|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Miriiah
Republic Military School Minmatar Republic
4
|
Posted - 2011.11.07 17:51:00 -
[1] - Quote
NeoShocker wrote:Been thinking. Of course we want different weapon systems that is different from others. Read most of the thread and I came up an idea.
Blasters and Railgun systems are very much like other two weapon systems. Close range, high DPS and trakcing, and RoF fo blasters. Long range, low DPS, low tracking and lower RoF. Pretty much the same in general for other gunnery weapon systems, just that different damage type, optimal and falloff range.
Why not SWAP around blasters and railguns?
Blasters will have high alpha damage and RoF is reduced by half or 60%, tracking is increased by 25% and the range is the same or 10% more range. Think artilleries, but short range instead of long range.
Railguns, gave more thoughts on this. I really tried it, but it was pretty underwhelming IMO. I think it should be similar to current blaster's mechanics, just the much increased RoF, and slightly increase tracking while maintaining its a long range weapon system. It will be low alpha, but the fast firing long range DPS. Think blasters, but long range and fast firing guns, just semi low damage.
It bothers me a lot when railguns and blasters is trying to be as good and similar as projecties (or so people wanted to). So I really much prefer the idea of swapped roles of the railgun weapon systems or just change the way how it works. Not make it similar roles to other weapons systems.
Fast RoF railguns is a nono, navy ammo already costs enough. If you want to do that, make normal/navy ammo cheaper/take less space |
Miriiah
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.09 06:26:00 -
[2] - Quote
Rails are still abit meh, should get another 5% damage buff atleast imo
Was gonna say they should have a bigger clip size asell until they changed the reload time to 5sec, that made their clip size ok(And that's a change I'm happy to see all hybrids get) |
Miriiah
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.11 03:00:00 -
[3] - Quote
Insane Randomness wrote:Jazz Styles wrote:Daedalus Arcova wrote:I posted my thoughts in response to the hybrid rebalance in a different thread, so please refer to that: https://forums.eveonline.com/default.aspx?g=posts&m=290102#post290102Some other things: - The damage difference between the 2nd and 3rd tier railguns is too small. Give the 150, 250 and 425mm rails a bit more damage, to make them a worthy step up from the 120, 200 and 350mm calibres. A few things about ammo: - Null ammo needs +50% for both optimal and falloff. Barrage gives a 50% falloff bonus, and Scorch gives 50% extra to range. Blasters depend on both range and falloff, so Null ought to give a 50% bonus for both, to help truly address the range issues of blasters. - Significantly increase base damage for Antimatter, Void and Javelin. This would make blasters truly melt face at close range. Railguns would be more viable for mid-range engagements, where their counterparts are actually pulse lasers and autocannons with long-range ammo. - Simplify the ammo types. There's too much granularity of range at present. Instead, make hybrid ammo more like projectile ammo, so different ammo types have different balances of thermal and kinetic damage, such as 20/80, 50/50 and 80/20. Listen to this guy, he knows what he's talking about. Make it happen! What they said. Make it so. Maybe the Rohk will be usefull then. Reduction too cap needs was in the right direction. So was most of the changes, but they all just need to be MOAR. MOAR of it all.
the 20/80 50/50 and 80/20 damage solution is quite nice, allows to you somewhat swap some of your damage around atleast, not sure about boosting antimatter damage, but rails don't have any benefits at all over the other turrets(apart from a tiny range boost) give them another 5% or so damage buff and they'll atleast do decent/good dps.
|
Miriiah
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.11 03:05:00 -
[4] - Quote
Continuing from post above, about the antimatter damage boost thing, if rails could do abit more damage at close range(antimatter damage buff) they'd actually have some sort of benefit over the other turrets in some situations atleast.
Not sure how it'd balance out in the big picture, but it'd be pretty cool if rails got a unique trait (lasers insta swap, do silly good damage, no reload, good tracking) Arty got silly good Alpha, one solution would be for rails to do abit more damage at short/mid range, this would also make the Caldari optimal range bonus somewhat decent aswell I guess. |
Miriiah
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.11 20:21:00 -
[5] - Quote
Not a ranting post or anything, but I'd like to hear CCP's work so far since last sisi update, some ideas they might have or whatever. |
Miriiah
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.12 14:46:00 -
[6] - Quote
Gypsio III wrote:Opertone wrote:I'd have more accuracy and stopping power in exchange for not being able to hit at close ranges. You are sniper fit, if something comes 30 km close, you are in trouble. Give rails small signature 125m for large, but very poor tracking. This will allow sniping and restrict close range combat. Tracking doesn't work like that. Decreasing a turret's signature resolution by 10% has eactly the same effect as increasing its tracking speed by 10%.
Decreasing it by 50% = increasing tracking by 100%. drecreasing it by 90% = increasing tracking by 1000% Decreasing by sig by 10% = increasing tracking by 11.111(Repeating) % |
Miriiah
Republic Military School Minmatar Republic
11
|
Posted - 2011.11.17 16:50:00 -
[7] - Quote
Atleast make Null 50% optimal/falloff bonus before this patch goes live? |
Miriiah
Republic Military School Minmatar Republic
22
|
Posted - 2011.11.20 02:36:00 -
[8] - Quote
Atleast make Null 50% optial/falloff and give rails another 5% damage to help them atleast abit as you don't want to do any major changes with them for the time being :s |
Miriiah
Republic Military School Minmatar Republic
22
|
Posted - 2011.11.23 15:40:00 -
[9] - Quote
Still no dev response about making Null 50/50 optimal falloff? :| Atleast make it 37.5/37.5 ? |
|
|
|