Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Nicen Jehr
Brave Newbies Inc. Brave Collective
286
|
Posted - 2013.11.22 18:47:00 -
[91] - Quote
CCP Ytterbium wrote:What are YOU DOING? Didn't you get the memo?!? EVE controls aren't supposed to be flexible. Got an idea, if you press that UI switch it also randomizes mouse input directions, so if you go right it goes upper-left and so on... kinda like this weird behavior i documented? Little Things to improve GëíGïüGëí-á| My Little Things posts |
Burl en Daire
The Ecstatic Cult of Dionysus Trifectas Syndicate
18
|
Posted - 2013.11.22 18:53:00 -
[92] - Quote
Rekkr Nordgard wrote:Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.
I would say that it for webs to help drones kill rats. |
|
CCP Ytterbium
C C P C C P Alliance
3075
|
Posted - 2013.11.22 18:55:00 -
[93] - Quote
Rekkr Nordgard wrote:Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.
Interesting, will have a look. |
|
Burl en Daire
The Ecstatic Cult of Dionysus Trifectas Syndicate
18
|
Posted - 2013.11.22 19:05:00 -
[94] - Quote
I like the look and ease of use. The mastery levels are very useful and helped me discover a few skills that really help. I really liked the Rookie Ship mastery. Just mastering it to level three will open up then entire frigate class to almost master three. It makes me want to know the percentage difference between levels, I bet that level one and level two is a big difference. I would like to see a time to train timer that gives an estimate of time till the next level and maybe even cost of skill books. I have seen a few skills that are very expensive and made me laugh. |
David Laurentson
Laurentson INC StructureDamage
80
|
Posted - 2013.11.22 19:15:00 -
[95] - Quote
CCP Ytterbium wrote:Rekkr Nordgard wrote:Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS. Interesting, will have a look.
Sounds fine to me. The Bait Venture is on a lot of killmails. |
Altrue
Exploration Frontier inc
709
|
Posted - 2013.11.22 19:58:00 -
[96] - Quote
David Laurentson wrote:CCP Ytterbium wrote:Rekkr Nordgard wrote:Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS. Interesting, will have a look. Sounds fine to me. The Bait Venture is on a lot of killmails.
Opened iSiS, saw that there are no weapon certificates for badgers, cried, and closed ISIS;
We all have a different opinion :p G££ <= Me |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
276
|
Posted - 2013.11.23 09:53:00 -
[97] - Quote
I like the ISIS, but there are a few of things I find rather odd:
- warp drive operation is required for all ships, but ships that have a good mass/capacitor ratio, don't really need it. It makes sense on mining barges, not so much on amarr frigates for instance. - as previously said, all ships that require higher target management than the max number of targets of the hull. - some racial certificates that have no racial skills in them (lower levels of target management certificates) - all combat drones IV only requiring lvl 1 in racial drone skills despite requiring heavy drone op 5, meaning just short of heavy t2 drones - shield tanking requiring the shield compensation skills, which are utterly useless since the active hardeners don't profit from them anymore and passive shield hardeners are almost never used (unlike EANM, justifying armor compensation). "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |
Ilaister
Task Force Proteus Protean Concept
25
|
Posted - 2013.11.23 11:44:00 -
[98] - Quote
+1 ISIS.
She's purdy, and despite some oddities with the skill req's (Guardian is a particular bugbear) it really is useful to see what you are/are not capable of on each char, even for older players. |
Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
69
|
Posted - 2013.11.23 11:57:00 -
[99] - Quote
To be honest, I would've greatly preferred more actual game content to the ISIS thing. Not that it's bad mind you. It just doesn't have very much impact on my Eve experience. |
Max Kolonko
High Voltage Industries Ash Alliance
362
|
Posted - 2013.11.23 13:22:00 -
[100] - Quote
Iris Bravemount wrote:I like the ISIS, but there are a few of things I find rather odd:
- as previously said, all ships that require higher target management than the max number of targets of the hull.
- shield tanking requiring the shield compensation skills, which are utterly useless since the active hardeners don't profit from them anymore and passive shield hardeners are almost never used (unlike EANM, justifying armor compensation).
there is both hi and low-slot module that increase maximum targets on a ship.
passive modules are used on shield ships, just not in everyday situations (for example rr tengus are all pure passive tanked)
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
|
Vincent Athena
V.I.C.E.
2296
|
Posted - 2013.11.24 00:26:00 -
[101] - Quote
CCP Ytterbium wrote:.....the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it. I was looking at the Hulk and wondering why I had such a low Mastery level. Apparently you need Gas harvesting for Mastery III and above. But a gas harvester counts as a turret, and exhumers have no turret hard points. You cannot fit a gas harvester to one.
So why does that skill allow me to fly a Hulk with good skill? http://vincentoneve.wordpress.com/ |
DeMichael Crimson
Republic University Minmatar Republic
16782
|
Posted - 2013.11.24 02:24:00 -
[102] - Quote
Gonna post my appreciation for the ISIS application as well. Despite the few little bugs / inconsistencies found in this first rendition, ISIS is definitely an excellent addition to Eve Online for both new and old players alike.
Kudos and many thanks to the Dev's that worked on it.
DMC
EDIT :
I also like the log in screen very much.
|
Sayyid Qutb
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.11.24 03:10:00 -
[103] - Quote
+1 on this one, great work!
A few minutes looking at ISIS is worth hours on the wiki for a new player. |
Sky' Darkstar
Dark Star Operations.
5
|
Posted - 2013.11.27 00:55:00 -
[104] - Quote
Uhm... what?
Not sure if everyone on this thread is joking, or trolling, or what.
The ISIS system is just a blind copy and paste of certificates with absolutely no re-working whatsoever. It doesn't take into account any actual role of the ships. (I need armor tanking for a covert ops frigate to be above level 2 "mastery"? Are you joking?)
Sorry, but just... no.
It looks cool, sure, and it makes cool whirring noises when its opened, but as it stands now it makes zero sense at all because it doesn't actually take into account the usable role of the ship. -Sky' |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4356
|
Posted - 2013.11.27 01:52:00 -
[105] - Quote
CCP Ytterbium wrote:Roofdog wrote:apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship. Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).
You can also use Signal Amplifier II to get to 12 targets on the hull to match 12 targets from skills. A Signal Amplifier II is indeed a useful module for a logistics ship, since it helps protect you from sensor damping.
What doesn't make sense is the requirement for Noctis pilots to have Mining Drone Operation 5. If Salvage Drone Operation was moved to the Salvaging certificate instead of the Industrial Drones certificate, CCP could remove the Industrial Drones certificate from the Masteries for the Noctis.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4356
|
Posted - 2013.11.27 01:56:00 -
[106] - Quote
Vincent Athena wrote:CCP Ytterbium wrote:.....the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it. I was looking at the Hulk and wondering why I had such a low Mastery level. Apparently you need Gas harvesting for Mastery III and above. But a gas harvester counts as a turret, and exhumers have no turret hard points. You cannot fit a gas harvester to one. So why does that skill allow me to fly a Hulk with good skill?
Why does the Hulk have Gas Harvesting 5 for a mastery level, but the Rokh doesn't have Mining 5 as a requirement for mastery level 5? People use Rokhs for mining all the time, right?
And PvP often happens in asteroid belts. Why don't we add Mining 5 to all ships that can fit turrets, since mining lasers are turrets? You never know when you might need to harvest a chunk of cordite to help replace the frigate you're about to lose!
Sorry. My inner grump got woken by a particularly bizarre request at work today. I shouldn't be taking it out on you folk just because some of the requirements for certificates and masteries don't make sense to me.
Day 0 advice for new players: Day 0 Advice for New Players |
Cajun Style
Shattered Planet
16
|
Posted - 2013.11.28 21:52:00 -
[107] - Quote
ISIS seems very good, I am a big fan. Just some minor edits to small problems that should have been worked out during testing:
1. You need a "stealth" tag, otherwise some key information, necessary for new players, is notably absent. Why fly a Viator over an Occator? What makes SBs or Cov Ops interesting? etc.
2. The "Capital Industrial" group has no tags, even though the Roroqual does. This is not an issue for the Orca.
3. The Angel Cartel shipline is described as using both Armor Tank and Shield Tank, but on an individual, the dramiel, cynabal and machariel are only tagged individually with shield and NOT armor.
Supercaps are described as being worth 0 isk, I think that this might be misleading to noobs, who are the chief audience afaik, perhaps you can easily implement some other way that this UI resolves "no data" for price info rather than 0 isk, but that might be a very small issue and one that is UI-wide, so w/e.
5. Not necessary, but an improvement would be a tag for "resistant to warp inhibition." This would be very helpful to new players for seeing why certain hulls are desirable or interesting.
Otherwise ISIS is very good, great job, fun for old players to ogle, helpful for new players to get a sense of things. |
Masamune Dekoro
School of Applied Knowledge Caldari State
168
|
Posted - 2013.11.28 23:27:00 -
[108] - Quote
So when can I get it integrated into Aura or another Android App so I can ogle my masteries while sitting on the can? |
Jada Maroo
Native Freshfood Minmatar Republic
1290
|
Posted - 2013.11.28 23:39:00 -
[109] - Quote
Imagine if they had used the development time for a ship skin interface instead. |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |