|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
LacLongQuan
Deep Space Expedition.
7
|
Posted - 2011.11.11 12:48:00 -
[1] - Quote
Akara Ito wrote: 1. You do realise that a shield slave set would boost to Wyvern to EHP levels even the Aeon couldnt get before the nerf ? After the nerf a decent fit Wyvern with fulll tank setup should have about 40m ehp. If the shield slave set would be similar to the armor one Wyvern would end up with 60m ehp before any kind of fleet bonus.
2. Why is there a need for deadspace Invuls if the current faction ones are already hell of a lot better than faction EANMs ? Even the T2 Invuls have a better bonus than a Navy EANM with all V. Caldari Navy/DG Invuls have 37.5 % bonus, thats more than a-type EANM with all V (35,3906%)
You should try to make Shield and armor equal at all cost.
^this
dont give shield slave, dont make deadspace invul. shield and armor are fine as it is. remove the passive recharge on shield, make invul passive, then we'll talk about shield slave |
LacLongQuan
Deep Space Expedition.
7
|
Posted - 2011.11.12 11:44:00 -
[2] - Quote
Nuskoginus wrote: Both setups have no Implants and as you can see I have fitted only Dread Guristas Invuls and no Offices Invuls. If you compare the EHP it is 33.8 mil (Wyvern) vs. 34.6 mil (Aeon). Now lets take into account that you reduce 20% armor, 20% structure and 10% shield. The situation is that the Aeon falls below 29 mil EHP and the Wyvern stays at 31 mio EHP. But there are two big differences. 1. the Wyvern has better resists than the Aeon which means it can be easier supported and it has their passive tanking abilities because of the passive shield recharge that stays at 3300dps. And now lets say that the effect of slave sets will work for shields as well. This would push the Aeon to a maximum of 43 mil EHP and the Wyvern to 46,5 Mio. Again lets take a look at the the passive shield recharge and it has increased to 5000 DPS. This means that nearly 10 Battleships can open fire on this new designed Wyvern forever without having any chance to kill until the next downtime. So my suggestion would be that the shield supers need some love but not that much. Probably just drastic minimize the shield recharge rate for Wyverns, Hels, Leviathans and Ragnaroks and remove this crap that the shield needs to load up again if you have shield boni from gang and you jump into another system or join a fleet.
this is the problem if shield has slave. plus woth a cap pool of SC, stop complaining you dont have enough cap to run a few hardener |
LacLongQuan
Deep Space Expedition.
7
|
Posted - 2011.11.27 07:31:00 -
[3] - Quote
Demon Azrakel wrote:
Can we get a response on the state of the Chimera's CPU? The Chimera is near useless because of the limitations its CPU imposes on it that every other carrier does not have a problem with or can work around at least (assuming in the case of the thanny and nid that you run 3x of one type and add a shield or armor one in for those o-**** moments. Also, for those other two you will be disadvantaged if you only have an armor or shield booster in fleet given the near requirement to mix tanks).
This should fit, given that the equivalent (dual rep dual eanm) fits on the Archon. [Chimera, T2] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Capital Shield Booster I Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Cap Recharger II Cap Recharger II Cap Recharger II
Triage Module I Capital Energy Transfer Array I Capital Shield Transporter I Capital Shield Transporter I Capital Shield Transporter I
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
Scratch that, turns out that an Archon can run four capital remote reps. The Chimera needs a massive CPU boost (10% minimum, it could go as high as 20%)
confirmed Chimera has terrible CPU/PG |
|
|
|