr Epeen
It's All About Me
3319
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Posted - 2013.11.13 19:06:00 -
[51] - Quote
To answer the OP, no one would really like it. Especially the elite 'Counter Strike in Space' crowd.
But the smart and dedicated would adapt pretty quick. Likely with a Blockade Runner full of fuel or some such. Sadly most who play this game just aren't really that smart and would simply end up clogging the forum with rants rather than learning to think.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Ayx Shewma
41
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Posted - 2013.11.13 19:09:00 -
[52] - Quote
when i first started eve, i actually thought we did have to refuel. i was always afraid to go too far because i didn't want to run out of fuel. |
MadMuppet
AirHogs Zulu People
919
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Posted - 2013.11.13 21:21:00 -
[53] - Quote
If they do the ships need to be run on tears and spam. We then just need to go in to Jita local and activate the 'Textomatic Fuelinator' module to refuel. This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD. |
LOL56
Galactic Express Insidious Empire
58
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Posted - 2013.11.13 22:25:00 -
[54] - Quote
There already ARE ships that use fuel. This is a stealth buff capitals thread |
Beekeeper Bob
Beekeepers Anonymous
783
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Posted - 2013.11.13 22:26:00 -
[55] - Quote
Steven Alfrir wrote:How would players react if ccp games added a game mechanism where you had to refuel your active ship after using it for a cetain amount of time depending on the size of the ship's fuel tank?
If your really eager to fuel a ship, just buy a carrier.
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |
Kara Trix
PVE Corporation
10
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Posted - 2013.11.13 23:10:00 -
[56] - Quote
Or Course it makes sense to do this..... unless you added a line in the description of all EVE ships that they run on troll posts and sun light. |
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