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Thread Statistics | Show CCP posts - 7 post(s) |
Oberus MacKenzie
Nagrom Security Syndicate Flatline.
0
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Posted - 2011.11.10 18:32:00 -
[151] - Quote
I agree with Aragote. If you're going to restrict SC's to 2 types of drones at least give them room for spares. I wouldn't want to pay 15+ billion ISK for something that a bomber/cynabal/anything can easily neuter. At that point, who cares if they are immune to ewar? That being said, I love the SC nerf. The tears from SC pilots over having their "one ship armada" title stripped away are understandable but way overdue. Enjoy the memories and learn to fit RR.
As for the "implants would make Drakes super powerful" complaints, please ignore them. If someone wants to drop that much money on implants for a 60m ISK ship then it deserves to be hard to kill. The drake is one of a very few number of Caldari ships that can actually go toe-to-toe with other races and that is due entirely to its heavy tank. Stripping its shield resist bonus and nerfing its regen rate would relegate it to the same trash pile that the Moa and Rokh have been confined to. |
Crias Taylor
GoonWaffe Goonswarm Federation
42
|
Posted - 2011.11.10 18:36:00 -
[152] - Quote
No, blowing up FB cause you don't have the support to stop them should be an option. |
Vincent Gaines
Macabre Votum Morsus Mihi
53
|
Posted - 2011.11.10 18:47:00 -
[153] - Quote
Oberus MacKenzie wrote:I agree with Aragote. If you're going to restrict SC's to 2 types of drones at least give them room for spares. I wouldn't want to pay 15+ billion ISK for something that a bomber/cynabal/anything can easily neuter. At that point, who cares if they are immune to ewar? That being said, I love the SC nerf. The tears from SC pilots over having their "one ship armada" title stripped away are understandable but way overdue. Enjoy the memories and learn to fit RR.
As for the "implants would make Drakes super powerful" complaints, please ignore them. If someone wants to drop that much money on implants for a 60m ISK ship then it deserves to be hard to kill. The drake is one of a very few number of Caldari ships that can actually go toe-to-toe with other races and that is due entirely to its heavy tank. Stripping its shield resist bonus and nerfing its regen rate would relegate it to the same trash pile that the Moa and Rokh have been confined to.
What's a cynabal/anything going to do to a super? Nothing.
Even a single bomber can't take out a FB or fighter unless it's being recalled and MWDs.
If you are ANYWHERE near where there is a fleet of those subcaps- even 8-10 of them, you should not be alone in your super or yes, you will die.
Saying it's not fair to pay 15b ISK for them to be vulnerable to losing offensive capibilities is stupid. It's scalable to saying you shouldn't lose a Vindicator to a Dramiel but you still can if you fly it like an idiot.
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Fuujin
GoonWaffe Goonswarm Federation
36
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Posted - 2011.11.10 18:50:00 -
[154] - Quote
I largely don't have a problem with limiting SC to F/FB; my main concern over this was just addressed with the additional space--that is, adjusting your loadout is a PITA since you can't exactly dock and swap out drones in the bay, so being able to carry full flights+spares is a good thing.
Really looking forward to this update!
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MastahFR
ANZAC ALLIANCE RAZOR Alliance
3
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Posted - 2011.11.10 18:54:00 -
[155] - Quote
The bonus for the Hel is still crap and should be changed to something else. No one ever used his Hel as a remote reping battery which cost 20bil. If you really wish to apply this bonus, then also add a bonus toward cap regen.
After this patch a fitted Hel should have equal EHP as Nyx with fit and implants (both ship price + fit will be similar or close). The Nyx bonus is toward DPS, the Hel bonus is toward remote repping (lol?). So both should have same fitted EHP. It's the same for Aeon and Wyvern especially since they both have the same bonus. |
Kazumi Amano
Red Mist Inc. Red Shift Alliance
0
|
Posted - 2011.11.10 18:56:00 -
[156] - Quote
CCP Tallest wrote:Update:
* Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump.
Hopefully this will also fix the issue when entering a ship from an SMA and having it start at 30% shield. Pretty please?
Or how about when you enter a wormhole with shield hp buff? |
Malcanis
Vanishing Point. The Initiative.
1053
|
Posted - 2011.11.10 18:58:00 -
[157] - Quote
CCP Tallest wrote:Update:
Based on feedback, the following changes have been made in addition to the previously proposed changes. They will most likely come to SISI on Monday or Tuesday.
Supercarriers * All supercarriers: dronebay +25000 (5 extra fighters/fb)
Shield supercapitals * Shield nerf changed from -20% to -10% (shield recharge rate also changed accordingly) ** New values should be 90% of current TQ value
Naglfar * +2500 capacitor capacity (recharge time will be changed to have same base recharge.)
Nidhoggur: * 7,5% bonus to armor and shield transfer amount per carrier level instead of 5%. * +30000 PG * +2500 capacitor capacity (recharge time will be changed to have same base recharge.)
Hel: * 7,5% bonus to armor and shield transfer amount per carrier level instead of 5%. * +5000 capacitor capacity (recharge time will be changed to have same base recharge.)
XL autocannons: * +50% falloff
Titan tracking issue: * "Immune to all forms of Electronic Warfare" will also make you immune to remote "electronic assistance", that is: remote tracking enhancers and remote sensor boosters.
I also want to tell you that there are other very valid concerns that we will be looking into, but they will not make it into the November release. We don't have the solutions to all of these, but as I said, we will to try to find solutions to these issues after the November release.
* Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump. * Capital ships cyno bumping/bouncing issue * XL missiles explosion radius and explosion velocity * There needs to be a shield HP implant set as a counterbalance to the Slave set. * There needs to be a remote shield boost implant like the 'Gentry' ZEX2000 is for armor * There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules
I am liking everything in this.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
steave435
Sniggerdly Pandemic Legion
31
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Posted - 2011.11.10 19:03:00 -
[158] - Quote
Arkady Sadik wrote:Awesome, thank you! CCP Tallest wrote:* There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules One of the biggest problems here is that shield faction modules are exorbitantly more expensive than the corresponding armor modules. E.g. there is no "Imperial navy EANM" equivalent for shields for 30m, say. CN invuls are better, but they're also at 300m. Consider why that is though. Lacking a deadspace level in between officer and faction, those that would have liked to buy a deadspace one but can't afford an officer one will instead be willing to pay close to the same for a faction invul. Adding deadspace invuls will make any shield supercap that is using faction right now get rid of their faction invuls and get those deadspace ones, and some will do the same for other ships, thus prices drop. The faction damage specific armor hardeners cost roughly as much as the shield equivalents, the invul is the only one that doesn't and it also happens to be the only one that lacks deadpsace versions. |
Svennig
Dreddit Test Alliance Please Ignore
21
|
Posted - 2011.11.10 19:57:00 -
[159] - Quote
Vincent Gaines wrote: I don't have a way to check this fit, but how does a triage mix fit work out? (2 shield, 2 armor)
Under on CPU (96.4%), 111% of powergrid. The powergrid is over by 81K MW.
But it's a fit that no-one's going to use on triage.
If you're doing a rooks'n'kings style support of subcaps, you want a full rack. No-one runs mixed gangs. If you're doing hail-mary rep of, say, a titan, you want a full rack. But you can drop the CARs so you're under. If you're repping POS shields, you want a full rack. And even without triage or CARs, you're over on cap. If you're repping station shields, you want a full rack. And even without triage or CARs, you're over on cap.
Look at it this way.
Non-triaged, a 4x CRAR fit works fine without the powergrid buff, and that's with a heavy neut or smartie. Non-triaged, a 4x CST fit is at 107% CPU with an empty highslot.
The Nid's problem isn't the powergrid , it's the CPU.
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wanking monkey girl
Capital Maintenance
5
|
Posted - 2011.11.10 20:11:00 -
[160] - Quote
@CCP Tallest
ewar inmune is a welcome change thank you
further add to the super carrier to allow them to have the 20 fb and 20 fighters,
chimera review and triage state boost the capacitor to allow it to run 4 reps in triage with a full cap fit, at the moment a thanatos is able to do this but the prime shield carrier can not.
Quote:Update (10/11/11): Based on feedback, the following changes will be made in addition to the previously proposed changes. They should hit SISI on Monday November 14th or Tuesday the 15th.
can we have them all listed this is the first post in this thread but gives no info to the other changes.
with the changes to super carrier will we be able to see them dock at some point its makes no sense to not let them dock given their role in eve after the next expansion, unable to defend itself to a solo hic for a possible 23h if it has agro. |
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SmarncaV2
Immortalis Inc. Shadow Cartel
0
|
Posted - 2011.11.10 20:29:00 -
[161] - Quote
Aragote wrote:Vincent Gaines wrote:Aragote wrote:clap clap, motherships continue on the path of uselessnes go ccp go... less of a supercap blob to destroy subcap fleets = working as intended. Your alliance's modus operandi was limited to one trick, sounds like a personal problem. Yes the ad hominem argument, always leads to such a nice debate.... Please tell me with the current changes in mind why would any body fly a supercarrier in the form they will be after the patch? They are going to be massive slow bricks with dps comparable / worse then that of a dread. Dps that is removable with a single decent bombing run and they can not even use that dps to reinforce poses. Changes in this form will make supercarriers like the motherships of the old. None existent and definitely not worth their price. But you will see the 150 man carrier/dread blobs with the titans put in the mix for good measure. Dreads do not need any more buffs then those that are incoming. Even those might be a bit over the top.
And when you're gonna see 150 man carrier/dread blob you will throw your precious motherships at them... |
Vincent Gaines
Macabre Votum Morsus Mihi
54
|
Posted - 2011.11.10 20:40:00 -
[162] - Quote
Svennig wrote:Vincent Gaines wrote: I don't have a way to check this fit, but how does a triage mix fit work out? (2 shield, 2 armor)
Under on CPU (96.4%), 111% of powergrid. The powergrid is over by 81K MW. But it's a fit that no-one's going to use on triage. If you're doing a rooks'n'kings style support of subcaps, you want a full rack. No-one runs mixed gangs. If you're doing hail-mary rep of, say, a titan, you want a full rack. But you can drop the CARs so you're under. If you're repping POS shields, you want a full rack. And even without triage or CARs, you're over on cap. If you're repping station shields, you want a full rack. And even without triage or CARs, you're over on cap. Look at it this way. Non-triaged, a 4x CRAR fit works fine without the powergrid buff, and that's with a heavy neut or smartie. Non-triaged, a 4x CST fit is at 107% CPU with an empty highslot. The Nid's problem isn't the powergrid , it's the CPU.
I don't think I've ever ran a full rack on my Chimera. I've run 3 CSTs before and can run 2 stable 3 in triage stable (it's been a long time since I've done it). In reality, while the other 3 carriers can fit a full rack, they don't use it. In my highs I usually run 2x CST, CET, and a smartbomb. If I know I'm doing a POS rep even as a suicide I would still only run a max of 3x CSTs CET and triage.
Just because you CAN doesn't mean you SHOULD. |
Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
2
|
Posted - 2011.11.10 20:41:00 -
[163] - Quote
OK, glad to see the Nid's PG issues being addressed, now how about fixing the Chimera's epic CPU issues? Archor is the armour equivalent and it can fit local dual rep, triage, capital energy and 3 capital remote reps without even being close on cpu of pg. Try fitting an equivalent shield fit on a chimera and see what happens. Only way of doing it is by spending 2bil on CN invulns and meta 2 cap mods which just isnt viable. |
Mioelnir
Cataclysm Enterprises Ev0ke
25
|
Posted - 2011.11.10 20:45:00 -
[164] - Quote
I like what I see.
Would still prefer the hel to switch to armor, since a logistics-hub supercarrier using a different tanking type than nearly everyone around it is such an obvious, expensive lynchpin. |
Aragote
Skropec Raiden.
1
|
Posted - 2011.11.10 21:04:00 -
[165] - Quote
SmarncaV2 wrote:Aragote wrote:Vincent Gaines wrote:Aragote wrote:clap clap, motherships continue on the path of uselessnes go ccp go... less of a supercap blob to destroy subcap fleets = working as intended. Your alliance's modus operandi was limited to one trick, sounds like a personal problem. Yes the ad hominem argument, always leads to such a nice debate.... Please tell me with the current changes in mind why would any body fly a supercarrier in the form they will be after the patch? They are going to be massive slow bricks with dps comparable / worse then that of a dread. Dps that is removable with a single decent bombing run and they can not even use that dps to reinforce poses. Changes in this form will make supercarriers like the motherships of the old. None existent and definitely not worth their price. But you will see the 150 man carrier/dread blobs with the titans put in the mix for good measure. Dreads do not need any more buffs then those that are incoming. Even those might be a bit over the top. And when you're gonna see 150 man carrier/dread blob you will throw your precious motherships at them...
And get countered by 10 bombers since one bombing run will wipe all of your dps... |
Jeffrey Powel
Aliastra Gallente Federation
17
|
Posted - 2011.11.10 21:08:00 -
[166] - Quote
CCP Tallest wrote: * There needs to be a shield HP implant set as a counterbalance to the Slave set.
Cool story, so there need to be a armor boost amount set as a counterbalance to the crystal set. |
Isbariya
Fnord Works The Initiative.
0
|
Posted - 2011.11.10 21:25:00 -
[167] - Quote
well, if supers are supposed to be ewar imune, maybe they shouln't be able to get neuted ;-P but I think that might be a little bit overpowerd |
Ntrails
Merch Industrial Goonswarm Federation
26
|
Posted - 2011.11.10 21:40:00 -
[168] - Quote
The Hel still sucks, and in general you need to reduce the EHP difference between the SCs a heck of a lot more incidentally. Look at the difference between a properly fit and bonused aeon/wyvern vs the nyx or the Hel - it is far far too much. Bring them more into line, and give the Hel an actually relevant bonus.
Rag could probably use a bit more EHP to be in line with other titans.
Also, if you are feeling like a pro, get the nagflar to be ambi dextrous. Double bonuses and room for 4 launchers OR 4 guns (or any mix of the 2...) so minmatar dudes don't need to train twice the skills for capital weapons and supports. You have done this with one of the new t3 BCs I believe, so it is doable!
Yes I will be annoyed if you render 1.6 bil worth of slave set completely useless on my supercap dude, but c'est la vie. It would be a better balance.
20 fighter bombers and 20 fighters seems like a fair limit for SCs? No reason to limit them below that tbh |
Lili Lu
22
|
Posted - 2011.11.10 21:53:00 -
[169] - Quote
Please do not introduce any new implant sets. This will unbalance everything about subcap tanks. The simple solution is to limit slave effects to subcaps, like crystals are limited to affecting smaller than capital shield boosters.
As to shield hp getting immediate command buffs after a jump it is a valid complaint of shield tanking. But messing with new implants is a very dangerous thing that could un balance the present tanking relationships. |
MastahFR
ANZAC ALLIANCE RAZOR Alliance
3
|
Posted - 2011.11.10 21:55:00 -
[170] - Quote
CCP if you really want to give the Hel the logistic role, then I suggest you : - Create a new type of fighter. This new type is the cruiser size drone armor/shield repair - Give the Hel a new Drones bay just for them, so a Hel could at least use regular bomber/fighters as currently and also been able to take 10-15-20 (?) cruiser size repairs drones.
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Arkady Sadik
Gradient Electus Matari
198
|
Posted - 2011.11.10 22:05:00 -
[171] - Quote
Having played around with some Nidhoggur fits, I have to agree that powergrid does not seem to be an issue.
The only fit I ran out of pg with was trying a R&K style triple armor rep triage setup, and 30k pg won't allow that, either (Archon can do it handily, btw).
Fitting a triage shield tank is slightly above cpu. Fitting a full shield tank is easily above cpu (+75 cpu would be nice), but that also has the problem that the lows are mostly useless (either you have no cap to run the shield booster, or you gimp your shield boost amount; the cap amount bonus might fix the flux coils, dunno). |
Arkady Sadik
Gradient Electus Matari
198
|
Posted - 2011.11.10 22:16:00 -
[172] - Quote
Shield resist mods being more expensive than armor ones:
steave435 wrote:Consider why that is though. Lacking a deadspace level in between officer and faction, those that would have liked to buy a deadspace one but can't afford an officer one will instead be willing to pay close to the same for a faction invul. I like that explanation and hadn't thought of it, but I also think one of the issues is that there is no invul field on the level of the IN EANMs (28% resists) available from empire faction LP stores. Something like the Domination invul field (25%), maybe slightly better, from something that's not just drop-based would be nice. |
Akara Ito
Eternity INC. Goonswarm Federation
42
|
Posted - 2011.11.10 22:28:00 -
[173] - Quote
Arkady Sadik wrote:Shield resist mods being more expensive than armor ones: steave435 wrote:Consider why that is though. Lacking a deadspace level in between officer and faction, those that would have liked to buy a deadspace one but can't afford an officer one will instead be willing to pay close to the same for a faction invul. I like that explanation and hadn't thought of it, but I also think one of the issues is that there is no invul field on the level of the IN EANMs (28% resists) available from empire faction LP stores. Something like the Domination invul field (25%), maybe slightly better, from something that's not just drop-based would be nice.
T2 Invuls have 30 % Caldari/ DG Invuls have 37.5 %
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Iam Widdershins
Project Nemesis Moar Tears
150
|
Posted - 2011.11.10 23:10:00 -
[174] - Quote
Arkady Sadik wrote:Awesome, thank you! CCP Tallest wrote:* There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules One of the biggest problems here is that shield faction modules are exorbitantly more expensive than the corresponding armor modules. E.g. there is no "Imperial navy EANM" equivalent for shields for 30m, say. CN invuls are better, but they're also at 300m. You clearly haven't checked prices lately. The last CN Invuln I sold went for about 570 million ISK, and that was just a couple weeks ago. |
Iam Widdershins
Project Nemesis Moar Tears
150
|
Posted - 2011.11.10 23:14:00 -
[175] - Quote
CCP Tallest wrote:I also want to tell you that there are other very valid concerns that we will be looking into, but they will not make it into the November release. We don't have the solutions to all of these, but as I said, we will to try to find solutions to these issues after the November release.
* Shield leadership bonus should work like an armor bonus and not require recharging shields after every jump. * Capital ships cyno bumping/bouncing issue * XL missiles explosion radius and explosion velocity * There needs to be a shield HP implant set as a counterbalance to the Slave set. * There needs to be a remote shield boost implant like the 'Gentry' ZEX2000 is for armor * There need to be deadspace shield invulnerability fields equivalent to the A-Type EANM modules My main thoughts upon seeing this:
Won't we need Armor Crystals? Or will Shield Slaves have a lesser effect than the current HG implant rings (currently about 51 percent) ? What factions would these implants come from?
What will the effect on current Faction Invulnerability Fields be? Will they be nerfed, will they become cheaper? As it is now (and has been for ages), they are a wildly powerful improvement over standard invulns, meriting costs in the half-billion-isk range. Will they nerf them down to 33-35 percent and decrease the price? What will be the drop rate on deadspace invulns? They could concievably drive the price down on, or even obsolete, Caldari Navy Invulns if the existing modules are not changed.
I know these are things that CCP themselves probably have not figured out yet, but it gives an idea of the challenges that are met with such a decision. Some of the choices were easy: Fix shield leadership bonuses. All you need to do is make the bonused person's shields stay at the same percent-level as they were at prior to bonuses being applied.
But deciding to add new things to the mix, particularly Shield Slaves, could change the balance of power between different races and fleet compositions forever. |
Mioelnir
Cataclysm Enterprises Ev0ke
25
|
Posted - 2011.11.10 23:34:00 -
[176] - Quote
Iam Widdershins wrote:What will the effect on current Faction Invulnerability Fields be? Will they be nerfed, will they become cheaper? As it is now (and has been for ages), they are a wildly powerful improvement over standard invulns, meriting costs in the half-billion-isk range. Will they nerf them down to 33-35 percent and decrease the price? What will be the drop rate on deadspace invulns? They could concievably drive the price down on, or even obsolete, Caldari Navy Invulns if the existing modules are not changed. Why would that incorporate any nerf? Did you not read what he wrote? C-Type Invuls = Kaikka's B-Type Invuls = Thon's A-Type Invuls = Vepas' (X-Type Invuls = Estamel's ... they do not exist, similar to X-Type EANMs which would correspond to Chelm/Draclira/Cormack EANMs and do not exist either).
Basically, like with EVERY OTHER MODULE IN EVE. And like every Medium sized deadspace module, they will drop from 4/10, 5/10 and 6/10 plex overseer rats.
And he already wrote that this could also mean the introduction of armor crystals.
Quote:But deciding to add new things to the mix, particularly Shield Slaves, could change the balance of power between different races and fleet compositions forever. Oh my, oh my, RUN FOR THE HILLS. And negligible compared to the gangbonus reload change. Shield fleets not losing massive HP amounts to travel and jumps during fluid engagements will have a much bigger impact. Oh, and a positive at that.
@CCP Tallest: btw, isn't it time for high-grade secondary faction sets? HG Nomad, Centurion, Harvest, Edge etc |
Iam Widdershins
Project Nemesis Moar Tears
150
|
Posted - 2011.11.10 23:51:00 -
[177] - Quote
And all this wankerizing about Motherships getting nerfed... get a grip.
Motherships will still be the equivalent of high-DPS dreads, with excellent damage projection (that even follows its targets in warp for Pete's sake), Remote ECM Burst, no siege mode to worry about, and 10-30x the EHP of a Dread (can't be DD'd in one shot by Titans) with massively improved resists.
Seriously. How is that in any way bad. |
Amsterdam Conversations
Cheesecake Starshine
50
|
Posted - 2011.11.10 23:58:00 -
[178] - Quote
How can you even compare EANMs to invuls? They give the same bonus, but they differ in one very obvious thing: One of them is active, the other one is passive. One of them gets high bonuses from skills, the other one doesn't.
Just to make myself clear: While the A-Type EANM says it gives a 28% bonus to all resists, it actually gives a 35% bonus after skills. And that is being a passive module. A faction invulnerability field gives either +37.5% bonus, or it gives the +15% standard bonus when offline. Read: Neuted out, and neuting out a super isn't terribly hard considering you need a couple ten thousand DPS to kill it.
This is, implants aside, the one major reason for imbalance between shield and armor supers: Shield supers do not have a passive invulnerability field. They're factually required to run 7 active hardeners at once (invuls needing 2x the cap of the damage specifics too), while an armor super only needs to run 4 damage specific armor hardeners.
Add to this that shield supers have to sacrifice tank to fit shinies like sensor boosters and warp disruptors (which should not at all be shinies but required).
All we really need are passive invulnerability fields, balanced to not replace their active counterparts obviously. |
bornaa
GRiD.
28
|
Posted - 2011.11.11 00:02:00 -
[179] - Quote
Amsterdam Conversations wrote:How can you even compare EANMs to invuls? They give the same bonus, but they differ in one very obvious thing: One of them is active, the other one is passive. One of them gets high bonuses from skills, the other one doesn't.
Just to make myself clear: While the A-Type EANM says it gives a 28% bonus to all resists, it actually gives a 35% bonus after skills. And that is being a passive module. A faction invulnerability field gives either +37.5% bonus, or it gives the +15% standard bonus when offline. Read: Neuted out, and neuting out a super isn't terribly hard considering you need a couple ten thousand DPS to kill it.
This is, implants aside, the one major reason for imbalance between shield and armor supers: Shield supers do not have a passive invulnerability field. They're factually required to run 7 active hardeners at once (invuls needing 2x the cap of the damage specifics too), while an armor super only needs to run 4 damage specific armor hardeners.
Add to this that shield supers have to sacrifice tank to fit shinies like sensor boosters and warp disruptors (which should not at all be shinies but required).
All we really need are passive invulnerability fields, balanced to not replace their active counterparts obviously.
I like you man...
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Iam Widdershins
Project Nemesis Moar Tears
150
|
Posted - 2011.11.11 00:03:00 -
[180] - Quote
Mioelnir wrote:Iam Widdershins wrote:What will the effect on current Faction Invulnerability Fields be? Will they be nerfed, will they become cheaper? As it is now (and has been for ages), they are a wildly powerful improvement over standard invulns, meriting costs in the half-billion-isk range. Will they nerf them down to 33-35 percent and decrease the price? What will be the drop rate on deadspace invulns? They could concievably drive the price down on, or even obsolete, Caldari Navy Invulns if the existing modules are not changed. Why would that incorporate any nerf? Did you not read what he wrote? C-Type Invuls = Kaikka's B-Type Invuls = Thon's A-Type Invuls = Vepas' (X-Type Invuls = Estamel's ... they do not exist, similar to X-Type EANMs which would correspond to Chelm/Draclira/Cormack EANMs and do not exist either). Basically, like with EVERY OTHER MODULE IN EVE. And like every Medium sized deadspace module, they will drop from 4/10, 5/10 and 6/10 plex overseer rats. And he already wrote that this could also mean the introduction of armor crystals. Quote:But deciding to add new things to the mix, particularly Shield Slaves, could change the balance of power between different races and fleet compositions forever. Oh my, oh my, RUN FOR THE HILLS. And negligible compared to the gangbonus reload change. Shield fleets not losing massive HP amounts to travel and jumps during fluid engagements will have a much bigger impact. Oh, and a positive at that. False. In after you are a ragey wanker and you don't even think things through before posting them.
Take note that active hardeners are Gist, Pith, etc. (large size) while passive hardeners are Gistum, Pithum etc. (medium size). Therefore they will obviously drop from 7-10/10 sites. Also, X-Types would exist, because as they are Large size they have four tiers of deadspace. I don't know if you noticed this, but the reason only Large modules (like Heavy Nos and X-Large Shield Boosters) have X-Type variations is because Smalls drop from 1, 2, and 3/10, Mediums drop from 4, 5, and 6/10, while Larges drop from 7, 8, 9, and 10/10 sites: thus, having one more meta level available.
And, no, the gang bonus change doesn't make that huge a difference; unless you are bringing a Leviathan with you every single jump (I wouldn't be surprised lolol) it's 15% at most, which isn't THAT huge of a difference. (It's nice, but it isn't world-changing.) The big change will be in where Drakes, Vultures, Tengus, and more importantly Caldari capital and super-capital ships will be able to have 30 to 50 percent greater buffer tank. In conjunction with the leadership bonus change, the Wyvern would become the uncontested Number-1 largest tank in the game, while Tengus, Broadswords, Onyxes, and Vultures would gain even more ridiculous buffer/recharge tanks than ever before.
Next time please think before you post. |
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